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posted

Shanipika wrote:

Hi from mod queue

[Bunkachou]

First of all I wanna say, the ideas are cool and the map really have potential but a lot of parts feel a bit... emmm away from the song. Like not really following the main instruments of the song and having a very repetitive drum rhythm which is kinda sad since the song is really cool and have a lot of really cool stuff that isnt really represented by the map in a bunch of part.

Also the ''alternating style'' of the map have some part where the slider leniency make some slider not feel super great.
I'll try to point as much as I can to help x)

  1. 00:33:765 - Ok so here in the intro before starting the map you actually wait that the vocal start but you dont really map the vocal. I'd be cool to map places like this with a circle stacked on the next slider head or something similar.
  2. 00:36:073 - 00:35:063 (1) - 00:42:996 - 00:45:303 - ^ chage
  3. 01:20:496 - Here this vocal is really strong maybe you could make a jump on it that would contrast with the current movement. Not mapping vocals like this in a part like this is making the part feel a bit plain and repetitive. preferably not
  4. 01:24:678 (3) - Here I'd recommend changing the repeat slider to have the vocal here 01:25:111 - mapped. Then you'd just need to put another circle here 01:25:255 - to catch the drum that was initially mapped to the slider repeat. The circle you'll put here 01:25:255 - could be stacked with the next one to not put too much emphasis on it since it was a slider end initially. keeping it the same for now - changing it differently when I update
  5. 01:29:726 - Vocal to map here would prolly feel great mapped as a jump since its a really strong vocal too will think about it
  6. 01:34:919 - Here changin the repeat to map the vocal would be great but since its weak you might want to make it mapped similar to those 01:33:909 (3,4) -
  7. 01:40:253 (1) - From this point in this part, could prolly increase the SV just a little here to emphasize the fact that vocal start and make the spacing of the stream a little larger. Could maybe make changes in direction in the stream on vocals but maybe it would fuck up the streams too much tho.
  8. 01:44:869 (1) - Increase again with the increase of intensity of both the instruments and vocal.
  9. 01:47:176 (1) - And then from here prolly decrease as the vocals come back to normal. i'll consider it
  10. 01:55:315 (1,2,3,4) - Here's where the biggest problems of the map start. First of all those slider curvature are totally random lol. You could prolly copy past them when you want to make them similar and rotate then the way you want them. Also, with slider leniency, those spacing between slider feel a bit off. They kinda make the motion a lot of start and stop and its kinda annoying. And would be great if you could take in consideration the vocals in that part too in a way. For 1 the sliders were copy paste at first and not random at all. The only reason that is not the case anymore is simply because I am constantly having to change stuff so it better for to polish the map when I pretty much have nothing left to change which I think is a legitimate reason not to do so now - also hard to really map to the vocals tbh - I really feel like the sliders already emphasize the vocals enough without flat out ignoring them
  11. 02:16:951 (3) - Up to here the whole map makes pretty much the same rhythm since the 165 bpm part started and it kinda feel like the vocals are completyl ignored through that whole part. Other than like the increased SV and the general spacing of the jump here 02:06:951 (1) - when the part have a bit of a more intense feel. I disagree on this - There really isn't much to do with the vocals here unless you asking me to put in some 1/2 sliders which is a big no no in this map - I feel if I try to put them in here it would just be a awkward mess and it better off left alone than to ruin it - the vocals work perfectly fine with the sliders like is now and it not being completely ignore like u are telling me or else I would had found a way to do so if it was
    -
  12. 02:17:133 (1,1,2,1,2) - This is actually cool owo
  13. 02:18:587 (1) - SV should prolly be decreased a bit here since intensity kinda go back lower a bit maybe at 1.1 since its not quite the same as this 01:55:315 (1) - i'll change it but not now
  14. 02:42:769 (1,2,3) - This jump here is great to emphasize the vocal so why not reproduce that here 02:44:224 (2,3,4) - change
  15. 02:48:587 (3) - It would be better to map those two vocal clickable and make those two circle 02:48:405 (1,2) - a slider to emphasize the vocals better
  16. 02:49:860 (1,2,3) - Same
  17. 02:54:224 (1,2,3) - Same
  18. 02:55:678 (1,2,3) - Same going through a rework to all kiai sections and keeping this suggestion in mind because that what was going for but I didn't really realize I fuck up on it so yea.. this is def gonna be change soon
  19. 03:18:042 (4) - Now in this part would be great to emphasize the guitar since its the main insturment of that part so maybe map those as two circle instead I'll be reworking this sections after i'm done reworking all the other sections
  20. 03:18:951 (1,2) - Those aswell for the same reason. Here I'd suggest, if you map those two slider as 4 circles to make them in pair of two with jumps to follow what the guitar does kinda.
  21. 03:22:587 (1) - And here the spacing of those slider jump could prolly reflect more that the guitar does
  22. 04:21:640 - Back to those unmapped vocal. Should map them similarly to those earlier 01:20:496 -
  23. 04:26:255 - Those repeat same as earlier
  24. 04:30:871 - Same
  25. 04:43:329 (1,2,3) - Same as the previous chorus
  26. 04:44:784 (1,2,3) - Same
  27. 04:49:147 (1,2,3) - Same
  28. 04:50:602 (1,2,3) - Same
  29. 04:54:238 (1) - Here I think he'd be great to have an increase in SV and spacing till the end of that kiai prolly to reflect the intensity increase
  30. 04:54:965 (1,2,3) - Same rhythm thing as before
  31. 04:56:420 (1,2,3) - Same
  32. 05:00:783 (1,2,3) - Same
  33. 05:02:238 (1,2,3) - Same

    And I think thats pretty much it. I aslo didnt point out the places where I felt slider leniancy was causing weird stuff with the spacing of some slider jump. Just to give an exemple of that I mean. 05:00:965 (3,4) - When slider heads are close like that, the slider leniancy will make the jump to the next slider almost inexistant, basicly the player wont aim the first slider and go straight to the next one and it create and awkward stopping moment on the next note kinda feel and it should prolly be avoided to have kinda really close slider head from each other when doing alternating style mapping unless its intentionally creating that feel.
    It was intentional - I thought it be cool like that but I didn't really fully implemented into the map so it was half-assed - it going through a rework anyways so I am either going to have the slider heads close like that to where it make sense or would get rid of them completely


Hope this can help you. I kinda wrote a lot sorry
Just so you know not everything I wrote in red is something I disagree with - Just didn't want to use a different color for stuff I ain't changing right away...
also a lot of ur point I didn't reply to I agree with just got lazy at the end..

