Mizutani Runa (NanosizeMir) - Philosophyz ~TV Animation Ver.

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Total Posts
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- Ly0572 -

chouyaa wrote:

M4M with Ly0

1|2|3|4


00:07:034 (7034|0) - ghost note? oryt

00:07:503 - add 1 note, there's a little sound there nah.. im focusing on the tom sound

00:07:409 (7409|3,7597|3,7784|3) - pls avoid these stacks :/ its fine ~ its a Hard dif anyway lol

00:13:597 (13597|0) - ghost note, didnt hear anything oki

00:13:690 - should be 2 notes, loud snare > same like 00:13:972 - rearranged

just my suggestion, u can put LN at 00:09:659 - and 00:12:659 - and 00:15:659 - and the last one 00:17:159 -
to emphasize that high guitar melodyrearranged

so from here.. i did a self mod
thanks for your mod


00:08:628 - missing a note

00:11:253 - 2 notes? snare

00:14:159 (14159|3) - ghost note

00:14:253 - 2 notes? honestly the snare kinda confused me that u put 1 note, then 2 notes and 3 notes for same snare sound in some part
1 notes snare such as i mention above
2 notes snare for sample like 00:52:690 - 00:53:159 - 00:53:253 -
and 3 notes, u can see
so i have nothing to say about it

00:07:972 - add 1 note more? check > 00:19:222 -

00:43:222 - little suggestion https://osu.ppy.sh/ss/8924188 kinda strange for me when its arranged with stairs,
like, the pitch doesnt sounds like that

00:44:534 - until 00:52:409 - u can actually put 1/2 LN for that sound like long cymbal (idk whats it exactly)
1/2 LN on the red thick, so the pattern wont be boring if u just map 1/1 double notes

00:57:378 - missing note? also 00:57:565 -
if it was intentional to ignore that sound i mention, pls make them at different column 00:57:284 (57284|2,57472|2) -
feels weird to put them like that

01:01:690 - add note, snare

01:02:253 - ^ , check > 01:07:503 (67503|2) - 01:08:253 (68253|2) - 01:08:628 (68628|2) - etc

01:22:409 (82409|0) - move to another column? to avoid this 01:22:034 (82034|0,82222|0,82409|0) -

00:16:597 (16597|3,16784|3,16972|3,17159|3) - why :/

so yeah, thats all
goodluck <3
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Title:Philosophyz ~TV Animation Ver.~ (TV Size)
TitleUnicode:Philosophyz ~TV Animation Ver.~ (TV Size)
Artist:Mizutani Runa (NanosizeMir)
ArtistUnicode:水谷瑠奈(NanosizeMir)
Creator:Aikawa
Version:Ly0's HD
Source:Rewrite
Tags:- Ly0572 - Rewrite opening visual novel tv size mintjam key visual art's 折戸伸治 orito shinji 都乃河勇人 tonokawa yuuto
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Topic Starter
Aikawa

Damaree wrote:

Notice my mod. . .

