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Yuka Tsujiyoko - Party at Peach's Castle

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Kogure
Hi, fortunately my message is long enough to post :)

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
kosiga
hi~
from M4M

here my mod

[General]
  1. Song Setup - Easy Party,ezek's Hard party Enable countdown - remove the check
  2. Letterbox during breaks - all diff remove the check
  3. diff name - ezek's Hard party ⇒ change ezek's Hard Party
[Easy Party]
  1. CS -1
  2. 00:10:651 (3,4) - spacing too close. Probably you should change 3,4 into a slider
  3. 01:05:304 (4) - change two slider
  4. 01:07:987 (2) - I think that I am difficult for a beginner. change repeat slider. 01.07.255~01:08:719 (repeat part 01:07:987)
  5. 01:10:182 (4) - one grid right x432,y216
  6. 01:17:012 (2) - slider end 01:17:987
  7. 01:28:841 (1) - Perhaps only the circle fast enough move 01:28:719
[ezek's Hard party]
  1. 00:07:968 (4,5,6) - add whistle ?
  2. 01:09:207 (4,5,6,1) - try coordinate↓
    SPOILER
    104,216,69207,1,0
    152,272,69451,1,0
    200,216,69695,1,0
    200,216,71158,6,0,B|200:40|200:40|272:112|272:112|336:40|336:40|400:112|400:112|464:48|464:48|464:232|464:232,1,720
[Kogure's Insane Party]
  1. 01:11:036 (10,1) - try coordinate ? ↓
    152,196,71036,1,0
    156,236,71158,6,0,B|212:320,1,100,0|2
  2. 01:11:646 (2) - use 01:11:158(1) copy (ctrl+C,V,H,R)
  3. 01:12:134 (3) - use 01:12:621(4) copy (ctrl+C,V,H,R)
good luck~ :)
Topic Starter
DerekMcD

kosiga wrote:

hi~
from M4M

here my mod

[General]
  1. Song Setup - Easy Party,ezek's Hard party Enable countdown - remove the check Done.
  2. Letterbox during breaks - all diff remove the check Done.
  3. diff name - ezek's Hard party ⇒ change ezek's Hard PartyDone.


[Easy Party]
  1. CS -1 Done.
  2. 00:10:651 (3,4) - spacing too close. Probably you should change 3,4 into a slider Done.
  3. 01:05:304 (4) - change two slider Done.
  4. 01:07:987 (2) - I think that I am difficult for a beginner. change repeat slider. 01.07.255~01:08:719 (repeat part 01:07:987) Fixed.
  5. 01:10:182 (4) - one grid right x432,y216 Already changed this.
  6. 01:17:012 (2) - slider end 01:17:987 Done.
  7. 01:28:841 (1) - Perhaps only the circle fast enough move 01:28:719 Done.
good luck~ :)
OzzyOzrock
[wmf's taiko]
Make that 30% section 100 :V
- Better yet, make it 70% with normal sounds.
I don't know what you're trying to pull with SV1.8, but it's not necessary. The map is fine at 1.4.

00:12:846 (1) - Random and unfitting spinner.
00:19:553 - add a note here
- 00:19:797 (16) - perhaps remove this one
00:26:016 (45) - don
01:02:865 (212) - katu

Pretty overmapped with random streams and continuous patterns, but eh.
wmfchris

OzzyOzrock wrote:

[wmf's taiko]
Make that 30% section 100 :V
- Better yet, make it 70% with normal sounds.
S80% - N60%
I don't know what you're trying to pull with SV1.8, but it's not necessary. The map is fine at 1.4.
Yes. Somehow I've forgotten to change.

00:12:846 (1) - Random and unfitting spinner. Marked the end of intro part.
00:19:553 - add a note here
- 00:19:797 (16) - perhaps remove this one seems already ok
00:26:016 (45) - don
01:02:865 (212) - katu yes

Pretty overmapped with random streams and continuous patterns, but eh.
This one lacks it's own flow (seriously if you follow the music it gives ~100notes for the whole song but even you're the one to map it's not about 100 notes only. Notes are somehow put in the light of Mario 64 of the same theme.
Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].osu
cRyo[iceeicee]
[General]
http://puu.sh/8OFK
why there are so many red timing points o:
remove 3 of them, for all diffs, just leave the first one.

i never using softwistles on sliders like 01:11:158 (1) - (easy diff) i found them very noisy~
and almost every where i am using blank hitsounds for slider-slide.
also on easy diff i would change all hitclaps on whistles, i dont like lonely clap.


[Easy]
00:32:114 (1) - little bit inncorrect .-.
01:13:109 (1) - same
01:29:816 (3) - spacing

[Hard]
00:08:943 (1) - move it to 00:09:065 ?
00:16:504 (1,5) - remake this sliders... if u ctrl+h, u will see that they are incorrect
00:29:614 (5,6,7) - highlight them and move to x:384 y:40
00:49:695 (2) - move it to x:256 y:272
01:29:938 (1) - remove finish from spiner :/

[Insane]
00:02:846 (1) - stack it with previous note.... using same spacing
00:09:675 (2) - stack it using distance snap 0, and remove grid snap
00:11:626 (2) - same
00:17:480 (6) - whistle
00:17:968 (7) - remove clap add whistle
00:19:431 (6) - remove clap, add whistle
00:21:382 (1) - whistle
00:21:870 (2) - remove clap add whistle
00:23:334 (9) - ^
00:25:285 (3) - whistle and change clap to whistle, on tail.
00:26:992 (2) - whistle on tail
00:22:358 (3,4,5,6,7,8,9) - http://puu.sh/8OHf
00:40:894 (4) - whistle ?
00:56:524 (3,4,5,6,1) - highlight and move to x:216 y:92
01:10:670 (7,8,9,10,1,1) - http://puu.sh/8OIV
01:29:938 (1) - remove finish from spiner :/
choco00
Hi :)
from Your Board
I write a mod

All suggestions

[Easy Party]
00:08:699 (1)(2)Point slider [00:08:699] end [00:09:065]
00:22:358 (3) [x: 304 y: 248] Move

[ezek's Hard Party]
00:29:614 (5)(6)(7) Wrap Slider

[Kogure's Insane Party]
00:26:016 (5) 1 grid below?
00:43:821 (1) [x: 204 y: 340] Move
Then [00:44:309] - [00:46:748] (2) (1) (2) (1) (2) the relative arrangement
01:08:597 (4)(5)(1)(2)(3) Round than straight
01:18:475 (5) [x: 384 y: 112] Move

good luck :)
ZekeyHache
Topic Starter
DerekMcD

cRyo[iceeicee] wrote:

[General]
http://puu.sh/8OFK
why there are so many red timing points o:
remove 3 of them, for all diffs, just leave the first one.

i never using softwistles on sliders like 01:11:158 (1) - (easy diff) i found them very noisy~ We'll see.
and almost every where i am using blank hitsounds for slider-slide.
also on easy diff i would change all hitclaps on whistles, i dont like lonely clap.


[Easy]
00:32:114 (1) - little bit inncorrect .-. Changed.
01:13:109 (1) - same Nah...
01:29:816 (3) - spacing No...
Topic Starter
DerekMcD

choco00 wrote:

Hi :)
from Your Board
I write a mod

All suggestions

[Easy Party]
00:08:699 (1)(2)Point slider [00:08:699] end [00:09:065]
00:22:358 (3) [x: 304 y: 248] Move

All done.

good luck :)
yzhbxiang
Following are my personal suggestions:

Easy:
00:38:455 Change clap to whistle
00:44:797 ^
00:45:285 ^
01:22:865 Remove the clap
01:24:816 ^

Normal:
Start from 00:47:256, the sliders after this time point are all wrong, plz check it.

Hard:
00:17:480 Add clap
00:19:431 ^
00:21:382 ^
00:23:334 ^
00:25:285 ^
00:27:236 ^
01:29:938 The spinner should begin at 01:30:060

Insane is OK

Good luck on mapping :)
Topic Starter
DerekMcD

yzhbxiang wrote:

Following are my personal suggestions:

Easy:
00:38:455 Change clap to whistle
00:44:797 ^
00:45:285 ^
01:22:865 Remove the clap
01:24:816 ^

All of them are done.

Normal:
Start from 00:47:256, the sliders after this time point are all wrong, plz check it. I couldn't understand that mod, but we'll see how it come out..

Good luck on mapping :) Thank you, I'm still waiting on others to fix their guest diff...
Kogure
MoodyRPG
General
. Delete the .osb

Easy Party
00:05:285 (1) - Remove clap
00:06:260 (2) - ^
00:13:455 (2) - ^ add whistle
00:15:285 (2) - Same
01:01:402 (4) - Remove the clap in all the slider
01:12:621 (1) - Remove clap
01:13:841 (1) - Remove new combo and remove clap here 01:13:841

Normal Party
00:04:797 (4) - New combo
00:16:504 (3) - ^
00:58:719 (5) - New combo
01:14:573 (1) - Start this spnner here 01:15:060 and finish this spinner here 01:18:475 and delete note (1)

Hard Party
00:29:675 (5,6,7) - Uh,what happend here? sounds really bad,i suggest move to the tick white
01:29:999 (1) - Start this spinner here 01:30:182 and end here 01:31:457

Insane Party
AR: -1
HP: -1

Wow,as i said in IRC,you make a normal diff for you and you did it,its great but,the hitsounds need more improvise,add more whistles,because i listen only claps and this is not good,good luck with your map =)
ZekeyHache
Topic Starter
DerekMcD

MoodyRPG wrote:

General
. Delete the .osb Got you!

Easy Party
00:05:285 (1) - Remove clap Done.
00:06:260 (2) - ^ Done.
00:13:455 (2) - ^ add whistle Done.
00:15:285 (2) - Same Done.
01:01:402 (4) - Remove the clap in all the slider Done.
01:12:621 (1) - Remove clap Done.
01:13:841 (1) - Remove new combo and remove clap here 01:13:841 Done.

Normal Party
00:04:797 (4) - Done.
00:16:504 (3) - Done.
00:58:719 (5) - Done.
01:14:573 (1) - Done.

Wow,as i said in IRC,you make a normal diff for you and you did it,its great but,the hitsounds need more improvise,add more whistles,because i listen only claps and this is not good,good luck with your map =) I'm working on it.
Kurowolfe
Well, hi there~
You've requested for a BG for the Taiko diff, and here it is, along with some silly SB elements X3

Just unzip the file and copy all the elements into the song folder.

Had fun doing this, though whether it's relevant or not is another thing ;p

Enjoy, and remember, no kudosu!

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].zip
mancuso_JM_
I'll try to mod your map :P

General:
- The Offsets are inconsistent in all difficulties. Let's see I suggest to use that timing points in all diff:
1st Timeline: BPM: 123,00 Offset: 895
2nd Timeline: BPM: 123,00 Offset: 47256
3rd Timeline: BPM: 123,00 Offset: 91518
I think that is the better option.
- Tags: In ezek's Hard Party you have to add in tags: ezek,wmfchris and k_o_g_u_r_e.
Maybe in tags you have to add Mario Bros.
- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
- To be consistent in all difficulties, you must have the same letterbox during breaks and countdown in all diff. I suggest to remove in all difficulties.
- The combo colours in ezek's Hard Party are differents comparing with another difficulties. So, you have to change the combo colours here.
- Audio Lead-In: 1996, you can change manually in .osu notepad to 2000 (all diff)
- When you use soft hitsounds, I think that you have to decrease the volume around 5%

Easy:
HP Drain Rate: -1
Overall Difficulty: -1
00:01:870 (2,3): Don't stack notes in Easy. It's quite difficult to read to new players
00:03:821 (2,3): Same as above
00:06:748 (3): Hmmm... This slider sounds weird, I suggest to remove the reverse arrow and after that try to find another shape
00:10:163 (x): Add a Note
WOW!! This diff need more flow, you have to add more sliders to sounds better the map, because I can see that you make a pattern with circles, but in some parts you don't have anything. For example the space to 00:09:309-00:10:529, here you don't have any note.
You add a lot of circles in random places that looks weird.
This diff need more work.
01:03:353 (T): Unsnapped kiai

Normal Party:
00:13:090 (2): This slider must ends 1/8 back, to follow better the rythm (00:13:516)
00:18:455 (4): This slider looks really weird, try to make another shape
01:03:324 (T): Unsnapped kiai

Wmf's Taiko:
All difficulties have the word Party in the title. For consistency, I think that you have to add Party in this diff too. And will be Wmf's Taiko Party.
00:43:577 (117,118,119): dkk, I think that plays better

ezek's Hard Party:
(IN SPANISH)
- 100% el volumen cuando usas Soft Hitsounds?? Es realmente mucho, debes disminuirlo, para que quede entre 75 o 80%
- El volumen cuando usas Normal Hitsounds es muy bajo. Debes aumentarlo a un 75 u 80%
00:04:309 (4): Un New Combo juega bien con el cambio de ritmo
00:20:407-00:21:382: Por que no hay ninguna nota aqui?? Intenta agregar algun Slider o algo de eso para que fluya mas el map. Pasa lo mismo mas adelante pero no lo voy a mencionar
00:53:597 (6): New Combo por cambio de ritmo
00:56:768 (5): ^
01:00:670 (6): ^
01:05:060 (4): ^

kogure's Insane Party:
This is the best diff in mapset
(IN SPANISH)
Approach Rate en 9 para un BPM de 123 es mucho, debes reducirlo a -1 igual que el Overall Difficulty y el HP Drain Rate
00:07:968 (1,2,3,4,5): La distancia de las notas en este stream es bastante grande, creo que deberia reducirla un poco
00:10:285 (1,2,3,4): ^
00:23:821 (1,2,3,4): En este stream esta bastante confuso (Incluso en Insane) porque parece un pattern con 1/2 de distancia en lugar de 1/4
00:27:480 (3,4,5): Las notas estan separadas en el Stream
00:51:158 (4,5,6): ^
01:14:816 (5): Un Whistle es mas consistente

Well, That's all.
In general the mapset need more work. The best diff Solo it's the kogure's diff, because the taiko it's OK too.
You have to find more mods before to find a MAT.
Good Luck with your map ;)

Offtopic
Post 500 :P
Topic Starter
DerekMcD

mancusojuanmattos wrote:

General:
- The Offsets are inconsistent in all difficulties. Let's see I suggest to use that timing points in all diff:
1st Timeline: BPM: 123,00 Offset: 895
2nd Timeline: BPM: 123,00 Offset: 47256
3rd Timeline: BPM: 123,00 Offset: 91518
I think that is the better option.
- Tags: In ezek's Hard Party you have to add in tags: ezek,wmfchris and k_o_g_u_r_e.
Maybe in tags you have to add Mario Bros.
- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
- To be consistent in all difficulties, you must have the same letterbox during breaks and countdown in all diff. I suggest to remove in all difficulties.
- The combo colours in ezek's Hard Party are differents comparing with another difficulties. So, you have to change the combo colours here.
- Audio Lead-In: 1996, you can change manually in .osu notepad to 2000 (all diff)
- When you use soft hitsounds, I think that you have to decrease the volume around 5%

Easy:
HP Drain Rate: -1
Overall Difficulty: -1
00:01:870 (2,3): Don't stack notes in Easy. It's quite difficult to read to new players
00:03:821 (2,3): Same as above
00:06:748 (3): Hmmm... This slider sounds weird, I suggest to remove the reverse arrow and after that try to find another shape
00:10:163 (x): Add a Note
WOW!! This diff need more flow, you have to add more sliders to sounds better the map, because I can see that you make a pattern with circles, but in some parts you don't have anything. For example the space to 00:09:309-00:10:529, here you don't have any note.
You add a lot of circles in random places that looks weird.
This diff need more work.

Normal Party:
00:13:090 (2): This slider must ends 1/8 back, to follow better the rythm (00:13:516)
00:18:455 (4): This slider looks really weird, try to make another shape
01:03:324 (T): Unsnapped kiai
Thank you so much, and I fixed all as I could. I will got more until I'll find a BAT to go through it.
Doodley
Okay! Here is your mod, and thank you for mod4modding! Warnings that I highly recommend you change are in red, cosmetic changes that you don't exactly need to change (but I think would be better if you did) are in blue.etter if you did) are in blue.

Kogure's Insane Party
Fantastic difficulty. Especially with the hitsounds, I love 'em. It's very fun to play, and well mapped, given how slow this song is.
The HP Drain Rate might be a tad too harsh. On autoplay, during the slow parts of the song (such as the very beginning and end) it treads closely to failing, even though it was perfecting. HP Drain rate +1 perhaps?
00:06:748 (1)- No new combo?
00:27:480 (3, 4, 5)- The position of these notes is somewhat confusing, with the slider ending near the 4, yet the 3 comes first. I suggest you move them in some fashion, perhaps flip the combo altogether and have them blanket around the end of the slider?
00:47:134 (2)- Whistle hitsound so it doesn't sound too blank for the transition into Kaia.
01:17:987 (3)- Move this farther away, it's too close. I suggest x: 116, y:256
01:22:377 (3)- I enjoyed the slow, shaky sliders in the beginning but here? It's not really necessary.
01:28:231 (4)- New combo?

Wmf's Taiko
I don't mod Taiko, but I'm going to make an exception for the storyboard. I can't do much for it because it's not my storyboard, and I'd like to keep it the way it is. However, you did make me realize that a Paper Mario storyboard would be a beautiful thing and very much possible within osu!'s storyboarding capabilities given Paper Mario's art style. When I saw the background for this, I half expected there to be a fight going on beneath the Taiko screen. There isn't. I wish there was! And now I've been inspired to create one for my own beatmap. BYE.

I'm kidding. (I'm not kidding about creating a storyboard though, however) There are a few problems with your storyboard, though.
1.) This one's fairly obvious, but fix question.png. The top of it is cropped off.
2.) blush.png looks really bad and should be a brighter pink, as well as smaller.
3.) Convert the original background into a storyboard element so you can remove it when the new background is swapped, thus reducing SB load. You can do this by checking out the first tip in this thread, which then converts your background into a storyboard element while still keeping it's thumbnail aspect and blah blah blah. I know the SB Load is only 2x, but given the chance to ever shave off SB Load of any kind, you should do it.
4.) Not sure why you're using Super Paper Mario elements in a song from the first Paper Mario game, but alright...

ezek's Hard Party
First thoughts? "oh shit he's using 1/8 timing ABANDON SHIP" Seriously, don't use 1/8 snap divisor. Especially for a simple, slow song like this. I cannot stress this enough. I believe that some notes do sound like they fall on 1/8, such as at 00:29:675 (5, 6, 7), but you need to keep a rhythm.

Your timing sections are inconsistent. Kogome's Insane Party has perfect timing at the slowdown (01:28:780). Use the timing sections found in Kogome's Insane Party and do not map 01:28:719 (5, 6, 7) on a 1/8 snap divisor. Just don't do it.

Next problem: Your combo colors are inconsistent! The other difficulties use nice Paper Mario colors but this one does not! How unfortunate. They also have two of the same combo color, which is very very unrankable. Or perhaps it is possible that I am the only one seeing this?

I don't generally like how this one's mapped. It feels like it's trying to attain patterns, but failing.

On to modding.

00:07:968 (4, 5, 6)- Move these somewhere else.
00:13:090 (2, 3)- Turn these two notes into a slider. The second note falls on a blue tick which is confusing, and a slider will prevent any fuck-ups.
00:21:382 (2, 3, 4, 5, 6)- Uuugh, this entire pattern is awful. Change it to something more curved, something more pleasant. It's quite unattractive right now.
00:25:285 (2, 3, 4, 5, 6)- ^
00:24:309 (1)- Don't place this under the slider's end, it gets covered up by hit bursts.
00:29:675 (5, 6, 7)- These three notes are going to keep me up at night. Do they fall on 1/8? Yes. Do they fuck up the flow and rhythm of the song? Yes. I suggest turning these three notes into a once repeating slider.
00:32:114 (1~5, 1~5, 1~5)- These notes could not be arranged into any more of a boring fashion. Move them around and create a pattern.
00:42:846 (2, 3, 1, 2, 3)- Normally this would be a blue suggestion, but all of these finishes are just so damn annoying it's a red. Remove all of them, and...
^ 00:42:358 (2)- Remove the clap at the beginning of the (2) and place the clap at the end of the slider...
^ 00:43:334 (3)- Replace finish with clap and keep the finish at the end of the slider...
^ 00:44:797 (1, 2, 3)- Remove all finishes, put a clap on (1) and (3)
00:57:012 (6)- Move this somewhere else, it shouldn't be right next to (4). Just keep (5) in the same place and move (6) to the right of it and you're good.
00:58:231 (8)- One grid to the left...
01:06:280 (8)- Ugly slider.
01:11:158 (1)- Oh, no no no. No slider art in Hard.
This is probably my least favorite difficulty.

Normal Party

This diff is also inconsistent with timing sections, please use Kogome's Insane Party's timing sections.

00:13:090 (2)- End this on a blue tick. (00:13:455)
00:56:280 (2)- Remove this note.
^ 00:55:548 (1)- Extend this slider to a red tick.
00:58:719 (1)- Possibly repeat only once?
01:05:060 (4)- Remove note.
01:05:792 (6)- Remove note.
^ 01:05:304 (4)- Repeat once.
00:59:695 (2)- Repeat only once.
01:28:719 (Timing Sections)- Why are these timing sections here?

Easy Party
00:08:699 (1, 2)- Not sure what you're mapping on here, but this should be mapped like the first part...
00:24:309 (1, 2, 3, 4)- Also not sure why these aren't mapped similar to the other combos...It's inconsistent and weird.
00:47:743 ~ 01:03:353- Remap this entire section so it's not just 1/1 notes, it's really boring.

Okay, that's abwoahshit that's an extensive mod...huh. Okay. That's all.
Kurowolfe
Huh, I never though that the SB for Taiko would even get mods, but ok.

mancusojuanmattos wrote:

- The Taiko BG 2 is 640 x 480 (too smalll). Resize to 800 x 600 or 1024 x 768
~ Well, if I recall correctly, for SB elements, you need to set them against a 640x480 background, regardless of what resolution you're playing at, and Taiko BG 2 is actually an SB element, not a true Taiko BG (unlike Taiko BG 1). So, unless I'm horribly mistaken, then this is not a problem.

stickmeister wrote:

Wmf's Taiko
I don't mod Taiko, but I'm going to make an exception for the storyboard. I can't do much for it because it's not my storyboard, and I'd like to keep it the way it is. However, you did make me realize that a Paper Mario storyboard would be a beautiful thing and very much possible within osu!'s storyboarding capabilities given Paper Mario's art style. When I saw the background for this, I half expected there to be a fight going on beneath the Taiko screen. There isn't. I wish there was! And now I've been inspired to create one for my own beatmap. BYE.

I'm kidding. (I'm not kidding about creating a storyboard though, however) There are a few problems with your storyboard, though.
1.) This one's fairly obvious, but fix question.png. The top of it is cropped off.

~ The font used here is actually the font from the game itself (or so it says) and I did notice that all the letters are actually cropped a bit on top (try looking at the words on the Taiko BG pics). Guess I'll change it to another font then.

2.) blush.png looks really bad and should be a brighter pink, as well as smaller.

~ Sure, changed it, I think.

3.) Convert the original background into a storyboard element so you can remove it when the new background is swapped, thus reducing SB load. You can do this by checking out the first tip in this thread, which then converts your background into a storyboard element while still keeping it's thumbnail aspect and blah blah blah. I know the SB Load is only 2x, but given the chance to ever shave off SB Load of any kind, you should do it.

~ Hmm, never knew this, and it's a nifty trick! Thanks for sharing this ^w^
[EDIT: Ok, I'm confused. Does this mean I have to have two Taiko BG 1.jpg files, one for thumbnail and one for SB? That's kinda redundant... Ah well.

4.) Not sure why you're using Super Paper Mario elements in a song from the first Paper Mario game, but alright...

~ Ok, I'll be frank, I never even heard of this game until kokoroanime sent this request, and what I know is mostly based on Youtube video, so yeah ...
I'll send in the fixed files in a bit.

[EDIT] Done with changes, just unzip the contents and put in the song folder, replacing any old ones with similar names.

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Wmf's Taiko].zip
Topic Starter
DerekMcD

stickmeister wrote:

Normal Party

This diff is also inconsistent with timing sections, please use Kogome's Insane Party's timing sections.

00:13:090 (2)- End this on a blue tick. (00:13:455) Fixed
00:56:280 (2)- Remove this note. Fixed
^ 00:55:548 (1)- Extend this slider to a red tick. Fixed
00:58:719 (1)- Possibly repeat only once? Fixed
01:05:060 (4)- Remove note. Fixed
01:05:792 (6)- Remove note. Fixed
^ 01:05:304 (4)- Repeat once. Fixed
00:59:695 (2)- Repeat only once. Fixed
01:28:719 (Timing Sections)- Why are these timing sections here? Fixed

Easy Party
00:08:699 (1, 2)- Not sure what you're mapping on here, but this should be mapped like the first part... Fixed
00:24:309 (1, 2, 3, 4)- Also not sure why these aren't mapped similar to the other combos...It's inconsistent and weird.Fixed
00:47:743 ~ 01:03:353- Remap this entire section so it's not just 1/1 notes, it's really boring.Fixed

Okay, that's abwoahshit that's an extensive mod...huh. Okay. That's all.
ZekeyHache
wmfchris
1) About difficulty name: whatever change it if you like
2) 00:43:577 (117) help me to change to d please (remove whistle)
3) SB: well my old ver doesn't hv SB, but I DO agree there shouldn't be solo SB on it. Inherit SB in the solo diffs will be fine.
Topic Starter
DerekMcD

wmfchris wrote:

1) About difficulty name: whatever change it if you like
2) 00:43:577 (117) help me to change to d please (remove whistle)
3) SB: well my old ver doesn't hv SB, but I DO agree there shouldn't be solo SB on it. Inherit SB in the solo diffs will be fine.
Done. But next time, re-download it.
Hika
I think you need some new combos in your life.

SPOILER
I AM COMBO MASTER MODDER PERSON
Easy Party -
00:41:870 (2) - New combo.
00:59:451 (3) - ^
01:30:060 (1) - Add finish at the end of the spinner.

Normal Party -
00:43:821 (5,1,2,3) - Remove claps. OVERUSING ISN'T COOL OKAY.
01:28:756 - Timing sections nooo...so bad.
01:30:060 (1) - Add finish at the end of the spinner.

ezek's Hard Party -
00:03:090 (3) - New combo.
00:05:041 (4) - ^
00:10:651 (1) - Remove new combo.
00:10:894 (2) - New combo.
01:05:060 (1) - Remove new combo.
01:26:768 (7) - New combo.
01:30:060 (1) - Add finish at the end of the spinner.
Topic Starter
DerekMcD

Hika wrote:

I think you need some new combos in your life.

SPOILER
I AM COMBO MASTER MODDER PERSON
Easy Party -
00:41:870 (2) - New combo.
00:59:451 (3) - ^
01:30:060 (1) - Add finish at the end of the spinner.

Normal Party -
00:43:821 (5,1,2,3) - Remove claps. OVERUSING ISN'T COOL OKAY.
01:28:756 - Timing sections nooo...so bad. Should I delete these sections?
01:30:060 (1) - Add finish at the end of the spinner.
All done and thank ya.
Katsuri
General
  1. You have a red timing section at 00:47:256, BPM of 123,000, I think it should be at 00:47:743 on all difficulties. It's the correct offset to your kiai timing.
  2. The countdown in all standard difficulties must be the same as the rules says, sir. The ezek's diff has countdown while other diffs don't. O suggest you to remove from the countdown from it.
  3. The two standard guest diffs have letterbox during breaks, while your diffs not. Is that on purpose? I think you should make them all consistent disabling them from the guest diffs.
  4. The tags of ezek's diff are 'Nintendo 64 Mario' while at all other diffs you have 'Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e'. You need to make them consistent because if you search 'k_o_g_u_r_e' in game, you will not find ezek's diff.
  5. You have different timing only on ezek's diff, make it consistent is highly recommended at all because you need perfect timed diffs to get the map ranked, and if you assume ezek's timing is right, it means each other diff has wrong timing and vice-versa.
  6. ezek's diff is the only diff without custom combo colours, is that on purpose? If not, make them all consistent adding it the same combo colours as the other diffs.
  7. The non-guest diffs' kiai times finish at 01:02:865, while the guest ones finish at 01:03:353. Consider making them all the same, if that's not on purpose.
Easy
  1. 00:10:651 (3,1) - There is a long empty time between these two notes, it may cause the player to get bored. Consider mapping this empty time with something like this.
  2. 01:26:768 (1) - I think the recover time between the spinner end and the next note is very short, consider making something like that.
  3. New Combos:
    1. 00:36:016 (5,1) - You are using new combos on each two Big White ticks on the whole map, then I think you shouljd permute the new combos, because (5) is the third big white tick of the combo.
    2. 00:43:821 (4,1) - I think that's the same case as before here, permute the new combo.
  4. Hitsounds:

    • I slice this in two parts:
    1. Following the Drums suggestions:
      1. 00:04:797 (1) - Add whistle on the last repeat would be better to fit the drums.
      2. 00:05:773 (2) - Same as before.
      3. 00:43:334 (3) - I think whistle here is better.
      4. 00:43:821 (1) - If you add the in before, remove the clap and a finish here and the same at 00:45:773 (4) - .
      5. 00:48:719 (2) - Add a clap would be totally better than nothing here.
      6. 00:52:621 (2) - Same as before.
      7. 00:55:548 (1) - Clap on the last beat.
      8. 00:59:451 (3) - Same as before.
      9. 01:03:841 (2,3) - Now I will show you my way to follow the drums in soft hitsounds. You can do this by adding a whistle at (2) and a clap at (3). You can hear the cymbal pre-clap, aand it's an awesome way to follow drums in soft hitsounds.
      10. 01:05:304 (4) - Add whistle at the end of the slider and add clap on the start of 01:06:280 (5) -, with whistle on the end of (5).
      11. 01:09:695 (3,5) - Add whistles.
      12. 01:10:182 (4) - Add clap.
    2. Following the melody suggestions:
      1. 00:02:358 (3) - Add whistle.
      2. 00:03:090 (1,2) - Add whistle in (1), remove whitle from (2) and add finish on (2) would be a better melodic hitsounds.
      3. 00:06:748 (3) - Add whistle on the start and finish on the end.
Normal
  1. New Combos:
    1. 00:36:016 (5,1) - You are following the same new combo frequency as easy: One in two big white ticks. Permute the new combo for better consistency since (5) is the third big white tick of the combo.
    2. 00:43:821 (5) - Same as before.
Hard
Hello ezek!
  1. 00:07:968 (4,5,6) - Sir, I don't think you should break the flow this way. The flow is based on making the mouse move in circles, and it's good for a more intuitive map. I think you should do something like that for a better flowed pattern.
  2. 00:09:004 (1,2,3) - Bleh! This is spacing is too much confusing ezek x_x. Consider making the space between (2) and (3) a litter smaller for better consistency.
  3. 00:22:358 (6) - I think you tried to do something like that! :D
  4. Same as before :3
  5. 00:32:114 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Are you sure you want to do something like that? It looks much boring! Try making the star just once and remap the other two ^v^;
Insane
  1. I think you should lower the AR to 8 since the BP< of the song is just 123, and AR9 works better for 170+. I think the HP Drain rate and the overall difficulty works both better at 7 since the map is not too hard as you imagine it is.
  2. 00:02:724 (7,1) - I think the spacing between these two notes is quite confusing for an 1/4 snap distance. Consider removing 00:02:724 (7) - for better consistency of spacing.
  3. 00:07:968 (1,2,3,4,5) - It's a quite confusing spacing for an 1/4 stream since you used and shorther spacing in before. Consider making the spacing in this stream consistent with other 1/4 stream spacing.
  4. 00:09:675 (2) - Such a weird bad stacked section! Try making it spaced like that, it will work out much better for playing and much more visual appealing.
  5. 00:10:285 (1,2,3,4) - Make the stream space consistent, it's weeeeird for play and is quite unesthetical.
  6. 00:11:626 (2) - Same as 00:09:675 (2) -. Try spacing it correctly.
  7. 00:23:821 (1,2,3,4,1) - This jumpy stream doesn't fit with the music and with the difficulty at all, consider please spacing it correctly.
  8. 00:27:480 (3,4,5) - I have no problems with triplets spaced this way, but it looks a lot like 1/2 and may confuse the played a lot(at least confuses me a lot :) )
  9. 00:46:260 (2) - This sudden slowdown made me ragequit your diff! Please consider removing the slow down and add a repeat, it would work a lot better than this sudden slow down.
Dusty
The artist is misspelled; it's really "Yuka Tsujiyoko"

(no kds please, of course)
Kogure
Done all the mods. Again, sorry for my late reply :oops:
BTW, is this mq_wp_1.jpg used?

Download: Yuka Tujiyoko - Party at Peach's Castle (kokoroanime) [Kogure's Insane Party].osu
Mismagius
Once you fix/remake the Normal difficulty and check Katsuri's mod, I'll be sure to mod this. For now, though, the thumbnail seems to be broken. I'm gonna ask a BAT to see what's the problem with it..

EDIT: The entire map is broken. Gonna have to check what's wrong.

There is no MP3. Full submit the map, please.
Topic Starter
DerekMcD
SPOILER

Katsuri wrote:

General
  1. You have a red timing section at 00:47:256, BPM of 123,000, I think it should be at 00:47:743 on all difficulties. It's the correct offset to your kiai timing.
  2. The countdown in all standard difficulties must be the same as the rules says, sir. The ezek's diff has countdown while other diffs don't. O suggest you to remove from the countdown from it.
  3. The two standard guest diffs have letterbox during breaks, while your diffs not. Is that on purpose? I think you should make them all consistent disabling them from the guest diffs.
  4. The tags of ezek's diff are 'Nintendo 64 Mario' while at all other diffs you have 'Nintendo 64 Mario ezek wmfchris k_o_g_u_r_e'. You need to make them consistent because if you search 'k_o_g_u_r_e' in game, you will not find ezek's diff.
  5. You have different timing only on ezek's diff, make it consistent is highly recommended at all because you need perfect timed diffs to get the map ranked, and if you assume ezek's timing is right, it means each other diff has wrong timing and vice-versa.
  6. ezek's diff is the only diff without custom combo colours, is that on purpose? If not, make them all consistent adding it the same combo colours as the other diffs.
  7. The non-guest diffs' kiai times finish at 01:02:865, while the guest ones finish at 01:03:353. Consider making them all the same, if that's not on purpose.
Easy
  1. 00:10:651 (3,1) - There is a long empty time between these two notes, it may cause the player to get bored. Consider mapping this empty time with something like this.
  2. 01:26:768 (1) - I think the recover time between the spinner end and the next note is very short, consider making something like that.
  3. New Combos:
    1. 00:36:016 (5,1) - You are using new combos on each two Big White ticks on the whole map, then I think you shouljd permute the new combos, because (5) is the third big white tick of the combo.
    2. 00:43:821 (4,1) - I think that's the same case as before here, permute the new combo.
  4. Hitsounds:

    • I slice this in two parts:
    1. Following the Drums suggestions:
      1. 00:04:797 (1) - Add whistle on the last repeat would be better to fit the drums.
      2. 00:05:773 (2) - Same as before.
      3. 00:43:334 (3) - I think whistle here is better.
      4. 00:43:821 (1) - If you add the in before, remove the clap and a finish here and the same at 00:45:773 (4) - .
      5. 00:48:719 (2) - Add a clap would be totally better than nothing here.
      6. 00:52:621 (2) - Same as before.
      7. 00:55:548 (1) - Clap on the last beat.
      8. 00:59:451 (3) - Same as before.
      9. 01:03:841 (2,3) - Now I will show you my way to follow the drums in soft hitsounds. You can do this by adding a whistle at (2) and a clap at (3). You can hear the cymbal pre-clap, aand it's an awesome way to follow drums in soft hitsounds.
      10. 01:05:304 (4) - Add whistle at the end of the slider and add clap on the start of 01:06:280 (5) -, with whistle on the end of (5).
      11. 01:09:695 (3,5) - Add whistles.
      12. 01:10:182 (4) - Add clap.
    2. Following the melody suggestions:
      1. 00:02:358 (3) - Add whistle.
      2. 00:03:090 (1,2) - Add whistle in (1), remove whitle from (2) and add finish on (2) would be a better melodic hitsounds.
      3. 00:06:748 (3) - Add whistle on the start and finish on the end.
Normal
  1. New Combos:
    1. 00:36:016 (5,1) - You are following the same new combo frequency as easy: One in two big white ticks. Permute the new combo for better consistency since (5) is the third big white tick of the combo.
    2. 00:43:821 (5) - Same as before.
Hard
Hello ezek!
  1. 00:07:968 (4,5,6) - Sir, I don't think you should break the flow this way. The flow is based on making the mouse move in circles, and it's good for a more intuitive map. I think you should do something like that for a better flowed pattern.
  2. 00:09:004 (1,2,3) - Bleh! This is spacing is too much confusing ezek x_x. Consider making the space between (2) and (3) a litter smaller for better consistency.
  3. 00:22:358 (6) - I think you tried to do something like that! :D
  4. Same as before :3
  5. 00:32:114 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Are you sure you want to do something like that? It looks much boring! Try making the star just once and remap the other two ^v^;
Insane
  1. I think you should lower the AR to 8 since the BP< of the song is just 123, and AR9 works better for 170+. I think the HP Drain rate and the overall difficulty works both better at 7 since the map is not too hard as you imagine it is.
  2. 00:02:724 (7,1) - I think the spacing between these two notes is quite confusing for an 1/4 snap distance. Consider removing 00:02:724 (7) - for better consistency of spacing.
  3. 00:07:968 (1,2,3,4,5) - It's a quite confusing spacing for an 1/4 stream since you used and shorther spacing in before. Consider making the spacing in this stream consistent with other 1/4 stream spacing.
  4. 00:09:675 (2) - Such a weird bad stacked section! Try making it spaced like that, it will work out much better for playing and much more visual appealing.
  5. 00:10:285 (1,2,3,4) - Make the stream space consistent, it's weeeeird for play and is quite unesthetical.
  6. 00:11:626 (2) - Same as 00:09:675 (2) -. Try spacing it correctly.
  7. 00:23:821 (1,2,3,4,1) - This jumpy stream doesn't fit with the music and with the difficulty at all, consider please spacing it correctly.
  8. 00:27:480 (3,4,5) - I have no problems with triplets spaced this way, but it looks a lot like 1/2 and may confuse the played a lot(at least confuses me a lot :) )
  9. 00:46:260 (2) - This sudden slowdown made me ragequit your diff! Please consider removing the slow down and add a repeat, it would work a lot better than this sudden slow down.

Thank you for the helpful mod.

It really helps me and it's not bad at all.
Mismagius
You didn't seem to fix Katsuri's mod at all.
wmfchris
something that you need to concern:

- inconsistancy in tag, inherited time section
- [Easy] - end kiai at the same time with other diffs

I don't hv problem with my taiko diff, no kd here.
Katsuri

Blue Dragon wrote:

You didn't seem to fix Katsuri's mod at all.
Oh, thank you for support, bd.
Topic Starter
DerekMcD

wmfchris wrote:

something that you need to concern:

- inconsistancy in tag, inherited time section
- [Easy] - end kiai at the same time with other diffs

I don't hv problem with my taiko diff, no kd here.
Done and what you mean by inconsistancy in tag and inherited time section. I thought it could be good though.
Katsuri
kokoroanime, It means you need to read my mod again, I explain stuff the MAT member don't.
narakucrimson
You should read katsuri's mod again.
Topic Starter
DerekMcD

narakucrimson wrote:

You should read katsuri's mod again.
I read it again and I fixed what I missed on his mod.
Shiirn
YOUR TIMING IS WILDLY OFF BETWEEN DIFFICULTIES. ALL DIFFICULTIES MUST HAVE CONSISTENT TIMING.

ALL TAGS MUST BE CONSISTENT ACROSS ALL DIFFICULTIES.



I'm not even going to look at this map when seeing everyone else's reactions. Don't treat people like crap and try to weasel your way into getting your map ranked. Lying doesn't help anyone.
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