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Hirai Riko - First Emotion (Short Ver.)

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Total Posts
21
Topic Starter
YaMaO04
This beatmap was submitted using in-game submission on 2011年6月17日 at 14:00:45

Artist: Hirai Riko
Title: First Emotion (Short Ver.)
Source: shinkyoku Soukai Polyphonica rita
Tags: ocelot
BPM: 162
Filesize: 18368kb
Play Time: 01:52
Difficulties Available:
  1. Easy (2.02 stars, 91 notes)
  2. Insane (5 stars, 363 notes)
  3. Normal (3.71 stars, 139 notes)
Download: Hirai Riko - First Emotion (Short Ver.)
Download: Hirai Riko - First Emotion (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
MY 5th MAP
Eazy 100%
Normal 100%
Insane 100%
~Special Thanks~
Kituneko Patchouli wring
6/11 UPdate


9/17 UPload
9/25 chenge BG
10/06 UPdate
gekkiii
mod初心者ですので
間違ってることもあるので自己判断でおねがいします

[General]
Kiai Time の位置が難易度によってばらばらです統一してください

[Normal]
01:13:976 (6) NewCombo
01:22:494 (6) NewCombo

modding少なくてごめんなさい :(
非常によくできています、ranked目指してがんばってください
Topic Starter
YaMaO04

reigeki wrote:

mod初心者ですので
間違ってることもあるので自己判断でおねがいします

[General]
Kiai Time の位置が難易度によってばらばらです統一してください - fixed

[Normal]
01:13:976 (6) NewCombo - fixed
01:22:494 (6) NewCombo - fixed

modding少なくてごめんなさい :(
非常によくできています、ranked目指してがんばってください
MODアリガトー!!
頑張ります!!
Miya
Hi, i want to mod your map :D. I hope this will help improve your map.. ^^

Easy
Great, great note and timing, i can easily get SS in this map ^^

Normal
-In normal map, a note very close to the spinner is a bad idea (01:01:569 (1,1) - )
-And dont use stream so much on normal map, i notice some stream that can be difficult to novice player
01:21:198 (2,3,4,5,1,2) -
01:19:346 (5,6,7,1) -
-It would be nice if this note (01:16:383 (1) - ) is joined into other combo :)

Insane
I assume this diff is great too ^^

General
Great map, great timing, but can you change the bg? I think the bg is not apropiate for children under 17 yo..

That's all my modding, sorry if my mod is not detailed or not improving your map, coz i still need to learn in modding.. ^^
Topic Starter
YaMaO04

Miya wrote:

Hi, i want to mod your map :D. I hope this will help improve your map.. ^^

Easy
Great, great note and timing, i can easily get SS in this map ^^

Normal
-In normal map, a note very close to the spinner is a bad idea (01:01:569 (1,1) - )
-And dont use stream so much on normal map, i notice some stream that can be difficult to novice player
01:21:198 (2,3,4,5,1,2) - Fixed
01:19:346 (5,6,7,1) - Fixed
-It would be nice if this note (01:16:383 (1) - ) is joined into other combo :)

Insane
I assume this diff is great too ^^

General
Great map, great timing, but can you change the bg? I think the bg is not apropiate for children under 17 yo.. - inquires

That's all my modding, sorry if my mod is not detailed or not improving your map, coz i still need to learn in modding.. ^^
Thx for MOD !!
Piscis
;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)
Zapy
Here's a mod of somewhat :)

General
-Might want to tune hit sound volume down a bit? Like from 70% -> 60%?
-I think the bg is a bit mature as Miya stated. + rename the background file to something more plain
-Remove .osb (you got no storyboard included :P )

Easy
-Overall nicely done
-Consider making the whistle hitsounds some steady pace? Like you've done in Insane (every second white tick whistled)

Normal
-Approach rate ~+2 & OD +2 (not the same with easy diff :P)
-Pace the hitsounds in here as well

Insane
-00:49:531 (10) - The note seems a bit hard to read when it's under the slider. Try finding another place for it?
-00:52:309 (9) - Add whistle?
-01:21:383 (5) - ^
-00:55:643 (2,4) - ^
-01:29:531 (3) - Move it on top of the slider (like 15 grids higher)
-01:36:198 (6) - Stack with the slider? -> rework the rest of the combo

Hope this mod helps! Feel free to disagree with them :P

Nice map anyway
Topic Starter
YaMaO04

Zapy wrote:

Here's a mod of somewhat :)

General
-Might want to tune hit sound volume down a bit? Like from 70% -> 60%?
-I think the bg is a bit mature as Miya stated. + rename the background file to something more plain - fixed
-Remove .osb (you got no storyboard included :P ) - fixed

Easy
-Overall nicely done
-Consider making the whistle hitsounds some steady pace? Like you've done in Insane (every second white tick whistled) - fixed

Normal
-Approach rate ~+2 & OD +2 (not the same with easy diff :P)
-Pace the hitsounds in here as well

Insane
-00:49:531 (10) - The note seems a bit hard to read when it's under the slider. Try finding another place for it?
-00:52:309 (9) - Add whistle? - fixed
-01:21:383 (5) - ^ - fixed
-00:55:643 (2,4) - ^ - fixed
-01:29:531 (3) - Move it on top of the slider (like 15 grids higher) - fixed
-01:36:198 (6) - Stack with the slider? -> rework the rest of the combo -fixed

Hope this mod helps! Feel free to disagree with them :P

Nice map anyway
Thx MOD :)
What
Good Map
this is my little MOD :3.sorry my eng is very bad

[Easy]
so many use note... plz reduce

[Normal]
good

[insane]
01:00:087 (2) - 1 grid left
01:54:717 (2,3) - 1 grid up
Topic Starter
YaMaO04

What wrote:

Good Map
this is my little MOD :3.sorry my eng is very bad

[Easy]
so many use note... plz reduce - fixed

[Normal]
good - Thx :)

[insane]
01:00:087 (2) - 1 grid left - fixed
01:54:717 (2,3) - 1 grid up - fixed


Thx MOD :) :)
keimntn
こんにちはー :)
mod reqで発見したのでやってみました。

General
・Combo coloursの1だけ寒色で他暖色なのは違和感がありました。オレンジ等にしてみては?

Easy
・00:35:272 (1,2) 1 grid left
・00:43:791 (4) NC?
・01:17:402 (1) waypoint 2 grids down,1 grid left ?
・01:18:606 (3) waypoint 90°に

Normal
・HP+1?
・00:11:939 (1) 1 grid down
・00:56:198 (7) NC?
・00:59:161 (9) ^
・01:05:087 (3) ^
・01:21:383 ( ) add a circle ?
・01:43:606 (9) 1 grid down ?

Insane
・00:20:550 (2) 2 grids right,3 grids up ?
・00:23:606 (3) add finish?
・01:15:457 (6) 1st waypoint 1 grid down,last point 1 grid up
・01:16:476 (2) 1 grid up ?
・01:34:161 (8) こうしてみては?↓
・01:49:531 (6) ここだけ異様に離れてますが・・・・・・??? :roll:

以上です。 :oops:
納得のいくところだけ変えてください。
いい譜面ですね ;)
ガンバ!
Topic Starter
YaMaO04

keimntn wrote:

こんにちはー :)
mod reqで発見したのでやってみました。

General
・Combo coloursの1だけ寒色で他暖色なのは違和感がありました。オレンジ等にしてみては? - fixed

Easy
・00:35:272 (1,2) 1 grid left - fixed
・00:43:791 (4) NC? - fixed
・01:17:402 (1) waypoint 2 grids down,1 grid left ? - fixed
・01:18:606 (3) waypoint 90°に - fixed
Normal
・HP+1?
・00:11:939 (1) 1 grid down - fixed
・00:56:198 (7) NC? - fixed
・00:59:161 (9) ^ - fixed
・01:05:087 (3) ^ - fixed
・01:21:383 ( ) add a circle ? - sry
・01:43:606 (9) 1 grid down ? - fixed

Insane
・00:20:550 (2) 2 grids right,3 grids up ? - sry
・00:23:606 (3) add finish? - fixed
・01:15:457 (6) 1st waypoint 1 grid down,last point 1 grid up - fixed
・01:16:476 (2) 1 grid up ? - fixed
・01:34:161 (8) こうしてみては?↓ - sry
SPOILER
[attachment=0:3c855]screenshot017.jpg[/attachment:3c855]
・01:49:531 (6) ここだけ異様に離れてますが・・・・・・??? :roll: - sry 12345ですべてスペーシングを変えているので
このまま行きます。

以上です。 :oops:
納得のいくところだけ変えてください。
いい譜面ですね ;)
ガンバ!
MODありがとー
Laurier
general

Source Shinkyoku Soukai Polyphonica
難易度が続きじゃないのでhardがほしいです
easy
HP2?
00:49:717 (1) - 2grid 右?
01:06:754 (3) - 1grid 右?

normal
AR4
HPorOD3?
01:25:272 (1) - easyと同じ場所までspin伸ばしては?
01:10:457 (5) - スペーシング
01:43:606 (9) - 1grid 下?
01:44:902 (2) - スペーシング?
01:51:198 (6) - 1grid 上?
insane
00:33:976 (1) - newcombo
01:40:457 (2) - スライダーに重ねるならしっかり重ねなおしたほうがきれいです
01:54:161 (6) - newcombo&01:54:346 (1) - remove newcombo?
Topic Starter
YaMaO04

Laurier wrote:

general

Source Shinkyoku Soukai Polyphonica
難易度が続きじゃないのでhardがほしいです
easy
HP2?
00:49:717 (1) - 2grid 右? - sry
01:06:754 (3) - 1grid 右? - fixed

normal
AR4
HPorOD3?
01:25:272 (1) - easyと同じ場所までspin伸ばしては?- sry
01:10:457 (5) - スペーシング - fixed
01:43:606 (9) - 1grid 下? - fixed
01:44:902 (2) - スペーシング? - fixed
01:51:198 (6) - 1grid 上? - fixed
insane
00:33:976 (1) - newcombo - fixed
01:40:457 (2) - スライダーに重ねるならしっかり重ねなおしたほうがきれいです - fixed
01:54:161 (6) - newcombo&01:54:346 (1) - remove newcombo? - sry
MODありがとー
terametis
Mod requestから~
以下は全て提案です。役に立たないと思った場合はスルーしてください。

[General]
Hardを作ったほうが良いです
公式ガイドラインより 
Difficulties of a mapset must be in a consecutive order.(マップセットの難しさは、連続していなければならない。) Making three hard/insane difficulties and throwing an easy or normal in is unacceptable and won't get your map ranked. Therefore, difficulties must be in a consecutive order such as Easy-Normal-Hard or Normal-Hard-Insane. A gap in difficulties (e.g. Easy-Normal-Insane) will not be allowed.

[Insane]
00:06:013 (1)     add finish
00:07:494 (6)     ^
00:08:976 (1)     ^
00:10:828 (9)     remove nc
00:18:235 (2)     add clap
00:18:976 (4)     ^
00:21:198 (4)     ^
00:21:939 (6)     ^
00:32:494 (5)     Avoid placing hitobjects under the HP/life bar(HP/life バーの下にhit objectsをかけないようにする)
SPOILER
公式ガイドラインより
Avoid placing hitobjects under the HP/life barat the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
01:05:087 (1)     How about this?
01:54:902 (3)     How about this?

ランクド目指してがんばってください!

Jupiter
Mod
All suggestions!
[Easy]
SPOILER
スペーシングが狭すぎると思います.
00:51:754 - Add finish.
01:51:198 (1) - Remove new combo.
00:54:717 (3) - Add finish.
00:57:680 (3) - ^
01:00:643 (2) - ^
[Normal]
SPOILER
Normal -> Hard Change.
HP Drain+1,Over Difficulty+1,Circle Size+1

00:07:309 - Add circle.
00:08:791 - ^
00:10:457 - ^
00:10:828 - ^
00:11:198 - ^
00:11:569 - ^
00:11:754 - ^
00:13:235 - ^
00:14:717 - ^
00:30:272 - ^
00:33:791 - ^
00:37:494 - ^
00:39:161 - ^
00:45:828 (4) - Remove circle.
00:47:124 - Add circle.
00:47:124 - New combo.
00:53:050 (2) - Remove circle.
00:54:717 (3) - Add finish.
00:57:680 (2) - ^
01:06:569 (3) - Remove circle.
[Insane]
SPOILER
00:23:420 (1) - Remove new combo.
00:55:457 (1) - ^
01:01:569 (1) - ^
01:16:383 (1) - ^
01:25:828 (1) - ^
01:34:161 (8) - New combo.
01:34:346 (1) - Remove new combo.
01:34:717 (1) - ^
01:36:383 (7) - new combo.
01:37:124 (1) - Remove new combo.
01:51:754 (1) - ^

Good luck!! ;)
[CSGA]Ar3sgice
Random mod, All Suggestions...

wwwwwwwwww

[Easy]
the spinner length problems in AIMod...
It's hard to hit sliders right after spinners for EZ players...

[Normal]
01:16:383 (1) - whistle?
01:12:494 (4) - whistle?
01:21:569 (3) - ^ head
01:22:680 (1) - ^
01:24:902 (6) - clap?

[Insane]
00:23:606 (3) - this break is very strange...
01:08:050 (1) - whistle?
01:24:161 (4) - remove clap on the end
Topic Starter
YaMaO04

terametis wrote:

Mod requestから~
以下は全て提案です。役に立たないと思った場合はスルーしてください。

[General]
Hardを作ったほうが良いです - 検討してみます
公式ガイドラインより 
Difficulties of a mapset must be in a consecutive order.(マップセットの難しさは、連続していなければならない。) Making three hard/insane difficulties and throwing an easy or normal in is unacceptable and won't get your map ranked. Therefore, difficulties must be in a consecutive order such as Easy-Normal-Hard or Normal-Hard-Insane. A gap in difficulties (e.g. Easy-Normal-Insane) will not be allowed.

[Insane]
00:06:013 (1)     add finish - fixed
00:07:494 (6)     ^ - fixed
00:08:976 (1)     ^ - fixed
00:10:828 (9)     remove nc - fixed
00:18:235 (2)     add clap - fixed
00:18:976 (4)     ^ - fixed
00:21:198 (4)     ^ - fixed
00:21:939 (6)     ^ - fixed
00:32:494 (5)     Avoid placing hitobjects under the HP/life bar(HP/life バーの下にhit objectsをかけないようにする)
SPOILER
公式ガイドラインより - fixed
Avoid placing hitobjects under the HP/life barat the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
01:05:087 (1)     How about this?[attachment=1:8ad2c]98ebaf5fbdc7f7a0ee89d27d500511fa.png[/attachment:8ad2c] - sry
01:54:902 (3)     How about this?[attachment=0:8ad2c]d6d631c335fd5d79ca74c71d760e14e7.png[/attachment:8ad2c] - fixed

ランクド目指してがんばってください!

Thank you MOD :) :)
Topic Starter
YaMaO04

[CSGA]Ar3sgice wrote:

Random mod, All Suggestions...

wwwwwwwwww

[Easy]
the spinner length problems in AIMod...
It's hard to hit sliders right after spinners for EZ players... - fixed

[Normal]
01:16:383 (1) - whistle? - fixed
01:12:494 (4) - whistle? - fixed
01:21:569 (3) - ^ head - fixed
01:22:680 (1) - ^ - fixed
01:24:902 (6) - clap? - fixed

[Insane]
00:23:606 (3) - this break is very strange... - fixed
01:08:050 (1) - whistle? - fixed
01:24:161 (4) - remove clap on the end - fixed
Thank you for MOD :) :) :)
Topic Starter
YaMaO04

Jupiter wrote:

Mod
All suggestions!
[Easy]
SPOILER
スペーシングが狭すぎると思います. - fixed
00:51:754 - Add finish. - fixed
01:51:198 (1) - Remove new combo. - fixed
00:54:717 (3) - Add finish. - fixed
00:57:680 (3) - ^ - fixed
01:00:643 (2) - ^ - fixed
[Normal]
SPOILER
Normal -> Hard Change.-
HP Drain+1,Over Difficulty+1,Circle Size+1[/color]
00:07:309 - Add circle.
00:08:791 - ^
00:10:457 - ^
00:10:828 - ^
00:11:198 - ^
00:11:569 - ^
00:11:754 - ^
00:13:235 - ^
00:14:717 - ^
00:30:272 - ^
00:33:791 - ^
00:37:494 - ^
00:39:161 - ^
00:45:828 (4) - Remove circle.
00:47:124 - Add circle.
00:47:124 - New combo.
00:53:050 (2) - Remove circle.
00:54:717 (3) - Add finish.
00:57:680 (2) - ^
01:06:569 (3) - Remove circle.
[Insane]
SPOILER
00:23:420 (1) - Remove new combo.
00:55:457 (1) - ^ - sry
01:01:569 (1) - ^ - fixed
01:16:383 (1) - ^ - sry
01:25:828 (1) - ^ - sry
01:34:161 (8) - New combo. - fixed
01:34:346 (1) - Remove new combo. - fixed
01:34:717 (1) - ^ - fixed
01:36:383 (7) - new combo. - fixed
01:37:124 (1) - Remove new combo. - fixed
01:51:754 (1) - ^

Good luck!! ;)
Thank you for MOD :) :) :)
Akemi_Homura
Hi~ Random modding~ :3

  • [General]
  1. "Easy,Normal,Insane" this Diff spread is unrankable..orz
    you should make Hard diff.
  2. Inconsistency in Source:
    - [Easy] : shinkyoku Soukai Polyphonica rita
    - [Insane] : shinkyoku soukai polyphonica rita
    - [Normal] : shinkyoku soukai polyphonica rita
  3. Unsnapped inherited timing point: 00:29:534 snap to 00:29:531
  4. I think you should map 00:17:494 ~ 00:29:346 All diff. because break time is too long.. ;_;

  • [Easy]
  1. 00:40:087 (7) - improve blanket~
  2. 00:52:865 - add slider like this and NC
    368,144,38606,2,0,B|420:164|432:228|416:288|368:312,2,200,2|0|2
  3. 00:53:235 (2) - remove NC

  • [Normal]
  1. Seems fine~

  • [Insane]
  1. 01:13:235 (10) - improve blanket~ :3
    448,296,73235,2,0,B|432:220|432:220|472:184|480:128|448:92|424:68|392:68,1,270,0|8
  2. 01:24:161 (4) - add clap like ohter diffs~
  3. 01:26:013 (1) - delete clap~
  4. 01:26:383 (2) - add clap~
  5. 01:26:754 (3) - delete clap~
  6. 01:27:124 (4) - clap~ :3
  7. 01:27:309 (5) - delete clap~~!

GL to your map~ :)
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