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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

posted
Total Posts
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Topic Starter
_kotachi_
This beatmap was submitted using in-game submission on 2018年3月2日 at 14:53:09

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tv size one_room カントク kantoku Akitoshi
BPM: 142
Filesize: 2182kb
Play Time: 00:30
Difficulties Available:
  1. Corinn's Normal (1.77 stars, 57 notes)
  2. Easy (1.24 stars, 30 notes)
  3. Extra (4.58 stars, 140 notes)
  4. Hard (2.92 stars, 90 notes)
  5. Insane (3.82 stars, 107 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
Normal by Corinn

Harumachin
Akitoshi
めのまえの
Topic Starter
_kotachi_

Akitoshi wrote:

めのまえの
とびらをあけたらあきとし~♪
Akitoshi

_kotachi_ wrote:

とびらをあけたらあきとし~♪
...
Osatia
the mod :)
21:09 _kotachi_: hm ok
21:10 _kotachi_: but wait im going to have lunch
21:10 Waku: alright
21:33 _kotachi_: (゚∀゚)
21:33 _kotachi_: btw which your map?
21:33 Waku: digital angel
21:34 _kotachi_: i thought
21:34 _kotachi_: maybe i can only Born diff, so you can mod only 1 diff
21:35 Waku: alright but dont mod yet
21:35 _kotachi_: oh
21:36 Waku: just in case my mod on harumachi is bad
21:36 _kotachi_: its ok. my map is bad too ;)
21:38 Waku: alright let me finish this mod
21:38 Waku: and i will get right on it
21:50 Waku: ok im ready
21:50 _kotachi_: k
21:50 *Waku is editing [https://osu.ppy.sh/b/1374530 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Insane]]
21:50 _kotachi_: diff?
21:50 _kotachi_: kk
21:50 Waku: 00:01:552 (2,3) - should be a triple imo
21:51 Waku: 00:02:925 - missing circle? you kinda skip this beat
21:51 _kotachi_: triple?
21:51 Waku: 00:04:615 - here too
21:51 _kotachi_: triangle is ok?
21:52 Waku: http://puu.sh/x3FH5.jpg this is what i mean by triple
21:52 _kotachi_: a---
21:52 Waku: http://puu.sh/x3FI2.jpg for the second at 00:02:925 -
21:53 _kotachi_: then more diffcult than extra;;
21:53 Waku: not really
21:53 Waku: you could map them like
21:53 Waku: [http://puu.sh/x3FJC.jpg this]
21:53 Waku: doesnt have to look exactly like this but something similar
21:53 Waku: maps to the triples and plays like extra still
21:54 Waku: 00:07:679 (5,6,1) - like this :D
21:54 Waku: something like that idk
21:54 _kotachi_: hmm...
21:55 Waku: because it seems weird that you decide to map to them at 00:07:679 (5) - when you could the whole song
21:55 Waku: like you did http://puu.sh/x3FMX.jpg at 00:20:355 -
21:55 _kotachi_: this diff is faithful to vocals so unlike Extra i think
21:56 Waku: still goes with the vocal imo
21:57 _kotachi_: This diff contains only the triple that can hear to the music
21:57 Waku: ehh i can hear it
21:57 Waku: but ok
21:57 Waku: take off widescreen support in the hard
21:57 Waku: because widescreen is for sb im pretty sure
21:58 Waku: and insane
21:58 Waku: all diffs im pretty sure
21:58 Waku: nvm not top diff
21:58 Waku: top diff is disabled
21:59 Waku: yeah all diffs except extra have it on
21:59 _kotachi_: oh ok
22:00 Waku: will you add the triples in the extra then?
22:00 _kotachi_: yes
22:01 Waku: alright
22:01 _kotachi_: extra is not faithful the vocals
22:01 _kotachi_: much
22:01 Waku: alright
22:01 Waku: last point
22:02 _kotachi_: k
22:02 Waku: 00:27:327 (3,4,5) - why does ds change for vocals suddenly change here in the hard diff?
22:02 Waku: all of the others are like 00:25:425 (2,3,4) - or regular stacked
22:02 Waku: and the ones like 00:25:425 (2,3,4) - have smaller ds
22:03 _kotachi_: i think just now
22:03 _kotachi_: these have different DS
22:03 Waku: yup
22:05 _kotachi_: and last part, It will suddenly become kinda difficult, so i think can put a sound like the previous part
22:05 Waku: mhm
22:06 _kotachi_: but hard is so suitable, i have to change
22:07 Waku: well this is it
22:07 Waku: should i post now?
22:07 _kotachi_: yes please
22:07 Waku: alright
22:07 _kotachi_: thank you for mod~
22:07 Waku: np kotachi anytime :)
Topic Starter
_kotachi_

