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Aoshima Moka (CV: Mimori Suzuko) - kibo refrain

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Total Posts
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Topic Starter
Djulus
Ля где мод чо ржош
lit120
wat
Topic Starter
Djulus
:eyes:
zhu
Easy
00:28:928 - This part feels so empty instead using 2/1 slider here 00:27:881 (3) - why not use 2 1/1 sliders to emphasize guitar feels much better this way when playing.
Hard
00:18:637 (2,3) - 00:20:032 (2,3) - since 00:18:812 (3,3) - this 2 beats are strong why not increase the ds between 00:18:637 (2) - and 00:18:812 (3) - they are as strong as this 00:18:114 (1,1) -
Light Insane
00:01:370 - -> 00:12:532 - Let's talk about sections a bit. The timestamps I linked here form one section, which is similar to the rhythms used after 00:12:532 -
Now, what I'd like you to focus on is what these two sections have in common and what they don't...
00:02:765 (1,2) - Imo your choice to map the first section with 1/2 slider and circle instead of 1/1 slider isn't the best. You may be emphasizing guitar there but but you didn't do that here 00:16:544 (1) - and there. For this rythm players will still focus on the rhythm used for the previous patterns, so you should do something that satisfies both rhythms.
vanucik's Expert
00:10:963 (1,2,3,1,2,3) - 00:13:404 (5,6,7) - this is highly personal, but instead of constant DS'd lines I would have went for stacks instead. On this part doing straight ahead jumps is a lot harsher than doing back and forth movements.
00:22:300 (1,2,3,1,2,3) - kinda the same ^ but idk if it would work as well... The fact you put a more stressing pattern on this part is what makes it stand out to me tho
Komore's Extra
00:01:021 (1) - Just making sure everything is alright. Golden rule of mapping: the song is your ruler, you should follow what it does otherwise your map will feel not appropriate for the song. There is nothing to emphasized and feels so out place when playing.
00:01:893 (3,4) - Is it intentional or 00:02:068 (4) - is just there.
00:27:881 (1,2,1,2,1,2,1,2) - looks kinda random, but I guess it's the 2017 trend to do this, heh... A tornado pattern seems to be the easiest way to represent it as in the song. Also wouldn't these be better off as a single combo? The rhythm looks like being a whole stanza with the last beat being particularly more emphasized.
These are all i could notice thanks for your cooperation!
PandaHero
m4m from my queue

[General]
Всего два комбо-колора в карте как-то грустно выглядят, я бы побольше под бгху наставила

[Easy]
00:26:486 (1,2,3,1,2) - парт интенсивный по музыке, а ты его 2/1 слайдерами, хотя до этого 1/1 лепил, не надо так..
00:25:091 (3) - вот тут на голову можно финиш поставить

[Normal]
00:18:812 (2) - я думаю клэп бы тут лучше подошёл
00:23:172 (4) - начинать слайдер со слабого вокала как-то не очень, да и столько 1/2 объектов подряд выглядят сложновато, может вместо 00:22:997 (3,4) - ревёрс слайдер поставить?
00:24:393 (2,3) - ctrl+g их? Лучше по ритму выходит
00:29:277 (1) - тут та же проблема что и в изике, андермаппаешь интенсивный по музыке парт, предлагаю разбить его на 1/1 слайдер + ноту
00:30:323 (2,3) - хс потерял с ноток
00:30:847 (1) - спиннер же на белом тике должен заканчиваться оО

[Hard]
Ар 8 быстровато, 6.5-7 в самый раз для такой сложности. И ротацию паттернов бы поразнообразнее, а то у тебя тупо всё по часовой стрелке идёт, головушка кружится х_х

00:04:160 (1) - а тут разве не должен быть джамп? Ты почти всегда на подобные удары увеличивал спейсинг
00:28:579 (1) - ^, а ещё я бы повертела его на 90 градусов против часовой, чтобы не так уныленько было
00:15:323 (1,2,3) - а мне кажется вот так будет красивее osu.ppy.sh/ss/10016852
00:30:788 (1) - снапать начало спиннера на 1/3 это как-то странно

[Akitoshi's Harder]
Where is my Akitoshi's Normal :c

Ar 8 maybe? :eyes:

00:06:428 (4,5,6,7) - can you move it up, please, so overlap between 7 and 1 will be looks better https://osu.ppy.sh/ss/10016900
00:27:881 (1) - missing clap on slider's end
00:30:672 (1) - aaaaaaa nc, can you remove it, so it will not ruin your beautiful square

[Light Insane]
А од чего пожалел, ставь семёрку, не стесняйся

00:04:160 (1,3) - рииии, оверлап с хвостом слайдера, убери
00:12:532 (1,2,3) - хоть убей не слышу тут трипла
00:27:183 (4) - хс потерял?
00:27:881 (1) - клэп с хвоста потерял
00:29:276 (1,2,3) - начинать с 1/3 сёрклами в 4* инсике это малость жестоко, может с ревёрс слайдера начнёшь? (и наверное им же и закончишь, лул)

[Curi's Insane]
00:11:312 (2,3) - what about this placement? It will be more pleasant to play I guess https://osu.ppy.sh/ss/10017085
00:17:677 (6,1) - ughh, can you make a tarnsition between these streams softer?
00:21:602 (3) - both of sounds are strong enough, what about making two circles instead of this slider?
00:29:626 (2,3) - another one reverse slider will be better here imo
wajinshu
Easy
00:09:742 (1,2,3,4) - сравниваю с 00:20:904 (1,2,3,4) - одинаковы, правда? Но используется совершенно другой ритм, 00:09:742 (1,2,3,4) - лучше будет сделать как было 00:20:904 (1,2,3,4) -
00:26:486 (1,2,3) - Можно попробовать два слайдера 1/1, дальше круг и 1/1 с реверсом, ну или придумай что-то свое

Normal
00:18:812 (2) - Ты клап забыл?
00:30:323 (2,3) - А куда ты хс дел?
00:09:219 (3) - Убери клап пожалуста, он сюда не подходит вообще на конце слайдера у тебя такой же звук, но ты обделил его лишь вистлом...
00:18:986 (3) - Тут с конца убери клап, там нет такого сильного звука) а в начале вистл без клапа.
Не буду приставать с хсам, но лучше бы тебе проверить как нужно и поставить их правильно...

Хард
00:04:160 (1,1) - Может стаканешь это?
00:11:835 (3,1,2) - Слайдером ты пропускаешь сильные звуки. Давай вместо всего сделаем http://puu.sh/z3vpV/72f3301f93.jpg Так будет лучше!
00:15:323 (1,2,3) - Сейчас в моде прямое флоу
00:12:533 (2) - 1/2 слайдер с реверсом будет намного лучше чем просто слайдер с 1/1 который не подходит по вокалу и ты так до этого не делал)
00:18:812 (3,4) - Вокал сильный, а ты не делаешь акцент на него, Ctrl+G и будет отлично
00:20:207 (3,4) - ^
00:27:881 (1,2,1) - Круто сделал! Респект
00:30:788 (1) - Ты в своих диффах не начинал спиннер на 1/3)

Light Insane
00:04:160 (1,3) - Оверлап некрасивый
00:06:253 (3) - Давай немного подальше его, звук сильный может на x:224 y:152, 00:06:253 (3,4,5) - треугольник давай!
00:16:980 (2) - Убери плс, там лишь от ее вокала звук, без него лучше будет
00:22:300 (3,4) - Если уж делаешь расстояние то давай чтобы без такой близости, возьми дистанцию 1,7
00:29:276 (1,2,3) - Пожалуйста слайдерами

мб потом домодю
Topic Starter
Djulus

PandaHero wrote:

m4m from my queue

[General]
Всего два комбо-колора в карте как-то грустно выглядят, я бы побольше под бгху наставила мб поставлю мб нет

[Easy]
00:26:486 (1,2,3,1,2) - парт интенсивный по музыке, а ты его 2/1 слайдерами, хотя до этого 1/1 лепил, не надо так.. лол фикснул
00:25:091 (3) - вот тут на голову можно финиш поставить да

