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Ito Kashitaro - Setsuna Plus

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Yahuri

rockstarrzz wrote:

Yahuri's Hard
AR7 is plenty for a 3* changed to 7.5. since this map is fairly jumpy/a lot of stacking in the kiai i think its important not to have too low of an AR so that it doesnt get confusing.
00:17:822 (2) - this looks kinda out of place changed
00:23:628 (1) - change this up, looks weird after the other 4 sliders of the same shape sure
00:30:790 (3,4,5) - make it look neater, move 5 closer to 1? thats not going to make it any neater. 00:30:209 (2,3,4,5) - forms a square and 00:30:983 (4,5,1) - forms an isosceles triangle
00:39:499 (3) - boi this aint 2008 thats not a strong enough argument. i think these look fine and complement the high curvature of the curved sliders in this section.
00:42:209 (1) - ^ ^
00:44:144 (3) - ^ ^
00:48:596 (1,2,3,1,2,3) - repeat the same pattern i think what
solid map
thanks

a
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Title:Setsuna Plus
TitleUnicode:刹那プラス
Artist:ITO KASHITARO
ArtistUnicode:伊東歌詞太郎
Creator:Nikakis
Version:Yahuri's Hard
Source:
Tags:momentary plus weezer fuwamoko-p mikitop mikito-p みきとP my little white cat itou kashitarou utaite yahuri nostalgic short version
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Kyle Y

rockstarrzz wrote:

Hi, from modreqs (a few days ago :p)

[Ky's Normal]
AR5 OD6...seriously, don't be an ass, make OD equal or preferably less than AR oops... I use Hard diff setting.
00:43:757 (1,2) - avoid the overlap if you haven't done any for the rest of the map
00:51:306 (4,5) -
01:03:693 (4,5) - they all kinda look a lil ugly but I like these overlapping.
01:06:596 (4) - maybe the same shape as 2 and 3 fixed.
solid map, very neat for the most part[/box]
update
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TitleUnicode:刹那プラス
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Topic Starter
Nikakis

Neoskylove wrote:

Q

[Foundness]
00:17:629 (6,8) - avoid this overlap. remapped this part there with better emphasis,fixed
00:24:402 (6,1) - stack no i dont feel stacking this
00:53:628 (3,7) - avoid overlap. its fine lol
00:57:112 (2,3,4) - flow looks weird imo. it may look weird but i like this zig zag flow.its playable.if other modders are gonna mention this part too,then ill change it...

GL

Thanks for the mod!~


rockstarrzz wrote:

Hi, from modreqs (a few days ago :p) LUL

Fondness
AR8.5 is probably enough since it's low bpm i will consider it
00:17:822 (7) - this looks weird, not straight but not angled enough remapped
00:30:209 (2) - reduce angle a bit i like monstrata sliders
00:57:499 (4) - kinda ugly slider shape i think its ok
01:03:886 (6) - overlap perfectly with 01:02:725 (2) - wow didnt notice it lul
01:08:338 (1) - same as before ?
01:11:725 (1) - hm, I don't like how fast this spinner is, really comes out of nowhere, since it's the highest dif could map a couple more seconds I reckon.
good map i will probably replace this spinner with a note in the future,depends on future mods.but i like it overall cause it sticks nicely with the vocal

Very solid mapset, gj :D

Thanks for the mod!~
Topic Starter
Nikakis
oops double post :X, i suck..

btw all the changes for gds updated(except kisses', waiting for his response) + preview point fix for all the diffs.
_handholding

rockstarrzz wrote:

Kisses' Easy
00:27:112 (3) - kinda ugly slider shape changed
Nothing really wrong here, maybe some slightly neater flow and placement but all very minor

Neoskylove wrote:

[Easy]
00:54:596 (4,1) - flow looks little bit weird? its fine
01:05:241 (1,2,3,4) - set square pattern 1's slidertail,2,3,4's sliderhead for better visual? fixed
01:08:338 (1,2) - DS ERROR fixed


update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5435
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12790,25177,37564,49757
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Setsuna Plus
TitleUnicode:刹那プラス
Artist:ITO KASHITARO
ArtistUnicode:伊東歌詞太郎
Creator:Nikakis
Version:Kisses' Easy
Source:
Tags:momentary plus weezer fuwamoko-p mikitop mikito-p みきとP my little white cat itou kashitarou utaite yahuri nostalgic short version
BeatmapID:1383328
BeatmapSetID:648930

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2.5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Moment.Plus.full.1885924.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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61177,-100,4,2,0,70,0,0
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Jemzuu
hi #modreqs

[Fondness]
would reduce ar by .2 or .5
00:13:370 (2) - adjust ds? better if make this a triangle
00:14:725 (4) - NC
00:15:306 (5) - spacing too high imo i'd blank this with 00:15:886 (1) - insted ye and to maintain the triangle 00:13:951 (1,2,3) - here xd
00:17:048 (4) - NC's that i would suggest that could probs emphasis the song better and to be consistent
00:18:402 (5) - ^
00:19:757 (3) - ^
00:20:532 (3) - ^
00:21:499 (3,2) - stack mayb
00:22:080 (1,2,3,4) - i'd do them like this looks neater.
00:28:273 - aaaaa this looks random lo my suggestion might help that way it can emphasis the song better well imo
00:32:919 (6) - NC
00:33:886 (3) - adujst ds
00:34:467 (1,2,3,4,1,2,3,4) - idk maybe follow my suggestion as well for this
00:41:822 (4) - adjust ds a bit
00:46:854 (5) - NC
00:48:596 (1,2,3,4,5,6) - can u pls polish this star pattern xd
00:48:790 (2,1) - overlap xd
00:52:854 (1,2,3,4,5,6,7) - ye maybe follow suggestion as well
00:55:951 (5,2) - i'd overlap that spacing is unnesscary
00:56:532 (6,3) - ^
00:57:306 (3) - i'd stack this with 00:55:757 (4) - cus they have same sound xd
00:57:499 (4) - aaaa too high touches hp bar blanket the sliderend to 00:55:951 (5) - xd
00:58:661 - i would change something like this
01:00:596 (4) - adjust ds plss
01:01:177 (5) - NC
01:02:725 (2) - overlap it with 01:01:564 (2,5) - pls xd
01:03:886 (6) - NC
01:05:241 (1) - blanket this with 01:05:822 (2) - insted that high spacing aint really ye and polish the nxt jumps tho i think u should have a pattern and not just random placements xd
01:09:886 (1,2,3,4,5,6,7) - make good jump pattern plss this looks random
01:11:725 (1) - ok im done lo whats this just delet it xd

XD
Topic Starter
Nikakis

AJamez wrote:

hi #modreqs

[Fondness]
would reduce ar by .2 or .5 why everyone is complaining so much about the AR, nvm, changed to 8,5
00:13:370 (2) - adjust ds? better if make this a triangle not a big deal but ok, changed
00:14:725 (4) - NC no, the vocal is pausing there, it would be weird if i would NC this
00:15:306 (5) - spacing too high imo i'd blank this with 00:15:886 (1) - insted ye and to maintain the triangle 00:13:951 (1,2,3) - here xd
good suggestion but it's gonna overlap on 00:16:273 (2) - and i don't want that, but i ll keep that suggestion in my mind
00:17:048 (4) - NC's that i would suggest that could probs emphasis the song better and to be consistent fixed
00:18:402 (5) - ^ no this is stronger 00:18:983 (1) - for NC change
00:19:757 (3) - ^ no
00:20:532 (3) - ^ no lol the tempo is too quiet for NC change
00:21:499 (3,2) - stack mayb why would i do that, each syllable is different from the other
00:22:080 (1,2,3,4) - i'd do them like this looks neater.
im not doing a star pattern there
00:28:273 - aaaaa this looks random lo my suggestion might help that way it can emphasis the song better well imo
didn't really understand your concept with your screenshot, i guess you are mentioning the emphasizing of this note there, ok, i emphasized it better. Also on your future mods, you can type the specific inches of your suggestions with the tool Coordinate, not just screenshoting them.
00:32:919 (6) - NC lol, you NC something when there's a rapid change on the rhythm or on the vocal, nothing of these is happening there
00:33:886 (3) - adujst ds its fine
00:34:467 (1,2,3,4,1,2,3,4) - idk maybe follow my suggestion as well for this no thanks
00:41:822 (4) - adjust ds a bit why?im doing a triangle pattern if you didn't notice 00:41:628 (3,4,5) -
00:46:854 (5) - NC no
00:48:596 (1,2,3,4,5,6) - can u pls polish this star pattern xd its fine
00:48:790 (2,1) - overlap xd fixed in an other way
00:52:854 (1,2,3,4,5,6,7) - ye maybe follow suggestion as well no thanks
00:55:951 (5,2) - i'd overlap that spacing is unnesscary i think it is necessary so i can prepare the player for a rapid rhythm change
00:56:532 (6,3) - ^ ^
00:57:306 (3) - i'd stack this with 00:55:757 (4) - cus they have same sound xd your copy pasting here is completely random and i dont know which notes you hear in the same way
00:57:499 (4) - aaaa too high touches hp bar blanket the sliderend to 00:55:951 (5) - xd sliders that slightly overlap with hp bar is not a big deal
00:58:661 - i would change something like this no thanks, your concept is against my emphasizing
01:00:596 (4) - adjust ds plss its fine lol, i changed the slider shape tho for a better a flow
01:01:177 (5) - NC no
01:02:725 (2) - overlap it with 01:01:564 (2,5) - pls xd but it is already overlapped lol
01:03:886 (6) - NC no
01:05:241 (1) - blanket this with 01:05:822 (2) - insted that high spacing aint really ye and polish the nxt jumps tho i think u should have a pattern and not just random placements xd i didn't understand anything from your suggestion and they are not random
01:09:886 (1,2,3,4,5,6,7) - make good jump pattern plss this looks random i wanna emphasize the song's concept about the Medical Melody and i think this type of jumps are nice imo
01:11:725 (1) - ok im done lo whats this just delet it xd i like it cause it sticks nicely with the vocal

XD

Thanks for the mod!~


btw on your future mods don't type one billion xd's on every line, it's kinda annoying
HabiHolic
#modreqs

[Kisses' Easy]

00:27:112 (3,1) - This can fixed blanket?

01:10:467 - Missing clap here.

[Ky's Normal]

00:20:919 (6) - Suggest here.

[Yahuri's Hard]

00:57:499 (1,2) - bad distance. this is don't understand jump patten..

[Fondness]

00:13:951 (1,2) - 00:17:048 (1,2) - NC Swap (2) note start vocal.
00:20:532 (5) - NC. check for 00:14:338 (2) - here.
00:20:919 (6) - like here?

01:03:886 (6) - NC here. your check NC flowing 00:51:499 (1) - here.

Good Luck.
Ryuusei Aika
hi

General
Unused hitsounds: soft-sliderslide.wav
seems it's a cut for a complete song, so instead of short ver maybe you should use cut ver in tags

Kisses
Change preview time to 00:49:757 -

Ky
00:42:209 (3,4) - blanket is a little bit off

fondness
tags are different with other diffs
sv feels a little bit low
00:18:402 (5,1) - stack?
00:35:241 (1) - maybe remove nc here as you don't use it at 00:29:048 (5) -
00:55:951 (5,1) - swap nc should be better as 00:55:951 (5) - here has a special sound
00:57:499 (4,1) - , 00:59:048 (4,1) - ^

gl
Topic Starter
Nikakis

HabiHolic wrote:

#modreqs

[Fondness]

00:13:951 (1,2) - 00:17:048 (1,2) - NC Swap (2) note start vocal. fixed
00:20:532 (5) - NC. check for 00:14:338 (2) - here. fixed
00:20:919 (6) - like here? i dont want a round shaped slider there cause i want to perfectly overlap it with this 00:21:693 (4) -

01:03:886 (6) - NC here. your check NC flowing 00:51:499 (1) - here. fixed

Good Luck.

Thanks for the mod!~


Ryuusei Aika wrote:

hi

General
Unused hitsounds: soft-sliderslide.wav oh shiet, since i have no idea about hitsounds im gonna discuss about this with yahuri
seems it's a cut for a complete song, so instead of short ver maybe you should use cut ver in tags yes you are right

fondness
tags are different with other diffs rly? im gonna check them
sv feels a little bit low maybe cause of bpm lel
00:18:402 (5,1) - stack? lol why?they sound completely different
00:35:241 (1) - maybe remove nc here as you don't use it at 00:29:048 (5) - y ok
00:55:951 (5,1) - swap nc should be better as 00:55:951 (5) - here has a special sound
00:57:499 (4,1) - , 00:59:048 (4,1) - ^ fixed all

gl

Thanks for the mod!~
_handholding
w
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AudioLeadIn: 0
PreviewTime: 49757
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12790,25177,37564,49757
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Setsuna Plus
TitleUnicode:刹那プラス
Artist:ITO KASHITARO
ArtistUnicode:伊東歌詞太郎
Creator:Nikakis
Version:Kisses' Easy
Source:
Tags:momentary plus weezer fuwamoko-p mikitop mikito-p みきとP my little white cat itou kashitarou utaite yahuri nostalgic short version
BeatmapID:1383328
BeatmapSetID:648930

[Difficulty]
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CircleSize:3
OverallDifficulty:2.5
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
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Azinlen
Kisses's Easy
00:05:435 - Why there Preview Time?
Fondness
Why another tags?
Remove mikito-p from tags.
Thats all.
XD XD XD.
Topic Starter
Nikakis

YashaPlay wrote:

Kisses's Easy
00:05:435 - Why there Preview Time?
Fondness
Why another tags?
Thats all.
XD XD XD.
I guess you are talking about the ''nostalgic'' one, ok i will delete it.
Kyle Y
NOW Checking ...

HabiHolic wrote:

#modreqs
[Ky's Normal]

00:20:919 (6) - Suggest here. remain, If I fixed in your way, I think it is weird to read 00:19:757 (3,6) - togather.


Good Luck.

Neoskylove wrote:

Q
sorry that I missed this modding last time.
[Normal]
00:15:499 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - too long 1/2 terms..... big DS and many 1/2 beats can be hard to play, then I suggest reduce some 1/2 patterns overall. you are right, but if this diff is treated as advanced diff with Normal diff SR, following Adv diff rules, then it is okay to do so. High ds is not that common for Normal.
00:49:564 (5,2) - stacking makes linear overlsp.... yup... it is only happen in playing. But I cannot think of solution. I think just a little stacking problem can ignore it?
01:00:402 (3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - really long 1/2 term makes hard playing for newbie players. I would like to have a denser pattern in kiai time, which is the climax for the song.

GL

Ryuusei Aika wrote:

hi

Ky
00:42:209 (3,4) - blanket is a little bit off real Ky's do not care about blanket, fixed. 找blanket 真的很累,辛苦了。

gl
Azinlen

Nikakis wrote:

YashaPlay wrote:

Kisses's Easy
00:05:435 - Why there Preview Time?
Fondness
Why another tags?
Thats all.
XD XD XD.
I guess you are talking about the ''nostalgic'' one, ok i will delete it.
Yes,thanks!
Yahuri

HabiHolic wrote:

[Yahuri's Hard]
00:57:499 (1,2) - bad distance. this is don't understand jump patten.. same jump pattern as here 00:55:757 (5,1,2). 2.00x and 1.70x from 00:57:499 (1). there are smaller jumps on most (if not all) 2nd and 4th beats of every measure of the kiai to emphasize snare and vocals. there are some snare/vocal notes on offbeats but i dont want to increase DS on those because this is only a hard diff after all ¯\_(ツ)_/¯
thanks, but no changes

also delete soft-sliderslide nikakis
anna apple
general
you have an unused hitsound "soft-sliderslide.wav" (delete it)
I don't get the purpose of your drum-hitwhistle it seems unnecessary

easy
01:09:306 (2) - I think it would be more consistent to map this with a circle then 3/2 slider

normal
gernally I would say the 1/2 spacing should be overlapped, this is more spacing of a advanced diff
00:15:499 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 00:27:886 (7,1,2,3,4,5,6,7,8,1) - 00:34:080 (7,1,2,3,4,5,6,7,8,1) -00:49:564 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) -01:00:402 (3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - these are long 1/2 chains, you need to cut these chains down because they are too hard for normal diff players

if you want to keep this as an advanced diff there needs to be a normal diff added to the spread

hard
00:24:015 (2,3,1) - I personally would make the 1/1 bigger for easier distinction between 1/1 and 1/2
01:11:725 (1) - is this spinner long enough for a hard diff? its kind of ninja

fondness
00:23:241 (2) - isn't this note stronger than 00:23:435 (3) - I think you should emphasize it more
00:38:338 - 00:38:919 - 00:39:693 - 00:44:338 - 00:45:886 - 00:46:661 - I think you should make this a soft hitnormal to represent the hi hat sound
00:38:725 - 00:44:144 - 00:46:467 - forgot clap
00:45:112 - remove clap and make soft hitnormal
00:45:305 - remove clap and make additions soft
01:09:693 (5) - this has a loud snare on it but 01:10:080 (2) - is just filler rhythm, I think you should change this up a bit so 01:09:693 (5) - gets more emphasis

don't forget to apply the hitsound to diffs that use same hitsounds :D
Yahuri

_83 wrote:

I don't get the purpose of your drum-hitwhistle it seems unnecessary it complements the sound which occurs in places like here 00:17:822 and here 00:18:790. we can delete it later if it becomes a problem.

hard
00:24:015 (2,3,1) - I personally would make the 1/1 bigger for easier distinction between 1/1 and 1/2 fixed
01:11:725 (1) - is this spinner long enough for a hard diff? its kind of ninja made into slider

don't forget to apply the hitsound changes to all diffs
nikakis dont touch the hitsounds in my diff i checked them all and they are fine
thanks~

