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Sebastien Pintiaux - Sur tes pas

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Topic Starter
pacsu
This beatmap was submitted using in-game submission on samedi 30 septembre 2017 at 12:47:40

Artist: Sebastien Pintiaux
Title: Sur tes pas
Source: wakfu
Tags: yugo Caroline Szatapski nasobol90 helium
BPM: 100
Filesize: 1493kb
Play Time: 00:54
Difficulties Available:
  1. Gods (5,36 stars, 186 notes)
  2. Hard (2,48 stars, 125 notes)
  3. Insane (4,66 stars, 178 notes)
  4. nasobol90's Insane (5,17 stars, 185 notes)
  5. paclium normal (1,7 stars, 74 notes)
  6. Very hard (3,67 stars, 149 notes)
Download: Sebastien Pintiaux - Sur tes pas
Information: Scores/Beatmap Listing
---------------
parce que ce generique est quand meme classe

hope first ranked (like all my old maps lol)

thanks to helium for the normal diff
thanks to naso for the extra diff
Chihara Minori
Classic cake is best cake

so here's some words from me

normal
the diff name a bit awkward with "and" there, mapper usually just mix differs name and make it as one instead, or the old way just add "collab" and put details on map description
00:23:082 (3,4) - simply blanket them
00:25:782 (3,1) - this brother me so much, eventhrough they are on the new combo they not feel just right, maybe because you try to avoid that kind of overlap earlier but not here
00:36:582 (1,4) - same as before, just simply separate them or stack
00:41:382 (5,1,2) - instead of this maybe try to slightly blanket (5) with (1,2)
00:54:432 - after the initial 3/4 gap on (3) it feel a bit trapy here, player will recognize this as 1/2 gapped instead as the whole diff use that even on 00:48:732 - where the strong beat ignored to keep the rhytm section consistent
The pattern chose a bitt odd i admit, usage of angle is not necessary except if the beat way too strong to get emphasised by curve or so, some overlap as well.

Hard
00:05:382 (2) - as the music that get slightly louder this slider deserve some light curve
00:07:782 (2) - and so this. because we talking about hard here, where it used to be simple beat emphasis where you can actually use curves and angle at the max potential to create intresting-fun to play diff
00:16:182 (4) - give it a light down angle 1/3 after slider head
00:20:682 (2,3) - i see that you trying to blanketing there, a bit off
00:25:332 (2) - change the angle to curve by erase the red tick, spamming angle on clearly weak beat need to be avoid
00:29:382 (1) - the distance closer than 00:28:032 (1) - where prolly make some miss reading, try to use same ds instead imo
00:37:632 (1) - this make sharp angle if you realize, try to just make it circular like put it around (2) left side instead
00:48:732 - (4) supposed to be here instead, the reason coz you use these kind of rhythm a lots on refrain
00:51:282 (4) - same as ^, its 1/4 beat late

VHard
00:26:682 - idk what the rhythm picking based on but i think what you looking for is this one https://gyazo.com/64cec49067eedb85b8ca6f313d0969c5
00:29:382 (1) - make this as 1/2 slider and put circle on the gap instead, 00:29:832 - worth to click
00:40:032 - counted as undermapped based on your rhytm applyment, simply add circle
00:46:332 - and so i think this could be just clickable by move (2) here and add a reverse to cover the drum

Insane
mostly rhythm issue
00:18:282 - since you apply nc on next slider i suggest to just move (6) here, otherwise the gap will presenting the ds itself where most commonly this way
00:24:132 (4,1) - can this get proper distance?
00:34:632 - another undermapping issue
00:36:432 - miss heard maybe? the clickable point is here, not 1/4 beat earlier. which move (8) here and move the nc here
00:39:432 - 00:40:032 - add circle stacked to slider head of next note
00:46:482 - move nc here instead
00:46:782 (3) - add a reverse to cover the drum

I mean most of your diff pretty solid tho, just the case of a bit cold pattern and odd overlaps. Goodluck
TheBlackMirage
Hi Mirage here from NM request