Waku wrote:

the mod :)
21:09 _kotachi_: hm ok
21:10 _kotachi_: but wait im going to have lunch
21:10 Waku: alright
21:33 _kotachi_: (゚∀゚)
21:33 _kotachi_: btw which your map?
21:33 Waku: digital angel
21:34 _kotachi_: i thought
21:34 _kotachi_: maybe i can only Born diff, so you can mod only 1 diff
21:35 Waku: alright but dont mod yet
21:35 _kotachi_: oh
21:36 Waku: just in case my mod on harumachi is bad
21:36 _kotachi_: its ok. my map is bad too ;)
21:38 Waku: alright let me finish this mod
21:38 Waku: and i will get right on it
21:50 Waku: ok im ready
21:50 _kotachi_: k
21:50 *Waku is editing [https://osu.ppy.sh/b/1374530 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Insane]]
21:50 _kotachi_: diff?
21:50 _kotachi_: kk
21:50 Waku: 00:01:552 (2,3) - should be a triple imo
21:51 Waku: 00:02:925 - missing circle? you kinda skip this beat
21:51 _kotachi_: triple?
21:51 Waku: 00:04:615 - here too
21:51 _kotachi_: triangle is ok?
21:52 Waku: http://puu.sh/x3FH5.jpg this is what i mean by triple
21:52 _kotachi_: a---
21:52 Waku: http://puu.sh/x3FI2.jpg for the second at 00:02:925 -
21:53 _kotachi_: then more diffcult than extra;;
21:53 Waku: not really
21:53 Waku: you could map them like
21:53 Waku: [http://puu.sh/x3FJC.jpg this]
21:53 Waku: doesnt have to look exactly like this but something similar
21:53 Waku: maps to the triples and plays like extra still
21:54 Waku: 00:07:679 (5,6,1) - like this :D
21:54 Waku: something like that idk
21:54 _kotachi_: hmm...
21:55 Waku: because it seems weird that you decide to map to them at 00:07:679 (5) - when you could the whole song
21:55 Waku: like you did http://puu.sh/x3FMX.jpg at 00:20:355 -
21:55 _kotachi_: this diff is faithful to vocals so unlike Extra i think
21:56 Waku: still goes with the vocal imo
21:57 _kotachi_: This diff contains only the triple that can hear to the music
21:57 Waku: ehh i can hear it
21:57 Waku: but ok
21:57 Waku: take off widescreen support in the hard
21:57 Waku: because widescreen is for sb im pretty sure
21:58 Waku: and insane
21:58 Waku: all diffs im pretty sure
21:58 Waku: nvm not top diff
21:58 Waku: top diff is disabled
21:59 Waku: yeah all diffs except extra have it on
21:59 _kotachi_: oh ok
22:00 Waku: will you add the triples in the extra then?
22:00 _kotachi_: yes
22:01 Waku: alright
22:01 _kotachi_: extra is not faithful the vocals
22:01 _kotachi_: much
22:01 Waku: alright
22:01 Waku: last point
22:02 _kotachi_: k
22:02 Waku: 00:27:327 (3,4,5) - why does ds change for vocals suddenly change here in the hard diff?
22:02 Waku: all of the others are like 00:25:425 (2,3,4) - or regular stacked
22:02 Waku: and the ones like 00:25:425 (2,3,4) - have smaller ds
22:03 _kotachi_: i think just now
22:03 _kotachi_: these have different DS
22:03 Waku: yup
22:05 _kotachi_: and last part, It will suddenly become kinda difficult, so i think can put a sound like the previous part
22:05 Waku: mhm
22:06 _kotachi_: but hard is so suitable, i have to change
22:07 Waku: well this is it
22:07 Waku: should i post now?
22:07 _kotachi_: yes please
22:07 Waku: alright
22:07 _kotachi_: thank you for mod~
22:07 Waku: np kotachi anytime :)
thank you for mod~~! :)
Nevo
Yes i'm a horrible modder i'm sorry xd

insane
00:06:834 (2) - maybe ctrl g you don't have to :c

extra
00:17:608 (2) - stack is a little off xd
00:17:397 (1,2) - maybe you could reflect 00:16:974 (1,2) - so they have the same angle idk
00:21:200 (1) - perhaps increase spacing to since its smaller than 00:20:777 (1) - to 00:20:988 (2) -
past that I think the spacing is complete overkill and I love it :^)
you don't have to kds this since it's pretty useless
Topic Starter
_kotachi_

Nevo wrote:

Yes i'm a horrible modder i'm sorry xd

insane
00:06:834 (2) - maybe ctrl g you don't have to :c nice

extra
00:17:608 (2) - stack is a little off xd
00:17:397 (1,2) - maybe you could reflect 00:16:974 (1,2) - so they have the same angle idk I want to unity 00:16:552 (1,2,1,2) - and 00:16:974 (1,2,1,2) -
00:21:200 (1) - perhaps increase spacing to since its smaller than 00:20:777 (1) - to 00:20:988 (2) -
past that I think the spacing is complete overkill and I love it :^) put far 00:20:988 (2) -
you don't have to kds this since it's pretty useless
thank you for mod!
DeletedUser_423548
忘れてた

easy
  1. 00:00:284 (1) - 歌詞から始めてるのはわかるけど違和感が・・・
とびらをあけたらAkitoshi~♪
  1. :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
insane
  1. 00:07:679 (5,6,1) - blanketでこういうつなぎってやりづらい印象がある
    00:07:679 (5) - これ+45°して00:08:524 (2) - これの終点stackとかどうかな?
  2. 00:15:707 (3) - 流れ的に00:15:284 (2) - の左下辺りが良いと思う(後の配置は任せた)
  3. 00:20:989 (5,6) - Ctrl+Gが良い!
  4. 00:22:890 (8,1) - もう少し離してもよくない?
pppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppmap
  1. 00:10:636 (4,5) - これCtrl+Gして時計周りキープが良いと思う
  2. ja
Topic Starter
_kotachi_

