forum

Halozy - Don't let you down

posted
Total Posts
17
Topic Starter
Petal
This beatmap was submitted using in-game submission on 2017年8月3日 at 16:41:31

Artist: Halozy
Title: Don't let you down
Source: Touhou
BPM: 135
Filesize: 8244kb
Play Time: 05:05
Difficulties Available:
  1. Despair (4.7 stars, 1030 notes)
Download: Halozy - Don't let you down
Information: Scores/Beatmap Listing
---------------
Looking for Hitsounder xd
- titan
heyyyy, from my queue!
i'm not too good with high difficulties but i'll try :p

Despair

SPOILER
you should add custom combo colors btw
00:26:165 (1,2,3,4,5,6,7,8,9) - this stream shape is kind of boring. 00:27:943 (1,2,3,4,5,6,7) looks a lot nicer and more interesting.
00:38:388 (3) - sliders like this look kinda messy
00:57:054 (10) - the curves on this slider don't look circular enough. try something like this

01:07:943 (8) - the straight segments on this slider aren't equal lengths, so it looks kinda uneven
01:17:276 (7,2) - imperfect blanket
01:25:276 (1,2,3) - this pattern is cool, but i think it would stand out more if each slider had a new combo
02:22:388 (2) - this looks pretty messy. make the curves more similar and stuff.
04:40:388 (1,2) - this doesn't blanket well (and (2) isn't a very appealing slider shape in general)
this looks really nice. good luck!
Topic Starter
Petal

- titan wrote:

heyyyy, from my queue!
i'm not too good with high difficulties but i'll try :p

Despair

SPOILER
you should add custom combo colors btw Added
00:26:165 (1,2,3,4,5,6,7,8,9) - this stream shape is kind of boring. 00:27:943 (1,2,3,4,5,6,7) looks a lot nicer and more interesting. Fixed
00:38:388 (3) - sliders like this look kinda messy Fixed
00:57:054 (10) - the curves on this slider don't look circular enough. try something like this Fixed (ty for image)

01:07:943 (8) - the straight segments on this slider aren't equal lengths, so it looks kinda uneven Fixed
01:17:276 (7,2) - imperfect blanket Guess its better now
01:25:276 (1,2,3) - this pattern is cool, but i think it would stand out more if each slider had a new combo Added
02:22:388 (2) - this looks pretty messy. make the curves more similar and stuff. Fixed
04:40:388 (1,2) - this doesn't blanket well (and (2) isn't a very appealing slider shape in generalFixed)
this looks really nice. good luck!
Thank you for Mod~
Senery
hi! from my queue :D

Despair
first thing i noticed is that you prioritize the vocals, i think you should do the music instead of the vocals
some examples:
00:31:276 (2) - you mapped the vocals here but the important sound is on the sliderend
00:33:054 (1) - same as this one
00:34:499 (6) - here the slider overlaps it
i hope you get what i mean

on to the mod itself
00:26:165 (1,2,3,4,5,6,7,8) - there is a 1/8 sound between (1,2) and (5,6)
00:27:054 (9) - also a 1/8 between 00:27:054 - and 00:27:165 -
00:27:054 (9,10) - also this is 1/4 and you mapped it 1/6
00:27:943 (1,2,3,4,5,6,7,8) - i think you should have a stream here that slowly increases in spacing
00:47:721 (2,3,4) - you should switch these around so the big jump is on 3 instead of 4
00:55:943 (7) - maybe blanket this with 00:55:276 (5) -
01:08:832 (1,2,3,4,5,6,7,8) - 1/8 sounds as well here between (1,2) and (5,6)
01:47:943 (1) - stack this with 01:47:276 (2) -
02:06:165 (4,5) - maybe blanket this a little better?
03:47:054 (1,2,3,4,5,6,7,8) - again with the 1/8, same places
03:47:943 (9,10) - this is 1/8

nothing much to add further, just be careful with the sliders to not put them on strong sounds
also be careful with the 1/4 to 1/6 to 1/8 changes

other than that i really like the map :)
hope this will do
Topic Starter
Petal

Senery wrote:

hi! from my queue :D

Despair
first thing i noticed is that you prioritize the vocals, i think you should do the music instead of the vocals
some examples:
00:31:276 (2) - you mapped the vocals here but the important sound is on the sliderend Fixed
00:33:054 (1) - same as this one Fixed
00:34:499 (6) - here the slider overlaps it Fixed
i hope you get what i mean