nooot
osu file format v14

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Title:Setsuna Plus
TitleUnicode:刹那プラス
Artist:ITO KASHITARO
ArtistUnicode:伊東歌詞太郎
Creator:Nikakis
Version:Yahuri's Hard
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373,159,16661,2,0,B|369:196|369:196|398:266|398:266|394:315,1,152.999995330811,0|10,0:0|0:0,0:0:0:0:
444,364,17241,1,0,2:0:0:0:
494,306,17435,6,0,L|500:228,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
506,153,17822,2,0,B|430:158|430:158|356:139,1,152.999995330811,10|0,0:0|0:0,0:0:0:0:
325,68,18402,1,0,0:0:0:0:
249,60,18596,1,8,0:0:0:0:
202,121,18790,1,10,0:0:0:0:
98,57,18983,6,0,L|85:210,1,152.999995330811,4|10,0:2|0:0,0:0:0:0:
113,281,19564,1,0,2:0:0:0:
189,273,19757,2,0,L|202:120,1,152.999995330811,0|10,0:0|0:0,0:0:0:0:
237,52,20338,1,0,2:0:0:0:
306,86,20532,6,0,L|385:79,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
453,108,20919,2,0,P|477:184|459:266,1,152.999995330811,10|0,0:0|0:0,0:0:0:0:
430,322,21499,1,0,2:0:0:0:
362,286,21693,2,0,P|325:282|288:293,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
219,328,22080,6,0,L|139:321,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
110,252,22467,2,0,L|189:245,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
219,176,22854,2,0,L|139:169,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
110,100,23241,2,0,L|189:93,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
226,28,23628,6,0,P|261:17|300:22,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
362,68,24015,2,0,P|337:144|355:226,1,152.999995330811,10|0,0:0|0:0,0:0:0:0:
512,316,24790,2,0,B|493:280|493:280|463:259,1,76.4999976654053,4|0,0:2|2:0,0:0:0:0:
350,214,25177,6,8,B|273:213|273:213|201:187,1,152.999995330811,4|8,0:2|0:0,0:0:0:0:
134,151,25757,1,0,2:0:0:0:
67,188,25951,2,0,L|54:264,1,76.4999976654053,0|0,0:3|0:3,0:3:0:0:
88,331,26338,2,0,P|125:329|161:343,1,76.4999976654053,10|0,0:0|2:3,0:0:0:0:
230,377,26725,6,0,L|306:364,1,76.4999976654053
374,329,27112,2,0,B|393:217|393:217|379:180,1,152.999995330811,8|0,0:0|2:0,0:0:0:0:
343,112,27693,1,0,0:0:0:0:
274,145,27886,2,0,P|237:147|201:133,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
141,85,28273,6,0,P|105:70|67:72,1,76.4999976654053
56,149,28661,2,0,P|91:163|129:161,1,76.4999976654053,8|0,0:0|2:0,0:0:0:0:
201,133,29048,2,0,L|214:209,1,76.4999976654053
198,283,29435,2,0,L|211:359,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
286,375,29822,6,0,L|362:362,1,76.4999976654053
396,294,30209,2,0,B|402:254|402:254|379:182|379:182|387:145,1,152.999995330811,10|0,0:0|0:0,0:0:0:0:
400,70,30790,1,0,0:0:0:0:
324,57,30983,1,10,0:0:0:0:
311,132,31177,1,10,0:0:0:0:
202,77,31370,6,0,L|49:64,2,152.999995330811,4|10|0,0:2|0:0|0:0,0:0:0:0:
236,146,32338,1,0,2:0:0:0:
202,215,32532,2,0,P|188:250|190:288,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
225,356,32919,6,0,L|301:343,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
370,374,33306,2,0,P|394:298|376:216,1,152.999995330811,10|0,0:0|0:0,0:0:0:0:
346,159,33886,1,0,2:0:0:0:
381,91,34080,2,0,L|394:15,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
319,0,34467,6,0,P|281:-1|246:13,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
211,81,34854,2,0,P|173:80|138:94,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
137,171,35241,2,0,P|175:170|210:184,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
245,252,35628,2,0,P|283:251|318:265,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
387,232,36015,6,0,L|400:156,1,76.4999976654053,4|0,0:0|2:0,0:0:0:0:
363,89,36402,1,0,0:0:0:0:
292,118,36596,1,10,0:0:0:0:
221,89,36790,2,0,L|208:13,1,76.4999976654053,4|0,0:0|2:0,0:0:0:0:
100,71,37177,2,0,B|96:107|96:107|112:144,1,76.4999976654053,4|0,0:2|0:0,0:0:0:0:
162,241,37564,5,4,0:2:0:0:
162,241,37757,1,0,0:0:0:0:
162,241,37951,2,0,P|163:295|91:314,1,136,8|0,3:3|2:0,3:0:0:0:
27,280,38532,1,0,0:0:0:0:
27,280,38725,2,0,L|27:211,1,68,10|0,0:0|2:0,0:0:0:0:
57,143,39112,5,0,0:2:0:0:
57,143,39305,1,0,0:0:0:0:
57,143,39499,2,0,B|57:75|57:75|125:75,1,136,8|0,0:3|2:0,0:0:0:0:
187,33,40080,1,0,0:0:0:0:
187,33,40273,2,0,L|256:33,1,68,10|0,0:0|2:0,0:0:0:0:
341,101,40661,6,0,P|395:102|414:30,2,136,4|8|0,0:2|0:0|2:0,0:2:0:0:
272,130,41628,2,0,L|272:199,1,68,0|10,0:0|0:0,0:0:0:0:
240,265,42015,1,0,2:0:0:0:
240,265,42209,6,0,B|240:333|240:333|308:333,1,136,0|8,0:3|0:0,0:0:0:0:
376,364,42790,2,0,P|430:365|449:293,1,136,0|0,2:2|0:0,3:0:0:0:
416,230,43370,2,0,L|416:162,1,68,10|0,0:0|0:0,0:0:0:0:
327,98,43757,5,4,0:2:0:0:
327,98,43950,1,0,0:0:0:0:
327,98,44144,2,8,B|259:98|259:98|259:166,1,136,8|0,0:3|0:0,0:0:0:0:
229,234,44725,1,0,0:0:0:0:
229,234,44918,2,0,L|229:303,1,68,10|0,0:0|2:0,0:0:0:0:
135,358,45306,5,4,0:2:0:0:
135,358,45499,1,0,0:0:0:0:
135,358,45693,2,0,P|81:359|62:287,1,136,8|0,3:3|0:0,3:0:0:0:
93,222,46274,1,0,0:0:0:0:
93,222,46467,2,0,L|93:153,1,68,10|0,0:0|2:0,0:0:0:0:
126,50,46854,5,4,0:2:0:0:
182,234,48596,5,8,0:0:0:0:
182,149,48790,1,0,0:0:0:0:
256,107,48983,1,0,0:0:0:0:
329,234,49177,5,10,0:0:0:0:
329,149,49370,1,0,0:0:0:0:
256,277,49564,1,10,0:0:0:0:
256,107,49757,6,0,P|313:65|401:104,1,170,4|0,0:2|0:0,0:0:0:0:
329,234,50338,1,10,0:0:0:0:
329,149,50532,1,10,0:0:0:0:
256,107,50725,2,0,L|168:83,1,85
101,200,51112,2,0,L|183:221,1,85,10|0,0:0|0:0,0:0:0:0:
256,107,51499,6,0,P|288:74|337:64,1,85,0|0,2:0|0:0,0:0:0:0:
403,192,51886,1,10,3:0:0:0:
329,149,52080,1,10,0:0:0:0:
330,234,52273,2,0,L|309:316,1,85
235,359,52661,1,8,0:0:0:0:
125,230,52854,6,0,B|110:141|170:157|167:71,1,170,4|0,0:2|0:0,0:0:0:0:
34,13,53435,1,10,0:0:0:0:
82,83,53628,1,10,0:0:0:0:
167,71,53822,2,0,L|252:58,1,85
313,180,54209,2,0,L|228:193,1,85,10|0,0:0|0:0,0:0:0:0:
381,128,54596,6,0,P|397:170|392:211,1,85,0|0,2:0|3:0,3:0:0:0:
283,260,54983,1,10,0:0:0:0:
313,180,55177,1,10,0:0:0:0:
259,113,55370,2,0,P|243:74|247:32,1,85
326,1,55757,1,8,0:0:0:0:
167,63,55951,6,0,B|105:63|45:31|45:31|45:73,1,170,4|0,0:2|0:0,0:0:0:0:
45,218,56532,2,0,L|127:239,1,85,10|0,0:0|2:0,0:0:0:0:
169,239,56822,1,0,2:0:0:0:
211,239,56919,2,0,L|293:260,1,85
329,337,57306,1,10,0:0:0:0:
435,205,57499,6,0,B|467:154|467:83|467:83|422:83,1,170,4|0,0:2|0:0,0:0:0:0:
307,167,58080,2,0,L|225:146,1,85,10|0,0:0|2:0,0:0:0:0:
183,137,58370,1,0,2:0:0:0:
142,146,58467,2,0,L|60:167,1,85
59,252,58854,1,10,0:0:0:0:
59,81,59048,6,0,B|142:58|142:58|227:59,1,170,4|0,0:2|0:0,0:0:0:0:
370,61,59628,2,0,P|315:112|372:161,1,170,8|0,0:0|0:0,0:0:0:0:
440,109,60209,1,0,0:0:0:0:
381,240,60402,1,8,0:0:0:0:
236,150,60596,6,0,B|193:150|193:150|154:172|111:171|111:171|74:193,1,170,4|0,0:2|0:0,0:0:0:0:
20,326,61177,2,0,P|4:287|7:245,1,85,10|0,0:0|0:0,0:0:0:0:
57,109,61564,2,0,L|44:63,4,42.5,10|0|8|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
140,256,62144,6,0,B|173:282|218:283|218:283|256:258|273:220,1,170,4|0,0:2|0:0,0:0:0:0:
173,107,62725,1,10,0:0:0:0:
194,189,62919,1,10,0:0:0:0:
255,130,63112,2,0,L|337:109,1,85
356,240,63499,2,0,L|274:219,1,85,10|0,0:0|0:0,0:0:0:0:
419,297,63886,6,0,P|438:256|437:215,1,85,0|0,2:0|0:0,0:0:0:0:
338,324,64273,1,10,0:0:0:0:
255,302,64467,1,10,0:0:0:0:
193,241,64661,2,0,P|192:198|211:161,1,85
274,219,65048,1,8,0:0:0:0:
149,103,65241,6,0,P|109:186|115:278,1,170,4|0,0:2|0:0,0:0:0:0:
255,302,65822,1,10,0:0:0:0:
193,241,66015,1,10,0:0:0:0:
170,323,66209,2,0,P|130:344|89:345,1,85
50,201,66596,2,0,P|89:179|130:178,1,85,10|0,0:0|0:0,0:0:0:0:
274,219,66983,6,0,L|356:198,1,85,0|0,2:0|0:0,0:0:0:0:
462,95,67370,1,10,0:0:0:0:
380,116,67563,1,10,0:0:0:0:
439,177,67757,2,0,L|460:259,1,85
428,338,68144,1,8,0:0:0:0:
318,208,68338,6,0,B|290:174|244:172|244:172|155:197,1,170,4|0,3:2|0:0,0:0:0:0:
57,299,68919,1,10,0:0:0:0:
139,278,69112,1,10,0:0:0:0:
80,217,69306,2,0,P|80:174|105:132,1,85
162,196,69693,1,8,0:0:0:0:
173,52,69886,6,0,B|211:35|256:51|256:51|300:35|339:52,1,170,0|0,0:0|0:3,0:3:0:0:
411,179,70467,1,8,0:0:0:0:
411,94,70661,1,8,0:0:0:0:
337,137,70854,2,0,P|256:160|175:137,1,170,0|0,2:0|2:0,2:0:0:0:
95,324,71628,6,0,B|168:301|232:339|232:339|280:311|280:311|345:349|420:323,1,340,4|0,3:2|3:0,3:0:0:0:
Topic Starter
Nikakis

_83 wrote:

general
you have an unused hitsound "soft-sliderslide.wav" (delete it)
I don't get the purpose of your drum-hitwhistle it seems unnecessary aaaaaaaaa i hate hitsounds

fondness
00:23:241 (2) - isn't this note stronger than 00:23:435 (3) - I think you should emphasize it more good catch, fixed
00:38:338 - 00:38:919 - 00:39:693 - 00:44:338 - 00:45:886 - 00:46:661 - I think you should make this a soft hitnormal to represent the hi hat soundaaaaaaaaaaaa
00:38:725 - 00:44:144 - 00:46:467 - forgot clap aaaaaaaaaaa
00:45:112 - remove clap and make soft hitnormal aaaaaaaaa
00:45:305 - remove clap and make additions soft aaaaaaaaaa
01:09:693 (5) - this has a loud snare on it but 01:10:080 (2) - is just filler rhythm, I think you should change this up a bit so 01:09:693 (5) - gets more emphasis
ye, i did something

don't forget to apply the hitsound changes to all diffs
AAAAAAAAAAAAAA, 2mmorow


Thanks for the mod!~
_handholding
@bor I didn't cos i thought it would be too awkward
SUPER HYPER AYA
Hi from my mod queue o/

[Fondness]

Hi, so i haven't found any technical issues with the map , my mod will mostly be about aestethics.

So first, as this sreenshot shows it : https://osu.ppy.sh/ss/8998310
Except a few objects sometimes, you mapped most of your objects at the center of the map using an up and down pattern , and your map is shifting to the right towards the end during the two kiai.
So it's not a big issue after all, but playing it felt a little restraint (idk if that last word makes sense in english , but if you dont get it dont hesitate to tell me)
My advice about this would be : try to use more of the playfield area, without being extreme, try to add some motion to the map.

