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Yuka Tsujiyoko - Party at Peach's Castle

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Topic Starter
DerekMcD

Weezy wrote:

To me just a single offset of 956 works just fine
may not be super perfect though

Noticed in the insane, there are 4 sv changes, thats a no no and not needed really...
Thank you for the right offset.
ZekeyHache
[CSGA]Ar3sgice
ummmm orz

[Normal Party]
00:26:321 (4) - move the 2nd grid 4-5 grids down this looks better..?
00:39:980 (1,2,3,4) - clap on 2 and 4
00:51:645 (1-4) - move 1 grid up
00:55:547 (1) - move 1 grid down and 1 grid left = =

[ezek's Hard Party]
00:12:541 (1) - change combo colour, blue color blends in mario
00:16:443 (1) - clap remove, add whistle

[Kogure's insane party]
00:06:809 (4) - move it to (128,164)
00:08:395 (4) - remove this note

orz
S h i o n
Facing the completely wrong offset and rhythm, I can't even give a mod. Sorry.

Such a song is very hard to map... (multi timing, non-vocal, inconsistent play,etc...)
So I'd suggest you to choose a better easy-mapping song to map if you really wanna enjoy the fun of mapping. Before that, you might as well see how other ranked maps "ranked", how to give the rhythm and the flow and how to hitsound them. A not fast song with two diffs will be a good choice i guess. ;)

Feel free to PM me in-game if you have any question though I am still a noob, I may help you out.

Good luck.
ZekeyHache

[CSGA]Ar3sgice wrote:

[ezek's Hard Party]
00:12:541 (1) - change combo colour, blue color blends in mario OK
00:16:443 (1) - clap remove, add whistle OK
Katsuri's modHello ezek! Hello Katsuri!

•00:07:968 (4,5,6) - Sir, I don't think you should break the flow this way. The flow is based on making the mouse move in circles, and it's good for a more intuitive map. I think you should do something like that for a better flowed pattern. No change
•00:09:004 (1,2,3) - Bleh! This is spacing is too much confusing ezek x_x. Consider making the space between (2) and (3) a litter smaller for better consistency. Is a hard diff. so I want to confuse players :)
•00:22:358 (6) - I think you tried to do something like that! What do you mean with ''that'?'
•Same as before :3
•00:32:114 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Are you sure you want to do something like that? It looks much boring! Try making the star just once and remap the other two ^v^; There's no more star :)

Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
Topic Starter
DerekMcD
SPOILER

[CSGA]Ar3sgice wrote:

ummmm orz

[Normal Party]
00:26:321 (4) - move the 2nd grid 4-5 grids down this looks better..?
00:39:980 (1,2,3,4) - clap on 2 and 4
00:51:645 (1-4) - move 1 grid up
00:55:547 (1) - move 1 grid down and 1 grid left = =

orz

Thank you for rechecking it.
Pereira006
hello~~

IMO -> my opinion

General

  1. The TAG are Inconsistency only Easy "Nintendo 64 Mario Bros. ezek wmfchris k_o_g_u_r_e" is different another diff's "Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e" pleasse make same all diff then full submitt
  1. You map BPM is different all diff should be same all diff because the bpm different just complety unrank pleasse make same bpm all diff
  1. you all diff open on osu.notepad you will see this "AudioLeadIn: 1996" make 2000 for all diff then SAVE and full submit
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy Party

  1. 00:16:565 (1,2) - I wanna clean Boderslider i mean this http://puu.sh/fPNr then is cool like you did at 00:20:468 (1,2)
  2. 00:32:175 (1,2) - Grid 1 UP to make symentricl with 00:34:126 (3,4)
stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal Party

  1. the OD is bigger than AR this is hard for this normal IMO
    Od need -3
    and HP need -2
  1. 00:18:516 (4) - this slider just ugly
  2. 00:22:419 (4) - again slider ugly
  3. 00:43:395 (4,1) - I worry about this because this is hard read stack because bpm and normal are just slow then is hard read hitburst then get nervous will better if you unstack this like this http://puu.sh/fPVH if you fix this you need fix spacing at 00:44:858 (2,3,4)
  4. 00:58:718 (1,2) - don't try overlaps try clean overlaps i mean this http://puu.sh/fPWH can be easy read
  5. 01:28:718 (1,2,3) - Inconsistency spacing
stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ezek's Hard Party