1 | 2 | 3 | 4


MX
  1. 00:00:120 (120|3,214|2,307|1,401|0,495|3,589|2,682|1,776|0) - masyadong plain for the MX. 1st suggestion: https://osu.ppy.sh/ss/8831895 , 2nd suggestion: https://osu.ppy.sh/ss/8831895 - Followed first suggestion.
  2. 00:00:847 - 00:02:159 - 00:03:847 - dagdag nota dahil malakas ang pitch - Added
  3. 00:06:659 - 00:06:753 - me mga sound ito, try deez https://osu.ppy.sh/ss/8831906 - Added
  4. 00:07:503 - drum to, dagdag 1 - No. Tom to.
  5. 00:07:690 (7690|1,7690|2,7784|0,7878|1) - gawin nalang jumpthrills since mga drums to - Big no. It's too boring for jumpsthrills on thestart of the map. Plus Toms to. Para saken maganda na ganito sya. I did change it around a bit para fun laruin.
  6. 00:08:159 (8159|0,8159|1,8253|3,8253|2) - bakit to double? well kung inemphasize mu ung guitar maybe acceptable? - Fixed
  7. 00:11:347 - to 00:12:472 - & 00:13:784 - to 00:15:659 - bakit nawala ung mga LN's? masyadung awkward pag bigla nalang mawawala ung LN then bigla nalang susulpot dito 00:12:472 - . Much better if continuous na ung LN since main sound dito is guitar like 00:09:472 (9472|0,10222|2,10597|3,10972|1) - . At tsaka inconsistent talaga siya. - Fixed.
  8. 00:26:909 - 00:28:034 - dagdag nota - Nope.
  9. 00:30:659 (30659|3,30659|2) - double LN? hmm pero malakas-lakas dinto oh 00:26:347 (26347|0) - - I'm basically following something else here rather per keysound bro. So it's fine this way.
  10. 00:31:222 - 00:31:597 - 00:31:972 - gawin mung double, malakas ung sound, forshort jumpstreams - Applied.
  11. 00:39:659 (39659|3,40034|3) - switch munalang tu sa col1 para sa flow mu sa baba - No.
  12. 00:43:222 - 00:43:597 - same suggestion sa short jumpstream - No.
  13. 00:52:878 (52878|3,52878|2) - hmm bakit double? not a drum dou - Then again. Not following keysounds all the time for better output on patterns :)
  14. 00:53:534 (53534|2,53909|1,54284|1,54659|3,55034|0) - pede rin to double para for emphasize the sound - Nah. Better not.
  15. 00:55:503 (55503|3) - ouch tung ganito lol. . . switch mulang 00:55:409 (55409|0,55409|2,55503|3,55503|1) - to [12][34] vice versa jumpthrill - Changed.
  16. 00:57:003 - if not mistaken me 1/8 sound dito? - Applied.
  17. 00:57:190 (57190|3) - drum ohh, pede double, rearrange nalang for this part - Applied and Fixed patterns.
  18. 00:57:565 (57565|2) - better kung tanggalin munalang to since wala namang sound at tsaka mahirap ung gma ganito 00:57:565 (57565|2,57659|2) - Hindi nmn mahirap to sa karamihan ata eh. I'm leaving it.
  19. 00:58:597 (58597|0,58690|1,58784|2,58878|3,58972|0,59065|1,59159|2,59253|3) - hmmm. . . anung concept mu nito? di ku gaanu get well ill skip this - Listen to the background sounds na parang hangin thing. That's what I followed.
  20. 01:00:847 - 01:00:940 - low sound roll, pede add note - Pero wala ako naririnig? Added sa 01:00:847 -.
  21. 01:05:534 - gawin double oh, pang emphasize sa guitar, and since nag double ka rin naman dito 01:05:909 - - Parang magkaiba naman sounds dun. Wag nalang.
  22. 01:10:503 (70503|2) - tanggalin to? para pure handstreams? tsaka 01:11:159 (71159|0) - switch to col4 pleez, wala namang pitch dyan - Kinda followed and arranged this part.
  23. 01:15:659 - bat quadra na? den sa iba like 01:03:659 - triple? hmm - Fixed.
  24. 01:18:378 (78378|3,78472|3) - same dito walang repeating sound/pitch unlike 01:17:253 (77253|0,77347|0) - - Fixed.
  25. 01:22:597 (82597|3,82722|0) - well medyo mababasag konte ung balance nito, but try to use ctrl + h para sa flow dito 01:22:847 (82847|2,82972|1,83097|0,83222|3,83347|2) - , for stair flow - Leaving it.
  26. 01:23:347 - eto ung sinasabi ko sa 7th mod ko, consistency. . . - hmmm wat?


tsaka try to observe balance, me nakikita ako na focus sa left, others parts from right - uki.
Well yan lang. . . nahahabaan ako sa MX uwu
PS: masyadung sad tung animu na tu, specially na nakita ku ung vid :'(
Well Thanks sa mod bro! hahaha.
Topic Starter
Aikawa

chouyaa wrote:

M4M with Ly0

1|2|3|4


00:09:472 - should be 2 notes for snare, check > 00:08:722 (8722|2,8722|0) - 00:10:222 (10222|1,10222|2) - - Applied.

00:10:409 - add a note? there's a kick, u put a note for that kick sound after the snare sounds - Applied.

00:17:159 - add a note besides the LN? i prefer to put 2 notes for drum and cymbal :/ - Applied.

00:08:065 (8065|2,8159|3,8253|1) - i think these note are no need,
its still normal diff, so u dont need to put 1/4 notes a lot - Applied.
suggestion > https://osu.ppy.sh/ss/8930164
or another one > http://osu.ppy.sh/ss/8930180 (those LNs are following the guitar melody) - Followed 2nd suggestion.

00:52:878 - add note? similar with 00:52:597 (52597|2,52690|1,52690|0) - - Applied.

01:02:909 (62909|1,63003|2) - ghost notes - Applied.

01:07:503 - missing note? check > 01:21:003 (81003|2,81097|1) - - Applied.
00:07:034 (7034|0) - ghost note?

00:07:503 - add 1 note, there's a little sound there

00:07:409 (7409|3,7597|3,7784|3) - pls avoid these stacks :/

00:13:597 (13597|0) - ghost note, didnt hear anything

00:13:690 - should be 2 notes, loud snare > same like 00:13:972 -

just my suggestion, u can put LN at 00:09:659 - and 00:12:659 - and 00:15:659 - and the last one 00:17:159 -
to emphasize that high guitar melody

00:08:628 - missing a note

00:11:253 - 2 notes? snare

00:14:159 (14159|3) - ghost note

00:14:253 - 2 notes? honestly the snare kinda confused me that u put 1 note, then 2 notes and 3 notes for same snare sound in some part
1 notes snare such as i mention above
2 notes snare for sample like 00:52:690 - 00:53:159 - 00:53:253 -
and 3 notes, u can see
so i have nothing to say about it

00:07:972 - add 1 note more? check > 00:19:222 -

00:43:222 - little suggestion https://osu.ppy.sh/ss/8924188 kinda strange for me when its arranged with stairs,
like, the pitch doesnt sounds like that

00:44:534 - until 00:52:409 - u can actually put 1/2 LN for that sound like long cymbal (idk whats it exactly)
1/2 LN on the red thick, so the pattern wont be boring if u just map 1/1 double notes

00:57:378 - missing note? also 00:57:565 -
if it was intentional to ignore that sound i mention, pls make them at different column 00:57:284 (57284|2,57472|2) -
feels weird to put them like that

01:01:690 - add note, snare

01:02:253 - ^ , check > 01:07:503 (67503|2) - 01:08:253 (68253|2) - 01:08:628 (68628|2) - etc

01:22:409 (82409|0) - move to another column? to avoid this 01:22:034 (82034|0,82222|0,82409|0) -

00:16:597 (16597|3,16784|3,16972|3,17159|3) - why :/
00:04:409 (4409|0,4503|1) - i think it would be better if u replace them with 1/2 LN,
the melody doesnt sound 1/4,
1/4 notes should be here 00:05:722 - 00:05:815 (5815|2,5909|3) -
so add a note at 00:05:722 - hear it with 25% playrate to make it clear - Only applied 00:04:409 (4409|0,4503|1) -

00:09:097 (9097|2,9190|1) - ghost notes? didnt hear anything besides this one 00:09:284 (9284|0) -
just a little suggestion > http://osu.ppy.sh/ss/8930635 (the LN at 00:09:097 (9097|1) - to get more emphasize on that guitar melody) - Followed and applied suggestion.

01:15:284 - 3 notes? same sound as 01:15:472 - Applied.

so yeah, thats all
goodluck <3
Thanks for helping out! chouyaa o/
Kyousukee
MX

00:43:972 - Add 1 more note for big loud at there.

Ly0's HD

01:29:159 (89159|2) - Make it at column 2 because u put a note at 01:28:784 (88784|1) - and remove this 01:29:159 (89159|3) - is a good flow imo

NM

00:18:659 - Add 1 note at column 3 would be nice i think

EZ

Looks good ! :)

gl ! love the song ~
Topic Starter
Aikawa

Kyousukee wrote:

MX

00:43:972 - Add 1 more note for big loud at there. - Applied

Ly0's HD

01:29:159 (89159|2) - Make it at column 2 because u put a note at 01:28:784 (88784|1) - and remove this 01:29:159 (89159|3) - is a good flow imo

NM

00:18:659 - Add 1 note at column 3 would be nice i think - Applied

EZ

Looks good ! :)Nice!

gl ! love the song ~ - Thanks! I love it too <3
Thanks for this mod and the star too Kyousukee!
- Ly0572 -

Kyousukee wrote:

Ly0's HD

01:29:159 (89159|2) - Make it at column 2 because u put a note at 01:28:784 (88784|1) - and remove this 01:29:159 (89159|3) - is a good flow imo
will keep it that way.. was following the guitar and i use 3 notes for cymbal
:)

gl ! love the song ~
thanks for the mod :D

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Title:Philosophyz ~TV Animation Ver.~ (TV Size)
TitleUnicode:Philosophyz ~TV Animation Ver.~ (TV Size)
Artist:Mizutani Runa (NanosizeMir)
ArtistUnicode:水谷瑠奈(NanosizeMir)
Creator:Aikawa
Version:Ly0's HD
Source:Rewrite
Tags:- Ly0572 - Rewrite opening visual novel tv size mintjam key visual art's 折戸伸治 orito shinji 都乃河勇人 tonokawa yuuto
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320,192,52784,1,0,0:0:0:0:
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64,192,89159,128,0,95347:0:0:0:0:
Antalf
Heeeeeeeeello, mod from queue, lets do dissssssss!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



General

• The maps is failry clean and nice which i like, but you have to check it through for hand bal;ance as it can be much of an issue.

Aimod

- The Aimod has a point in something, i really think you should change OD and HP for each of the diffs. EZ: 6.5 NM: 7 HD: 7.5 and MX: 8. Both OD and HP

Patterns

- Pretty much everything i said regarding hand balance, its very important.

Timing

- Nothing here, clean.

Hitsounds

- Good job here i must say, even tho they're really simple, they're clean and well done!
[MX]

Priority | • 00:03:472 (3472|1,3847|1) - Why shield this now when you didnt do it for the other ones in the beginning? Try moving it to [1] just to keep a bit of consistency.

Priority | • 00:10:784 (10784|0) - I suggest you here to do a roll instead of that mini trill, i dont hear a repetitive sound that derserves a trill, also its more comfortable to play as a roll.

Priority | • 00:14:909 (14909|2) - This should be shortened to a 1/4 LN and a new one should start at 00:15:097 - since you can hear the same sound repeat itself.

Priority | • 00:19:222 (19222|3) - Same thing with this one as i mentioned above. Quick note, there is a kick at 00:19:409 - and there should be a jump there so that'll solve it if you apply the suggestion.

Priority | • 00:22:784 (22784|3,23347|3) - Wouldn't stack this since they're not the same pitch, you could move 00:23:347 (23347|3) - to [1] and re arrange the burst.

Priority | • 00:30:659 (30659|2,30659|3) - Whats the reason for this being a double? If you're mapping the vocal for one ln it should be extended to 00:32:347 - if not, id leave it as a single so you can have more space to deal with the jumps.

Priority | • 00:31:222 - I think you could make a better roll pattern, try this.

Priority | • 00:43:222 (43222|3,43268|2,43315|1,43409|2,43456|1,43503|0,43597|3,43643|2,43690|1,43784|2,43831|1,43878|0) - Firs of all, that 1/8 burst is kind of incomplete, (hear it at 50~25%) it should be all 1/8 with no pauses in between.. Second, that pattern in specific is really hard to acc considering it goes at a whooping 320 bpm and with the pauses it can get hard to read.

Priority | • 00:47:628 (47628|2) - I dont hear a sound here whatsoever and if youre referencing to 00:47:253 (47253|1) - , the sound in this one is not present.

Priority | • 01:00:659 (60659|0,61128|0,61222|0) - Beware of this, its very hard to hit considering you have it as 1/4 and there already a shiel in it, try moving 01:01:222 (61222|0) - to [2] and that should solve it.

Priority | • 01:07:972 (67972|0,68159|0,68347|0,68534|0,68722|0,68909|0) - Here you're putting the left hand under a great deal of stress, try moving them to other columns to balance it better.

Priority | • 01:11:534 (71534|0,71628|1,71722|0,71909|1,72003|0,72190|1,72284|0) - i think youre pretty much over using those two columns, might as well vary a bit with the patterns and use [1][2] a bit less and see how it balances it out.

Priority | • 01:22:597 - Not so sure what you did here with the svs, there very hard to to time the releases correctly and this causes someone to easily break.
[NM]

Priority | • 00:10:409 (10409|3) - Might wanna move this to [2] so you don't have a big stack with 00:10:034 (10034|3,10409|3,10784|3) - .

Priority | • 00:27:847 (27847|1,28034|1) - Why not move this to [1] since the you've been used [2] not long ago to that mini stack? This is to ensure a bit more of balance to the map.

Priority | • 01:19:597 (79597|3) - Move this to [3] so you dont have a large stack in [4]

Priority | • 01:28:222 (88222|3,88315|1,88409|3,88503|0,88597|2,88690|0) - I really suggest you to change this pattern into a roll or something easier, for a normal player to hit this can be very hard due to its patterning.
[EZ]

Priority | • 00:20:722 (20722|3) - Might wanna move this to [3] since you're not stacking any of the other notes of this type.

Priority | • 00:47:347 (47347|3,47722|3,48097|2,48472|2) - Why stack this two out of the sudden when then, again, you haven't stacked any in that section? Try moving them to other cols.

Priority | • 00:55:222 (55222|3,55222|0) - Id recommend you move 00:55:222 (55222|3) - to [2] and 00:55:597 (55597|1) - to [4] so you don't repeat the same jump.

Priority | • 01:00:472 (60472|0) - This should be a jump instead of a single.

Priority | • 01:13:972 (73972|3,82222|3) - Same thing for this ones as well.

Well thats all i have to give, pretty clean and simple map, i like it! Drop me some kudos (or not) if this was slightly helpful! Luck for rank!!
Topic Starter
Aikawa

Antalf wrote:

Heeeeeeeeello, mod from queue, lets do dissssssss!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



General

• The maps is fairly clean and nice which i like, but you have to check it through for hand balance as it can be much of an issue. - Okay

Aimod

- The Aimod has a point in something, i really think you should change OD and HP for each of the diffs. EZ: 6.5 NM: 7 HD: 7.5 and MX: 8. Both OD and HP - Okay

Patterns

- Pretty much everything i said regarding hand balance, its very important. - Alright

Timing

- Nothing here, clean. - Nice!

Hitsounds

- Good job here i must say, even tho they're really simple, they're clean and well done! - Thanks!
[MX]

Priority | • 00:03:472 (3472|1,3847|1) - Why shield this now when you didnt do it for the other ones in the beginning? Try moving it to [1] just to keep a bit of consistency. - Fixed

Priority | • 00:10:784 (10784|0) - I suggest you here to do a roll instead of that mini trill, i dont hear a repetitive sound that derserves a trill, also its more comfortable to play as a roll. - Fixed

Priority | • 00:14:909 (14909|2) - This should be shortened to a 1/4 LN and a new one should start at 00:15:097 - since you can hear the same sound repeat itself. - Fixed

Priority | • 00:19:222 (19222|3) - Same thing with this one as i mentioned above. Quick note, there is a kick at 00:19:409 - and there should be a jump there so that'll solve it if you apply the suggestion. - Fixed

Priority | • 00:22:784 (22784|3,23347|3) - Wouldn't stack this since they're not the same pitch, you could move 00:23:347 (23347|3) - to [1] and re arrange the burst. - Fixed

Priority | • 00:30:659 (30659|2,30659|3) - Whats the reason for this being a double? If you're mapping the vocal for one ln it should be extended to 00:32:347 - if not, id leave it as a single so you can have more space to deal with the jumps. - I'm actually following the solo guitar here so i'm leaving it this way.

Priority | • 00:31:222 - I think you could make a better roll pattern, try this. - Applied

Priority | • 00:43:222 (43222|3,43268|2,43315|1,43409|2,43456|1,43503|0,43597|3,43643|2,43690|1,43784|2,43831|1,43878|0) - Firs of all, that 1/8 burst is kind of incomplete, (hear it at 50~25%) it should be all 1/8 with no pauses in between.. Second, that pattern in specific is really hard to acc considering it goes at a whooping 320 bpm and with the pauses it can get hard to read. - Fixed

Priority | • 00:47:628 (47628|2) - I dont hear a sound here whatsoever and if youre referencing to 00:47:253 (47253|1) - , the sound in this one is not present. - I hear something here. It's like a mini Hat sound or something which is why I put that there.

Priority | • 01:00:659 (60659|0,61128|0,61222|0) - Beware of this, its very hard to hit considering you have it as 1/4 and there already a shiel in it, try moving 01:01:222 (61222|0) - to [2] and that should solve it. - Fixed

Priority | • 01:07:972 (67972|0,68159|0,68347|0,68534|0,68722|0,68909|0) - Here you're putting the left hand under a great deal of stress, try moving them to other columns to balance it better. - Fixed and changed pattern.

Priority | • 01:11:534 (71534|0,71628|1,71722|0,71909|1,72003|0,72190|1,72284|0) - i think youre pretty much over using those two columns, might as well vary a bit with the patterns and use [1][2] a bit less and see how it balances it out. - Fixed and re-arranged the patterns of the incoming notes.

Priority | • 01:22:597 - Not so sure what you did here with the svs, there very hard to to time the releases correctly and this causes someone to easily break. - I did notice this too but I don't know how to fix it so I'm looking for some help from someone on this.
[NM]

Priority | • 00:10:409 (10409|3) - Might wanna move this to [2] so you don't have a big stack with 00:10:034 (10034|3,10409|3,10784|3) - . - Fixed

Priority | • 00:27:847 (27847|1,28034|1) - Why not move this to [1] since the you've been used [2] not long ago to that mini stack? This is to ensure a bit more of balance to the map. - Fixed

Priority | • 01:19:597 (79597|3) - Move this to [3] so you dont have a large stack in [4] - Fixed

Priority | • 01:28:222 (88222|3,88315|1,88409|3,88503|0,88597|2,88690|0) - I really suggest you to change this pattern into a roll or something easier, for a normal player to hit this can be very hard due to its patterning. - Fixed
[EZ]

Priority | • 00:20:722 (20722|3) - Might wanna move this to [3] since you're not stacking any of the other notes of this type. - Fixed

Priority | • 00:47:347 (47347|3,47722|3,48097|2,48472|2) - Why stack this two out of the sudden when then, again, you haven't stacked any in that section? Try moving them to other cols. - Fixed

Priority | • 00:55:222 (55222|3,55222|0) - Id recommend you move 00:55:222 (55222|3) - to [2] and 00:55:597 (55597|1) - to [4] so you don't repeat the same jump. - Fixed

Priority | • 01:00:472 (60472|0) - This should be a jump instead of a single. - Fixed

Priority | • 01:13:972 (73972|3,82222|3) - Same thing for this ones as well. - Fixed

Well thats all i have to give, pretty clean and simple map, i like it! Drop me some kudos (or not) if this was slightly helpful! Luck for rank!!
Thanks for the awesome mods here Antalf! I really don't know much patterning when it comes to EZ and NM difficulties so your mods we're a big help. Thank you!
AHHHHHHHHHHHHHH
Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
0|1|2|3
00:05:909 (5909|1) - Add a note here
00:08:722 (8722|1) - Add a note here and make 00:08:347 (8347|0) end at 00:08:722
00:14:347 (14347|0) - ^
01:09:659 (69659|2) - Move to 1
00:03:847 (3847|2) - This should be a double
00:44:347 (44347|0) to 00:52:222 (52222|2) - Maybe each row should have a 1/2 LN?
01:22:597 (82597|3,82784|2,82972|0,83159|1) - This part is 1/6 so 01:22:784 (82784|2,83159|1) shouldn't be used here. Either
+) 1/6 stream
+) 1/3 LNs
is ok
There's nothing to say in the first 2 diffs. Hope this help and gl for ranking
Topic Starter
Aikawa

[B A D] wrote:

Heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
0|1|2|3
00:05:909 (5909|1) - Add a note here
00:08:722 (8722|1) - Add a note here and make 00:08:347 (8347|0) end at 00:08:722
00:14:347 (14347|0) - ^
01:09:659 (69659|2) - Move to 1
00:03:847 (3847|2) - This should be a double
00:44:347 (44347|0) to 00:52:222 (52222|2) - Maybe each row should have a 1/2 LN?
01:22:597 (82597|3,82784|2,82972|0,83159|1) - This part is 1/6 so 01:22:784 (82784|2,83159|1) shouldn't be used here. Either
+) 1/6 stream
+) 1/3 LNs
is ok
There's nothing to say in the first 2 diffs. Hope this help and gl for ranking
Hi Bad! I really didn't apply anything from your mod cause I think it should be left the way it is but thank you for helping!
Raveille
from RRM queue

Antalf has modded this but THIS SONG IS SO GOOD SO IM MODDING IT TOO

|1|2|3|4|

00:11:347 (11347|3) - make this an LN to 00:11:909 -
00:12:097 (12097|1,12284|2,12472|3) - dont know what these are for. 00:11:909 - and 00:12:472 - should have LNs, the rest should not:
something like this
01:05:722 - no note here?
01:05:909 - why is the drum hitsounds in the storyboard so clustered and messy? honestly i feel that the snare sound should be toned down quite a bit
00:07:503 - missing drum note
00:10:222 (10222|1,10409|1) - move these to column 1 cause why do you need the anchor at 2
00:16:972 (16972|3) - this to 3 cause you don't need the jack at 4
also yea plz tone down the snare.wav to like 30-50 instead of 100
00:56:909 (56909|3,57003|2,57097|1,57190|0) - if there is snare in the storyboard, do not use snare on your note too, if not it becomes super clustered
00:58:222 (58222|2,58222|3) - to 1 and 2 cause why do you have to make 3 and 4 so tight
I really suggest you look through your hitsounds again cause some places have snares on snares which makes it too noisy (this is for note + sb)

I think I'll stop here and say you will need a general look through your hitsounds first.

Good luck :D
BanchoBot
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