Yasaija 714 wrote:

忘れてた

easy
  1. 00:00:284 (1) - 歌詞から始めてるのはわかるけど違和感が・・・ 次の白線から始めた
insane
  1. 00:07:679 (5,6,1) - blanketでこういうつなぎってやりづらい印象がある
    00:07:679 (5) - これ+45°して00:08:524 (2) - これの終点stackとかどうかな? んーーーーー神
  2. 00:15:707 (3) - 流れ的に00:15:284 (2) - の左下辺りが良いと思う(後の配置は任せた) 任せられた
  3. 00:20:989 (5,6) - Ctrl+Gが良い! ok
  4. 00:22:890 (8,1) - もう少し離してもよくない? 他に同じくらいかそれ以上のジャンプはあるとはいえこの後に1個音が空いてたりと割とイレギュラーな要素が結構あると思うからそこまで迫力付ける必要はないと思ったのでkeep
pppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppmap
  1. 00:10:636 (4,5) - これCtrl+Gして時計周りキープが良いと思う 時計回り維持の方向でジャンプ変えた
  2. ja 714
modありです! :)
Shunao
full ver when
Topic Starter
_kotachi_

ShogunMoon wrote:

full ver when

Full ver is too long ( ˘•ω•˘ )
Shunao
<o<
rikia
i suck at modding sorry
[Extra]
00:13:805 (4) - this touches the healthbar at 4:3 aspect ratio
00:21:200 (1) - this hits the score numbers a little with default skin on 4:3 aspect ratio
[Insane]
00:05:143 (2,3) - blanket not perfect
00:10:214 (2,3) - maybe you could "ctrl g" or find a better rotational movement for them, the movement feels awkward unlike what i see in any other part of this diff
00:14:017 (5) - barely touching hp bar in 4:3 asp rat
00:19:510 (7,1) - this overlap feels a little ugly
00:27:960 (2) - i dont think anyone will expect this slider to have two reverses and not see it because the slider is so short, but thats probably just me
[Hard]
00:00:496 (2,3) - dont line up perfectly
00:08:101 (1) - there is a visible vocal sound within this slider, im not sure if that was intentional or not
00:09:791 (1) - ^
00:14:334 (5,6) - players wont be able to see the second reverse (or expect it) because of the overlap behind, not sure about that though
00:21:622 (1) - vocal within slider
00:27:960 (5) - the other ones used 2 reverses, but this used 3? cant it be 2 reverses and 1 circle at the end?
[Corinn's Normal]
didn't find anything wrong here apart from the fact that i dont like overlaps
[Easy]
didn't find anything wrong here
Akitoshi
i love overlaps thanks
July - San
Hi! From my queue! :D

(Sorry for the short Mod)

------------------------------------------------------------

The easy it's perfect For me..

Corinn's Normal

00:00:496 (2,1) - (Do not you think this would be better?)



MAYBE..

00:04:721 (1) - (Add Hitsound "Finish" In the starts, maybe sound better)

Insane

00:03:031 (1) - (Add Hitsound "Finish", maybe sounds better)

00:27:960 (2,3) - (Are you sure for this?) (Maybe it's better to give one more lap to the slider)

00:28:383 (3) - (And Delete this) (MAYBE, But it also looks good like this)

Okay Dude...Im really sorry for the short mod...

I LOVE THE SONG AND I LOVE YOUR MAP, It's Really Cool and Perfect!

Good luck for ranking! :D :D
Topic Starter
_kotachi_

Loki wrote:

i suck at modding sorry
[Extra]
00:13:805 (4) - this touches the healthbar at 4:3 aspect ratio hmm keep
00:21:200 (1) - this hits the score numbers a little with default skin on 4:3 aspect ratio keep too
[Insane]
00:05:143 (2,3) - blanket not perfect ok
00:10:214 (2,3) - maybe you could "ctrl g" or find a better rotational movement for them, the movement feels awkward unlike what i see in any other part of this diff i like this follow
00:14:017 (5) - barely touching hp bar in 4:3 asp rat keep too
00:19:510 (7,1) - this overlap feels a little ugly it making 00:18:453 (2,4,7) - and 00:17:820 (4,7,1) - and i thought blanket with 00:17:820 (4,7,1) - and 00:20:355 (2) -
00:27:960 (2) - i dont think anyone will expect this slider to have two reverses and not see it because the slider is so short, but thats probably just me its ok
[Hard]
00:00:496 (2,3) - dont line up perfectly why?
00:08:101 (1) - there is a visible vocal sound within this slider, im not sure if that was intentional or not if it covers the vocal, then it increase 1/2 sliders too much
00:09:791 (1) - ^ ^
00:14:334 (5,6) - players wont be able to see the second reverse (or expect it) because of the overlap behind, not sure about that though
its ok

00:21:622 (1) - vocal within slider Same as above
00:27:960 (5) - the other ones used 2 reverses, but this used 3? cant it be 2 reverses and 1 circle at the end? It resembles Insane

July - San wrote:

Hi! From my queue! :D

(Sorry for the short Mod)

------------------------------------------------------------

The easy it's perfect For me..

Insane

00:03:031 (1) - (Add Hitsound "Finish", maybe sounds better) it used drum

00:27:960 (2,3) - (Are you sure for this?) (Maybe it's better to give one more lap to the slider) It resembles Insane

00:28:383 (3) - (And Delete this) (MAYBE, But it also looks good like this) its ok

Okay Dude...Im really sorry for the short mod...

