Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hit objects are more than 1 beat apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise.These are the current guidelines for a Normal difficulty, and as you know, guidelines operate much like "rules" in the old RC but with the exception that you can break them with justification. So Sinnoh's concerns for the Normal's use of irregular DS and 2.00x spacing is definitely warranted. And no, it's not subjective, because according to the RC the Normal violates both. You can't deny that time-distance equality is thrown out the window, and you can't deny that 2.0x spacing is higher than the maximum of 1.3x.
When distance snap is used, try to keep it between 0.8x and 1.3x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping, but the slider velocity should be increased if you find yourself doing this often.
Please let this not become a thing.
but kisses it's not like the map has major unrankable issues that are being ignored
them being friends isnt really relevant
edit: fuck i just realized it was a xexxar meme
I don't really care about kudosu, but not being given kudosu after having multiple points of mine applied gives me the vibe that any opinions that you don't agree with any unwanted opinions. It is impossible to improve as a mapper if you don't want to take criticism.eeeh sorry i forgot to give a bunch of people kudosu