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script - firing effect

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Topic Starter
Einja
This beatmap was submitted using in-game submission on Thursday, April 5, 2018 at 5:26:49 PM

Artist: script
Title: firing effect
Tags: pika [[pika]] squirrelpascals
BPM: 132
Filesize: 3655kb
Play Time: 02:25
Difficulties Available:
  1. adagio (1.84 stars, 217 notes)
  2. pika's allegro (4.65 stars, 499 notes)
  3. presto (5.42 stars, 542 notes)
  4. squirrelp's moderato (3.12 stars, 419 notes)
Download: script - firing effect
Information: Scores/Beatmap Listing
---------------
SV - Stream bursts - Control

different concepts (hitsounds yoinked from handsome's diff)

adagio - me (about time i finished it)
moderato - squirrelp (very unique hard, play it it's fun)
allegro - pika (big cs)
presto - me (sv heavy and weird gimmicks)
Vivyanne
modded quickily in modhelp he changed stuff or smth

log
19:21 Einja: hightec
19:21 Einja: play something else for me
19:21 *Einja is listening to [https://osu.ppy.sh/b/1372311 script - firing effect]
19:21 HighTec: not playing rn
19:21 HighTec: dont have tab lol
19:21 Einja: then please look at it
19:21 Einja: what have you done to your tab
19:22 HighTec: my brother is borrowing it
19:22 HighTec: so he can do some gfx
19:22 Einja: o cool
19:22 HighTec: nice bg
19:22 HighTec: thats my wallpaper
19:22 Einja: thank
19:22 Einja: neat
19:23 HighTec: 00:29:333 (1) - hi my name is rlc i couldve sliderarted but lets just do a buzz instead!
19:24 Einja: buzz emphasized better ;-;
19:24 Einja: also if i made it 1/16 it would be unplayable
19:24 HighTec: why do 00:30:356 (1,2,3) - and 00:30:811 (1,2,3) - differ so much
19:24 HighTec: when its the same sounds in the music
19:24 HighTec: just go all in cancer our no cancer
19:24 Einja: variety
19:24 Einja: i use that pattern in everything similar to that
19:24 HighTec: what i mean is
19:25 Einja: wait wtf
19:25 HighTec: just space out 00:30:811 (1,2,3) -
19:25 HighTec: cuz more fun
19:25 Einja: the player has to freak snap to 00:30:697 (1) -
19:25 Einja: and then if i spaced 00:30:811 (1,2,3) - it would be harsh to play
19:25 HighTec: i mean u spaced it at for example 00:32:629 (1,2,3) -
19:25 Einja: 00:32:515 (1,1,2,3) - i spaced it out here though because another sound plays, which is the synth
19:26 Einja: i just said that xd
19:26 Einja: gg
19:26 HighTec: or then why not
19:26 HighTec: keep the spaced out section
19:26 HighTec: for the synth
19:26 HighTec: cuz rn youd feel no difference in emphasis
19:27 Einja: 00:32:515 (1,1,2,3) - im only talking about this part rn
19:27 HighTec: yea me too
19:27 Einja: 00:32:174 (1,2,3) - this doesn't need any change
19:27 HighTec: well i mean if you rly wanted the player
19:27 HighTec: to FEEL the synth ur best bet is to stack stuff like 00:32:174 (1,2,3) -
19:27 Einja: eh
19:27 Einja: i will think about it
19:28 HighTec: cuz when i look at it
19:28 HighTec: im now like
19:28 HighTec: "wait wot xd"
19:28 HighTec: 00:57:743 (3,1) - wish youd space this more cause 00:57:970 (1,2,3) - have different kinda sounds so no point keeping it in pattern with 00:57:515 (1,2,3) -
19:28 HighTec: 01:02:970 (1) - nice burai
19:29 Einja: i agree!
19:29 Einja: oh shit
19:29 HighTec: the ending of the slider
19:29 HighTec: is burai'd
19:29 Einja: i saw
19:29 HighTec: 01:05:470 (2) - sound is on the blue tick can i click that pls
19:30 Einja: i agree but
19:30 Einja: if i made it clickable, the player will have to freakisly snap to the next part of the slider
19:30 Einja: and it's not in a good way
19:30 HighTec: top 10 anime betrayals
19:30 Einja: :(
19:31 HighTec: 01:12:061 (1,2,3,1,2,3) - if u made changes before do it here too for consistency
19:31 Einja: yes
19:32 HighTec: 01:17:970 (2,1) - can overlap be avoided
19:32 Einja: uhh
19:32 Einja: i can try
19:33 Einja: ok i did it
19:33 HighTec: 02:01:265 (1,2,3) - hm u used wider angles for these kind of sounds before but now not anymore
19:34 Einja: oops
19:34 Einja: uhh
19:34 Einja: how do i change it to a wide angle and still make it neat
19:34 HighTec: tbh no idea LOL
19:34 HighTec: i just noticed it
19:34 Einja: bruh
19:34 Einja: help me out here
19:35 HighTec: stack 3 on the triple thing?
19:35 Einja: ok
19:35 Einja: i'll try it
19:35 HighTec: then that should be the quick overview lol
19:36 Einja: thanks
19:36 HighTec: np
19:36 Einja: do you want to post this on the thread
19:36 HighTec: how do i get log
19:36 Einja: you actually helped me out here
19:36 Einja: ./savelog
Icekalt
Hey ^^