Thanks for the mod

- I am currently going through a rework so it not that I ain't implementing these changes yet - Even though the map is decent quality sorta - it just really feels like I haven't actually map to the song as well as I had hope I would
- I really hope that for once that my rework isn't going to be for nothing and actually help bring this map forward.
posted
I modded this once but im really loving this map so i'll make another mod , sadly i cant get any kudosu of it but i can give u 1priority star if u want :3
First look at thos 2
Both have a good shape (can get better tho) but look at this last one

U can see some flaws in the angles and the DS (just 0.2 or 0.3x but it'd better if u changed)
I recommend u to fix it using the command Ctrl + shift + F to turn sliders into perfect shapped streams (u can even do jumps and other things with this command but nvm it)
00:50:640 (1) -
00:49:486 (1) -
00:51:794 (1) - (The streams from the prints in the order they appear)


I loved the first one , try to use it as a example to a "perfect stream" (at least it is in my perspective)
U can see that another flaw appeared in the second print here , idk if it was intentional or its really a flaw but it'd better being more round (The flow is good tho but the aesthetics arent that beautiful) (idk if i wrote "aesthetics" correct , sorry ) :(
There r more like those so u better check it OwO
01:11:553 (1,2,1) - Make a perfect line with those
01:07:947 (1,2) - 01:12:563 (1,2) - 01:14:871 (1,2) - Try to put all those with the same DS (The DS of each one rn is 0,22 , 0,19 and 0,23 , its a small difference but meh :v i guess it'd be good)
01:27:563 (3,4) - 01:31:602 (2,3) - Maybe same shape? Idk , i dont think it'll change anything but its ur choice
01:35:640 (1) - U also have some streams to fix in this section of the map (and probably in the others so i wont say it here , pay attention to some angles , flaws on the DS and weird shapes on the stream)
03:13:860 (1,2) - Copy and paste the first one in the place of the second and rotate with ctrl + h and ctrl + j
05:18:056 (4,1) - i liked it but i think that the flow might be kinda weird to play
05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess

Thats it
i dont think that u'll need a star from me cuz u already have some so u can call a BN whenever u want
Good luck with it <3
posted

AlexTroIIPsy wrote:

I modded this once but im really loving this map so i'll make another mod , sadly i cant get any kudosu of it but i can give u 1priority star if u want :3
First look at thos 2
Both have a good shape (can get better tho) but look at this last one

U can see some flaws in the angles and the DS (just 0.2 or 0.3x but it'd better if u changed)
I recommend u to fix it using the command Ctrl + shift + F to turn sliders into perfect shapped streams (u can even do jumps and other things with this command but nvm it)
00:50:640 (1) -
00:49:486 (1) -
00:51:794 (1) - (The streams from the prints in the order they appear)


I loved the first one , try to use it as a example to a "perfect stream" (at least it is in my perspective)
U can see that another flaw appeared in the second print here , idk if it was intentional or its really a flaw but it'd better being more round (The flow is good tho but the aesthetics arent that beautiful) (idk if i wrote "aesthetics" correct , sorry ) :(I adjusted it to be more curve
There r more like those so u better check it OwO check and fix those that I felt needed to be change
01:11:553 (1,2,1) - Make a perfect line with those attemped
01:07:947 (1,2) - 01:12:563 (1,2) - 01:14:871 (1,2) - Try to put all those with the same DS (The DS of each one rn is 0,22 , 0,19 and 0,23 , its a small difference but meh :v i guess it'd be good) change
01:27:563 (3,4) - 01:31:602 (2,3) - Maybe same shape? Idk , i dont think it'll change anything but its ur choice made them more similar for now
01:35:640 (1) - U also have some streams to fix in this section of the map (and probably in the others so i wont say it here , pay attention to some angles , flaws on the DS and weird shapes on the stream) fix some - will change some more if it too problematic
03:13:860 (1,2) - Copy and paste the first one in the place of the second and rotate with ctrl + h and ctrl + j
05:18:056 (4,1) - i liked it but i think that the flow might be kinda weird to play adjusted this
05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess kept as is for now

Thats it
i dont think that u'll need a star from me cuz u already have some so u can call a BN whenever u want
Good luck with it <3
thanks for the mod again (I actually tried but had a couple of them saying they didn't like the map so I am just getting more mods until a BN show up eventually)
posted
Just passing by to say that this part of my mod
"05:20:965 (4,1) - 05:26:784 (4,1) - Those the same conceptand the one b4 i think but the flow is more direct so its better i guess kept as is for now"
I typed it wrongly , it was nothing to change , i was just comparing those to the one i said b4 (about the flow)
Sometimes i dont pay attention to what i write , i even rechecked to see if i had any mistakes but i didnt see this one
posted
hi, m4m

bunkachou:
  1. um, i don't understand why you didn't start mapping earlier
  2. 00:53:236 - 00:53:380 - these sounds are the same as these 00:50:928 (3,4) - , you should not ignore them
  3. 00:54:101 (1,2,3,4,5,6,7,8) - guitar, which you are trying to represent here starts at (3), so you should show difference between 1-2 and 3-4-5-6-7-8 (and 5-6 is different pitch, you probably could show that too)
  4. 00:58:717 - kiai starts here, but it feels the same as whats before it. Showing contrasts between these parts (before-kiai and kiai) would be cool emphasize of intensity
  5. 02:00:587 (1,2,3,4,5,6,1) - why you don't keep consistent distance between circles (comparing to this 01:57:860 (3,4,5) - for example)
  6. 02:22:951 (1,2,3,4,5) - these seem a bit random
  7. 02:42:587 (9,3) - you emphasize drums and vocal the same way, it feels weird
  8. 03:04:769 (1,2,3,4,5,6,1) - you probably should show somehow that its 1/6 stream
  9. 04:10:955 (2) - hm, try to make slow slider here, would be cool emphasize to guitar
  10. 04:17:301 (4,5,6) - broken rhythm, if you follow drums, try to change (4) to 2 circles
  11. 04:36:784 - red and green timing points must have same volume set
  12. 05:40:784 (1,2,3,1,2,3,1,2,3,1,2,1,2,3) - imo would be cooler if you emphasized guitar here

Fun map, i wish it was less random and more structered and and organised visually :? . Hope this helped, good luck!
posted

h4d0uk3n1 wrote:

hi, m4m

bunkachou:
  1. um, i don't understand why you didn't start mapping earlier I prefer to start my maps when the vocals start which in this song I don't see much of a problem with me doing that
  2. 00:53:236 - 00:53:380 - these sounds are the same as these 00:50:928 (3,4) - , you should not ignore them I ignore them because I wanted emphasis on the strong beats and I couldn't have that if those were map
  3. 00:54:101 (1,2,3,4,5,6,7,8) - guitar, which you are trying to represent here starts at (3), so you should show difference between 1-2 and 3-4-5-6-7-8 (and 5-6 is different pitch, you probably could show that too) I might change but the pattern is already kind of hard so I don't wanna change it at the same time-
  4. 00:58:717 - kiai starts here, but it feels the same as whats before it. Showing contrasts between these parts (before-kiai and kiai) would be cool emphasize of intensity Tbh there isn't no other way for to represent this without it being too hard and the other idea I have which is to simple reduce the spacing on the stream before kiai I rather not do but will consider it
  5. 02:00:587 (1,2,3,4,5,6,1) - why you don't keep consistent distance between circles (comparing to this 01:57:860 (3,4,5) - for example) because they are representing different sounds (one is the drum and the other vocal/drum) ya know what I just said didn't made sense so I am going to change it lol
  6. 02:22:951 (1,2,3,4,5) - these seem a bit random not really random - the first slider was to represent the strong vocal but I do agree that rest I represent look kind of weird so I did adjusted so it won't look random
  7. 02:42:587 (9,3) - you emphasize drums and vocal the same way, it feels weird Wasn't exactly focusing on the vocals here and I don't see how it is weird
  8. 03:04:769 (1,2,3,4,5,6,1) - you probably should show somehow that its 1/6 stream just reduce the spacing a bit
  9. 04:10:955 (2) - hm, try to make slow slider here, would be cool emphasize to guitar rather just keep it like it is
  10. 04:17:301 (4,5,6) - broken rhythm, if you follow drums, try to change (4) to 2 circles I will change this my own way - as I don't want to ruin it (I know it is a problem for the longest but I don't like the suggestions I get for it but it not like I won't change it)
  11. 04:36:784 - red and green timing points must have same volume set opps
  12. 05:40:784 (1,2,3,1,2,3,1,2,3,1,2,1,2,3) - imo would be cooler if you emphasized guitar here I rather keep it focus to the drum and keep it simple

