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MSTRKRFT Ft. N.O.R.E. & Isis - Bounce

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Ijah_old
This masterpiece needs more love~

If you're still serious about continuing this map, may I do the Beginner difficulty?
Topic Starter
Cyclohexane
I am serious about continuing this map.

You may do the Beginner difficulty.
Ijah_old
Agnes
All I do is party, ha ha ha ha~

[General]

Nothing to poke at.

[Easy]
Bring down HP drain by 1? (Suggestion)

02:47:255 (2) - Unsnapped note.

[Challenger]
Bring down the HP drain rate by 1 or 2.

02:47:255 (2) - Unsnapped note.

[Master]

01:12:842 (1) - Unsnapped note.

Fancy job, star'd~
Topic Starter
Cyclohexane
Fixed the unsnapptions (including Ijah's difficulty)
Brought Challenger's HP Drain down by 2.

Thanks!
Charles445
General
  1. Offset is too early, +20 works better.
  2. Add Ijah to the tags of all difficulties
Beginner
  1. HP -1, seems too high for this difficulty.
  2. The manipulation of combo colors doesn't appear to make sense. It most certainly doesn't fit with the rest of the difficulties. Also, the combos will occasionally use the same color over again like so http://osu.ppy.sh/ss/167296. I suggest removing the combo color modifications entirely, since it will likely interfere with other people's skins.
  3. The slider velocity of this difficulty is the same as Challenger. It would be more consistent with the set if the velocity was 1.2 instead. It's also much too fast right now.
  4. 00:26:323 (1,2) - Very bad spacing, it's a nasty antijump that should not exist on the easiest difficulty.
  5. 00:31:904 (1,2,3) - I don't think these fits the music well. I suggest rethinking these.
  6. 00:37:486 (1) - Short multiple repeat sliders like this one are very hard to read for beginners. I suggest remapping the slider.
  7. 00:43:067 (3) - Same as above.
  8. 00:44:928 (1) - Move this to the right one space, gives better symmetry.
  9. 00:47:718 (3) - Short multiple repeat sliders like this one are very hard to read for beginners. Remap please.
  10. 00:57:951 (1) - Same as above.
  11. 01:05:625 (1) - Remove new combo, doesn't really fit here.
  12. 01:18:416 (1) - Short multiple repeat sliders like this one are very hard to read for beginners. I've never seen a beginner able to read these.
  13. 01:29:579 (1,2,3,4,1,2,3) - You're using too many finishes here. It's very painful to the ears when they are on every circle. Please use less finishes.
  14. 01:34:230 (1) - Remove new combo, combo spam messes up the HP drain.
  15. 01:36:090 (1) - Same as above.
  16. 01:38:881 (3) - Short multiple repeat sliders like this one are very hard to read for beginners. Remap this please.
  17. 01:45:393 (2) - Same as above.
  18. 01:51:904 - There should be a break here like all the other difficulties. It should stretch to 01:59:134.
  19. 02:24:928 (1) - Remove new combo, combo spam.
  20. 02:28:649 (1) - Remove new combo, combo spam.
  21. 02:29:114 (3) - New combo for combo consistency.
  22. 02:30:974 (1) - This slider is in the same place as another. This can be very misleading for beginner players. I suggest rethinking this.
  23. 02:31:904 (2) - Same as above.
  24. 02:36:556 (1,2) - Spacing is too small, this is very misleading.
  25. 02:47:255 (2) - Object isn't snapped! Move it around in the timeline to fix it.
  26. 02:50:974 (1) - This note is very close to the end of the spinner and is partially covered up by its hitburst. This is extremely difficult to play for beginners. I recommend removing this circle entirely and extending the spinner to the end.

    The difficulty has good ideas but is being held back by many problems. It's a normal trapped in an easy's body.
Challenger
  1. HP Drain +2, it's far too low on this difficulty.
  2. AR -1, seems high for a Hard like this.
  3. 02:17:951 (1) - This would be more interesting if it wasn't just a multiple repeat slider. Spice it up a little!

    Nice difficulty.
Master
  1. 01:24:928 (1) - Slider repeat is hidden by a hitburst! It must be visible! So technically the end of the orange 1 slider covers up the top reverse of the green 1 repeat slider. I know that may seem silly but people pop bubbles over that stuff, so just move the green slider away from it.