[Normal]
00:18:812 (2) - я думаю клэп бы тут лучше подошёл да
00:23:172 (4) - начинать слайдер со слабого вокала как-то не очень, да и столько 1/2 объектов подряд выглядят сложновато, может вместо 00:22:997 (3,4) - ревёрс слайдер поставить? не хочу менять траекторию если как то поставить то становиться странным ну тоесть флоу
00:24:393 (2,3) - ctrl+g их? Лучше по ритму выходит да
00:29:277 (1) - тут та же проблема что и в изике, андермаппаешь интенсивный по музыке парт, предлагаю разбить его на 1/1 слайдер + ноту сделал
00:30:323 (2,3) - хс потерял с ноток угу
00:30:847 (1) - спиннер же на белом тике должен заканчиваться оО XD

[Hard]
Ар 8 быстровато, 6.5-7 в самый раз для такой сложности. И ротацию паттернов бы поразнообразнее, а то у тебя тупо всё по часовой стрелке идёт, головушка кружится х_х

00:04:160 (1) - а тут разве не должен быть джамп? Ты почти всегда на подобные удары увеличивал спейсинг
00:28:579 (1) - ^, а ещё я бы повертела его на 90 градусов против часовой, чтобы не так уныленько было вроде ок
00:15:323 (1,2,3) - а мне кажется вот так будет красивее osu.ppy.sh/ss/10016852
00:30:788 (1) - снапать начало спиннера на 1/3 это как-то странно

[Akitoshi's Harder]
Where is my Akitoshi's Normal :c

Ar 8 maybe? :eyes:

00:06:428 (4,5,6,7) - can you move it up, please, so overlap between 7 and 1 will be looks better https://osu.ppy.sh/ss/10016900
00:27:881 (1) - missing clap on slider's end
00:30:672 (1) - aaaaaaa nc, can you remove it, so it will not ruin your beautiful square

[Light Insane]
А од чего пожалел, ставь семёрку, не стесняйся

00:04:160 (1,3) - рииии, оверлап с хвостом слайдера, убери убрал XD
00:12:532 (1,2,3) - хоть убей не слышу тут трипла
00:27:183 (4) - хс потерял?
00:27:881 (1) - клэп с хвоста потерял
00:29:276 (1,2,3) - начинать с 1/3 сёрклами в 4* инсике это малость жестоко, может с ревёрс слайдера начнёшь? (и наверное им же и закончишь, лул)
все пофиксил
[Curi's Insane]
00:11:312 (2,3) - what about this placement? It will be more pleasant to play I guess https://osu.ppy.sh/ss/10017085
00:17:677 (6,1) - ughh, can you make a tarnsition between these streams softer?
00:21:602 (3) - both of sounds are strong enough, what about making two circles instead of this slider?
00:29:626 (2,3) - another one reverse slider will be better here imo

wajinshu wrote:

Easy
00:09:742 (1,2,3,4) - сравниваю с 00:20:904 (1,2,3,4) - одинаковы, правда? Но используется совершенно другой ритм, 00:09:742 (1,2,3,4) - лучше будет сделать как было 00:20:904 (1,2,3,4) - угу
00:26:486 (1,2,3) - Можно попробовать два слайдера 1/1, дальше круг и 1/1 с реверсом, ну или придумай что-то свое идея про 1/1 с реверсом какая то шит ставил два слайдера 1/1 и всьо.

Normal
00:18:812 (2) - Ты клап забыл?
00:30:323 (2,3) - А куда ты хс дел?
00:09:219 (3) - Убери клап пожалуста, он сюда не подходит вообще на конце слайдера у тебя такой же звук, но ты обделил его лишь вистлом...
00:18:986 (3) - Тут с конца убери клап, там нет такого сильного звука) а в начале вистл без клапа.
Не буду приставать с хсам, но лучше бы тебе проверить как нужно и поставить их правильно...
все пофиксил

Хард
00:04:160 (1,1) - Может стаканешь это?
00:11:835 (3,1,2) - Слайдером ты пропускаешь сильные звуки. Давай вместо всего сделаем http://puu.sh/z3vpV/72f3301f93.jpg Так будет лучше! не хочу такой реверс(
00:15:323 (1,2,3) - Сейчас в моде прямое флоу
00:12:533 (2) - 1/2 слайдер с реверсом будет намного лучше чем просто слайдер с 1/1 который не подходит по вокалу и ты так до этого не делал) я знаю но я хочу оставить 1/1
00:18:812 (3,4) - Вокал сильный, а ты не делаешь акцент на него, Ctrl+G и будет отлично
00:20:207 (3,4) - ^
00:27:881 (1,2,1) - Круто сделал! Респект
00:30:788 (1) - Ты в своих диффах не начинал спиннер на 1/3)