  1. http://puu.sh/fPZz you kiai only end is different another diff pleasse make same all diff
  1. 00:08:882 (1,2,3) - I not sure this is fine because iis insane... you should reduce spacing IMO
  2. 00:42:297 (2,3) - is not nice blanket try nice blanket you did at 00:10:590 (1,2) - http://puu.sh/fQ41
00:00:956 at 00:47:785 why they are blue tick ? http://puu.sh/fQ6m
example this 00:08:882 (1,2,3) - is blue tick and i put 25% slow song this are just overmapped orz
stuff cool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kogure's Insane Party

okay.face
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think you need fix the "General"
sorry my bad eng anyway any questions? ask me
good luck and bye bye
Topic Starter
DerekMcD

Pereira006 wrote:

hello~~

IMO -> my opinion

General

  1. The TAG are Inconsistency only Easy "Nintendo 64 Mario Bros. ezek wmfchris k_o_g_u_r_e" is different another diff's "Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e" pleasse make same all diff then full submitt
I see it, fixed.

  1. You map BPM is different all diff should be same all diff because the bpm different just complety unrank pleasse make same bpm all diff
Well, I thought everything's okay when them, but I told everyone to please explain everything what's different and I'll fix them.

  1. you all diff open on osu.notepad you will see this "AudioLeadIn: 1996" make 2000 for all diff then SAVE and full submit
Done.


All of them are done. Thank you.
Pereira006

kokoroanime wrote:

Pereira006 wrote:

hello~~


  1. You map BPM is different all diff should be same all diff because the bpm different just complety unrank pleasse make same bpm all diff
Well, I thought everything's okay when them, but I told everyone to please explain everything what's different and I'll fix them.

Easy

this have 2 Red line mean BPM http://puu.sh/fQL7

Normal

this have 3 bpm red http://puu.sh/fQLG the Red line mean BPM

ezek's hard have 4 diff red (BPM), taiko have 4 red (bpm) and Insane have 7 red (bpm)

Aibat
Timing Sections Inconsistency in uninherited (red) timing sections:
- [Easy Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000

- [ezek's Hard Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:31:518, BPM of 123,000
01:31:518, BPM of 123,000

- [Kogure's Insane Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:28:780, BPM of 123,000
01:29:329, BPM of 123,000
01:29:877, BPM of 123,000
01:30:060, BPM of 123,000
01:31:518, BPM of 123,000

- [Normal Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:31:518, BPM of 123,000

- [Wmf's Taiko Party] Red timing sections at:
00:00:956, BPM of 123,000
00:47:743, BPM of 123,000
01:31:518, BPM of 123,000
01:31:518, BPM of 123,000

You have fixe bpm all same diff try use timing's wmfchris

sorry my bad eng again and good luck
ZekeyHache

Pereira006 wrote:

hello~~

ezek's Hard Party

  1. 00:08:882 (1,2,3) - I not sure this is fine because iis insane... you should reduce spacing IMO Do not exaggerate, is not too hard...
  2. 00:42:297 (2,3) - is not nice blanket try nice blanket you did at 00:10:590 (1,2) - http://puu.sh/fQ41
OK, now is nice (for me)

00:00:956 at 00:47:785 why they are blue tick ? http://puu.sh/fQ6m
example this 00:08:882 (1,2,3) - is blue tick and i put 25% slow song this are just overmapped orz
stuff cool
Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
Livean
Theliveanddead M4M Request
General:
Well first of all excuse my bad spelling, English is not my mother language so you maybe you’ll find some spelling mistakes well then here you have my mod… OH btw… I’m noob at moding so please if you don’t like my mods don’t have to use it…
• I don’t like this kind of instrumental music without voice and multi bmp is a head ache maping this… well I recommend you to change the offset to 1178 in all your diffs sounds a lot better than the one you have now, remember re-snap the hit notes and re-snap slider lenghs