a random irc ~
01:59 IceKalt: soo lets start
01:59 IceKalt: 00:03:879 (1) -
01:59 IceKalt: i think this is a bit misplaced
02:00 IceKalt: would feel better if it was sth around x:300 y:350
02:00 IceKalt: you could then move 00:04:674 (1,2,3,4,5) - this a bit up
02:01 IceKalt: should i just move on ?
02:01 IceKalt: or you are still thinking about it
02:01 Einja: yes
02:01 IceKalt: k
02:01 Einja: i just moved other things around instead
02:02 IceKalt: ok this is a bit objective
02:02 IceKalt: but 00:07:061 (1) - sould be mapped like 00:06:606 (1,2,3) - imo
02:02 IceKalt: cause its like the same sound pattern
02:02 IceKalt: just less intense
02:02 IceKalt: so i would copy this and decrease the DS
02:02 Einja: that's why i used different patterns
02:02 Einja: 00:07:061 (1) - listen to this on 25%
02:03 Einja: no 1/4 is heard
02:03 IceKalt: i guesss you can use both (1/2 and 1/4)
02:03 IceKalt: thats why objective
02:03 Einja: it's fine the way it is
02:04 Einja: also i use 1/4s when those parts of the song were much more intense
02:04 IceKalt: k ^^
02:04 IceKalt: hm
02:04 IceKalt: 00:12:970 (1,2) -
02:04 IceKalt: i mean they are nice
02:05 IceKalt: but the music on 00:13:424 (2) - is louder / intenser etc so i would use a higer SV here
02:05 Einja: ok
02:05 IceKalt: i mean you can still have the shape but you could strech it a little
02:05 Einja: 2nd time it's been mentioned
02:05 IceKalt: hightec too?
02:06 Einja: ye
02:06 IceKalt: here it is difficult 00:13:424 (2,3,4,5) -
02:07 IceKalt: cause the DS between 2,3 is soooooo much higher than 3,4,5 that the player could be confused
02:07 Einja: not rly
02:07 Einja: 00:14:106 (4,5) - this is 1/2 lol
02:08 IceKalt: hm guess i am wrong here
02:08 IceKalt: but one thing about 00:13:879 (3,4,5) -
02:08 IceKalt: the DS is as big as 00:14:788 (1,2,3) -
02:09 IceKalt: just consider it
02:09 IceKalt: so maybe just lower it a little 00:13:879 (3,4,5) -
02:09 Einja: it's not big of a deal
02:09 IceKalt: no its not really yea
02:09 IceKalt: (so just consider it^^^)
02:09 Einja: i mean you're comparing 1/4 ds with 1/2
02:09 Einja: and most of the time, that's really inaccurate
02:10 Einja: and most of the time, that's really inaccurate
02:10 IceKalt: i wasnt really complaining about 1/4 / 1/2 - i was more complaining about the 1/4 gap at 00:13:424 (2,3) -
02:10 IceKalt: but this isnt much a problem either
02:12 IceKalt: 00:28:425 (1,2,3,1,2,3) -
02:12 Einja: it's not spaced
02:12 Einja: so i think it's fine
02:12 IceKalt: its not a deal there
02:12 IceKalt: just a suggeston
02:12 Einja: ok
02:12 IceKalt: about 00:28:425 (1,2,3,1,2,3) - i would cntr+g everything
02:12 IceKalt: uh
02:13 Einja: ah i see
02:13 Einja: drums are louder
02:13 Einja: so more space
02:13 IceKalt: 1. the sliderend shows in the down direction so would be better if you start the triple at the bottom
02:13 IceKalt: and that yea
02:13 IceKalt: would be 2nd
02:14 Einja: where do you see a slider end
02:14 IceKalt: 00:27:970 (1) -
02:14 IceKalt: from that to the triples
02:14 IceKalt: flow shows down
02:14 Einja: people will usually take advantage of slider leniency there
02:14 IceKalt: yea
02:15 IceKalt: its just my point of view tho
02:15 IceKalt: thats why i an a horrible modder xD
02:15 Einja: i didn't flip them
02:15 Einja: but i reversed spacing
02:15 IceKalt: k
02:15 IceKalt: that was my main point there anyway
02:16 IceKalt: ok 1 thing i didnt like about you map
02:16 IceKalt: was those 00:29:333 (1) -
02:16 Einja: oh..
02:16 IceKalt: cause i felt like theese didnt fit to the music
02:16 IceKalt: at all
02:16 IceKalt: i dont know what hightec said
02:16 Einja: a 1/1 slider is even worse
02:16 Einja: to emphasis
02:16 Einja: and 1/16 is not playable
02:17 IceKalt: i would put a very low SV 1/1 slider there
02:17 IceKalt: to regenerate from the jumps
02:17 IceKalt: to have like pause
02:17 Einja: mno
02:17 Einja: no
02:17 IceKalt: what you have atm with the reverses too
02:17 Einja: that would be horrible for emphasis
02:17 IceKalt: i mean
02:18 IceKalt: thats what i would do
02:18 IceKalt: i just say that i dislike those reverses cause there is no real conection to the music
02:18 IceKalt: but everyonw feels music differen
02:18 IceKalt: t
02:19 Einja: it's better than a hold 1/1
02:20 IceKalt: ok thats now a ironic question
02:20 IceKalt: but can you tell me your reason why you canged your 3 - 1 - 3 pattern there to 3 - 2 - 2
02:20 IceKalt: 00:46:493 (1,1,2,3,1,2,3,4) -
02:21 Einja: buildup + synth
02:21 Einja: so diff pattern
02:21 IceKalt: imo should be fine
02:21 IceKalt: but just in case i ask
02:22 IceKalt: i mean you use it consistend like 00:53:765 (1,1,2,3,1,2,3,4) -
02:22 IceKalt: 01:01:833 (1,1) -
02:23 IceKalt: here it just feels a bit wierd how this flows
02:23 IceKalt: with that i dont mean the SV changes
02:23 IceKalt: but the angle
02:24 Einja: oh
02:24 IceKalt: https://osu.ppy.sh/ss/8953988
02:24 IceKalt: something like this
02:24 Einja: the angle does kinda sudd
02:24 IceKalt: would play better
02:24 Einja: no that looks bad
02:24 IceKalt: just a suggestion
02:24 IceKalt: but in a straigt line this was a bit wierd
02:25 Einja: 01:02:061 (1) - i fixed this a little
02:25 IceKalt: ok ^^
02:26 IceKalt: 01:02:970 (1,2,3,1,2,1,2) -
02:26 IceKalt: i like this
02:26 IceKalt: :D
02:26 Einja: thanks!
02:27 IceKalt: its how i like to map - you just spin Through the patterns
02:28 IceKalt: 01:09:333 (1,1) -
02:28 IceKalt: maybe use sth else for variety cause you used that twice
02:28 IceKalt: (well thats very objective :D)
02:29 Einja: like another slider?
02:29 IceKalt: yea
02:29 Einja: oh i ran out of ideas lmfao
02:29 Einja: but i think its' okay
02:29 IceKalt: cause its like the only "special" slider that is doubled
02:29 IceKalt: but litterally noone would care
02:29 IceKalt: so you can let this ofc ^^
02:29 Einja: stop don't make fun of that slider
02:30 Einja: he did nothing wrong ;(
02:30 IceKalt: ~~
02:30 IceKalt: 01:53:538 -
02:30 IceKalt: i know that the spinner fits
02:30 IceKalt: but you can do so many great patterns there
02:30 Einja: ik
02:31 Einja: i got lazy
02:31 Einja: but i don't wanna change it rn
02:31 IceKalt: :D
02:31 IceKalt: 01:56:606 - i would make this sound clickable
02:31 IceKalt: instead of slider end
02:31 Einja: too late to do anything rn
02:32 Einja: it wouldn't matter, since the burst affect would be less emphasized if i made that clickable
02:32 IceKalt: 01:56:152 (5,1) - in the map it would seem that theese 2 sliders symbolized the same sound but it isnt the case
02:32 IceKalt: cause its copy and flipped
02:32 IceKalt: i mean
02:32 IceKalt: its nothing specail
02:33 Einja: they do represent the same soun .lol
02:34 IceKalt: as i said everybody feel something different when you hear music
02:34 IceKalt: imo its something different
02:34 IceKalt: but i wont complain
02:34 IceKalt: about objectivity
02:34 Einja: k
02:35 IceKalt: nothing more to say about this diff ^^
02:35 IceKalt: seems good man
02:35 Einja: okie psot on thread
02:35 Einja: i changed a few things
02:35 IceKalt: ok ^^
02:35 IceKalt: hoped i could help you a little
02:35 Einja: you did
02:35 Einja: thank
02:35 IceKalt: its always good to have many view points thoughout the map ^^
LowAccuracySS
woah
Gus
hi
as promised
[presto]
00:01:606 (4) - not sure why this is a different shape from 00:03:424 (4) -
also, shouldn't 00:03:424 (4,5) - be rotated 180 degrees and play downward to juxtapose this? 00:01:606 (4,5) -

00:07:061 (1) - any reason behind not emphasizing this like you did here? 00:06:606 (1,2,3) -

00:08:311 (1,2) - equal spacing between these stacks pls 00:08:652 (3,4) -

00:10:129 (1,2,3,4) - ^

00:30:924 (2,3) - make these into a pattern instead of stacking them

01:03:879 (3) - bringing the point at the very end a little to the left would better blanket this slider with the body of 01:03:424 (2) -

02:02:061 (1,2,3) - i really like what you did here where its the same slider design just slightly larger. I think you should do something like this throughout the map instead of using different designs (00:34:788 (1,2,3) - an example of a pattern you should change into something like this)

02:19:788 (4) - stack w 02:20:697 (3) -

[pika's]

00:10:924 (10) - this slider design seems out of place and random (not found anywhere else in the map)

00:23:652 (5) - why not just rotate 00:23:424 (4) - instead?

00:30:243 (2) - stronk sound on sliderend (etc 00:33:879 (4) - etc)

00:32:515 (5,6,7,8,1) - spacing between these seems random

00:36:152 (1) - consider shortening slider and putting note where the current slider is to emphasize the different sound (same 02:03:424 (1) - )

00:50:697 (1) - kind of an ugly slider, maybe add some more redpts

00:54:333 (7,8,9,10,1) - this spacing makes a lot more sense than earlier

01:21:606 (1) - this pattern should decrease in SV like you did here 01:08:424 (1) - (same sound)

02:07:061 (1,2,3) - inconsistent w 01:59:788 (6,1) -

02:19:106 (3,1) - i dont really see this use of this DS anywhere else in the map, so it kind of hurts the aesthetic you have going on

good luck!
Topic Starter
Einja

Gus wrote:

hi
as promised
[presto]
00:01:606 (4) - not sure why this is a different shape from 00:03:424 (4) -
also, shouldn't 00:03:424 (4,5) - be rotated 180 degrees and play downward to juxtapose this? 00:01:606 (4,5) - shapes size doesn't really matter imo, but i did something else with 00:03:424 (4,5) -

00:07:061 (1) - any reason behind not emphasizing this like you did here? 00:06:606 (1,2,3) - the 1/4 sound isn't as loud or noticeable,
plus, it's not even 1/4


00:08:311 (1,2) - equal spacing between these stacks pls 00:08:652 (3,4) -

00:10:129 (1,2,3,4) - ^ they're intended to be a build up

00:30:924 (2,3) - make these into a pattern instead of stacking them but why? i think this pattern players perfectly fine the way it is

01:03:879 (3) - bringing the point at the very end a little to the left would better blanket this slider with the body of 01:03:424 (2) - ye

02:02:061 (1,2,3) - i really like what you did here where its the same slider design just slightly larger. I think you should do something like this throughout the map instead of using different designs (00:34:788 (1,2,3) - an example of a pattern you should change into something like this) i currently like the shape change, but i fixed all the other ones that didn't change gradually (just to make you mad :^), no but seriously, the shapes change because it shows a buildup to the next sound right after them.

02:19:788 (4) - stack w 02:20:697 (3) - ye


good luck!
thank you!
Weedy

Gus wrote:

hi
as promised
[pika's]

00:10:924 (10) - this slider design seems out of place and random (not found anywhere else in the map) fix

00:23:652 (5) - why not just rotate 00:23:424 (4) - instead? ye

00:30:243 (2) - stronk sound on sliderend (etc 00:33:879 (4) - etc) it's a repeated sound so it's fine

00:32:515 (5,6,7,8,1) - spacing between these seems random bigger spacing when synth instead of bass

00:36:152 (1) - consider shortening slider and putting note where the current slider is to emphasize the different sound (same 02:03:424 (1) - ) nah synth has a lot of decay so it's not worth

00:50:697 (1) - kind of an ugly slider, maybe add some more redpts made it uglier

00:54:333 (7,8,9,10,1) - this spacing makes a lot more sense than earlier bc background intensifying whOOOoOoO noise

01:21:606 (1) - this pattern should decrease in SV like you did here 01:08:424 (1) - (same sound) ye

02:07:061 (1,2,3) - inconsistent w 01:59:788 (6,1) - one is 1/2 one is 1/4

02:19:106 (3,1) - i dont really see this use of this DS anywhere else in the map, so it kind of hurts the aesthetic you have going on repositioned
good luck!
squirrelpascals
SV - Stream bursts - Control
mindmaster107
Hi from my queue!
My map: https://osu.ppy.sh/s/677022

[presto]
Wow a decent map. It still has some problems tho, but I can see this top diff getting into ranked after some polishing.

00:02:061 (1) - I am confused with this and many other examples throughout the map. Why are the drum sounds being covered by slider tails? I would cap these off with a circle or something. It feels a bit jarring for a significant clap to be covered passively.

I actually see many rhythm and spacing issues to come from claps and drums being mapped passively, or ignored. While this is ok, I personally find this really weird as every map I play, even if not following drums, would still space/emphasize drum beats if they stand out. You can do this through movement, breaking of patterns, or regular spacing, and 5 on 00:22:061 (1,2,3,4,5) , the tails on 00:36:606 (1) are but a few examples.

00:22:061 (1,2,3,4,5) - 00:22:061 (1,2,3,4,5) - 00:25:697 (1,2,3,4,5) - I think the differences in spacing are too great for the slight intensity change the song provides.

01:41:152 - 01:49:333 - Please lower volume, as the song nearly going silent makes the objects really jarring.

01:49:333 (1) - I would replace this with a pattern to show linear growth in intensity. You seem to really like this kind of still from using patterns like 01:20:243 (1,2,3,4,5,6,7)

02:25:470 (1) -
Topic Starter
Einja

mindmaster107 wrote:

Hi from my queue!
My map: https://osu.ppy.sh/s/677022

[presto]
Wow a decent map. It still has some problems tho, but I can see this top diff getting into ranked after some polishing.

00:02:061 (1) - I am confused with this and many other examples throughout the map. Why are the drum sounds being covered by slider tails? I would cap these off with a circle or something. It feels a bit jarring for a significant clap to be covered passively.

I actually see many rhythm and spacing issues to come from claps and drums being mapped passively, or ignored. While this is ok, I personally find this really weird as every map I play, even if not following drums, would still space/emphasize drum beats if they stand out. You can do this through movement, breaking of patterns, or regular spacing, and 5 on 00:22:061 (1,2,3,4,5) , the tails on 00:36:606 (1) are but a few examples. alright, if you listened to this song at first glance. the main thing that stands outs the most is the synth, so therefore that is emphasized the most. i think if i started to emphasize claps with clickable stuff (especially on the slider tails you mentionsed), it would cause a confusing and make the synth/ear rape sounds stand out a lot less.

00:22:061 (1,2,3,4,5) - 00:22:061 (1,2,3,4,5) - 00:25:697 (1,2,3,4,5) - I think the differences in spacing are too great for the slight intensity change the song provides. nerfed the 3rd pentagon

01:41:152 - 01:49:333 - Please lower volume, as the song nearly going silent makes the objects really jarring. once i start hitsounding i will

01:49:333 (1) - I would replace this with a pattern to show linear growth in intensity. You seem to really like this kind of still from using patterns like 01:20:243 (1,2,3,4,5,6,7) i already tried this and it's very anticlimatic. spinners can make a buildup really powerful sometimes.

02:25:470 (1) -

thank you for modding!
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