Hitsounds
Where?
You have like nothing hitsounded, like 4-6 whistles per diff. It's not enough. Alternate between drum whistle and soft whistle if you need to, or even use drum hitnormal for downbeats or something? You'll definitely need to do more with hitsounding.
Hard
- 00:01:634 (2,4,1) - 00:08:361 (4,1) - This overlapping thing happens only in the intro then the rest of the map is super clean. I don't really think that meshes too well. I would recommend removing these overlaps just for structural consistency.
- 00:10:089 (1) - Seems like ?_? to have a spinner here when the song is essentially the same as before.
Normal
- 00:02:725 (4) - No NC, 00:05:634 - NC, 00:08:543 - no NC. Choose one method and keep it consistent.
- 00:17:271 (1,2,3,1,2,3) - Pretty high density for a Normal. This seems like too much 1/2 in a row especially with only a 1/2 slider connecting them.
Just DS the diff too, there's 4x jumps that newbies won't be able to follow.
Generally the Normal is too hard. Easy has 15 objects, Normal has 80. The density increase is too steep.
Easy
- You can have NCs every hypermeasure here since the density is so laughably low.
Do more with hitsounding and fix your normal diff then you can call me to take another look.
Where?
You have like nothing hitsounded, like 4-6 whistles per diff. It's not enough. Alternate between drum whistle and soft whistle if you need to, or even use drum hitnormal for downbeats or something? You'll definitely need to do more with hitsounding.
Hard
- 00:01:634 (2,4,1) - 00:08:361 (4,1) - This overlapping thing happens only in the intro then the rest of the map is super clean. I don't really think that meshes too well. I would recommend removing these overlaps just for structural consistency.
- 00:10:089 (1) - Seems like ?_? to have a spinner here when the song is essentially the same as before.
Normal
- 00:02:725 (4) - No NC, 00:05:634 - NC, 00:08:543 - no NC. Choose one method and keep it consistent.
- 00:17:271 (1,2,3,1,2,3) - Pretty high density for a Normal. This seems like too much 1/2 in a row especially with only a 1/2 slider connecting them.
Just DS the diff too, there's 4x jumps that newbies won't be able to follow.
Generally the Normal is too hard. Easy has 15 objects, Normal has 80. The density increase is too steep.
Easy
- You can have NCs every hypermeasure here since the density is so laughably low.
Do more with hitsounding and fix your normal diff then you can call me to take another look.