    This is awesome :D
It's a nice set, Beginner needs major reworking though.
Topic Starter
Cyclohexane

Charles445 wrote:

General
  1. Offset is too early, +20 works better. Fixed.
  2. Add Ijah to the tags of all difficulties Fixed.
Beginner
  1. HP -1, seems too high for this difficulty.
  2. The manipulation of combo colors doesn't appear to make sense. It most certainly doesn't fit with the rest of the difficulties. Also, the combos will occasionally use the same color over again like so http://osu.ppy.sh/ss/167296. I suggest removing the combo color modifications entirely, since it will likely interfere with other people's skins.
  3. The slider velocity of this difficulty is the same as Challenger. It would be more consistent with the set if the velocity was 1.2 instead. It's also much too fast right now.
  4. 00:26:323 (1,2) - Very bad spacing, it's a nasty antijump that should not exist on the easiest difficulty.
  5. 00:31:904 (1,2,3) - I don't think these fits the music well. I suggest rethinking these.
  6. 00:37:486 (1) - Short multiple repeat sliders like this one are very hard to read for beginners. I suggest remapping the slider.
  7. 00:43:067 (3) - Same as above.
  8. 00:44:928 (1) - Move this to the right one space, gives better symmetry.
  9. 00:47:718 (3) - Short multiple repeat sliders like this one are very hard to read for beginners. Remap please.
  10. 00:57:951 (1) - Same as above.
  11. 01:05:625 (1) - Remove new combo, doesn't really fit here.
  12. 01:18:416 (1) - Short multiple repeat sliders like this one are very hard to read for beginners. I've never seen a beginner able to read these.
  13. 01:29:579 (1,2,3,4,1,2,3) - You're using too many finishes here. It's very painful to the ears when they are on every circle. Please use less finishes.
  14. 01:34:230 (1) - Remove new combo, combo spam messes up the HP drain.
  15. 01:36:090 (1) - Same as above.
  16. 01:38:881 (3) - Short multiple repeat sliders like this one are very hard to read for beginners. Remap this please.
  17. 01:45:393 (2) - Same as above.
  18. 01:51:904 - There should be a break here like all the other difficulties. It should stretch to 01:59:134.
  19. 02:24:928 (1) - Remove new combo, combo spam.
  20. 02:28:649 (1) - Remove new combo, combo spam.
  21. 02:29:114 (3) - New combo for combo consistency.
  22. 02:30:974 (1) - This slider is in the same place as another. This can be very misleading for beginner players. I suggest rethinking this.
  23. 02:31:904 (2) - Same as above.
  24. 02:36:556 (1,2) - Spacing is too small, this is very misleading.
  25. 02:47:255 (2) - Object isn't snapped! Move it around in the timeline to fix it.
  26. 02:50:974 (1) - This note is very close to the end of the spinner and is partially covered up by its hitburst. This is extremely difficult to play for beginners. I recommend removing this circle entirely and extending the spinner to the end.

    The difficulty has good ideas but is being held back by many problems. It's a normal trapped in an easy's body.
HHHHHOLY SHIT that's a long mod. Ijah, you got this I guess :p

Challenger
  1. HP Drain +2, it's far too low on this difficulty. - Will do +1 since Agnes told me to reduce it and I did by 2.
  2. AR -1, seems high for a Hard like this. Fixed.
  3. 02:17:951 (1) - This would be more interesting if it wasn't just a multiple repeat slider. Spice it up a little! Fixed.

    Nice difficulty. Thanks!
Master
  1. 01:24:928 (1) - Slider repeat is hidden by a hitburst! It must be visible! So technically the end of the orange 1 slider covers up the top reverse of the green 1 repeat slider. I know that may seem silly but people pop bubbles over that stuff, so just move the green slider away from it. - Slider looked pretty bad anywhere else so I just put a stream instead.

    This is awesome :D Thanks a lot :p
It's a nice set, Beginner needs major reworking though.
Alright, thanks a lot for the mod, Charles!
Topic Starter
Cyclohexane
Ijah said he dropped his difficulty, so I made the [Beginner] myself. 100% done. The other difficulties are done 100% as well.
XepherX3
pretty cool song
as i suggested over the IRC chat

play around with sliderspeeds (especially on Master as this is your hardest diff but kinda has the seem feel to me as the challenger diff)
Topic Starter
Cyclohexane
Yeah, I don't think I will, as I told you, the song doesn't really call for it, it'll mostly be annoying IMO.
Diasios
[Mod Infos]

Suggestion.
You should fix this.




