Smile (bad template as I'm not on my own pc atm)Sry for disagreeing so often but yeah the map mostly based on how I like to play a song. I don't rly care how it plays to ppl who doesn't like that.
mod may be a bit too nitpicky at times as I havent modded decent maps in a couple of weeks
00:51:098 (4,1) - Did I mess up or is this the same combo color twice in a row? nah lol. my map is weird
00:54:527 (4,1) - This transition between intruments here feels off as you were completely ignoring the same instrument during 00:52:384 (1,2,3,4) -, maybe you could do some adjustements to the rhythm in the part I just linked to also follow the other instrument a bit instead of completely ignoring it The reason was to not have a high rhythm density. I also dont completely ignore it since 00:53:669 (3) - is on the strong violin sound. Its just simplified and mapped to the piano at the same time.
01:20:669 (1,2) - Even if it is a loud sound I would avoid letting the player make a jump here as it can be quite weird having a 1/8 with spacing yeah its a bit to big.
01:39:955 (3) - You could replace this with a circle to place more emphasis on 01:40:384 (4,5) - as (3) does not have anything on the tail atm There is a slider to make a contrast between 2 and 3 the downbeat which is more important imo. It also emphasizes the long held vocal
01:46:812 (2,3,4) - Dont see the reason for the jump being at 23, while imo the vocal on 4 has way more impact because I map the drum sound on 3 and it feels like a vocal group. Dont know how I should describe this. Just my feeling.
01:47:455 (5,2) - This overlap just makes it harder to read and I cant really find a justification in the song to make the pattern go back on itself Lol actually not hard at all for me at least. But you actually remind me of that there is a downbeat and flow should be a little different
01:51:527 (1,2) - If you are making the jump for 01:52:169 (3,4) - and 01:52:598 (5,6) - then it also seems good to do that for 12 You know its maybe hard to understand for you but thats just my feeling and 01:52:384 (4,5,6) - just feel like they are like a group and and need to be seperated from the previous group + it needs that movement.
01:52:812 (6,7) - Could be misread easily as its spaced the same as those 1/2 gaps used quite often like 01:56:241 (6,7) - , also the undermap makes it even more tempting to click
You could try something like reversing 01:52:812 (6) - actually yes this is shit but not not easily to missread imo. But flows weird. Ill do something.
02:08:027 (6,1) - all other downbeats get double the spacing so would apply that here too the others feel stronger to me so I felt like only angle change is emphasize enough.
02:13:384 (3,4,1) - the increase in spacing feels a bit too sudden as its not like the song started going really loud, so reduce it a bit yup,
made it a bit shorter
02:33:955 (1,2) - there is not really a problem with this but it looks real weird but it flows good imo
02:33:955 (1,2) - could swap nc on these 2, 02:37:812 (7) - seems alot more impactful, not only in the song but also in spacing and flow changes applied nc on 02:37:812 (7). The idea is to nc the strong downbeats
02:44:241 (1,3,4,5) - put these in straight line? for aesthetics oh yeah whoops
03:02:669 (2,3) - these 2 are nearly identical soundwise but 2 gets alot of emphasis and 3 gets like 0 That is because I dont want to emphasize 3 anymore but put more contrast for 03:03:527 (1) -
03:47:241 (1,2) - feels more consistent to use a 3/2 slider and then that 1/2 pattern from 03:39:527 (1,2,3) - and 03:37:812 (5,6,7) - I dont get what you mean.
03:50:669 (4,7) - looks way too curved, and I dont remember any of these sliders apearing before so it kinda clashes with the aesthetic yeah its kinda weird. The idea was to emphasize that higher voice pitch with different movement and to spice up aesthetics a bit. Gonna curve it a bit less.
04:04:384 (2,3,4) - I kinda understand the need of wanting to use linear flow here but the spacing from 04:03:955 (1,2) - could be lowered quite a bit as thats the largest spacing I have seen so far into the map and 2 is not really a heavy beat compared to stuff like 04:04:812 (4) - 04:04:384 (2) -
used to build up intensity and is the first important beat. That linear flow and pattern overall feels like porn to me tbh. To emphasize finish on 04:04:812 (4) -
I used a slider and its less important then the next beat so I dont want to emphasize it too much.
Following your spacing emphasis 04:39:312 (3) - should have some more spacing and 04:39:741 (5) - less as that is just a vocal and nothing added on top Its emphasize concept I use all the time. Its just feelings tbh. It works together with flow and building up something and angles.
04:47:241 (2,1) - Why huge spacing when a very similar part in the song was only spaced like 04:43:384 (4,1) - with 0 extra emphasis 04:47:669 (1) - because they actually aren't similar. 04:46:384 (1,2) - cause a drop of intensity or rhythm density, so I need to put some strength again on the next beat. 04:42:527 (1,2,3,4) - while there is intensity on going and a build up pattern is enough for me emphasize this vocal group.
05:34:812 (2) - still dont like the shape but opinions I guess yeah as before. Its also to add some charm by not copy pasting sliders all the time which looks for me too stiff.
06:01:169 (1) - auto must be able to get 1000 bonus on spinner stuff, fits the song well though yes
Map is pretty cool but on some places you go way too hard with the linear flow making it uncomfortable to play (I know this can be the intention but still)
Those overlaps catch me offguard everytime too
gl with the map
IT'S MY STYLE !
But thx for the mod <3