I LOVE THE SONG AND I LOVE YOUR MAP, It's Really Cool and Perfect!

Good luck for ranking! :D :D
thanks guys for mod! :)
DeletedUser_2179411
Hi .. Mod from Queue ..

General :

* There is no errors o/

Easy :

  1. 00:00:496 (1,1,2) - In the beginning of this section i feel this pattern is a bit hard for the beginners .. to click circle 1 here what i mean https://i.imgur.com/UMKhZxZ.png .. how about if you make it like this ? https://i.imgur.com/cZC3TN0.png .. it will be easier to read especially its the lowest diff .. that's why i mentioned that ..

* Really well mapped here .. Good job :D

Corinn's Normal:

  1. 00:04:298 (6) - I feel like no need for 1/4 slider here .. replace it with circle on this point .. it will give a little bit impact for the player .. since the slider a bit confusing at the start .. and it follows the vocal too .. don't forget to make it normal hit sounds too .. and also the previous slider 00:03:665 (5) - make the tail sound Drum and add finish .. what do you think ?
  2. 00:07:679 (7) - ^ Same .. if you did the one above do this one too .. just not to sound really weird ..
  3. 00:17:186 (5) - Just change the sound in the end of this slider like 00:03:665 (5) - ..

Hard :

  1. 00:19:087 (3,4,5) - Here how about if you make circle 4 stacked with circle 3 .. and replaced slider 5 with two circles placed on circle 4's .. it will give more impact to the map .. it's up to you :D
  2. 00:27:960 (5) - Here you can remove the last reverse and add circle but make it appear and easy to read i mean no stacking here if you want to put it and ofc NC the new circle .. the reason i said that is because you can hit the last note which will be more fun :D !

* Insane and Extra it's perfect for me :D and i really love it too !!

I'm really sorry for the late Mod .. i was just busy irl .. hope it was helpful too o/
and yeah this map need a star from me .. cause i really find it fun to play <3
Thant's all ..
Good luck :D
Akitoshi

July - San wrote:

Corinn's Normal

00:00:496 (2,1) - (Do not you think this would be better?) nej 00:01:341 - is important sound that worth clickable object



MAYBE..

00:04:721 (1) - (Add Hitsound "Finish" In the starts, maybe sound better) added

Rose Melody wrote:

Corinn's Normal:

  1. 00:04:298 (6) - I feel like no need for 1/4 slider here .. replace it with circle on this point .. it will give a little bit impact for the player .. since the slider a bit confusing at the start .. and it follows the vocal too .. don't forget to make it normal hit sounds too .. and also the previous slider 00:03:665 (5) - make the tail sound Drum and add finish .. what do you think ? do you mean 1/2 right, it's somehow following the vocal + better flow for next section. About the drum hitsound thingy, I fixed something by myself
  2. 00:07:679 (7) - ^ Same .. if you did the one above do this one too .. just not to sound really weird .. im weird
  3. 00:17:186 (5) - Just change the sound in the end of this slider like 00:03:665 (5) - .. kay
thankies!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 231
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1341,8101,14862,21622
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:_kotachi_
Version:Corinn's Normal
Source:OneRoom
Tags:tv size one_room カントク kantoku
BeatmapID:1375234
BeatmapSetID:648816

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg corinn.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,40,1,0
284,-100,4,2,0,40,0,0
1341,-100,4,2,0,80,0,0
30284,-100,4,2,0,5,0,0


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204,168,17820,2,0,L|148:164,1,55,0|0,1:0|3:0,0:0:0:0:
96,148,18242,6,0,L|109:273,1,110,6|0,0:0|1:0,0:0:0:0:
116,316,18876,1,0,0:0:0:0:
116,316,19087,2,0,P|177:330|240:313,1,110,2|0,0:0|1:0,0:0:0:0:
328,288,19932,2,0,L|394:295,2,55,6|0|0,0:0|0:0|1:0,0:0:0:0:
295,250,20566,1,0,0:0:0:0:
295,250,20777,2,0,L|289:188,1,55,4|4,3:0|3:0,0:0:0:0:
284,140,21200,1,0,1:0:0:0:
212,56,21622,6,0,P|147:51|94:82,1,110,6|0,0:0|1:0,0:0:0:0:
78,116,22256,1,0,0:0:0:0:
78,116,22467,2,0,L|15:113,2,55,4|4|0,3:0|3:0|1:0,0:0:0:0:
112,159,23101,2,0,P|128:215|122:268,1,110,6|4,0:0|3:0,0:0:0:0:
104,317,23735,1,0,1:0:0:0:
205,360,24158,2,0,L|262:352,1,55,4|4,3:0|3:0,0:0:0:0:
305,322,24580,1,0,1:0:0:0:
305,322,24791,6,0,P|350:305|416:307,1,110,6|4,0:0|3:0,0:0:0:0:
461,327,25425,1,0,1:0:0:0:
498,223,25848,2,0,L|489:156,1,55,4|4,3:0|3:0,0:0:0:0:
458,131,26270,1,0,1:0:0:0:
458,131,26481,2,0,P|395:147|353:137,1,110,6|4,0:0|3:0,0:0:0:0:
301,115,27115,1,0,1:0:0:0:
205,59,27538,2,0,L|133:68,1,55,4|4,3:0|3:0,0:0:0:0:
117,109,27960,2,0,L|45:100,1,55,0|0,1:0|1:0,0:0:0:0:
7,93,28383,5,6,0:0:0:0:
256,192,28594,12,0,30284,0:0:0:0:
Topic Starter
_kotachi_

Rose Melody wrote:

Hi .. Mod from Queue ..