[Beginner]

  • HP Drain Rate: 3 (or 4)

[Challenger]

  • HP Drain Rate: 5


You should make an easier difficulty imo, something more "noob-friendly". [Beginner] seems a Normal after all D:
Topic Starter
Cyclohexane

xxheroxx wrote:

[Mod Infos]

Suggestion.
You should fix this.




[Beginner]

  • HP Drain Rate: 3 (or 4) Fixed.

[Challenger]

  • HP Drain Rate: 5 Fixed.


You should make an easier difficulty imo, something more "noob-friendly". [Beginner] seems a Normal after all D: It kinda is a normal. Still, if I do include an easier difficulty it's going to be a guest one and I'm not gonna actively ask people to make one because the map as of now is rankable. Most likely.
Thanks.

Edit: In fact it was not rankable, I needed 8 stars or so, so yeah aaaa-tatatatatatatatatah kudostars are fun.
Kurai
General :
  1. Timing : Offset -10ms
  2. Tags : Ajoute "Masterkraft" dans les tags ptet ?
Beginner :
  1. 00:34:715 (1) - J'aime pas du tout la façon dont ce cercle est caché par le slider précédant, Bouge tout 00:33:542 (1,2,3,1,2,1,2,1,2) de 2 grids vers le haut plutôt ?
  2. 01:50:064 (1) - Ce spinner se termine un peu tôt, je crois comprendre pourquoi tu l'as fait se terminer ici mais c'est pas top, termine le plutôt 1/2 plus tard de façon à ce qu'il se termine sur la reprise d'une nouvelle phrase. Ça passe beaucoup mieux.
  3. 01:59:134 (1) - Ce slider est bizarre car il commence avant que les vocal reprennent, cepandant il doit y avoir une note à cette endroit aussi. Tu devrais plutôt faire ça, sinon ça semble un peu bizarre :
  4. 02:06:576 (1) - Par contre pour ce slider c'est l'inverse, le slider devrais ce terminer 1/2 plus tôt et avec un cercle à là où il se terminait.
Challenger :
  1. 01:50:296 (1) - Comme dans Beginner.
Master :
  1. 01:50:064 (1) - ~
Topic Starter
Cyclohexane

KuraiPettan wrote:

General :
  1. Timing : Offset -10ms Fixed, avec tout ce que ça importe.
  2. Tags : Ajoute "Masterkraft" dans les tags ptet ? Mastercraft était le nom du groupe au départ mais il a dû bien vite changer car une gamme de produits de Canadian Tire s'appelle Mastercraft. Je doute que des gens cherchent Mastercraft sans savoir que maintenant ils s'appellent MSTRKRFT.
Beginner :
  1. 00:34:715 (1) - J'aime pas du tout la façon dont ce cercle est caché par le slider précédant, Bouge tout 00:33:542 (1,2,3,1,2,1,2,1,2) de 2 grids vers le haut plutôt ? Fixed.
  2. 01:50:064 (1) - Ce spinner se termine un peu tôt, je crois comprendre pourquoi tu l'as fait se terminer ici mais c'est pas top, termine le plutôt 1/2 plus tard de façon à ce qu'il se termine sur la reprise d'une nouvelle phrase. Ça passe beaucoup mieux. Le spinner doit se terminer sur le tick rouge. Avant ou après, ça sonne très TRES maladroit, et je mappe d'ailleurs cette partie en conséquence après le break (voir 02:13:320 (2,3) dans la [Master])
  3. 01:59:134 (1) - Ce slider est bizarre car il commence avant que les vocal reprennent, cepandant il doit y avoir une note à cette endroit aussi. Tu devrais plutôt faire ça, sinon ça semble un peu bizarre :
    Fixed avec ce que tu as suggéré.
  4. 02:06:576 (1) - Par contre pour ce slider c'est l'inverse, le slider devrais ce terminer 1/2 plus tôt et avec un cercle à là où il se terminait. Fixed également.
Challenger :
  1. 01:50:296 (1) - Comme dans Beginner. Comme dans Beginner.
Master :
  1. 01:50:064 (1) - ~ ~

Thanks for the mod, Kurai!
Edit: And the bubble <3
Kurai
All I do is party ~ Ah Ah Ah Ah

Shiro
I realized I have never modded any of your maps, now's the time to do it !

