forum

R3 Music Box - Six trillion years and overnight story

posted
Total Posts
7
Topic Starter
Hpocks
This beatmap was submitted using in-game submission on Saturday, August 19, 2017 at 12:25:58 PM

Artist: R3 Music Box
Title: Six trillion years and overnight story
BPM: 95
Filesize: 2394kb
Play Time: 00:57
Difficulties Available:
  1. Easy (1.17 stars, 51 notes)
  2. Hard (3.2 stars, 186 notes)
  3. Normal (2.06 stars, 105 notes)
Download: R3 Music Box - Six trillion years and overnight story
Information: Scores/Beatmap Listing
---------------
dab
Kroytz
normal
00:15:081 (1,2,3,4,5,1,2,3,4,5) - from a visual pov I think this is unpleasant because of how the overlaps are treated so heavily on one single space. I think the placement of the first (3) slider is off due to coming back into the placement of 00:13:281 (6,7) - . It's also a bit strange how 00:19:281 (5) - doesn't get the full overlap but I don't think it's possible to do so given the structure.

00:18:981 (4,1) - kind of overlap I guess

00:29:481 (1,2) - maybe I'd say the same about this but the overlaps are oddly okay. would still be nice to see 00:30:081 (2) - be overlapped with the (3) of the triangle tho

00:48:081 (4) - overlap against the (1) is not pleasant imo

00:49:881 (2,3) - I also don't like how these two objects go into a previous measure when it might be nicer to continue down the editor? not a big problem really but goes back to the first thing I mentioned about space usage being too tight.

hard
00:03:081 (3) - intentional to miss the overlap? looks a bit funny to me

00:05:481 (2,1) - (1) should be spaced a bit further from the circle to have the blanket aesthetic more visible

00:11:481 (1,3) - same here

00:13:281 (3) - I find this overlap a bit unnatural tbh.. I can be fine with the others but this circle is too obvious apart from a slider-end that it's unlike the others. it's much stranger in this regard compared to having an overlap of a slider-end with a circle like you usually do

00:18:381 (3,4) - same with these two objects. the (3) is placed right in the previous pattern and it makes it seem a bit cluttered, less stand out. and the (4) also has a bit unnatural overlap.

00:19:281 (6) - 120;269 for perfect triangle

00:20:481 (3,1) - spacing is really close together all of a sudden. compare it to 00:24:081 (5,1) -

00:37:881 (4,5,6) - could also be a perfect triangle

w
Topic Starter
Hpocks
I applied this mod to the map like 4 days ago when I was muted so I barely remember what I did, but it was helpful and I took most of the suggestions so w/e

Kroytz wrote:

normal
00:15:081 (1,2,3,4,5,1,2,3,4,5) - from a visual pov I think this is unpleasant because of how the overlaps are treated so heavily on one single space. I think the placement of the first (3) slider is off due to coming back into the placement of 00:13:281 (6,7) - . It's also a bit strange how 00:19:281 (5) - doesn't get the full overlap but I don't think it's possible to do so given the structure.

00:18:981 (4,1) - kind of overlap I guess

00:29:481 (1,2) - maybe I'd say the same about this but the overlaps are oddly okay. would still be nice to see 00:30:081 (2) - be overlapped with the (3) of the triangle tho

00:48:081 (4) - overlap against the (1) is not pleasant imo

00:49:881 (2,3) - I also don't like how these two objects go into a previous measure when it might be nicer to continue down the editor? not a big problem really but goes back to the first thing I mentioned about space usage being too tight.

hard
00:03:081 (3) - intentional to miss the overlap? looks a bit funny to me

00:05:481 (2,1) - (1) should be spaced a bit further from the circle to have the blanket aesthetic more visible

00:11:481 (1,3) - same here

00:13:281 (3) - I find this overlap a bit unnatural tbh.. I can be fine with the others but this circle is too obvious apart from a slider-end that it's unlike the others. it's much stranger in this regard compared to having an overlap of a slider-end with a circle like you usually do

00:18:381 (3,4) - same with these two objects. the (3) is placed right in the previous pattern and it makes it seem a bit cluttered, less stand out. and the (4) also has a bit unnatural overlap.

00:19:281 (6) - 120;269 for perfect triangle

00:20:481 (3,1) - spacing is really close together all of a sudden. compare it to 00:24:081 (5,1) -

00:37:881 (4,5,6) - could also be a perfect triangle

w
saggi
Easy
try to do blanket with sliderend of 00:15:681 (3) - and 00:16:881 (4) -
00:20:481 (1,2) - u can try do cleaner blanket
00:25:281 (2,3) - blanket

Hard
00:12:681 (1,6) - more distance between them
00:25:881 (4,7) - any stack or something like that? imo it looks a bit dirty
00:30:081 (3,1) - maybe stack?

Sorry for the short mod, but the mapset is almost perfect for me :) GL with it!
Topic Starter
Hpocks

DominiGG wrote:

Easy
try to do blanket with sliderend of 00:15:681 (3) - and 00:16:881 (4) - ok
00:20:481 (1,2) - u can try do cleaner blanket ok
00:25:281 (2,3) - blanket GOOD idea


Hard
00:12:681 (1,6) - more distance between them I can agree with this. I put them inbetween 1 and 3.
00:25:881 (4,7) - any stack or something like that? imo it looks a bit dirty yup, it looks p dirty, fixed
00:30:081 (3,1) - maybe stack? I don't think I should use a stack here. That would make this the only stack in the map, and it is good to stay consistant with the things you use throughout a map. If I use a stack here, I would probably have to use a stack in 3 other places to make the element of a stack consistant throughout the map, instead of just a one off element that is used once randomly, then disappears (note, im not putting this stack in the same category as the measure long anti-jumps used in other places)

Sorry for the short mod, but the mapset is almost perfect for me :) GL with it!
Thank you!

Edit: That green color is really bad on the eyes... I probably shouldnt use it from now on...
Simuzax
[General]
Add tags

[Easy]
00:01:281 (1,2) - blanket could be slightly improved
00:04:281 (4,1) - ^
00:20:481 (1,2) - ^
00:25:281 (2,3) - ^
00:39:681 (2,3) - ^
00:45:681 (2,1) - ^
00:46:881 (1,2) - ^

[Normal]
00:40:881 (4) - this would be better as a 1/2 reverse imo
00:43:281 (3) - ^
00:45:681 (3) - ^
00:50:481 (4) - ^
00:52:881 (4) - ^
00:54:073 (1,1,1,1) - ^ but since the melody changes you could lower the SV in the last sliders to represent the song

[Hard]
I'd reduce CS, maybe to ~4.2 if you want to keep it ''high''
Check AiMod

00:05:481 (2,1) - blanket could be slightly improved
00:24:681 (1,3) - ^
00:07:281 (3,4) - this is such a large jump compared with this 00:07:581 (4,5) - and (3) is the stronger sound so doesnt make much sense
00:26:481 (5,6) - ^ same logic
00:07:581 (4,1) - stack with sliderend
00:12:681 (1,2,3,4,5,6) - spacing here is almost the same for every object, odd numbers here have strongers sounds so space them more or reduce even numbers spacing
00:15:081 (1,2,3) - ^ same logic here
00:19:881 (1,2,3) - ^
00:31:881 (1,2,3,4,5,6) - ^
00:39:981 (6,7,8) - ^
00:44:181 (6,1,2,3,4) - ^
00:49:281 (1,2,3,4) - ^
00:42:681 (3,4) - just reduce this jump a bit
00:48:081 (7,1) - ^
00:53:481 (7,8) - ^
00:17:781 (1,4) - stack these
00:30:681 (1,2) - ^

This is all i can find. GL with your map here onward :D
Topic Starter
Hpocks
f

Simuzax wrote:

[General]
Add tags yeah, im kind of aware of that

[Easy]
00:01:281 (1,2) - blanket could be slightly improved uhh not really
00:04:281 (4,1) - ^ ^
00:20:481 (1,2) - ^ ^
00:25:281 (2,3) - ^ ^
00:39:681 (2,3) - ^ ^
00:45:681 (2,1) - ^ ^
00:46:881 (1,2) - ^ ^

[Normal]
00:40:881 (4) - this would be better as a 1/2 reverse imo do you care to elaborate whatsoever?
00:43:281 (3) - ^ ^
00:45:681 (3) - ^ ^
00:50:481 (4) - ^ ^
00:52:881 (4) - ^ ^
00:54:073 (1,1,1,1) - ^ but since the melody changes you could lower the SV in the last sliders to represent the song SV slows down with the bpm...

[Hard]
I'd reduce CS, maybe to ~4.2 if you want to keep it ''high'' I wouldn't
Check AiMod

00:05:481 (2,1) - blanket could be slightly improved see above blanket comments
00:24:681 (1,3) - ^ ^
00:07:281 (3,4) - this is such a large jump compared with this 00:07:581 (4,5) - and (3) is the stronger sound so doesnt make much sense it does make sense because there is a strong sound on 00:07:581 (4) - too...
00:26:481 (5,6) - ^ same logic ^
00:07:581 (4,1) - stack with sliderend why?
00:12:681 (1,2,3,4,5,6) - spacing here is almost the same for every object, odd numbers here have strongers sounds so space them more or reduce even numbers spacing id rather just keep the star pattern as it is, and having DS vary with every other note is kind of silly looking, imo
00:15:081 (1,2,3) - ^ same logic here ^
00:19:881 (1,2,3) - ^ ^
00:31:881 (1,2,3,4,5,6) - ^ ^
00:39:981 (6,7,8) - ^ ^
00:44:181 (6,1,2,3,4) - ^ ^
00:49:281 (1,2,3,4) - ^ ^
00:42:681 (3,4) - just reduce this jump a bit why?
00:48:081 (7,1) - ^ ^
00:53:481 (7,8) - ^ ^
00:17:781 (1,4) - stack these do you have any reason at all for wanting this to happen? All it would do is make it inconsistant with the pattern at 00:15:981 (1,2,1,2,1,2) - , which by the way, isn't stacked
00:30:681 (1,2) - ^ ^

This is all i can find. GL with your map here onward :D
Please sign in to reply.

New reply