General :

* There is no errors o/

Easy :

  1. 00:00:496 (1,1,2) - In the beginning of this section i feel this pattern is a bit hard for the beginners .. to click circle 1 here what i mean https://i.imgur.com/UMKhZxZ.png .. how about if you make it like this ? https://i.imgur.com/cZC3TN0.png .. it will be easier to read especially its the lowest diff .. that's why i mentioned that .. good!

* Really well mapped here .. Good job :D

Hard :

  1. 00:19:087 (3,4,5) - Here how about if you make circle 4 stacked with circle 3 .. and replaced slider 5 with two circles placed on circle 4's .. it will give more impact to the map .. it's up to you :D ok
  2. 00:27:960 (5) - Here you can remove the last reverse and add circle but make it appear and easy to read i mean no stacking here if you want to put it and ofc NC the new circle .. the reason i said that is because you can hit the last note which will be more fun :D ! hmm then it becomes same as insane

* Insane and Extra it's perfect for me :D and i really love it too !!

I'm really sorry for the late Mod .. i was just busy irl .. hope it was helpful too o/
and yeah this map need a star from me .. cause i really find it fun to play <3
Thant's all ..
Good luck :D
Thank you for mod and ☆!

Updated
Rakphine
Hi from my Modding Queue
NM

Well, I'll try to mod this beatmap, and was very hard find a mystake,
Great Mapset!!!

[Easy]
  1. 00:00:496 (1) i don't like much the idea what the slider start there, i suggest move to 00:01:341 and finish 00:01:763 removing the hitcirlcle
  2. 00:04:721 (1,2) - 1/2 slider in this 2 slider?
[Insane]
  1. you used a lot of great jumps
[Extra]
  1. you used a lot of great jumps
If my mod was useless, don't give kds :|
Topic Starter
_kotachi_

Lissel wrote:

Hi from my Modding Queue
NM

Well, I'll try to mod this beatmap, and was very hard find a mystake,
Great Mapset!!!

[Easy]
  •  
  1. 00:00:496 (1) i don't like much the idea what the slider start there, i suggest move to 00:01:341 and finish 00:01:763 removing the hitcirlcle fix it myself
  2. 00:04:721 (1,2) - 1/2 slider in this 2 slider? should not put 1/2 in Easy
[Insane]
  1. you used a lot of great jumps
[Extra]
  1. you used a lot of great jumps
If my mod was useless, don't give kds :|
thank you for mod!
R1ku
My queue t/666488
Hello there,I'm from your m4m queue.
So...


-------------------------------------------
Insane


00:19:510 (7,8,1) - Put seven above 1 cuz u use same style at the beginningthan why stop it after? :think:
https://puu.sh/yPbRK/fe2990215b.jpg

00:22:890 (8,1,2,3,4,5,1) - Same here.Put 4 end above 1
-------------------------------------------

Didn't found anything else.

More pp maps!~!


m4m: https://osu.ppy.sh/beatmapsets/690110/discussion
Topic Starter
_kotachi_
@R1ku
t/505275&start=0

please check my queue :(

@R1ku
R1ku
@_kotachi_

You mean u have to do first m4m or what?
Topic Starter
_kotachi_

R1ku wrote:

@_kotachi_

You mean u have to do first m4m or what?
in the first place, I dont have accept your request. and you dont have request me too,
and if you want continue, please send forum PM
- Frontier -
m4m
stop harumachi

[General]
  1. Add "akitoshi" in tags please, to know the one who mapped normal diff.
  2. Custom combo colors must be added.
  3. Enable countdown could be ticked off in all difficulty, because it doesn't appear in the gameplay tho.
  4. As same as widescreen support, which is ticked in Easy and Corinn's Normal
[Easy]
  1. This diificulty's draining time is 00:29:788. It is considered unrankable. Try to extend it thanks.
  2. 00:13:172 (3,4) - maybe move the slider 00:14:017 (4) - to x:231 y:1 for perfectly overlap
[Super Ultra Mega Ultimate Extremely High Quality Normal Difficulty By An Elite Normal-Difficulty Mapper With The Name Of Akitoshi Or As Known As Corinn]
  1. 00:14:228 - Since the song has started the streams at here, adding some hitobjects at here might be more appropriate here better than leaving as a blank in my opinion. You might try adding a circle at this part or let 00:14:017 (6) - be a 1/2-beat slider instead of a plain circle could be better representing the streams.
  2. You might notice that first row is quite different form the other rows. It is placed with a 1/1-beat slider, and then a circle in 1/2-beat gap chain, and the last one is a 1/2-beat with 1 reversed slider in 1/2-beat gap chain. While the other rows which have the same instrumental rhythm among them, are placed with 1/1-beat slider , and then a circle in 1/2-beat gap as normally, but the last one is a 1/2-beat slider in 1/1-beat gap, which will likely cause the feeling of repetitiveness. hi im naxess
    In order to fix this inrepetetiveness, you might change the first row to be the same as the other rows, for consistency.
[Hard]
  1. 00:02:608 (5,2) - After I looked at this placement, I'm assuming that you're trying to place the circle (2) at the exact same location of where slider (5) 's tail will land on, so that it would perfectly being stacked on top of each other to make a pleasant-looking aesthetics pattern. but after closer inspection of this particular pattern multiple times, I've noticed that the circle (2) is not exactly perfectly right on the same spot that (5)'s tail is currently going to land on. In order to improve this, move the circle (2) downwards by 1 pixel (to the coordinates (115,171)) for them to be on the exact same location without any edges of the hitcircle sticking out on a side of the slider tail. hi im deppyforce
  2. 00:05:566 (3,2) - As same as above, move the circle (2) to x:387 y:184.
  3. 00:08:735 (2,3,4,5,6) and 00:10:425 (2,3,4,5) - since they are totally the same in terms of instrumental and vocals rhythm, why are they mapped so differently?
  4. 00:13:066 (4) - there is no sound here.
  5. 00:19:087 (3,4) and 00:05:566 (3) - they should be the same.
  6. You could easily noticed that every rows are all different, even tho the instrument rhythm are the same. So make it the same.
  7. 00:28:383 - The cymbal sound at here is pretty dominant, being a slider reverse might not be much appropriate. Maybe adding a circle here will be more appropriate because it could give players feedback appropriately.
I won't be going to continue this further tho, because of the inrepretitiveness on Insane and Extra difficulties.
Good luck~~ It's pretty neat map.
Topic Starter
_kotachi_