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.

General
  • Seems fine.
Beginner
  1. Stacks are quite hard for beginners, because they hide the rhythm because of the lack of spacing, and hitbursts hiding the approach circles to some extent.
  2. 00:16:100 (3,4) - For the first 1/2 in the map, I think using a slider is preferred. New players can't always tell the rhythm directly with approach circles, while sliders give rhythm freely and help them learn it. If anything, remove the stack, for the reasons above. If you change these, don't forget 00:19:821 (3,4) - for symmetry. =P
  3. 00:22:380 (1) - I think it'd be better to delete this note. On top of the stack, it makes the combo start on a red tick, which can prove pretty confusing. Also, removing it will add some nice symmetry for 00:22:612 (2,3,1,2) - . If you do it, don't forget to add a new combo on 00:22:612 (2) - .
  4. 00:33:542 (1) - Same.
  5. 00:43:542 (1) - Remove this new combo, as the musical phrase isn't over yet.
  6. 00:46:333 (4,1) - Baaaw, I've seen that way too much in too many maps. This is a case of bad slider placement leading to broken comboing. The new combo should be on 00:46:798 - (for consistency with the way you've been comboing so far, and because the song is constructed this way) but you can't new combo a sliderend, hence the new combo being badly placed.
  7. 00:50:519 (5) - Hm... I think it'd be better to add a new combo here and remove the next one for consistency, but your current comboing makes sense. Your choice.
  8. 00:53:775 (1) - new combo should be...
  9. 00:54:240 - ... here for consistency.
  10. 01:27:496 (1) - Make this spinner end 1/1 earlier ? That way, 01:30:054 (1) - won't come too soon after the spinner (new players don't spin well, and need time to readjust their aim. This is why short spinners are a very bad idea in Easy/Normal diffs, and why there should be a large enough gap after spinners, so they readjust their aim. Generally speaking, the longer the spinner, the shorter the time gap needs to be)
  11. 01:30:984 (2) - Another case of comboing-breaking slider.
  12. 01:35:170 (3) - New combo for consistency with the rest of the diff ?
  13. 01:50:054 (1) - Might want to extend that by 1/2. The finish would fit better there.
  14. 01:59:124 (1) - Like I said for 00:22:380 (1) - comboes starting on red ticks can be confusing for an Easy/Normal diff.
  15. 02:04:705 (2) - To stay consistent in your comboing (see the beginning), add a new combo here.
  16. 02:06:566 (1,2) - These confused me. I don't see why they're here - also red ticks. Nevermind, I see why now, although it's pretty confusing.
  17. 02:15:868 (2) - Add a new combo here to stay consistent with your comboing (see the beginning).
  18. 02:38:193 (3) - Same.
  19. 02:40:286 (1,2,3,4,5) - Commented over IRC. =P
Challenger
  1. 00:29:821 - Add a note here to have some symmetry with the beginning ? (at the same place as 00:27:961 (1) - ) It will also fill in the blank there.
  2. 00:58:193 (1) - I think it'd be better to remove the new combo here. The phrase isn't over yet, and the current comboing looks and feels weird.
  3. 01:30:752 (1,1,1,1) - Same. I'd also suggest to replace 01:32:845 (2) - with a 1/2 slider then a circle, and add a new combo on the circle, so as not to break the comboing.
  4. 01:35:403 (1) - For the same reason as the two above, remove the new combo. Also 01:36:566 (4) - replace with slider+circle (new combo on circle) ?
  5. 01:40:519 (1,2) - To keep your comboing consistent, swap the new comboes.
  6. 01:41:682 (1,2,3,1,2,3,4,1) - Comboing goes full wrong here because of sliders, but I couldn't find any fast way to fix it without re-making these patterns. ><
  7. 01:47:961 (1,2) - Swap new comboes for consistency.
  8. 02:00:752 (3) - Another comboing-breaking slider.
  9. 02:04:705 (3) - To stay consistent with your comboing (see beginning and Beginner diff) add a new combo.
  10. 02:08:193 (1) - Another slider that breaks the comboing.
  11. 02:10:519 (1,2,1,2) - Sexy.
  12. 02:23:077 (2) - Another comboing-breaking slider. You can fix it easily by shortening 02:19:356 (1) - this spinner, then moving 02:22:147 (1,2,1,2) - these backwards, removing the repeat on 02:24:473 (2) - and adding circles/a slider to fill in the blank. Don't forget that the new combo goes 02:25:403 - there and not on 02:26:100 (1) -
  13. 02:44:938 (1) - and 02:46:798 (1) - to stay consistent in your comboing, remove these new comboes
Master
  • Lots of comboing issues here as well. But fixing them is very hard without completely changing the patterns.
Wall of text ! Hope this was helpful. There's nothing majorly wrong here (just my usual naziness I guess). The mapset as a whole was quite enjoyable, although I didn't like Master much. Good luck with it.
Call me back when fixes done and stuff.
Topic Starter
Cyclohexane
Alright, time to get my hands dirty with this! Let's go!

Odaril wrote:

I realized I have never modded any of your maps, now's the time to do it !

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.

General
  • Seems fine.
Beginner
  1. Stacks are quite hard for beginners, because they hide the rhythm because of the lack of spacing, and hitbursts hiding the approach circles to some extent. I don't think I'm gonna get rid of them, in the end. I like stacking in easier difficulties since when I don't I have to have a spacing on 1/2s that's a bit extensive to me, or I half-stack them, like I did at 02:40:286 (1,2,3,4,5).
  2. 00:16:100 (3,4) - For the first 1/2 in the map, I think using a slider is preferred. New players can't always tell the rhythm directly with approach circles, while sliders give rhythm freely and help them learn it. If anything, remove the stack, for the reasons above. If you change these, don't forget 00:19:821 (3,4) - for symmetry. =P - Fixed.
  3. 00:22:380 (1) - I think it'd be better to delete this note. On top of the stack, it makes the combo start on a red tick, which can prove pretty confusing. Also, removing it will add some nice symmetry for 00:22:612 (2,3,1,2) - . If you do it, don't forget to add a new combo on 00:22:612 (2) - . Did not fix. I get your point, but removing the note causes spacing problems and I can't get the symmetry going anymore without having to radically change the slider. Besides, I think the note fits quite well.
  4. 00:33:542 (1) - Same. Same. This would be even more of an hassle.
  5. 00:43:542 (1) - Remove this new combo, as the musical phrase isn't over yet. I put it as a "oh hey look the beat stops here" but yeah. Fixed.
  6. 00:46:333 (4,1) - Baaaw, I've seen that way too much in too many maps. This is a case of bad slider placement leading to broken comboing. The new combo should be on 00:46:798 - (for consistency with the way you've been comboing so far, and because the song is constructed this way) but you can't new combo a sliderend, hence the new combo being badly placed. I fixed it.
  7. 00:50:519 (5) - Hm... I think it'd be better to add a new combo here and remove the next one for consistency, but your current comboing makes sense. Your choice. Kinda looks ugly when changed, so I didn't fix.
  8. 00:53:775 (1) - new combo should be...
  9. 00:54:240 - ... here for consistency. Makes sense, but it looks horrible with the stack. Didn't fix.
  10. 01:27:496 (1) - Make this spinner end 1/1 earlier ? That way, 01:30:054 (1) - won't come too soon after the spinner (new players don't spin well, and need time to readjust their aim. This is why short spinners are a very bad idea in Easy/Normal diffs, and why there should be a large enough gap after spinners, so they readjust their aim. Generally speaking, the longer the spinner, the shorter the time gap needs to be) Fixed.
  11. 01:30:984 (2) - Another case of comboing-breaking slider. Did not fix, to keep symmetry.
  12. 01:35:170 (3) - New combo for consistency with the rest of the diff ? Kinda ruins the pattern if you ask me. I see what you mean, but I didn't fix.
  13. 01:50:054 (1) - Might want to extend that by 1/2. The finish would fit better there. It absolutely does not. Kurai pointed this out too. I am going to be very annoying about this, but I am keeping this spinner. 1/2 sooner or later sounds horrible.
  14. 01:59:124 (1) - Like I said for 00:22:380 (1) - comboes starting on red ticks can be confusing for an Easy/Normal diff. Can't do much if the previous note was a spinner. :p
  15. 02:04:705 (2) - To stay consistent in your comboing (see the beginning), add a new combo here. Fixed.
  16. 02:06:566 (1,2) - These confused me. I don't see why they're here - also red ticks. Nevermind, I see why now, although it's pretty confusing. I admit it's a bit tricky, but this part just begs for red tick usage.
