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Memtrix - Sunkenspace

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Topic Starter
AlphaDude95
This map has been deleted on the request of its creator. It is no longer available.
Hikomori
lit
Smokeman
longer general irc mod on rythm choices, pattering and a bit about visuals

21:01 AlphaDude95: That was it
21:01 AlphaDude95: It's still wip
21:02 AlphaDude95: sorry about that
21:02 Smokeman: nah its fine i saw the drain time was way less then the length
21:02 AlphaDude95: It's one minute...
21:02 AlphaDude95: Till finish
21:03 AlphaDude95: 3/4 are complete
21:03 Smokeman: yee
21:03 Smokeman: looking at it in the editor so i can give you some thoughts
21:05 AlphaDude95: brb
21:05 Smokeman: k
21:06 Smokeman: i compiled some things we can go over
21:08 Smokeman: tell me when you are back
21:10 AlphaDude95: will do
21:10 Smokeman: you back :eyes: ?
21:30 AlphaDude95: back now
21:30 AlphaDude95: Sorry I kept you waiting :<
21:33 Smokeman: ok some things which seem to be detrimental
21:34 Smokeman: you need to pay closer attention to the song and work on pattering
21:34 Smokeman: and use a bit more of the playfield
21:34 AlphaDude95: that's me you know
21:34 Smokeman: that is indeed you xD
21:34 AlphaDude95: I actually had a lot of ppl say it on my previous map
21:34 Smokeman: but let me elaborate
21:34 AlphaDude95: "Use more of the playfield"
21:35 Smokeman: those are words with barely any meaning atm :)
21:35 Smokeman: oh about that
21:35 Smokeman: i noticed that while playing
21:35 AlphaDude95: Is the map bad, or okay?
21:35 Smokeman: its okay-ish tho you would need to work A LOT to get it ranked
21:35 Smokeman: but let me elaborate
21:36 Smokeman: i really like the first section till 00:26:913 -
21:36 AlphaDude95: I am ready to work hard
21:36 AlphaDude95: We can do this >:)
21:36 Smokeman: the bumpy sliders represent the sounds pretty well
21:37 AlphaDude95: Okay, good
21:37 AlphaDude95: At least I got something right then
21:38 Smokeman: when i said "paying closer attention to the song" i meant things like these 00:30:879 (4,5,6,7,8) -
21:39 Smokeman: 00:31:396 (6,7) - this one is kinda wierd since 00:31:396 (6) - is mapped on nothing :s
21:39 AlphaDude95: Yeah, but pishi...
21:39 Smokeman: notice how you mapped the same thing later on 00:32:431 (1,2,3,4) -
21:39 AlphaDude95: Yes let's just defend myself with pishi
21:39 AlphaDude95: It's my style kappa
21:40 Smokeman: idunnno no pishi, i know this map alone >:(
21:40 Smokeman: when i played the map like a few minutes ago
21:40 AlphaDude95: The reason is irregular rhythm and the fact that mapping on blue ticks isn't a good idea
21:40 AlphaDude95: So a filler rhythm is used
21:40 Smokeman: i did missread this cause it felt really odd
21:40 Smokeman: mapping on blue ticks is like the coolest thing ever when its supported by the song
21:41 AlphaDude95: Any idea then?
21:41 Smokeman: 00:32:431 (1,2,3,4) - this plays a lot better
21:41 Smokeman: the idea would be this 00:32:431 (1,2,3,4) - :)
21:41 AlphaDude95: These are different sounds though, but it could work
21:42 Smokeman: yea
21:42 Smokeman: 00:31:482 (5) - there is this gimmick in the music itself
21:42 Smokeman: like
21:42 Smokeman: the song isnt repetitive and gives you a chance to change things up on its own \o/
21:43 AlphaDude95: I actually tried for variety
21:43 AlphaDude95: So don't you dare say it's the same thing :D
21:43 Smokeman: yea but you need to very careful with that
21:43 Smokeman: you can quickly create confusion
21:44 AlphaDude95: I wouldn't normally disagree but in one of pishifat's videos he says that mapping on blue ticks like this is unrankable
21:44 AlphaDude95: And would be very confusing to read
21:44 AlphaDude95: Even tho it's a slider
21:44 Smokeman: can you link me that video loool
21:44 Smokeman: i havent watched all of them myself but i am pretty sure he didnt use it that broadly
21:45 AlphaDude95: Okay okay gimme a sec
21:45 Smokeman: i mean mapping on 1/4 notes is completly fine
21:46 Smokeman: my next concern, as i mentioned, would be pattering. But this can only be adressed when the first problem about representation is satisfied
21:46 AlphaDude95: Lemme find that part specifically
21:46 Smokeman: sure
21:48 AlphaDude95: https://youtu.be/c7jYwSVjiSo?t=1m5s
21:48 Smokeman: i had my guesses it was going to be this vid
21:49 AlphaDude95: Well, it is named irregular rhythm, so
21:49 AlphaDude95: yeah
21:49 Smokeman: the thing is we have a different context here
21:49 Smokeman: its unexpected as he said, because the player played only 1/2 rythms till that point
21:49 Smokeman: infact i encourage you to go look at all the other versions that have been ranked of the same song
21:50 Smokeman: you gonna find some pretty interesting ways ppl have come up with mapping that part
21:50 Smokeman: but for us, with this song and map
21:50 AlphaDude95: Okay, but this one is very specific
21:50 Smokeman: its completely fine
21:50 Smokeman: because of how dense the rythm acctually is
21:51 AlphaDude95: Memtrix y u do this Q_Q
21:51 Smokeman: notice https://puu.sh/xa2d9/f5a61c3cf7.png
21:51 Smokeman: the long gaps that will exist regardless
21:51 Smokeman: its a pretty chill part
21:51 Smokeman: and because this is an insane diff
21:51 Smokeman: you can expect players to be able to read these rythms when they are so losely put into the song itself
21:52 Smokeman: i mean the note on 00:31:396 - confused me more :s
21:52 AlphaDude95: Okay I adjusted it
21:53 AlphaDude95: https://osu.ppy.sh/ss/8844906
21:53 Smokeman: tho the difficulty with mapping this part relise relise on how to represent it visualy
21:53 Smokeman: in my eyes atleast
21:53 Smokeman: ya somethign like this would be fine
21:53 Smokeman: it barely puts any stress on the player
21:54 Smokeman: tho you have to think about the objects coming before it and how they would interact with that positioning
21:54 AlphaDude95: okay okay
21:54 Smokeman: baisicly "pattering"
21:54 AlphaDude95: Gonna check other instances of this
21:54 Smokeman: check them later, and lets focus on broader things
21:55 AlphaDude95: Okay
21:55 AlphaDude95: Fixed all just now anyway :D :D
21:55 Smokeman: w8 a sec
21:56 Smokeman: are you mapping with hit animations on ?
21:56 AlphaDude95: With hit animations?
21:56 AlphaDude95: lemme check
21:56 Smokeman: https://puu.sh/xa2uj/8b665434ae.png
21:56 Smokeman: your pic looked kinda wierd
21:56 AlphaDude95: Yes I am
21:56 Smokeman: DDDDDDDD:
21:57 Smokeman: i would STRONGLY advise you to map w/o them
21:57 AlphaDude95: Okay okay I get it I am bad
21:57 Smokeman: making maps with that thing on is kinda wierd
21:57 Smokeman: wierd in the bad way D:
21:57 AlphaDude95: Oh no it's this thing with the circles
21:57 AlphaDude95: I hate this so much
21:58 Smokeman: like you wont see how objects really interact visually w/o having these white circle thingies lingering on
21:58 Smokeman: its like animating a cartoon
21:58 Smokeman: you need to know the frames which came beforehand so you know how to make the next one
21:58 AlphaDude95: Um okay
21:58 AlphaDude95: Let's go on then
21:59 AlphaDude95: I disabled it just 4 you ;)
21:59 Smokeman: if you learned mapping with that thing on.. ho boi that would be something
22:00 AlphaDude95: Hm okay
22:00 AlphaDude95: *unimpressed*
22:00 Smokeman: i need to recollect for a second
22:00 Smokeman: cause talking about pattering is difficult
22:01 Smokeman: its something that will fix itself as you grow as a mapper
22:01 AlphaDude95: You do realise you're basically mentoring me overtime? :D
22:01 Smokeman: it fine lol
22:01 Smokeman: my mentee is suffering a lot more
22:02 AlphaDude95: I'd imagine so >:D
22:02 AlphaDude95: Also, suffering? What did you do to him? D: I'm calling the cops
22:02 Smokeman: let me ask you a question
22:02 Smokeman: What do you think pattering is ?
22:03 AlphaDude95: Patterning is
22:03 Smokeman: dont worry take your time
22:03 AlphaDude95: Mapping circles consecutively in a way they follow each other in some way
22:03 AlphaDude95: sliders as well of course
22:04 AlphaDude95: Oh boy that was the first thing that came to my mind
22:04 Smokeman: okay
22:04 AlphaDude95: could be formulated better
22:04 Smokeman: I ll define it like this:
22:05 Smokeman: The building blocks of any map
22:05 Smokeman: thinking of only circles and slider when thinking about a map is destructive
22:05 Smokeman: its how they all interact
22:06 AlphaDude95: Flow-wise?
22:06 Smokeman: everything
22:06 Smokeman: not only flow-wise
22:06 Smokeman: visually
22:06 Smokeman: intensity
22:06 Smokeman: aesthetics pretty much
22:06 Smokeman: and how they contrast eachother
22:07 Smokeman: it has a lot to do with understanding the structure of the song and trying to map somethign to it
22:07 Smokeman: because music works in blocks like patterns aswell
22:07 AlphaDude95: Yes, it does
22:07 AlphaDude95: So tell me
22:08 AlphaDude95: What do you think is my weakest point and my strongest point in mapping?
22:08 AlphaDude95: Knowing that would help me get better faster
22:09 Smokeman: your weakest point is pattering and aesthetics(the faster parts later on show this). Strongest relativly speaking is rythmical choice although this suffers when the patterns struggly
22:09 Smokeman: struggle
22:10 AlphaDude95: What about flow then?
22:11 Smokeman: flow is fine but very subjective
22:11 Smokeman: but here is some advanced thinking
22:11 Smokeman: about using the playfield to its fullest potential
22:13 Smokeman: 01:11:051 (1,2,3,4,5,6,7,1) -
22:13 Smokeman: about this
22:13 Smokeman: and more about how these interact 01:11:741 (5,6,7,1) -
22:14 Smokeman: the position of 01:12:086 (7) - is the main problem
22:14 Smokeman: you see when the player is going to go and hit that 7
22:14 Smokeman: he is going to return to the same spot he came from
22:15 Smokeman: this doesnt utilise the playfield a lot :(
22:15 AlphaDude95: What do you mean then?
22:16 Smokeman: am bad at irc sorry D: need some time find the correct way to say what i am thinking
22:16 Smokeman: this is a very intricate problem
22:16 Smokeman: so we need to be very specific !
22:17 AlphaDude95: CIRCLES CIRCLES CIRCLES
22:17 Smokeman: so what i am trying to get at is, that using the playfield more can create advantages in pattering and emphasis
22:17 Smokeman: when you return to the same spot you came from it is a a recursive pattern
22:17 Smokeman: thus some sort of recursion is implied
22:17 Smokeman: in the song i dont hear nor feel any sort of recursion
22:18 Smokeman: thus i would refrain from using a recursive pattern
22:18 Smokeman: this was my reasong why
22:18 Smokeman: now what is my idea:
22:18 AlphaDude95: I haven't thought that deeply about the song
22:19 AlphaDude95: I don't think players are like "Oh here comes a recursion time to do back and forths" :D :D
22:19 Smokeman: you move 01:12:086 (7) - over https://puu.sh/xa3Bq/e7e1a7d74b.png
22:20 Smokeman: you subconciously create that feeling
22:20 AlphaDude95: I like it, but...
22:21 Smokeman: if you'd allow me to spend some time
22:21 Smokeman: and
22:21 Smokeman: like
22:21 Smokeman: do a cooler pattern
22:21 Smokeman: as an example
22:21 AlphaDude95: The slider's body would be emphasised in this case even though there is no indication music wise
22:21 Smokeman: the problem is that the whole pattern is mapped in a curve
22:21 AlphaDude95: And the spacing has to be higher than 5-6 because note importance and stuff
22:22 AlphaDude95: louder stuff = important
22:22 Smokeman: from 1 to 6 follow an arc
22:22 Smokeman: you can emphasise with more ways than spacing boi ;)
22:23 AlphaDude95: https://osu.ppy.sh/ss/8845174
22:23 AlphaDude95: This?
22:23 Smokeman: ya could do this lol
22:23 AlphaDude95: Also yeah I can but spacing can be used consistently throughout intense sections
22:23 Smokeman: i just moved it a bit to indicat the important change in space
22:25 Smokeman: sec am doing the thing
22:25 AlphaDude95: okay
22:27 Smokeman: :dab:
22:27 Smokeman: w8
22:27 Smokeman: no
22:27 Smokeman: https://puu.sh/xa3ZS/258e552118.png
22:27 Smokeman: there we go
22:27 Smokeman: see how everything is ordered around that middle note
22:27 Smokeman: that 2
22:28 AlphaDude95: Yeah, the no is accurate, this is a no dabbing zone
22:28 AlphaDude95: Please?
22:28 Smokeman: and after that you and after this pattern you could emphasise the next "hey" in the song like this https://puu.sh/xa45C/cb9ba2c5e4.jpg
22:29 Smokeman: i was doing a meme on discord while puush was updating the pic.. takes ages
22:29 Smokeman: D:
22:29 AlphaDude95: I don't like it, hmmm what do I do now? DD:
22:29 Smokeman: just a suggestion
22:29 AlphaDude95: 1-2 you hit off an intense section with minimalistic spacing
22:29 Smokeman: ya
22:30 Smokeman: its passive
22:30 Smokeman: i could adjust it easialy
22:31 AlphaDude95: I am trying smth now
22:32 Smokeman: i am not mapping a lot of dnb so i dont have the experience to go more indepth
22:32 Smokeman: i would highly recommend you go and look at other mapsets of similar songs
22:32 Smokeman: get some ideas
22:32 Smokeman: get inspired :o
22:32 AlphaDude95: I've looked at secretpipe maps
22:33 AlphaDude95: they repeat a lot and I wanted to make something
22:33 AlphaDude95: Something exciting and new to play
22:33 Smokeman: ya
22:33 Smokeman: they repeat cause dnb repeats all the time - _ -
22:34 AlphaDude95: But, there is some variation to consider
22:34 AlphaDude95: Look at maps like skystar's colorful
22:35 Smokeman: y
22:35 *AlphaDude95 is listening to [https://osu.ppy.sh/b/722224 Sawai Miku - Colorful. (Asterisk DnB Remix)]
22:35 Smokeman: i kno :o
22:35 AlphaDude95: Look at the variation in the map despite repeative rhythm
22:35 Smokeman: i want you to look at how he orders his objects
22:35 Smokeman: his visual spacing
22:35 Smokeman: and more importantly
22:36 Smokeman: try to recreate them
22:36 Smokeman: how did he even do them with the editor
22:36 Smokeman: like
22:36 Smokeman: lit
22:36 Smokeman: how did he do the patterns he did on a very ground level
22:38 AlphaDude95: I like some of the ideas
22:38 AlphaDude95: I don't like some
22:39 AlphaDude95: And to be honest I don't really understand all that I'm doing wrong
22:40 Smokeman: there cant be anything wrong
22:40 Smokeman: inherently speaking
22:41 Smokeman: tho there are a ton of things to consider
22:41 Smokeman: like The qualities of sounds rather than just the intensities when it comes to managing movement in osu mapping
22:42 Smokeman: tbh
22:42 Smokeman: this skystar map has a lot more visual elements at play
22:43 Smokeman: which is why this map looks and feels so cool
22:43 Smokeman: the thing is you should try to map more
22:43 Smokeman: and experiemnt more
22:43 Smokeman: get peopl to play your stuff
22:44 Smokeman: players who sight read your maps can be a good first guid to get better at mapping
22:44 Smokeman: even if they might not get what you are doing
22:45 Smokeman: but in the end these are going to be played (unless some really wierd stuff)
22:45 Smokeman: its not about what you do wrong, as i said this is technicly impossible, but there are things you can do better.
22:45 AlphaDude95: Well this does have some experimental patterns
22:45 Smokeman: I learned mapped by self-studying
22:45 Smokeman: mapping*
22:46 Smokeman: yes but its still very simple tbh
22:46 Smokeman: which adds TONS to its feel
22:46 Smokeman: its simplicity is what makes this one so great because it fits with the serenity the song is emitting
22:47 Smokeman: i hope i could be of some help to get you into the right direction with your mapping
22:48 AlphaDude95: But the patterns vary ever-so-slightly to make some parts stand out from other within the song
22:48 AlphaDude95: and yeah I think you helped
22:49 AlphaDude95: Would be cool to have a mentor but I am not the chosen one ._.
22:49 Smokeman: gonna savelog and post this as an irc mod
Topic Starter
AlphaDude95

[A L P H A] wrote:

lit
I c u :roll:

...

Thanks a lot for the mod, Smokeman! Was fun working w/ you
Metaku
M4M thing from q

offset -6~ ?

[Insane]

  1. 00:04:845 (4) - This should end at 00:07:431 - imo
  2. 00:13:120 (5) - 00:13:465 - repeat here instead?
  3. 00:24:155 - Kinda major sound here so might want to start a new slider here like you did at 00:10:362 (4,5) -
  4. 00:30:189 (2) - really faint sound here so might want to stack or reduce spacing
  5. 00:58:465 (1) - quite sure this should start at 00:58:638 -
  6. 01:15:620 (9) - overmap
  7. 01:18:724 (6) - more overmap
  8. 01:22:862 (6) - ^ (will stop pointing these out, but there's a lot more overmapped bursts like this
  9. 01:24:758 - There's actually a stronger sound here (snare hit) so would make more sense to have it clickable. Could make it a circle and make 01:24:500 (7) - a 1/2 slider for example
  10. 01:32:517 (5) - again snare hit here so would make more sense to start slider here not 01:32:603 (6) -
  11. 01:57:690 (9) - nothing here but a sound on 01:57:862 -
  12. 01:59:672 (9,10) - really weird rhythm choice imo... There's nothing on 01:59:758 - and a kick on 01:59:672 (9) - which should be clickable imo
  13. 02:08:293 (5,6) - Again I don't really get this rhythm
  14. 02:29:327 (3,1,2) - swap rhythm? 02:29:845 - weaker sound here while 02:29:500 - has a stronger sound
  15. 02:33:379 - add note?
  16. 03:00:017 (1,1,1) - quite sure these should be snapped to 1/6
  17. 03:23:465 (1,1) - I'd just delete the spinners or at least the second one since there's very little sound here
Apart from the overmapped bursts the overall rhythm is mostly okay but it gets pretty weird sometimes. Also the visuals kinda feel off since the slider shapes you use change pretty much all the time so the map could definitely use some more consistent visual style.
Topic Starter
AlphaDude95

Metaku wrote:

M4M thing from q

offset -6~ ? Hmm, I am not very sure about the timing so let's try it

[Insane]

  1. 00:04:845 (4) - This should end at 00:07:431 - imo sure, changed
  2. 00:13:120 (5) - 00:13:465 - repeat here instead? It feels better to me the way it currently is
  3. 00:24:155 - Kinda major sound here so might want to start a new slider here like you did at 00:10:362 (4,5) -
  4. 00:30:189 (2) - really faint sound here so might want to stack or reduce spacing Adjusted the DS to contrast
  5. 00:58:465 (1) - quite sure this should start at 00:58:638 - I'm following the vocals though
  6. 01:15:620 (9) - overmap I mapped what I heard ¯\_(ツ)_/¯ , but sure thing
  7. 01:18:724 (6) - more overmap I must hear things :o
  8. 01:22:862 (6) - ^ (will stop pointing these out, but there's a lot more overmapped bursts like this) Okay then
  9. 01:24:758 - There's actually a stronger sound here (snare hit) so would make more sense to have it clickable. Could make it a circle and make 01:24:500 (7) - a 1/2 slider for example Yeah
  10. 01:32:517 (5) - again snare hit here so would make more sense to start slider here not 01:32:603 (6) - There's a continuous sound and it follows the music better like this
  11. 01:57:690 (9) - nothing here but a sound on 01:57:862 - There IS a sound here (checked like 5 times XD)
  12. 01:59:672 (9,10) - really weird rhythm choice imo... There's nothing on 01:59:758 - and a kick on 01:59:672 (9) - which should be clickable imo The click you mentioned is mapped onto the slider head, what do you mean??
  13. 02:08:293 (5,6) - Again I don't really get this rhythm 02:08:293 (5) - is a 1/2 slider now
  14. 02:29:327 (3,1,2) - swap rhythm? 02:29:845 - weaker sound here while 02:29:500 - has a stronger sound Tried ...something
  15. 02:33:379 - add note? There isn't any sound here, the beat you may have intended to map is already there at 02:33:465 (5) - (slowed down the song to check)
  16. 03:00:017 (1,1,1) - quite sure these should be snapped to 1/6 Important sound at 03:00:534 - I know this song has a lot of weird timings (then again would it be that much of a difference?)
  17. 03:23:465 (1,1) - I'd just delete the spinners or at least the second one since there's very little sound here Can do


Apart from the overmapped bursts the overall rhythm is mostly okay but it gets pretty weird sometimes. Also the visuals kinda feel off since the slider shapes you use change pretty much all the time so the map could definitely use some more consistent visual style.
Thanks for the mod, and sorry for being so late :o , I'll try to do my mod asap
Metaku
Kds pls :(
Topic Starter
AlphaDude95

Metaku wrote:

Kds pls :(
Oh snap I forgot :o So sorry!
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