Light Insane
00:04:160 (1,3) - Оверлап некрасивый
00:06:253 (3) - Давай немного подальше его, звук сильный может на x:224 y:152, 00:06:253 (3,4,5) - треугольник давай!
00:16:980 (2) - Убери плс, там лишь от ее вокала звук, без него лучше будет
00:22:300 (3,4) - Если уж делаешь расстояние то давай чтобы без такой близости, возьми дистанцию 1,7
00:29:276 (1,2,3) - Пожалуйста слайдерами
фикснул всё
мб потом домодю
no reply=fixed
спасибо
Akitoshi

PandaHero wrote:

[Akitoshi's Harder]
Where is my Akitoshi's Normal :c z

Ar 8 maybe? :eyes: 8.5 for tilt dt players
others are fixed/applied , thanks!

d
osu file format v14

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[Metadata]
Title:Kibou Refrain
TitleUnicode:希望リフレイン
Artist:Aoshima Moka(CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
Creator:Djulus
Version:Akitoshi's Harder
Source:OneRoom
Tags:one_room extended tv size カントク kantoku akitoshi corinn vanucik Komore [c_u_r_i] curi c_u_r_i
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vanucik

zhu wrote:

vanucik's Expert
00:10:963 (1,2,3,1,2,3) - 00:13:404 (5,6,7) - this is highly personal, but instead of constant DS'd lines I would have went for stacks instead. On this part doing straight ahead jumps is a lot harsher than doing back and forth movements.
00:22:300 (1,2,3,1,2,3) - kinda the same ^ but idk if it would work as well... The fact you put a more stressing pattern on this part is what makes it stand out to me tho this patterns playing very easily with cs 3.5 despite a flow, no sence imo
Reillia

PandaHero wrote:

m4m from my queue

[Curi's Insane]
00:21:602 (3) - both of sounds are strong enough, what about making two circles instead of this slider?
00:29:626 (2,3) - another one reverse slider will be better here imo

i want to keep this two patterns =w=
thx for mod!!

asdad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1021
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.399999

[Metadata]
Title:Kibou Refrain
TitleUnicode:希望リフレイン
Artist:Aoshima Moka(CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
Creator:Djulus
Version:Curi's Insane
Source:OneRoom
Tags:one_room extended tv size カントク kantoku akitoshi corinn vanucik Komore [c_u_r_i] curi c_u_r_i
BeatmapID:1515423
BeatmapSetID:648225

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.67
SliderTickRate:1

[Events]
//Background and Video events
0,0,"E3NsDDp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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vanucik
ммм v anucik
Topic Starter
Djulus
к3к
DeletedUser_423548
okay