Another thing is this 00:47:048 (1,1) - imo it doesnt let much time for the player bnetween the end of the spinner and the next object to understant the rythm of the following jump

Also AiMod reports that there's some problem in the metadate between the difficulties, you should fix this.

Overall the map is fun and enjoyable, keep up the good work !
Topic Starter
Nikakis

Ayato_k wrote:

Hi from my mod queue o/

[Fondness]

Hi, so i haven't found any technical issues with the map , my mod will mostly be about aestethics.

So first, as this sreenshot shows it : https://osu.ppy.sh/ss/8998310 which notes did u screenshot???
Except a few objects sometimes, you mapped most of your objects at the center of the map using an up and down pattern , and your map is shifting to the right towards the end during the two kiai. The song itself is very quiet and calm, it doesn't have any hardcore beats so i can fill the whole playfield lol.Plus my version is only 1 minute lol, im not the osu superman of filling every inch of the playfield.Press CTRL + A, isn't balanced for a 155 bpm tv sized version? About the kiai parts that you mentioned, yes, they start from the right side, but they end on the left side.Kiai parts aren't mapped only on the right side lol.
So it's not a big issue after all, but playing it felt a little restraint (idk if that last word makes sense in english , but if you dont get it dont hesitate to tell me)
My advice about this would be : try to use more of the playfield area, without being extreme, try to add some motion to the map.

Another thing is this 00:47:048 (1,1) - imo it doesnt let much time for the player bnetween the end of the spinner and the next object to understant the rythm of the following jump If i would space this even more out, it would be extremely weird.I can't space a note widely after a spinner lul, he won't have enough time to aim it.

Also AiMod reports that there's some problem in the metadate between the difficulties, you should fix this. freaking tags wtf

Overall the map is fun and enjoyable, keep up the good work ! ty and : This my opinion of course, if other guys are gonna share this kind of opinion like yours, ofc i would consider a slight rework on the kiai parts, but in my perspective i think they are fine lul.I will kds you tho for at least looking the map and sharing your thoughts.

Thanks for the mod!~
Asuka_-
im not good at english sorry xdxdxd

General
nothing

Easy
00:20:919 (4,1) - blanket is off (too nazi lol) 00:43:370 (3,1) - same.
00:34:467 (1,2,3) - the flow is hard for beginner imo. would you like to move 00:36:015 (3) - bit down? maybe
00:41:435 (2,1) - overlap, you can avoid it.
00:43:370 (3) - ds error
01:10:854 - hm... i want cicle here cuz here have big vocal lol.

Normal
00:46:854 (1) - would you like change to 3/2 reverse? because i think vocal of 00:47:435 - is bigger than 00:47:241 - , and the part from 00:46:854 - is calm part before kiai, so it's good to be easier rythm than 00:40:661 (1,2,3,4,5) - .

Hard
00:24:596 - why did you skip here?? here have big sound imo. would you like put circle here? (stack with next slider) maybe
(if you want to put break time, 00:24:983 - is better)

top
00:13:370 (2,4) - bad overlap
00:40:661 (1,2,3,4) - you didnt do vocal follow only here. it's too weird to me. maybe
00:55:951 (1) - hp bar
01:01:564 (7,8,9,10,11) - Hitsound? whistle better imo.
01:10:854 (6,7) - there whistle dont match with music, remove w and switch sampleset from d to s better.

i like this song
good luck
Yahuri

Asuka_- wrote:

Hard
00:24:596 - why did you skip here?? here have big sound imo. would you like put circle here? (stack with next slider) maybe im not focusing on guitar, its mostly vocals and drum. stacking also does not fit my style in this section of the map.
(if you want to put break time, 00:24:983 - is better) if i put break there than there wouldnt be nearly as much impact on 00:25:177 because it would just be 1/1
thanks but no changes
Topic Starter
Nikakis

Asuka_- wrote:

im not good at english sorry xdxdxd

top
00:13:370 (2,4) - bad overlap fixed
00:40:661 (1,2,3,4) - you didnt do vocal follow only here. it's too weird to me. maybe
I don't wanna map the vocals again, it would be really boring.Im focusing the guitar there.If i would map the vocal there, wouldn't be really weird with those 00:42:015 (5,6,1,2,3) - ?
00:55:951 (1) - hp bar quite nerfed it
01:01:564 (7,8,9,10,11) - Hitsound? whistle better imo. ok, i hope i fixed it, i have no idea about hitsounding
01:10:854 (6,7) - there whistle dont match with music, remove w and switch sampleset from d to s better. i think i don't have any whistles there,
hope i fixed it tho


i like this song me2
good luck

@GD's, btw, Kisses told me that the first Kiai should end here 01:01:564 - , so i applied it on all the diffs.


Thanks for the mod!~
AzureDoctor
Hello! NM from my Q

[General]
the hitsounds in the non-kiai sections blend in too much with the music. i'd suggest 60% rather than 50%.
I really like the hitsounds. :)

[Easy]
00:39:499 - there is a vocal here, add a circle?
00:45:693 - ^
01:01:564 - there is a fill here, add a circle?

[Normal]
00:27:886 (7) - there is a vocal here, add a circle? you could also turn 7 into a reverse slider but that's up to you if you wanna change it
00:55:370 (7) - missing clap, same goes for 01:07:757 (7) -
01:00:596 (4) - imo it would look better if you copied 01:01:177 (5) -
01:01:757 (6) - there is a fill here, add a clap hitsound?

[Hard]
imo more distance emphasis could be used in the non-kiai part. you don't have to limit larger DS to crash sounds.
00:18:402 (3,4,5) - doesn't flow very well. ctrl+j on it flows much better

[Fondness]
00:29:822 (1,2) - i'd suggest something like this, since it flows better and looks better: https://i.gyazo.com/5bb547ca744c1dc02e2 ... e24c5c.png
01:11:725 (1) - too short imo. you could extend it to 01:11:725 (1) - , or you could just replace it with a slider since I feel that 2 beats is good for a slider but it's too short for a spinner

That's all from me.
GL! :)
Topic Starter
Nikakis

AzureDoctor wrote:

Hello! NM from my Q

[General]
the hitsounds in the non-kiai sections blend in too much with the music. i'd suggest 60% rather than 50%. I don't know, i will ask Yahuri.
I really like the hitsounds. :) Thank Yahuri

[Fondness]
00:29:822 (1,2) - i'd suggest something like this, since it flows better and looks better: https://i.gyazo.com/5bb547ca744c1dc02e2 ... e24c5c.png
Eeeh, ok.You are the second person who didn't like this Monstratish slider so ok, changed.
01:11:725 (1) - too short imo. you could extend it to 01:11:725 (1) - , or you could just replace it with a slider since I feel that 2 beats is good for a slider but it's too short for a spinner Aaaaaa.Ok so, i still insist for this spinner's existence, i do like it cause it matches beatifully with the vocal.I know it's somewhat short compared to normal spinners' duration ,but i still really like it.Anyway, if the next modder will complain about the spinner then i will change it without rumbling about it.


That's all from me.
GL! :)

Thanks for the mod!~
Yahuri

AzureDoctor wrote:

Hello! NM from my Q

[General]
the hitsounds in the non-kiai sections blend in too much with the music. i'd suggest 60% rather than 50%. they are pretty audible to me so no
I really like the hitsounds. :) thanks!

[Hard]
imo more distance emphasis could be used in the non-kiai part. you don't have to limit larger DS to crash sounds. it helps emphasize the kiai a bit more imo, but ill change it if it becomes a problem
00:18:402 (3,4,5) - doesn't flow very well. ctrl+j on it flows much better ctrl+j means that the jump from 00:18:790 (5,1) will be a pretty wide angle which i dont like
thanks but no changes (yet?)
Nitrous
From queue.

Kisses' Easy
  1. 00:22:080 (1) - Move to x: 433, y: 217 for blanket with slider below it
  2. 00:28:273 (1) - Move to x: 306, y: 7 (you might want to adjust your slider here)
  3. 00:43:370 (3) - Move to x: 127, y: 154
Fondness
  1. 01:01:564 (7,8,9,10,11,2) - Align the slider to the stream or vice versa for better aesthetics?

Set looks pretty okay for me. Good luck!
Topic Starter
Nikakis

Nitrous wrote:

From queue.

Fondness
  1. 01:01:564 (7,8,9,10,11,2) - Align the slider to the stream or vice versa for better aesthetics?
    ok fixed i guess, it has better angle.

Set looks pretty okay for me. Good luck!

Thanks for the mod!~
Eir_DELETED
KASHITARO <3 No kds

Ky's Normal

  1. i agree with _83's suggestion entirely.
  2. 01:01:564 - 01:01:757 - 01:01:951 - missing hitsound

Fordness

  1. 00:46:854 (5) - i'd prefer to add NC
  2. 01:01:564 (7,8,9,10,11) - soft whistle doesnt suit for the drums in this song. probably you can refer to Yafuri's diff in my view
  3. 01:10:467 (4) - missing clap?

other diffs seem fine imo
although i have the concern about density on his normal, rest is pretty clean and well done as far as i could see!
Good Luck!
Topic Starter
Nikakis

joker- wrote:

KASHITARO <3 No kds lol i would give you but since you don't feel getting then ok

Ky's Normal

  1. i agree with _83's suggestion entirely.
    Ok, so i have talked with Yahuri and Kisses and they are both ok by the scenario of changing the names of Kyle Y's difficulty to Advanced and Kisses' to Normal.And by that i think we can end this concern about this subject.
  2. 01:01:564 - 01:01:757 - 01:01:951 - missing hitsound eh you could tell me at least what kind of hitsounds should i put, i will ask Yahuri

Fordness

  1. 00:46:854 (5) - i'd prefer to add NC ok
  2. 01:01:564 (7,8,9,10,11) - soft whistle doesnt suit for the drums in this song. probably you can refer to Yafuri's diff in my view fixed i guess
  3. 01:10:467 (4) - missing clap? fixed

other diffs seem fine imo
although i have the concern about density on his normal, rest is pretty clean and well done as far as i could see!
Good Luck!

Thanks for the mod!~
Kyle Y

Asuka_- wrote:

[b]

Normal
00:46:854 (1) - would you like change to 3/2 reverse? because i think vocal of 00:47:435 - is bigger than 00:47:241 - , and the part from 00:46:854 - is calm part before kiai, so it's good to be easier rythm than 00:40:661 (1,2,3,4,5) - . fixed.


i like this song
good luck

AzureDoctor wrote:

Hello! NM from my Q


[Normal]
00:27:886 (7) - there is a vocal here, add a circle? you could also turn 7 into a reverse slider but that's up to you if you wanna change it remain, this empty is for rest.
00:55:370 (7) - missing clap, same goes for 01:07:757 (7) - fixed.
01:00:596 (4) - imo it would look better if you copied 01:01:177 (5) - remain first, this is not that important.
01:01:757 (6) - there is a fill here, add a clap hitsound? fixed.

That's all from me.
GL! :)

joker- wrote:

KASHITARO <3 No kds

Ky's Normal

  1. i agree with _83's suggestion entirely. I think both are okay, with Normal or Advance diff. It really like Easy Hard (Adv),
    but it also fit the rules for Normal diff. The creator said he will change then okay- -''
  2. 01:01:564 - 01:01:757 - 01:01:951 - missing hitsound checked.

other diffs seem fine imo
although i have the concern about density on his normal, rest is pretty clean and well done as far as i could see!
Good Luck!
update
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_handholding

AzureDoctor wrote:

[Easy]
00:39:499 - there is a vocal here, add a circle?
00:45:693 - ^ I wanted a lower rhythm density for this section of the song because it's less intense than the previous section
01:01:564 - there is a fill here, add a circle? I think undermapping works better to highlight the drum fill
@Nitrous moved them; I moved 00:27:112 (3) as well to compensate since I was too lazy to change the other slider :p

Thanks for the mod!

w
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ArtistUnicode:伊東歌詞太郎
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Version:Kisses' Normal
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Jennifer

  • as requested from queue, sorry for the short post since there wasnt much

    [fondness]
    theres no a lot visually i'd like to point out, but i think it lacks more triples- you have one at 00:42:015 (5,6,1) - and not another anywhere else on the map, (not counting to ones on slider end); i really think there should be more triples. I re-arranged them after to try and fit in but they might go against your intentions :P
  1. 00:28:080 - picture
  2. 00:48:790 - f
  3. 01:09:596 - this one is on a slider end; just move 3 to stack with 2 on 01:08:338 (1) - 's end

    great map, good luck!
TheKingHenry
Hello mod from my queue~
Kisses' Normal
  1. Seems clean enough
Ky's Advanced
  1. 00:38:338 (2,3,4) - this could also be done so that they also form a triangle
Yahuri's Hard
  1. 00:24:015 (2,1) - fix stack. Same at 00:27:886 (4,3) - and 01:08:338 (1,5) -
Fondness
  1. 00:16:661 (3,1,3) - fix stack. Same at 00:22:854 (1,4) - and 00:24:402 (6,1) - ; tbh seems like there are quite a few of these, keep your eyes open too
  2. 00:37:564 (1) - the music (and especially these hitsounds) seem more like 2 circles than slider for these ones, this feels little lame for that (same throughout the section)
  3. 00:57:306 (6) - looks fairly messy to play, and I don't think the linear flow of 00:57:112 (5,6,1) - is the best option after the back-and-forth from the triple
All in all it was pretty polished already, so not much to point out I guess.
Good luck!
Chewin
Hello! Your mapset has been chosen from my Queue. Sorry for being late!

~General~

  1. I do not see any valid reason to snap kiai's end on Normal diff differently from others. Make it consistent between all diffs please!
~Kisses' Normal~

  1. 00:20:532 (3) - I would move this circle some grid upward actually because it's covered by accuracy bar and it's ugly. It's too pushed below imo
  2. 00:28:273 (1) - This slider is covered by HP bar and it's ugly to watch. I would probably change the 00:27:112 (3) 's shape as well that actually breaks the good flow you created honestly. I tried to make something to suggest you to make it smoother but I couldn't find anything sorry >.< Try to fix this by yourself (or at least the (1) to avoid that overlap with hp bar, that would be enough imo)
  3. 00:36:402 (4) - I would make this slider's head and tail symmetric like you did for 00:33:306 (5) - for consistency. It would even connect better the next pattern with previous one imo
  4. 01:09:306 (2) - Mh.. this part has the same melody of 00:55:951 (1,2) - and not of 00:59:048 (1) - imo. So it would be better to set the rhythm like this so you can fill al the next sounds as well without keeping this break till the last element of the map: https://puu.sh/xtENW.png
  5. Very good map
~Ky's Advanced~

  1. 00:18:402 (7,8) - Move this slider 1/2 after and remove the circle (8) to be consistent with all next parts and the previous one. Same for 00:30:790 (7,8) - I do not see any reason to make it inconsistent only here honestly lol
  2. 00:39:886 (4) - I know you are blanketting this slider with previous (2) but the blanket you made with 00:39:112 (3)'s head should have the same distance of 00:38:338 (2,3) - this one (maybe you could curve more the (2) so you can move the (4) closer to next slider keeping the same blanket with (2))
~Yahuri's Hard~

  1. 00:24:596 - Well, I would highly suggest you to add a circle here so that you can avoid to use that distance between 00:24:015 (2,3) - that is similar to 00:18:790 (5,1) but rhythm are very different: the first one is 1/2 and the second is 1/1 and so it could confuse player while gameplaying imo. Consider to fix this to make a smoother rhythm to play imo. It would even be consistent with next 00:36:790 (4,5)
  2. 00:49:370 (2,3) - I would avoid this sudden change of spacing lol I would just keep the jump between 00:49:564 (3,1) - to emphasize the kiai's start fixing this other one instead. It's even unconfortable to play imo
  3. 01:01:564 (3) - Too much repeating arrows here that can confuse players very easily. I would reduce it by two with adding a circle at 01:01:951 (4)
  4. Comment: Map structure and rhythm is good but I do not like (personally) how you mapped the kiai time. It's kinda poor of flow compared to all other parts
~Fondness~

  1. 00:17:822 (3) - Considering the kind of jump you made between (1) and (2) I think this slider would be smoother to play if placed in this way: https://osu.ppy.sh/ss/9033511
  2. 00:56:919 (4) - Move this slider a bit below to make it linear with previous elements because it actually isn't
  3. 00:57:499 (1) - This slider is covered by HP bar and it's ugly to see. Consider to fix this please! Same for 00:59:048 (1) -
  4. 01:00:596 (5) - I would use NC here so that you don't have this long combo in the map (that is the only one actually xD). It would even fit nice with the jump you decided to use to emphasize the vocal melody
Good mapset ! I think Hard needs some more work on flow in the kiai section. Everything is fine I guess.
Good luck with rank!
timemon
f
[Fondness]
00:42:596 (2,5) - stack
00:59:628 (2,4) - ^
ur map has lots of stack issues

00:43:757 - you're following the vocal here, but I think it's better to switch to the instrument. so many 1/2 sliders in a row make your map bland.
Not to mention it's stronger than the section at 00:37:564 (1) - but mapped similarly somehow lol

[Ky's Advanced]
00:15:306 - why put a gap here just keep the momentum going on, and you don't even stop at 00:18:402 (7) -
same for 00:21:499 -

00:39:886 (4) - move this closer to blanket the 00:39:112 (3) - like how 00:39:112 (3) - blankets 00:38:338 (2) - ????
For visual consistency sake. There is no reason why the 4 has to be far away.

btw check for widescreen support and turn them off, they tend to turn on when you copy hitsounds

gl
Topic Starter
Nikakis

Jennglebells wrote:


  • as requested from queue, sorry for the short post since there wasnt much

    [fondness]
    theres no a lot visually i'd like to point out, but i think it lacks more triples- you have one at 00:42:015 (5,6,1) - and not another anywhere else on the map, (not counting to ones on slider end); i really think there should be more triples. I re-arranged them after to try and fit in but they might go against your intentions :P
    Welp, i could put triples on these parts 00:56:532 (2,3,4) - , 00:58:080 (2,3,4) - but i don't want to ignore the held vocals, im against on that concept.
  1. 00:28:080 - picture it fits but 00:28:273 (1) - will get dramatically underemphasized, so no
  2. 00:48:790 - f this is overmapping, why would i put a triple there when there are only 1/2 beats?..
  3. 01:09:596 - this one is on a slider end; just move 3 to stack with 2 on 01:08:338 (1) - 's end didnt really understand your suggestion, ,why would i stack these 01:08:919 (2,3) - they sound completely different

    great map, good luck!

Thanks for the mod!~


TheKingHenry wrote:

Hello mod from my queue~

Fondness
  1. 00:16:661 (3,1,3) - fix stack. Same at 00:22:854 (1,4) - and 00:24:402 (6,1) - ; tbh seems like there are quite a few of these, keep your eyes open too
    fixed
  2. 00:37:564 (1) - the music (and especially these hitsounds) seem more like 2 circles than slider for these ones, this feels little lame for that (same throughout the section) both ways are acceptable, i prefer 1/2 slider so the player can understand that there's a calm part coming
  3. 00:57:306 (6) - looks fairly messy to play, and I don't think the linear flow of 00:57:112 (5,6,1) - is the best option after the back-and-forth from the triple this is the only hard pattern on the whole map, i don't wanna spam only circular flow, it would be SO boring.
All in all it was pretty polished already, so not much to point out I guess.
Good luck!

Thanks for the mod!~


Chewin wrote:

Hello! Your mapset has been chosen from my Queue. Sorry for being late!

~General~

  1. I do not see any valid reason to snap kiai's end on Normal diff differently from others. Make it consistent between all diffs please! rly?i thought they were also the same.will check it later
~Fondness~

  1. 00:17:822 (3) - Considering the kind of jump you made between (1) and (2) I think this slider would be smoother to play if placed in this way: https://osu.ppy.sh/ss/9033511 lol no, this is way more akward, plus this 00:17:822 (3) - has stronger echo, why would i stack it on 00:17:435 (1) - ?
  2. 00:56:919 (4) - Move this slider a bit below to make it linear with previous elements because it actually isn't didnt really understand your point here, i think u trying to say that that pixels are slightly off with the notes, fixed i guess
  3. 00:57:499 (1) - This slider is covered by HP bar and it's ugly to see. Consider to fix this please! Same for 00:59:048 (1) - im tired with those sliders, i hope its fixed now, i cant move them more down srsly.
  4. 01:00:596 (5) - I would use NC here so that you don't have this long combo in the map (that is the only one actually xD). It would even fit nice with the jump you decided to use to emphasize the vocal melody ok
Good mapset ! I think Hard needs some more work on flow in the kiai section. Everything is fine I guess.
Good luck with rank!

Thanks for the mod!~


timemon wrote:

f
[Fondness]
00:42:596 (2,5) - stack
00:59:628 (2,4) - ^
ur map has lots of stack issues fixed all

00:43:757 - you're following the vocal here, but I think it's better to switch to the instrument. so many 1/2 sliders in a row make your map bland.good catch, fixed
Not to mention it's stronger than the section at 00:37:564 (1) - but mapped similarly somehow lol I ctrl + g'd the 00:37:564 (1) - , i think its better based on emphasizing

btw check for widescreen support and turn them off, they tend to turn on when you copy hitsounds ok

gl

Thanks for the mod!~
Yahuri

TheKingHenry wrote:

Yahuri's Hard
  1. 00:24:015 (2,1) - fix stack. Same at 00:27:886 (4,3) - and 01:08:338 (1,5) -
i tried to fix the first 2 but they realy arent going to get any better than that. 3rd one is fixed.

Chewin wrote:

~Yahuri's Hard~

  1. 00:24:596 - Well, I would highly suggest you to add a circle here so that you can avoid to use that distance between 00:24:015 (2,3) - that is similar to 00:18:790 (5,1) but rhythm are very different: the first one is 1/2 and the second is 1/1 and so it could confuse player while gameplaying imo. Consider to fix this to make a smoother rhythm to play imo. It would even be consistent with next 00:36:790 (4,5) ok
  2. 00:49:370 (2,3) - I would avoid this sudden change of spacing lol I would just keep the jump between 00:49:564 (3,1) - to emphasize the kiai's start fixing this other one instead. It's even unconfortable to play imo its consistent with this spacing 00:48:983 (3,1) for emphasis on the snare. the jump into the kiai is also bigger than this one. flow is fine imo.
  3. 01:01:564 (3) - Too much repeating arrows here that can confuse players very easily. I would reduce it by two with adding a circle at 01:01:951 (4) ok
  4. Comment: Map structure and rhythm is good but I do not like (personally) how you mapped the kiai time. It's kinda poor of flow compared to all other parts you didnt point out anything specific here so thats not helpful.
thanks

doot
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 49757
Countdown: 0
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311,132,31177,1,10,0:0:0:0:
202,77,31370,6,0,L|49:64,2,152.999995330811,4|10|0,0:2|0:0|0:0,0:0:0:0:
236,146,32338,1,0,2:0:0:0:
202,215,32532,2,0,P|188:250|190:288,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
225,356,32919,6,0,L|301:343,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
370,374,33306,2,0,P|394:298|376:216,1,152.999995330811,10|0,0:0|0:0,0:0:0:0:
346,159,33886,1,0,2:0:0:0:
381,91,34080,2,0,L|394:15,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
319,0,34467,6,0,P|281:-1|246:13,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
211,81,34854,2,0,P|173:80|138:94,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
137,171,35241,2,0,P|175:170|210:184,1,76.4999976654053,0|0,0:0|2:0,0:0:0:0:
245,252,35628,2,0,P|283:251|318:265,1,76.4999976654053,10|0,0:0|2:0,0:0:0:0:
387,232,36015,6,0,L|400:156,1,76.4999976654053,4|0,0:0|2:0,0:0:0:0:
363,89,36402,1,0,0:0:0:0:
292,118,36596,1,10,0:0:0:0:
221,89,36790,2,0,L|208:13,1,76.4999976654053,4|0,0:0|2:0,0:0:0:0:
100,71,37177,2,0,B|96:107|96:107|112:144,1,76.4999976654053,4|0,0:2|0:0,0:0:0:0:
162,241,37564,5,4,0:2:0:0:
162,241,37757,1,0,0:0:0:0:
162,241,37951,2,0,P|163:295|91:314,1,136,8|0,3:3|2:0,3:0:0:0:
27,280,38532,1,0,0:0:0:0:
27,280,38725,2,0,L|27:211,1,68,10|0,0:0|2:0,0:0:0:0:
57,143,39112,5,0,0:2:0:0:
57,143,39305,1,0,0:0:0:0:
57,143,39499,2,0,B|57:75|57:75|125:75,1,136,8|0,0:3|2:0,0:0:0:0:
187,33,40080,1,0,0:0:0:0:
187,33,40273,2,0,L|256:33,1,68,10|0,0:0|2:0,0:0:0:0:
341,101,40661,6,0,P|395:102|414:30,2,136,4|8|0,0:2|0:0|2:0,0:2:0:0:
272,130,41628,2,0,L|272:199,1,68,0|10,0:0|0:0,0:0:0:0:
240,265,42015,1,0,2:0:0:0:
240,265,42209,6,0,B|240:333|240:333|308:333,1,136,0|8,0:3|0:0,0:0:0:0:
376,364,42790,2,0,P|430:365|449:293,1,136,0|0,2:2|0:0,3:0:0:0:
416,230,43370,2,0,L|416:162,1,68,10|0,0:0|0:0,0:0:0:0:
327,98,43757,5,4,0:2:0:0:
327,98,43950,1,0,0:0:0:0:
327,98,44144,2,8,B|259:98|259:98|259:166,1,136,8|0,0:3|0:0,0:0:0:0:
229,234,44725,1,0,0:0:0:0:
229,234,44918,2,0,L|229:303,1,68,10|0,0:0|2:0,0:0:0:0:
135,358,45306,5,4,0:2:0:0:
135,358,45499,1,0,0:0:0:0:
135,358,45693,2,0,P|81:359|62:287,1,136,8|0,3:3|0:0,3:0:0:0:
93,222,46274,1,0,0:0:0:0:
93,222,46467,2,0,L|93:153,1,68,10|0,0:0|2:0,0:0:0:0:
126,50,46854,5,4,0:2:0:0:
182,234,48596,5,8,0:0:0:0:
182,149,48790,1,0,0:0:0:0:
256,107,48983,1,0,0:0:0:0:
329,234,49177,5,10,0:0:0:0:
329,149,49370,1,0,0:0:0:0:
256,277,49564,1,10,0:0:0:0:
256,107,49757,6,0,P|313:65|401:104,1,170,4|0,0:2|0:0,0:0:0:0:
329,234,50338,1,10,0:0:0:0:
329,149,50532,1,10,0:0:0:0:
256,107,50725,2,0,L|168:83,1,85
101,200,51112,2,0,L|183:221,1,85,10|0,0:0|0:0,0:0:0:0:
256,107,51499,6,0,P|288:74|337:64,1,85,0|0,2:0|0:0,0:0:0:0:
403,192,51886,1,10,3:0:0:0:
329,149,52080,1,10,0:0:0:0:
330,234,52273,2,0,L|309:316,1,85
235,359,52661,1,8,0:0:0:0:
125,230,52854,6,0,B|110:141|170:157|167:71,1,170,4|0,0:2|0:0,0:0:0:0:
34,13,53435,1,10,0:0:0:0:
82,83,53628,1,10,0:0:0:0:
167,71,53822,2,0,L|252:58,1,85
313,180,54209,2,0,L|228:193,1,85,10|0,0:0|0:0,0:0:0:0:
381,128,54596,6,0,P|397:170|392:211,1,85,0|0,2:0|3:0,3:0:0:0:
283,260,54983,1,10,0:0:0:0:
313,180,55177,1,10,0:0:0:0:
259,113,55370,2,0,P|243:74|247:32,1,85
326,1,55757,1,8,0:0:0:0:
167,63,55951,6,0,B|105:63|45:31|45:31|45:73,1,170,4|0,0:2|0:0,0:0:0:0:
45,218,56532,2,0,L|127:239,1,85,10|0,0:0|2:0,0:0:0:0:
169,239,56822,1,0,2:0:0:0:
211,239,56919,2,0,L|293:260,1,85
329,337,57306,1,10,0:0:0:0:
435,205,57499,6,0,B|467:154|467:83|467:83|422:83,1,170,4|0,0:2|0:0,0:0:0:0:
307,167,58080,2,0,L|225:146,1,85,10|0,0:0|2:0,0:0:0:0:
183,137,58370,1,0,2:0:0:0:
142,146,58467,2,0,L|60:167,1,85
59,252,58854,1,10,0:0:0:0:
59,81,59048,6,0,B|142:58|142:58|227:59,1,170,4|0,0:2|0:0,0:0:0:0:
370,61,59628,2,0,P|315:112|372:161,1,170,8|0,0:0|0:0,0:0:0:0:
440,109,60209,1,0,0:0:0:0:
381,240,60402,1,8,0:0:0:0:
236,150,60596,6,0,B|193:150|193:150|154:172|111:171|111:171|74:193,1,170,4|0,0:2|0:0,0:0:0:0:
20,326,61177,2,0,P|4:287|7:245,1,85,10|0,0:0|0:0,0:0:0:0:
53,110,61564,2,0,L|40:64,2,42.5,10|8|8,0:0|0:0|0:0,0:0:0:0:
75,192,61951,1,8,0:0:0:0:
273,218,62144,6,0,B|256:258|218:283|218:283|173:282|140:256,1,170,4|0,0:2|0:0,0:0:0:0:
173,107,62725,1,10,0:0:0:0:
194,189,62919,1,10,0:0:0:0:
255,130,63112,2,0,L|337:109,1,85
356,240,63499,2,0,L|274:219,1,85,10|0,0:0|0:0,0:0:0:0:
419,297,63886,6,0,P|438:256|437:215,1,85,0|0,2:0|0:0,0:0:0:0:
338,324,64273,1,10,0:0:0:0:
255,302,64467,1,10,0:0:0:0:
193,241,64661,2,0,P|192:198|211:161,1,85
274,219,65048,1,8,0:0:0:0:
149,103,65241,6,0,P|109:186|115:278,1,170,4|0,0:2|0:0,0:0:0:0:
255,302,65822,1,10,0:0:0:0:
193,241,66015,1,10,0:0:0:0:
170,323,66209,2,0,P|130:344|89:345,1,85
50,201,66596,2,0,P|89:179|130:178,1,85,10|0,0:0|0:0,0:0:0:0:
274,219,66983,6,0,L|356:198,1,85,0|0,2:0|0:0,0:0:0:0:
462,95,67370,1,10,0:0:0:0:
380,116,67563,1,10,0:0:0:0:
439,177,67757,2,0,L|460:259,1,85
428,338,68144,1,8,0:0:0:0:
318,208,68338,6,0,B|290:174|244:172|244:172|155:197,1,170,4|0,3:2|0:0,0:0:0:0:
57,299,68919,1,10,0:0:0:0:
139,278,69112,1,10,0:0:0:0:
80,217,69306,2,0,P|80:174|105:132,1,85
162,195,69693,1,8,0:0:0:0:
173,52,69886,6,0,B|211:35|256:51|256:51|300:35|339:52,1,170,0|0,0:0|0:3,0:3:0:0:
411,179,70467,1,8,0:0:0:0:
411,94,70661,1,8,0:0:0:0:
337,137,70854,2,0,P|256:160|175:137,1,170,0|0,2:0|2:0,2:0:0:0:
95,324,71628,6,0,B|168:301|232:339|232:339|280:311|280:311|345:349|420:323,1,340,4|0,3:2|0:0,3:0:0:0:
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