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Various Artists - Otona Break Out

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Topic Starter
Shiratori
This beatmap was submitted using in-game submission on 2020年4月16日 at 22:00:09

Artist: Various Artists
Title: Otona Break Out
Source: BROTHERS CONFLICT
Tags: 興津和幸 平川大輔 諏訪部順一 岡本信彦 鈴村健一 鳥海浩輔 前野智昭 Okitsu Kazuyuki Hirakawa Daisuke Suwabe Junichi Nobuhiko Okamoto Suzumura Kenichi Toriumi Kohsuke Maeno Tomoaki Sandrew Suzuki_1112 1112deng Sun Rainbow
BPM: 147
Filesize: 7685kb
Play Time: 01:22
Difficulties Available:
  1. 1112's Insane (4.1 stars, 309 notes)
  2. Hard (3.17 stars, 202 notes)
  3. Sandrew's Normal (2.35 stars, 157 notes)
Download: Various Artists - Otona Break Out
Information: Scores/Beatmap Listing
---------------
彩虹哥哥牛逼!
Special thanks Sun Rainbow's StoryBoard!
Kanade's Normal
Sandrew's Advanced
Kanade's Hard
1112's Insane
Special thanks IamKwaN about mediadata check
mediadata
Unicode Title: オ・ト・ナ BREAKOUT
Romanised Title: Otona BREAKOUT
Unicode Artist: 興津和幸、平川大輔、諏訪部順一、岡本信彦、鈴村健一、鳥海浩輔、前野智昭
Romanised Artist: Okitsu Kazuyuki, Hirakawa Daisuke, Suwabe Junichi, Nobuhiko Okamoto, Suzumura Kenichi, Toriumi Kohsuke, Maeno Tomoaki
Source: BROTHERS CONFLICT

References:
http://www.bc-anime.com/contents/hp0007/index00280000.html
http://www.kekke.co.jp/talent/okitsu.html
http://ameblo.jp/daisuke-hirakawa/
http://www.lantis.jp/special/hirakawa/dice/
https://twitter.com/MY_MURMUR
http://www.pro-fit.co.jp/talent_okamoto.html
http://intention-k.com/
http://www.artsvision.co.jp/talent/779/
不加tag了,日 根本塞不下
Lobelia
负责给你们喊加油!
Topic Starter
Shiratori

[ Abhor ] wrote:

负责给你们喊加油!
你成功的打扰到我午睡了
ProgressiveStar
来自游戏内的M4M,请多指教的说

这图做的超熟练了2333
尽快完成音效部分啊

Adv
00:05:912 (5) - 这个5可以放在4尾巴的下面,然后
00:06:116 (1) - 这里的转盘头推荐有个点来表现鼓声,就放在原先5的位置
00:12:647 (1) - 同理这个转盘头处也是个点比较好
00:11:831 (4) - 这个滑条的弧度跟前面的滑条有点断流
00:15:504 (4) - 推荐用00:15:096 (3) - 的对称滑条,不要用平的
00:26:321 (1) - 转盘头加点,不然听起来会少一个声音,后面也差不多
00:39:586 (3) - 头尾反过来试试看?(如果很在意Distance Snap,当我没说)
00:45:096 - 想在这里加点233

HD
瑕疵真的不多呢
00:01:219 (1) - 感觉这个条尾巴翘高了
00:01:219 (1) - 这两个条缩的好小,可以展开一点
00:20:606 - 这个地方的音拉长了,希望有所表现
00:25:300 (1) - 弧度大一点可能会好看些
00:40:810 - 有个明显鼓点,希望有所表现
00:44:892 (2,1) - 上下略近
01:09:791 (2) - 这个可以往右下移动一点
00:58:770 (3) - 这个滑条我会放在外侧,后面的也是,看你的决定了

中文摸图超爽233
Topic Starter
Shiratori

ProgressiveStar wrote:

