don't forget to set a preview point, by the way.
Thanks!!-Mo- wrote:
General
- 00:00:922 - This beat seems to be missing a whistle on every diff with it mapped. - added
Mir's Extra
- 00:24:239 (1,3) - It's probably better to avoid overlapping the reverse arrow.
- 00:37:902 (5) - Might be better if stacked beneath slider 4 so that the 1/2 gap is easier to recognise.
- 00:38:199 (7,8) - Reducing the spacing here also doesn't really make sense to me, it's way too sudden without it really emphasising anything.
- 00:45:996 - May be worth muting this slider end.
- 01:11:764 (1) - Not really a fan of this slider, it kinda looks unbalanced, and seems to be way out of place compared to the rest of the map. - made more boring
- 01:46:516 (1,2,3) - I'd say these may as well have the same spacing.- snare on 2
- 03:49:041 (2,3) - This stack is noticably off.
Nice. Can call me back.
thx for mod !-Mo- wrote:
Kalibe's Insane
- 00:05:229 (1,1) - I'm not sure what the reason is for switching to sliders here, I'd say you may as well keep these as circles instead of changing the note density half way through the section. i just feel like using sliders here :c
- 04:23:942 - I'd probably aim to make this clickable for the vocal beat, and to transition to the triple a little better. May 04:23:645 could be a slider, or you could replace 04:23:793 (4) with two circles. im focusing on drums here, not vocals thou
i agree that the rule is vague however i think it clearly specifies overlapping slider bodies so it doesn't refer to using the same slider. it also says that the path should be clear from start to end which doesn't seem to be the case hereLasse wrote:
iirc perfect overlaps refer to actually using the same slider, these are only partial and were never a problem before, examples would be:
https://osu.ppy.sh/b/1102760 -- 01:00:046 (1,2,3) - and basically the whole chorus
https://osu.ppy.sh/b/1327955 -- 01:03:686 (3,1) - and a lot of similar ones in each chorus
https://osu.ppy.sh/b/656312 -- 01:33:992 (1,1) - etc
https://osu.ppy.sh/b/1185036 -- 00:13:423 (3,2) -
and path itself is clear enough
Kagetsu wrote:
hi
[Illusion][Easy]
- 01:10:576 (1,2,3) - 03:04:635 (1,2,3) - i think these things doesn't accurately represent the music, the stacks are too plain because they don't contrast the beats. i'd rather separate the piano from the kicks I think they work fine since I only wanted movement on piano, 01:10:576 (1,2,3) - represents one piano note and 01:11:170 (4) - the other, which imo fits well since vocals stop and they are always used for this piano pattern when this parts repeat after half of each chorus like 01:29:585 (1,2) - etc
and the map already uses lots of "stops" so that also won't feel too out of place
spacing things like 03:04:783 - just feels really unfitting there to me- 03:19:486 (1,2,3,1,2,3,1) - i think this is kinda too hard for what the map offers in terms of difficulty, not like it wasn't justified but i'd recommend something easier (aka more circular) because it feels unexpected. how about using just a rotation change for 03:19:783 - and then higher spacing for 03:20:080 - ? something like this? or just ctrl+g 03:19:783 (1,3) - LOL
I don't think it's too hard compared with other 1/3 stuff. you already get introduced to more snappy 1/3 patterns like 01:25:724 (1,2,3,1) -
simplifying movement here doesn't quite fit with how 03:19:783 (1,1) - are supposed to stand out due to vocals coming back/cymbal
and swapping 03:19:783 (1,3) - makes the movement into slider/next pattern less intuitive
I also think it fits well with the overall movement concept of the map is it utilizes lots of "harsher" movement like all the wide angle jump spam
I actually hit this more often than a lot of other patterns when testplaying it myself lol
moved 03:19:981 (3) - a bit to make the spacing into the slider less, should be k now since slider head leniency also helpsyea I was concerned about that, but starting it earlier won't let me map the piano + special hs thing and ending later doesn't fit so I just deleted it lol
- 01:36:566 (1) - spinner might be too short for this type of diff, even though it's only 110 bpm, i would extend it a bit more
since the slider rule has been clarified, you can call me back for qualify