easy
  1. 00:12:532 (1,3) - stack miss?
normal
  1. 00:06:776 (5) - Since your map is following vocals, I think that you can delete the circle here
  2. 00:08:346 (1,1) - It is better to remove these NCs
    The number of combos is very short
  3. 00:15:323 (1) - Why is this not 1/2?
    00:12:532 (1) - I think the same rhythm is good here
hard
  1. 00:20:207 (3,4) - stack miss?
  2. 00:24:393 (3,4) - These are distances 1.50 but feel that the distance is close
    00:27:183 (3,4) - I think that it is better to position directly below like this
akitoshi's normal
  1. 00:06:776 (7,1) - これだけ距離が2.17です
    他の似たようなところでは2.0固定っぽいので
light insane
  1. 00:08:346 (1,2) - This distance confuses players
    00:06:951 (1,2) - I think that it is best to arrange like this
curi's Insane
  1. 00:14:800 (4) - After using the 3/4 slider, how about using it as a slider because stack is hard to play if it is Hidden?
Good luck~
Sieg
15:19 vanucik: привет серж
15:19 vanucik: напишешь мод на одну дифу?
15:19 vanucik: минута дрейна
15:19 Sieg: да, привет
15:19 Sieg: показывай
15:20 *vanucik is listening to [https://osu.ppy.sh/b/1497766 Aoshima Moka(CV: Mimori Suzuko) - Kibou Refrain]
15:23 Sieg: мб ирк, тут буквально пару
15:23 Sieg: штук
15:23 vanucik: давай
15:23 Sieg: с вопросом
15:23 Sieg: 00:03:463 (5) - вот его мб чуть-чуть изогнуть у концу, ну чтоб менее выделялся
15:23 Sieg: типо https://puu.sh/zqmmY/8ecebdbd09.png
15:24 Sieg: а то прям угол
15:24 vanucik: сделал
15:24 Sieg: 00:07:649 (5,6) - тут мб триплет
15:24 Sieg: под лирику круто
15:24 Sieg: ну и стакнуть на начале
15:25 Sieg: и тут 00:09:044 (5,6) - если будешь делать
15:26 Sieg: 00:11:486 (3) - 2й реверс лишний имо, будут фейлить
15:26 vanucik: да не, это звучит бредово, и перемапнуто
15:26 Sieg: 00:17:416 (3,4,5,6,7,8,9,10) - криво
15:26 vanucik: 00:11:486 (3) - ты имеешь в виду на 1\4 такта укоротить его?
15:26 Sieg: да
15:27 Sieg: остальное все окей имо
15:29 vanucik: а можно вместо реверса два кика поставить?
15:29 vanucik: или это слишком
15:30 Sieg: можно и 2 кика
15:30 vanucik: всё?
15:30 vanucik: кинь в тред
15:31 Sieg: кк
Peter
General
Hitsounds are inconsistent in lot of diffs there are some missing one which are important use hitsound copy program

Hard:
00:20:207 (3,4) - fix stack
00:28:404 (2,1) - should be higher spacing like here 00:27:532 (4,1) and 00:26:137 (4,1) since you were doing that when there was finish

Curi Insane
OD is the same as in expert also light insane OD is 6.5 and the gap is too huge between OD's make it lower for better gap between diffs

Rest looks good lol find BN
Venix
Hello~

General
  1. Metadata is wrong, should be using "Aoshima Moka (CV: Mimori Suzuko) - kibo refrain"
    References
    Official site: http://oneroom-anime.com/products_cat/disc_oneroom/ (https://venix.s-ul.eu/9mfrQOf3)
    Official CD image: https://venix.s-ul.eu/k5rUZZpN
  2. Add "schoolboy" to the tags because it's a new nickname of Komore
Easy
  1. 00:11:835 (4,5) - Those two are missing claps.
  2. 00:12:532 (1,2) - 1.2x should be used here like on the rest of the map.
  3. Since entire of this diff is built on 1/1 without any 2/1 breaks leaving 00:28:928 - this beat unmapped feels a bit empty. I feel the circle would fit nicely here.
Normal
  1. Overall, NCing seems a little bit weird here, 00:01:370 - 00:04:161 - here you are ncing every second big tick, but 00:06:951 - from here you are using NC on every measure (except for 00:25:091 - this). I feel like using NC on every second measure would work better here because map won't be spammed by NCs.
  2. 00:04:161 (1) - 00:15:323 (1) - I think it would be nicer if you keep them in rhythm consistency because they are following the same sound, I feel using one with repeat would be better for rhythm because it emphasizes vocal in a nice way.
  3. 00:20:905 (1) - Add finish on the head.
Hard
  1. 00:02:067 (3,4) - 00:04:858 (3,4) - I feel you should replace them with 1/1 sliders to follow vocal lines like on the rest of the map, it would work nicely for consistency.
  2. 00:03:811 (4,1) - I think this note should be spaced like other ones on big white ticks. // Same applies 00:28:404 (2,1) - here.
  3. 00:12:445 (2) - This note is missing a clap.
  4. 00:15:323 (1) - This one is missing a finish.
  5. 00:20:207 (3,4) - Seems like you accidentally messed up the stack.
  6. 00:29:975 (1) - I feel like this NC should be deleted and you should also add one on 00:30:672 (3) - this downbeat.
Light Insane
  1. 00:11:486 (1,2,3,1,2,3) - I feel those two should be using 3 groups of 2 instead of using 2 groups of 3 because current one makes 00:11:835 (3,3) - those objects underemphasized according to their strong undertone.
  2. 00:12:532 (1,2) - 00:15:323 (1,2) - They should be emphasized by the same way I think. It would play nicer if you stack 00:15:323 (1,2) - those two like 00:12:532 (1,2) - those two.
  3. 00:12:881 (3,4) - I feel using 3/4s here doesn't make a lot of sense according to other patterns where you followed red ticks by slider ends, would work nicer if you do the same thing here too.
  4. 00:20:556 (4) - Ctrl+G would work nicer 00:20:207 (3,4) - here according to flow structure during the map.
good luck~
Eir_DELETED
From Queue