Fun map, i wish it was less random and more structered and and organised visually :? . Hope this helped, good luck!
I disagree that it is random - it just that the type style I ended up using was messier than I attended for this song so it just feel that way - Ya should had look at this when it was first made lmao (it is getting polish the best I can so it will be more organised when it comes time to rank it)

Thanks for the mod :)
posted
Hey from #modreqs!
Bunkachou

  1. 00:58:716 (1) - You should change the structure for the rest of the stream here to emphasize the difference in hit sounds
  2. 00:59:294 (9) - Not to be too critical but this slider looks like a catmull slider
  3. 01:01:024 (1,2,3,4,5,6,7,8) - Try rounding out this stream so it looks neat
  4. 01:15:592 (2,3,4,5,6) - These sliders all end on strong sounds which sounds really weird and doesn't reflect the music properly. If you just move them back by 1/4 and just add one more repeat to 01:16:746 (6) - then it would sound proper
  5. 01:26:409 (1) - Since this slider begins on such a strong sound, I would recommend moving it a little further away than 01:26:265 (6) - so there is spacing emphasis
  6. 01:49:486 (1) - 2 things about this slider: 1) I don't really understand the sudden high SV change 2) it doesn't cover the full length of the vocals or the violin so I don't really know what it's representing
  7. 01:53:667 (1) - For the sake of consistency, it would be better if you Ctrl + G this slider so it fits with the other 2 slider-circle patterns previously played
  8. 01:54:213 (1) - This single object new combo is not really necessary, just press Q
  9. 01:54:213 (1,1,2) - This pattern breaks the vertical jump pattern you were using. If you just rotate 01:54:395 (1,2) 90° to the right, it will keep the pattern structure just in time to change for the chorus
  10. 01:55:315 (1) - Could you possibly make this more curved so it looks like a direct lead in from the ultra-curved stream at 01:54:940 (1,2,3,4)
  11. 02:14:496 (2,3) - Try moving this to the head of 02:13:860 (1) - to avoid the overlap
  12. 02:17:769 (1,2) - Try to center this between 02:17:133 (1) and 02:17:496 (2)
  13. 02:22:769 (4,1,2) - Uncomfortable flow as well as an ugly slider at 02:22:951 (1) - compared to your nice curved sliders. There is really not much I can say about it to help make it better since it is very uncomfortable and the aesthetics don't make up for it
  14. 02:26:587 (1,2) - In the past for the same progression of notes, you have used linear flow between sliders, except for these where there is a semi 90° angle jump
  15. 02:26:587 (1,1) - Make sure you remove the ugly overlap between these two
  16. 02:27:315 (1) - For spacing emphasis and comfortable flow, I would suggest you Ctrl+ G
  17. 02:28:587 (4,1) - Since 02:28:769 (1) starts a new measure and is a stronger note, you should use spacing emphasis to lead into it
  18. 02:29:133 (3) - Move this slider head onto the slider end of 02:28:042 (1) to remove the overlap
  19. 02:37:133 (1,2,3,1) - This flow pattern is not the most comfortable as 02:37:315 (3) leads away from 02:37:496 (1) and doesn't create much spacing emphasis
  20. 02:38:951 (1) - Ctrl + G so the flow is comfortable and rotates into the next object
  21. 02:41:042 (1,2) - I understand you want to be edgy and have this slider lead away from the ultra-death space stream at 02:41:315 (1,2,3,4,5,6), but the flow is really cancerous and can lead to numerous slider breaks or chokes that can become super annoying. I would suggest just Ctrl + G and Ctrl + H so it has semi-comfortable flow
  22. 02:42:951 (3,1) - Are there supposed to be hit sounds here, because without them it sounds kind of anticlimactic
  23. 02:43:315 (3) - You may want to change the structure of the stream here to emphasize the arrival of the vocals
  24. 02:51:315 (1) - Ctrl +G for better spacing emphasis and flow
  25. 03:04:769 (1,2,3,4,5,6) - Stream shape is the best
  26. 03:24:769 (1) - From here to 03:25:678 (2) , it looks like the 1/4 slider s were spammed in one little section. sure they reflect the music, but the way you've structured it just looks messy
  27. 03:28:405 (1) - Goes against the circular shape of the stream
  28. 03:48:310 (1,1,1) - This is just a suggestion but it could look more satisfying if you have these circles lead into the exact center of the playfield for the spinner
  29. 04:39:693 (1,2,3,4,5,6,7,8,1) - The past two circle streams were perfectly shaped, why not this one?
  30. 04:52:602 (5,1) - You've never used this type of movement before and nothing really calls for it here
  31. 05:04:784 (5) - Add NC
  32. 05:05:147 (9) - ^
  33. 05:40:056 (1,2,3,4,5,6,7,8,1) - Stream shape is ehh
General

  1. For the sections of the song where the streams have very small spacing, I would suggest changing the distance spacing every so often according to the music as the music does change during these parts so it's not consistently going at the same intensity the entire time.
  2. In the main chorus parts with the super high SV and spacing, I am going to suggest you make sure you map very carefully as I saw some parts that looked messy like from 02:28:769 (1) to 02:23:769 (5) for example. Those parts look very unorganized and low effort so I would suggest you look at your sliders and make sure that they are placed and structured in the best way possible.

Oh gosh it's one of these types of maps. I'm just going to let you know that this kind of mapping is very easy to mess up on due to it's complexity in trying to not make the playing field seem too cluttered as well as being playable while accurately representing the music. Since I'm not a professional mapper, I don't think I'm qualified enough to make professional opinions about it, you're better off asking someone higher up to take a look. Given that, it also means that everything I have suggested is nothing more than that; a suggestion. Since it is entirely possible i messed up or something is perfectly fine and I'm just being an idiot so I am just going to ask you to take what you see with a grain of salt.

It is a cool map though and I hope you continue to try to push it for ranked and I'm so sorry if I messed up on something :(

Anyway, good luck on ranking this!