- Frontier - wrote:

m4m
stop harumachi

[General]
  1. Add "akitoshi" in tags please, to know the one who mapped normal diff.
  2. Custom combo colors must be added.
  3. Enable countdown could be ticked off in all difficulty, because it doesn't appear in the gameplay tho.
  4. As same as widescreen support, which is ticked in Easy and Corinn's Normal
[Easy]
  1. This diificulty's draining time is 00:29:788. It is considered unrankable. Try to extend it thanks. ok
  2. 00:13:172 (3,4) - maybe move the slider 00:14:017 (4) - to x:231 y:1 for perfectly overlap ok
[Hard]
  1. 00:02:608 (5,2) - After I looked at this placement, I'm assuming that you're trying to place the circle (2) at the exact same location of where slider (5) 's tail will land on, so that it would perfectly being stacked on top of each other to make a pleasant-looking aesthetics pattern. but after closer inspection of this particular pattern multiple times, I've noticed that the circle (2) is not exactly perfectly right on the same spot that (5)'s tail is currently going to land on. In order to improve this, move the circle (2) downwards by 1 pixel (to the coordinates (115,171)) for them to be on the exact same location without any edges of the hitcircle sticking out on a side of the slider tail. hi im deppyforce ok deppyforce
  2. 00:05:566 (3,2) - As same as above, move the circle (2) to x:387 y:184. moved slider
  3. 00:08:735 (2,3,4,5,6) and 00:10:425 (2,3,4,5) - since they are totally the same in terms of instrumental and vocals rhythm, why are they mapped so differently? fixed
  4. 00:13:066 (4) - there is no sound here. ok
  5. 00:19:087 (3,4) and 00:05:566 (3) - they should be the same. Even at other difficulty levels these are different, so this is also different
  6. You could easily noticed that every rows are all different, even tho the instrument rhythm are the same. So make it the same. Other than last ok
  7. 00:28:383 - The cymbal sound at here is pretty dominant, being a slider reverse might not be much appropriate. Maybe adding a circle here will be more appropriate because it could give players feedback appropriately. ok
I won't be going to continue this further tho, because of the inrepretitiveness on Insane and Extra difficulties.
Good luck~~ It's pretty neat map.
thank you for mod!
Modem
Placeholder for M4M~

  • General
  1. I think you really should add soft-sliderslide. Because, even if the background music is quite loud, but the sound made by the sliding slider is quite noisy as well, which might prevent the players from enjoying the rhythm game experience

  2. How about using these combo colors instead?

    [Colours]
    Combo1 : 128,64,64
    Combo2 : 69,231,222
    Combo3 : 248,251,132
    Combo4 : 226,160,254

    It has the softer colors and blend well with the background ;)

  3. Your backgrounds dimensions are more than the allowed maximum size (exceed rankable limitation of 1366x768)





    Please consider cropping it to make it rankable

  4. The rest is pretty fine~!
  • Easy
  1. 00:00:496 (1) - Add whistle at the head of this slider?

  2. 00:14:017 (4) - This slider touched the HP bar above



    Please move it a little bit lower, or maybe make it like this instead?


  3. 00:27:538 (4,5) - Improve the blanket


  4. 00:28:383 (5) - It would be great if you add NC here since it is the downbeat

  5. 00:28:594 (1) - You should end this spinner at 00:30:284 instead to make the ending consistent with another diffs
  • Corinn's Normal
  1. Whoa nice oppai

  2. 00:22:467 (3) - How about changing the finish in drum sampleset into the normal sampleset instead? It suits the music better

  3. I can't find anything wrong in this diff

  4. Now I'm sad

  5. Nice diff tho
  • Hard
  1. 00:00:284 (1,2,3) - Add whistle at 00:00:284 (1) , and at the tail of 00:00:496 (2) and 00:00:918 (3) ? It fits well with the vocal owo

  2. Just a suggestion, but how about making this slider more curvy like this :



    To add more flow for this section?

