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Inori Minase - Aimai Moko (TV size)

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Topic Starter
MidnightMint
This beatmap was submitted using in-game submission on Monday, July 31, 2017 at 3:35:09 PM

Artist: Inori Minase
Title: Aimai Moko (TV size)
Source: Tsurezure Children
Tags: Tsurezure Children
BPM: 133
Filesize: 9272kb
Play Time: 00:59
Difficulties Available:
  1. Hard (3.15 stars, 147 notes)
Download: Inori Minase - Aimai Moko (TV size)
Download: Inori Minase - Aimai Moko (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Made lots of changes!
Some critisisim would be great, Thanks for playing
Saltssaumure
Hi from #modreqs! PM me or reply to this mod if you have any questions.

[Resources]
  1. osu!standard ranking critera
  2. general ranking critera
  3. pishifat's youtube mapping tutorial series

[General]
  1. Your map is very clustered in the centre of the screen, making it feel cramped. Don't be afraid of "travelling" across the map, it's much more fun to play than circling the middle.
  2. Hitsounds are too harsh for the song, try using the Soft sampleset instead.
  3. Add some combo colours that look nice with the background image/video.
  4. AR8 feels a little too high for this map, consider lowering it to AR7 or thereabouts.
  5. What are all these timing points for?
  6. If they don't change anything, remove them. You can make bookmarks (Ctrl+B to add, Ctrl+Shift+B to remove) instead, which don't clutter up the timing panel.
  7. New combos should be used on every bar (long white tick).
[Now for the detailed stuff!]
00:02:397 (5) - There's nothing in the music to support the reverse, it sounds like one smooth note. Make this into a single long slider, it would represent the music better and also look more interesting if you made some nice shape with it.
00:02:397 (5,1) - Jump between these seems too large. A large distance emphasises the note that comes afterwards, but here 1 isn't a very important note.
00:03:750 (2,3,4,5) - Slider should start on the white tick, add a circle to the stack.
00:04:202 (6,1,2,3,4,1) - Flow in this section is uncomfortable, as there are so many changes in direction.

Usually, changing direction is used to emphasise sounds, so consider remapping this area. The most important sounds in this section are here:

So try to use direction changes going to these notes, not at random. Maybe something like this?

There's other places where you could do similar improvements throughout the map, have a look for yourself.
00:06:683 (3) - Replace this with a triple, there's a sound on the blue tick too.
00:09:615 (5) - This would be better replaced by two non-reversing sliders, as there are two clickable strong sounds, one on each white tick.
00:11:194 (2,3,4) - Replace 3,4 with a slider, as 4 is on a much weaker sound than the 2 and 3.
00:22:021 (1,2,3) - ^
00:25:856 (1,2,3,4,5,6) - The rhythm here is incorrect, as only 1 should end on a blue tick - the rest start and end on red or white ticks. 3/4 beat rhythms are known as irregular rhythms - watch pishifat's video on how to handle these.

Here's a rhythm that could work in this section:

00:33:074 (5,1,2,3,4,5,6,7,8,9,10,11,1) - ^ (you could try this rhythm:)

00:36:683 (3,4) - ^ (this maybe?:)

00:38:938 (1,2,3,4,5,1) - Jumping right after a stack is difficult, reduce the distance here.
00:39:841 (2) - There are some sounds happening during the slider, you can map this in a more interesting and representative way.
00:48:412 (1,2,3,4,5,6,7,8,9) - This stream is too long for Hard diff. From the ranking critera:

00:54:728 (1,2,3,4,5,6) - It's hard to tell what the rhythm here is, as the jumps are all about the same distance away even though there's a mixture of 3/4 and 1/2 gaps. You could stack 3,4 to make reading the approach circles easier for the 1/2 gap, and to clearly indicate that it's a different rhythm.

[And finally, an aesthetic change to be done after everything else...]
Since the song is quite cheerful and airy, it'd be more aesthetically pleasing to change some of the straight sliders into slightly curved sliders.
  • Good luck with your map! Also, could I do a guest difficulty?

    [list:1337]
Topic Starter
MidnightMint

Saltssaumure wrote:

Hi from #modreqs! PM me or reply to this mod if you have any questions.

[Resources]
  1. osu!standard ranking critera
  2. general ranking critera
  3. pishifat's youtube mapping tutorial series

[General]
  1. Your map is very clustered in the centre of the screen, making it feel cramped. Don't be afraid of "travelling" across the map, it's much more fun to play than circling the middle.
  2. Hitsounds are too harsh for the song, try using the Soft sampleset instead.
  3. Add some combo colours that look nice with the background image/video.
  4. AR8 feels a little too high for this map, consider lowering it to AR7 or thereabouts.
  5. What are all these timing points for?
  6. If they don't change anything, remove them. You can make bookmarks (Ctrl+B to add, Ctrl+Shift+B to remove) instead, which don't clutter up the timing panel.
  7. New combos should be used on every bar (long white tick).
[Now for the detailed stuff!]
00:02:397 (5) - There's nothing in the music to support the reverse, it sounds like one smooth note. Make this into a single long slider, it would represent the music better and also look more interesting if you made some nice shape with it.
00:02:397 (5,1) - Jump between these seems too large. A large distance emphasises the note that comes afterwards, but here 1 isn't a very important note.
00:03:750 (2,3,4,5) - Slider should start on the white tick, add a circle to the stack.
00:04:202 (6,1,2,3,4,1) - Flow in this section is uncomfortable, as there are so many changes in direction.

Usually, changing direction is used to emphasise sounds, so consider remapping this area. The most important sounds in this section are here:

So try to use direction changes going to these notes, not at random. Maybe something like this?

There's other places where you could do similar improvements throughout the map, have a look for yourself.
00:06:683 (3) - Replace this with a triple, there's a sound on the blue tick too.
00:09:615 (5) - This would be better replaced by two non-reversing sliders, as there are two clickable strong sounds, one on each white tick.
00:11:194 (2,3,4) - Replace 3,4 with a slider, as 4 is on a much weaker sound than the 2 and 3.
00:22:021 (1,2,3) - ^
00:25:856 (1,2,3,4,5,6) - The rhythm here is incorrect, as only 1 should end on a blue tick - the rest start and end on red or white ticks. 3/4 beat rhythms are known as irregular rhythms - watch pishifat's video on how to handle these.

Here's a rhythm that could work in this section:

00:33:074 (5,1,2,3,4,5,6,7,8,9,10,11,1) - ^ (you could try this rhythm:)

00:36:683 (3,4) - ^ (this maybe?:)

00:38:938 (1,2,3,4,5,1) - Jumping right after a stack is difficult, reduce the distance here.
00:39:841 (2) - There are some sounds happening during the slider, you can map this in a more interesting and representative way.
00:48:412 (1,2,3,4,5,6,7,8,9) - This stream is too long for Hard diff. From the ranking critera:

00:54:728 (1,2,3,4,5,6) - It's hard to tell what the rhythm here is, as the jumps are all about the same distance away even though there's a mixture of 3/4 and 1/2 gaps. You could stack 3,4 to make reading the approach circles easier for the 1/2 gap, and to clearly indicate that it's a different rhythm.

[And finally, an aesthetic change to be done after everything else...]
Since the song is quite cheerful and airy, it'd be more aesthetically pleasing to change some of the straight sliders into slightly curved sliders.
  • Good luck with your map! Also, could I do a guest difficulty?

    [list:1337]
Hey, Thank you for the feedback, And your right i shouldnt have made the circles so clustered in the center of the screen ( And yes i would love it if you would make a guest difficulty)
Zunv
Hey,

NM from my Modding Queue

Hard

Your offset is wrong. It should be 563


  • Emphasizes
  1. 00:03:720 (2,3,4,5) - the slider should start 00:04:172 - here. Don't just ignore the drums on white tick.
  2. 00:04:172 (5,1,2) - Things like that is way to hard to play in a Hard map. New player won't be able to at first see the 1/4 gap here 00:04:172 (5,1) - and second the 1/2 gap here 00:04:623 (1,2) - . They either break 00:04:172 (5) - the slider or they play 00:04:623 (1,2) - as a stream and then hit the 2nd slider to early.
  3. 00:06:653 (3,4,5) - same thing.
  4. 00:10:487 (1) - Idk what you hear here but there is nothing that supports something being clickable here. its just Overmapped.
  5. 00:10:487 (1,1,2,3) - The whole part doesn't fit at all. The music has a break here but you mapped it exactly with the same density as you did befor. If your song goes chill so should your mapping.

    Aesthetics

  6. 00:00:563 (1,5,5,2,4,5,3,4,5,1,2) - All these different angles of sliders make your map look extremely messy. Try to use for every 1/2 slider the same angle tilted to horizontal or vertical line.

    Flow

  7. 00:09:585 (5) - 1/2 slider repeating more than once are a pain and i would highly suggest you to never use them unless the music really fits for it (and it doesn't fit at all here) The red tick 00:10:262 - is really something you want to have clickable
I don't think explaining all things to you is much of a help because you did like very very basic mistakes. Like wrong offset or even misplaced circles ( for example: 00:33:638 (1,2,3,4,5,6,1,2,3,4,1) - 00:41:307 (3,4) - ) Weird overmapping (00:17:961 (5,6,7) - 00:48:412 (1,2,3,4,5,6,7,8,9) - )even sometimes you "under" mapped (00:37:359 (3) - )

So before you look in fixing stuff on this map or even take a look in how to get Aesthetics right, you should make sure you know how to time your map and Emphasize things.

Basically if Circles often land on blue ticks (like you did) you should look over the offset again. Listen closely when you time your map. Put the playback to 25% and then listen if the metronome ticks are synced with for example drums.
Then for Emphasizing keep in mind, you want to place clickable notes on strong beats of the song. if you put sliders the sliderhead should have a stronger or equally strong sound than its end.

I Recommend putting this map to a rest and start with a new map. Maybe come back later when you are more experienced.
But for now you should just map a lot. Keep in mind what i told you for the next map.

Also Saltssaumure said it already, but you really should watch Pishifats Mapping Tutorials on Youtube

I still wish you good luck with this and your next maps :)

Feel free to ask me questions anytime!
Drum-Hitnormal
The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
remove the audio from your MP4

from ranking rules:
https://osu.ppy.sh/help/wiki/Ranking_Criteria
BanchoBot
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