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posted
What do you thinknabout Extra Oni or Oni Stage for diffname? It kinda relates to touhou
posted

RevengeZ wrote:

What do you thinknabout Extra Oni or Oni Stage for diffname? It kinda relates to touhou
Actually, i thought about that but i am still didn't decide about proper diffname...
Your examples are good, so maybe i'll use them x)
posted
Long IRC with Remus (2017/10/26 20:55 UTC)
22:15 frukoyurdakul: good map
22:15 frukoyurdakul: needs some adjustments though
22:15 Remus: Thanks :D
22:15 Remus: Sure
22:15 frukoyurdakul: I need to be certain on something, let me ask
22:15 Remus: Also i wanted to ask you about 1 thing here
22:15 frukoyurdakul: oh?
22:15 Remus: It's just really confusing
22:15 Remus: 04:02:032 (1578,1579,1580,1581) -
22:16 Remus: Everyone are confused here
22:16 Remus: I mean
22:16 Remus: Music follows that 1/6
22:16 frukoyurdakul: oh that was just me
22:16 frukoyurdakul: don't worry
22:16 frukoyurdakul: I'm a bit cold lo
22:16 Remus: But most of players can't tap those properly
22:16 Remus: Oh, then fine x)
22:16 frukoyurdakul: although
22:16 frukoyurdakul: I can suggest something like
22:16 frukoyurdakul: 04:01:865 (1576,1577) - kk
22:16 frukoyurdakul: 04:02:032 (1578,1579,1580,1581) - dddk
22:17 frukoyurdakul: will follow the drums better
22:17 Remus: Oh ,wow
22:17 Remus: Really good lol
22:17 Remus: I didn't even think about it
22:17 frukoyurdakul: do you open for irc?
22:17 Remus: omg :o
22:17 Remus: Thanks, fixed
22:17 Remus: Sure
22:17 Remus: I'll post it on forum then
22:18 frukoyurdakul: no I'll do it, you don't have to do anything
22:18 Remus: Or you can post?
22:18 frukoyurdakul: as long as there is the mod
22:18 Remus: Anyway
22:18 Remus: Okay
22:19 frukoyurdakul: you may need to cut the music
22:19 frukoyurdakul: the map ends on 5:08 but .mp3 goes on for 5:40
22:20 Remus: I tSo i need to cut it at 05:09:698 - or somewhere near?
22:20 frukoyurdakul: I'm asking around
22:21 Remus: Ok
22:22 frukoyurdakul: 00:32:365 - The beginning and the 2nd section doesn't have to be same
22:22 frukoyurdakul: I'll suggest some variations
22:23 frukoyurdakul: 00:34:198 (125) - k, because of the high guitar
22:23 frukoyurdakul: 00:36:448 (138) - k because of variation
22:23 frukoyurdakul: 00:40:198 (165,167) - delete these, they are excessive
22:24 Remus: fixed 36 and 40 second's suggestions
22:24 Remus: 00:34:198 (125,126) - i guess i'll keep that one cause of guitar on both
22:24 frukoyurdakul: 00:34:198 (125) - the pitch on this is really high compared to 126 though
22:25 Remus: Hm
22:25 Remus: Well, your truth, right
22:25 Remus: Changed to kat
22:26 frukoyurdakul: 00:49:615 - how about adding a kat here?
22:26 frukoyurdakul: I can hear a slight snare sound, but up to you
22:27 Remus: Oh, isn't it so quiet?
22:27 frukoyurdakul: Yeah, you skipped all of them
22:27 frukoyurdakul: no need to put one there
22:27 Remus: Ok
22:28 frukoyurdakul: 01:16:365 - you can increase the volume there
22:28 frukoyurdakul: don't need a point on 404th note
22:29 Remus: Ah lol
22:29 Remus: 80 and 90
22:29 Remus: see
22:29 Remus: Fixed
22:29 frukoyurdakul: 01:28:365 - I think starting from here you can add some kats to emphasize the guitar
22:30 frukoyurdakul: The rhythm follows the drums too much, and lacks for variation because of this reason
22:30 frukoyurdakul: (I can't believe I'm the one says that lol)
22:30 Remus: I can convert every don on high guitar sound to kat
22:30 Remus: That's it?
22:30 Remus: Let me try it, sec
22:30 frukoyurdakul: Some of them
22:31 frukoyurdakul: 01:29:698 (487,490) - these two, for example
22:31 frukoyurdakul: Or, no
22:31 Remus: 01:29:532 (483,485) -
22:31 Remus: Oh
22:31 frukoyurdakul: do it on every one of them haha
22:31 Remus: Those one 01:29:532 (483,485) - maybe?
22:31 frukoyurdakul: make it consistent
22:31 Remus: Okay :D
22:31 frukoyurdakul: does kdk sound good to you?
22:31 frukoyurdakul: I think it's fine
22:35 Remus: Only 01:30:198 (488) - is fine with kat, hahahaha
22:35 Remus: But i'll try to diversify
22:35 Remus: Just need more repeats of listening i guess
22:36 frukoyurdakul: 01:32:365 - 01:32:865 - 01:33:032 - 01:33:532 - those can be emphasized as well
22:37 Remus: Well, with 1+2+4 notes it's good
22:37 Remus: third one breaks emphasizing with kat on it, i guess
22:38 frukoyurdakul: hmm yeah
22:38 frukoyurdakul: 01:40:032 (548,549,550) - I think a finisher instead of a triplet will emphasize the drum sound way better
22:40 Remus: this triplet is kind of building the sound up to this kat
22:40 frukoyurdakul: KAT, specifically
22:40 frukoyurdakul: but what sound is on the kat sound?
22:41 frukoyurdakul: guitar and drums start on 01:40:032 - this and continues for a while
22:41 Remus: See
22:41 frukoyurdakul: mmm?
22:41 Remus: so better to delete note in the mid of triplet
22:41 Remus: make last note don
22:42 Remus: and note after last one to big kat?
22:42 frukoyurdakul: something like this
22:42 frukoyurdakul: 01:40:115 (549,550) - delete those tow
22:42 frukoyurdakul: two*
22:42 frukoyurdakul: and make 01:40:032 (548) - this KAT
22:43 frukoyurdakul: the KAT hitsound also continues with the music if you do that
22:43 Remus: Oh, i see now
22:43 Remus: I just already deleted some notes, so i didn't get which notes to delete lol
22:43 Remus: Fixed
22:44 Remus: Nice one, sounds better
22:44 frukoyurdakul: 01:46:448 - you should add a note here
22:45 frukoyurdakul: to maintain consistency, I suggest deleting 01:46:282 - this one
22:45 frukoyurdakul: or, have a better idea
22:45 Remus: ?
22:46 frukoyurdakul: 01:46:032 - k ddkkd k
22:46 Remus: Yes
22:46 Remus: Changed
22:46 frukoyurdakul: 01:52:365 - kdkdk
22:47 frukoyurdakul: I know it'll be too repetitive
22:47 frukoyurdakul: but it supports the sounds on this case
22:47 Remus: Well, if you said
22:47 Remus: I thought it would be repetitive too :D
22:47 Remus: But ok, changed
22:47 frukoyurdakul: 01:56:865 - 01:57:365 - finishers on them
22:48 Remus: Won't be so overused of big notes?
22:48 Remus: Or it's fine?
22:48 frukoyurdakul: This is not overusing tbh
22:48 Remus: Okay
22:49 Remus: Two K now
22:49 frukoyurdakul: 02:20:365 - DON
22:49 frukoyurdakul: good way to end a measure, plus the strong crash cymbal
22:49 Remus: Was afraid of big note at the end of stream :D
22:49 frukoyurdakul: nah, it's 1/3
22:49 Remus: DON now
22:49 frukoyurdakul: totally fine
22:49 Remus: Ok, i'll remember that
22:50 frukoyurdakul: 02:24:365 - here as well
22:50 frukoyurdakul: 02:25:698 -
22:50 frukoyurdakul: 02:27:032 -
22:50 frukoyurdakul: wait
22:50 frukoyurdakul: okay 2:24 only
22:50 Remus: Yes
22:50 Remus: I changed that only :D
22:51 frukoyurdakul: you should change the similiar notes on what you've changed on 1st kiai
22:51 Remus: 02:32:365 (870) - in this one?
22:51 frukoyurdakul: for the entire kiai
22:52 Remus: They can be different, because music isn't similar
22:52 Remus: It's strange a bit
22:52 Remus: But some of sounds are different
22:52 Remus: But i'll check them again, sure
22:52 frukoyurdakul: I meant the similiar parts
22:52 Remus: Yep
22:54 frukoyurdakul: waiting for you to fix them
22:54 Remus: Done
22:54 Remus: And
22:54 Remus: 02:47:782 (968) -
22:54 frukoyurdakul: ah
22:54 Remus: is it ok to dkd here>
22:54 Remus: ?
22:54 frukoyurdakul: 01:31:782 (501) - put here as well
22:54 frukoyurdakul: then yeah it is
22:55 Remus: Done
22:56 frukoyurdakul: 03:01:698 - I think this stream needs to be simple
22:56 frukoyurdakul: the notes you put don't follow anything, neither guitar nor drums
22:56 Remus: 03:02:698 (1105,1106,1107) -
22:56 Remus: those triples are all followed by drums
22:56 frukoyurdakul: not really
22:57 frukoyurdakul: try putting kkdddd
22:57 Remus: 03:02:032 (1097) - and this for deaf drum
22:57 frukoyurdakul: from the beginning
22:57 frukoyurdakul: 03:03:698 - to there
22:57 Remus: Ok, 1 sec
22:58 Remus: Well, looks easier and more rhytmical, ok
22:58 Remus: 03:01:032 (1086,1087,1088,1089,1090,1091) - should i change it then?
22:58 Remus: To not repeat so much?
22:58 frukoyurdakul: good point yeah
22:59 Remus: Ah, they are totally similar
22:59 Remus: Don't know how to change lol
23:00 frukoyurdakul: 03:01:282 (1093) - do this kat
23:00 frukoyurdakul: and the last note don
23:00 Remus: Ok
23:01 frukoyurdakul: 03:04:365 - I think I have something for those variations
23:01 frukoyurdakul: 03:07:032 - since these section has a pitch difference, I think we can adjust the kat density
23:01 frukoyurdakul: Something along like this:
23:01 frukoyurdakul: 03:04:365 - kdkdd
23:02 frukoyurdakul: 03:04:865 - kdddk
23:02 frukoyurdakul: kdkdd
23:02 frukoyurdakul: 03:05:365 - kdkdd
23:02 frukoyurdakul: 03:05:865 - kdddk
23:02 frukoyurdakul: 03:06:532 - d
23:02 frukoyurdakul: 03:08:282 - k
23:02 frukoyurdakul: etc.
23:03 Remus: I made them different only because of diversifying
23:03 Remus: Because
23:03 Remus: Putting 10 secs of similar stuff is...
23:03 Remus: Kind of boring :D
23:03 Remus: But i'll try to change them, sec
23:03 Remus: YOur option is almost the same i thought about
23:04 Remus: i can change 1,3 parts, but keep 2,4 the same
23:04 Remus: I mean
23:05 frukoyurdakul: I'll look at it after the update then
23:05 Remus: 03:04:365 (1124) - 03:06:198 (1143) - is 1 part, 03:07:032 (1152) - 03:08:865 (1171) - the second and e.t.c.
23:05 Remus: Okay
23:06 Remus: Changed as you said 1,3 part of this
23:06 Remus: And to not repeat, saved 2,4 parts
23:06 frukoyurdakul: 03:33:532 - why do you have a finisher on this? you don't have on the others
23:06 Remus: 03:36:198 (1389) - i have here too
23:07 frukoyurdakul: 03:44:198 - then you need here
23:07 Remus: Better to delete?
23:07 frukoyurdakul: I'm mostly asking "why"
23:07 frukoyurdakul: because I can't hear a special sound
23:08 Remus: 03:33:532 (1369) - it will be so hard to explain due to lack of vocabulary in English
23:08 Remus: But it smth like sudden change of tonality and volume
23:08 Remus: Or kind of
23:09 Remus: It also emphasizes that long sound by gap after it
23:09 Remus: 03:33:698 -
23:09 Remus: We did the same in the beginning
23:09 Remus: YOu said me
23:09 Remus: Sec
23:09 Remus: I'll found it
23:09 frukoyurdakul: 03:44:198 (1443) - That sound (sort of) exists on there as well
23:09 frukoyurdakul: and you need a finisher to keep them consistent
23:10 Remus: Oh, okay
23:10 Remus: Then i can add D here and it'll be fine? :D
23:10 frukoyurdakul: yep
23:10 frukoyurdakul: 03:49:532 - those should be on 1/3
23:11 Remus: I discussed this moment with others
23:11 Remus: They said, that it's clearly 1/4 03:49:532 - to 03:49:698 -
23:11 Remus: But
23:11 Remus: 03:49:448 - here should be 1/3 too
23:11 Remus: And i was thinking about it
23:12 Remus: So i decided to make it 1/3 then 1/4, and gap to give player time to adapte to this rhythm change
23:12 Remus: Or i can be wrond D:
23:12 Remus: Wrong*
23:12 frukoyurdakul: if you are following the guitar
23:12 frukoyurdakul: they should be 1/3
23:12 frukoyurdakul: I listened it with 50% speed now, and I still think the same
23:12 Remus: I tried to mix
23:12 frukoyurdakul: tbh I noticed this one on testplay
23:13 frukoyurdakul: ah
23:13 Remus: Try on 25%
23:13 Remus: I mean
23:13 Remus: Listen to guitar
23:13 frukoyurdakul: the drums are 1/4 yeah
23:14 frukoyurdakul: but the guitar is 1/3 I'm certain of it
23:14 Remus: To be true
23:14 Remus: I had them all 1/3 before
23:14 Remus: But after 5 mods, that said me about this moment
23:14 frukoyurdakul: really?
23:14 frukoyurdakul: let me look
23:14 Remus: I became a bit afraid of that i am wrong :D
23:14 Remus: Sure
23:15 Remus: Testplayers also pointed that
23:15 Remus: Like
23:15 Remus: "uhm, is it all 1/3 or 1/4?"
23:15 frukoyurdakul: lol I've mentioned that on my mod too
23:15 Remus: true :D
23:16 frukoyurdakul: as "you should keep it as 1/3"
23:16 frukoyurdakul: instead of combining them
23:16 Remus: Okay, i changed then
23:17 frukoyurdakul: 04:12:365 (1648) - I think this one should be kat
23:17 frukoyurdakul: there is a snare on it
23:18 Remus: Oh, sure
23:18 Remus: And emphasize drums after it
23:18 frukoyurdakul: the last kiai should be changed as well as the 1st and 2nd one
23:19 Remus: Sec
23:20 Remus: Done
23:20 frukoyurdakul: that's all from me :3
23:20 Remus: Oh, you did very BIG work for me
23:20 Remus: Thanks a lot!
23:21 frukoyurdakul: np, update and I'll check once more
23:21 Remus: Sure, sec
23:21 frukoyurdakul: btw, will you mod Kantan and Futsuu on my map?
23:21 Remus: I can, but i am very bad at modding low diffs
23:21 Remus: But i can, if you want
23:22 Remus: Maybe you'll find my suggestions useful
23:22 Remus: Also
23:22 Remus: 05:08:198 (2030,2031,2032,2033) -
23:22 frukoyurdakul: You'll learn in time
23:22 Remus: is it fine with 1/6?
23:22 frukoyurdakul: totally fine
23:22 Remus: Okay
23:22 frukoyurdakul: it's not the only occurence eventually
23:22 Remus: Uploading
23:23 Remus: Oh
23:23 Remus: my
23:23 Remus: GOD
23:23 Remus: MAP LIMIT WTF
23:23 Remus: Hahaha
23:23 Remus: Sec, i'll purchase supporter than lok
23:23 Remus: lol
23:23 frukoyurdakul: Okay I'm waiting
23:26 Remus: Done
23:27 frukoyurdakul: okay let's test it again
23:32 frukoyurdakul: :(
23:32 frukoyurdakul: rip those shitmisses
23:32 Remus: oh nooooooooo
23:32 Remus: D:
23:32 Remus: Anyway holy acc
23:32 Remus: UR 74 :0
23:33 frukoyurdakul: yeah my acc is good haha
23:33 Remus: wut
23:33 frukoyurdakul: well, noticed a few things
23:33 frukoyurdakul: first of all
23:33 Remus: ?
23:33 frukoyurdakul: where is that damn 1/4 1/6
23:33 frukoyurdakul: not the last one, the first one
23:34 Remus: 03:39:365 (1404,1405,1406) -
23:34 Remus: ?
23:34 frukoyurdakul: nope
23:34 Remus: Oh well...
23:34 frukoyurdakul: 05:08:198 (2030,2031,2032,2033,2034,2035) - something like this one
23:35 frukoyurdakul: the one you changed
23:35 Remus: Ah
23:35 Remus: Sec
23:35 Remus: 04:02:032 (1574,1575,1576,1577) -
23:35 Remus: this?
23:36 frukoyurdakul: 04:02:143 (1576) - change this one to d
23:36 frukoyurdakul: for a better playability
23:36 Remus: Done
23:36 Remus: Easier to play?
23:36 frukoyurdakul: and follows the drums too
23:36 Remus: Sure
23:36 frukoyurdakul: now, I see you ended some kiais before the section changes
23:36 frukoyurdakul: 04:02:143 (1576) -
23:36 frukoyurdakul: not that one whoops
23:36 frukoyurdakul: 01:35:032 -
23:36 frukoyurdakul: this spot
23:37 frukoyurdakul: 02:51:032 - and this spot ends before the other section starts
23:37 frukoyurdakul: while 04:46:865 (1869) - this section ends late
23:37 Remus: 04:02:143 (1576) - move first one to here?
23:37 Remus: 02:53:532 - second one to here?
23:37 frukoyurdakul: wrong timestamp?
23:37 frukoyurdakul: haha
23:38 Remus: Oh wow
23:38 frukoyurdakul: well, make them similiar
23:38 Remus: 01:37:532 - *
23:38 frukoyurdakul: either end the first one 01:37:532 (531) - here
23:38 Remus: Got it
23:38 frukoyurdakul: yeah, do it to the 2nd one as well
23:39 Remus: Done
23:39 frukoyurdakul: some finisher usages are a bit inconsistent
23:39 frukoyurdakul: I noticed that as well
23:40 Remus: First or second part of map?
23:40 frukoyurdakul: Let me demonstrate this way
23:40 frukoyurdakul: 00:56:198 - this one doesn't have finisher while
23:40 frukoyurdakul: 00:45:532 -
23:40 frukoyurdakul: 00:48:198 -
23:40 frukoyurdakul: these ones do
23:41 Remus: So, better to D 56:198
23:41 Remus: I guess
23:41 Remus: Did it big
23:42 frukoyurdakul: That's not the only occurence though
23:42 frukoyurdakul: 02:04:198 -
23:42 frukoyurdakul: 02:12:198 -
23:42 frukoyurdakul: those are inconsistent as wel
23:42 frukoyurdakul: well*
23:42 Remus: Sure, i am checking already them
23:43 Remus: Fixed all same spots
23:44 frukoyurdakul: okay, update then
23:44 frukoyurdakul: oh
23:44 frukoyurdakul: anyway screw it lol
23:45 Remus: Done
23:46 frukoyurdakul: okay looks good
23:47 frukoyurdakul: let me save log
23:47 Remus: So, about mp3 editing
23:48 frukoyurdakul: it's not important
23:48 Remus: Sure
23:48 frukoyurdakul: it should be 20% longer
23:48 frukoyurdakul: or it's acceptable
23:48 frukoyurdakul: 32 seconds is not that long
23:48 Remus: Okay then
23:49 frukoyurdakul: do you want to change anything else?
23:50 Remus: I was thinking about diff name
23:50 Remus: Like
23:50 Remus: Inner Oni is a bit common
23:50 Remus: Or it's fine?
23:50 Remus: If fine, so that's all :)
23:50 frukoyurdakul: Totally up to you
23:50 frukoyurdakul: If you want to change it to something relative, you can do it
23:50 Remus: I guess it's fine then :D
23:50 frukoyurdakul: something like
23:50 frukoyurdakul: Taiko stage i guess?
23:50 Remus: Oh
23:50 Remus: Hm
23:50 frukoyurdakul: because of touhou stuff
23:51 frukoyurdakul: It's just a suggestion though
23:51 frukoyurdakul: You don't have to do it
23:51 Remus: Sec :D
23:51 Remus: Nice suggest tho
23:51 Remus: You know, i'll pick your suggest
23:51 Remus: Sounds good :p
23:52 frukoyurdakul: Okay, update with the new diffname then
23:52 Remus: Changed
23:52 Remus: Already
23:53 frukoyurdakul: okay, anything else?
23:53 Remus: That's all, i think
23:53 Remus: If you have no other suggestions about map
23:53 Remus: I feel fine with that :)
23:54 frukoyurdakul: good, let's take it further then


Bubbled!
posted
\:D/
posted
Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts.

  1. 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice.
  2. 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you


Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
posted

tasuke912 wrote:

Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts.

  1. 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice.
  2. 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you


Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
The pop seems reasonable. However in my defense, the parts you have mentioned are very rarely improvised: The map itself already follows all of the main sounds, with avoiding overmapping as possible. At the parts you have pointed, the improvised parts are only 00:47:865 (219,220,221) - on this pattern, which doesn't have a solid 1/4 sound on it, but it does provide a build-up for the next finisher. Most of the triplets are put on the low volume snare sounds (I know they are not all mapped, but not every sound has to be mapped right?) and yet the kiai parts have much more improvisation based on the music, which I judged the map with it. On kiai, the triplets like 01:16:532 - 01:18:532 - 01:22:532 - 01:27:198 - 01:28:532 - 01:29:532 - these ones don't really emphasize a specific sound and yet mapped because the part is kiai and needed more density. From my perspective, the kiai doesn't have to be the most dense part, it can be emphasized on chorus and, compared to the rest of the parts, the sounds on kiai are less by count, and because of this reason kiai is mapped a bit calmer, which I find it reasonable.
posted

tasuke912 wrote:

Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts. as fruko already said, i didn't want to overmap and mess up the rhytmics; in that place i prefered rhythmics to density; i REALLY don't want to overfill that part by unnecessary triples or other patterns, cause it will break musicality of this part; also, this song provide not so "dense" kiai (comparing with other musical parts of this song) due to lack of worth to be mapped sounds (in other case it would just spoil the sounding); i tried to map all of them, so i guess density is enough as it is now

  1. 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice. the reason i did kd in the end is 00:21:212 (34,35) - similarity of these sounds, so in therms of consistency i did that; but after your pointing now i am thinking about changing 00:21:212 (34) - that to kat to emphasize next 00:21:545 (35) - and diversify a bit this part, as you already said (dk isn't nice because of opposition of 00:20:878 (32,33) - tonality of those two - so better to make them different, imo)
  2. 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you i guess it won't confuse player, because it is 1/3 and the ending isn't something like dddD, but ddkD; also that was made to keep consistency of big notes during this part (02:20:365 (809,813,818,823) -
    ), so if that suggestion isn't necessary to change - i think i'll keep that as it is :>


Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
Thanks for that!
If you insist about first one, ok, i would change that, but i think that you should know the reason of low density of all kiai parts first before changing it, so...
Waiting for your reply :)
posted

Remus wrote:

tasuke912 wrote:

Hello there!

[ Taiko Stage]

  • - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts. as fruko already said, i didn't want to overmap and mess up the rhytmics; in that place i prefered rhythmics to density; i REALLY don't want to overfill that part by unnecessary triples or other patterns, cause it will break musicality of this part; also, this song provide not so "dense" kiai (comparing with other musical parts of this song) due to lack of worth to be mapped sounds (in other case it would just spoil the sounding); i tried to map all of them, so i guess density is enough as it is now

    I can understand why you made these part easy, and yet I consider that difficulty curve is not suitable for the song. Please understand difference between "overmap" and "improvisation". Assuming that you are not familiar with playing expert taiko maps but standard maps, an example of standard would be easier for you to understand how to keep difficulty curve in taiko mode.
    In standard or ctb mode, during kiai times, which don't provide much 1/2 sound, mappers would use more distant patterns in order to keep suitable difficulty curve, but in taiko mode mappers can't do. That's why we do "improvisation". If improvisational notes work for keeping suitable difficulty curve or emphasizing specific sounds, they never be called as overmaped. (95%+ of recent ranked extra taiko maps have them.)

  1. 01:19:698 - could have a triplet in order to keep density and emphasize the guitar.
  2. 01:22:365 - could have a note since the guitar sounds here. it's not overmap, right?
    Only two points work enough. I am one of them who don't want to make them too dense.
  3. 02:53:698 - Another solution is to make these streams easier. Actually the guitar provides 1/4 sound but shorter streams work for the difficulty curve and emphasize the drums.
Thanks for that!
If you insist about first one, ok, i would change that, but i think that you should know the reason of low density of all kiai parts first before changing it, so...
Waiting for your reply :)
[*]Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms
posted

tasuke912 wrote:

[*]Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms
I hope you meant -13 ms, +13 adds more delay to it.
posted

tasuke912 wrote:

  1. 01:19:698 - could have a triplet in order to keep density and emphasize the guitar. well, you are right here; did that for all same parts
  2. 01:22:365 - could have a note since the guitar sounds here. it's not overmap, right? sure, added that note do all same kiai parts.
    Only two points work enough. I am one of them who don't want to make them too dense.
  3. 02:53:698 - Another solution is to make these streams easier. Actually the guitar provides 1/4 sound but shorter streams work for the difficulty curve and emphasize the drums. thought that better to change kiai a bit, than streams
  4. Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms moved, but for -13, cause +13 will increase delay
You were right, nothing special had changed, but now these kiai parts looks a bit dense. Fixed and updated.
posted
Bubbled!
posted
грац с ранком
posted

Loreley wrote:

грац с ранком
19h, thx
posted
Let's rock this world with more Demetori.

Qualified!
posted
Thanks a lot! :)
posted
LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?
While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment.

Still referring to the source thing I've mentioned in one of my former posts. This should really be changed.

I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further?

Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)?
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really.

01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term.


additional pattern suggestions:

01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern.

02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me.

03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an

03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these.

04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai.

04:08:198 - Same deal with the finishers, you should get the idea by now.


Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.

Sorry if my attitude appears a bit rude, this is absolutely not intended.


Sorry for interrupting the party, I hoped I'd be done before the qualify :o
posted
Man, are you seriously? Couldn't you write to Remus about your mod? You thought that it'd be done before quals, so how many hours you need to write mod?
That's just unkind and embarassing imo.
posted

Greenshell wrote:

LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?
While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment. i discussed that with tasuke and he said to delete one additional red point and move offset, so i did that

Still referring to the source thing I've mentioned in one of my former posts. This should really be changed. the reason of adding "Team Shanghai Alice "? you said "you can add" but i didn't get why should i add this

I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further? it looks a bit unconsistent, but you should look to the parts before - i don't want to make that transition of slow parts to kiai so fast,
it yould be confusing lol


Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)? overfilling by big notes is very unnecessary (even bad) thing, also it is very subjective; again, i discussed finishers usage with fruko; my rhythmics vision can be different comparing with yours, because we all could emphasize (not like emphasize, but maybe mark out) different sounds
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really. all about finishers i've already said, i really want you checking last mods, that were done before yours, they contain things about finishers

01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term. do you really think, that 10% difference (SV that chang volume) is that necessary? what about 75%? 76%? 79%?


additional pattern suggestions:

01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern that sound emphasize guitar and acts like filling.

02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me. discussed it with fruko like a hour ago; that was made for divesifying that parts and growing emphasizing tonality's level from low to high to the end; sure, i can't make it super smooth, but i did as i could

03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an see no reason to ignore drums here, sorry

03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these. idk, but kdkdk sounds fine to me

04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai. not enough loud to be finisher, it's quiet; plus making here finisher will eventually break the concept of finishers that were made before - i can make all notes on the end of streams by finishers, and what will it be? overfilling, that i was trying to evade all the map

04:08:198 - Same deal with the finishers, you should get the idea by now. as i said before, my finisher's concept is different to yours, so see no reason to change all the finishers due to this


Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.

Sorry if my attitude appears a bit rude, this is absolutely not intended. i saw no rude, but much of subjective things :>


Sorry for interrupting the party, I hoped I'd be done before the qualify :o
I can understand your opinion, but it looks like ninja-mod and i am a bit confused about it.
Thanks for suggestions anyway.
posted
@MashaSG Yeah I was a bit very off in timing, but no need to call me out like that, the concerns are addressed now after all.

@Remus Don't mind the tags, that is completely optional, I was talking about the source (the spacing, y'know). I still sorta disagree with some of the explanations, but I'm alright with that because, like you said, it is all subjective. I didn't mean to cause problems, I was just curious about these things and yeah, I was a bit off-timing after all.

Anyway, I'm outta here, gratz on the qualify~
posted
If there are still issues, hopefully a bn see's this and rectifies it sooner, rather than later. You guys should be happy he posted so quickly, if so.
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