Mod
Normal
  1. 00:54:582 (1) - Shift to 00:54:432 - Fit in with rhythm
Hard
  1. 00:22:632 - Add a Hit Circle here - Otherwise missing out drum beat
  2. 00:23:982 (4,5) - Rearrange Hit Circles and align with the Slider 00:23:382 (3) - More aesthetically pleasing
  3. 00:27:582 (3) - Change to a Slider from 00:27:582 to 00:27:732 and rearrange together with 00:26:982 (1,2) together as Kick Sliders - Fits in with rhythm better
  4. 00:35:982 (4,5) - Rearrange Hit Circles and align with the Slider 00:23:382 (3) - More aesthetically pleasing
  5. 00:41:832 - Add Hit Circle here - Otherwise missing out drum beat
Insane
  1. 00:24:732 - Add hit circle here as well as 00:25:032 - Fits in better with beat

Can't really find much mistakes so I hope I helped as much as I can
Topic Starter
pacsu

Time Capsule wrote:

Classic cake is best cake

so here's some words from me

normal
the diff name a bit awkward with "and" there, mapper usually just mix differs name and make it as one instead, or the old way just add "collab" and put details on map description fised
00:23:082 (3,4) - simply blanket them ok
00:25:782 (3,1) - this brother me so much, eventhrough they are on the new combo they not feel just right, maybe because you try to avoid that kind of overlap earlier but not here yep
00:36:582 (1,4) - same as before, just simply separate them or stack a mistake
00:41:382 (5,1,2) - instead of this maybe try to slightly blanket (5) with (1,2) why not
00:54:432 - after the initial 3/4 gap on (3) it feel a bit trapy here, player will recognize this as 1/2 gapped instead as the whole diff use that even on 00:48:732 - where the strong beat ignored to keep the rhytm section consistent i put the long slider 1 tic before
The pattern chose a bitt odd i admit, usage of angle is not necessary except if the beat way too strong to get emphasised by curve or so, some overlap as well.

Hard
00:05:382 (2) - as the music that get slightly louder this slider deserve some light curve hum...
00:07:782 (2) - and so this. because we talking about hard here, where it used to be simple beat emphasis where you can actually use curves and angle at the max potential to create intresting-fun to play diff i thinq i get it
00:16:182 (4) - give it a light down angle 1/3 after slider head hoooooo
00:20:682 (2,3) - i see that you trying to blanketing there, a bit off yep
00:25:332 (2) - change the angle to curve by erase the red tick, spamming angle on clearly weak beat need to be avoid ok
00:29:382 (1) - the distance closer than 00:28:032 (1) - where prolly make some miss reading, try to use same ds instead imochanged
00:37:632 (1) - this make sharp angle if you realize, try to just make it circular like put it around (2) left side instead ok
00:48:732 - (4) supposed to be here instead, the reason coz you use these kind of rhythm a lots on refrain i stack 2 circles instead
00:51:282 (4) - same as ^, its 1/4 beat late same

VHard
00:26:682 - idk what the rhythm picking based on but i think what you looking for is this one https://gyazo.com/64cec49067eedb85b8ca6f313d0969c5 nop and i changed the path
00:29:382 (1) - make this as 1/2 slider and put circle on the gap instead, 00:29:832 - worth to click ok
00:40:032 - counted as undermapped based on your rhytm applyment, simply add ok
00:46:332 - and so i think this could be just clickable by move (2) here and add a reverse to cover the drum ok

Insane
mostly rhythm issue
00:18:282 - since you apply nc on next slider i suggest to just move (6) here, otherwise the gap will presenting the ds itself where most commonly this way i moved the circle and put it a NC
00:24:132 (4,1) - can this get proper distance? yes
00:34:632 - another undermapping issue dont understand , but i changed anyways
00:36:432 - miss heard maybe? the clickable point is here, not 1/4 beat earlier. which move (8) here and move the nc here i add a circle here
00:39:432 - 00:40:032 - add circle stacked to slider head of next note ok
00:46:482 - move nc here instead yep
00:46:782 (3) - add a reverse to cover the drum done

I mean most of your diff pretty solid tho, just the case of a bit cold pattern and odd overlaps. Goodluck

TheBlackMirage wrote:

Hi Mirage here from NM request

Mod
Normal
  1. 00:54:582 (1) - Shift to 00:54:432 - Fit in with rhythm yep , but to preserve the 2 sounds i make a hight curve on the slider
Hard
  1. 00:22:632 - Add a Hit Circle here - Otherwise missing out drum beat make this part much more hard to play but ok
  2. 00:23:982 (4,5) - Rearrange Hit Circles and align with the Slider 00:23:382 (3) - More aesthetically pleasing changed
  3. 00:27:582 (3) - Change to a Slider from 00:27:582 to 00:27:732 and rearrange together with 00:26:982 (1,2) together as Kick Sliders - Fits in with rhythm better done ... i think
  4. 00:35:982 (4,5) - Rearrange Hit Circles and align with the Slider 00:23:382 (3) - More aesthetically pleasing yep it was ugly
  5. 00:41:832 - Add Hit Circle here - Otherwise missing out drum beat ok
Insane
  1. 00:24:732 - Add hit circle here as well as 00:25:032 - Fits in better with beat no , it would be overmaped i make clear circles for clear sounds here

Can't really find much mistakes so I hope I helped as much as I can
THANKS
blobdash
ah bah bravo t'as même pas un bon titre, artiste et source

Artist : Sébastien Pintiaux
Titre : Sur Tes Pas
Source : Wakfu

et ajoute "Caroline Szatapski" dans les tags (voix)

(si on te demande d'ou je sort ca : http://lyricstranslate.com/fr/s%C3%A9ba ... yrics.html)
Voila! GL pour le rank
Topic Starter
pacsu

FruityEnLoops wrote:

ah bah bravo t'as même pas un bon titre, artiste et source

Artist : Sébastien Pintiaux
Titre : Sur Tes Pas
Source : Wakfu

et ajoute "Caroline Szatapski" dans les tags (voix)

(si on te demande d'ou je sort ca : http://lyricstranslate.com/fr/s%C3%A9ba ... yrics.html)
Voila! GL pour le rank
merci mec , et j espère qu avec le sortie de la saison 3 elle va devenir populaire xd
sinon je garde tv size parce que c est vraiment la tv size
Kanzaki H Aria
Hello, from my queue.
General

Remove the "(tv size)", take a look.
paclium normal

where's the hitsounds? :?
00:47:382 (3) - why not following the vocals?
00:54:432 (1) - don't you think using the spinner would be better than a slider?
nasobol90's Insane

where's the hitsounds? :?
00:35:982 (2) - copy 00:36:282 (3) - rotate 180° and stack on 00:36:582 (4) -
00:37:032 (6) - move to (x: 376, y: 360)
00:37:332 (8) - move to (x: 465, y: 372)
00:37:482 (1) - move to (x: 376, y: 216)
00:43:182 - why the volume down to 15%?
00:48:732 (1,2,3,4,5) - I think it a star right?
Star
00:48:882 (2) - move to (x: 324, y: 144)
00:49:032 (3) - move to (x: 184, y: 56)
00:49:182 (4) - move to (x: 248, y: 208)
00:49:332 (5) - move to (x: 288, y: 48)

Good luck.
VROUM CV VITE

KanpanRin wrote:

nasobol90's Insane

where's the hitsounds? :?they are here now x)
00:35:982 (2) - copy 00:36:282 (3) - rotate 180° and stack on 00:36:582 (4) - thanks, it plays better now
00:37:032 (6) - move to (x: 376, y: 360) idk why??
00:37:332 (8) - move to (x: 465, y: 372) ^
00:37:482 (1) - move to (x: 376, y: 216) ^
00:43:182 - why the volume down to 15%? Fixed
00:48:732 (1,2,3,4,5) - I think it a star right? yup it's a star, with spacing increasing because i wanted it to follow the increasing intensity. Upgraded it as much as i can but didn't applyed your mod
Star
00:48:882 (2) - move to (x: 324, y: 144)
00:49:032 (3) - move to (x: 184, y: 56)
00:49:182 (4) - move to (x: 248, y: 208)
00:49:332 (5) - move to (x: 288, y: 48)

Good luck. Thanks :)
-Helium-

KanpanRin wrote:

paclium normal

where's the hitsounds? :?
00:47:382 (3) - why not following the vocals? good point - Fixed
00:54:432 (1) - don't you think using the spinner would be better than a slider? because i think a slider represents the music better
Peter
Normal
00:18:582 (3) - copy previous slider and place this like that : https://osu.ppy.sh/ss/9088160 00:19:182 (4) - is also showed on this screenshot
00:25:782 (3,4,1) - what about this https://osu.ppy.sh/ss/9088177
00:30:582 (1) - a little bit off
00:34:782 (2,3,4) - move these like that https://osu.ppy.sh/ss/9088191
00:49:782 (1) - make it less sharp
00:52:182 (1) - ^
Hard
00:01:782 (1) - You can set samples here to soft pls
00:11:382 (1,2,3,4) - Change at least half of these to circles that increase distance scaling
00:19:782 (1) - end of this slider doesn't follow music
00:49:482 (7) - will be a little bit too hard to click move it to the right
Very hard
00:30:582 (1,1) - placing it on the slider would be better idea
00:40:182 (5) - that slider doesn't fit
Topic Starter
pacsu

PeterEU wrote:

Normal
00:18:582 (3) - copy previous slider and place this like that : https://osu.ppy.sh/ss/9088160 00:19:182 (4) - is also showed on this screenshot done
00:25:782 (3,4,1) - what about this https://osu.ppy.sh/ss/9088177 ok
00:30:582 (1) - a little bit off yes
00:34:782 (2,3,4) - move these like that https://osu.ppy.sh/ss/9088191 done
00:49:782 (1) - make it less sharp ok
00:52:182 (1) - ^
Hard
00:01:782 (1) - You can set samples here to soft pls why not
00:11:382 (1,2,3,4) - Change at least half of these to circles that increase distance scaling i changed the pathern but change halfof these to circle is a bad idea because it break the rythm of the click , and it s too hard , and to represent this sound i prefere use only sliders
00:19:782 (1) - end of this slider doesn't follow musicyes
00:49:482 (7) - will be a little bit too hard to click move it to the right hum ... not too hard but ok
Very hard
00:30:582 (1,1) - placing it on the slider would be better idea hum... no my pathern is better , placing it on the slider dont represent the music intensity
00:40:182 (5) - that slider doesn't fityes
THANKS FOR THE MOD =)
coke bottle
hihi from my q

General
Kiai time where?


Very Hard
make 00:27:882 (1) - further away from 00:27:582 (4) - as it looks like a 1/4 gap when it's not and may cause players to lose combo


Insane
add note 00:25:032 -
00:34:632 - ^


nasbol90's Insane
00:41:232 (6) - change to 1/4 slider cuz in insane the objects are jumps and 00:41:532 (1,2,3) - looks like a 1/4 jump from 00:41:232 (6) - when it's not


tats about it
Topic Starter
pacsu

Reynolduh wrote:

hihi from my q

General
Kiai time where?
done

Very Hard
make 00:27:882 (1) - further away from 00:27:582 (4) - as it looks like a 1/4 gap when it's not and may cause players to lose combo fixed


Insane
add note 00:25:032 -
00:34:632 - ^why not here 00:34:332 - then ? i prefere dont map here or it will be overmaped


nasbol90's Insane
00:41:232 (6) - change to 1/4 slider cuz in insane the objects are jumps and 00:41:532 (1,2,3) - looks like a 1/4 jump from 00:41:232 (6) - when it's not see whis naso


tats about it
a VERY short mod , but it s better than no mod , thanks
Hectic
hi, nm from my queue

gods:
  1. 00:01:782 (1,2,3,1,2,3,1,2,3) - i think you could make something more appealing instead of this. if want to keep 00:05:382 (3) - at least make this so sliderhead and sliderend are on the same Y
  2. 00:11:832 (1,1) - didn't get why there are ncs. i suggest remove them and add ncs on 00:11:982 (2,4) - , would make much more sense
  3. 00:11:682 (3,3) - kinda hard to read
  4. 00:15:282 (1) - this curve looks a bit meh
  5. 00:19:782 (1,2,3,4,5) - suddenly you decided to follow vocals with these things, but before you followed drums, it feels unnatural
  6. 00:24:582 (1,2,3) - really confusing spacing, perhaps make (1) and (2) 1/4 sliders
  7. 00:29:982 (6,7) - align?
  8. 00:41:832 (1) - i don't thinks this nc much needed
  9. 00:46:182 (1,2) - confusing antijump
  10. 00:51:582 (4,5) - note between those?
nasobol90's insane:
  1. 00:07:182 (1) - is this nc needed? o.o
  2. 00:13:182 (2) - hm, i think would be cooler if you placed this note further from previous slider, more emphasize to drum
  3. 00:17:382 (1,2,3,4) - i suggest this rhythm, ignoring snare drum seems odd
  4. 00:24:582 (1) - touches hp bar
  5. 00:24:582 (1,2,3,4,1,2,3,4,5) - drums, 00:29:382 (1,2,3) - vocal, in the same section, its really confusing when you follow one instrument and suddenly switch to different one and ignore previous, i suggest following only one thing
  6. 00:26:982 (1) - why this slider is extended? its pretty confusing, almost impossible to predict
  7. 00:28:182 (1) - offscreen
  8. 00:51:582 (3,4) - theres sound between those, add note, make triple?
  9. 00:44:982 (1,2,3,4) - drums, 00:46:182 (1,2,3) - vocal, weird
insane:
  1. 00:07:782 (3) - this shape doesn't really fit there imo
  2. 00:17:232 (1,2,3,4,5) - hm, i think drums could be represented better with different flow. these objects are just linear, nothing is emphasized
  3. 00:19:782 (1,2) - 00:23:382 (1,3) - visual distance is bleh
  4. 00:36:432 - this section doesn't feel like something that stands out to be x2.0 sv
very hard:
  1. 00:07:782 (2,1) - too close
  2. 00:15:732 (7,1) - awkward antijump
  3. 00:21:132 (2) - offscreen
  4. uh, ncs doesn't make sense to me, perhaps check them, they don't look consistent
  5. 00:34:782 (3,1) - maybe don't fully overlap them? may cause reading issues
hard:
  1. 00:26:382 (5) - end on blie tick? (make 1/4)
  2. 00:30:582 - i don't think this sv fits, way too sudden
  3. 00:44:982 (4,5) - whats with space here?
  4. 00:52:182 (3) - nc? (like 00:49:782 (1) - )
normal:
  1. 00:41:382 (5) - awkward to leave sliderend for strong sound
  2. 00:46:182 (1,3) - too close
hope i helped, good luck!
Topic Starter
pacsu

h4d0uk3n1 wrote:

hi, nm from my queue

gods:
  1. 00:01:782 (1,2,3,1,2,3,1,2,3) - i think you could make something more appealing instead of this. if want to keep 00:05:382 (3) - at least make this so sliderhead and sliderend are on the same Y i changed the pathern
  2. 00:11:832 (1,1) - didn't get why there are ncs. i suggest remove them and add ncs on 00:11:982 (2,4) - , would make much more senseyep
  3. 00:11:682 (3,3) - kinda hard to read fixed
  4. 00:15:282 (1) - this curve looks a bit meh fixed
  5. 00:19:782 (1,2,3,4,5) - suddenly you decided to follow vocals with these things, but before you followed drums, it feels unnatural hum...i will think about that ... later
  6. 00:24:582 (1,2,3) - really confusing spacing, perhaps make (1) and (2) 1/4 sliders ok
  7. 00:29:982 (6,7) - align? aligned
  8. 00:41:832 (1) - i don't thinks this nc much needed ok
  9. 00:46:182 (1,2) - confusing antijump i dont think it s confusing ... to read ?
  10. 00:51:582 (4,5) - note between those? dont understand , there is a note
insane:
  1. 00:07:782 (3) - this shape doesn't really fit there imo changed a bit , i want to use the 3 types of sliders but ... maybe it s just a bad idea
  2. 00:17:232 (1,2,3,4,5) - hm, i think drums could be represented better with different flow. these objects are just linear, nothing is emphasized fixed
  3. 00:19:782 (1,2) - 00:23:382 (1,3) - visual distance is bleh less BLEH now ?
  4. 00:36:432 - this section doesn't feel like something that stands out to be x2.0 sv the sliders are still short so no problem for gameplay
very hard:
  1. 00:07:782 (2,1) - too close fixed
  2. 00:15:732 (7,1) - awkward antijump whet is an antijump ?
  3. 00:21:132 (2) - offscreen fixed
  4. uh, ncs doesn't make sense to me, perhaps check them, they don't look consistent yep , i put random nc , fixed
  5. 00:34:782 (3,1) - maybe don't fully overlap them? may cause reading issues fixed
hard:
  1. 00:26:382 (5) - end on blie tick? (make 1/4) ok
  2. 00:30:582 - i don't think this sv fits, way too sudden reduce to 1,4
  3. 00:44:982 (4,5) - whats with space here? a mistake
  4. 00:52:182 (3) - nc? (like 00:49:782 (1) - )ok
normal:
  1. 00:41:382 (5) - awkward to leave sliderend for strong sound fixed
  2. 00:46:182 (1,3) - too close fixed
hope i helped, good luck!
very helpfull mod thanks alot
VROUM CV VITE

h4d0uk3n1 wrote:

hi, nm from my queue



nasobol90's insane:
  1. 00:07:182 (1) - is this nc needed? o.o no, error of me
  2. 00:13:182 (2) - hm, i think would be cooler if you placed this note further from previous slider, more emphasize to drum already emphasised enough because of next note, would be overspaced otherwise
  3. 00:17:382 (1,2,3,4) - i suggest this rhythm, ignoring snare drum seems odd emphasis better with my rhythm
  4. 00:24:582 (1) - touches hp bar fixed
  5. 00:24:582 (1,2,3,4,1,2,3,4,5) - drums, 00:29:382 (1,2,3) - vocal, in the same section, its really confusing when you follow one instrument and suddenly switch to different one and ignore previous, i suggest following only one thing I really wanted to follow the vocals, but when she stops singing, i have to follow the instruments.
  6. 00:26:982 (1) - why this slider is extended? its pretty confusing, almost impossible to predict following vocals but modified a bit the pattern
  7. 00:28:182 (1) - offscreen thx
  8. 00:51:582 (3,4) - theres sound between those, add note, make triple? that sound is really weak, better to emphasis the big drums.
  9. 00:44:982 (1,2,3,4) - drums, 00:46:182 (1,2,3) - vocal, weird
same as above

thanks :)
Pulse


from my queue


[General]
  1. Use Soft sampleset on the first section of the map. Some diffs you're using Normal
[Hard]

  1. 00:21:582 (3) - Fix stacking
  2. 00:22:332 (5,6,7,8) - Idk, this overlap seems kinda "ugh". Nway, at least move notes in order to (7) sliderend stack on (3)
  3. 00:27:582 (4,2) - Avoid these overlaps, try moving 00:28:032 (1,2) a bit to right
[Very hard]
  • 00:08:982 (1) - Offscreen
    00:32:382 (3) - Fix stacking
[Insane]
  1. 00:19:332 (5) - Unsnapped
  2. 00:30:732 (4) - Fix stacking
  3. 00:31:932 (2) - This overlap on previous slider is bad, move this pattern a little
  4. 00:32:382 (5) - ^
  5. 00:43:932 (2) - Stacking
  6. 00:49:182 (5) - ^
[nasobol90's Insane]
  1. 00:19:782 (1) - I'm not sure if slider can be that up on screen
  2. 00:28:182 (1) - ^
Topic Starter
pacsu

Pulse wrote:



from my queue


[General]
  1. Use Soft sampleset on the first section of the map. Some diffs you're using Normal ok
[Hard]

  1. 00:21:582 (3) - Fix stackingfixed
  2. 00:22:332 (5,6,7,8) - Idk, this overlap seems kinda "ugh". Nway, at least move notes in order to (7) sliderend stack on (3) done
  3. 00:27:582 (4,2) - Avoid these overlaps, try moving 00:28:032 (1,2) a bit to right better move directions
[Very hard]
  • 00:08:982 (1) - Offscreen
    00:32:382 (3) - Fix stacking
[Insane]
  1. 00:19:332 (5) - Unsnapped
  2. 00:30:732 (4) - Fix stacking
  3. 00:31:932 (2) - This overlap on previous slider is bad, move this pattern a little
  4. 00:32:382 (5) - ^
  5. 00:43:932 (2) - Stacking
  6. 00:49:182 (5) - ^
[nasobol90's Insane]
  1. 00:19:782 (1) - I'm not sure if slider can be that up on screen
  2. 00:28:182 (1) - ^
    all of this fixed
thanks :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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