on to the mod itself
00:26:165 (1,2,3,4,5,6,7,8) - there is a 1/8 sound between (1,2) and (5,6) Fixed
00:27:054 (9) - also a 1/8 between 00:27:054 - and 00:27:165 - Fixed
00:27:054 (9,10) - also this is 1/4 and you mapped it 1/6 did you mean to say 1/8 instead of 1/4
00:27:943 (1,2,3,4,5,6,7,8) - i think you should have a stream here that slowly increases in spacing The stream was mapped in 1/6 , it will be too hard for players to sustain that amount of time with this stream imo
00:47:721 (2,3,4) - you should switch these around so the big jump is on 3 instead of 4 Fixed
00:55:943 (7) - maybe blanket this with 00:55:276 (5) - Fixed
01:08:832 (1,2,3,4,5,6,7,8) - 1/8 sounds as well here between (1,2) and (5,6) Fixed
01:47:943 (1) - stack this with 01:47:276 (2) - Fixed
02:06:165 (4,5) - maybe blanket this a little better? Fixed
03:47:054 (1,2,3,4,5,6,7,8) - again with the 1/8, same places Fixed
03:47:943 (9,10) - this is 1/8Fixed


nothing much to add further, just be careful with the sliders to not put them on strong sounds
also be careful with the 1/4 to 1/6 to 1/8 changes

other than that i really like the map :)
hope this will do
Thank you for modding!
Sandrew
看了你的queue已经确认可以用中文,那我还是用中文摸了
不太擅长摸高难度,特别是这种低bpm下各种四六八分的曲子,我尽量摸个几条出来
[general]
不要忘了加tag,如果不确定的话可以去queue区找专门检查metadeta的人
开一下aimod,有两个滑条尾没对齐需要修正
countdown放在这里好像也不违和,没必要关掉
[despair]
00:23:054 (2) - 这个滑条可以再摆远一点?后面就出现1/4的高ds了
00:16:832 (4,5,1) - 这个1建议移开,你后面最多也就叠两个
00:27:054 (7) - 这里还是用之前的节奏比较好,至少不要空了00:27:388的音
00:27:499 (8) - same,后面漏了一个明显的八分拍
00:27:943 (1,2,3,4,5,6,7,8) - 不知道是不是我听的有问题,这里听起来像八分拍
00:31:165 (1) - 这里的四分拍这么轻ds为什么拉这么开
00:34:499 (7,8,9) - 78重鼓,9是轻拍,但是他们摆出来却像正常的3连
00:35:054 (1) - 这里开始跟了一会儿vocal,我是不太清楚这种下法是否可以
00:57:054 (10) - 至少给这里加个nc
01:03:499 (2) - 1和2overlap的不太好看,把2的尾巴拉开一点,或者重新拖一下
01:06:165 (3,4,5) - 不明白这里为什么忽略了3和4之间的重鼓
01:05:721 (2,3) - 01:07:054 (6,7) - 我的话可能会把这里的两处前后ds对换
01:10:610 (1) - 把这个长条拉好一点,最好能把之前的1/8折返包好
副歌部分感觉挺好的,比之前干净下音也比较好get
01:43:499 (1,2,3,4) - 这样的排列不太好看,头尾都看不清了,拉开比较好
02:02:165 (1) - 接下来主歌主要是跟vocal?那也许可以改一下最开始的下音,至少协调一下保持主歌部分跟音的一致
02:34:165 (1) - 这里是八分拍
03:07:054 (2) - 这里开始是六分拍
后面和前面差别不大,主要是把四分六分八分下对了
排版flow什么的我个人也不是太懂,有些问题我不是很确定,你需要更有经验的mapper来mod
挺喜欢这首歌,good luck :)
Hikomori
hello! from q

[Despair]
  1. 00:15:499 (1,2,3) - these 3 sliders dont have a good flow
  2. 00:23:832 (4,5) - ^ but i dont think you can change those, so this would be just a suggest
  3. 00:29:721 (1,2,3) - ^
  4. 00:30:943 (5) - doesnt have proper flow and maybe to be a kickslider is far from the last one
  5. 00:45:054 (5) - another suggest from changing it cuz flow
  6. 00:46:276 (3) - this circle doesnt follow any rythm
  7. 00:46:388 (4) - maybe change cuz flow
  8. 00:52:943 (4) - this does not follow any rythm again
  9. 01:07:499 (7) - separate this so it wont contact and would have better flow with the next note
  10. 01:17:721 (1) - i think this is unrankable
  11. 01:19:054 (2) - do this like this and 01:19:276 (3) - this like this
    to have a better flow

i can mod only until here because i dont have time rn

anyways heres the mod
Topic Starter
Petal

Sandrew wrote:

看了你的queue已经确认可以用中文,那我还是用中文摸了
不太擅长摸高难度,特别是这种低bpm下各种四六八分的曲子,我尽量摸个几条出来
[general]
不要忘了加tag,如果不确定的话可以去queue区找专门检查metadeta的人
开一下aimod,有两个滑条尾没对齐需要修正
countdown放在这里好像也不违和,没必要关掉
[despair]
00:23:054 (2) - 这个滑条可以再摆远一点?后面就出现1/4的高ds了 Fixed
00:16:832 (4,5,1) - 这个1建议移开,你后面最多也就叠两个 Fixed
00:27:054 (7) - 这里还是用之前的节奏比较好,至少不要空了00:27:388的音 Fixed
00:27:499 (8) - same,后面漏了一个明显的八分拍 Fixed
00:27:943 (1,2,3,4,5,6,7,8) - 不知道是不是我听的有问题,这里听起来像八分拍 it is 1/8, but if I put streams its too fast x.x
00:31:165 (1) - 这里的四分拍这么轻ds为什么拉这么开 Fixed
00:34:499 (7,8,9) - 78重鼓,9是轻拍,但是他们摆出来却像正常的3连 Fixed
00:35:054 (1) - 这里开始跟了一会儿vocal,我是不太清楚这种下法是否可以 Fixed
00:57:054 (10) - 至少给这里加个nc OK!
01:03:499 (2) - 1和2overlap的不太好看,把2的尾巴拉开一点,或者重新拖一下 Fixed
01:06:165 (3,4,5) - 不明白这里为什么忽略了3和4之间的重鼓 Fixed
01:05:721 (2,3) - 01:07:054 (6,7) - 我的话可能会把这里的两处前后ds对换 Fixed
01:10:610 (1) - 把这个长条拉好一点,最好能把之前的1/8折返包好
副歌部分感觉挺好的,比之前干净下音也比较好get
01:43:499 (1,2,3,4) - 这样的排列不太好看,头尾都看不清了,拉开比较好拉开了
02:02:165 (1) - 接下来主歌主要是跟vocal?那也许可以改一下最开始的下音,至少协调一下保持主歌部分跟音的一致 Fixed
02:34:165 (1) - 这里是八分拍
03:07:054 (2) - 这里开始是六分拍
后面和前面差别不大,主要是把四分六分八分下对了 OK!
排版flow什么的我个人也不是太懂,有些问题我不是很确定,你需要更有经验的mapper来mod
挺喜欢这首歌,good luck :)
Thank you for MOD !!!!!!!! really helped a lot
Topic Starter
Petal

[A L P H A] wrote:

hello! from q

[Despair]
  1. 00:15:499 (1,2,3) - these 3 sliders dont have a good flow Fixed
  2. 00:23:832 (4,5) - ^ but i dont think you can change those, so this would be just a suggest
  3. 00:29:721 (1,2,3) - ^
  4. 00:30:943 (5) - doesnt have proper flow and maybe to be a kickslider is far from the last oneReplaced with circles
  5. 00:45:054 (5) - another suggest from changing it cuz flow Fixed
  6. 00:46:276 (3) - this circle doesnt follow any rhythm Removed
  7. 00:46:388 (4) - maybe change cuz flow
  8. 00:52:943 (4) - this does not follow any rythm again Removed
  9. 01:07:499 (7) - separate this so it wont contact and would have better flow with the next note Done
  10. 01:17:721 (1) - i think this is unrankable Fixed
  11. 01:19:054 (2) - do this like this and 01:19:276 (3) - this like this
    to have a better flow
TY

i can mod only until here because i dont have time rn

anyways heres the mod
Amaikai
I like this choice of song
00:23:054 (2) - why is this slider extended? Song has 3 repeating sounds 00:22:610 (1,2,3) - but only 1 and 3 are 1/2 long.