P.S. If you are confused when I say "change structure of the stream to emphasize changes in sounds" then here is a section from a pishifat video where he explains it.
^If you already know what I'm talking about then don't bother clicking the link :oops:
posted

Starz15 wrote:

Hey from #modreqs!
Bunkachou

  1. 00:58:716 (1) - You should change the structure for the rest of the stream here to emphasize the difference in hit sounds sigh... changed
  2. 00:59:294 (9) - Not to be too critical but this slider looks like a catmull slider a what? but anyways I did change even though I have no idea what that is lol
  3. 01:01:024 (1,2,3,4,5,6,7,8) - Try rounding out this stream so it looks neat adjusted
  4. 01:15:592 (2,3,4,5,6) - These sliders all end on strong sounds which sounds really weird and doesn't reflect the music properly. If you just move them back by 1/4 and just add one more repeat to 01:16:746 (6) - then it would sound proper not sure what you mean exactly - all the strong sounds is on the blue tick which is why it is like it is - I am reworking this pattern when I thinking of something that will work though since it has many far too many times
  5. 01:26:409 (1) - Since this slider begins on such a strong sound, I would recommend moving it a little further away than 01:26:265 (6) - so there is spacing emphasismoved
  6. 01:49:486 (1) - 2 things about this slider: 1) I don't really understand the sudden high SV change 2) it doesn't cover the full length of the vocals or the violin so I don't really know what it's representing fix - the High SV was when the BPM change so that pretty much can't be help but for me to lower the is from .6x to .5x
  7. 01:53:667 (1) - For the sake of consistency, it would be better if you Ctrl + G this slider so it fits with the other 2 slider-circle patterns previously played fix it - was meant to be like that in the get go my bad :c
  8. 01:54:213 (1) - This single object new combo is not really necessary, just press Q not changing this
  9. 01:54:213 (1,1,2) - This pattern breaks the vertical jump pattern you were using. If you just rotate 01:54:395 (1,2) 90° to the right, it will keep the pattern structure just in time to change for the chorus change this
  10. 01:55:315 (1) - Could you possibly make this more curved so it looks like a direct lead in from the ultra-curved stream at 01:54:940 (1,2,3,4) change
  11. 02:14:496 (2,3) - Try moving this to the head of 02:13:860 (1) - to avoid the overlap change
  12. 02:17:769 (1,2) - Try to center this between 02:17:133 (1) and 02:17:496 (2) change
  13. 02:22:769 (4,1,2) - Uncomfortable flow as well as an ugly slider at 02:22:951 (1) - compared to your nice curved sliders. There is really not much I can say about it to help make it better since it is very uncomfortable and the aesthetics don't make up for it adjusted this so the slider won't be ugly anymore (I didn't think it was ugly... ;_;) and it should flow better at least
  14. 02:26:587 (1,2) - In the past for the same progression of notes, you have used linear flow between sliders, except for these where there is a semi 90° angle jump
  15. 02:26:587 (1,1) - Make sure you remove the ugly overlap between these two fix
  16. 02:27:315 (1) - For spacing emphasis and comfortable flow, I would suggest you Ctrl+ G change
  17. 02:28:587 (4,1) - Since 02:28:769 (1) starts a new measure and is a stronger note, you should use spacing emphasis to lead into it change
  18. 02:29:133 (3) - Move this slider head onto the slider end of 02:28:042 (1) to remove the overlap change
  19. 02:37:133 (1,2,3,1) - This flow pattern is not the most comfortable as 02:37:315 (3) leads away from 02:37:496 (1) and doesn't create much spacing emphasis adjusted
  20. 02:38:951 (1) - Ctrl + G so the flow is comfortable and rotates into the next object change
  21. 02:41:042 (1,2) - I understand you want to be edgy and have this slider lead away from the ultra-death space stream at 02:41:315 (1,2,3,4,5,6), but the flow is really cancerous and can lead to numerous slider breaks or chokes that can become super annoying. I would suggest just Ctrl + G and Ctrl + H so it has semi-comfortable flow That would ruin my whole pattern that I thought was perfect - Please don't be mad - if this ever have a chance to be rank I probably be force to rework it so I keeping it just in case if I don't...
  22. 02:42:951 (3,1) - Are there supposed to be hit sounds here, because without them it sounds kind of anticlimactic opps fixed
  23. 02:43:315 (3) - You may want to change the structure of the stream here to emphasize the arrival of the vocals just gonna keep it simple
  24. 02:51:315 (1) - Ctrl +G for better spacing emphasis and flow change
  25. 03:04:769 (1,2,3,4,5,6) - Stream shape is the best
  26. 03:24:769 (1) - From here to 03:25:678 (2) , it looks like the 1/4 slider s were spammed in one little section. sure they reflect the music, but the way you've structured it just looks messy It was worst before >_> - I know it look messy... I'll make it look less messy when I come up with a different idea
  27. 03:28:405 (1) - Goes against the circular shape of the stream fix i think
  28. 03:48:310 (1,1,1) - This is just a suggestion but it could look more satisfying if you have these circles lead into the exact center of the playfield for the spinnerchange lol
  29. 04:39:693 (1,2,3,4,5,6,7,8,1) - The past two circle streams were perfectly shaped, why not this one? fix I think
  30. 04:52:602 (5,1) - You've never used this type of movement before and nothing really calls for it here This was going to be curve sliders but it didn't work out at the time - I may do this again when I get the chance to fix it since the reason it was like that was when the map was made - it had more patterns like that but as time go by - they were all removed and change - but anyways I will change just not now
  31. 05:04:784 (5) - Add NC
  32. 05:05:147 (9) - ^ I rather have the stream without a new combo
  33. 05:40:056 (1,2,3,4,5,6,7,8,1) - Stream shape is ehh fixed
General

  1. For the sections of the song where the streams have very small spacing, I would suggest changing the distance spacing every so often according to the music as the music does change during these parts so it's not consistently going at the same intensity the entire time.
  2. In the main chorus parts with the super high SV and spacing, I am going to suggest you make sure you map very carefully as I saw some parts that looked messy like from 02:28:769 (1) to 02:23:769 (5) for example. Those parts look very unorganized and low effort so I would suggest you look at your sliders and make sure that they are placed and structured in the best way possible.

Oh gosh it's one of these types of maps. I'm just going to let you know that this kind of mapping is very easy to mess up on due to it's complexity in trying to not make the playing field seem too cluttered as well as being playable while accurately representing the music. Since I'm not a professional mapper, I don't think I'm qualified enough to make professional opinions about it, you're better off asking someone higher up to take a look. Given that, it also means that everything I have suggested is nothing more than that; a suggestion. Since it is entirely possible i messed up or something is perfectly fine and I'm just being an idiot so I am just going to ask you to take what you see with a grain of salt.

It is a cool map though and I hope you continue to try to push it for ranked and I'm so sorry if I messed up on something :(

Anyway, good luck on ranking this!