  3. 00:10:636 (3) - Improve this blanket for a little bit


  4. 00:14:334 (5) - I don't really think putting this note in between the end of 00:14:017 (4) and the repeated slider of 00:14:439 (6) is a good idea, since the player will mostly lose their 'tapping' balance and might miss 00:14:862 (1) because they won't be prepared with the sudden continuous rhythm of 00:14:017 (4,5,6,1). How about this rhythm instead?





    It is easier to follow, and by using circle at 00:14:017 (4) and 00:14:228 (5) then it would make the emphasis for the drum much stronger and it helps building the rhythm intensity because this part is considered as one of the strongest section for this song :D

  5. 00:17:186 (3) - Changing the shape of this slider into this instead?



    It would add more pattern variation and this slider shape also emphasis the vocal in this section nicely :)

  6. 00:26:481 (1) - ^

  • Insane
  1. 00:00:918 (3) - Ctrl + G? It would give the jump at 00:01:341 (1) more emphasis ;)

  2. 00:19:510 (7) - Why don't stack this with the tail of 00:19:932 (1) ?

  3. 00:23:101 (1,2) - Maybe change these notes into a 1/1 slider instead? So that it would be consistent with 00:24:791 (1)

  4. 00:28:383 (3) - Add NC here please~!

  5. Neat diff owob
  • Extra
  1. 00:27:960 (3,4,5,6,1) - How about using a 1.1x distance snap for this stream instead? Because the drum here is stronger than 00:27:327 (3,4,1). Therefore, using a bigger distance snap would help emphasis that stronger rhythm


  2. 00:28:382 (7) - Add NC here please~!
That's all~!

Good luck (≧∇≦)/
Akitoshi
@frontier fixed all thank uwu

c
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1341,8101,14862,21622,28383
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:_kotachi_
Version:Corinn's Normal
Source:OneRoom
Tags:tv size one_room カントク kantoku Akitoshi
BeatmapID:1375234
BeatmapSetID:648816

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg corinn.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,0,40,1,0
284,-100,4,2,0,40,0,0
1341,-100,4,2,0,80,0,0
30284,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 0,162,162
Combo4 : 172,0,172

[HitObjects]
130,105,284,5,0,0:0:0:0:
130,105,496,2,0,L|248:94,1,110
341,136,1341,6,0,P|360:189|354:244,1,110,6|0,0:0|1:0,0:0:0:0:
334,295,1974,1,0,0:0:0:0:
334,295,2186,2,0,L|207:282,1,110,2|0,0:0|1:0,0:0:0:0:
121,244,3031,2,0,L|59:251,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
167,214,3665,2,0,P|185:165|184:104,1,110,2|0,0:0|3:0,0:0:0:0:
185,52,4298,2,0,L|247:45,1,55,0|0,1:0|0:0,0:0:0:0:
293,34,4721,6,0,P|352:68|414:67,1,110,6|0,0:0|1:0,0:0:0:0:
451,62,5355,1,0,0:0:0:0:
451,62,5566,2,0,L|459:193,1,110,2|0,0:0|1:0,0:0:0:0:
383,252,6411,2,0,L|381:311,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
346,212,7045,2,0,P|292:189|243:195,1,110,2|0,0:0|3:0,0:0:0:0:
205,236,7679,2,0,L|209:301,1,55,0|0,1:0|0:0,0:0:0:0:
221,344,8101,6,0,P|275:367|324:361,1,110,6|0,0:0|1:0,0:0:0:0:
424,315,8946,2,0,L|434:383,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
394,276,9580,1,0,0:0:0:0:
394,276,9791,2,0,L|411:155,1,110,6|0,0:0|1:0,0:0:0:0:
429,58,10636,2,0,L|493:67,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
387,31,11270,1,0,0:0:0:0:
387,31,11481,6,0,P|333:21|274:36,1,110,6|0,0:0|1:0,0:0:0:0:
232,132,12327,2,0,L|241:192,1,55,2|0,0:0|0:0,0:0:0:0:
280,223,12749,2,0,L|271:283,1,55,0|0,1:0|0:0,0:0:0:0:
261,331,13172,1,6,0:0:0:0:
157,367,13594,1,6,0:0:0:0:
58,318,14017,2,0,L|51:245,1,55,6|0,0:0|3:0,0:0:0:0:
16,221,14439,2,0,L|23:148,1,55,0|0,1:0|1:0,0:0:0:0:
31,112,14862,6,0,P|84:127|146:120,1,110,6|0,0:0|1:0,0:0:0:0:
190,99,15496,1,0,0:0:0:0:
190,99,15707,2,0,L|302:107,1,110,2|0,0:0|1:0,0:0:0:0:
389,170,16552,2,0,L|445:166,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
350,209,17186,2,0,P|291:221|226:192,1,110,2|0,0:0|3:0,0:0:0:0:
204,168,17820,2,0,L|148:164,1,55,0|0,1:0|3:0,0:0:0:0:
96,148,18242,6,0,L|109:273,1,110,6|0,0:0|1:0,0:0:0:0:
116,316,18876,1,0,0:0:0:0:
116,316,19087,2,0,P|177:330|240:313,1,110,2|0,0:0|1:0,0:0:0:0:
328,288,19932,2,0,L|394:295,2,55,6|0|0,0:0|0:0|1:0,0:0:0:0:
295,250,20566,1,0,0:0:0:0:
295,250,20777,2,0,L|289:188,1,55,4|4,3:0|3:0,0:0:0:0:
284,140,21200,1,0,1:0:0:0:
212,56,21622,6,0,P|147:51|94:82,1,110,6|0,0:0|1:0,0:0:0:0:
12,124,22467,2,0,L|20:188,1,55,4|4,3:0|3:0,0:0:0:0:
34,237,22890,1,0,1:0:0:0:
34,237,23101,2,0,P|82:227|157:255,1,110,6|4,0:0|3:0,0:0:0:0:
181,279,23735,1,0,1:0:0:0:
264,350,24158,2,0,L|323:346,1,55,4|4,3:0|3:0,0:0:0:0:
377,349,24580,1,0,1:0:0:0:
377,349,24791,6,0,P|384:297|395:226,1,110,6|4,0:0|3:0,0:0:0:0:
407,186,25425,1,0,1:0:0:0:
497,123,25848,2,0,L|488:56,1,55,4|4,3:0|3:0,0:0:0:0:
482,19,26270,1,0,1:0:0:0:
482,19,26481,2,0,P|426:37|374:37,1,110,6|4,0:0|3:0,0:0:0:0:
323,18,27115,1,0,1:0:0:0:
223,64,27538,2,0,L|151:73,1,55,4|4,3:0|3:0,0:0:0:0:
135,114,27960,2,0,L|63:105,1,55,0|0,1:0|1:0,0:0:0:0:
25,98,28383,5,6,0:0:0:0:
256,192,28594,12,0,30284,0:0:0:0:
lit120
What
The
Fuck?