  17. 02:15:868 (2) - Add a new combo here to stay consistent with your comboing (see the beginning). Fixed.
  18. 02:38:193 (3) - Same. Fixed.
  19. 02:40:286 (1,2,3,4,5) - Commented over IRC. =P Decided I won't fix in the end.
Challenger
  1. 00:29:821 - Add a note here to have some symmetry with the beginning ? (at the same place as 00:27:961 (1) - ) It will also fill in the blank there. Did not fix due to the fact that it creates a mess with the next combo.
  2. 00:58:193 (1) - I think it'd be better to remove the new combo here. The phrase isn't over yet, and the current comboing looks and feels weird. Did not fix. I really can't see what's the problem with this one, honestly.
  3. 01:30:752 (1,1,1,1) - Same. I'd also suggest to replace 01:32:845 (2) - with a 1/2 slider then a circle, and add a new combo on the circle, so as not to break the comboing. Partly fixed. Didn't fix the 1/2 slider thingy as it makes the pattern look deformed. I would've changed it if it weren't only for new combo purposes.
  4. 01:35:403 (1) - For the same reason as the two above, remove the new combo. Also 01:36:566 (4) - replace with slider+circle (new combo on circle) ? Didn't fix. I don't want heavy-numbered combos, and I'm keeping the pattern for symmetry.
  5. 01:40:519 (1,2) - To keep your comboing consistent, swap the new comboes. Fixed, and stacked the new newcombo over the old newcombo.
  6. 01:41:682 (1,2,3,1,2,3,4,1) - Comboing goes full wrong here because of sliders, but I couldn't find any fast way to fix it without re-making these patterns. >< I'm not gonna go ahead and fix anything for this one, since I'm putting the patterns before the comboing.
  7. 01:47:961 (1,2) - Swap new comboes for consistency. Fixed.
  8. 02:00:752 (3) - Another comboing-breaking slider. Symmetry gets the winning hand, didn't fix.
  9. 02:04:705 (3) - To stay consistent with your comboing (see beginning and Beginner diff) add a new combo. Fixed.
  10. 02:08:193 (1) - Another slider that breaks the comboing. Fixed.
  11. 02:10:519 (1,2,1,2) - Sexy. Fixe- oh wait
  12. 02:23:077 (2) - Another comboing-breaking slider. You can fix it easily by shortening 02:19:356 (1) - this spinner, then moving 02:22:147 (1,2,1,2) - these backwards, removing the repeat on 02:24:473 (2) - and adding circles/a slider to fill in the blank. Don't forget that the new combo goes 02:25:403 - there and not on 02:26:100 (1) - Stopped reading at "shortening the spinner" since I'm not doing that or else it's gonna land on nothing. Patterns get priority over combos.
  13. 02:44:938 (1) - and 02:46:798 (1) - to stay consistent in your comboing, remove these new comboes Fixed.
Master
  • Lots of comboing issues here as well. But fixing them is very hard without completely changing the patterns. Well, I guess you know what my views on that are!
Wall of text ! Hope this was helpful. There's nothing majorly wrong here (just my usual naziness I guess). The mapset as a whole was quite enjoyable, although I didn't like Master much. Good luck with it.
Call me back when fixes done and stuff.
Thanks Odaril, that was quite the mod post! Sorry I fixed so little, but it was mainly new combo shenanigans and I try to focus on the patterns first. Your help was greatly appreciated though!
NotShinta
General:
-- Why is there not kiai starting 02:06:798? It doesn't seem much less 'intense' than the previous, kiai-d chorus. If you're worried about kiai overuse, maybe you could move it. Or not. I can see some logic behind this.
-- I would still consider adding 'mastercraft/kraft' to the tags; not because it was the name of the group at one time, however, but I could see myself searching 'mastercraft' in-game if I was looking for this quickly. Instead of trying to remember to remove vowels for quick finding, you see. I don't know, but why not?