vanucik's Expert

  1. i feel kinda weird AR set is higher than last diff. u would make sense to discuss with Komore(schoolboy).
  2. 00:01:370 (1,2) - there is too much spacing compared with next objects in spite of the first part.
  3. 00:12:794 (2,3) - i would prefer to Ctrl J them cuz it would be kinda smooth flow.
  4. 00:19:509 (1) - missing finish definitely 00:20:905 - same
  5. 00:22:300 (1,2,3,1,2,3) - the stack pattern doesnt fit for your map. i recommend to stack them as it is
  6. 00:25:439 (2,5) - i feel it's kinda ugly overlapped.
  7. Overall the diff is considered flow and playability well, pretty cool!
Djulus said mod only this diff to me. Good Luck!
Topic Starter
Djulus

Yasaija 714 wrote:

okay

easy
  1. 00:12:532 (1,3) - stack miss?
yes

normal
  1. 00:06:776 (5) - Since your map is following vocals, I think that you can delete the circle here hmm you're right
  2. 00:08:346 (1,1) - It is better to remove these NCs
    The number of combos is very short removed
  3. 00:15:323 (1) - Why is this not 1/2? idk, changed
    00:12:532 (1) - I think the same rhythm is good here


hard
  1. 00:20:207 (3,4) - stack miss? lol fixed
  2. 00:24:393 (3,4) - These are distances 1.50 but feel that the distance is close
    00:27:183 (3,4) - I think that it is better to position directly below like this okay
akitoshi's normal
  1. 00:06:776 (7,1) - これだけ距離が2.17です
    他の似たようなところでは2.0固定っぽいので
light insane
  1. 00:08:346 (1,2) - This distance confuses players
    00:06:951 (1,2) - I think that it is best to arrange like this uwu
curi's Insane
  1. 00:14:800 (4) - After using the 3/4 slider, how about using it as a slider because stack is hard to play if it is Hidden?
Good luck~

PeterEU wrote:

General
Hitsounds are inconsistent in lot of diffs there are some missing one which are important use hitsound copy program

Hard:
00:20:207 (3,4) - fix stack fixed
00:28:404 (2,1) - should be higher spacing like here 00:27:532 (4,1) and 00:26:137 (4,1) since you were doing that when there was finish its not the big sound for me

Curi Insane
OD is the same as in expert also light insane OD is 6.5 and the gap is too huge between OD's make it lower for better gap between diffs

Rest looks good lol find BN

Venix wrote:

Hello~

General
  1. Metadata is wrong, should be using "Aoshima Moka (CV: Mimori Suzuko) - kibo refrain"
    References
    Official site: http://oneroom-anime.com/products_cat/disc_oneroom/ (https://venix.s-ul.eu/9mfrQOf3)
    Official CD image: https://venix.s-ul.eu/k5rUZZpN
  2. Add "schoolboy" to the tags because it's a new nickname of Komore
thanks for metadata,fixed

