forum

Feint - Snake Eyes (feat. CoMa)

posted
Total Posts
67
show more
Ohwow
@Ultima Fox
SV changes between sections are fine

LeQuack wrote:

Normal
  1. 00:26:174 (3,4) - Why not two 1/2 note sliders here instead as its the same percussion repeated twice (same applies to other instances you've used this pattern) Because I want to emphasize the white tick and make it clickable since the vocal is also there.
Made my own minor spacing fixes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes (feat. CoMa)
TitleUnicode:Snake Eyes (feat. CoMa)
Artist:Feint
ArtistUnicode:Feint
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
140,344.827586206897,4,2,1,80,1,0
22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

[HitObjects]
52,73,22208,6,0,L|165:71,1,112,6|0,0:0|0:0,0:0:0:0:
265,68,22898,2,0,P|314:43|382:51,1,112,8|0,0:0|0:0,0:0:0:0:
413,71,23415,2,0,P|438:120|430:188,1,112,8|8,0:0|0:0,0:0:0:0:
412,221,23933,1,2,0:0:0:0:
446,315,24277,2,0,L|330:327,1,112,8|0,0:0|0:0,0:0:0:0:
250,269,24967,6,0,B|202:243|202:243|85:255,1,168,2|0,0:0|0:0,0:0:0:0:
39,262,25657,1,8,0:0:0:0:
69,120,26174,1,8,0:0:0:0:
69,120,26346,2,0,L|63:41,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
167,144,27036,1,8,0:0:0:0:
167,144,27208,2,0,L|158:32,1,112,2|0,0:0|0:0,0:0:0:0:
201,58,27726,6,0,P|255:68|318:57,1,112,2|0,0:0|0:0,0:0:0:0:
407,31,28415,2,0,B|430:82|430:82|422:143,1,112,8|0,0:0|0:0,0:0:0:0:
412,187,28933,2,0,P|362:188|297:224,1,112,8|8,0:0|0:0,0:0:0:0:
282,259,29450,1,2,0:0:0:0:
189,218,29795,2,0,L|184:98,1,112,8|0,0:0|0:0,0:0:0:0:
176,7,30484,6,0,P|105:46|87:126,1,168,2|0,0:0|0:0,0:0:0:0:
102,174,31174,1,8,0:0:0:0:
55,317,31691,1,8,0:0:0:0:
55,317,31863,2,0,L|-25:322,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
155,308,32553,2,0,P|204:282|263:286,1,112,8|0,0:0|0:0,0:0:0:0:
349,331,33243,6,0,L|361:203,1,112,2|0,0:0|0:0,0:0:0:0:
444,165,33933,2,0,B|465:114|465:114|448:48,1,112,8|0,0:0|0:0,0:0:0:0:
402,75,34450,2,0,L|275:72,1,112,8|8,0:0|0:0,0:0:0:0:
244,50,34967,1,2,0:0:0:0:
171,120,35312,2,0,P|128:154|74:163,1,112,8|0,0:0|0:0,0:0:0:0:
12,244,36002,6,0,B|59:278|59:278|180:262,1,168,2|0,0:0|0:0,0:0:0:0:
217,256,36691,1,8,0:0:0:0:
349,328,37208,1,8,0:0:0:0:
349,328,37381,2,0,L|354:383,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
419,255,38071,1,8,0:0:0:0:
419,255,38243,2,0,B|372:225|372:225|302:232,1,112,2|0,0:0|0:0,0:0:0:0:
265,237,38760,6,0,B|253:125,1,112,2|0,0:0|0:0,0:0:0:0:
152,111,39450,2,0,B|163:222,1,112,8|0,0:0|0:0,0:0:0:0:
118,247,39967,2,0,P|87:293|89:348,1,112,8|8,0:0|0:0,0:0:0:0:
127,381,40484,1,2,0:0:0:0:
211,325,40829,1,8,0:0:0:0:
211,325,41002,2,0,L|339:315,1,112
373,312,41519,6,0,P|418:343|473:347,1,112,2|0,0:0|0:0,0:0:0:0:
508,251,42208,2,0,P|462:219|407:215,1,112,8|0,0:0|0:0,0:0:0:0:
364,201,42726,1,8,0:0:0:0:
364,201,42898,2,0,L|370:83,2,112,0|2|0,0:0|0:0|0:0,0:0:0:0:
264,217,43933,1,0,0:0:0:0:
248,117,44277,5,4,0:0:0:0:
209,307,49795,5,4,0:0:0:0:
448,355,55312,6,0,L|434:206,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
427,173,55829,2,0,B|364:184|364:184|288:161,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
253,141,56346,1,0,0:0:0:0:
260,254,56691,6,0,L|128:260,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
77,265,57208,2,0,B|90:203|90:203|63:133,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
43,92,57726,2,0,L|111:66,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
155,50,58071,6,0,B|241:61|241:61|298:35,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
328,21,58588,2,0,B|413:10|413:10|470:36,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
496,59,59105,1,0,0:0:0:0:
476,170,59450,6,0,L|340:174,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
293,178,59967,2,0,B|252:147|252:147|167:152,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
121,158,60484,2,0,L|58:219,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
87,257,60829,6,0,B|129:287|129:287|151:361,1,125.999996154785
207,355,61346,2,0,L|355:351,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
390,349,61864,1,0,0:0:0:0:
333,251,62208,6,0,B|315:190|315:190|327:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
285,88,62726,2,0,B|224:106|224:106|154:94,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
122,136,63243,2,0,L|141:203,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
133,254,63588,1,4,0:0:0:0:
116,16,66001,5,8,0:0:0:0:
38,115,66346,6,0,B|60:156|60:156|51:257,1,140,2|8,0:0|0:0,0:0:0:0:
49,316,66863,1,0,0:0:0:0:
49,316,67035,2,0,L|149:317,1,70,0|2,0:0|0:0,0:0:0:0:
162,362,67380,2,0,L|262:363,1,70,8|0,0:0|0:0,0:0:0:0:
274,315,67725,6,0,P|348:298|417:346,1,140,2|8,0:0|0:0,0:0:0:0:
454,371,68242,1,0,0:0:0:0:
454,371,68414,2,0,L|465:270,1,70,0|2,0:0|0:0,0:0:0:0:
468,238,68759,1,8,0:0:0:0:
501,116,69104,6,0,L|340:109,1,140,2|8,0:0|0:0,0:0:0:0:
301,110,69621,1,0,0:0:0:0:
301,110,69794,2,0,P|309:171|293:203,1,70,0|2,0:0|0:0,0:0:0:0:
270,229,70139,2,0,P|236:239|202:234,1,70,8|0,0:0|0:0,0:0:0:0:
150,198,70483,6,0,L|140:105,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
28,237,71173,2,0,L|20:306,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
126,319,71863,6,0,B|162:328|187:351|187:351|211:321|247:311,1,140,2|8,0:0|0:0,0:0:0:0:
301,280,72380,1,0,0:0:0:0:
301,280,72552,2,0,L|404:271,1,70,0|2,0:0|0:0,0:0:0:0:
420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
501,246,73242,6,0,B|506:174|506:174|456:128,1,140,2|8,0:0|0:0,0:0:0:0:
407,98,73759,1,0,0:0:0:0:
407,98,73932,2,0,L|310:96,1,70,0|2,0:0|0:0,0:0:0:0:
282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
143,304,75656,2,0,P|190:290|218:249,1,70,8|0,0:0|0:0,0:0:0:0:
239,223,76001,6,0,L|317:229,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
158,126,76690,2,0,L|80:132,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
265,59,77380,6,0,L|422:68,1,140,2|8,0:0|0:0,0:0:0:0:
472,75,77897,1,0,0:0:0:0:
472,75,78070,2,0,P|464:109|470:144,1,70,0|2,0:0|0:0,0:0:0:0:
492,202,78414,2,0,P|498:236|490:270,1,70,8|0,0:0|0:0,0:0:0:0:
456,323,78759,6,0,B|423:336|389:321|389:321|352:307|319:321,1,140,2|8,0:0|0:0,0:0:0:0:
262,343,79277,1,0,0:0:0:0:
262,343,79449,2,0,L|251:273,1,70,0|2,0:0|0:0,0:0:0:0:
240,211,79793,1,8,0:0:0:0:
119,248,80139,6,0,L|140:109,1,140,2|8,0:0|0:0,0:0:0:0:
155,51,80656,1,0,0:0:0:0:
155,51,80828,2,0,P|188:64|225:63,1,70,0|2,0:0|0:0,0:0:0:0:
276,31,81173,2,0,P|310:30|343:42,1,70,8|0,0:0|0:0,0:0:0:0:
394,80,81518,6,0,L|481:64,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
307,171,82208,2,0,L|220:155,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
433,168,82897,6,0,P|426:247|414:322,1,140,2|8,0:0|0:0,0:0:0:0:
381,360,83414,1,0,0:0:0:0:
381,360,83587,2,0,L|284:351,1,70,0|2,0:0|0:0,0:0:0:0:
264,312,83932,2,0,L|167:321,1,70,8|0,0:0|0:0,0:0:0:0:
132,324,84277,6,0,L|123:172,1,140,2|8,0:0|0:0,0:0:0:0:
189,203,84794,1,0,0:0:0:0:
189,203,84966,2,0,B|223:217|262:205,1,70,0|2,0:0|0:0,0:0:0:0:
313,177,85311,1,8,0:0:0:0:
439,205,85656,5,2,0:0:0:0:
429,86,86001,1,8,0:0:0:0:
429,86,86173,2,0,P|356:64|284:74,1,140,2|2,0:0|0:0,0:0:0:0:
240,105,86690,2,0,P|207:116|172:117,1,70,8|2,0:0|0:0,0:0:0:0:
109,106,87035,6,0,L|101:1,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,273,88070,1,8,0:0:0:0:
287,341,88414,6,0,P|309:282|298:221,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
267,173,88932,2,0,L|409:150,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
447,144,89449,1,8,0:0:0:0:
463,32,89794,6,0,L|338:52,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
283,63,90311,2,0,P|228:32|162:37,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
120,68,90828,2,0,P|88:81|52:81,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
3,87,91173,6,0,L|11:231,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
16,269,91690,2,0,B|57:256|57:256|163:268,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
195,277,92208,1,8,0:0:0:0:
180,164,92552,6,0,L|192:30,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
235,75,93070,2,0,P|291:103|352:95,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
403,69,93587,1,8,0:0:0:0:
448,173,93932,6,0,B|457:222|457:222|425:311,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|248:295|280:289,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
171,57,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,5,4,0:0:0:0:
Solitaire
ooo mod (from q)
Insane
01:27:035 (1,2,3) - I think players could easily confuse these as 1 beat notes. Either replace the first two circles with extended sliders or just make one repeating slider (like you did in the hard diff).

Hard
00:26:002 (4) - reduce spacing
01:31:690 (2) - ctrl+g to break flow (like you did here 01:29:449 (3) - )
01:32:552 (1) - break circular flow (it follows clockwise rotation like 01:32:208 (3) - , which is bad bc this is an important beat
01:40:828 (1) - ^

None found for the other diffs, nice job!
I really want to make a storyboard for this, if you're looking for one. (PM Maybe)
Topic Starter
Zekks

Solitaire wrote:

ooo mod (from q)
Insane
01:27:035 (1,2,3) - I think players could easily confuse these as 1 beat notes. Either replace the first two circles with extended sliders or just make one repeating slider (like you did in the hard diff). Fixed

Hard
00:26:002 (4) - reduce spacing Fixed
01:31:690 (2) - ctrl+g to break flow (like you did here 01:29:449 (3) - ) im gonna keep the clockwise circular flow here, i dont see how this is much of a problem
01:32:552 (1) - break circular flow (it follows clockwise rotation like 01:32:208 (3) - , which is bad bc this is an important beat Fixed(?)
01:40:828 (1) - ^ i dont see much importance in this downbeat since the end of the song is approaching, circular flow is okay throughout the song too

None found for the other diffs, nice job!
I really want to make a storyboard for this, if you're looking for one. (PM Maybe)
ty! im not interested in having a storyboard made for this, but thanks for the offer c:
Solitaire

[ - Zekks - ] wrote:

ty! im not interested in having a storyboard made for this, but thanks for the offer c:
thanks for the reply! be sure to message me if you change your mind
Akareh
'Sup

Easy
00:24:967 (1,2,3) - you could arrange these to flow a little better like this https://i.imgur.com/IuINuwg.jpg
00:35:657 (4) - move to x:189 y:171 so it's stacked under 00:33:243 (1) - 's tail? Makes things a bit cleaner
00:42:898 (1,2) - and 01:17:380 (1,2) - why not make these two parallel to each other?
01:09:104 (1) - curve this a bit more so it's more visually similar to 01:09:794 (2) - ?
01:29:794 (2) - not really huge, but you may want to space this at 1x instead of 0,9 to be consistent
01:40:828 (2,1) - I'm a bit concerned about the flow between these two for new players since it seems kinda stiff. Maybe try this? https://i.imgur.com/q2y82zy.jpg
01:49:104 (2,3) - seems kinda random, you could copy and control+h 2 and make something like this https://i.imgur.com/DIpmh4p.jpg


Ohwow's Normal
solid diff, couldn't really find anything.
I have my doubts with 01:42:208 (1,2,3) - since it could be confusing for new players but DS is consistent so I guess it's fine.


Hard
00:28:415 (3) - 3.36 is a really big jump for a hard, tbh. Rotate it a bit to make this a bit more similar to 00:28:933 (5) - visually and also reduce distance by a bit. https://i.imgur.com/sB16qxD.jpg
00:56:691 (1,2,3) - So, here you basically copied 00:55:312 (1,2,3) - and rotated a bit. But then at 00:59:450 (1,2,3) - you make something completely different from 00:58:071 (1,2,3) -. I'd try and make these consistent and also repeat pattern here to keep using the same concept in both scenarios. Makes for a cool build-up imo.
01:23:242 (2) - curve a bit to the left? seems cool https://i.imgur.com/zotTuHy.jpg

rest seems cool, nice diff


Perception
00:26:002 (4) - this one seems a bit closer compared to the spacing you're using for these. Try spacing it further at x:60 y:144
00:32:726 (3) - move a bit to the right so it flows a little better?
01:12:208 (2,3,4,5) - ctrl+j these? jump is really stiff right now imo
01:16:001 (1,2,3) - move these a bit to the right so the triangle between 01:15:656 (7,8,1) - 's ends has a better shape? Also you should probably make the jump between these 3 a little bit more consistent.
01:28:070 (3,1) - these two throw me off every time, I think the 1/4 could be telegraphed better tbh. Even a ctrl+j could work https://i.imgur.com/lRPoMRk.jpg
01:31:690 (3,4,5,6,7,8,9,1) - you don't use anything like this in the whole diff. The only point that could remotely come closer is 01:12:208 (2,3,4,5,6,7) - and that has a pass since the huge jump comes right at the end of the stream. If you place it at the beginning it really throws the player off, moreso in a 4* diff. I'd either reduce the jump significantly or make it have a more wide angle so the movement isn't as demanding.

In fact, those post-stream slider jumps seem pretty inconsistent throughout. 01:09:966 (7,8) - is 2.94x, 01:12:552 (6,7) - is 4,51x, 01:44:449 (6,7) - is 2.85x and so on. You don't need to be exact here since it's Insane and the highest diff, but it would probably pay off to try to go through these and tone down the higher ones a bit, tbh.

Cool set, hope something here helps.
Ohwow
@^ It's fine. Thanks tho C;
Topic Starter
Zekks

Akareh wrote:

'Sup

Easy
00:24:967 (1,2,3) - you could arrange these to flow a little better like this https://i.imgur.com/IuINuwg.jpg Fixed
00:35:657 (4) - move to x:189 y:171 so it's stacked under 00:33:243 (1) - 's tail? Makes things a bit cleaner Fixed
00:42:898 (1,2) - and 01:17:380 (1,2) - why not make these two parallel to each other? Fixed
01:09:104 (1) - curve this a bit more so it's more visually similar to 01:09:794 (2) - ? Fixed
01:29:794 (2) - not really huge, but you may want to space this at 1x instead of 0,9 to be consistent Fixed
01:40:828 (2,1) - I'm a bit concerned about the flow between these two for new players since it seems kinda stiff. Maybe try this? https://i.imgur.com/q2y82zy.jpg Fixed
01:49:104 (2,3) - seems kinda random, you could copy and control+h 2 and make something like this https://i.imgur.com/DIpmh4p.jpg Fixed


Hard
00:28:415 (3) - 3.36 is a really big jump for a hard, tbh. Rotate it a bit to make this a bit more similar to 00:28:933 (5) - visually and also reduce distance by a bit. https://i.imgur.com/sB16qxD.jpg Fixed
00:56:691 (1,2,3) - So, here you basically copied 00:55:312 (1,2,3) - and rotated a bit. But then at 00:59:450 (1,2,3) - you make something completely different from 00:58:071 (1,2,3) -. I'd try and make these consistent and also repeat pattern here to keep using the same concept in both scenarios. Makes for a cool build-up imo. Fixed
01:23:242 (2) - curve a bit to the left? seems cool https://i.imgur.com/zotTuHy.jpg Fixed

rest seems cool, nice diff


Perception
00:26:002 (4) - this one seems a bit closer compared to the spacing you're using for these. Try spacing it further at x:60 y:144 There isn't a difference at all to this other than moving it slightly to the left, this is slider is fine where it's at.
00:32:726 (3) - move a bit to the right so it flows a little better? Again, this slider is fine where it's at, the map isn't better or worse by just moving it slightly to the right.
01:12:208 (2,3,4,5) - ctrl+j these? jump is really stiff right now imo Fixed c:
01:16:001 (1,2,3) - move these a bit to the right so the triangle between 01:15:656 (7,8,1) - 's ends has a better shape? Also you should probably make the jump between these 3 a little bit more consistent. Unless it is a distance snapping issue you've been addressing so far, I'm just gonna be repeating myself, the map isn't better or worse just by moving it slightly to the left or right.
01:28:070 (3,1) - these two throw me off every time, I think the 1/4 could be telegraphed better tbh. Even a ctrl+j could work https://i.imgur.com/lRPoMRk.jpg Fixed
01:31:690 (3,4,5,6,7,8,9,1) - you don't use anything like this in the whole diff. The only point that could remotely come closer is 01:12:208 (2,3,4,5,6,7) - and that has a pass since the huge jump comes right at the end of the stream. If you place it at the beginning it really throws the player off, moreso in a 4* diff. I'd either reduce the jump significantly or make it have a more wide angle so the movement isn't as demanding. I see what you mean c: Fixed

In fact, those post-stream slider jumps seem pretty inconsistent throughout. 01:09:966 (7,8) - is 2.94x, 01:12:552 (6,7) - is 4,51x, 01:44:449 (6,7) - is 2.85x and so on. You don't need to be exact here since it's Insane and the highest diff, but it would probably pay off to try to go through these and tone down the higher ones a bit, tbh. I get it but I kinda don't, i REALLY dont know how to fix these sections in the way that you described them, but I'll keep them in mind

Cool set, hope something here helps.
ty for the mod! <3 helped a ton
Topic Starter
Zekks
update: my osu client just shit itself and deleted everything in the "easy" difficulty, remapping it now
Pachiru
idk why it isn't ranked already tho
Topic Starter
Zekks

Pachiru wrote:

idk why it isn't ranked already tho
eh idk
Cheri
Hello! From my queue :) - Most of these is suggestions since the map looks pretty clean
but I do feel that the top difficulty may needs further modding (maybe 1 or 2+ mods from someone of experience) and the Easy needs more works as well (unfortunately I am not much help sorry :c)



  • General
  1. I do have a bit of concern over the gap between the hard and the top difficulty
    - Whilst I know sr doesn't true difficulty some times but I still can't help but feel that the top difficulty with it jumps and streams - is a challenged and quite dense when comparing to how the hard itself it a bit underwhelming on some areas and doesn't seem to exactly go good transition to the top difficulty its current state - This is more of an opinion since I don't seeing it being too much of a problem of preventing rank but keep an eye on it.
  2. Audio preview time/Countdown conflicts with Easy.
  3. I also have the same concern with your Easy (also I see that it needs more work in general) between you normal - I feel that the Normal uses 1/2 sliders a whole lot and is much more difficulty than the Easy in general - than when I look at the easy - it ignores too much of the music 01:27:380 - like here for instances where even a simple note right here 01:25:656 (1) - would be just fine or another sample 01:25:656 (1) - this long slider ignores too much even for this too be the last difficulty when changing this into 2 1 sliders would had been much better or something similar here - it just I that see that your Easy needs to be work on with those areas and other similar- Not saying you should make it too hard oh course since, afterall, it is suppose to be the easiest difficulty - just a better transition to the normal really.
  • Perception
  1. 00:23:243 (4) - I felt the spacing is a tad bit high for this note because the song is pretty calm here and it wouldn't hurt to lower it (may others similar like this in this section) to give the other faster sections more emphasis
  2. 00:23:243 (4) - I kept playing the music back and forth and even put it at 25% speed - I believe there is an actual beat here that would really hurt to map imo
  3. 00:56:691 (1) - bring this possible more to the right for slightly better flow
  4. 00:57:208 (3) - maybe bring this down for slightly more spacing to give slight emphasis on this note (just minor)
  5. 01:06:863 (3) - I believe bring this down a little to the left would help flow better into 01:07:035 (1,2,3,4) -
  6. (Nitpicking/Minor) 01:09:449 (2) - move this slightly towards the right so it wouldn't be touching 01:10:311 (9) - and possibly move this up for slightly better flow
  7. 01:12:725 (7) - whether it is intentional or not - this is pretty hard to see and you haven't really do anything like this in the kiai afterward which is pretty strange for this to be the only 1 - it just really hard to react to it and would come as a surprise and easy miss for something that really isn't that special and doesn't exactly needs to be emphasis differently - I suggest moving it into a more clear path and just adjusted your patterns in this area
  8. 01:14:966 (2) - (Minor) I feel this would better if ya move this under the slider end of 01:13:932 (4) - I just believe it looks cleaner
  9. 01:15:311 (3,4,5,6,7) - Possibly rotate this to about 10- degrees to help flow better around here? (minor adjustments to notes after this wouldn't hurt)
  10. 01:17:380 (1) - move this up onto the slider end of 01:16:346 (3) - to look cleaner - will also help flow a bit around here
  11. 01:21:001 (4) - wow such high spacing on this note :o - I mean you giving such high emphasis on this that but not giving much emphasis on the much clearer strong note here 01:21:173 (5) - which is pretty disappointing imo - I such reducing the spacing on (4) a lot more and give more spacing for (5)


  • Ohwow's Normal
  1. 00:26:174 (3) - I don't really like how long the gap is and it kind of feels a bit empty compare to the others gaps since ya ignore a important beat in the song - I felt instead of emphasizing this beat on the red tick I suggest moving this back to the white tick here 00:26:002 - lessen the gap and it plays with the music better
    - 00:37:208 (3) - same for this
  2. 01:24:794 (2,3) - bring this up a little bit for better flow
  3. 01:33:070 (2,3) - kind of the same for above ^ (adjustments will be needed but it wouldn't take much)


  • Easy
  1. 00:39:967 (2,3) - you should avoid overlaps in easies period like this - it affects new players too much and can come off more challenging than you think and also it doesn't really flow very well
    a simple solution here is too move (2) to X: 478 y: 247 (adjustments) and also rotating (3) to about -5 degrees to help the flow (would need to adjust slider after this but it won't be too much work)
    - I seen that you this again here 00:59:105 (2,1) - which is pretty much the same problem as above
  2. 00:41:519 (1,1,1) - these new combos is unnecessary and you should avoid use new like this in Easy like this since it just too short - remove all of them except the last 1
  3. 00:49:795 - every difficulty has a note here - why not add 1 here? its not hurting anything and not hurt at all for any newbie so it just a bit strange
  4. 01:03:588 (1) - Same for other time with NCs - I understand what ya doing but you still should avoid it and just keep NCs consistent through out the difficulty
  5. 01:07:725 (3,4,1) - I suggest avoiding this overlap with this difficulty with (1) and (3) (you should pretty much get the point about it from previous times I mention lol)

Id mod the Hard but this mod took me almost 2 hours to make and I need to finish other request in my queue :(

I really do hope I help you in some way and GL getting this rank :)
Topic Starter
Zekks

Hailie wrote:

Hello! From my queue :) - Most of these is suggestions since the map looks pretty clean
but I do feel that the top difficulty may needs further modding (maybe 1 or 2+ mods from someone of experience) and the Easy needs more works as well (unfortunately I am not much help sorry :c)



  • General
  1. I do have a bit of concern over the gap between the hard and the top difficulty
    - Whilst I know sr doesn't true difficulty some times but I still can't help but feel that the top difficulty with it jumps and streams - is a challenged and quite dense when comparing to how the hard itself it a bit underwhelming on some areas and doesn't seem to exactly go good transition to the top difficulty its current state - This is more of an opinion since I don't seeing it being too much of a problem of preventing rank but keep an eye on it.
  2. Audio preview time/Countdown conflicts with Easy.
  3. I also have the same concern with your Easy (also I see that it needs more work in general) between you normal - I feel that the Normal uses 1/2 sliders a whole lot and is much more difficulty than the Easy in general - than when I look at the easy - it ignores too much of the music 01:27:380 - like here for instances where even a simple note right here 01:25:656 (1) - would be just fine or another sample 01:25:656 (1) - this long slider ignores too much even for this too be the last difficulty when changing this into 2 1 sliders would had been much better or something similar here - it just I that see that your Easy needs to be work on with those areas and other similar- Not saying you should make it too hard oh course since, afterall, it is suppose to be the easiest difficulty - just a better transition to the normal really.
  • Perception
  1. 00:23:243 (4) - I felt the spacing is a tad bit high for this note because the song is pretty calm here and it wouldn't hurt to lower it (may others similar like this in this section) to give the other faster sections more emphasis Fixed
  2. 00:23:243 (4) - I kept playing the music back and forth and even put it at 25% speed - I believe there is an actual beat here that would really hurt to map imo I don't understand what you mean ;w; sorry
  3. 00:56:691 (1) - bring this possible more to the right for slightly better flow Fixed
  4. 00:57:208 (3) - maybe bring this down for slightly more spacing to give slight emphasis on this note (just minor) Fixed
  5. 01:06:863 (3) - I believe bring this down a little to the left would help flow better into 01:07:035 (1,2,3,4) - Fixed
  6. (Nitpicking/Minor) 01:09:449 (2) - move this slightly towards the right so it wouldn't be touching 01:10:311 (9) - and possibly move this up for slightly better flow Fixed
  7. 01:12:725 (7) - whether it is intentional or not - this is pretty hard to see and you haven't really do anything like this in the kiai afterward which is pretty strange for this to be the only 1 - it just really hard to react to it and would come as a surprise and easy miss for something that really isn't that special and doesn't exactly needs to be emphasis differently - I suggest moving it into a more clear path and just adjusted your patterns in this area Fixed
  8. 01:14:966 (2) - (Minor) I feel this would better if ya move this under the slider end of 01:13:932 (4) - I just believe it looks cleaner Fixed
  9. 01:15:311 (3,4,5,6,7) - Possibly rotate this to about 10- degrees to help flow better around here? (minor adjustments to notes after this wouldn't hurt) Fixed
  10. 01:17:380 (1) - move this up onto the slider end of 01:16:346 (3) - to look cleaner - will also help flow a bit around here Fixed
  11. 01:21:001 (4) - wow such high spacing on this note :o - I mean you giving such high emphasis on this that but not giving much emphasis on the much clearer strong note here 01:21:173 (5) - which is pretty disappointing imo - I such reducing the spacing on (4) a lot more and give more spacing for (5) Fixed

  • Easy
  1. 00:39:967 (2,3) - you should avoid overlaps in easies period like this - it affects new players too much and can come off more challenging than you think and also it doesn't really flow very well
    a simple solution here is too move (2) to X: 478 y: 247 (adjustments) and also rotating (3) to about -5 degrees to help the flow (would need to adjust slider after this but it won't be too much work) Fixed
    - I seen that you this again here 00:59:105 (2,1) - which is pretty much the same problem as above Fixed
  2. 00:41:519 (1,1,1) - these new combos is unnecessary and you should avoid use new like this in Easy like this since it just too short - remove all of them except the last 1 Fixed
  3. 00:49:795 - every difficulty has a note here - why not add 1 here? its not hurting anything and not hurt at all for any newbie so it just a bit strange Fixed
  4. 01:03:588 (1) - Same for other time with NCs - I understand what ya doing but you still should avoid it and just keep NCs consistent through out the difficulty Fixed
  5. 01:07:725 (3,4,1) - I suggest avoiding this overlap with this difficulty with (1) and (3) (you should pretty much get the point about it from previous times I mention lol) Fixed

Id mod the Hard but this mod took me almost 2 hours to make and I need to finish other request in my queue :(

I really do hope I help you in some way and GL getting this rank :)
Ohwow

Hailie wrote:


  • Ohwow's Normal
  1. 00:26:174 (3) - I don't really like how long the gap is and it kind of feels a bit empty compare to the others gaps since ya ignore a important beat in the song - I felt instead of emphasizing this beat on the red tick I suggest moving this back to the white tick here 00:26:002 - lessen the gap and it plays with the music better following percussions
    - 00:37:208 (3) - same for this
  2. 01:24:794 (2,3) - bring this up a little bit for better flow its fine
  3. 01:33:070 (2,3) - kind of the same for above ^ (adjustments will be needed but it wouldn't take much)nah i like doing these
sorry, no changes, but thanks.

made my own slight changes actually
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63588
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22208,44277,49795,55312,63588,66346,88414,99449,110483
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Snake Eyes (feat. CoMa)
TitleUnicode:Snake Eyes (feat. CoMa)
Artist:Feint
ArtistUnicode:Feint
Creator:[ - Zekks - ]
Version:Ohwow's Normal
Source:
Tags:dance drum & bass drumstep dubstep electro electronic Ohwow short edit
BeatmapID:1373186
BeatmapSetID:647330

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"63760511_p0.jpg",0,0
//Break Periods
2,44622,48415
2,50140,53933
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
140,344.827586206897,4,2,1,80,1,0
22208,-125,4,2,1,80,0,0
55312,-111.111111111111,4,2,1,80,0,0
63588,689.655172413793,4,2,1,80,1,0
66346,344.827586206897,4,2,1,80,1,1
66346,-100,4,2,1,80,0,1
88414,-111.111111111111,4,2,1,80,0,0


[Colours]
Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100
SliderBorder : 243,222,255

[HitObjects]
52,73,22208,6,0,L|165:71,1,112,6|0,0:0|0:0,0:0:0:0:
265,68,22898,2,0,P|314:43|382:51,1,112,8|0,0:0|0:0,0:0:0:0:
413,71,23415,2,0,P|438:120|430:188,1,112,8|8,0:0|0:0,0:0:0:0:
412,221,23933,1,2,0:0:0:0:
446,315,24277,2,0,L|330:327,1,112,8|0,0:0|0:0,0:0:0:0:
250,269,24967,6,0,B|202:243|202:243|85:255,1,168,2|0,0:0|0:0,0:0:0:0:
39,262,25657,1,8,0:0:0:0:
69,120,26174,1,8,0:0:0:0:
69,120,26346,2,0,L|63:41,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
167,144,27036,1,8,0:0:0:0:
167,144,27208,2,0,L|158:32,1,112,2|0,0:0|0:0,0:0:0:0:
201,58,27726,6,0,P|255:68|318:57,1,112,2|0,0:0|0:0,0:0:0:0:
407,31,28415,2,0,B|430:82|430:82|422:143,1,112,8|0,0:0|0:0,0:0:0:0:
412,187,28933,2,0,P|362:188|297:224,1,112,8|8,0:0|0:0,0:0:0:0:
282,259,29450,1,2,0:0:0:0:
189,218,29795,2,0,L|184:98,1,112,8|0,0:0|0:0,0:0:0:0:
176,7,30484,6,0,P|105:46|87:126,1,168,2|0,0:0|0:0,0:0:0:0:
102,174,31174,1,8,0:0:0:0:
55,317,31691,1,8,0:0:0:0:
55,317,31863,2,0,L|-25:322,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
155,308,32553,2,0,P|204:282|263:286,1,112,8|0,0:0|0:0,0:0:0:0:
349,331,33243,6,0,L|361:203,1,112,2|0,0:0|0:0,0:0:0:0:
444,165,33933,2,0,B|465:114|465:114|448:48,1,112,8|0,0:0|0:0,0:0:0:0:
402,75,34450,2,0,L|275:72,1,112,8|8,0:0|0:0,0:0:0:0:
244,50,34967,1,2,0:0:0:0:
171,120,35312,2,0,P|128:154|74:163,1,112,8|0,0:0|0:0,0:0:0:0:
12,244,36002,6,0,B|59:278|59:278|180:262,1,168,2|0,0:0|0:0,0:0:0:0:
217,256,36691,1,8,0:0:0:0:
349,328,37208,1,8,0:0:0:0:
349,328,37381,2,0,L|354:383,2,56,0|8|2,0:0|0:0|0:0,0:0:0:0:
419,255,38071,1,8,0:0:0:0:
419,255,38243,2,0,B|372:225|372:225|302:232,1,112,2|0,0:0|0:0,0:0:0:0:
265,237,38760,6,0,B|253:125,1,112,2|0,0:0|0:0,0:0:0:0:
152,111,39450,2,0,B|163:222,1,112,8|0,0:0|0:0,0:0:0:0:
118,247,39967,2,0,P|87:293|89:348,1,112,8|8,0:0|0:0,0:0:0:0:
127,381,40484,1,2,0:0:0:0:
211,325,40829,1,8,0:0:0:0:
211,325,41002,2,0,L|339:315,1,112
373,312,41519,6,0,P|418:343|473:347,1,112,2|0,0:0|0:0,0:0:0:0:
508,251,42208,2,0,P|462:219|407:215,1,112,8|0,0:0|0:0,0:0:0:0:
364,201,42726,1,8,0:0:0:0:
364,201,42898,2,0,L|370:83,2,112,0|2|0,0:0|0:0|0:0,0:0:0:0:
264,217,43933,1,0,0:0:0:0:
248,117,44277,5,4,0:0:0:0:
209,307,49795,5,4,0:0:0:0:
448,355,55312,6,0,L|434:206,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
427,173,55829,2,0,B|364:184|364:184|288:161,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
253,141,56346,1,0,0:0:0:0:
260,254,56691,6,0,L|128:260,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
77,265,57208,2,0,B|90:203|90:203|63:133,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
43,92,57726,2,0,L|111:66,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
155,50,58071,6,0,B|241:61|241:61|298:35,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
328,21,58588,2,0,B|413:10|413:10|470:36,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
496,59,59105,1,0,0:0:0:0:
476,170,59450,6,0,L|340:174,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
293,178,59967,2,0,B|252:147|252:147|167:152,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
121,158,60484,2,0,L|58:219,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
87,257,60829,6,0,B|129:287|129:287|151:361,1,125.999996154785
207,355,61346,2,0,L|355:351,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
390,349,61864,1,0,0:0:0:0:
333,251,62208,6,0,B|315:190|315:190|327:120,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
285,88,62726,2,0,B|224:106|224:106|154:94,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
122,136,63243,2,0,L|141:203,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
137,260,63588,1,4,0:0:0:0:
116,16,66001,5,8,0:0:0:0:
38,115,66346,6,0,B|60:156|60:156|51:257,1,140,2|8,0:0|0:0,0:0:0:0:
49,316,66863,1,0,0:0:0:0:
49,316,67035,2,0,L|149:317,1,70,0|2,0:0|0:0,0:0:0:0:
162,362,67380,2,0,L|262:363,1,70,8|0,0:0|0:0,0:0:0:0:
274,315,67725,6,0,P|348:298|417:346,1,140,2|8,0:0|0:0,0:0:0:0:
454,371,68242,1,0,0:0:0:0:
454,371,68414,2,0,L|465:270,1,70,0|2,0:0|0:0,0:0:0:0:
468,238,68759,1,8,0:0:0:0:
501,116,69104,6,0,L|340:109,1,140,2|8,0:0|0:0,0:0:0:0:
301,110,69621,1,0,0:0:0:0:
301,110,69794,2,0,P|309:171|293:203,1,70,0|2,0:0|0:0,0:0:0:0:
270,229,70139,2,0,P|236:239|202:234,1,70,8|0,0:0|0:0,0:0:0:0:
150,198,70483,6,0,L|140:105,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
28,237,71173,2,0,L|20:306,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
126,319,71863,6,0,B|162:328|187:351|187:351|211:321|247:311,1,140,2|8,0:0|0:0,0:0:0:0:
301,280,72380,1,0,0:0:0:0:
301,280,72552,2,0,L|404:271,1,70,0|2,0:0|0:0,0:0:0:0:
420,315,72897,2,0,L|523:306,1,70,8|0,0:0|0:0,0:0:0:0:
501,246,73242,6,0,B|506:174|506:174|456:128,1,140,2|8,0:0|0:0,0:0:0:0:
407,98,73759,1,0,0:0:0:0:
407,98,73932,2,0,L|310:96,1,70,0|2,0:0|0:0,0:0:0:0:
282,127,74277,1,8,0:0:0:0:
159,98,74621,5,2,0:0:0:0:
49,159,74966,2,0,B|56:195|41:227|41:227|41:265|78:280,1,140,8|0,0:0|0:0,0:0:0:0:
143,304,75483,1,2,0:0:0:0:
143,304,75656,2,0,P|190:290|218:249,1,70,8|0,0:0|0:0,0:0:0:0:
239,223,76001,6,0,L|317:229,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
158,126,76690,2,0,L|80:132,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
265,59,77380,6,0,L|422:68,1,140,2|8,0:0|0:0,0:0:0:0:
472,75,77897,1,0,0:0:0:0:
472,75,78070,2,0,P|464:109|470:144,1,70,0|2,0:0|0:0,0:0:0:0:
492,202,78414,2,0,P|498:236|490:270,1,70,8|0,0:0|0:0,0:0:0:0:
456,323,78759,6,0,B|423:336|389:321|389:321|352:307|319:321,1,140,2|8,0:0|0:0,0:0:0:0:
262,343,79277,1,0,0:0:0:0:
262,343,79449,2,0,L|251:273,1,70,0|2,0:0|0:0,0:0:0:0:
240,211,79793,1,8,0:0:0:0:
119,248,80139,6,0,L|140:109,1,140,2|8,0:0|0:0,0:0:0:0:
155,51,80656,1,0,0:0:0:0:
154,50,80828,2,0,P|187:63|224:62,1,70,0|2,0:0|0:0,0:0:0:0:
276,31,81173,2,0,P|310:30|343:42,1,70,8|0,0:0|0:0,0:0:0:0:
394,80,81518,6,0,L|481:64,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
307,171,82208,2,0,L|220:155,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
433,168,82897,6,0,P|426:247|414:322,1,140,2|8,0:0|0:0,0:0:0:0:
381,360,83414,1,0,0:0:0:0:
381,360,83587,2,0,L|284:351,1,70,0|2,0:0|0:0,0:0:0:0:
265,311,83932,2,0,L|168:320,1,70,8|0,0:0|0:0,0:0:0:0:
132,324,84277,6,0,L|123:172,1,140,2|8,0:0|0:0,0:0:0:0:
187,209,84794,1,0,0:0:0:0:
187,209,84966,2,0,B|221:217|256:205,1,70,0|2,0:0|0:0,0:0:0:0:
313,178,85311,1,8,0:0:0:0:
436,208,85656,5,2,0:0:0:0:
429,86,86001,1,8,0:0:0:0:
429,86,86173,2,0,P|356:64|284:74,1,140,2|2,0:0|0:0,0:0:0:0:
240,105,86690,2,0,P|207:116|172:117,1,70,8|2,0:0|0:0,0:0:0:0:
109,106,87035,6,0,L|101:1,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,273,88070,1,8,0:0:0:0:
287,341,88414,6,0,P|309:282|298:221,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
267,173,88932,2,0,L|409:150,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
447,144,89449,1,8,0:0:0:0:
464,31,89794,6,0,L|339:51,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
283,63,90311,2,0,P|228:32|166:35,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
120,68,90828,2,0,P|88:81|52:81,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
3,87,91173,6,0,L|11:231,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
16,269,91690,2,0,B|57:256|57:256|163:268,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
195,277,92208,1,8,0:0:0:0:
180,164,92552,6,0,L|192:30,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
233,75,93070,2,0,P|289:103|350:95,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
402,70,93587,1,8,0:0:0:0:
448,173,93932,6,0,B|457:222|457:222|425:311,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
411,347,94449,2,0,P|358:326|263:338,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
235,343,94966,1,8,0:0:0:0:
282,240,95311,6,0,P|293:203|261:117,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
210,133,95828,2,0,B|168:138|168:138|125:130|125:130|85:136,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
30,149,96346,2,0,L|19:70,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
12,30,96690,6,0,L|136:10,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
177,49,97208,2,0,B|240:54|240:54|311:28,1,125.999996154785,0|2,0:0|0:0,0:0:0:0:
350,8,97725,1,8,0:0:0:0:
414,99,98070,6,0,L|465:174,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
367,202,98759,2,0,L|418:277,2,62.9999980773926,0|2|8,0:0|0:0|0:0,0:0:0:0:
303,110,99449,5,2,0:0:0:0:
212,178,99794,2,0,P|119:152|22:190,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
2,227,100483,1,8,0:0:0:0:
4,340,100828,5,2,0:0:0:0:
102,283,101173,2,0,B|167:283|224:313|224:313|248:295|280:289,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
339,285,101863,1,8,0:0:0:0:
443,330,102208,5,2,0:0:0:0:
458,217,102552,2,0,L|467:126,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
368,93,103070,2,0,L|361:155,1,62.9999980773926,2|8,0:0|0:0,0:0:0:0:
260,206,103587,5,2,0:0:0:0:
212,101,103932,2,0,P|127:69|45:116,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
24,165,104621,1,8,0:0:0:0:
135,184,104966,5,2,0:0:0:0:
213,102,105311,2,0,B|286:69|286:69|413:90,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
449,96,106001,1,8,0:0:0:0:
380,184,106346,5,2,0:0:0:0:
417,291,106690,2,0,B|371:308|325:284|325:284|288:316|238:313,1,188.999994232178,8|2,0:0|0:0,0:0:0:0:
185,293,107380,1,8,0:0:0:0:
248,199,107725,6,0,P|252:136|217:78,1,125.999996154785,2|8,0:0|0:0,0:0:0:0:
171,57,108242,1,2,0:0:0:0:
93,139,108587,1,2,0:0:0:0:
93,139,108759,2,0,L|89:224,1,62.9999980773926,8|2,0:0|0:0,0:0:0:0:
58,249,109104,6,0,P|46:295|63:353,2,94.499997116089,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,301,110139,1,8,0:0:0:0:
256,192,110483,5,4,0:0:0:0:
Pachiru
I'll make a recheck of my previous mod since you asked me to. My previous mod can be seen here

[General]
  1. Your "soft-hitnormal.wav" file is empty. I highly recommend you to fix this, since it's an unrankable issue. As the ranking criteria says, you can't have empty/corrupted files in your hitsounds.
[Easy]
  1. 00:22:208 (1,2,3) - I'm not a big fan of the rhythm you chose here, since it's making the thing less obvious for the player and also cause it would be better to have this 00:24:277 - as a clickable beat, instead of a slider end.
    So I suggest you to try a rhythm like this one: https://i.imgur.com/JG8DI3k.png / Since you're using this rhythm later in the intro. You can also apply this here: 00:33:243 (1,2,3) -
  2. 00:29:795 (3) - Don't use a slider here, in my opinion, it would be better to keep a small break for the player to rest a bit here. Having this beat mapped 00:29:708 - as a circle is good enough.
  3. 00:59:105 (2,3) - Please fix that overlap, it's not very helpful for the beginner and it can mislead him since it's giving a flow that can be misunderstood. Don't forget to keep it simple in Easy diffs, since it's a difficulty that's made for training basics. It's highly recommended to avoid using overlaps/stacks in Easy diffs, as the Ranking Criteria says.
  4. 01:06:001 (1,1) - As I said previously, don't use stacks in Easy diffs where circles have such a low gap between each other, cause the player might click too fast since it's pretty unknown for those kind of players and also cause it's the only time in the map where there is a stack. Stacks are mostly used in Normal diff to introduce them to the player.
  5. During the kiai, I noticed that there was no break for the player. Since it's supposed to be for beginners, and they are not used to have a big stamina, that would be very nice if you could add a small break of 1 beat, where the player can rest a bit. I'll give some suggestions down there to give ideas, you're not forced to follow my suggestions tho.

    1. 01:10:483 (3,4) - During this pattern, delete this reverse slider cause it can be mapped in a better way I think. And then, you have two options, you can do like this or this
    2. 01:16:001 (3) - There is an easy opportunity to give a break to the player here. If you delete the revert, and just keep it as a slider. It will look like this if you did it well. If you want to have my opinion about this choice, I would tell you the beat that is mapped in the end of the reverse slider is not worth to be mapped in this difficulty, since it's not strong enough cause the strongest sounds of this pattern are located here: 01:16:346 - & 01:17:035 -
    3. 01:20:139 (1,2,3,4) - I'm sure that on this pattern, there is a possibility to add a little break. So here is my suggestion, it might change the rhythm, but in my opinion, it will give a better representation of the rhythm. Here is my suggestion.
  6. Same issue from here 01:28:414 - about density. I seriously think that it needs to be less dense, cause if the player get exhausted after the kiai, it will be a serious problem for the rest of the map. So now, you'll have to reduce the density of this part differently. Not too much, but quite different from what you did in the kiai tho.
    For instance, don't you think that you can reduce this chain of 1/1 sliders here 01:29:794 (3,4,1,2) - by a longer slider, like you did later in the outro? First, it will be more consistant, but then, it will be less exhausting for the player. Here is an example.
Overall, the difficulty got a lot of improvement from what I've saw in the past. The main problem of this difficulty actually is the density of the kiai, but well, it can be fixed pretty easily.
From what I noticed in the Hard, there is the same problem. You really should pay attention to add a break (not a specifically a big one, generally you adapt it from the difficulty you're mapping). It's really important to avoid getting the player exhausted after he plays your map.

Now I think we need to talk about the Insane, Hard & Normal gap of difficulty. Let's spare the Star Rating and talk about the construction of your difficulties.

- The Normal difficulty is actually very well mapped, it's fitting the standards of Normal difficulty, but the gap of difficulty between Hard and Normal is pretty high, since your Hard is based a lot on small jumps (and sometimes high jumps like this one: 01:34:966 (3,1) - ) with complicated flow sometimes.

- The Hard diff should be nerfed in terms of jumps to leave room for jumps on part that really need it, like for instance on strong sounds only. Like it, it will make a decent evolution of the difficulty from Normal to Hard. It will also introduce easy jumps to the new players, so they could be ready to play the Insane difficulty where there is a lot of jumps.

- Now, I wanna talk about the Insane. Overall, this difficulty is well constructed, it's pleasant to play, and it also respect its difficulty. But, I think that since you've got to reduce some stuffs in the Hard difficulty, the gap of difficulty between each other might be too high, and reducing stuffs on the Insane, will litterally kill the difficulty. So I would suggest you to add a difficulty between the Insane and the Hard. By adding a difficulty, you'll make a perfect spread that everyone will be able to play!

It's really important to have a decent difficulty spread into your mapset, cause if there is a difficulty peak in your set, most will be unable to play it.

Keep in mind that most of the stuffs here are suggestions, so you're free to reject them if you really don't want to (unless it's an unrankable thingy). I'm glad to see the evolution of this mapset tho, and I hope that everything will be good and ready for rank soon! If you need anything, like other opinions, making something clear or else, you're free to contact me! Good luck with your set!
Topic Starter
Zekks

Pachiru wrote:

I'll make a recheck of my previous mod since you asked me to. My previous mod can be seen here

[General]
  1. Your "soft-hitnormal.wav" file is empty. I highly recommend you to fix this, since it's an unrankable issue. As the ranking criteria says, you can't have empty/corrupted files in your hitsounds. It isn't empty, sooooooo
[Easy]
  1. 00:22:208 (1,2,3) - I'm not a big fan of the rhythm you chose here, since it's making the thing less obvious for the player and also cause it would be better to have this 00:24:277 - as a clickable beat, instead of a slider end.
    So I suggest you to try a rhythm like this one: https://i.imgur.com/JG8DI3k.png / Since you're using this rhythm later in the intro. You can also apply this here: 00:33:243 (1,2,3) - oki fixed
  2. 00:29:795 (3) - Don't use a slider here, in my opinion, it would be better to keep a small break for the player to rest a bit here. Having this beat mapped 00:29:708 - as a circle is good enough. oki fixed too
  3. 00:59:105 (2,3) - Please fix that overlap, it's not very helpful for the beginner and it can mislead him since it's giving a flow that can be misunderstood. Don't forget to keep it simple in Easy diffs, since it's a difficulty that's made for training basics. It's highly recommended to avoid using overlaps/stacks in Easy diffs, as the Ranking Criteria says. fixed
  4. 01:06:001 (1,1) - As I said previously, don't use stacks in Easy diffs where circles have such a low gap between each other, cause the player might click too fast since it's pretty unknown for those kind of players and also cause it's the only time in the map where there is a stack. Stacks are mostly used in Normal diff to introduce them to the player. fixed
  5. During the kiai, I noticed that there was no break for the player. Since it's supposed to be for beginners, and they are not used to have a big stamina, that would be very nice if you could add a small break of 1 beat, where the player can rest a bit. I'll give some suggestions down there to give ideas, you're not forced to follow my suggestions tho. fixed

    1. 01:10:483 (3,4) - During this pattern, delete this reverse slider cause it can be mapped in a better way I think. And then, you have two options, you can do like this or this fixed
    2. 01:16:001 (3) - There is an easy opportunity to give a break to the player here. If you delete the revert, and just keep it as a slider. It will look like this if you did it well. If you want to have my opinion about this choice, I would tell you the beat that is mapped in the end of the reverse slider is not worth to be mapped in this difficulty, since it's not strong enough cause the strongest sounds of this pattern are located here: 01:16:346 - & 01:17:035 - fixed
    3. 01:20:139 (1,2,3,4) - I'm sure that on this pattern, there is a possibility to add a little break. So here is my suggestion, it might change the rhythm, but in my opinion, it will give a better representation of the rhythm. Here is my suggestion. fixed
  6. Same issue from here 01:28:414 - about density. I seriously think that it needs to be less dense, cause if the player get exhausted after the kiai, it will be a serious problem for the rest of the map. So now, you'll have to reduce the density of this part differently. Not too much, but quite different from what you did in the kiai tho.
    For instance, don't you think that you can reduce this chain of 1/1 sliders here 01:29:794 (3,4,1,2) - by a longer slider, like you did later in the outro? First, it will be more consistant, but then, it will be less exhausting for the player. Here is an example. fixed
Overall, the difficulty got a lot of improvement from what I've saw in the past. The main problem of this difficulty actually is the density of the kiai, but well, it can be fixed pretty easily.
From what I noticed in the Hard, there is the same problem. You really should pay attention to add a break (not a specifically a big one, generally you adapt it from the difficulty you're mapping). It's really important to avoid getting the player exhausted after he plays your map.

Now I think we need to talk about the Insane, Hard & Normal gap of difficulty. Let's spare the Star Rating and talk about the construction of your difficulties.

- The Normal difficulty is actually very well mapped, it's fitting the standards of Normal difficulty, but the gap of difficulty between Hard and Normal is pretty high, since your Hard is based a lot on small jumps (and sometimes high jumps like this one: 01:34:966 (3,1) - ) with complicated flow sometimes.

- The Hard diff should be nerfed in terms of jumps to leave room for jumps on part that really need it, like for instance on strong sounds only. Like it, it will make a decent evolution of the difficulty from Normal to Hard. It will also introduce easy jumps to the new players, so they could be ready to play the Insane difficulty where there is a lot of jumps.

- Now, I wanna talk about the Insane. Overall, this difficulty is well constructed, it's pleasant to play, and it also respect its difficulty. But, I think that since you've got to reduce some stuffs in the Hard difficulty, the gap of difficulty between each other might be too high, and reducing stuffs on the Insane, will litterally kill the difficulty. So I would suggest you to add a difficulty between the Insane and the Hard. By adding a difficulty, you'll make a perfect spread that everyone will be able to play!

It's really important to have a decent difficulty spread into your mapset, cause if there is a difficulty peak in your set, most will be unable to play it.

Keep in mind that most of the stuffs here are suggestions, so you're free to reject them if you really don't want to (unless it's an unrankable thingy). I'm glad to see the evolution of this mapset tho, and I hope that everything will be good and ready for rank soon! If you need anything, like other opinions, making something clear or else, you're free to contact me! Good luck with your set!
emilia
wow i like this song o btw m4m here

[perception]
  1. the front part has a lot of random stacking without any form of musical emphasis. duno what to think about it since it'll play ok anyway
  2. 01:07:035 (1,2,3,4,5) - this should just be 1/2 notes, i dont hear a quint
  3. 01:12:208 (2,3,4,5,6) - this should just be 1 hitcircle and 1 triplet i think?
  4. 01:15:311 (3,4,5,6,7) - this should just be 1/2 notes, the triplet starts here? 01:15:311 (3,4,5,6,7) -

    i think theres no need to continue. seems as though you werent even really trying to pay attention to the music and just mapped what you felt like. the rhythm is pretty out of place with all the triplets/quints mapped at random. despite the fact that most of them are pretty intuitive to play anyway, they dont serve any form of musical emphasis and i would suggest a relook. a lot of rhythms were either overmapped or undermapped. i like the aesthetic choice here though, its ok
[hard]
  1. 01:08:242 (2,1) - maybe not make them touch?

    too many sliders that look the same. looks like you mapped it on a grid. this stagnates aesthetics and can bore players i guess, i really liked 01:31:690 (2) - but its sad that this is the only instance of the slider. would be nicer if you could change up the looks of some of the sliders at least, because right now its ok but its just kinda boring.
[owow]
  1. 01:27:897 - maybe make 1/2 slider?

    uh just fairly concerned about 00:56:691 (1,2,3,1,2,3) - 00:59:450 (1,2,3,1,2,3) - 01:06:346 (1,2,3,4,1,2,3,4) - 01:11:863 (1,2,3,4,1,2,3,4) - patterns that link up so much might be too high of a rhythm density(?) but the map looks ok to me. nice normal!
ok
Topic Starter
Zekks

Emilia wrote:

wow i like this song o btw m4m here

[perception]
  1. the front part has a lot of random stacking without any form of musical emphasis. duno what to think about it since it'll play ok anyway
  2. 01:07:035 (1,2,3,4,5) - this should just be 1/2 notes, i dont hear a quint Fixed
  3. 01:12:208 (2,3,4,5,6) - this should just be 1 hitcircle and 1 triplet i think? Fixed
  4. 01:15:311 (3,4,5,6,7) - this should just be 1/2 notes, the triplet starts here? 01:15:311 (3,4,5,6,7) - Fixed

    i think theres no need to continue. seems as though you werent even really trying to pay attention to the music and just mapped what you felt like. the rhythm is pretty out of place with all the triplets/quints mapped at random. despite the fact that most of them are pretty intuitive to play anyway, they dont serve any form of musical emphasis and i would suggest a relook. a lot of rhythms were either overmapped or undermapped. i like the aesthetic choice here though, its ok tysm! i looked over the kiai and fixed the issue
[hard]
  1. 01:08:242 (2,1) - maybe not make them touch? Fixed


    too many sliders that look the same. looks like you mapped it on a grid. this stagnates aesthetics and can bore players i guess, i really liked 01:31:690 (2) - but its sad that this is the only instance of the slider. would be nicer if you could change up the looks of some of the sliders at least, because right now its ok but its just kinda boring. Looked over the kiai in this difficulty as well and changed some of the sliders, ty!

ok
Ohwow

Emilia wrote:

[owow]
  1. 01:27:897 - maybe make 1/2 slider? nah i want to make that clap clickable since that's the loudest.

    uh just fairly concerned about 00:56:691 (1,2,3,1,2,3) - 00:59:450 (1,2,3,1,2,3) - 01:06:346 (1,2,3,4,1,2,3,4) - 01:11:863 (1,2,3,4,1,2,3,4) - patterns that link up so much might be too high of a rhythm density(?) but the map looks ok to me. nice normal! ehh i kinda have to increase density so it's more dense than the intro. If a BN says the same thing, then i guess i will have to remap it. but i think its fine.
thanks for the mod tho. C:
midori_wah
Perception
  1. The start has a few points where the jump between each other where the emphasis doesn't line up like 00:24:622 (5) - and 00:23:243 (4) - . Maybe just shorten the distance between these and objects before to make a better effect.
  2. The flow here a bit weird with the slider body, but they can be overlooked with the almost linear shapes. Consider this throughout the maps though.
  3. 00:42:898 (1,2,3,4,1) - isn't increasing in intensity that much, so downsize the increase in distances here, or increase the intensity along with the riser in the background.
  4. The slider body at 01:03:588 (1) - breaks flow a little, so consider changing the body to match the flow.
  5. Just opinion here, but the circle feels better if it was at the end of the slow slider here. 01:03:588 (1,1) -
  6. Strange flow here that require backwards movement. 01:11:518 (6,1) -
  7. The jump is a little off-flow, but you can overlook it. Really just my opinion. 01:14:104 (5,6) -
  8. Backwards movement flow. 01:14:621 (1,2) -
  9. 01:22:208 (4,5) - ^
  10. 01:24:621 (2,3) - Being a little too picky, but yeah, flow again.
  11. 01:28:070 (3,1) - The broken flow (if you didn't realize by now, I'm a really picky person) is uncomfortable to play, especially with the 1/4 gap.
  12. 01:49:794 (4) - This is a little off of the song and sounds a little weird.
  13. 01:50:311 - This has its own strong beat, so I think that the slider could be split into a 1/4 slider with a circle afterwards.

Hard
  1. The distance here is a little absurd considering how the song doesn't change intensity. 00:39:450 (3,4,1) -
  2. Again, flow. 00:39:967 (1,2) -
  3. 00:41:002 (3,1) - ^
  4. Slight intensity increase here, maybe increase the DS a little. 00:43:243 (2,3) -
  5. Movement here is awkward for Hard level players. 01:07:725 (1,2) -
  6. Hard players tend to still follow the slider to the full slider value before moving away, so 01:10:483 (1,2) - is a little hard considering the distance of the jump.
  7. 01:23:242 (2,3,4) - Flow. Again.
  8. The jump is a too intense for this part considering the other objects in this section. 01:32:552 (1,2) -
  9. 01:44:966 (1,2,3) - deviates from patterns prior like 01:40:828 (1,2,3) -

Ohwow's Normal
  1. 00:37:381 (4) - The slider is a little off-screen.
  2. 00:38:071 - to 00:38:760 (1) - has strange sounding. Maybe move the first slider back and put a circle between the two sliders or place a circle before the sliders as filler notes.
  3. My own opinion, but I feel like a slider would work better for a normal diff here. 00:43:933 (5,1) -
  4. This isolated circle is a little hard to click when there is more sounds before and after the circle. Maybe add a circle one tick before and after the circle to compensate for the extra sounds.
  5. The kiai here doesn't lie up with the other diffs. Just sets me off a little, but it doesn't mean much.

Easy
  1. The distance here deviates from the DS. 00:26:346 (3,1) -
  2. The lack of an object here makes it odd to play. Maybe use a filler note. 00:26:346 (3,1) -
  3. 00:26:346 (3,1) - ^
  4. 01:21:518 - to 01:21:863 - is weird with there being no objects on the strong sounds and an object on a red tick instead. Use filler notes if possible.
  5. 01:30:483 - to 01:30:828 - ^
  6. 01:34:621 - to 01:34:966 - ^
Topic Starter
Zekks

Innovation wrote:

Perception
  1. The start has a few points where the jump between each other where the emphasis doesn't line up like 00:24:622 (5) - and 00:23:243 (4) - . Maybe just shorten the distance between these and objects before to make a better effect. nah, these are fine, but i'll be adding my own personal changes since you pointed them out
  2. The flow here a bit weird with the slider body, but they can be overlooked with the almost linear shapes. Consider this throughout the maps though. where
  3. 00:42:898 (1,2,3,4,1) - isn't increasing in intensity that much, so downsize the increase in distances here, or increase the intensity along with the riser in the background. These objects are fine, the map isnt better or worse just because they're a slightly larger distance from the other objects in the beginning
  4. The slider body at 01:03:588 (1) - breaks flow a little, so consider changing the body to match the flow. This slider is fine, if I change the flow nothing will happen to the outcome of the map so changing the body is pointless
  5. Just opinion here, but the circle feels better if it was at the end of the slow slider here. 01:03:588 (1,1) - These objects are already pretty far away from the slider end so no, I'm not gonna be changing this since it'll break the flow and the how the map is set up
  6. Strange flow here that require backwards movement. 01:11:518 (6,1) - Fixed
  7. The jump is a little off-flow, but you can overlook it. Really just my opinion. 01:14:104 (5,6) -
  8. Backwards movement flow. 01:14:621 (1,2) - This is fine?? it's been like this and hasn't been a problem
  9. 01:22:208 (4,5) - ^ This is fine too, the map is not better or worse just because of a slider body
  10. 01:24:621 (2,3) - Being a little too picky, but yeah, flow again. This is fine as well, nothing bad about it since it's used commonly throughout the map and isn't new to the player
  11. 01:28:070 (3,1) - The broken flow (if you didn't realize by now, I'm a really picky person) is uncomfortable to play, especially with the 1/4 gap. This section was previously fixed so it can fit with the strange flow with the map, so no I will not be fixing it
  12. 01:49:794 (4) - This is a little off of the song and sounds a little weird. This is fine too, nothing wrong with it
  13. 01:50:311 - This has its own strong beat, so I think that the slider could be split into a 1/4 slider with a circle afterwards. I mean like,
    it's not being ignored so what's the point, the map is not better or worse without it

Hard
  1. The distance here is a little absurd considering how the song doesn't change intensity. 00:39:450 (3,4,1) - Fixed
  2. Again, flow. 00:39:967 (1,2) - Nothing wrong with it
  3. 00:41:002 (3,1) - ^ Nothing wrong with this as well, it's nothing new
  4. Slight intensity increase here, maybe increase the DS a little. 00:43:243 (2,3) - Fixed
  5. Movement here is awkward for Hard level players. 01:07:725 (1,2) - Fixed
  6. Hard players tend to still follow the slider to the full slider value before moving away, so 01:10:483 (1,2) - is a little hard considering the distance of the jump. Fixed
  7. 01:23:242 (2,3,4) - Flow. Again. This is fine
  8. The jump is a too intense for this part considering the other objects in this section. 01:32:552 (1,2) -
  9. 01:44:966 (1,2,3) - deviates from patterns prior like 01:40:828 (1,2,3) - There is literally nothing wrong here

Easy
  1. The distance here deviates from the DS. 00:26:346 (3,1) - Fixed
  2. The lack of an object here makes it odd to play. Maybe use a filler note. 00:26:346 (3,1) - there's nothing wrong here, it's an easy difficulty,
    a previous stated that the there should be breaks since new players dont have the same amount of stamina a 5 digit would have, so i chose to stick by that since it makes sense
  3. 00:26:346 (3,1) - ^ You pointed out the same thing
  4. 01:21:518 - to 01:21:863 - is weird with there being no objects on the strong sounds and an object on a red tick instead. Use filler notes if possible. Fixed
  5. 01:30:483 - to 01:30:828 - ^ Fixed
  6. 01:34:621 - to 01:34:966 - ^ Fixed
Ohwow

Innovation wrote:

Ohwow's Normal
  1. 00:37:381 (4) - The slider is a little off-screen. Nope, fits the 4:3 ratio --> https://puu.sh/yNY3v/bf9c25e6bc.jpg
  2. 00:38:071 - to 00:38:760 (1) - has strange sounding. Maybe move the first slider back and put a circle between the two sliders or place a circle before the sliders as filler notes. not sure how it's strange. I'm following the percussion. Seems perfectly fine to me.
  3. My own opinion, but I feel like a slider would work better for a normal diff here. 00:43:933 (5,1) - nah i want to make that last circle clickable
  4. This isolated circle is a little hard to click when there is more sounds before and after the circle. Maybe add a circle one tick before and after the circle to compensate for the extra sounds. I'm assuming you're talking about 00:49:795 - . I don't agree because the beat there is pretty strong compared to it's surrounding beats, and if I put extra circles around the current circle, it makes that circle less expressive, which i don't want. I'm just trying to follow the song. Plus adding 2 more circles around it doesn't make it any easier.
  5. The kiai here doesn't lie up with the other diffs. Just sets me off a little, but it doesn't mean much. Kiais of GDs can be different cause different people can have different perspective on what part of the song is strong or not.
No changes, but thanks anyways C;
Morso
Perception
00:22:898 (3,4) - In my opinion, it seems that note emphasis is a little odd here. Slider heads in comparison to slider tails carry more "weight" when being played, so I would change around some of the notes so that the slider heads fall on the sharp "KICK" sound in the music for a more accurate representation when being played.
-Since this seems to be a common occurrence within the beginning of the map, I wont be commenting on it any more :)

00:28:933 (1) - I find that it it better to change flow on the on the beginning of musical phrases and or bigger noises in the music. So what I'd recommend is to change flow direction on 00:27:726 (1) instead of 00:28:933 (1). I say this because 00:27:726 (1) is the end and beginning of music phrases so a flow change would feel more natural in comparison to 00:28:933 (1). But since I see this pattern repeating through out the beginning it may be intentional, do as you wish.

00:35:312 (3,1) - ^ Kind of the same idea, I'm only linking this pattern because it's a bit different. Where as the flow change happens on 00:35:312 (3) which is a weaker sound in comparison to 00:36:002 (1). Once again, it may be intentional, do as you wish.

00:42:898 (1,2,3,4,1) - In this pattern I see that you are representing the vocals with the sliders 00:42:898 (1,2,3,4) then you represent the kick with the note 00:44:277 (1). So in my opinion it feels a little odd to still not complete the music sentence by placing another circle on the beat where the vocalist says "eyes" at the time stamp 44:622, to fully complete the musical line. But the way you currently have it works, do as you wish.

Side Note: Over all every thing else is okay, but It could be nice to see some variations in slider shapes to represent some different sounds in both Kiai sections. Doing this would make your map feel more "alive". But it's also fine in it's current state :D

Hard
00:56:691 (1,2) - In my opinion, consistency is key when it comes to mapping. When you first map these two sounds it looks like this 00:55:829 (2,1), The second time it comes it looks like this 00:56:691 (1,2), This is a good "A, B" pattern for something as simple as this. In the mapping it seems that this is what you're gonna do with the next pattern being "A" 00:58:071 (1,2) again, but then you change up the "B" part to 00:59:450 (1,2). Everything works in context, but when looking at the bigger phrasing, to me, it would make more sense to either replace 00:56:691 (1,2) with 00:59:450 (1,2) or vice versa.

01:18:759 (1) - After this note at timestamp 1:19:621 there is a very loud kick sound in the drums which seems to be unaccompanied by any notes in the map, I'd recommend mapping this drum beat because it's a very heavy sound that players would naturally want to click either with a circle or with a slider head

01:32:552 (1) - In context this slider is perfectly fine, but the slider tail is representing a bigger sound then the slider head. Reporting back to what I said in the first part of the "Perception" difficulty mod, "Slider heads in comparison to slider tails carry more 'weight' when being played". So I would recommend changing the pattern to something that includes the more important sound at 1:32:725.
Enkrypton
From my mod queue. sorry for late reply.

Easy

01:10:483 - maybe put a circle here? pretty big sounding beat
01:12:552 (2) - rotate this -5 degrees with selection center. it will look better with: 01:13:242 (3)
01:19:794 (4,1) - try to blanket this? current design looks kinda weird
01:21:518 - the strong beat here might confuse newer players into hitting 01:21:690 (3) too early. just move 01:21:690 (3) to 01:21:518. a slider from 01:21:518 to 01:21:863 works well too, but what u have currently may confuse new players rhythm-wise.
01:30:656 (4) - ^ same logic as above, the single circle here is confusing to new players
01:24:277 (3,1) - overlap looks random. i would try to have the slider head of 01:24:277 (3) - inside the sliderbody of 01:25:656 (1) completely since it makes a less random design
01:31:863 (2) - design suggestion: maybe curve this like 01:31:173 (1). looks pretty cool tbh http://puu.sh/yOV0c/df3252d076.jpg

ohwow's Normal

01:27:897 - this beat feels kinda important, maybe make make it a short slider like u did here: 01:42:552 (2,3) -
01:50:139 (2) - ^ same here but its just suggestions

oh wow! its mapped really good can barely find anything

Hard

00:23:415 (1) - copy paste 00:22:208 (1) to make this slider. the bigger curve will also look well with 00:24:277 (3)
00:27:726 (1) - probably rotate this up a bit, 00:27:208 (4,1) - this doesn't really look too aesthetic the way it is
01:03:760 (1) - suggestion to end spinner here: 01:05:656 and just put circle to map the big bass here: 01:06:001. using spinenr end to map it makes it looks too much emphasis on that "grand beat before the kiai time"
01:14:966 (2) - if you don't reuse the red anchor bumps here probably just remove it cause it looks random by itself.

Perception

all suggestions
00:24:622 (5) - maybe move to the right a little so i get a cool symmetrical design with 00:23:588 (1,2,3,4,5)
01:33:587 (6) - curve upwards instead so u can get a blanket with 01:33:414 (5)

Good luck with set :)
[Nemesis]
Mod from my queue.
Perception
I dislike how you're using a different curvature on all your sliders (they are slightly different, I can tell that they are handmade. I suggest you copy and paste one chosen shape on to every single of those sliders, it's just gonna feel so much better to look at, these small imperfections are what makes the map way worse than it could be)
00:57:036 (2,3,4,5) - why isn't the spacing between the circle and slider equal between those? It's clearly the same intensity and nearly the same sound.
00:58:415 (2,3,4,5) - again
00:59:795 (2,3,4,5) - the best example of it, I'm just gonna stop mentioning these from now on. ALL of such cases need a reposition, some even need a remap.
01:06:001 (1,1) - how about you add a jump there? Imo the transition from the buildup would be so much better there.
01:07:380 (3) - x=349 y=339 for aesthetics
01:11:346 (5,6) - blanket those a little maybe? They just seem randomly placed, without any correlation between them
01:14:104 (5,6) - what made you use such an uncomfortable pattern to play when there's nothing supporting it? (Uncomfortable compared to the rest of the map which flows pretty smoothly)

The entire map afterwards has the same problem, objects have no correlation, they seem randomly placed, spacing is inconsistent and aesthetics are broken a couple of times. I feel like the diff needs improvement before pushing it further into the ranking process.

GL.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply