from that nifty queue~
General
Kantan
Futsuu
Muzukashii
FDJv's Oni
ye
◾ HP should be, from Kantan to Oni, 8 7 6 5.
◽ OD should be, from Kantan to Oni, 2 3 4 5.
◾ These one note kiai we don't do in taiko. I suggest not using a kiai section as this map is way too short for one.
◽ Disable widescreen support in the Design tab for Futsuu and above. It's useless in taiko, we prefer it to be off instead of on. Same goes with letterboxing and countdown but you don't have those checked.
◾ The volume is very quiet. Raise it to 75% or 80%
◽ OD should be, from Kantan to Oni, 2 3 4 5.
◾ These one note kiai we don't do in taiko. I suggest not using a kiai section as this map is way too short for one.
◽ Disable widescreen support in the Design tab for Futsuu and above. It's useless in taiko, we prefer it to be off instead of on. Same goes with letterboxing and countdown but you don't have those checked.
◾ The volume is very quiet. Raise it to 75% or 80%
◾ 00:00:655 (1) - Delete this, having this note is is pretty pointless when you could start clean on the downbeat later.
◽ For a Kantan, you usually want many 4/1 breaks, and few 2/1 and 1/1 spacings. In this map you two 4/1 spacing with the rest being pretty much 2/1, so I would say to be less repetitive and add a few more 4/1 breaks into the pattern.
◾ We typically put k's on higher pitched instruments or drums like snares and cymbals and d's on lower pitches and lower drums like bass kicks. In this map you have the k's mapped to the bass kick and the d's mapped.
◽ These red ticked notes aren't necessary if you took a pattern that was more than k d k d k d k spam every 2/1.
◽ For a Kantan, you usually want many 4/1 breaks, and few 2/1 and 1/1 spacings. In this map you two 4/1 spacing with the rest being pretty much 2/1, so I would say to be less repetitive and add a few more 4/1 breaks into the pattern.
◾ We typically put k's on higher pitched instruments or drums like snares and cymbals and d's on lower pitches and lower drums like bass kicks. In this map you have the k's mapped to the bass kick and the d's mapped.
◽ These red ticked notes aren't necessary if you took a pattern that was more than k d k d k d k spam every 2/1.
◾ 00:00:655 (1) - You can delete this note in this diff as well. If you're not mapping every vocal there might as well not map it at all.
◽ 00:10:010 (22) - This note doesn't fit here either.
◾ 00:24:042 (52,54) - Move these two notes over to the right 1/2 beat. Mapping them to reds may confuse new players, and it also fits with the drums/guitar better.
◽ 00:28:074 (61) - Make d since guitar is descending.
◽ 00:10:010 (22) - This note doesn't fit here either.
◾ 00:24:042 (52,54) - Move these two notes over to the right 1/2 beat. Mapping them to reds may confuse new players, and it also fits with the drums/guitar better.
◽ 00:28:074 (61) - Make d since guitar is descending.
◾ This difficulty is fundamentally okay, but it's missing a bunch of subtleties that would make it much better.
◽ 00:22:752 - This is one of those spots. I would put a kkk d k here since the drums actually change for once.
◾ 00:23:558 - Map to the guitar here, it wouldn't be too dense and would be more fun to play.
◽ 00:25:816 (95,96) - ctrl-g these two notes, it follows the guitar more accurately.
◽ 00:22:752 - This is one of those spots. I would put a kkk d k here since the drums actually change for once.
◾ 00:23:558 - Map to the guitar here, it wouldn't be too dense and would be more fun to play.
◽ 00:25:816 (95,96) - ctrl-g these two notes, it follows the guitar more accurately.
◾ You're overmapping the things that shouldn't be overmapped and not mapping the things that should be mapped.
◽ 00:22:752 - Like I said for the muzu, except here it can be mapped ddk d k.
◾ All of these doubles are invalid, they just don't fit the song at all and look like attempts to sr boost.
◽ If you're going to overmap a song, do is with a consistent rhythm. Every one of these chorus sections sounds completely different from the other because of the difference in note placement, even though they all share a very similar rhythm.
◾ Make sure finishers are consistent with lower diffs.
◽ 00:11:623 (64) - This really feels out of place for a finisher.
◾ 00:11:945 (65) - This is a way better place for a finisher (that's why it's mapped like that in the lower diffs).
◽ Again, it shouldn't feel like you brought up a new idea every two bars when something is being repeated in the music.
◾ 00:28:720 (162) - Just put the spinner here lol.
◽ 00:22:752 - Like I said for the muzu, except here it can be mapped ddk d k.
◾ All of these doubles are invalid, they just don't fit the song at all and look like attempts to sr boost.
◽ If you're going to overmap a song, do is with a consistent rhythm. Every one of these chorus sections sounds completely different from the other because of the difference in note placement, even though they all share a very similar rhythm.
◾ Make sure finishers are consistent with lower diffs.
◽ 00:11:623 (64) - This really feels out of place for a finisher.
◾ 00:11:945 (65) - This is a way better place for a finisher (that's why it's mapped like that in the lower diffs).
◽ Again, it shouldn't feel like you brought up a new idea every two bars when something is being repeated in the music.
◾ 00:28:720 (162) - Just put the spinner here lol.
ye