Easy
  1. 00:11:835 (4,5) - Those two are missing claps. ye
  2. 00:12:532 (1,2) - 1.2x should be used here like on the rest of the map. fixed
  3. Since entire of this diff is built on 1/1 without any 2/1 breaks leaving 00:28:928 - this beat unmapped feels a bit empty. I feel the circle would fit nicely here. fixed
Normal
  1. Overall, NCing seems a little bit weird here, 00:01:370 - 00:04:161 - here you are ncing every second big tick, but 00:06:951 - from here you are using NC on every measure (except for 00:25:091 - this). I feel like using NC on every second measure would work better here because map won't be spammed by NCs. ok
  2. 00:04:161 (1) - 00:15:323 (1) - I think it would be nicer if you keep them in rhythm consistency because they are following the same sound, I feel using one with repeat would be better for rhythm because it emphasizes vocal in a nice way. k
  3. 00:20:905 (1) - Add finish on the head. again missed hitsounds, fixed now lol
Hard
  1. 00:02:067 (3,4) - 00:04:858 (3,4) - I feel you should replace them with 1/1 sliders to follow vocal lines like on the rest of the map, it would work nicely for consistency. wanna keep my slider+circle cuz following with circle vocal is better for me
  2. 00:03:811 (4,1) - I think this note should be spaced like other ones on big white ticks. // Same applies 00:28:404 (2,1) - here. fixed but 00:28:404 (2,1) - here is not big sound for me
  3. 00:12:445 (2) - This note is missing a clap. idk but its okay i think
  4. 00:15:323 (1) - This one is missing a finish. lol fixed
  5. 00:20:207 (3,4) - Seems like you accidentally messed up the stack. k
  6. 00:29:975 (1) - I feel like this NC should be deleted and you should also add one on 00:30:672 (3) - this downbeat.ok
Light Insane
  1. 00:11:486 (1,2,3,1,2,3) - I feel those two should be using 3 groups of 2 instead of using 2 groups of 3 because current one makes 00:11:835 (3,3) - those objects underemphasized according to their strong undertone. hmm make a jump with not the same distance isn't it okay? or i don't know what u mean
  2. 00:12:532 (1,2) - 00:15:323 (1,2) - They should be emphasized by the same way I think. It would play nicer if you stack 00:15:323 (1,2) - those two like 00:12:532 (1,2) - those two. good idea
  3. 00:12:881 (3,4) - I feel using 3/4s here doesn't make a lot of sense according to other patterns where you followed red ticks by slider ends, would work nicer if you do the same thing here too. why not to use 3/4 slider on 30 sec map with a lot of patterns, 1/2 sliders on this diff would be weirdly
  4. 00:20:556 (4) - Ctrl+G would work nicer 00:20:207 (3,4) - here according to flow structure during the map. better mine
good luck~
Thanks a lot guys for mods
Venix
00:11:486 (1,2,3,1,2,3) - I feel those two should be using 3 groups of 2 instead of using 2 groups of 3 because current one makes 00:11:835 (3,3) - those objects underemphasized according to their strong undertone.

I mean it would be better if you emphasize beats on 00:11:835 (3,3) - by using 3 groups of 2, like this for example:
Topic Starter
Djulus
Uh u meant a 1212 jumps lol, nice jump btw, i'll update it tommorow
vanucik

joker- wrote:

From Queue

vanucik's Expert

  1. i feel kinda weird AR set is higher than last diff. u would make sense to discuss with Komore(schoolboy). ok
  2. 00:01:370 (1,2) - there is too much spacing compared with next objects in spite of the first part. it fit to music lol
  3. 00:12:794 (2,3) - i would prefer to Ctrl J them cuz it would be kinda smooth flow. it's fine for me
  4. 00:19:509 (1) - missing finish definitely 00:20:905 - same ДДУУЖСЖУС БЛЯТЬ ИСПРАВЬ ЭТО!!!11!!!!!11!!!111
  5. 00:22:300 (1,2,3,1,2,3) - the stack pattern doesnt fit for your map. i recommend to stack them as it is i don't think so
  6. 00:25:439 (2,5) - i feel it's kinda ugly overlapped. yes
  7. Overall the diff is considered flow and playability well, pretty cool!
Djulus said mod only this diff to me. Good Luck!
Thanks!

http://puu.sh/zxCLS/c70eccbfaa.osu
ФИНИШИ У ВСЕХ ПОСТАВЬ ДЖУЛУС НАДЕЮСЬ ТЫ УВИДИШЬ ЭТО СООБЩЕНИЕ
Nao Tomori
[komore]
00:01:021 (1) - this is just weird to map - _-

overall i think your spacing out of kickslider is kind of uncomfortable. dunno if it is your style or not but having such small spacing makes kind of weird movement since it's like always stopping then starting instead of constant movement...

stuff like 00:04:684 (4,1,2) - plays awkward for me for that reason. you can check for other instances if you think it's a problem.

also there is just too much spacing on random filler things imo... vocals dont feel emphasized at all since you have fullscreen jumps on every basic note lol

anyway

00:06:428 (4,5) - i think slider here works a lot better than overmapped clap in 5 since the song has a unique red tick emphasis whih is more interesting