来自游戏内的M4M,请多指教的说

这图做的超熟练了2333
尽快完成音效部分啊音效在做了

HD
瑕疵真的不多呢噫 谢夸
00:01:219 (1) - 感觉这个条尾巴翘高了其实并没有 不过看起来确实很奇怪 可能以后会改
00:01:219 (1) - 这两个条缩的好小,可以展开一点ctrl c错了啊喂【】 以后会改
00:20:606 - 这个地方的音拉长了,希望有所表现如果跟vocal的话 确实会有拉长 但是vocal的滑条太拖沓所以我就换跟那个钢琴轨了
00:25:300 (1) - 弧度大一点可能会好看些emm 干脆去掉弧度了
00:40:810 - 有个明显鼓点,希望有所表现改了
00:44:892 (2,1) - 上下略近改了
01:09:791 (2) - 这个可以往右下移动一点改了
00:58:770 (3) - 这个滑条我会放在外侧,后面的也是,看你的决定了还是想这样因为我懒得改

中文摸图超爽233
谢谢摸图 :)
Sandrew

ProgressiveStar wrote:

来自游戏内的M4M,请多指教的说

这图做的超熟练了2333
尽快完成音效部分啊

Adv
00:05:912 (5) - 这个5可以放在4尾巴的下面,然后
00:06:116 (1) - 这里的转盘头推荐有个点来表现鼓声,就放在原先5的位置改了,不过没叠,这里还是走ds
00:12:647 (1) - 同理这个转盘头处也是个点比较好改了
00:11:831 (4) - 这个滑条的弧度跟前面的滑条有点断流改了
00:15:504 (4) - 推荐用00:15:096 (3) - 的对称滑条,不要用平的改了
00:26:321 (1) - 转盘头加点,不然听起来会少一个声音,后面也差不多后面的改了,这里起点没有鼓听起来比较弱,就不加了
00:39:586 (3) - 头尾反过来试试看?(如果很在意Distance Snap,当我没说)全程走ds,就不改了
00:45:096 - 想在这里加点233虽然还有vocal不过比较轻,不太想加因为已经和hard塞得差不多满了,如果有更多人建议加的话会改
Thanks for modding :)
@Kanade 请你快一点把nm做完,我已经可以摸出好几条了嘻嘻
改完摸顺便修了一下nc和一个碰血条的滑条
osu file format v14

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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Otona Break Out
TitleUnicode:オ・ト・ナ BREAKOUT
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Amamiya Kanade
Version:Sandrew's Advanced
Source:BROTHERS CONFLICT
Tags:興津和幸 平川大輔 諏訪部順一 岡本信彦 鈴村健一 鳥海浩輔 前野智昭 Okitsu Kazuyuki Hirakawa Daisuke Suwabe Junichi Nobuhiko Okamoto Suzumura Kenichi Toriumi Kohsuke Maeno Tomoaki
BeatmapID:1371368
BeatmapSetID:646943

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zhuizhui
你有开ds吗。。
Topic Starter
Shiratori

PineApplePine wrote:

你有开ds吗。。
开了 一些地方是跳【笑】
gary00737
超級水的摸


Normal

WIP但找摸 揍你一拳!


有一個小提點 滑條對圓 對齊一點 給人印象會加分
細節多做 自然很快進步 ((經驗!`


Hard
00:01:219 (1) - 醜.. 試試讓頭尾不要這麼彎 :o
如果你這個是最後難度我覺得 漏好多音!!!
00:39:994 - 好明顯的MISS NOTE
如果住跟人聲你不覺得下音效好難嗎? ((教你一個小技巧
這叫24Clap
只要他有明顯的聲音 請放一個NOTE 好讓你下音效 也讓節奏好一點
別用在EASY上喔.. >_>" 等下星跑上去別說我教你

好..水摸完畢 :roll:
- titan
hi, lazy mod from my queue.

why are the combo colors default in all diffs? you should change them.
Hard

SPOILER
00:01:219 (1) - this slider doesn't look very good. move the anchors more to the center.
00:09:382 (5) - nc?
00:40:810 (6,1) - imperfect blanket
00:57:137 (3,5) - ^
00:59:994 (2,3) - ^
01:00:402 (3,4) - ^
01:00:810 (4,5) - ^
01:02:239 (3,4) - ^
01:12:852 (1,2,3,4,5) - since this is basically the same pattern it has the same imperfect blankets
01:15:301 (3,4) - ^
01:18:770 (4,5,6) - imperfect blanket
01:19:688 (1,1) - it's better to end spinners on white ticks because that's when their hitsound plays, so move this over a bit.
Advanced