REMEMBER, check your distance snap when you apply this mods
:arrow: ~Easy
SPOILER
00:01:199 (1) – replace this for a slider and make finish at 00:01:443
00:03:151 (1) – ^finish at 00:03:395
00:04:370 (3) – put a hit note here
00:06:809 (3) – finish at 00:07:297
00:08:760 (1) – move this slider to here 00:07:541
00:09:004 (2) – put a slider here finish at 00:09:736
00:10:712 (4) – move this to here 00:10:955 and finish at 00:11:687
00:15:834 (x) – put a slider here finish at 00:16:077
00:25:346 (2,3,4) – replace for a slider, could be a reversal slider
00:28:273 (1) – I think this spin is too long.. short it a bit I think fits better here 00:30:224
00:31:199 (X) – put a note here
00:38:029 (3,4,5) – replace for a reversal slider
00:41:687 (x) – put a note here
00:47:743 (1) – why this timing point here? You’re using the same BPM if you’re using it to change the hit sounds why don’t you use a inherit point? Well it doesn’t matter
00:47:743 (1,2,3,4,1,2,3,4) – I think you could use some sliders here

:arrow: Normal

SPOILER
00:01:178 (1,2) – over slap notes
00:01:178 (1,2,3) – what you think of this?
00:03:860 (2) – over slap
00:05:568 (x) – put a note here
00:06:787 (4) –finish at 00:07:519
00:06:787 (4) – what you think of this
00:08:007 (x) – put a slider here finish here 00:08:251
00:08:982 (2) – maybe like this?
00:47:743 (1) – here again why a timing point? If you’re not changing the bpm.. .

:arrow: ask for re-check if you want more modding i don't mod any other diff because i don't know if you like or not my mods so to prevent the waste of my time i'll mod only this if you liked my mods ask for further moding

8-) waiting for your kudosu hehehehe
Topic Starter
DerekMcD

theliveanddead wrote:

Theliveanddead M4M Request
General:
Well first of all excuse my bad spelling, English is not my mother language so you maybe you’ll find some spelling mistakes well then here you have my mod… OH btw… I’m noob at moding so please if you don’t like my mods don’t have to use it…
• I don’t like this kind of instrumental music without voice and multi bmp is a head ache maping this… well I recommend you to change the offset to 1178 in all your diffs sounds a lot better than the one you have now, remember re-snap the hit notes and re-snap slider lenghs

REMEMBER, check your distance snap when you apply this mods
:arrow: ~Easy
SPOILER
00:01:199 (1) – replace this for a slider and make finish at 00:01:443
00:03:151 (1) – ^finish at 00:03:395
00:04:370 (3) – put a hit note here
00:06:809 (3) – finish at 00:07:297
00:08:760 (1) – move this slider to here 00:07:541
00:09:004 (2) – put a slider here finish at 00:09:736
00:10:712 (4) – move this to here 00:10:955 and finish at 00:11:687
00:15:834 (x) – put a slider here finish at 00:16:077
00:25:346 (2,3,4) – replace for a slider, could be a reversal slider
00:28:273 (1) – I think this spin is too long.. short it a bit I think fits better here 00:30:224
00:31:199 (X) – put a note here
00:38:029 (3,4,5) – replace for a reversal slider
00:41:687 (x) – put a note here
00:47:743 (1) – why this timing point here? You’re using the same BPM if you’re using it to change the hit sounds why don’t you use a inherit point? Well it doesn’t matter
00:47:743 (1,2,3,4,1,2,3,4) – I think you could use some sliders here

:arrow: Normal

SPOILER
00:01:178 (1,2) – over slap notes
00:01:178 (1,2,3) – what you think of this?
00:03:860 (2) – over slap
00:05:568 (x) – put a note here
00:06:787 (4) –finish at 00:07:519
00:06:787 (4) – what you think of this
00:08:007 (x) – put a slider here finish here 00:08:251
00:08:982 (2) – maybe like this?
00:47:743 (1) – here again why a timing point? If you’re not changing the bpm.. .

:arrow: ask for re-check if you want more modding i don't mod any other diff because i don't know if you like or not my mods so to prevent the waste of my time i'll mod only this if you liked my mods ask for further moding

8-) waiting for your kudosu hehehehe
I fix some part of it and skipped stuff I couldn't understand. But we'll see.

Thank you.
Nymph
Hi Nymph here and request from my queue.

