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Virtual Riot feat. Varia - Edge

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Chalwa
siema siema kurwa witam po tak dlugiej przerwie.
Szirn ty no nie wiem jak tam twoja szmaciura jebana zrogowaciala niedzwiedzica co sie kurwi pod mostem za wojaka i siada kurwa na butle od vanisha i kurwe w taczce pijana wozili po osiedlu wiesz o co chodzi mnie nie przegadasz bo mi sperme z paly zjadasz frajerze zrogowacialy frajerska chmuro chuj ci na matule i jebac ci starego !!!!
Topic Starter
C00L
Me and Celektus both feel that replying to the post he made is no longer neccessary since we discussed all points in a private conversation. All points made were addressed
Strategas
00:17:714 (2,1) - is this for rhythm variety? it really throws me off, better to stick with following the 1/1 stuff
01:34:410 (4,5,6) - uneven spacing here triggers me
01:48:887- slider end on such strong beat is meh
02:50:282 (1,2,3,4,5,6,7,8) - can clean this pattern up, looks unstructured
03:00:050 (1,2,3) - stack looks weird with autostacking
04:10:218 (4,1,1) - can improve rhythm here imo, something like https://i.imgur.com/ExFV7wE.png then you don't have gaps in rhythm and 04:10:646 - becomes clickable, same for 04:24:218 (1) - if you apply this

since you manually popped, get a rebbuble first
Topic Starter
C00L

Strategas wrote:

00:17:714 (2,1) - is this for rhythm variety? it really throws me off, better to stick with following the 1/1 stuff Ye it is, plus the vocals pick up some nice pitch bends which i wanted to emphasise like here for example 00:17:714 (2) - or 00:19:642 (2) -
01:34:410 (4,5,6) - uneven spacing here triggers me same
01:48:887- slider end on such strong beat is meh I done this to kill the movement to lead into the next section better, besides the sound on it isn't as strong, it's just a bent sound from the slider there isn't really a major beat on that white tick
02:50:282 (1,2,3,4,5,6,7,8) - can clean this pattern up, looks unstructured fixed
03:00:050 (1,2,3) - stack looks weird with autostacking moved a bit, although idk doesn't really make a difference for me lel
04:10:218 (4,1,1) - can improve rhythm here imo, something like https://i.imgur.com/ExFV7wE.png then you don't have gaps in rhythm and 04:10:646 - becomes clickable, same for 04:24:218 (1) - if you apply this I'll quote from squirell why I didn't want to do this:

"i mapped to the trumpet sound 04:10:503 - plus the way the sound on the slider end is the sound that it starts with, which is a hold sound, making a slight break there really underlines that and adds some emphasis making it feel less emptier. Cuz if i mapped the slider on the kick it means it would have ended just before the circle which is inbetween the next note, something i do not want.
Main reason for this was to add a sort of emphasis break before the start of next kiai/section"


since you manually popped, get a rebbuble first

Thanks, soon tm
Voli
Alright, so after back and forth discussion we decided to nerf the part at 02:11:213 - rather significantly since it was the most intense part in the map on a calmer part of the song. C00L wanted to keep the percussion rhythms which I understand. Spacing and density is significantly lower now.

We changed some minor patterns too.

Let's try again
Mir
:roll: I told you from the start lmao
Strategas
seems like after stream remap you don't use soft-sliderslide3.wav anymore
Kaitjuh
have some few things i'd like to point out, sorry if its been mentioned before

01:13:829 (3) - this slider seems pretty inconsistent with the rest of the section for little to no reason. You could probably make 01:14:003 - clickable for consistencies sake

spacing here seems a bit underwhelming compared to the others 01:25:166 (1,2) - , you could probably correct this by moving 01:24:468 (1,2,3,4,5,6,1) - more to the up and or right

02:39:992 (3,4) - 02:42:259 (1,2) - almost identical spacing while being rhythmically different seems like sth you dont want imo

02:50:282 (1,2,3,4,5,6,7,8) - I think these jumps would be better with lower spacing, as the higher rhythm density should be enough to convey build up

03:29:701 (4,5) - spacing inconsistent with your previous ones like 03:24:643 (1,2,3,4,5,6) - and 03:27:434 (1,2) -

04:04:218 - maybe you could use color hexing to indicate the 1/3 section? Would give a nice visual indication for a different section

05:07:218 - mute
Topic Starter
C00L

Kaitjuh wrote:

have some few things i'd like to point out, sorry if its been mentioned before no problem

01:13:829 (3) - this slider seems pretty inconsistent with the rest of the section for little to no reason. You could probably make 01:14:003 - clickable for consistencies sake The slider here is placed differently to go corresponsdingly with 01:10:689 (1,2,3,4,5,6) - these vocals that didn't appear until this point, so this pattern 01:13:480 (1,2,3,4,5) - follows the same logic whilst the (3) slider starts on the highest pitch note bend sort of thing, to follow the logic of the other last patterns

spacing here seems a bit underwhelming compared to the others 01:25:166 (1,2) - , you could probably correct this by moving 01:24:468 (1,2,3,4,5,6,1) - more to the up and or right yea okay changed

02:39:992 (3,4) - 02:42:259 (1,2) - almost identical spacing while being rhythmically different seems like sth you dont want imo yea okay,
I mapped it like that since the section felt so soft in the wubs that i wanted to dense up the spacing a lot thats why 02:42:957 (3) - used to be a lot closer than it is now, but changed


02:50:282 (1,2,3,4,5,6,7,8) - I think these jumps would be better with lower spacing, as the higher rhythm density should be enough to convey build up Imo keeping them the spacing they are makes a good intensity build up to the next section, it especially gets your cursor movement get more intenser which goes well with the spacing of the stream

03:29:701 (4,5) - spacing inconsistent with your previous ones like 03:24:643 (1,2,3,4,5,6) - and 03:27:434 (1,2) - what do you mean inconsistent, they're both different patterns following different stuff, 01:18:189 (1,2,3) - like look at this for example the spacing is almost identical to how these 2 exact same sections were mapped

04:04:218 - maybe you could use color hexing to indicate the 1/3 section? Would give a nice visual indication for a different section Not a big fan of colour haxing tbh, sorry ;w

05:07:218 - mute was going to do that actually aaaa thank Actually after some consideration and talk with strat we came to a conclusion that even if its so quiet there is feedback after all whilst if you finish the slider and the note is silent then as strategas put it "did my headphones brok"
Thank you ^^
Strategas
re-nuked
Kaitjuh

C00L wrote:

03:29:701 (4,5) - spacing inconsistent with your previous ones like 03:24:643 (1,2,3,4,5,6) - and 03:27:434 (1,2) - what do you mean inconsistent, they're both different patterns following different stuff, 01:18:189 (1,2,3) - like look at this for example the spacing is almost identical to how these 2 exact same sections were mapped
Whoops I meant 03:29:701 (4,5) - still has higher spacing compared to these 03:32:492 (2,3) - bc these tend to be spaced around 1.6 - 1.7 so the 2.0 spacing on 03:29:701 (4,5) - stood out to me xd. If it's fine to you and the others then nevermind xd

Congrats in advance~
Topic Starter
C00L
I don't really tend to be that accurate in the DS aspect, i just kinda judge things by eye whilst still doing throwbacks to previous patterns. so like a ~0.3 DS difference usually makes no difference emphasis wise imo just depends on the visual spacing, this time imo it's not that bad so woudn't really make a difference.


Also thanks :D
MaridiuS
Random opinion passing through. Don't you feel like the map doesn't have much variety. It lasts for 5 minutes, and chorus section at first look feels like it is the same, like very simillar/identical slidershapes and pattern connecting. And other than that the gameplay also seems kinda monotone, there's a lack of some flow or structural types like overlapping or back and forth, making it a bit stale with the movement, without anything to give special notice to. Just random opinions, those aren't really issues, but just discussing my personal thoughts and that you could in the future if you partially at least agree bring out some more of the elements I shortly talked upon.

00:43:654 (2,3,4,5) - if the map unfortunately goes down on its smooth path to rank, I would really appreciate if this pattern were to be redid, unless you really intended chaotic placement for specifically those sounds.

good luck.
Topic Starter
C00L
I mean i did variety where i felt it was appropriate, there are people saying there is too much, there are people saying not enough... like not possible to suit everyone so ye. Also the pattern I have no idea why you want it redid, it plays smoothly in a circular flow fashion and emphasises the sounds well. Plus chaotic movement? xd

thanks
MaridiuS
I meant in its aesthetic design, not gameplay elements, it doesn't look appealing to me, but w/e.
Voli
a
nextplay
C00L congrats!
Topic Starter
C00L
thank ^^
meii18
maaaan congratz on first qualify!
Bonsai
just for future reference, the first time-signature is off by one beat, i.e. actual downbeats should be at 00:03:357 - 00:06:785 - etc. Easily noticable when you look at how the timing section at 00:30:748 - "resets" the signature back exactly one beat, or how the exact same musical pattern occurs at 01:48:887 - ;)

anyways, gz!
Topic Starter
C00L
sorry for the late reply kept forgetting, but ye you're right :/ my bad on that mistake. I usually look for those downbeats since that's how timing should be done but I got bamboozled by the metronome at some point and i just thought where i placed it was ok, yet it seems that it isn't D:

I'll not make that mistake again ! thanks papa
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