00:25:499 (2) - on red while you have double at 00:25:610 and 00:25:721 (3) - which you mapped earlier at 00:23:832 (4,5) - and continue mapping same double at 00:26:166 (1,4,7) -

00:27:499 (10,1) - Nerf. You get big 1/4 jump into direction that isn't hinted by earlier patterns into high spacing. Posted image https://puu.sh/wZQ38/eeb651dfb0.jpg with alternatives, 1 is mimicking sharp angles before and starting in sharp angle you moved at earlier. 2 is continuing movement to left. 3 is similar to what you had but idea is that start location is closer to where next imaginary repeat would be, with movement continuing in similar sharp angle. Dunno which one would work, if any, but current plays pretty rough due to 1/4 gap from repeat combined with start location, direction and angle.

00:46:943 (5) - Whats this snapped to? Isn't beat the same double as above into 1/2 + 1/2 without gaps? https://osu.ppy.sh/ss/8746185

01:43:499 (1,2,3,4) - My symmetry sense is triggered here by 01:44:165 (4) - . It would look better with slider shape being symmetrically placed, not start circles.

Pattern here felt slightly weird 02:28:832 (1,2,3,4) - when playing because those sounds are mapped as low distance paired pattern 02:27:054 (1,2,3,4) - earlier. On later part it has increasing spacing which is contrary to expectation. I expected 02:28:832 (1,2) - and 02:29:276 (3,4) - to have similar spacing +angle and 02:29:721 (1) - this be the one starting next pattern.

Why do these 04:56:388 (1,2,3,4) - have varying distance when these 04:57:276 (1,2,3,4) - don't? This is the same as before with 04:57:054 (4) - being irregularly far.

From my queue: t/622943
ReFaller
Mod from my queue.

00:28:943 (8) - this slider should start at 00:28:832 (white tick) with no doubts - it's a specific sound for it there
00:43:721 (6) - you have 1/8 rhythm here but you used 1/6 slider, change it
01:03:499 (2) - if you could end this slider on white tick and map 1/8 sounds with slider placed on 01:05:054 (3) ?
01:10:610 (1) - i think skippind a beat on white tick might be a little confusing, but don't map a sound on nearest blue tick if you want go for shorten this slider because next sliders are following vocal
01:39:054 (1,2,3,4,5,6) - maybe better follow 1/8 sounds?
01:55:054 (1) - slider doesn't suit for it, replace with only one circle
02:02:165 (1) - maybe 3/4 slider to have more accurately follow for vocal?
02:07:276 (3) - this moment is a bit screwed up, switch into slider then move 02:07:721 (1) to 02:07:499 and adjust lenght to end this slider when is currently ended
02:08:388 (2) - it's a clear 1/3 sound so why you used 1/4? switch please
02:10:499 (6) - the disadvantage of your following for vocal is skipping a nice drum kicks on white tick like this one
02:25:276 (1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i expected here more interesting rhythm patterns for follow vocal line since only 02:23:499 (1,2,1,2) are following vocal correctly
02:30:388 (4) - here it's 1/8 rhythm not 1/6
02:35:499 (1,2,3,4) - continue follow for 1/8 sounds instead of hardly playable 1/4 star pattern
03:04:388 (1,2,1,2,1,2) - more 1/8 rhythm things
03:07:054 (2,3,4,5) - this part is currently worst mapped , you should use six times 1/6 beat sliders to map it properly
03:08:832 (1,2) - same here, but only three these sliders
03:09:276 (3) - please this is 1/4 sound
03:14:165 (1,2,3,4) - same as 03:07:054 (2,3,4,5)
03:15:943 (1) - same as 03:08:832 (1,2)
03:15:943 (1,2) - One object ends when second starts at same time lol
03:18:610 (1,2,1,2) - you could replace with 1/8 slider each slider combo
03:41:721 (1,2,3,4) - maybe copy 03:39:943 (1,2,3,4) and flip anti-clockwise instead of boring stacks? you will get true hub and spoke pattern
03:45:610 (2) - delete this one and use between 03:46:165 (4,5) instead to follow sound specific sound on blue tick as you did on 03:44:721 (4)
03:51:388 (4) - looks a bit too far, if you could stack with 03:51:499 (1) it should be good
04:17:276 (1,2,3,4,5,6) - more fun with 1/8 sliders?
04:31:054 (1) - unnecessary since previous stream have 8 notes in combo
04:31:499 (5) - take NC to separate sliders from stream....also 04:31:499 (5,6,7) - why 1/6 sliders when you have 1/8 beats on - only 04:32:832 (8) is mapped properly
05:00:832 (1,2,3,4) - make manual stacking to left or bottom-left diretion by using gri 3 or 4 level instead of automatic stack (visual things)

so, seems all

good luck
Topic Starter
Petal

ReFaller wrote:

Mod from my queue.