General:
Seems you have a sb, but I can't get the osb file in your folder, try full submit again?

timing seems really off, especially at the end of the music after 01:18:00, try to get a timing expert maybe, because seems it has BPM changes in it, I am not good enough to get the timing like this...

Lead is 1996 in wmf's taiko, others are all 2000. please make it the same.


Easy Party:
Beatmap design/suggestion
00:08:707 (1,2,3,4) - these notes are really not following the music imo, consider change the pattern? 00:01:146 (1,2,1,2) seems much better.
00:41:878 (1) - I think this new combo is really not necessary, maybe cancel it.
01:17:000 (2) - maybe make this slider stops at 01:17:732 ? because the sound stops at here, and it is same with 01:13:098 (2).
01:26:756 (1) - this spinner is very short for a easy diff, maybe let it stops at 01:28:220?


Normal Party:
Issues
Hp drain 5 and OD 5 seems too high for a diff like this, at least reduce them by 1.
00:13:098 (2) - unsnapped slider end, try to snap it again.

Beatmap design/suggestion
00:08:951 (2) - I think this slider stops at 00:09:439 would be much better, listening to the music and seems current really stoping too early.

Hitsound
00:06:756 (4) - this finish feels really sudden and loud.....
nothing else, just maybe consider use more soft whistles? I think it fits this music pretty much.


ezek's Hard Party:
Issue
HP drain 7 seems a little high cuz you didn't have much objects in this diff..

Beatmap design/suggestion
00:08:951 (1,2,3) - this spacing maybe very confusing, because they have the same spacing, but the time between these notes are different.
00:13:463 (3) - you are using 0.8 spacing, but here you got 0.7, any particular reason or a error?
00:17:732 (2,3,4) - the spacing between these notes and the sliders are not quite neatly, not a big issue though.
00:28:220 (1,2,3,4,5,6,7) - same^

Hitsound
00:18:463 (5) - a whistle would fit perfectly at the head of this slider.
00:22:366 (6) - ^same
00:26:268 (6) - ^
00:42:366 (2,3) - finishes are pretty loud here.
00:44:805 (1,2,3) - ^


Kogure's Insane Party :
Issues
00:45:781 (1,2) - symmetry but 2 got a different slider speed, really really confusing
01:17:976 (3) - what's wrong with the spacing here, reducing too much


Ok these are all I got, I think the timing is the biggest problem...
Sure
[General]
  1. I feel the timing works incorrectly, especially end of music. But I can't give you my opinion due to my poor PC. :p
  2. 00:47:732 - That audio volume of normal sampleset is too loud. 60% works well to me.

[Kogure's Insane]
00:21:390 (1) - Remove new combo
00:22:366 (3) - New combo
00:46:268 (2) - Kinda tricky :p
01:17:976 (3) - Move it to somewhere, not beside of 2. Example http://osu.ppy.sh/ss/238547


[ezek's Hard]
00:08:951 (1,2,3) - Weird spacing. Try this formation http://osu.ppy.sh/ss/238554


[Normal]
00:13:098 (2) - Align with 00:12:610 (1). Because you have same pattern 00:14:561 (1,2)
01:28:707 (1,2,3) - Off beat. Try to find new offset. I think there is a BPM problem, not just offset.


[Easy]
01:28:707 (1,2,3) - Same with Normal
Teru21
i'll just leave star for you coz, i cant mod this in time >,<

GL :D
ZekeyHache

Nymph wrote:

ezek's Hard Party:
Issue
HP drain 7 seems a little high cuz you didn't have much objects in this diff.. No change

Beatmap design/suggestion
00:08:951 (1,2,3) - this spacing maybe very confusing, because they have the same spacing, but the time between these notes are different.
My objetive is to confuse
00:13:463 (3) - you are using 0.8 spacing, but here you got 0.7, any particular reason or a error? I don't know..
00:17:732 (2,3,4) - the spacing between these notes and the sliders are not quite neatly, not a big issue though. No change
00:28:220 (1,2,3,4,5,6,7) - same^ There's no problem with the space in here...

Hitsound
00:18:463 (5) - a whistle would fit perfectly at the head of this slider. OK
00:22:366 (6) - ^same OK
00:26:268 (6) - ^ OK
00:42:366 (2,3) - finishes are pretty loud here. No change
00:44:805 (1,2,3) - ^ No change
ykcarrot's mod

[ezek's Hard]
00:08:951 (1,2,3) - Weird spacing. Try this formation http://osu.ppy.sh/ss/238554 No change

Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
Mafiamaster
[Easy]
00:08:707 (1) - This slider is too early and sounds bad at its' current location. Move it forward by a 1/2 tick.
00:10:659 (1) - ^ Don't forget to shorten, etc.
00:13:098 (2) - Shorten this slider by a 1/4 tick?
01:29:341 (2) - Using 1/8, move this back a tick so it's at 01:29:280. Afterwards, space accordingly.

[Normal]
00:13:098 (2) - Extend this slider by a 1/4 tick.
01:29:341 (2) - Same thing as [Easy].

[Hard]
01:29:341 (2) - Same thing as [Easy].

[Kogure]
00:10:293 (1,2,3,4) - Move this closer to the previous slider's endpoint.
00:23:829 (1,2,3,4) - Move closer to the next slider's starting point.
00:46:268 (2) - Do something with this slider to differentiate it from the previous slider i.e. make it wavy/squiggly or something.
01:28:853 (2) - This sounds much better if placed on the white tick.
ZekeyHache
Topic Starter
DerekMcD

Mafiamaster wrote:

[Easy]
00:08:707 (1) - This slider is too early and sounds bad at its' current location. Move it forward by a 1/2 tick.
00:10:659 (1) - ^ Don't forget to shorten, etc.
00:13:098 (2) - Shorten this slider by a 1/4 tick?
01:29:341 (2) - Using 1/8, move this back a tick so it's at 01:29:280. Afterwards, space accordingly.

[Normal]
00:13:098 (2) - Extend this slider by a 1/4 tick.
01:29:341 (2) - Same thing as [Easy].
All of them are helpful. Thank you for your chance to mod this.:-) A first BAT who mods this.
haigawdy
Hi :)

[ezek's Hard Party]
  1. 00:12:122 (3) - 1 grid up? It will look better with 00:10:171 (3)
  2. 00:39:439 (1) - ^
[Kogure's Insane party]
  1. 00:48:463 (5) - Slider 1 grid down
  2. 01:28:243 (1) - Remove new combo
  3. 01:28:853 (2) - New combo
Easy and Normal are fine. Good luck!
Topic Starter
DerekMcD
Alduric, I will give you kudosu when they both fixed their diffs.
Kogure
As a suggestion:
Since this is a soft sound song, i highly suggest you to do this:
00:47:732 - Change this green timing section's volume to 25% on all diffs. This will make normal hitsounds sound lower, what fits the song perfectly.

On Normal only:
01:02:854 - Put this green timing section with normal hitsounds with 25% volume, then add a green timing section on 01:03:342 - with soft hitsounds and 80% volume. (I will do it at my diff so you can see if you dont understand) You will see by yourself it sounds better

Updated diff:

Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
ZekeyHache

Alduric wrote:

[ezek's Hard Party]
[list][*]00:12:122 (3) - 1 grid up? It will look better with 00:10:171 (3) No change
[*]00:39:439 (1) - ^ OK
Download: Yuka Tsujiyoko - Party at Peach's Castle (kokoroanime) [ezek's Hard Party].osu
bossandy
  • Hi hi~ request from my queue~ ( M4M )
     
    General :
     
  1. Some slider you that you make is very ugly... Read This!! I think it will help you so much ^_^
     
    Easy Party :
     
  2. 01:26:780 (1,1) - It's too close >_<
     
    Normal Party :
     
  3. 01:29:951 (1) - add finish
     
    ezek's Hard Party :
     
  4. 00:17:976 (3) - different spacing here...
  5. 01:24:829 (1) - ^
  6. 01:30:073 (1) - add finish
     
    Kogure's Insane Party :
     
  7. 00:09:683 (2,1,2,3,4) - strange spacing!
  8. 01:30:073 (1) - add finish
     
    You must to read~!
    red: I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
Not much to say >_<
Good Luck :3
ZekeyHache
Nothing changed. :roll:
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