Master:
01:59:124 (1) - I think this sounds a lot better if you removed the whistle at the end, and maybe the start. I thought the end of the slider sounded very awkward on first playthrough, actually, so see how it sounds with the volume slightly decreased to you.

Beginner:
-- Similar to the difficulties above, I think some of the whistles at first could be replaced with finishes for the better. For example, 00:33:775 (2) would work better as a finish rather than a custom whistle, in my opinion. Run through this difficulty again with this in mind see what happens

This would appear to be a very good map. As such, I would happily rebubble this, despite 6 of the necessary 8 stars evidently being yours.

(@kuraipettan IT JUST TAKES SOME TIME)
Topic Starter
Cyclohexane

NotShinta wrote:

General:
-- Why is there not kiai starting 02:06:798? It doesn't seem much less 'intense' than the previous, kiai-d chorus. If you're worried about kiai overuse, maybe you could move it. Or not. I can see some logic behind this.
-- I would still consider adding 'mastercraft/kraft' to the tags; not because it was the name of the group at one time, however, but I could see myself searching 'mastercraft' in-game if I was looking for this quickly. Instead of trying to remember to remove vowels for quick finding, you see. I don't know, but why not?

Master:
01:59:124 (1) - I think this sounds a lot better if you removed the whistle at the end, and maybe the start. I thought the end of the slider sounded very awkward on first playthrough, actually, so see how it sounds with the volume slightly decreased to you.

Beginner:
-- Similar to the difficulties above, I think some of the whistles at first could be replaced with finishes for the better. For example, 00:33:775 (2) would work better as a finish rather than a custom whistle, in my opinion. Run through this difficulty again with this in mind see what happens

This would appear to be a very good map. As such, I would happily rebubble this, despite 6 of the necessary 8 stars evidently being yours.

(@kuraipettan IT JUST TAKES SOME TIME)
Fixed everything, did some major hitsound reworking on the [Beginner], the hitsounds are now based on the [Master] difficulty. Also added Masterkraft to the tags and added a kiai section like you suggested.

Thanks a lot for the mod!
And, yeah, about these 6 stars being mine, well... The other ones I received were quite old and I was a bit frustrated that my map, despite being rankable, couldn't get on with the ranking process because it didn't have enough stars. So yeah, kd abuse, won't do it again.
Backfire
NotShinta
Propeller seeds
Corridor scene
Talk on, walk out.
It took me a minute, my mind was on other things
Oh, you got me a parrot
I must be coming down with something to be thinking this

What's happening here?
I'm growing roots through my toes
And leaves from my fingertips, UNDERWEAR

Unfold
Where does this story go?
Queue, food
Drink up
Continue

We float in tandem, past name tags and shaking hands
Immune to the hubbub of others
We're deep in discussion, the party's on mute.
(Oh woah, oh woah)
Our bubble's got it covered
(Ooh...)
You want me, well you've got me
It doesn't have to be today, UNDERWEAR
I can't believe I said that out loud

What's happening here?
I'm growing roots through my toes
And leaves from my fingertips

I'm falling
What does this story know?
Wedding rings, children
Are all the good ones taken?
Rickshaw, disco
Goodnight kiss
Oh, cold shower, UNDERWEAR

Call me for sweet...dreams of him
Where does this story go?
What does this story know?
What does this story hold...for us?

(discussed a very, very nitpicky thing with Color and it turns out we agree it doesn't really need fixing. It concerns symmetrical sliders, underwear)
Backfire
Just so we're clear, my taiko was a joke.
:D
Topic Starter
Cyclohexane
No hard feelings, Backfire :p

Also thank you NotShinta underwear
Shiro
Looks fine to me (considering your answer to my previous mod). Ranked~
Kurai
Cool.
TicClick
Nice
Winshley
So liek... why is the genre "Unspecified (Other)"? It should have been "Techno (English)", right? :?

*pokes Odaril for forgetting this* :P

EDIT: I personally asked someone to fix this at IRC, and peppy did it.
Evangelic
I love this song *------------*

nice map, congratz
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