Why do i keep seeing harumachi for ranked...? :|
Topic Starter
_kotachi_

Modem wrote:

Placeholder for M4M~

  • General
  1. I think you really should add soft-sliderslide. Because, even if the background music is quite loud, but the sound made by the sliding slider is quite noisy as well, which might prevent the players from enjoying the rhythm game experience

  2. How about using these combo colors instead?

    [Colours]

    Combo1 : 128,64,64
    Combo2 : 69,231,222
    Combo3 : 248,251,132
    Combo4 : 226,160,254

    It has the softer colors and blend well with the background ;) ok

  3. Your backgrounds dimensions are more than the allowed maximum size (exceed rankable limitation of 1366x768)





    Please consider cropping it to make it rankable ok

  4. The rest is pretty fine~!
  • Easy
  1. 00:00:496 (1) - Add whistle at the head of this slider? All are unified with silence

  2. 00:14:017 (4) - This slider touched the HP bar above ok



    Please move it a little bit lower, or maybe make it like this instead? ok


  3. 00:27:538 (4,5) - Improve the blanket ok


  4. 00:28:383 (5) - It would be great if you add NC here since it is the downbeat ok

  5. 00:28:594 (1) - You should end this spinner at 00:30:284 instead to make the ending consistent with another diffs fixed and avoided unrankble
  • Hard
  1. 00:00:284 (1,2,3) - Add whistle at 00:00:284 (1) , and at the tail of 00:00:496 (2) and 00:00:918 (3) ? It fits well with the vocal owo same easy

  2. Just a suggestion, but how about making this slider more curvy like this :



    To add more flow for this section? ok

  3. 00:10:636 (3) - Improve this blanket for a little bit ok


  4. 00:14:334 (5) - I don't really think putting this note in between the end of 00:14:017 (4) and the repeated slider of 00:14:439 (6) is a good idea, since the player will mostly lose their 'tapping' balance and might miss 00:14:862 (1) because they won't be prepared with the sudden continuous rhythm of 00:14:017 (4,5,6,1). How about this rhythm instead?





    It is easier to follow, and by using circle at 00:14:017 (4) and 00:14:228 (5) then it would make the emphasis for the drum much stronger and it helps building the rhythm intensity because this part is considered as one of the strongest section for this song :D ok

  5. 00:17:186 (3) - Changing the shape of this slider into this instead?



    It would add more pattern variation and this slider shape also emphasis the vocal in this section nicely :) ok

  6. 00:26:481 (1) - ^ changed myself

  • Insane
  1. 00:00:918 (3) - Ctrl + G? It would give the jump at 00:01:341 (1) more emphasis ;) mm keep it more difficult than extra

  2. 00:19:510 (7) - Why don't stack this with the tail of 00:19:932 (1) ? It doesn't get better if forcibly stack

  3. 00:23:101 (1,2) - Maybe change these notes into a 1/1 slider instead? So that it would be consistent with 00:24:791 (1) ok

  4. 00:28:383 (3) - Add NC here please~! ( ´∀`)b

  5. Neat diff owob
  • Extra
  1. 00:27:960 (3,4,5,6,1) - How about using a 1.1x distance snap for this stream instead? Because the drum here is stronger than 00:27:327 (3,4,1). Therefore, using a bigger distance snap would help emphasis that stronger rhythm ok


  2. 00:28:382 (7) - Add NC here please~! ( ´∀`)b
That's all~!

Good luck (≧∇≦)/
thank you for mod! :)
Akitoshi
@Modem i prefer drum finish for late part owo

also about the BG resolution, we can use 1920 x 1080 now xd (i also have some ranked map with that bg resolution so yh)
thanks for checking! :D
BanchoBot
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