00:28:943 (8) - this slider should start at 00:28:832 (white tick) with no doubts - it's a specific sound for it there I decided to continue the first reverse kickslider instead
00:43:721 (6) - you have 1/8 rhythm here but you used 1/6 slider, change it Fixed
01:03:499 (2) - if you could end this slider on white tick and map 1/8 sounds with slider placed on 01:05:054 (3) ? I think having it on the red tick is fine
01:10:610 (1) - i think skippind a beat on white tick might be a little confusing, but don't map a sound on nearest blue tick if you want go for shorten this slider because next sliders are following vocalFixed
01:39:054 (1,2,3,4,5,6) - maybe better follow 1/8 sounds? I would reconsider
01:55:054 (1) - slider doesn't suit for it, replace with only one circle Fixed
02:02:165 (1) - maybe 3/4 slider to have more accurately follow for vocal? Yes
02:07:276 (3) - this moment is a bit screwed up, switch into slider then move 02:07:721 (1) to 02:07:499 and adjust lenght to end this slider when is currently ended Done
02:08:388 (2) - it's a clear 1/3 sound so why you used 1/4? switch please Done
02:10:499 (6) - the disadvantage of your following for vocal is skipping a nice drum kicks on white tick like this one hmmm
02:25:276 (1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i expected here more interesting rhythm patterns for follow vocal line since only 02:23:499 (1,2,1,2) are following vocal correctly
02:30:388 (4) - here it's 1/8 rhythm not 1/6 Fixed
02:35:499 (1,2,3,4) - continue follow for 1/8 sounds instead of hardly playable 1/4 star pattern I forgot
03:04:388 (1,2,1,2,1,2) - more 1/8 rhythm things
03:07:054 (2,3,4,5) - this part is currently worst mapped , you should use six times 1/6 beat sliders to map it properly Thank you
03:08:832 (1,2) - same here, but only three these sliders
03:09:276 (3) - please this is 1/4 sound Fixed
03:14:165 (1,2,3,4) - same as 03:07:054 (2,3,4,5)
03:15:943 (1) - same as 03:08:832 (1,2)
03:15:943 (1,2) - One object ends when second starts at same time lol Fixed in other mod TY
03:18:610 (1,2,1,2) - you could replace with 1/8 slider each slider combo
03:41:721 (1,2,3,4) - maybe copy 03:39:943 (1,2,3,4) and flip anti-clockwise instead of boring stacks? you will get true hub and spoke pattern Done
03:45:610 (2) - delete this one and use between 03:46:165 (4,5) instead to follow sound specific sound on blue tick as you did on 03:44:721 (4)
03:51:388 (4) - looks a bit too far, if you could stack with 03:51:499 (1) it should be good
04:17:276 (1,2,3,4,5,6) - more fun with 1/8 sliders? 2 hard
04:31:054 (1) - unnecessary since previous stream have 8 notes in combo
04:31:499 (5) - take NC to separate sliders from stream....also 04:31:499 (5,6,7) - why 1/6 sliders when you have 1/8 beats on - only 04:32:832 (8) is mapped properly Fixed in other mod
05:00:832 (1,2,3,4) - make manual stacking to left or bottom-left diretion by using gri 3 or 4 level instead of automatic stack (visual things)

so, seems all

good luck
Thanks for mod
Topic Starter
Petal

Amaikai wrote:

I like this choice of song
00:23:054 (2) - why is this slider extended? Song has 3 repeating sounds 00:22:610 (1,2,3) - but only 1 and 3 are 1/2 long. Fixed

00:25:499 (2) - on red while you have double at 00:25:610 and 00:25:721 (3) - which you mapped earlier at 00:23:832 (4,5) - and continue mapping same double at 00:26:166 (1,4,7) - Having trouble understanding lel

00:27:499 (10,1) - Nerf. You get big 1/4 jump into direction that isn't hinted by earlier patterns into high spacing. Posted image https://puu.sh/wZQ38/eeb651dfb0.jpg with alternatives, 1 is mimicking sharp angles before and starting in sharp angle you moved at earlier. 2 is continuing movement to left. 3 is similar to what you had but idea is that start location is closer to where next imaginary repeat would be, with movement continuing in similar sharp angle. Dunno which one would work, if any, but current plays pretty rough due to 1/4 gap from repeat combined with start location, direction and angle.Done

00:46:943 (5) - Whats this snapped to? Isn't beat the same double as above into 1/2 + 1/2 without gaps? https://osu.ppy.sh/ss/8746185 miss placed

01:43:499 (1,2,3,4) - My symmetry sense is triggered here by 01:44:165 (4) - . It would look better with slider shape being symmetrically placed, not start circles. Fixed

Pattern here felt slightly weird 02:28:832 (1,2,3,4) - when playing because those sounds are mapped as low distance paired pattern 02:27:054 (1,2,3,4) - earlier. On later part it has increasing spacing which is contrary to expectation. I expected 02:28:832 (1,2) - and 02:29:276 (3,4) - to have similar spacing +angle and 02:29:721 (1) - this be the one starting next pattern. Fixed

Why do these 04:56:388 (1,2,3,4) - have varying distance when these 04:57:276 (1,2,3,4) - don't? This is the same as before with 04:57:054 (4) - being irregularly far.To increase distance because the song has to


From my queue: t/622943
TY FOR MOD
Amaikai
00:25:499 (2) - on red while you have double at 00:25:610 and 00:25:721 (3) - which you mapped earlier at 00:23:832 (4,5) - and continue mapping same double at 00:26:166 (1,4,7) - Having trouble understanding lel
I don't understand what I wrote either.

But what I meant was that you have a sound at blue tick between 00:25:499 (2,3) - which isn't mapped to anything. Meanwhile same sound is mapped earlier at 00:23:832 (4,5) - . Fix by moving this 00:25:499 (2) - note to 00:25:610 (2) - on timeline and readjust location of note.
Raiyn
As promised you are prioritized, cause im modding 4 other masp but i like halozy so~

From my modding Queue!

General

SPOILER
The sound is too soft, hit sounds are supposed to be hearable through the map, not silent, or it may cause confusion
01:40:832 (1,1) - please delete the kiai time here, it's not that exciting of a moment
03:06:165 (1,3) - ^
04:19:054 (1,1) - you can keep this kiai time since it's at the end
Also the AR is too high, if youre gonna upload it try to change it into something like 9.3 or 9.2 not full blown 10


Despair
(also why Despair, wouldnt "Dream" be better? cause of the lyrics?)

SPOILER
00:10:165 (1,2,3,4) - too easy of a jump and 3,4 doesnt have the consistency of other jumps
00:10:832 (4,1) - also this ^, too close for a new combo,
00:11:721 (4,1) - ^
00:22:610 (1) - Change the hitsound to normal here since the drums comes in here, and can easily overshadow the hitsound
00:28:610 (4,5) - this; can be chokey for a jump after a repeated short slider
00:28:610 (4) - a 1/4 repeating slider would fit better than a 1/6th one
00:29:721 (1,2,3) - this is asking for a choke 00:30:054 (2,3) -
00:30:610 (4,5) - this would be fine if 5 was going with the flow of 4 (which was counter clockwise, or the slider head was catching the slider tail of 4)
00:49:276 (1,1,1,1) - you can make a good pattern here! dont waste by just copy pasting~
01:11:721 (1,2,3) - 3 circles would fit here better imo for the build up
01:25:276 (1,1) - this isnt even when placed on top of each other, try to make interesting shapes, like in the other parts of the map
01:25:276 (1,1,2,3) - also this overlaps
01:54:388 (2,3,4,5,6,7,1) - this stream tho, if you were making an extra diff this would be fine, but this is insane right?
02:35:054 (8,9) - this could be quite unpredictable
02:35:943 (1,1) - make the slider tail be caught by 02:37:054 (1) - slider head
03:36:388 (1,4) - instead of following the normal beat, follow the voice here instead
04:20:388 (7) - try to curve other kick sliders such as these?

Teach me how to do Aesthetics~

Please PM me if you need more modding, i would LOVE to mod this again, cause im a halozy nerd

Oh, if youre interested to M4M instead of me Giving an NM, just check my map on the forums
Hollow Delta
I see a lot of potential. Get this hitsounded before you look for mods pls. Trust me, it's easier in the long run.
Alisia
Despair
SPOILER
01:05:054 Make this a NC
01:07:054 Make this a NC
01:24:832 - 01:25:165 Accelerate speed.
01:25:276 There is no need to divide kiai here.
01:27:499 to NC
01:39:054 - 01:40:388 Switch to continuous hitting.
02:50:610 There is no need to divide kiai here.
04:03:943 There is no need to divide kiai here.

I could only find this as far as I saw.
Good Luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply