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Shimotsuki Haruka, Nakae Mitsuki - mirage

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LMT
don't forget to set a preview point, by the way.
-Mo-
General
- 00:00:922 - This beat seems to be missing a whistle on every diff with it mapped.

Insane
- 01:15:477 (1) - 02:50:526 (1) - I'd probably say these don't needs NCs just to reduce the spam a little, but it's probably intentional /shrug

Kalibe's Insane
- 00:05:229 (1,1) - I'm not sure what the reason is for switching to sliders here, I'd say you may as well keep these as circles instead of changing the note density half way through the section.
- 04:23:942 - I'd probably aim to make this clickable for the vocal beat, and to transition to the triple a little better. May 04:23:645 could be a slider, or you could replace 04:23:793 (4) with two circles.

Mir's Extra
- 00:24:239 (1,3) - It's probably better to avoid overlapping the reverse arrow.
- 00:37:902 (5) - Might be better if stacked beneath slider 4 so that the 1/2 gap is easier to recognise.
- 00:38:199 (7,8) - Reducing the spacing here also doesn't really make sense to me, it's way too sudden without it really emphasising anything.
- 00:45:996 - May be worth muting this slider end.
- 01:11:764 (1) - Not really a fan of this slider, it kinda looks unbalanced, and seems to be way out of place compared to the rest of the map.
- 01:46:516 (1,2,3) - I'd say these may as well have the same spacing.
- 03:49:041 (2,3) - This stack is noticably off.

Illusion
- 03:41:764 (2,3) - 03:43:472 (3) etc - I can just about hear what these things are mapped to, but I feel they're so quiet and not that noticable that it would be better to use a less dense rhythm for this section to reflect the calmer music better.

Nice. Can call me back.
Mir

-Mo- wrote:

General
- 00:00:922 - This beat seems to be missing a whistle on every diff with it mapped. - added

Mir's Extra
- 00:24:239 (1,3) - It's probably better to avoid overlapping the reverse arrow.
- 00:37:902 (5) - Might be better if stacked beneath slider 4 so that the 1/2 gap is easier to recognise.
- 00:38:199 (7,8) - Reducing the spacing here also doesn't really make sense to me, it's way too sudden without it really emphasising anything.
- 00:45:996 - May be worth muting this slider end.
- 01:11:764 (1) - Not really a fan of this slider, it kinda looks unbalanced, and seems to be way out of place compared to the rest of the map. - made more boring
- 01:46:516 (1,2,3) - I'd say these may as well have the same spacing.- snare on 2 :(
- 03:49:041 (2,3) - This stack is noticably off.

Nice. Can call me back.
Thanks!!
Kalibe

-Mo- wrote:

Kalibe's Insane
- 00:05:229 (1,1) - I'm not sure what the reason is for switching to sliders here, I'd say you may as well keep these as circles instead of changing the note density half way through the section. i just feel like using sliders here :c
- 04:23:942 - I'd probably aim to make this clickable for the vocal beat, and to transition to the triple a little better. May 04:23:645 could be a slider, or you could replace 04:23:793 (4) with two circles. im focusing on drums here, not vocals thou
thx for mod !
Topic Starter
Lasse
did hitsound and nc things

for the rhythm in that part on top diff, I'd like to keep cause that it seems like an integral part of the song to me and they way it is mapped it still fits in a less intense part since it is really easy to play

thanks!

Lama Poluna: current one is acceptable too and I prefer it that way, so I'll keep artist.
LMT: there is a preview point set 👀

metadata is linked and romanizing the "・" with a comma is fine, asked kwan about that already
-Mo-
Fixed a hitsound and spacing in Mir's, and added some extra tags.

Illusion
Kagetsu
[Illusion]

00:43:694 (3,5) - 00:48:447 (3,5) - 01:21:863 (4,2) - 03:56:318 (4,2) - isn't this unrankable?

referring to:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders. When perfectly overlapping two slider bodies, the first slider must be fully faded out before the second slider is fully faded in.
Topic Starter
Lasse
iirc perfect overlaps refer to actually using the same slider, these are only partial and were never a problem before, examples would be:

https://osu.ppy.sh/b/1102760 -- 01:00:046 (1,2,3) - and basically the whole chorus
https://osu.ppy.sh/b/1327955 -- 01:03:686 (3,1) - and a lot of similar ones in each chorus
https://osu.ppy.sh/b/656312 -- 01:33:992 (1,1) - etc
https://osu.ppy.sh/b/1185036 -- 00:13:423 (3,2) -

and path itself is clear enough
Kagetsu

Lasse wrote:

iirc perfect overlaps refer to actually using the same slider, these are only partial and were never a problem before, examples would be:

https://osu.ppy.sh/b/1102760 -- 01:00:046 (1,2,3) - and basically the whole chorus
https://osu.ppy.sh/b/1327955 -- 01:03:686 (3,1) - and a lot of similar ones in each chorus
https://osu.ppy.sh/b/656312 -- 01:33:992 (1,1) - etc
https://osu.ppy.sh/b/1185036 -- 00:13:423 (3,2) -

and path itself is clear enough
i agree that the rule is vague however i think it clearly specifies overlapping slider bodies so it doesn't refer to using the same slider. it also says that the path should be clear from start to end which doesn't seem to be the case here

you might be pointing recent ranked maps though it doesn't seem to be a valid response to me since i think all of those got ranked due to the rule ambiguity
UndeadCapulet
it refers to two of the same slider
the rule exists because two of the same slider copypasted on top of each other has no visual distinction from a slider with a circle stacked underneath its head
so bodies of different sliders that perfectly overlap are ok since there's still a visual distinction
Topic Starter
Lasse
^
exactly how it has been interpreted the whole time, mainly meant to prevent things like https://streamable.com/kmne0 (and even that is planned/proposed to be removed from rc).

in the case of this map though, you only have partial overlaps of two sliders, yes these parts are perfectly overlapped, but that's not what the rule is about and they also don't bring the problems of making it (nearly) impossible to see if the second object is also a slider. While they end up being a bit harder to read than more common slider patterns, they are no problem in terms of rankability.
pishifat
what undeadcapulet said is right
Kagetsu
hi

[Illusion]
  1. 01:10:576 (1,2,3) - 03:04:635 (1,2,3) - i think these things doesn't accurately represent the music, the stacks are too plain because they don't contrast the beats. i'd rather separate the piano from the kicks
  2. 03:19:486 (1,2,3,1,2,3,1) - i think this is kinda too hard for what the map offers in terms of difficulty, not like it wasn't justified but i'd recommend something easier (aka more circular) because it feels unexpected. how about using just a rotation change for 03:19:783 - and then higher spacing for 03:20:080 - ? something like this? or just ctrl+g 03:19:783 (1,3) - LOL
[Easy]
  1. 01:36:566 (1) - spinner might be too short for this type of diff, even though it's only 110 bpm, i would extend it a bit more
since the slider rule has been clarified, you can call me back for qualify
Topic Starter
Lasse
Kagetsu

Kagetsu wrote:

hi

[Illusion]
  1. 01:10:576 (1,2,3) - 03:04:635 (1,2,3) - i think these things doesn't accurately represent the music, the stacks are too plain because they don't contrast the beats. i'd rather separate the piano from the kicks I think they work fine since I only wanted movement on piano, 01:10:576 (1,2,3) - represents one piano note and 01:11:170 (4) - the other, which imo fits well since vocals stop and they are always used for this piano pattern when this parts repeat after half of each chorus like 01:29:585 (1,2) - etc
    and the map already uses lots of "stops" so that also won't feel too out of place
    spacing things like 03:04:783 - just feels really unfitting there to me
  2. 03:19:486 (1,2,3,1,2,3,1) - i think this is kinda too hard for what the map offers in terms of difficulty, not like it wasn't justified but i'd recommend something easier (aka more circular) because it feels unexpected. how about using just a rotation change for 03:19:783 - and then higher spacing for 03:20:080 - ? something like this? or just ctrl+g 03:19:783 (1,3) - LOL
    I don't think it's too hard compared with other 1/3 stuff. you already get introduced to more snappy 1/3 patterns like 01:25:724 (1,2,3,1) -
    simplifying movement here doesn't quite fit with how 03:19:783 (1,1) - are supposed to stand out due to vocals coming back/cymbal
    and swapping 03:19:783 (1,3) - makes the movement into slider/next pattern less intuitive
    I also think it fits well with the overall movement concept of the map is it utilizes lots of "harsher" movement like all the wide angle jump spam
    I actually hit this more often than a lot of other patterns when testplaying it myself lol

    moved 03:19:981 (3) - a bit to make the spacing into the slider less, should be k now since slider head leniency also helps
[Easy]
  1. 01:36:566 (1) - spinner might be too short for this type of diff, even though it's only 110 bpm, i would extend it a bit more
yea I was concerned about that, but starting it earlier won't let me map the piano + special hs thing and ending later doesn't fit so I just deleted it lol

since the slider rule has been clarified, you can call me back for qualify
thanks!
Kagetsu
gl
Lama Poluna
Of course. Why use a circle. You no matter what metadata to use. You do not care what the people worked together and created this circle together. Let's use vocalists. Genius!
Topic Starter
Lasse
thanks
Ephemeral
if you have nothing constructive to post, fuck off

thanks
Lama Poluna
i have behavioural issues
Ephemeral
indeed
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