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DragonForce - Heroes of Our Time

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Topic Starter
_Asymmetry_
This beatmap was submitted using in-game submission on Thursday, June 27, 2019 at 11:07:37 PM

Artist: DragonForce
Title: Heroes of Our Time
Tags: Herman Li Sam Totman Speed Heavy Power metal Rock English Marathon streams drums fills guitar solos blast beat
BPM: 200
Filesize: 11820kb
Play Time: 07:12
Difficulties Available:
  1. Hero (6.72 stars, 2721 notes)
Download: DragonForce - Heroes of Our Time
Information: Scores/Beatmap Listing
---------------
revived, mods appreciated, even if only for portions of map

Changed cs from 4 to 4.2, idk if i will keep this, but it feels like 4 is too big, i will see

at 4:04 4:06 and 4:09 SV goes above 2.00
Need to finish hitsounding

Thank you Tsumura for doing the bg and Touhou for helping with hitsounds
rarebostonian
savelogged
17:14 rarebostonian: aight
17:14 _Asymmetry_: aight go ahead
17:15 rarebostonian: at 00:34:504 the stream curves at 6 instead of 5
17:16 rarebostonian: this is just like a timing thing and it makes the stream just a bit awkward
17:17 rarebostonian: but it doesn't really matter
17:17 _Asymmetry_: ok
17:20 rarebostonian: quick thing on metadata, source is the album Ultra Beatdown
17:21 _Asymmetry_: oh yeah
17:21 _Asymmetry_: forgot that
17:21 rarebostonian: lol
17:22 _Asymmetry_: lol, cant forget that stuff
17:22 rarebostonian: aside from that files and metadata are good
17:22 _Asymmetry_: good good
17:23 rarebostonian: sexy streams bro
17:24 _Asymmetry_: i was waiting for someone to give me that satisfaction <3
17:24 rarebostonian: lol
17:24 rarebostonian: at 01:10:954
17:24 _Asymmetry_: i may not have a 250 pp play but at least my streams are sexy
17:25 rarebostonian: i don't really get why the stream starts as a stack
17:25 rarebostonian: i mean it plays well but it's just strange, ya dig?
17:25 rarebostonian: oh wait nvm i get
17:25 rarebostonian: building up
17:26 _Asymmetry_: yeah, i think i didnt build it up enough?
17:26 _Asymmetry_: bc looking at it it only changes spacing 3 times
17:26 _Asymmetry_: or well has 3 different spacings
17:26 rarebostonian: you could build it up more
17:26 rarebostonian: since that seems like a pretty big transistion
17:26 rarebostonian: but you don't have a lot of time to work with as well on that stream which sucks
17:27 rarebostonian: now this is a quick thing with the entire map, the jumps that are scattered around seem randomly placed
17:27 _Asymmetry_: yeah, ill note it and see if i can add to that buildup
17:27 rarebostonian: like, there's no pattern to them, no rhyme or reason as to why they are shaped the way that they are
17:27 _Asymmetry_: yeah, jumps arent my stronghold lol
17:28 rarebostonian: the back and forth and triangle jumps are working really well with the map, but the squares seem sorta out of place
17:28 _Asymmetry_: 01:39:379 (3) -
17:28 _Asymmetry_: like here i can improve this
17:28 _Asymmetry_: oh wait you liked that part lol
17:28 _Asymmetry_: where did i put squares again haha
17:28 rarebostonian: i liked that part, but it could be a little more exaggerated
17:29 _Asymmetry_: so more spacing?
17:29 rarebostonian: ye pretty much
17:29 _Asymmetry_: aight
17:30 _Asymmetry_: 01:54:829 (1) -
17:30 _Asymmetry_: and was this the squares you meant?
17:30 rarebostonian: ye
17:30 rarebostonian: earlier there were back and forth sliders and now there are square sliders which can throw off flow a little bit
17:30 _Asymmetry_: alright, ill change that up
17:31 rarebostonian: 00:41:179 (1)-
17:31 rarebostonian: the jumps right there are pretty nice
17:32 _Asymmetry_: ok cool
17:32 rarebostonian: although, the 4 and the 8 seem a little off compared to the rest of the jump
17:32 rarebostonian: also 2
17:33 rarebostonian: wait nvm
17:33 _Asymmetry_: yeah, how 4 is a little closer to 6 i think?
17:33 rarebostonian: ye
17:33 _Asymmetry_: yeah i will definately fix that
17:33 rarebostonian: but i also like how you put the jumps as how notes go down the spacing gets smaller
17:33 rarebostonian: good attention to detail
17:34 _Asymmetry_: ahh someone noticed
17:34 rarebostonian: 00:58:279 (1)-
17:34 rarebostonian: going back to the jump thing
17:34 rarebostonian: here's another example of squares
17:35 rarebostonian: also ye it's actually pretty cool on that jump
17:36 _Asymmetry_: i think i was going to space those notes a little more evenly too
17:36 _Asymmetry_: especially 5
17:36 rarebostonian: ye
17:36 rarebostonian: 01:03:004 (1)-
17:37 rarebostonian: i like the stream except for the end
17:37 rarebostonian: where it ends on a stack
17:37 rarebostonian: it was at the most intense point in that part of the song as well
17:37 rarebostonian: though, if you were giving the players a break than i understand
17:38 _Asymmetry_: i didnt like that stack as well, but the last note is also not part of the stream so idk how to put it
17:38 _Asymmetry_: 01:01:579 (1) -
17:39 _Asymmetry_: and also does this stream feel out of place at all to you?
17:39 rarebostonian: i was thinking about it a little bit actually
17:39 rarebostonian: and to me, it doesn't really feel out of place
17:39 rarebostonian: it's different to the rest of the map, but that's because it's a long intense note with rising guitar notes
17:40 rarebostonian: the stream matches the music and that's all that i really care about tbh
17:40 _Asymmetry_: now that i think about it it kindve looks like the geass symbol from code geass xd
17:40 rarebostonian: eggs dee
17:41 rarebostonian: aside from stack that part is pretty good
17:41 _Asymmetry_: 01:56:779 (1) -
17:41 _Asymmetry_: at this part i was thinking about having different slider shapes and maybe higher slider velocity, thoughts?
17:42 _Asymmetry_: idk if having curved sliders or if having different slider art would work better here
17:42 rarebostonian: i think the curved sliders work
17:42 rarebostonian: and the higher slider velocity would work
17:43 _Asymmetry_: should i move them around a little bit more? they just feel a little off idk
17:43 _Asymmetry_: or i can do higher sv and bigger curves? i think the original map might do something similar at a different part idk
17:44 rarebostonian: it's ok to be similar to the original
17:44 rarebostonian: because they're both the same song
17:44 rarebostonian: :p
17:44 _Asymmetry_: ;)
17:44 _Asymmetry_: oh but speaking of sliders
17:45 _Asymmetry_: 00:01:580 (4) -
17:45 _Asymmetry_: is this super ugly or nah
17:45 rarebostonian: it's not ugly
17:45 rarebostonian: but it's a little bit weird compared to the rest of the map
17:45 rarebostonian: whereas most of it is curved
17:45 rarebostonian: why did you do slider art there? i'm just wondering
17:46 _Asymmetry_: well it was for that long note, and i decided to just do it bc a normal slider might be boring
17:47 rarebostonian: i like the idea, but if you're going to push this for rank people are most likely going to tear on you for that
17:47 rarebostonian: since it's just one long note rather than a note that uses the wammy
17:47 _Asymmetry_: so should i just not do any art on it or make it better
17:47 _Asymmetry_: idk if i will do more art later int he song or not
17:48 rarebostonian: i don't think you should do slider art right there
17:48 _Asymmetry_: alright, ill consider putting in a smoother slider that i think will fit better
17:48 _Asymmetry_: bc im not crazy about this art either
17:48 _Asymmetry_: haha
17:48 rarebostonian: lel
17:49 rarebostonian: at 00:23:104 (8)-
17:49 _Asymmetry_: one more thing
17:49 rarebostonian: oh sorry, go ahead
17:49 _Asymmetry_: haha
17:49 _Asymmetry_: 01:44:779 (1) - 03:13:579 (1) -
17:50 rarebostonian: ohhh
17:50 _Asymmetry_: the second stream is more spaced but it doesnt sound too much more intense than in the first one in the song, but its also more built up being hte second chorus
17:50 _Asymmetry_: should i make changes to either of them to match the song better, bc i will its tsitll a little more intense being farther in the song
17:51 _Asymmetry_: or i can move the more spaced one to the final chorus
17:51 rarebostonian: i think if you make the spacing at the end of the first stream just a little bigger than you won't need to really move anything
17:51 rarebostonian: so that way intensity evens out
17:56 _Asymmetry_: what were you gonna say before when i brought up the streams?
17:57 rarebostonian: oh
17:57 rarebostonian: if you make spacing on the first stream near the end a little bit bigger the intensity evens out
17:57 _Asymmetry_: i meant before that lol
17:57 rarebostonian: oh
17:58 _Asymmetry_: like i started to say something about the streams when you started on something else
17:58 rarebostonian: the little jump between the 8 and the triple is a bit weird imo
17:58 rarebostonian: that's pretty much all
17:58 _Asymmetry_: alright yeah
TheKingHenry
Hello mod from my queue~
Hero
  1. Album title doesn't belong in source. (see for example here)
  2. Song must be metal af if there is metal 3 times in the tags. Jokes aside, only one time is enough (so do it like "power heavy speed metal" or smth like it). On the other hand, you could add things like guitar solo to the tags. And streams, since I presume there will be some. Also Hero is not needed in the tags since it's the diff name and searches will already catch up on that.
  3. For timing, what's up with this 200,001 bpm point? Seems like accident considering it's misaligned for 2ms at the next red point (see 04:00:378 - vs. 04:00:380 - ) even more when exact 200 bpm leads to the 04:00:380 - where the next point is. So use exact 200 bpm instead (for the matter, stuff like 0,001 bpm change matters absolutely nothing and if you do it because it feels the timing is slightly wrong change the offset slightly instead, since as you can see small change like that will only affect couple milliseconds in few minutes.
  4. 06:55:876 (2) - clearly mistimed. Just time all of those hits separately (or use some random ass ticks like Jenny in his mappreferably time). So for rough timing smth like 51bpm at 06:54:644 - then 47 at 06:55:820 - 49,7 at 06:58:373 - then 57,4 at 06:59:580 - then 80 (or 160 or 40 whatever with 80 it lines to red tick instead of white tick) at 07:01:670 - and then finally last point at 07:02:045 - for which use what bpm you think seems fit for what ending point you think is fit.
  5. 00:00:380 - vs 00:05:179 - not really working. Both sections are almost the same, but the first one is fairly calm (following the drums and stuff) and then it suddenly gets a lot more intense with the guitar, while the music barely changes. It'd be better to have them both be mapped according to the same stuff.
  6. 00:10:430 (7,8,1,2,3,4,5,6,7,8,1) - you could tune your stream shapes as a more overall note. These don't look too smooth. You could use the convert slider to stream too more for smoother and even stream shapes (shortcut keys Ctrl+Shift+F or just find it from upper left compose -> convert slider to stream). Like "sharp" turns in the smooth curves like 00:15:305 (8,1,2) - (see also strong "zigzags" like 00:15:979 (1,2,3,4) - create these)or almost straight ones or fairly low curved longer streams in section with curved streams like 00:21:979 (1,2,3,4,5,6,7,8) - (note that completely or almost straight streams have their own uses, not necessary bad all the time) and so on.
  7. 00:26:704 (8,1) - not good idea. Not only is the jumpstream fairly large, there isn't some massive sound like nuclear bomb exploding or smth similar for the jump itself. The sounds aren't too different from what has been already.
  8. 01:13:504 (4,1) - intentional? Would be better to just space it out like the rest
  9. 01:20:779 (1,2,3,4,5,1,2,3,4,5) - same thing, wouldn't jumpstream this, using kickslider like with the first one is better (see 01:20:779 (1,2,3,4,5) - ). Though preferably space the stream after kickslider a little. And don't space the stream from the kickslider it leads to, that'd just be the same as the current but with slider instead.
  10. 01:32:704 (8,1) - another one. I'd rather you get rid all of these, but in case you really want to use them, you're going to need to create some kind of place/sound where you use it consistently so that it actually makes sense for the player and doesn't come off as a surprise jump of death. Also in that case, still make them smaller, since the sounds aren't still that intense anywhere.
  11. Lot of triples not mapped in kiai, in case you'd want to do that.
  12. 04:53:865 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - the guitar is actually closer to 1/6 than 1/4 (not really stable though, the first 2 beats are 1/6 and the couple rest are more like 1/5) Anyways for place with messy rhythm like that I'd utilize more sliders instead of stuff like 04:54:213 (1,2,3,4,5) - which pretty much throws the player off. Also for weird timings like 04:54:997 (1,2,3,4) - I'd use sliders all the way so the timing shift goes smoothly
  13. 06:01:065 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - cool idea but spacing gets kinda huge, the sounds aren't really going ballistics. Tune it down slightly and then increase the spacing between 06:03:315 (2,1) - since that's the transition the whole pattern should be building towards.
  14. I guess that's for me. The slight things in the timing should be about fixed now. There were a lot of visual things to be tuned on other things as well, but use time working the streams (not only visuals but other things as well), in a map like this streams play very important part.
Good luck!
Topic Starter
_Asymmetry_

TheKingHenry wrote:

Hello mod from my queue~
Hero
  1. Album title doesn't belong in source. (see for example here) done
  2. Song must be metal af if there is metal 3 times in the tags. Jokes aside, only one time is enough (so do it like "power heavy speed metal" or smth like it). On the other hand, you could add things like guitar solo to the tags. And streams, since I presume there will be some. Also Hero is not needed in the tags since it's the diff name and searches will already catch up on that. done
  3. For timing, what's up with this 200,001 bpm point? Seems like accident considering it's misaligned for 2ms at the next red point (see 04:00:378 - vs. 04:00:380 - ) even more when exact 200 bpm leads to the 04:00:380 - where the next point is. So use exact 200 bpm instead (for the matter, stuff like 0,001 bpm change matters absolutely nothing and if you do it because it feels the timing is slightly wrong change the offset slightly instead, since as you can see small change like that will only affect couple milliseconds in few minutes. i took the timing from Jenny's map so thats why, and i might have missed it, i honestly can barely hear a difference at those timing points, but my headphones arent also very high quality haha, but i changed it
  4. 06:55:876 (2) - clearly mistimed. Just time all of those hits separately (or use some random ass ticks like Jenny in his mappreferably time). So for rough timing smth like 51bpm at 06:54:644 - then 47 at 06:55:820 - 49,7 at 06:58:373 - then 57,4 at 06:59:580 - then 80 (or 160 or 40 whatever with 80 it lines to red tick instead of white tick) at 07:01:670 - and then finally last point at 07:02:045 - for which use what bpm you think seems fit for what ending point you think is fit. yes i should have checked these timing points, thats my fault for assuming they would be right for my map, i changed so that the notes sound on cue with the hits in the song
  5. 00:00:380 - vs 00:05:179 - not really working. Both sections are almost the same, but the first one is fairly calm (following the drums and stuff) and then it suddenly gets a lot more intense with the guitar, while the music barely changes. It'd be better to have them both be mapped according to the same stuff. you have a good point, it is not much more different than the first time, but it feels to me like having both parts mapped to the drum hits only would be wrong considering the guitar riff, but mapping the guitar riff the first time doesn't seem to be how i picture it. And if you look at it this way, the first part is more calm, so the map is more 'calm' with only the drum hits, then the second part is a little more intense and so the map gets more intense adding the guitar part to it with a few hits, then the song kicks into a very powerful part after, and so streams are used which are much more intense than before, so in a way it all adds to a general buildup of the intro of the song. if more people mention it to me to change it i will consider it more and possibly change it, but im going to keep it for now
  6. 00:10:430 (7,8,1,2,3,4,5,6,7,8,1) - you could tune your stream shapes as a more overall note. These don't look too smooth. (yes i meant to fix streams that looked eh) You could use the convert slider to stream too more for smoother and even stream shapes (shortcut keys Ctrl+Shift+F or just find it from upper left compose -> convert slider to stream). Like "sharp" turns in the smooth curves like 00:15:305 (8,1,2) - (see also strong "zigzags" like 00:15:979 (1,2,3,4)good idea - create these)or almost straight ones or fairly low curved longer streams in section with curved streams like 00:21:979 (1,2,3,4,5,6,7,8)i will try to fit a straight one on screen/low curve - (note that completely or almost straight streams have their own uses, not necessary bad all the time) and so on.
  7. 00:26:704 (8,1) - not good idea. Not only is the jumpstream fairly large, there isn't some massive sound like nuclear bomb exploding or smth similar for the jump itself. The sounds aren't too different from what has been already. mistake from early on i missed
  8. 01:13:504 (4,1) - intentional? Would be better to just space it out like the rest done
  9. 01:20:779 (1,2,3,4,5,1,2,3,4,5) - same thing, wouldn't jumpstream this, using kickslider like with the first one is better (see 01:20:779 (1,2,3,4,5) - ). Though preferably space the stream after kickslider a little. And don't space the stream from the kickslider it leads to, that'd just be the same as the current but with slider instead. idk why jumpstream was there, thought i changed it, and done
  10. 01:32:704 (8,1) - another one. I'd rather you get rid all of these, but in case you really want to use them, you're going to need to create some kind of place/sound where you use it consistently so that it actually makes sense for the player and doesn't come off as a surprise jump of death. Also in that case, still make them smaller, since the sounds aren't still that intense anywhere. looking at this, i did not realize there were so many stream jumps, and idk why i put them originally, but theyre gone
  11. Lot of triples not mapped in kiai, in case you'd want to do that. im aware, and in my headphones they dont sound as prevalent but i was told by someone else the same thing. if i can get a hold of a good pair i will listen and see how prevalent they are, but for now i feel like the chorus seems slightly more smooth and not needing of them, but again, my headphones are apparently much lower quality than i thought and i will need to see if i want to incorporate them in there
  12. 04:53:865 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - the guitar is actually closer to 1/6 than 1/4 (not really stable though, the first 2 beats are 1/6 and the couple rest are more like 1/5) i noticed it was more 1/6 too, but i feel adding a stream like that might throw a player off especially since it isnt consistently 1/6 like you said Anyways for place with messy rhythm like that I'd utilize more sliders instead of stuff like 04:54:213 (1,2,3,4,5) - which pretty much throws the player off. idk exactly how it would throw a player off so i cant address that Also for weird timings like 04:54:997 (1,2,3,4) - I'd use sliders all the way so the timing shift goes smoothly ill consider
  13. 06:01:065 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - cool idea but spacing gets kinda huge, the sounds aren't really going ballistics. Tune it down slightly and then increase the spacing between 06:03:315 (2,1) - since that's the transition the whole pattern should be building towards. yes i thought spacing might be overkill, ill nerf it
  14. I guess that's for me. The slight things in the timing should be about fixed now. There were a lot of visual things to be tuned on other things as well, but use time working the streams (not only visuals but other things as well), in a map like this streams play very important part.
Good luck!
Thank you for modding!
BanchoBot
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