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posted

Simuzax wrote:

Osuology wrote:

M4M.

00:31:907 (1) - Why is this section not kiai'd? It has the exact same composition as the previous 4 measures. youre right, changed that in my diffs

(I also noticed 00:05:160 (1,2,3) - this is also different)
00:06:606 (1,2,3) - Why is this different from the previous ones? The only argument I can think of is that it's for tension purposes as we are just before the next section, but the tension in the song comes from the next beats with an unnormal drum loop. What's the reason behind this change? how is that different?, every pattern forms a triangle with the sliderhead, with slider rotation towards the next circle I'm sorry, I wasn't very specific about this. The angle of the triangle slowly changes, was curious about why you do this.

00:10:763 (2) - Why such contrasting flow? The flow in this map seems to change a lot for being a relatively simple song, for example 00:10:943 (3,4,5,6) - this changes flow multiple times 00:14:558 (1,2,3,4,5) - and here and it goes on and on. In case you don't know what flow is, it's how a player would naturally play a pattern. 00:08:775 (1,2,3,4,5,6) - This pattern plays with a counterclockwise flow for example. i can see the things youre pointing and why theyre important, but i don't see why using some flow variation in some parts of the map would be so bad, would feel boring if i used the same thing over and over Actually, you're right! No flow variation would be bad, but using it without good reason causes your map to play and seem less polished. I want to help improve this map seem polished, after all that's the job of modding, no?

You also seem to pay no regard to how hitobjects line up together. 00:10:220 (1,2,5) - In one moment, you can see these three colliding, 00:13:112 (1,4,6) - and this too.i rly dont see why this is such a problem, but moved objects a bit to prevent that Because it can look clunky and unpolished. Also, I'm really sorry for making this comment personal, I should just be talking about the map. 00:13:654 (2,3,4,5,6) - This looks like it was supposed to be a star but the hitcircles aren't lined up right. should be better now
Wrote some replies to your questions.
posted

Ohwow wrote:

m4m return

[ShadowX's Summer Adventures]
Main problem i have with this is that the kiai starts to have bigger jumps, but the song doesn't even change. in fact, the kiai is has the same intensity as 00:08:775 up to the kiai. The best way to map this song is to have constant density and spacing throughout the song (besides the beginning, which the song is less intense). If you want to have some variation in your mapping, then this song isn't for you. If that doesn't concern you, proceed with my mods.
00:08:232 (4,5) - line it up Ok
00:10:943 (3,1) - I think it's better if these aren't overlapping. Ok
00:07:329 (1,2) - i'd recommend having some circular flow here by doing ctrl+g on 2 or something else. Ok
00:09:859 (5,1) - Should increase spacing, it's too small right now considering how big the spacing of 00:09:317 (2,3,4) - these notes are. Ok
00:11:485 (5,1) - same ^ Ok
00:12:208 (2) - ctrl+g would improve flow from 00:11:666 (1) - Then I would move 00:12:751 (3) - for obvious reasons. i think it looks better the way it is
00:25:943 (2,1) - these 2 doesn't have the same spacing emphasis as your other jumps on the big white ticks like 00:24:498 (2,1) - 00:23:052 (2,1) - Ok 00:21:606 (2,1) - Ok
00:37:690 (1,3) - make 1 be more in the middle of 3's sliderbody Ok
00:37:690 (1,3) - You can blanket this. Ok

[ShadowX's Hard]
00:37:690 (1,3) - sliderend of 1 and sliderbody of 3 are slightly touching, space em a bit. Ok
posted

Osuology wrote:

M4M.

00:31:907 (1) - Why is this section not kiai'd? It has the exact same composition as the previous 4 measures. youre right, changed that in my diffs

(I also noticed 00:05:160 (1,2,3) - this is also different)
00:06:606 (1,2,3) - Why is this different from the previous ones? The only argument I can think of is that it's for tension purposes as we are just before the next section, but the tension in the song comes from the next beats with an unnormal drum loop. What's the reason behind this change? how is that different?, every pattern forms a triangle with the sliderhead, with slider rotation towards the next circle I'm sorry, I wasn't very specific about this. The angle of the triangle slowly changes, was curious about why you do this. oh i didn't think much about that, i just mapped the way i was feeling like, but changed that a bit

00:10:763 (2) - Why such contrasting flow? The flow in this map seems to change a lot for being a relatively simple song, for example 00:10:943 (3,4,5,6) - this changes flow multiple times 00:14:558 (1,2,3,4,5) - and here and it goes on and on. In case you don't know what flow is, it's how a player would naturally play a pattern. 00:08:775 (1,2,3,4,5,6) - This pattern plays with a counterclockwise flow for example. i can see the things youre pointing and why theyre important, but i don't see why using some flow variation in some parts of the map would be so bad, would feel boring if i used the same thing over and over Actually, you're right! No flow variation would be bad, but using it without good reason causes your map to play and seem less polished. I want to help improve this map seem polished, after all that's the job of modding, no? ok now i get it, but the only a way i see of fixing that in a way i'd still like the map, would be remapping the whole thing until kiai, and i dont think this is worth or necessary just because of that

You also seem to pay no regard to how hitobjects line up together. 00:10:220 (1,2,5) - In one moment, you can see these three colliding, 00:13:112 (1,4,6) - and this too.i rly dont see why this is such a problem, but moved objects a bit to prevent that Because it can look clunky and unpolished. Also, I'm really sorry for making this comment personal, I should just be talking about the map. should be fixed now, i'll be considering that more if i do have to remap that section, thx for advice 00:13:654 (2,3,4,5,6) - This looks like it was supposed to be a star but the hitcircles aren't lined up right. should be better now
Wrote some replies to your questions. Thx :D
posted

Hpocks wrote:

~~ victor's Easy ~~


• 00:04:437 (2,3) - For the sake of A E S T H E T I C consistancy, 3 should have the same shape as 3, but just mirrored.

• 00:12:751 (1,2) - the structure of rhytmn suddenly changes, going from gaps between notes that are 1 1/2 mesaures (measure = white tick to white tick) to going for spaces between notes exclusively, which makes it very difficult to read. If you want to keep it consistant, you should move the 2 slider to 00:13:654 - . From there on out, it is generally more appropriate to use the exclusively 1 measure gaps between notes, as that follows the music more closely.

• 00:23:594 - ^
Fixed All
posted

Maxylan wrote:

M4M From my queue ~
[victor's Light Insane]
00:05:883 (1,4,1) - This slider should be placed in the same place as 4,1 to mimic the pattern you had going if it isn't then this is a straight-up ugly overlap no matter how intentional you might say this is =p (tried something)
00:09:678 (3,3) - Overlaperino (okay)
00:11:305 (5,1) - Stackerino (no i want that overlap)
00:16:726 (1) - This should end at the red tick and not the white tick which is stronger. The white tick this ends on is even stronger than the white tick you click this on. (nop)
A guideline from the ranking criteria: You should try and not use more than 3 different slider velocities, and when you change the slider velocity it should be to emphasize something in the song. *cough* 00:19:979 (1) (This seem a little over-emphasized) (well i see)
00:32:991 (3,2) - I'll stop mentioning these but you should look through your entire diff. A lot of overlaps were intentional because they were a part of a pattern, but trust me I found way more than 3 overlaps that looked out-of-place.
Optional, but maybe add a little distance on 00:38:232 (2,3) ? (yes)

This diff was by far the most enjoyable to play out of the ones above, the flow in this diff is amazing between the different sliders and SV's. Just change up some of the aesthetics of the placements of objects and you've got a ringer right here.(ty you are my crush <3)

You got a good chance of ranking this :) Don't know about the other diffs but I'd shoot a kudosu star just to see victor's diff's making it to ranked! <3 <3 <3 love you
posted

Osuology wrote:

M4M.

This map is quite good! There's still stuff to fix of course, but it's pretty cool.

00:10:220 (2) - Why is this slider so slow? For a light insane you change SV a lot which could be a bit confusing. (change a little)

00:14:558 (1,2,3,4) - Flow here is quite snappy, use counter clockwise like the first slider is. ok

00:27:931 (1,2) - Wow, even if you don't fix the first instance I pointed these out, this is a bit extreme. changed
00:02:992 (1,3) - Why the overlap? This is literally the only place you did this ever. sorry :(

Very good otherwise.


Overall, set is fairly good and song is great! :) Good luck with this set.
posted

Ohwow wrote:

m4m return

[victor's Light Insane]
00:04:437 (1) - why is there a drum sound here, just put a whistle, there's nothing in the music that supports the drum. (nop)
00:05:883 (1) - ^ (nop)
00:07:510 (3,4,5) - hitsounds? (nop)
00:08:142 (2,4) - ^ (nop)
00:08:775 (1) - finish please (nop)
aaa your snare hitsound sounds like more like a drum than a snare.
00:10:582 (3,4) - blanket (okay)
00:17:449 (3,4) - this does not look pretty. Either blanket, or make something else. (tried something)
aaa I don't know why you have SV changes when the song doesn't change. This happens in other diffs too.
00:20:702 - Ahh now these snares are sounding like snares. Why don't you used them before and use the drum sounds on drums like 00:20:883 (3) - (changed the soft custom 15 for 2 in some parts) 00:21:245 - 00:21:787 - 00:22:329 - etc etc.
00:28:654 (3) - why is there a finish, especially on a sliderend? (don't now :P )
00:30:100 (3) - ^ (:p)
00:31:546 (3) - this finish is okay, but it needs to be clickable, not on a sliderend. (no , i tried but not fit)
00:37:510 (3,1) - increase spacing, too close right now. (ok)

[Easy]
Look over spacing, needs to be consistent. 00:07:329 (4,1) - 00:25:040 (3,1) -
00:30:823 (1) - Delete NC
00:31:907 - not liking how you're skipping cymbal finish sound here 00:31:907 -

fixed

still needs work on flow too, but decided not to mention cause there's a lot more important things to work on like spacing and rhythm choice. gl.
posted
Hello, i'm from modding queue(NM)
  • [Victor's easy]
  1. Nice diff
    [Normal]
  2. 00:08:052 (4,5,6) - maybe you must do this triplet a bit aligned? 00:09:136 (1) - or move this tap for blanket
  3. 00:13:112 (3,1) - This pattern is not very good
  4. 00:09:498 (2,4) - sliders is not very good too, mb copy(4 slider) paste and ctrl+g, ctrl+j?
  5. 00:17:449 (1,4) - overlap. maybe move 00:19:618 (4) - some higher?
  6. 00:21:787 (3) - copy, paste, ctrl+g replace 5 and move to 00:22:871 (5) - ?
    [Advanced]
  7. 00:16:726 (2,2) - They are very close
  8. 00:33:353 (1) - mb make this slider not a smooth?
  9. 00:37:329 (3,1,2) - damn, ovelaps.
    [ShadowX's hard]
  10. 00:28:293 (4,5) - very small distance snap, this pattern not like this 00:22:510 (4,5) - or 00:25:401 (4,5) - this
  11. 00:41:305 (1) - this tap is not on center (if you was wanted)
    [Victor's Light Insane]
  12. 00:08:775 (1,2) - fix blanket please(second slider a little bit higher)
  13. 00:13:112 (1,1,2) - i think these sliders looks same-type, and some overlaped, no?
    [Insane]
  14. 00:04:437 (1,2,3) - this pattern not looks like other. First tap a little bit lower?
  15. 00:10:943 (3) - move tap some to left
  16. 00:31:184 (2,1) - yeah, overlap
  17. 00:37:690 (1) - This slider is soooo low! Mb all objects of this pattern a little bit higher?
    [ShadowX's Summer Adventures]
  18. Everything alright dude.
posted

PantyDev wrote:

Hello, i'm from modding queue(NM)
  • [Normal]
  1. 00:08:052 (4,5,6) - maybe you must do this triplet a bit aligned? 00:09:136 (1) - or move this tap for blanket Changed both
  2. 00:13:112 (3,1) - This pattern is not very good i think it's okay considering (1) is more of a sharp sound
  3. 00:09:498 (2,4) - sliders is not very good too, mb copy(4 slider) paste and ctrl+g, ctrl+j? i think theyre fine rn, just moved (1,2) a lil bit
  4. 00:17:449 (1,4) - overlap. maybe move 00:19:618 (4) - some higher? my bad, moved (4) a bit and also the next slider
  5. 00:21:787 (3) - copy, paste, ctrl+g replace 5 and move to 00:22:871 (5) - ? now both sliders are rotated 10 degrees
    [Advanced]
  6. 00:16:726 (2,2) - They are very close my bad, changed
  7. 00:33:353 (1) - mb make this slider not a smooth? idk how i didnt notice that lol, changed
  8. 00:37:329 (3,1,2) - damn, ovelaps. moved most objects here
    [Insane]
  9. 00:04:437 (1,2,3) - this pattern not looks like other. First tap a little bit lower? fixed
  10. 00:10:943 (3) - move tap some to left moved just a bit along with (6)
  11. 00:31:184 (2,1) - yeah, overlap fixed
  12. 00:37:690 (1) - This slider is soooo low! Mb all objects of this pattern a little bit higher? yea my bad, changed
posted

PantyDev wrote:

Hello, i'm from modding queue(NM)

  • [ShadowX's hard]
  1. 00:28:293 (4,5) - very small distance snap, this pattern not like this 00:22:510 (4,5) - Ok or 00:25:401 (4,5) - this this slider does not have to be changed :/
  2. 00:41:305 (1) - this tap is not on center (if you was wanted) Fixed
posted
Hello from my queue! Please keep in mind that I am quite inexperienced with modding easy and normal difficulties, but I will try my best.

  1. 00:07:329 (4) - This blanket is slightly off
  2. 00:14:558 (3) - This blanket feels a little off as well
  3. 00:20:702 (3) - I think NC here
  1. 00:10:582 (4) - Adjust this angle slightly so it goes into the note rather than below it
  2. 00:18:895 (3,4) - Might just be me but the way they're so close to each other feels aesthetically off to me given previous spacing in the map
  3. 00:20:702 (1) - Maybe angle this into the note, idk
  1. 00:11:666 (1,2,3,4) - This just looks a little off, maybe respace if possible so there's less overlap
  2. 00:16:004 (1) - If you're blanketing this to 00:17:088 (3) - it can be adjusted slightly
  3. 00:17:449 (1) - Same as above
  4. 00:19:257 (1,2,3) - For this diff should probably make the spacing here even
  5. 00:21:064 (2,3) - This spacing is a bit misleading imo since the following sliders of the exact same rhythm and song intensity are spaced differently
  6. 00:26:485 (1,2,3) - Same as above
  1. 00:08:413 (5) - Change the angle maybe? Looks kind of ugly
  2. 00:08:775 (1,2) - This blanket is ugly, readjust maybe
  3. 00:19:979 (1) - Take away NC here
  4. 00:20:702 (2) - Put it here instead
  5. 00:38:413 (3) - Maybe adjust this spacing to make it even with the previous two notes
  1. 00:08:232 (4) - Maybe bring this in a little bit to ease the spacing between this and the stream
  2. 00:12:208 (2,3) - Maybe even out spacing here
  3. 00:29:016 (1,1,2,3) - Didn't use unique slider shapes before so no real reason to use them here: they feel a bit out of place
  4. The jump section feels unwarranted, there wasn't a real change in intensity of music to warrant jumps, let alone the jumps getting bigger and bigger. But idk, that's just imo.
  1. 00:30:461 (1,2) - The double feels unwarranted, throws off a bit
  2. Not much in way of placement, but again jumps feel a bit unwarranted. Just my opinion though.
  3. 00:31:907 (1) - Don't really see the reason for the hitsound change, it felt fine before and the music doesn't really change so not sure why you did this.
    Again, just my opinion.


Pretty good map! Decent flow and stuff, just a few little things here and there. Good luck in the future! M4M Map: https://osu.ppy.sh/s/651083
posted
Hi from mod queue

[Victor's Easy]

  1. 00:32:991 (2,4) - I'm not sure if a stack like this could cause problem on an easy. The note doesnt seem to start fading in before we actually hit 2 so its prolly fine but still pointing it out in case.


[Normal]

  1. 00:02:992 (1,2,3,4,1,2,3) - This part is mapped to the clap sounds in the easy. It feel a bit weird in the spread to not have them mapped after on the normal but individually as a map this work. It might not be that important but it still feel a bit weird imo


[Advanced]

  1. 00:29:377 (1,2,3) - You prolly want those to have a spacing similar to 00:27:570 (1,2,3,4) - If you want to keep the logic behind why those initially had a bigger spacing.
  2. 00:30:823 (1,2,3) - And then prolly adjust that to what you'll do with previous point.
  3. 00:32:269 (1,2,3,1,2,3,4) - This slider chain should follow the same kind of spacing as the previous ones (00:20:702 (1,2,3,1,2,3,4) - ) where the 3 first slider have less spacing and the 4 other have a bit more. Although tbh, I'm not sure if using spacing emphasis that way is ok in an advanced. But with the speed and the very low spacing its prolly fine.


[ShadowX's Hard]

  1. 00:33:353 (1,2) - This is a really weird rhythm change decision comapared to what was before. Would prolly be better to just have the 1/2 slider and then maybe two circle. I just dont really understand why the same sound as this 00:20:702 (2,3,4,1,2,3) - has to be mapped so differently.


[Insane]

  1. 00:19:437 (2,3,4,5,6,1) - Thats just emmmm a weird circle arrange? It just stand out weirdly cuz of how every other jump pattern has so much more organization lol
  2. 00:21:787 (1,2,3,4,5,6,7,8) - It would be cool if this pattern could reflect the lowering pitch like you did with 00:33:353 (1,2,3,4,5,6,7,8) -
  3. 00:33:353 (1,2,3,4,5,6,7,8) - This one here if you're following the pitch of the song should prolly start a little more spaced and decrease followin the pitch for this part 00:24:678 (1,2,3,4,5,6,7,8) -
  4. 00:35:160 (1,2,3,4,5,6) - This feel kinda weak for what its mapped to? Its like one of the highest pitch of the song and they have one of the lowest spacing its kinda awkward.


[ShadowX' Summer Adventure]

  1. 00:39:317 (1,2,3,4,1,2,2,3,1) - The spacing of this whole ending feel a bit underwhelming after all that huge jump section.


Just wanna put that out too but the 3 of you have different kiai timing lol. The set seems pretty good. One thing tho, if you want to do those harder diff big jump section, try to relate the jumps spacing with something cuz sometime they felt a bit randomly increasing and decreasing (atleast in the insane more than the other diff tho some felt just a bit too much in top diff to me)
posted

rohasshiki wrote:

Hello from my queue! Please keep in mind that I am quite inexperienced with modding easy and normal difficulties, but I will try my best.

  1. 00:10:582 (4) - Adjust this angle slightly so it goes into the note rather than below it fixed
  2. 00:18:895 (3,4) - Might just be me but the way they're so close to each other feels aesthetically off to me given previous spacing in the map moved (3) a bit
  3. 00:20:702 (1) - Maybe angle this into the note, idk changed angle just a bit
  1. 00:11:666 (1,2,3,4) - This just looks a little off, maybe respace if possible so there's less overlap i think this is fine considering (3) is the only 1/2 slider here
  2. 00:16:004 (1) - If you're blanketing this to 00:17:088 (3) - it can be adjusted slightly fixed
  3. 00:17:449 (1) - Same as above fixed
  4. 00:19:257 (1,2,3) - For this diff should probably make the spacing here even my bad, fixed
  5. 00:21:064 (2,3) - This spacing is a bit misleading imo since the following sliders of the exact same rhythm and song intensity are spaced differently actually the intensity change is rly noticeable, but spaced these a bit more, was kinda out of place compared with the others
  6. 00:26:485 (1,2,3) - Same as above no need to change that considering previous changes
  1. 00:08:232 (4) - Maybe bring this in a little bit to ease the spacing between this and the stream done
  2. 00:12:208 (2,3) - Maybe even out spacing here done
  3. 00:29:016 (1,1,2,3) - Didn't use unique slider shapes before so no real reason to use them here: they feel a bit out of place actually i use the (1) shape everytime i follow that sound during kiai, the 3 ''weird'' shaped slider are this way to give some contrast compared with the next 3 sliders since the sound is cleaner in them
  4. The jump section feels unwarranted, there wasn't a real change in intensity of music to warrant jumps, let alone the jumps getting bigger and bigger. But idk, that's just imo.


Pretty good map! Decent flow and stuff, just a few little things here and there. Good luck in the future! M4M Map: https://osu.ppy.sh/s/651083
Thx for the mod, going to return M4M a couple hours from now or at maximum tomorrow
posted

Shanipika wrote:

Hi from mod queue

[Normal]

  1. 00:02:992 (1,2,3,4,1,2,3) - This part is mapped to the clap sounds in the easy. It feel a bit weird in the spread to not have them mapped after on the normal but individually as a map this work. It might not be that important but it still feel a bit weird imo i think it is fine, they're different maps after all


[Advanced]

  1. 00:29:377 (1,2,3) - You prolly want those to have a spacing similar to 00:27:570 (1,2,3,4) - If you want to keep the logic behind why those initially had a bigger spacing. the (1,2,3,4) is more intense so i dont see any problem here
  2. 00:30:823 (1,2,3) - And then prolly adjust that to what you'll do with previous point. same as above
  3. 00:32:269 (1,2,3,1,2,3,4) - This slider chain should follow the same kind of spacing as the previous ones (00:20:702 (1,2,3,1,2,3,4) - ) where the 3 first slider have less spacing and the 4 other have a bit more. fixed that Although tbh, I'm not sure if using spacing emphasis that way is ok in an advanced. But with the speed and the very low spacing its prolly fine.


[Insane]

  1. 00:19:437 (2,3,4,5,6,1) - Thats just emmmm a weird circle arrange? It just stand out weirdly cuz of how every other jump pattern has so much more organization lol wow idk how i didnt see that, its pretty gross, fixed
  2. 00:21:787 (1,2,3,4,5,6,7,8) - It would be cool if this pattern could reflect the lowering pitch like you did with 00:33:353 (1,2,3,4,5,6,7,8) - actually the 2nd kiai is rly less intense imo so thats why i didnt use a larger spacing there
  3. 00:33:353 (1,2,3,4,5,6,7,8) - This one here if you're following the pitch of the song should prolly start a little more spaced and decrease followin the pitch for this part 00:24:678 (1,2,3,4,5,6,7,8) - ^
  4. 00:35:160 (1,2,3,4,5,6) - This feel kinda weak for what its mapped to? Its like one of the highest pitch of the song and they have one of the lowest spacing its kinda awkward. increased spacing by just a bit


Just wanna put that out too but the 3 of you have different kiai timing lol. GDs can have different kiai times by RC The set seems pretty good. One thing tho, if you want to do those harder diff big jump section, try to relate the jumps spacing with something cuz sometime they felt a bit randomly increasing and decreasing i think they're fine, intensity change is rly noticeable imo(atleast in the insane more than the other diff tho some felt just a bit too much in top diff to me)
posted

Shanipika wrote:

Hi from mod queue

[ShadowX's Hard]

  1. 00:33:353 (1,2) - This is a really weird rhythm change decision comapared to what was before. Would prolly be better to just have the 1/2 slider and then maybe two circle Ok. I just dont really understand why the same sound as this 00:20:702 (2,3,4,1,2,3) - has to be mapped so differently.


[ShadowX' Summer Adventure]

  1. 00:39:317 (1,2,3,4,1,2,2,3,1) - The spacing of this whole ending feel a bit underwhelming after all that huge jump section. i think it's better this way because the quiet part of the song started again


Just wanna put that out too but the 3 of you have different kiai timing lol. The set seems pretty good. One thing tho, if you want to do those harder diff big jump section, try to relate the jumps spacing with something cuz sometime they felt a bit randomly increasing and decreasing (atleast in the insane more than the other diff tho some felt just a bit too much in top diff to me)
posted

rohasshiki wrote:

Hello from my queue! Please keep in mind that I am quite inexperienced with modding easy and normal difficulties, but I will try my best.

  1. 00:30:461 (1,2) - The double feels unwarranted, throws off a bit Ok
  2. Not much in way of placement, but again jumps feel a bit unwarranted. Just my opinion though.
  3. 00:31:907 (1) - Don't really see the reason for the hitsound change, it felt fine before and the music doesn't really change so not sure why you did this.
    Again, just my opinion .


Pretty good map! Decent flow and stuff, just a few little things here and there. Good luck in the future! M4M Map: https://osu.ppy.sh/s/651083
posted
2017-08-23 22:12 yShadowXOP_: ACTION is listening to [https://osu.ppy.sh/b/1376113 Brad Breeck - Gravity Falls OST (16bit cover)]
2017-08-23 22:15 Seto Kousuke: quer aquele feedback?
2017-08-23 22:16 yShadowXOP_: claro
2017-08-23 22:16 Seto Kousuke: o mapa, como esperado tá muito bom, tua estrutura é bem clean
2017-08-23 22:16 Seto Kousuke: mas ainda tem aquele problema com intensidades, e algumas inconsistencias
2017-08-23 22:16 Seto Kousuke: sem contar com alguns conceitos que acho que seria importante tu lembrar na hora de fazer uma pattern
2017-08-23 22:16 Seto Kousuke: então bora lá, um passo de cada vez
2017-08-23 22:17 Seto Kousuke: o mapa é cs 4,8...cs5 praticamente
2017-08-23 22:17 Seto Kousuke: quando o mapa é de CS alto, tu tem que botar na cabeça que 100% do tempo o jogador vai ter estresse na aim
2017-08-23 22:17 Seto Kousuke: isso é importante lembrar ^
2017-08-23 22:17 Seto Kousuke: o mapa por si só ja dá um estresse grande
2017-08-23 22:17 Seto Kousuke: então tu não pode usar patterns com um estresse demasiado que joga doloroso sem razão, por exemplo:
2017-08-23 22:17 Seto Kousuke: 00:23:232 (1,1,2) -
2017-08-23 22:18 Seto Kousuke: 2 erros grotescos aqui que apareceram , principalmente por causa do estresse do CS
2017-08-23 22:18 Seto Kousuke: 1- linha reta
2017-08-23 22:18 Seto Kousuke: logo na transição
2017-08-23 22:18 Seto Kousuke: isso joga muito dolorido...e ainda aplica um estresse muito grande no jogador
2017-08-23 22:18 Seto Kousuke: quando eu digo estresse, não é de ''URGH TO PUTO'', é estresse de desgaste
2017-08-23 22:18 Seto Kousuke: tu força o jogador a se desgastar cada vez mais sem necessidade entende?
2017-08-23 22:19 Seto Kousuke: o segundo problema é o DS delas
2017-08-23 22:19 Seto Kousuke: https://osu.ppy.sh/ss/8920529 observa como é ''quase o msm DS''
2017-08-23 22:19 Seto Kousuke: eu dei um NC ali só pra tu ver as setinhas
2017-08-23 22:19 Seto Kousuke: se fosse o mesmo DS, seria menos doloroso
2017-08-23 22:19 Seto Kousuke: mas como tu faz o 3 ficar menor do que 1->2 é ainda mais estresse na mira do jogador
2017-08-23 22:19 Seto Kousuke: porque além de ele ter que manter a mira numa velocidade super constante e estressada
2017-08-23 22:20 Seto Kousuke: tu ainda faz ele ter que diminuir a velocidade no meio do caminho
2017-08-23 22:20 Seto Kousuke: fazendo com que seja um movimento super merda de jogar
2017-08-23 22:20 yShadowXOP_: entao deveria diminuir os DS da slider aos circulos?
2017-08-23 22:20 Seto Kousuke: hmmm.....das 2 uma:
2017-08-23 22:20 Seto Kousuke: ou tu deixa o DS do 1->2 igual ao de 2->3
2017-08-23 22:20 Seto Kousuke: ou tu tira essa linha reta
2017-08-23 22:20 Seto Kousuke: e bota um ângulo melhor
2017-08-23 22:21 Seto Kousuke: regra de bíblia: todos os movimentos de 90° são levemente doloridos...todos os movimentos de 80°-40° são super confortaveis
2017-08-23 22:21 Seto Kousuke: e os de 30° pra baixo são situacionais, precisam de uma pattern e motivo
2017-08-23 22:21 Seto Kousuke: todos os movimentos de 91° pra cima vão jogar esquisito, a não ser que tu faça uma pattern bacana
2017-08-23 22:21 Seto Kousuke: e um flow bacana...mas mesmo assim, não é recomendado abusar muito
2017-08-23 22:22 Seto Kousuke: linha reta = 180°, entende agora? o
2017-08-23 22:22 Seto Kousuke: o:
2017-08-23 22:22 yShadowXOP_: tendeu ;v vo replanejar esse meu kiai da vida
2017-08-23 22:22 Seto Kousuke: poise, isso acontece bastante
2017-08-23 22:22 Seto Kousuke: 00:26:124 (1,1,2) -
2017-08-23 22:22 Seto Kousuke: não foi 180° mas muito próximo
2017-08-23 22:22 Seto Kousuke: mesmo problema
2017-08-23 22:23 Seto Kousuke: 00:29:016 (1,1,2) - aqui tambem, um pouco acima de 90°
2017-08-23 22:23 Seto Kousuke: e com um DS bem mais doloroso do 1->1
2017-08-23 22:23 Seto Kousuke: é um problema similar ao mapa do imperial circus, as transições tão com uns movimentos muito estressantes e ainda com DS inconsistente entende
2017-08-23 22:24 Seto Kousuke: agora pro segundo problema
2017-08-23 22:24 Seto Kousuke: intensidades
2017-08-23 22:24 Seto Kousuke: ao que deu de entender do teu mapping, da música e da escolha de kiai
2017-08-23 22:24 Seto Kousuke: era pra ser '' intensidade ok...KIAI WOW....intensidade ok'' fim do mapa
2017-08-23 22:24 Seto Kousuke: no entanto, tu fez ''intensidade ok com inconsistencia....KIAI WOW....KIAI WOW'' fim do mapa
2017-08-23 22:24 Seto Kousuke: isso é claramente observado aqui olha só
2017-08-23 22:25 Seto Kousuke: 00:32:269 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
2017-08-23 22:25 Seto Kousuke: isso é muito igual se não tão forte quanto as que tem no kiai
2017-08-23 22:25 Seto Kousuke: quando tá super diferente do começo do mapa
2017-08-23 22:25 Seto Kousuke: por mais que tu quisesse fazer ele ser mais forte que o inicio do mapa, ainda tá forte demais
2017-08-23 22:25 Seto Kousuke: tá muito igual o kiai, tornando assim inconsistente a construção das sessões
2017-08-23 22:26 yShadowXOP_: hm entao seria aconcelhavem dimunir um pouco mais o DS dele?
2017-08-23 22:26 Seto Kousuke: sim
2017-08-23 22:26 Seto Kousuke: ou isso, ou mudar algumas singles pra sliders
2017-08-23 22:26 Seto Kousuke: igual tu fez no inicio do mapa
2017-08-23 22:26 Seto Kousuke: usar menos DS e mais sliders
2017-08-23 22:26 Seto Kousuke: ja acabou o kiai, ja acabou a energia, não precisa meter pattern de 13 single notes com jumps
2017-08-23 22:27 Seto Kousuke: alguma dúvida sobre esse ponto?
2017-08-23 22:27 Seto Kousuke: ou posso ir pro próximo
2017-08-23 22:27 yShadowXOP_: pode ir
2017-08-23 22:27 Seto Kousuke: baleza
2017-08-23 22:28 Seto Kousuke: agora é sobre a inconsistencia da intro
2017-08-23 22:28 Seto Kousuke: como eu havia falado, a intro era pra ser ''ok'' na intensidade correto?
2017-08-23 22:28 Seto Kousuke: mais fraco que o kiai
2017-08-23 22:28 Seto Kousuke: e mais fraco ou igual ao fim do mapa
2017-08-23 22:28 Seto Kousuke: então fica muito bagunçado e inconsistente você começar com isso aqui:
2017-08-23 22:28 Seto Kousuke: 00:08:775 (1,2,3,4,5) -
2017-08-23 22:28 Seto Kousuke: compara esse DS absurdo
2017-08-23 22:28 Seto Kousuke: com isso aqui 00:09:859 (5,1,2,3) -
2017-08-23 22:29 Seto Kousuke: olha a diferença brutal
2017-08-23 22:29 Seto Kousuke: e a música tá simplesmente igual, super de boa
2017-08-23 22:29 Seto Kousuke: 00:13:112 (1,2,3,4) - e aqui tu continua fraco
2017-08-23 22:29 Seto Kousuke: ou seja, dá de entender que era pra intro ser fraca
2017-08-23 22:29 Seto Kousuke: mas ali no começo tem uma explosão absurda
2017-08-23 22:29 Seto Kousuke: 00:10:943 (3,4,5) - mesma coisa aqui
2017-08-23 22:30 Seto Kousuke: toda hora tu fica trocando a lógica de intensidade
2017-08-23 22:30 Seto Kousuke: uma hora tu explode do nada, outra hora tu faz jump em uma sessão onde logo depois tu fez super perto e era o mesmo som
2017-08-23 22:30 Seto Kousuke: tu precisa manter uma ideia na cabeça e falar ''ok, vai funcionar assim:''
2017-08-23 22:30 Seto Kousuke: o teu estilo é super clean e bem estruturado no visual, então tu acaba ficando preso às lógicas de estrutura
2017-08-23 22:31 Seto Kousuke: ai tu meio que é obrigado a seguir elas...então tu precisa ficar consistente
2017-08-23 22:31 Seto Kousuke: 00:13:112 (1,2,3,4) - por exemplo aqui era a transição, e tu fez super apertado com pouco DS
2017-08-23 22:32 Seto Kousuke: 00:10:943 (3,4,5,1) - mas aqui tu fez jump
2017-08-23 22:32 Seto Kousuke: e a primeira transição que eu linkei é muito mais importante que essa
2017-08-23 22:32 Seto Kousuke: e só pra finalizar, lembra o que eu falei dos angulos? 00:14:558 (1,2,3) -
2017-08-23 22:32 yShadowXOP_: yup
2017-08-23 22:33 Seto Kousuke: além de isso ser muito agudo pra esse momento, olha o que tu faz logo em seguida:
2017-08-23 22:33 Seto Kousuke: 00:15:100 (2,3,4) - viu a linha reta?
2017-08-23 22:33 Seto Kousuke: por mais que seja 2 sliders 1/2 espelhados
2017-08-23 22:33 Seto Kousuke: eles jogam parado por causa do tamanho deles
2017-08-23 22:33 Seto Kousuke: então fica 2 issues combadas...o angulo bem agudo com a linha reta
2017-08-23 22:33 Seto Kousuke: essa pattern em sí joga muito wanky
2017-08-23 22:34 Seto Kousuke: 00:16:004 (1,2,3) - ó a linha reta enfraquecendo o flow de novo
2017-08-23 22:34 Seto Kousuke: e bom, é isso
2017-08-23 22:34 Seto Kousuke: o mapa tá bem estruturadinho, tá bonito....mas tem problemas similares ao do circus lá, inconsistencia nos DS e problema de ênfase nos momentos adequados
2017-08-23 22:35 Seto Kousuke: te aconselho padronizar as coisas ''pra 1/2 comuns eu vou usar X de DS''
2017-08-23 22:35 Seto Kousuke: ''pra 1/2 jump em transição e afins eu uso Y''
2017-08-23 22:35 Seto Kousuke: ''pra momentos MUITO fortes eu uso Z''
2017-08-23 22:35 Seto Kousuke: ''pra momentos onde não é intensidade mas preciso de um pequeno jump pra pattern eu uso X + B''
2017-08-23 22:35 Seto Kousuke: etc
2017-08-23 22:38 Seto Kousuke: agora o que não é um erro, mas uma observação mesmo
2017-08-23 22:38 Seto Kousuke: não é melhor deletar isso? 00:04:076 (4) -
2017-08-23 22:38 Seto Kousuke: 00:03:714 (3) - faz uma reverse
2017-08-23 22:38 Seto Kousuke: 00:04:257 - bota single note aqui
2017-08-23 22:38 Seto Kousuke: ritmo vai fazer muito mais sentido com a música, porque se tu bota 2 cliques de slider 1/2 ali
2017-08-23 22:38 Seto Kousuke: tu tá dizendo que os 2 cliques são importantes no ritmo
2017-08-23 22:39 Seto Kousuke: quando o que tu apresentou foi 00:02:992 (1) -
2017-08-23 22:39 Seto Kousuke: o que de fato joga melhor do que 2 cliques
2017-08-23 22:40 yShadowXOP_: hm ate q fico melhor msm


fiz um irc mod com o shadow na ultima diff, percebi agora que o mapset é de BRs, se vocês quiserem um irc mod também, é só me procurar in-game quando eu não estiver jogando que eu dou uma olhada :)
posted

PantyDev wrote:

Hello, i'm from modding queue(NM)
  • [Victor's easy]
  1. Nice diff (thank you)

    [Victor's Light Insane]
  2. 00:08:775 (1,2) - fix blanket please(second slider a little bit higher) (OK)
  3. 00:13:112 (1,1,2) - i think these sliders looks same-type, and some overlaped, no? (no)
posted

rohasshiki wrote:

Hello from my queue! Please keep in mind that I am quite inexperienced with modding easy and normal difficulties, but I will try my best.

  1. 00:07:329 (4) - This blanket is slightly off FIXED
  2. 00:14:558 (3) - This blanket feels a little off as well FIXED
  3. 00:20:702 (3) - I think NC here FIXED
  1. 00:08:413 (5) - Change the angle maybe? Looks kind of ugly OK
  2. 00:08:775 (1,2) - This blanket is ugly, readjust maybe OK
  3. 00:19:979 (1) - Take away NC here OK
  4. 00:20:702 (2) - Put it here instead OK
  5. 00:38:413 (3) - Maybe adjust this spacing to make it even with the previous two notes OK
posted

Seto Kousuke wrote:

2017-08-23 22:12 yShadowXOP_: ACTION is listening to [https://osu.ppy.sh/b/1376113 Brad Breeck - Gravity Falls OST (16bit cover)]
2017-08-23 22:15 Seto Kousuke: quer aquele feedback?
2017-08-23 22:16 yShadowXOP_: claro
2017-08-23 22:16 Seto Kousuke: o mapa, como esperado tá muito bom, tua estrutura é bem clean
2017-08-23 22:16 Seto Kousuke: mas ainda tem aquele problema com intensidades, e algumas inconsistencias
2017-08-23 22:16 Seto Kousuke: sem contar com alguns conceitos que acho que seria importante tu lembrar na hora de fazer uma pattern
2017-08-23 22:16 Seto Kousuke: então bora lá, um passo de cada vez
2017-08-23 22:17 Seto Kousuke: o mapa é cs 4,8...cs5 praticamente
2017-08-23 22:17 Seto Kousuke: quando o mapa é de CS alto, tu tem que botar na cabeça que 100% do tempo o jogador vai ter estresse na aim
2017-08-23 22:17 Seto Kousuke: isso é importante lembrar ^
2017-08-23 22:17 Seto Kousuke: o mapa por si só ja dá um estresse grande
2017-08-23 22:17 Seto Kousuke: então tu não pode usar patterns com um estresse demasiado que joga doloroso sem razão, por exemplo:
2017-08-23 22:17 Seto Kousuke: 00:23:232 (1,1,2) -
2017-08-23 22:18 Seto Kousuke: 2 erros grotescos aqui que apareceram , principalmente por causa do estresse do CS
2017-08-23 22:18 Seto Kousuke: 1- linha reta
2017-08-23 22:18 Seto Kousuke: logo na transição
2017-08-23 22:18 Seto Kousuke: isso joga muito dolorido...e ainda aplica um estresse muito grande no jogador
2017-08-23 22:18 Seto Kousuke: quando eu digo estresse, não é de ''URGH TO PUTO'', é estresse de desgaste
2017-08-23 22:18 Seto Kousuke: tu força o jogador a se desgastar cada vez mais sem necessidade entende?
2017-08-23 22:19 Seto Kousuke: o segundo problema é o DS delas
2017-08-23 22:19 Seto Kousuke: https://osu.ppy.sh/ss/8920529 observa como é ''quase o msm DS''
2017-08-23 22:19 Seto Kousuke: eu dei um NC ali só pra tu ver as setinhas
2017-08-23 22:19 Seto Kousuke: se fosse o mesmo DS, seria menos doloroso
2017-08-23 22:19 Seto Kousuke: mas como tu faz o 3 ficar menor do que 1->2 é ainda mais estresse na mira do jogador
2017-08-23 22:19 Seto Kousuke: porque além de ele ter que manter a mira numa velocidade super constante e estressada
2017-08-23 22:20 Seto Kousuke: tu ainda faz ele ter que diminuir a velocidade no meio do caminho
2017-08-23 22:20 Seto Kousuke: fazendo com que seja um movimento super merda de jogar
2017-08-23 22:20 yShadowXOP_: entao deveria diminuir os DS da slider aos circulos?
2017-08-23 22:20 Seto Kousuke: hmmm.....das 2 uma:
2017-08-23 22:20 Seto Kousuke: ou tu deixa o DS do 1->2 igual ao de 2->3
2017-08-23 22:20 Seto Kousuke: ou tu tira essa linha reta
2017-08-23 22:20 Seto Kousuke: e bota um ângulo melhor
2017-08-23 22:21 Seto Kousuke: regra de bíblia: todos os movimentos de 90° são levemente doloridos...todos os movimentos de 80°-40° são super confortaveis
2017-08-23 22:21 Seto Kousuke: e os de 30° pra baixo são situacionais, precisam de uma pattern e motivo
2017-08-23 22:21 Seto Kousuke: todos os movimentos de 91° pra cima vão jogar esquisito, a não ser que tu faça uma pattern bacana
2017-08-23 22:21 Seto Kousuke: e um flow bacana...mas mesmo assim, não é recomendado abusar muito
2017-08-23 22:22 Seto Kousuke: linha reta = 180°, entende agora? o
2017-08-23 22:22 Seto Kousuke: o:
2017-08-23 22:22 yShadowXOP_: tendeu ;v vo replanejar esse meu kiai da vida
2017-08-23 22:22 Seto Kousuke: poise, isso acontece bastante
2017-08-23 22:22 Seto Kousuke: 00:26:124 (1,1,2) -
2017-08-23 22:22 Seto Kousuke: não foi 180° mas muito próximo
2017-08-23 22:22 Seto Kousuke: mesmo problema
2017-08-23 22:23 Seto Kousuke: 00:29:016 (1,1,2) - aqui tambem, um pouco acima de 90°
2017-08-23 22:23 Seto Kousuke: e com um DS bem mais doloroso do 1->1
2017-08-23 22:23 Seto Kousuke: é um problema similar ao mapa do imperial circus, as transições tão com uns movimentos muito estressantes e ainda com DS inconsistente entende
2017-08-23 22:24 Seto Kousuke: agora pro segundo problema
2017-08-23 22:24 Seto Kousuke: intensidades
2017-08-23 22:24 Seto Kousuke: ao que deu de entender do teu mapping, da música e da escolha de kiai
2017-08-23 22:24 Seto Kousuke: era pra ser '' intensidade ok...KIAI WOW....intensidade ok'' fim do mapa
2017-08-23 22:24 Seto Kousuke: no entanto, tu fez ''intensidade ok com inconsistencia....KIAI WOW....KIAI WOW'' fim do mapa
2017-08-23 22:24 Seto Kousuke: isso é claramente observado aqui olha só
2017-08-23 22:25 Seto Kousuke: 00:32:269 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
2017-08-23 22:25 Seto Kousuke: isso é muito igual se não tão forte quanto as que tem no kiai
2017-08-23 22:25 Seto Kousuke: quando tá super diferente do começo do mapa
2017-08-23 22:25 Seto Kousuke: por mais que tu quisesse fazer ele ser mais forte que o inicio do mapa, ainda tá forte demais
2017-08-23 22:25 Seto Kousuke: tá muito igual o kiai, tornando assim inconsistente a construção das sessões
2017-08-23 22:26 yShadowXOP_: hm entao seria aconcelhavem dimunir um pouco mais o DS dele?
2017-08-23 22:26 Seto Kousuke: sim
2017-08-23 22:26 Seto Kousuke: ou isso, ou mudar algumas singles pra sliders
2017-08-23 22:26 Seto Kousuke: igual tu fez no inicio do mapa
2017-08-23 22:26 Seto Kousuke: usar menos DS e mais sliders
2017-08-23 22:26 Seto Kousuke: ja acabou o kiai, ja acabou a energia, não precisa meter pattern de 13 single notes com jumps
2017-08-23 22:27 Seto Kousuke: alguma dúvida sobre esse ponto?
2017-08-23 22:27 Seto Kousuke: ou posso ir pro próximo
2017-08-23 22:27 yShadowXOP_: pode ir
2017-08-23 22:27 Seto Kousuke: baleza
2017-08-23 22:28 Seto Kousuke: agora é sobre a inconsistencia da intro
2017-08-23 22:28 Seto Kousuke: como eu havia falado, a intro era pra ser ''ok'' na intensidade correto?
2017-08-23 22:28 Seto Kousuke: mais fraco que o kiai
2017-08-23 22:28 Seto Kousuke: e mais fraco ou igual ao fim do mapa
2017-08-23 22:28 Seto Kousuke: então fica muito bagunçado e inconsistente você começar com isso aqui:
2017-08-23 22:28 Seto Kousuke: 00:08:775 (1,2,3,4,5) -
2017-08-23 22:28 Seto Kousuke: compara esse DS absurdo
2017-08-23 22:28 Seto Kousuke: com isso aqui 00:09:859 (5,1,2,3) -
2017-08-23 22:29 Seto Kousuke: olha a diferença brutal
2017-08-23 22:29 Seto Kousuke: e a música tá simplesmente igual, super de boa
2017-08-23 22:29 Seto Kousuke: 00:13:112 (1,2,3,4) - e aqui tu continua fraco
2017-08-23 22:29 Seto Kousuke: ou seja, dá de entender que era pra intro ser fraca
2017-08-23 22:29 Seto Kousuke: mas ali no começo tem uma explosão absurda
2017-08-23 22:29 Seto Kousuke: 00:10:943 (3,4,5) - mesma coisa aqui
2017-08-23 22:30 Seto Kousuke: toda hora tu fica trocando a lógica de intensidade
2017-08-23 22:30 Seto Kousuke: uma hora tu explode do nada, outra hora tu faz jump em uma sessão onde logo depois tu fez super perto e era o mesmo som
2017-08-23 22:30 Seto Kousuke: tu precisa manter uma ideia na cabeça e falar ''ok, vai funcionar assim:''
2017-08-23 22:30 Seto Kousuke: o teu estilo é super clean e bem estruturado no visual, então tu acaba ficando preso às lógicas de estrutura
2017-08-23 22:31 Seto Kousuke: ai tu meio que é obrigado a seguir elas...então tu precisa ficar consistente
2017-08-23 22:31 Seto Kousuke: 00:13:112 (1,2,3,4) - por exemplo aqui era a transição, e tu fez super apertado com pouco DS
2017-08-23 22:32 Seto Kousuke: 00:10:943 (3,4,5,1) - mas aqui tu fez jump
2017-08-23 22:32 Seto Kousuke: e a primeira transição que eu linkei é muito mais importante que essa
2017-08-23 22:32 Seto Kousuke: e só pra finalizar, lembra o que eu falei dos angulos? 00:14:558 (1,2,3) -
2017-08-23 22:32 yShadowXOP_: yup
2017-08-23 22:33 Seto Kousuke: além de isso ser muito agudo pra esse momento, olha o que tu faz logo em seguida:
2017-08-23 22:33 Seto Kousuke: 00:15:100 (2,3,4) - viu a linha reta?
2017-08-23 22:33 Seto Kousuke: por mais que seja 2 sliders 1/2 espelhados
2017-08-23 22:33 Seto Kousuke: eles jogam parado por causa do tamanho deles
2017-08-23 22:33 Seto Kousuke: então fica 2 issues combadas...o angulo bem agudo com a linha reta
2017-08-23 22:33 Seto Kousuke: essa pattern em sí joga muito wanky
2017-08-23 22:34 Seto Kousuke: 00:16:004 (1,2,3) - ó a linha reta enfraquecendo o flow de novo
2017-08-23 22:34 Seto Kousuke: e bom, é isso
2017-08-23 22:34 Seto Kousuke: o mapa tá bem estruturadinho, tá bonito....mas tem problemas similares ao do circus lá, inconsistencia nos DS e problema de ênfase nos momentos adequados
2017-08-23 22:35 Seto Kousuke: te aconselho padronizar as coisas ''pra 1/2 comuns eu vou usar X de DS''
2017-08-23 22:35 Seto Kousuke: ''pra 1/2 jump em transição e afins eu uso Y''
2017-08-23 22:35 Seto Kousuke: ''pra momentos MUITO fortes eu uso Z''
2017-08-23 22:35 Seto Kousuke: ''pra momentos onde não é intensidade mas preciso de um pequeno jump pra pattern eu uso X + B''
2017-08-23 22:35 Seto Kousuke: etc
2017-08-23 22:38 Seto Kousuke: agora o que não é um erro, mas uma observação mesmo
2017-08-23 22:38 Seto Kousuke: não é melhor deletar isso? 00:04:076 (4) -
2017-08-23 22:38 Seto Kousuke: 00:03:714 (3) - faz uma reverse
2017-08-23 22:38 Seto Kousuke: 00:04:257 - bota single note aqui
2017-08-23 22:38 Seto Kousuke: ritmo vai fazer muito mais sentido com a música, porque se tu bota 2 cliques de slider 1/2 ali
2017-08-23 22:38 Seto Kousuke: tu tá dizendo que os 2 cliques são importantes no ritmo
2017-08-23 22:39 Seto Kousuke: quando o que tu apresentou foi 00:02:992 (1) -
2017-08-23 22:39 Seto Kousuke: o que de fato joga melhor do que 2 cliques
2017-08-23 22:40 yShadowXOP_: hm ate q fico melhor msm


fiz um irc mod com o shadow na ultima diff, percebi agora que o mapset é de BRs, se vocês quiserem um irc mod também, é só me procurar in-game quando eu não estiver jogando que eu dou uma olhada :)
AUY8HUHAUHASNUDMH ASHGDSAHYUAYHUAAUHAUHAUH
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