P.S. If you are confused when I say "change structure of the stream to emphasize changes in sounds" then here is a section from a pishifat video where he explains it.
^If you already know what I'm talking about then don't bother clicking the link :oops:
Thank you for the mod :)

- I am still going for rank but it going through a much slower pace until I can figured out the main issues I have with this map before going out of the way to change for the sake of changing it
posted
from #modreqs

00:53:236 - Why is there a space here?
01:56:587 (5) - Move sliderend up to blue tick
02:03:496 (2) - This patter would look better if you moved the slider to the left a bit
02:14:951 (1,2,3) - 90 degree streams just don't look that great
02:32:405 (1,2,3,1,2,3) - They actually work pretty well here though...Hmmm. I think if you're going to use, them, do it in sets of two like you did here. They work much better that way.
02:39:678 (1,2,3) - Make the gap between 2 & 3 the same as the spacing between 1 & 2, or the other way around.
02:40:042 (1,2,3) - ^
02:44:769 (1,2,3,4,5,6,7,8) - Why is the stream like this?
03:12:405 (1) - Really minor thing, but this slider could be cleaned up just a bit
03:26:042 (1,2,3) - Same issues with spacing inconsistency as before
03:26:405 (1,2,3) - ^
03:50:618 (1,2) - Try to emphasize these two notes, as they are much more prominent
03:51:772 (1,2) - ^
03:52:926 (1,2) - ^
03:54:369 - Why is there a gap here?
03:58:696 (1,2) - Same issues with emphasis as before
04:02:157 (1,2,3,4,5,6,7,8) - This could be curved a bit better
04:03:310 (7,8,9,10,11,12,13,14) - ^
04:05:690 (8,9,10,11,12,13,14) - Not as much of an issue as the previous two, but still
04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:39:693 (1,2,3,4,5,6,7,8,1) - ^
04:47:693 (1,2,3,4,5,6,7,8) - ^
05:39:511 (2,3) - This looks really weird. Maybe change the location of 3?
05:40:056 (1,2,3,4,5,6,7,8,1) - Same issue with streams as before


That's all I found. Might be a bit nitpicky :/

Good luck! :)

(FYI, Approval isn't a thing anymore, and you've got a few spelling errors in the description :P )
posted

sYreNn wrote:

from #modreqs

00:53:236 - Why is there a space here? to give emphasis on the double stack and I can't do that if those were map
01:56:587 (5) - Move sliderend up to blue tick opps - fix
02:03:496 (2) - This patter would look better if you moved the slider to the left a bit ok..
02:14:951 (1,2,3) - 90 degree streams just don't look that great adjusted but I don't really see much of a problem though..
02:32:405 (1,2,3,1,2,3) - They actually work pretty well here though...Hmmm. I think if you're going to use, them, do it in sets of two like you did here. They work much better that way. You have a decent point actually since I do favour them like this more than the other way but that will cause me to relocate a lot of things which I am not up for just yet - I may change this just not now
02:39:678 (1,2,3) - Make the gap between 2 & 3 the same as the spacing between 1 & 2, or the other way around.
02:40:042 (1,2,3) - ^ fix them
02:44:769 (1,2,3,4,5,6,7,8) - Why is the stream like this? because the vocals get strong on (5) so that is why
03:12:405 (1) - Really minor thing, but this slider could be cleaned up just a bit change
03:26:042 (1,2,3) - Same issues with spacing inconsistency as before
03:26:405 (1,2,3) - ^ fix them
03:50:618 (1,2) - Try to emphasize these two notes, as they are much more prominent
03:51:772 (1,2) - ^
03:52:926 (1,2) - ^ I rather have it like it is too be honest
03:54:369 - Why is there a gap here? Same reason as I gave before
03:58:696 (1,2) - Same issues with emphasis as before
04:02:157 (1,2,3,4,5,6,7,8) - This could be curved a bit better
04:03:310 (7,8,9,10,11,12,13,14) - ^
04:05:690 (8,9,10,11,12,13,14) - Not as much of an issue as the previous two, but still
04:07:494 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
04:39:693 (1,2,3,4,5,6,7,8,1) - ^
04:47:693 (1,2,3,4,5,6,7,8) - ^ adjusted all streams hee
05:39:511 (2,3) - This looks really weird. Maybe change the location of 3? Wow I just realize the (3) wasn't reverse - fix it so it not as weird
05:40:056 (1,2,3,4,5,6,7,8,1) - Same issue with streams as before fix


That's all I found. Might be a bit nitpicky :/
Good luck! :)

(FYI, Approval isn't a thing anymore, and you've got a few spelling errors in the description :P )
I called my marathons approval by habit since it was a thing when I was playing this game - Not that ain't changing... I'll do it later.

Thanks for the mod :)
posted
hi M4M

[General]
  1. The source should be "東方文花帖 ~ Shoot the Bullet." ? These original songs are from this game.
    from zun's blog : http://kourindou.exblog.jp/12243476/


[Bunkachou]
  1. 00:47:178 (1) - It's fine for follow music by one slider. Well, It would be better rhythm for playing like this
  2. 00:47:755 (2) - How about using x2.00 spacing like this part 00:31:601 (2) - ?
  3. 00:51:505 (7) - add a new combo to here ? since you added it around here 00:52:948 (1,2,1,2,1) -
  4. 00:56:121 (5) - ^ same
  5. 01:11:986 (1) - move this note up for straight on here 01:11:553 (1,2,3) -
  6. 01:15:448 (3) - I feel it's better to add a new combo for reading 1/2 rhythm from here.
  7. 01:20:496 - add a note for follow the vocal to here ? i feel kinda empty at here.
  8. 01:29:726 - ^ same
  9. 02:38:951 (1) - Please try to use ctrl + g for flow ? It would be more natural for playing.
  10. 03:59:561 (1) - The new combo is not necessary, it seems it doesn't work.


That's all~ Good luck!
posted

alacat wrote:

hi M4M

[General]
  1. The source should be "東方文花帖 ~ Shoot the Bullet." ? These original songs are from this game. Changed
    from zun's blog : http://kourindou.exblog.jp/12243476/


[Bunkachou]
  1. 00:47:178 (1) - It's fine for follow music by one slider. Well, It would be better rhythm for playing like this consider this is the type of rhythm I mainly used in the map - I change to what you suggest
  2. 00:47:755 (2) - How about using x2.00 spacing like this part 00:31:601 (2) - ? the beginning was the only time I ever done that and while I didn't change this - I change how the beginning work to be consistent instead
  3. 00:51:505 (7) - add a new combo to here ? since you added it around here 00:52:948 (1,2,1,2,1) -
  4. 00:56:121 (5) - ^ same added both since it's a minor thing and don't hurt
  5. 01:11:986 (1) - move this note up for straight on here 01:11:553 (1,2,3) - Damn it I still can get it straight for some reason - it should be now
  6. 01:15:448 (3) - I feel it's better to add a new combo for reading 1/2 rhythm from here. error - was suppose to be in the go so change
  7. 01:20:496 - add a note for follow the vocal to here ? i feel kinda empty at here.
  8. 01:29:726 - ^ same added both
  9. 02:38:951 (1) - Please try to use ctrl + g for flow ? It would be more natural for playing. change and adjusted a bit
  10. 03:59:561 (1) - The new combo is not necessary, it seems it doesn't work. yea it isn't working as intended - it was suppose to be for the strong beat right there but because I didn't change the spacing it does seem pointless so change