00:09:219 (5) - same here, maybe remove clap

00:20:818 (4) - 00:19:422 (7) - hitsound these overmaps so they sound more natural? whistle works well

[vanucik]
00:04:509 (3,4) - having a jump spam over this is pretty lame... why not map all vocals clickable instead? would be nicer. like slider here on 3, 00:06:602 (5,6) - on 5, etc. you do 1/1 sliders on vocals later so follwing them closely before would be better

00:22:300 (1,2,3,1,2,3) - these felt weird since there isnt any other 1/4 movement like this, even if there is no gameplay impact it still looks out of place imo

00:25:090 (1,2,3,4,5,6) - there's a very clear repeat in the guitar here, but the map rhythm doesn't repeat. i think making the same rhythm on both guitar would be more interesting and representative of the song.

[curi]
00:04:161 (1) - circles here for vocal rhythm?

00:17:504 (4) - add whistle, it sounds weird to have different rhythm in hitsounding than in the stream

[light insane]
i think u can follow vocals more than 1/2 spam like this, i feel like the rhythm doesn't really emphasize the unique parts of the song since it's just 1/2 white tick stuff. like 00:02:591 - there's a prominent vocal here that is ignored on a slider end, 00:07:823 - that high vocal isn't highlighted at all, 00:10:963 (1,2,3,1,2,1,2,1,2) - just has 1-2s over a stream part that can definitely be mapped with at least triples in it (00:11:748 - 00:12:271 - 00:12:445 - for example)

00:18:986 - very prominent vocal here too

00:24:568 - ctrl g that for the guitar =(

od should probably just be 7 and i think ar can be lower, feels weird at 9 since there is not a lot of 1/4 or higher spacing or confusing patterns. 8.5 works well...
also better for dt

[akitoshi's normal]
00:02:678 - triple? seems p obvious

00:06:428 (4,5,6,7) - this rhythm seems to not make any sense... there's not 1/4 i can hear. or at least not anything prominent. why not https://osu.ppy.sh/ss/10524659 with claps on the head of 4 and 5

[]
idk how much of this is just me saying stuff cuz i did it different but i think it needs a bit of work overall on rhythm.. good luck~
Akitoshi

Yasaija 714 wrote:

akitoshi's normal
  1. 00:06:776 (7,1) - これだけ距離が2.17です
    他の似たようなところでは2.0固定っぽいので

Nao Tomori wrote:

[akitoshi's normal]
00:02:678 - triple? seems p obvious

00:06:428 (4,5,6,7) - this rhythm seems to not make any sense... there's not 1/4 i can hear. or at least not anything prominent. why not https://osu.ppy.sh/ss/10524659 with claps on the head of 4 and 5
fixed all, thanks w

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1021
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:kibo refrain
TitleUnicode:希望リフレイン
Artist:Aoshima Moka (CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
Creator:Djulus
Version:Akitoshi's Harder
Source:OneRoom
Tags:one_room extended tv size カントク kantoku akitoshi corinn vanucik Komore [c_u_r_i] curi c_u_r_i schoolboy
BeatmapID:1496274
BeatmapSetID:648225

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sdty.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-25,348.837209302326,4,2,1,75,1,0
30323,-100,4,2,1,75,0,0
36253,-100,4,2,1,5,0,0


[Colours]
Combo1 : 181,125,91
Combo2 : 15,221,221

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Reillia
@Yasaija 714 i don't wanna change this, cuz it's not difficult to read imo
@Naotoshi Tomori all fix!

thx for mod!

gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1021
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.399999

[Metadata]
Title:kibo refrain
TitleUnicode:希望リフレイン
Artist:Aoshima Moka (CV: Mimori Suzuko)
ArtistUnicode:青島萌香(CV: 三森すずこ)
Creator:Djulus
Version:Curi's Insane
Source:OneRoom
Tags:one_room extended tv size カントク kantoku akitoshi corinn vanucik Komore [c_u_r_i] curi c_u_r_i schoolboy
BeatmapID:1515423
BeatmapSetID:648225

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.67
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sdty.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26137,-100,4,2,1,75,0,0
30323,-100,4,2,1,75,0,0
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Combo2 : 15,221,221

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