SPOILER
this has the same od as the hard diff, so you might want to lower it or something.
00:01:219 (1,2,3) - in all places where you use patterns like these, stagger the objects more instead of keeping some of them in a straight line.
00:28:565 (1) - putting this at the very edge of the screen might make it difficult to hit, mainly because its only 1 beat after a spinner
Normal

SPOILER
hp5 seems a bit high
00:53:463 (1) - there is only 1 beat in between the spinner and the next object. i'm pretty sure that isn't allowed on normal diffs, so you should instead make the spinner end at 00:55:096
that's all i have. good luck!
Rossi
Hi! From Team Frontline Modding Queue

Little modding :
Sandrew's Advanced diff
Looking good. Just set object placement to looking better
00:10:096 (3) - and 00:11:729 (3) - I think to remove this object, because triplet is not good at advanced diff


00:30:402 (1) - ; 00:37:138 (1) - ; 00:40:198 (1) - ; 00:43:667 (1) - ; 00:46:933 (1) - ; 00:58:361 (1) - ; 01:01:831 (1) - ; 01:08:157 (1) - ; 01:11:423 (1) - ; 01:14:893 (1) - remove NC

Hard diff :
Looking good. Just set object placement to looking better
00:12:443 - add circle
00:12:647 (1) - change to reverse slider
00:21:014 (1) - remove NC
00:21:627 (9) - NC
00:25:300 (1) - remove NC
00:30:402 (1) - remove NC
00:33:667 (6) - move to 00:33:872 -
00:33:463 (5) - change to 1/2 slider
00:34:076 (1) - remove NC
00:34:688 (10) - NC
00:36:933 (1) - remove NC
00:41:014 (1) - remove NC
00:42:035 (9) - NC
00:44:280 (1) - remove NC
00:47:545 (1) - remove NC
00:48:565 (7) - NC

still learning in modding too xD
pm me if you need more input :)
Sandrew
sv1.2 ver
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Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4280,53259,82851
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Otona Break Out
TitleUnicode:オ・ト・ナ BREAKOUT
Artist:Various Artists
ArtistUnicode:Various Artists
Creator:Amamiya Kanade
Version:Sandrew's Advanced
Source:BROTHERS CONFLICT
Tags:興津和幸 平川大輔 諏訪部順一 岡本信彦 鈴村健一 鳥海浩輔 前野智昭 Okitsu Kazuyuki Hirakawa Daisuke Suwabe Junichi Nobuhiko Okamoto Suzumura Kenichi Toriumi Kohsuke Maeno Tomoaki Sandrew Suzuki_1112 1112deng
BeatmapID:1371368
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7e5feb1b9d16fdfa42475723b58f8c5495ee7b01.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1219,408.163265306122,4,2,0,100,1,0
1219,-133.333333333333,4,2,0,100,0,0
7749,-100,4,2,0,100,0,0
56729,-100,4,2,0,100,0,1
69178,-100,4,2,0,100,0,0
69790,-100,4,2,0,100,0,1
82851,-100,4,2,0,100,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

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- titan wrote:

Advanced

SPOILER
this has the same od as the hard diff, so you might want to lower it or something.fixed
00:01:219 (1,2,3) - in all places where you use patterns like these, stagger the objects more instead of keeping some of them in a straight line.changed sth in new map
00:28:565 (1) - putting this at the very edge of the screen might make it difficult to hit, mainly because its only 1 beat after a spinnerdeleted this pattern
that's all i have. good luck!

Franklin_DeJavu wrote:

Sandrew's Advanced diff
Looking good. Just set object placement to looking better
00:10:096 (3) - and 00:11:729 (3) - I think to remove this object, because triplet is not good at advanced diffI think it's not too hard for 147 bpm, but I change one triplet into a slider


00:30:402 (1) - ; 00:37:138 (1) - ; 00:40:198 (1) - ; 00:43:667 (1) - ; 00:46:933 (1) - ; 00:58:361 (1) - ; 01:01:831 (1) - ; 01:08:157 (1) - ; 01:11:423 (1) - ; 01:14:893 (1) - remove NCactually I don't understand the way you put nc, maybe on the vocal? I think on the big white line on time section is ok, but I fixed some of them as you advised

kanor wrote:

[Genal]
Sandrew's Advanced的countdown没关,统一一下改了
00:01:219 - 除了1112的diff所有的diff这里的音效线下错了,红线N绿线S不统一ok了应该
然后combo color又没下...开了
[Advanced]
00:26:321 (1) - 这个转盘让我突然萎了改了,向你的丁丁表示歉意
01:01:014 (4,1) - 我可能更秦翔宇这样的节奏,因为01:01:423 - 这里是个重音,用滑条尾去压效果可能没那么好改了
01:08:157 (1) - 这个NC没什么意义吧,去掉吧按照我现在的排列我想应该有意义了
Thanks to all modders :)
Topic Starter
Shiratori
差点手抖给kd
pleasehold to reply mod
@titan
Hard
00:09:382 (5) - no need
01:19:688 (1,1) -no need
other all fixed
@Franklin_DeJavu
00:12:647 (2) - i like this,
00:21:014 (1) - 8combo is too long
00:25:300 (1) - vocal stop
00:33:667 (6) - no
00:36:933 (1) - vocal stop
00:36:933 (1) - vocal leader change
00:44:280 (1) - ^
00:47:545 (1) - ^
kanor
[Genal]
Sandrew's Advanced的countdown没关,统一一下
00:01:219 - 除了1112的diff所有的diff这里的音效线下错了,红线N绿线S不统一
然后combo color又没下...
[Normal]
00:15:096 (2) - 推荐改成两个1/2滑条,因为整个diff你就用了这么一次,而其他的都是折返三次的
00:33:872 (3,1) - 这种会让人觉得你想blanket,要么好好地包要么再放开点
00:39:586 (4,5) - 这里的ds?????
01:16:321 (1,1,1) - 这里没有变SV我觉得没必要每个都NC把...
01:04:892 (1,2,3,1,2) - 这一段开了堆叠效果之后发现有overlap,要不你最好再自己改改?

[Advanced]
00:26:321 (1) - 这个转盘让我突然萎了
01:01:014 (4,1) - 我可能更秦翔宇这样的节奏,因为01:01:423 - 这里是个重音,用滑条尾去压效果可能没那么好
01:08:157 (1) - 这个NC没什么意义吧,去掉吧

[Hard]
00:01:831 (2,3) - 节奏ctrl+g一下
00:09:994 (1) - 这个NC我觉得应该在00:09:382 (5) - 吧
00:25:300 (1,2) -
说不出哪里有什么大问题,但是却了点整齐和结构,建议再多re几次(破阵)

[Insane]
00:04:790 - 这个地方漏了吧
00:31:831 (5) - 社情滑条,硬了
00:56:525 (6,1) - 这里不包强迫症要死了
01:20:300 (4,1,2,3,4,5,6,7,8) - 这个跟整个难度有点脱节吧.....感觉前面都能for dt,这里怕死要坠毁....嘛 建议吧

本来想做GD,看了看Insane塞得挺满了,感觉不需要了
GL
Topic Starter
Shiratori

kanor wrote:

[Genal]
Sandrew's Advanced的countdown没关,统一一下
00:01:219 - 除了1112的diff所有的diff这里的音效线下错了,红线N绿线S不统一 fixed
然后combo color又没下...
[Normal]
00:15:096 (2) - 推荐改成两个1/2滑条,因为整个diff你就用了这么一次,而其他的都是折返三次的fixed
00:33:872 (3,1) - 这种会让人觉得你想blanket,要么好好地包要么再放开点fixed
00:39:586 (4,5) - 这里的ds?????fixed
01:16:321 (1,1,1) - 这里没有变SV我觉得没必要每个都NC把...fixed
01:04:892 (1,2,3,1,2) - 这一段开了堆叠效果之后发现有overlap,要不你最好再自己改改?fixed

[Advanced]
00:26:321 (1) - 这个转盘让我突然萎了
01:01:014 (4,1) - 我可能更秦翔宇这样的节奏,因为01:01:423 - 这里是个重音,用滑条尾去压效果可能没那么好
01:08:157 (1) - 这个NC没什么意义吧,去掉吧

[Hard]
00:01:831 (2,3) - 节奏ctrl+g一下fixed
00:09:994 (1) - 这个NC我觉得应该在00:09:382 (5) - 吧fixed
00:25:300 (1,2) -
说不出哪里有什么大问题,但是却了点整齐和结构,建议再多re几次(破阵).....喵喵喵喵喵?

[Insane]
00:04:790 - 这个地方漏了吧
00:31:831 (5) - 社情滑条,硬了
00:56:525 (6,1) - 这里不包强迫症要死了
01:20:300 (4,1,2,3,4,5,6,7,8) - 这个跟整个难度有点脱节吧.....感觉前面都能for dt,这里怕死要坠毁....嘛 建议吧

本来想做GD,看了看Insane塞得挺满了,感觉不需要了
GL
Shad0w1and
m4m 等我有图再说
1112
00:06:218 - 漏音
00:07:749 (1,2,3,4) - crtl+g
00:14:280 (1,2,1,2,3,4) - 全都是1/4
00:18:974 - 漏音
00:20:810 - 这个也漏?
00:41:423 (5) - nc
00:47:239 - 漏
00:48:157 - 5连打
00:52:137 (2,3) - 间距太误导。至少弄成顺flow
00:52:647 (1,2,1) - 间距误导太过分
00:56:116 (4) - nc
01:07:137 (4) - 过分了,nc或者改flow
01:09:382 (10) - 建议切成两个1/4跟vocal
01:12:035 (3,4) - 没理解怎么跟轨能塞1/4滑条。直接3连都更有道理
01:12:851 (5) - 同理
01:19:907 - 01:21:218 - 通常kiai再你跟轨的最后一个音之前结束,vocal的最后一个音就是这里。kiai在这里结束才正常
=====================================
hard
00:04:484 (2) - 这里才是nc
00:06:116 (1) - 跟鼓的话,跟琴的话
00:12:647 - nc全部老实跟downbeat,后略
00:22:035 - 这种一般不略。。看得有点头痛。这曲子要跟vocal至少到normal才能。。你这hard丢的鼓点太多了。。我感觉你自己75%听一遍把该补的鼓点都补上吧,后面不想摸了
Otosaka-Yu

kanor wrote:

[Insane]
00:04:790 - 这个地方漏了吧 fixed
00:31:831 (5) - 社情滑条,硬了 old driver
00:56:525 (6,1) - 这里不包强迫症要死了 fixed
01:20:300 (4,1,2,3,4,5,6,7,8) - 这个跟整个难度有点脱节吧.....感觉前面都能for dt,这里怕死要坠毁....嘛 建议吧 改了

本来想做GD,看了看Insane塞得挺满了,感觉不需要了
GL

Shad0w1and wrote:

m4m 等我有图再说
1112
00:06:218 - 漏音 跟鼓的啊
00:07:749 (1,2,3,4) - crtl+g 不了
00:14:280 (1,2,1,2,3,4) - 全都是1/4
00:18:974 - 漏音
00:20:810 - 这个也漏?
00:41:423 (5) - nc
00:47:239 - 漏
00:48:157 - 5连打 不了
00:52:137 (2,3) - 间距太误导。至少弄成顺flow
00:52:647 (1,2,1) - 间距误导太过分 这里应该没有很过分的样子
00:56:116 (4) - nc
01:07:137 (4) - 过分了,nc或者改flow
01:09:382 (10) - 建议切成两个1/4跟vocal
01:12:035 (3,4) - 没理解怎么跟轨能塞1/4滑条。直接3连都更有道理 这里没什么毛病
01:12:851 (5) - 同理 ^
01:19:907 - 后面那个1/2我就不改了
01:21:218 - 通常kiai再你跟轨的最后一个音之前结束,vocal的最后一个音就是这里。kiai在这里结束才正常
no reply = fixed
谢谢卡农和虾抖~
Topic Starter
Shiratori

Shad0w1and wrote:

m4m 等我有图再说
1112
00:06:218 - 漏音
00:07:749 (1,2,3,4) - crtl+g
00:14:280 (1,2,1,2,3,4) - 全都是1/4
00:18:974 - 漏音
00:20:810 - 这个也漏?
00:41:423 (5) - nc
00:47:239 - 漏
00:48:157 - 5连打
00:52:137 (2,3) - 间距太误导。至少弄成顺flow
00:52:647 (1,2,1) - 间距误导太过分
00:56:116 (4) - nc
01:07:137 (4) - 过分了,nc或者改flow
01:09:382 (10) - 建议切成两个1/4跟vocal
01:12:035 (3,4) - 没理解怎么跟轨能塞1/4滑条。直接3连都更有道理
01:12:851 (5) - 同理
01:19:907 - 01:21:218 - 通常kiai再你跟轨的最后一个音之前结束,vocal的最后一个音就是这里。kiai在这里结束才正常
=====================================
hard
00:04:484 (2) - 这里才是nc
00:06:116 (1) - 跟鼓的话,跟琴的话
00:12:647 - nc全部老实跟downbeat,后略
00:22:035 - 这种一般不略。。看得有点头痛。这曲子要跟vocal至少到normal才能。。你这hard丢的鼓点太多了。。我感觉你自己75%听一遍把该补的鼓点都补上吧,后面不想摸了
re了 不回摸
Otosaka-Yu
来update了
http://puu.sh/x5533/af2aba0e02.osz
我的diff还有音效啥的全在里面了,上传之前千万千万不要按更新按钮
edit:把你re了的diff给我看看我之后帮你再copy一次音效
gary00737
2017-08-17 16:27 gary00737: ACTION is playing [https://osu.ppy.sh/b/1370586 Various Artists - Otona Break Out [Hard Insane]]
2017-08-17 16:29 gary00737: 有幾個位要注意
2017-08-17 16:29 gary00737: 00:34:688 (1,2,3,4,5) -
2017-08-17 16:29 Amamiya Kanade: ACTION is editing [https://osu.ppy.sh/b/1370586 Various Artists - Otona Break Out [Hard Insane]]
2017-08-17 16:30 Amamiya Kanade: 这个...
2017-08-17 16:30 Amamiya Kanade: 没想好怎么改 就这么放着了
2017-08-17 16:30 gary00737: 滑條跟中間3連打讓人以為是1/2暗距
2017-08-17 16:30 gary00737: 試試這樣
2017-08-17 16:30 gary00737: https://osu.ppy.sh/ss/8865232
2017-08-17 16:31 gary00737: FLOW 蠻好 又能突出6的聲音
2017-08-17 16:31 Amamiya Kanade: 好像可以
2017-08-17 16:31 gary00737: 00:43:463 (8,9,10,11,1) - 一樣 試試別的方法
2017-08-17 16:32 gary00737: https://osu.ppy.sh/ss/8865238 這樣也可
2017-08-17 16:32 gary00737: 不過要把2移遠一點
2017-08-17 16:32 gary00737: 00:45:912 (2,3,4,5,6) - ^
2017-08-17 16:32 Amamiya Kanade: 嗯
2017-08-17 16:33 gary00737: 01:03:259 (1,2,3,4) - 這個考慮把3連打轉折返
2017-08-17 16:33 gary00737: 不然這樣切指有點奇怪
2017-08-17 16:34 gary00737: 01:04:076 (5,6) - 之後這個前面一樣但被簡化 感到十分奇怪2 @@
2017-08-17 16:34 Amamiya Kanade: 嗯
2017-08-17 16:34 gary00737: 等等 !!!!!!!!!!!!!!
2017-08-17 16:34 gary00737: 01:03:259 (1) - 這開始 先轉 01:04:892 (7) - 這個
2017-08-17 16:34 gary00737: 之後
2017-08-17 16:35 gary00737: 01:04:892 (7,8) - 才轉滑條+折返 有漸強感覺
2017-08-17 16:35 Amamiya Kanade: 嗯
2017-08-17 16:36 gary00737: 01:15:097 (2,3) - 考慮把2轉滑條 之後到紅線結束
2017-08-17 16:37 gary00737: 之後白線滑條去到4前的藍線結束
2017-08-17 16:37 gary00737: 因為 藍線有音
2017-08-17 16:37 Amamiya Kanade: 好
2017-08-17 16:37 gary00737: 好. 之後就注意NC
2017-08-17 16:37 gary00737: - _-
2017-08-17 16:38 Amamiya Kanade: -.-
Botan

started: 11:43am
  1. The heck is a Hard Insane? There is Light Insane, but I've never heard of a Hard Insane before.

Normal
  1. OD seems a bit low considering HP5 and AR5. I'd lower the HP and AR...
  2. CS2? Nani?
  3. Why does this have higher HP drain than the Advanced?
  4. Use custom combo colors!
00:12:239 (2,3) - DS is inconsistent here.
00:34:688 (1) - I don't think we need a NC here.
00:40:198 (5) - DS is inconsistent here.
00:48:565 (3) - Start NC here for 2 objects?
00:50:198 (3) - If you did ^, start NC here for 2 objects?
00:50:198 (5,6) - I think this would look nice if we flipped it so the slider is on the left side and the circle on the right (mirrored image).
01:05:505 (2,3) - Inconsistent spacing, stack these. In Normal either stack them, give them their own space, or do an overlap that is easy to read.
01:06:321 (1,2) - Same as ^
01:16:321 (1,2,3,4) - DS is inconsistent for all of these.
01:19:382 (5) - Align it with the slider?
---
00:49:382 (4,6) - I don't think these two should have kick drum hitsound on them. If you had mapped the other kick drums that happen after them then sure, but since it's just the one circle it sounds out of place.
Hitsounds for the map sounds a bit jarred and disjointed. Maybe reconsider some of the patterns to try and make the hitsounds sound more natural?

Sandrew's Advanced
  1. AR6 seems a bit much. It's titled Advanced but the map plays like a Normal.
  2. Why does this have lower HP drain than the Normal?
00:04:790 (2) - Blue tick circle here may be too difficult.
00:09:994 (2,3,4) - This triple stack is too difficult.
00:38:361 (4) - CTRL + H this for better flow?
00:56:116 (1) - I wouldn't NC this one object because none of the other difficulties do it.
01:08:157 (1) - I wouldn't start an NC here.
2nd kiai looks nearly identical to the 1st kiai... Personally, I think this is lazy mapping, especially in the lower difficulties.

Hard
  1. CS3 for a Hard? Make it at least 3.5 if not 4.
  2. Use combo colors!
00:04:688 (3,4,5) - I think this would flow better if the stream is placed below 00:04:280 (1,2). For insance, x:368 y:180.
00:12:443 - If you're mapping the piano, add a circle here as well.
00:13:463 (2,3) - I suggest increasing DS a bit so we see more of the 3.
00:14:280 (1) - This should be touching the tail of 00:13:871 (3). Too hard of a jump, you'd have to be snapping your wrist at mach speed to hit this in time.
00:18:770 (5) - Make this a slider to capture the whole vocal?
00:22:443 (5) - NC for 3 objects?
00:42:035 (3) - NC for 4 objects?
00:45:300 (1) - Bit of a messy overlap here, why not just stack it right underneath the end of 00:44:280 (1)?
00:48:565 (3) - NC for 2 objects?
00:50:198 (5) - NC for 2 objects?
00:57:341 (4) - Consider making this a slider to capture the vocal.
00:58:770 (3,4) - Rework the pattern around these so players hit on the vocals instead of vocals being hear on sliderends?
01:03:259 (1) - NC here for 2 objects? Normal and Advanced does this.
01:04:892 (3) - Same as ^
2nd kiai looks nearly identical to the 1st kiai... Personally, I think this is lazy mapping, especially in the lower difficulties. Because it's the same, the points above also apply to this section.

1112's Insane
00:18:770 (5,6,1) - Hard to read, it has the same spacing as 4/4 rhythm -> 00:19:382 (2,3). From a glance, how am I supposed to tell that's a blue tick? Make it touch the sliderend?
00:22:443 (1,2,3) - Same as ^
00:24:892 (4,5,6) - Same as ^ I am okay with blue tick stuff not overlapping or touching sliderends but at least make the spacing between 1/2 and 1/4 rhythm different so it's clear what rhythm we're following.
>>> 00:22:443 (1,2,3) looks the exact same as 00:30:606 (1,2,3) but they are not the same rhythm!
00:33:463 (5) - The guitar wail here doesn't actually start until red tick. I like consistent patterns but I think you should stay true to the music for this part.
00:34:076 (2) - Feels undermapped, use circles instead for piano?
I would take a look at all the doubles and blue tick stuff to see if you could make them a bit more clear to read. Some of them look like 1/4 objects and spacing for some I think is a little bit too high.
Good luck!
finished: 1:01pm
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