That's all~ Good luck!
thanks for the mod :D
posted
Hello Hello~

00:33:332 (1) - The object doesn't quite flow into the following pattern due to where the slider end is facing. Try rotating it 5 degrees and see if you like that or not?
00:40:255 (1) - Same thing here. Honestly you could just adjust it's placement here, or rotate roughly -10 degrees?
01:11:986 (4) - Nudge up 5 ticks to be parallel? It's pretty close but just slighhhhhhtly off.
01:21:216 (6) - Same rotate 5 degrees thing
01:54:395 (2,3) - I found this pattern to play much nicer if you ctrl+G the slider and ctrl+J the circle (With a little tweaking to get it below the slider as well). Before it was really easy to slider break on this due to the wide angle. This keeps the intensity without risking a derpy slider break imo

02:12:224 (1,2,3,4,5,6) - Not quite a perfect half circle. If you were to flip this half circle on it's side you'll see that object 4 and 5 are slightly jutting up?
02:23:860 (1,2,3,4,5,6) - Same issue Object 1 is too close. Object 4 and 5 have larger spacing.
02:41:315 (1,2,3,4,5,6) - Whoa there this is a bit funky. Honestly not quite sure how to fix this but it looks rather crooked
02:46:224 (1) - The vocals pause on the white tick rather than the blue tick. Might want to change that slider into a hit circle (It also feels alot more satisfying :P)
02:52:769 (1,2,3,4,5,6,7,8) - Maybe using the shape generator would clean this up? (ctrl+shift+D) I also suggest stacking 1 on top of 7.
03:04:769 (1,2,3,4,5,6) - The violin isn't in 1/12. Normal 1/8 streams will do just fine here.
03:27:678 (1,2,3,4,5,6,7,8,1) - Ya... Use the shape generator tool here to clean this up.
04:05:041 (9) - Unmuted hitsound?
04:18:023 (1) - Honestly, stacking this under Object 7 from the prior combo felt a lot nicer. It's easier to read so you don't just to early.
04:39:693 (1,2,3,4,5,6,7,8,1) - Check that stream shape!
04:47:693 (1,2,3,4,5,6,7,8,1) - Try stacking object 1 on 8 and 2 on 1NC. Then form an octagon?
05:16:420 (2,3,1,2,3,4,5,6,7,8) - Accelerating streams are hard to make so... I don't know how I would explain to fix this one unfortunately :/
05:22:602 (1,2,3,4,5,6,7,8) - Stack 1 on 8 and make an Octagon
05:28:420 (1,2,3,4,5,6,7,8) - ^ same thing
05:40:056 (1,2,3,4,5,6,7,8,1) - Ya... This one needs a check up so. When creating these circle streams, try and stack newer objects on older ones.
05:46:602 (1) - That's quite a jump for a 1/8 rhythm owo. Maybe a bit too much?

<3 This map ^^
posted

Renquiem wrote:

Hello Hello~

00:33:332 (1) - The object doesn't quite flow into the following pattern due to where the slider end is facing. Try rotating it 5 degrees and see if you like that or not?
00:40:255 (1) - Same thing here. Honestly you could just adjust it's placement here, or rotate roughly -10 degrees? adjusted both
01:11:986 (4) - Nudge up 5 ticks to be parallel? It's pretty close but just slighhhhhhtly off. Ugh... I will never get it right D:
01:21:216 (6) - Same rotate 5 degrees thing adjusted
01:54:395 (2,3) - I found this pattern to play much nicer if you ctrl+G the slider and ctrl+J the circle (With a little tweaking to get it below the slider as well). Before it was really easy to slider break on this due to the wide angle. This keeps the intensity without risking a derpy slider break imo while this may be a good idea - this will may intentional ruin the distance I have for the stream 01:54:940 (1,2,3,4) - which will cause me to rearrange something for it to work

02:12:224 (1,2,3,4,5,6) - Not quite a perfect half circle. If you were to flip this half circle on it's side you'll see that object 4 and 5 are slightly jutting up? fix
02:23:860 (1,2,3,4,5,6) - Same issue Object 1 is too close. Object 4 and 5 have larger spacing. attempted to fix
02:41:315 (1,2,3,4,5,6) - Whoa there this is a bit funky. Honestly not quite sure how to fix this but it looks rather crooked ya know while I was adjusted this stream - I realize that it was going the wrong direction...(tbh I don't see how this is any worse than 02:17:133 (1,1,2,1,2,1,2,3,4,5,6) -
since both are quite similar to each other but mods seem to only point at this 1)

02:46:224 (1) - The vocals pause on the white tick rather than the blue tick. Might want to change that slider into a hit circle (It also feels alot more satisfying :P) change
02:52:769 (1,2,3,4,5,6,7,8) - Maybe using the shape generator would clean this up? (ctrl+shift+D) I also suggest stacking 1 on top of 7.
03:04:769 (1,2,3,4,5,6) - The violin isn't in 1/12. Normal 1/8 streams will do just fine here. this is neither 1/12 or 1/8 - the stream is 1/6 but the violin is a bit weird - using 1/8 will make the stream harder for no reason
03:27:678 (1,2,3,4,5,6,7,8,1) - Ya... Use the shape generator tool here to clean this up. fix the streams
04:05:041 (9) - Unmuted hitsound? there isn't nothing muted here
04:18:023 (1) - Honestly, stacking this under Object 7 from the prior combo felt a lot nicer. It's easier to read so you don't just to early. eh I kind of prefer not to do that since I rather give it the spacing emphasis but I may move it so nobody will click it early it is too many issues like it is
04:39:693 (1,2,3,4,5,6,7,8,1) - Check that stream shape! fix
04:47:693 (1,2,3,4,5,6,7,8,1) - Try stacking object 1 on 8 and 2 on 1NC. Then form an octagon?
05:16:420 (2,3,1,2,3,4,5,6,7,8) - Accelerating streams are hard to make so... I don't know how I would explain to fix this one unfortunately :/
05:22:602 (1,2,3,4,5,6,7,8) - Stack 1 on 8 and make an Octagon I much rather not stack and make it a octagon - I rather have much streams look more like a swirl
05:28:420 (1,2,3,4,5,6,7,8) - ^ same thing
05:40:056 (1,2,3,4,5,6,7,8,1) - Ya... This one needs a check up so. When creating these circle streams, try and stack newer objects on older ones.
05:46:602 (1) - That's quite a jump for a 1/8 rhythm owo. Maybe a bit too much? this is 165 bpm 1/4 not 1/8 - the 1/8 is for the 104 streams 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - So consider how jumpy this map is too begin with and how much easier this stream is compare to the constant 165 1/4 space streams - this isn't hard and shouldn't be for a jump to finish the song

<3 This map ^^
thanks for the mod (I'm too tired to go over my bad grammar mistakes lol)
posted
Yo o/ NM from Q
00:41:986 (6,1) - these two represent almost the same sound, i think 6 could have the same shape as 1, looks a bit better too imo

00:43:717 (4) - this shape is pretty similar to last one, being a kick, you represent the same kick with a different shape through this section

00:56:121 (1) - this is so odd to aim at imo, following a pretty intense up and down pattern before, try to move it down so its more comfortable to hit

00:58:428 (5) - i would cut this here, i think it's just too intense without a build up before
i personally dislike this section, i think you could put more sliders or make every stream close to others, but it's very subjective

01:06:217 (9,1) - i would rotate this a bit so it follows the last slider visual flow better

01:10:255 (1) - why not 2 circles like before? tail sound is pretty intense, it deserves a clickable imo

01:16:890 (1,2,1) - flow here is so uncomfortable at least for me, you could try to improve it

01:35:496 - maybe you deleted this because a mod, but i think you should map this sound

01:35:640 (1,2,3,4) - (1) is a bit 'out' of the stream, move it down a bit so it looks better

01:37:851 - i really think you should put a circle here, would be more fun to play and add more consistency to the section(same for other empty places)
01:42:563 (1,2,3,4) - same as above

02:06:405 (1,2,3,4,5,6,1) - you could make it more circular to the end

02:48:769 (4,5) - flow here is pretty different than ussual and a bit uncomfortable, try to make the same as 02:49:496 (3,4,1) - here
02:55:860 (3,4,1) - same here with flow

03:04:769 (1,2,3,4,5,6,1) - this is 1/4, i don't see a reason to make it 1/6, also you entered into a calm section so i think there's no reason to make it like this

03:07:315 (3,4) - blanket could be better

03:49:465 - sound is pretty strong, i think it deserve a clickable

04:11:387 (1) - same as i mentioned in the beginning

04:18:167 (2,1) - same flow thing

04:28:563 - you skip a little sound
04:33:178 - ^

04:41:874 (9) - i think you should NC to represent the spacing increase

05:04:420 (1,2,3,4,5,6,7,8,9) - i think you should start to increase distance on 9, before that intensity appears to be the same as before so it have the same distance imo(NC on 9)

05:28:056 (1,1) - distance should be higher, i hit it early when i played it, can be confused with a 1/4 so easily


Pretty fun map!
Good Luck~
posted

[-Crissaegrim-] wrote:

Yo o/ NM from Q
00:41:986 (6,1) - these two represent almost the same sound, i think 6 could have the same shape as 1, looks a bit better too imo
they were both straight sliders at first but only change 1 - I change it
00:43:717 (4) - this shape is pretty similar to last one, being a kick, you represent the same kick with a different shape through this section
I change them so they all are they all these 00:43:717 (4) - but kept the circle like this 00:32:178 (4,5) - only because I am following the vocals so 2 circle would be more fitting than slider
00:56:121 (1) - this is so odd to aim at imo, following a pretty intense up and down pattern before, try to move it down so its more comfortable to hit
move it down a bit
00:58:428 (5) - i would cut this here, i think it's just too intense without a build up before ah not quite get what you mean here so I ain't changing
i personally dislike this section, i think you could put more sliders or make every stream close to others, but it's very subjective
I understand what you mean - this section was intended to be hard but not too hard and I can make the streams closer if it get bring up at least 1 more time
01:06:217 (9,1) - i would rotate this a bit so it follows the last slider visual flow better done

01:10:255 (1) - why not 2 circles like before? tail sound is pretty intense, it deserves a clickable imo ya ur right - tbh I don't know why I didn't do it in the get go

01:16:890 (1,2,1) - flow here is so uncomfortable at least for me, you could try to improve it change it up a bit

01:35:496 - maybe you deleted this because a mod, but i think you should map this sound I didn't delete because of a mod but rather I didn't hear anything here until u brought it up - but still I think it better to not map it especially going into the 1/6 section

01:35:640 (1,2,3,4) - (1) is a bit 'out' of the stream, move it down a bit so it looks better change

01:37:851 - i really think you should put a circle here, would be more fun to play and add more consistency to the section(same for other empty places)Idk personally - I understand but it's just better to leave it like it is since I already had to redo this section a couple times because of other mods and I rather not go through it again until I certain it will work fine
01:42:563 (1,2,3,4) - same as above change

02:06:405 (1,2,3,4,5,6,1) - you could make it more circular to the end done

02:48:769 (4,5) - flow here is pretty different than ussual and a bit uncomfortable, try to make the same as 02:49:496 (3,4,1) - here done
02:55:860 (3,4,1) - same here with flow i'll have to think about this - I am considering it

03:04:769 (1,2,3,4,5,6,1) - this is 1/4, i don't see a reason to make it 1/6, also you entered into a calm section so i think there's no reason to make it like this
F-Fine...
03:07:315 (3,4) - blanket could be better change

03:49:465 - sound is pretty strong, i think it deserve a clickable sure - luckily the spinner is still give 2000 with auto so it's k

04:11:387 (1) - same as i mentioned in the beginning change

04:18:167 (2,1) - same flow thing eh - give me time to think bout this 1 - Although I agree that it looks awkward and probably gonna change some kind of way

04:28:563 - you skip a little sound
04:33:178 - ^ consider the only time I used blue tick was for the vocals and more noticable sounds - I much rather not (plus it kind of hard to hear without paying attention to it)

04:41:874 (9) - i think you should NC to represent the spacing increase add 4 NCs here since the spacing is increase after every 4 circle if you notice carefully -

05:04:420 (1,2,3,4,5,6,7,8,9) - i think you should start to increase distance on 9, before that intensity appears to be the same as before so it have the same distance imo(NC on 9) it start increase as soon as the snare start which is 5 which why the distance doesn't exactly increase at 9 but I did move everything above 9 a bit and added the NC

05:28:056 (1,1) - distance should be higher, i hit it early when i played it, can be confused with a 1/4 so easily Ugh even after increase the distance it can't be help that all my streams is away from the slider so I might get rid of the 1/2 & turn into 2 1/4s but I'll wait for other to say something bout it with this change


Pretty fun map!
Good Luck~
thanks for the mod
posted
from modreqs

00:35:063 (1,2) - do a custom stack or try this rhythm instead https://puu.sh/xuyim/63fc291bd2.png because rn 00:35:207 - this drum doesnt have much emphasis like the other drums in this section do
00:39:678 (1,2) - same as ^, also please check all the same moments in this part
00:48:332 (5) - since you tried to follow vocals, rhythm like https://puu.sh/xuyql/9713a11ac8.png this would work much better
00:52:948 (1,2) - shouldnt have so much spacing, these sounds are not as strong as 00:51:505 (1) -
00:55:255 (1,2) - kinda same, also why 00:55:111 (6,1) - this is larger than 00:55:976 (4,1) - ?
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be different from the other streams, since this is the intro and sounds are noticeably different
01:05:062 (15,1) - transition here isnt neat as in the other places
01:16:890 (1,2) - ctrl+g maybe? so 01:17:178 (1) - this has enough spacing
01:35:640 (1) - i think this part should have bigger spacing since all notes here are 1/3 (1/6 to be correct), but spacing is mostly the same as 00:58:716 (1) - here, where notes are 1/4(1/8).. doesnt really make much sense
also maybe make spacing bigger linear? music becomes more intense, so you increase spacing. for expml, here 01:40:255 (1) - then here 01:42:563 (1) -
and then 01:44:871 (1) - here with a huge difference
01:51:667 - fix your break
02:03:133 (4) - try x=126 y=37? rn visual spacing between 02:03:133 (4,1) - isnt really nice
04:18:023 (1,2) - yeah, you can ctrl+g these too.

good luck! :)
posted

Komore wrote:

from modreqs

00:35:063 (1,2) - do a custom stack or try this rhythm instead https://puu.sh/xuyim/63fc291bd2.png because rn 00:35:207 - this drum doesnt have much emphasis like the other drums in this section do I decided to completely unstack them
00:39:678 (1,2) - same as ^, also please check all the same moments in this part ^
00:48:332 (5) - since you tried to follow vocals, rhythm like https://puu.sh/xuyql/9713a11ac8.png this would work much better keeping it the same for now
00:52:948 (1,2) - shouldnt have so much spacing, these sounds are not as strong as 00:51:505 (1) -
00:55:255 (1,2) - kinda same, also why 00:55:111 (6,1) - this is larger than 00:55:976 (4,1) - ? adjusted them all so the other 1 be more obvious
00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - should be different from the other streams, since this is the intro and sounds are noticeably different At this point I just gonna keep it like it is seeing how no one is going to ever be satisfied with this - plus If I did it my way it just make things too hard and I already nerf a lot of things in this map
01:05:062 (15,1) - transition here isnt neat as in the other places adjusted
01:16:890 (1,2) - ctrl+g maybe? so 01:17:178 (1) - this has enough spacing change
01:35:640 (1) - i think this part should have bigger spacing since all notes here are 1/3 (1/6 to be correct), but spacing is mostly the same as 00:58:716 (1) - here, where notes are 1/4(1/8).. doesnt really make much sense
also maybe make spacing bigger linear? music becomes more intense, so you increase spacing. for expml, here 01:40:255 (1) - then here 01:42:563 (1) -
and then 01:44:871 (1) - here with a huge difference I understand your point - I can change this part a bit on the spacing but tbh the only reason why 1/4 is the almost exact same spacing as 1/3 is because the streams in the 1/4 is stronger than the 1/3 part in my opinion - Not that I ain't changing anything since it ain't no problem with me
01:51:667 - fix your break adjusted
02:03:133 (4) - try x=126 y=37? rn visual spacing between 02:03:133 (4,1) - isnt really nice sure
04:18:023 (1,2) - yeah, you can ctrl+g these too. done

good luck! :)
thanks for the mod
posted
Yo, from my queue

  1. 00:53:236 - These kind of gaps feel weird to be left out since you mapped adjacent ones with about the same intensity like 00:51:794 (1,2,3,4,5,6,7,8) - . A slider would be good.
    Similar gaps that should be filled:
    01:44:775 - 01:47:082 - 01:49:390 - (for these you can add repeats to the previous sliders)
    03:54:369 -
  2. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would've expected this to be a build-up to 00:58:717 - this section, so a stream feels overdone at this point. 1/4 repeatsliders would be an idea.
  3. 01:35:640 (1,2,3,4) - These 1/6 streams look very similar to the previous 1/4 streams, so make them more distinguishable (slightly higher DS like 1.3x). This goes for the whole section
  4. 02:41:678 (5,6,1,2) - Spaced stream and then a streamjump into a condensed stream? That's not the best transition to do here, better thing would be to 02:41:678 (5,6) - combine this into a 1/4 slider
  5. 02:45:496 (1,1,2,3,1) - Make 02:45:678 (1,2) - this a slider and space all of them out a bit more, then you have a good buildup
  6. 04:36:784 (1,2,3,4,5,6,7,8,1) - 04:38:238 (1,2,3,4,5,6,7,8,1) - 04:39:693 (1,2,3,4,5,6,7,8,1) - Could successively increase spacing in those streams, fits better to the song
  7. 04:41:965 (2) - Redundant circle since that beat isn't prominent in the music, so putting an object here is kinda meh. Same for:
    02:58:678 (2) - 05:22:693 (2) - 05:28:511 (2) - 05:34:329 (2) - 05:40:147 (2) - etc.
    Just noticed you do that a lot, so try to avoid it since it blurs out the distinctive rhythms of the song if you just stream all over it.
  8. 05:04:329 (7,1,2) - That streamjump is pretty huge, try to minimize it.
  9. 05:46:511 (8,1) - Can't recommend doing that because It's a huge forced streamjump. At least lower down the spacing on this one.
  10. The faster parts of the map are well-structured while the slower parts could be more polished. I believe the patterns could be more refined overall, but solid work for a newer mapper.


Good luck on this
posted

Pho wrote:

Yo, from my queue

  1. 00:53:236 - These kind of gaps feel weird to be left out since you mapped adjacent ones with about the same intensity like 00:51:794 (1,2,3,4,5,6,7,8) - . A slider would be good.
    Similar gaps that should be filled:
    01:44:775 - 01:47:082 - 01:49:390 - (for these you can add repeats to the previous sliders)
    03:54:369 - Since this has been brought up enough - I will change them
  2. 00:57:562 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would've expected this to be a build-up to 00:58:717 - this section, so a stream feels overdone at this point. 1/4 repeatsliders would be an idea. change
  3. 01:35:640 (1,2,3,4) - These 1/6 streams look very similar to the previous 1/4 streams, so make them more distinguishable (slightly higher DS like 1.3x). This goes for the whole section ah yea forgot to do this - changing now
  4. 02:41:678 (5,6,1,2) - Spaced stream and then a streamjump into a condensed stream? That's not the best transition to do here, better thing would be to 02:41:678 (5,6) - combine this into a 1/4 slider change
  5. 02:45:496 (1,1,2,3,1) - Make 02:45:678 (1,2) - this a slider and space all of them out a bit more, then you have a good buildup k
  6. 04:36:784 (1,2,3,4,5,6,7,8,1) - 04:38:238 (1,2,3,4,5,6,7,8,1) - 04:39:693 (1,2,3,4,5,6,7,8,1) - Could successively increase spacing in those streams, fits better to the song
  7. 04:41:965 (2) - Redundant circle since that beat isn't prominent in the music, so putting an object here is kinda meh. Same for:
    02:58:678 (2) - 05:22:693 (2) - 05:28:511 (2) - 05:34:329 (2) - 05:40:147 (2) - etc. Idk about how to fix the first one ya mention without changing the entire stream (which I will consider if I find a way to make it work) - but I can change the other ones by add a slider and removing the first 2 circles so (2) be at the slider end and wouldn't be unnecessarily look like a strong beat like the rest of the stream - I didn't realize how 2 was like that or else I would had been change it/never done it like that :o
    Just noticed you do that a lot, so try to avoid it since it blurs out the distinctive rhythms of the song if you just stream all over it.
  8. 05:04:329 (7,1,2) - That streamjump is pretty huge, try to minimize it. done
  9. 05:46:511 (8,1) - Can't recommend doing that because It's a huge forced streamjump. At least lower down the spacing on this one. I lower the spacing a lot
  10. The faster parts of the map are well-structured while the slower parts could be more polished. I believe the patterns could be more refined overall, but solid work for a newer mapper.


Good luck on this
Thank you for the mod :)

I am not updating yet since I am applying changes from post and want to make sure everything is just right(will edit this post when I am actually done) - I will also polish the slow part like ya said and look over all the patterns afterwards

EDIT: Applied everything - just need to polish the changes because its a bit awkward but nothing too bad
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