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07th Expansion - dreamenddischarger

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Total Posts
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Topic Starter
Heatherfield
This beatmap was submitted using in-game submission on 2012年10月28日 at 17:12:26

Artist: 07th Expansion
Title: dreamenddischarger
Source: Umineko no Naku Koro ni
Tags: when they cry zts yuka baca y_u_c_a aiaiclala
BPM: 140
Filesize: 4665kb
Play Time: 03:20
Difficulties Available:
  1. Dream End (4.98 stars, 710 notes)
  2. Normal (2.97 stars, 237 notes)
  3. yuca (4.65 stars, 468 notes)
Download: 07th Expansion - dreamenddischarger
Information: Scores/Beatmap Listing
---------------
Chinese-Japanese collaboration mapset.
Megurine Luka
你占我一个沙发所以我决定怒占回来._.

这真是巨蠢233


EDIT:不Ctrl+2么少年
ArzatoRx


为什么只有板凳

巨蠢

啧 还不够字数阿

蠢burst
Ibuki Suika
美国大哥实在是太厉害了

Your message is too short.
GinzZ_old
实在是太厉害了

.
Hatsune Miku_old
美国大哥实在太厉害了

去你母的字数补丁……
Topic Starter
Heatherfield

Megurine Luka wrote:

你占我一个沙发所以我决定怒占回来._.

这真是巨蠢233


EDIT:不Ctrl+2么少年
我本来打算ctrl 4我会告诉你吗233
y u c a
巨春虫虫飯(・∀・)!!!!                                                                    
kyuten
巨春虫虫飯(・∀・)!!!!
Asagiri Mai
疼我一脸
建议吃点
Anticloud
我跟你讲 你这心态就不对
mayosiiiiii
(・∀・)∀・)!!!!
Topic Starter
Heatherfield
so f**king hard
tsuka
难听的话
y u c a
baka飯 gomen im laaate!
finished now!


http://puu.sh/15dG6
Topic Starter
Heatherfield

y u c a wrote:

baka飯 gomen im laaate!
finished now!


http://puu.sh/15dG6
hontoni arigato!

ok here we go.
bakabaka
Mod in Irc x3
SPOILER
10:05 Heatherfield: 哈喽
10:05 Heatherfield: 接mod request嘛?
10:05 Heatherfield: 或者m4m
10:05 bakabaka: 我只會ircMOD耶 /.\
10:06 Heatherfield: 也可以啊 :o
10:06 bakabaka: :o
10:06 *Heatherfield is editing (07th Expansion - dreamenddischarger)[http://osu.ppy.sh/s/36595]
10:20 bakabaka: :O
10:20 Heatherfield: :o
10:20 bakabaka: 01:00:592 (1) - 好像只能轉到1000 :O
10:20 Heatherfield: 诶 现在不是1000也可以吗
10:20 bakabaka: 是嗎:OOO
10:20 bakabaka: 我不知道耶 >_<
10:20 Heatherfield: 我记得好像哪次有改过 我去查下
10:23 Heatherfield: :o 是1000
10:23 bakabaka: :OOO
10:23 bakabaka: 恩:3
10:23 bakabaka: 01:21:913 (1,1,2,3) - 後面的slider要不要移開點~完全看不見了:O
10:23 Heatherfield: 唔..好像的确不符合规定
10:24 Heatherfield: 往哪边移动比较好呢
10:26 bakabaka: http://osu.ppy.sh/ss/433568 這樣怎麼樣":O
10:27 bakabaka: 01:22:556 (1,2,3) - 然後slider頭的NC移到1
10:30 Heatherfield: nc移到哪里?
10:30 bakabaka: 01:22:556 (1) -
10:30 Heatherfield: 哦哦
10:30 bakabaka: :P
10:30 Heatherfield: 我决定还是给slider转个方向
10:30 bakabaka: : o
10:31 Heatherfield: 还是给stack起来比较好
10:31 bakabaka: 恩
10:31 Heatherfield: http://puu.sh/15wkr
10:32 Heatherfield: 这样应该可以吧
10:32 bakabaka: 可以~ :>
10:33 bakabaka: 01:14:413-總感覺這裡少個音 : o
10:34 Heatherfield: 诶 好像没有诶
10:35 bakabaka: 那不管惹:O
10:35 Heatherfield: :o
10:35 bakabaka: 01:43:985 (5,6,1) - 1上的nc移到5吧 :P
10:35 Heatherfield: 好
10:36 bakabaka: 01:46:020 (6) - 要不要往前1/4拍~總感覺這裡二連有點違和
10:37 Heatherfield: :o 蛮不错
10:37 Heatherfield: 好的
10:38 bakabaka: 然後疊到4上 : o
10:38 Heatherfield: 嗯
10:38 bakabaka: 01:55:127 (2,3,1,2,3,4,5,6,1) - 鬼畜到了極點lol
10:39 Heatherfield: w
10:39 Heatherfield: 没人读出来过
10:39 Heatherfield: 不过鼓点就是1/6
10:40 bakabaka: 我覺得不要疊一起比較好
10:41 Heatherfield: 好像也试过别的摆法..都不好读
10:42 bakabaka: 可是感覺一定會被挑耶lol
10:42 Heatherfield: 唔..我再试试看怎么摆比较好看
10:44 Heatherfield: http://puu.sh/15wx9
10:44 Heatherfield: 这样会好点吗
10:44 bakabaka: 恩 :D
10:44 Heatherfield: 唔 那就这样吧
10:45 bakabaka: 02:17:199 (1,2,3,4,5,6,7,8) - 這邊間距要不要改一下:O
10:45 bakabaka: 跟前面有點像~感覺會判斷錯 OTZ
10:45 Heatherfield: 改大吗
10:45 bakabaka: 恩
10:45 Heatherfield: 其实我看别人打好像是没怎么读错过 不过我也觉得比较像不太好
10:46 Heatherfield: 我把grid开小点调大下好了
10:46 bakabaka: 恩:O
10:47 bakabaka: http://osu.ppy.sh/ss/433576 感覺這樣也不錯耶lol
10:49 Heatherfield: 噢
10:49 Heatherfield: 蛮好的
10:49 bakabaka: 阿~後面這裡也有耶02:24:056 (1,2,3,4,5,6,7) -
10:51 Heatherfield: 嗯
10:52 bakabaka: 03:10:556 (5,6) - 感覺這樣打起來後面就有點卡手耶:O
10:53 bakabaka: 看要不要去掉後面的slider,前面的slider加折返,後面接個note
10:54 Heatherfield: 诶 会难打吗
10:54 Heatherfield: 我这种一般就胡乱按两下反正不会断 haha
10:54 bakabaka: 這邊其實不會
10:54 bakabaka: 03:16:985 (2,3) - 可是我覺得這邊有點難打OTZ
10:55 Heatherfield: 唔...
10:55 Heatherfield: 这边感觉怎么排都难打
10:55 bakabaka: 要不要後面這個改~取個對稱:P
10:55 bakabaka: 我是覺得改了之後會比較好打點 OTZ
10:56 Heatherfield: 其实折返+note好像也不是很好读耶
10:56 bakabaka: 有嗎
10:57 bakabaka: 因為按起來都是1/2拍~我覺得好按些:P
10:57 Heatherfield: 按起来的话的确是没什么区别..
10:57 Heatherfield: 唔 这个还是不改了 我把间距弄小点吧
10:57 bakabaka: :<
10:58 bakabaka: 03:19:556 (6,7,8,1) - 這整坨要不要往上提
10:58 Heatherfield: :o这样不符合规定吗
10:58 bakabaka: 總感覺連打完slider在note斜下方會比較好接而已:D
10:59 Heatherfield: 因为是跟上面的note成平行四边形所以才摆到这么下面
10:59 bakabaka: 阿:O
10:59 bakabaka: 那就這樣了~沒了:P
10:59 Heatherfield: :o
10:59 Heatherfield: 要不要看看油卡的难度
10:59 bakabaka: : o
11:04 bakabaka: 01:19:342 (2) - 除了這裡感覺有折返遮以外~其他MOD不出來:<
11:04 Heatherfield: 喔
11:04 Heatherfield: 我回头问问她
11:05 bakabaka: 恩:>
11:05 Heatherfield: 多谢你啦 :D

Good luck :)
taka1235
中日友好 :D
mosluv
These are all suggestions. Feel free to ignore them all.

Normal:
  1. 02:27:913 (4) - Break after this? Unless you wanted the hp drain to go down and for the player to pick it up.
  2. 03:06:485 (1) - I think using whistles from here to the end sounds nice.
yuca:

Didn't find anything. ;o

 
Dream End:
  1. 01:01:342 (1,2,3,4,5,6,7) - The placement looks really random. Maybe change it up a bit.
  2. 01:08:842 - Having nothing here breaks the flow. Maybe add a note here with whistle or change the previous pattern up a bit.
  3. 01:10:770 (1,2,3,4,5) - I think it sounds better if u follow the previous hitsound pattern. Whistle on 1, 4, and the end of 5.
  4. 01:58:127 (1) to 02:01:342 (4) - The beat placement looks really ugly here, like you just placed them anywhere.
  5. 02:28:770 (1) to 02:31:770 (13) - ^
  6. 02:56:413 (2,4,6,8) - Make these aligned like 1,3,5,7. Plays better imo. http://osu.ppy.sh/ss/434799
  7. 02:59:627 (1) to 03:11:199 (8) - Not sure if this was intentional, but the patterns just go in a circle during this part. I never thought excessive circle patterns were that interesting. This is just my opinion though, you might really like going in a circle like this.
  8. 03:17:413 (1) to 03:20:306 (1) - Beat placement looks random again.
:)
Topic Starter
Heatherfield
SPOILER

Nexy wrote:

These are all suggestions. Feel free to ignore them all.

Normal:
  1. 02:27:913 (4) - Break after this? Unless you wanted the hp drain to go down and for the player to pick it up.opps i forgot to fix this
  2. 03:06:485 (1) - I think using whistles from here to the end sounds nice.
since it's all 1/1 beat, I don't know how to use whistle here.. i tried but sounds a little boring

yuca:

Didn't find anything. ;o

 
Dream End:
  1. 01:01:342 (1,2,3,4,5,6,7) - The placement looks really random. Maybe change it up a bit. fixed
  2. 01:08:842 - Having nothing here breaks the flow. Maybe add a note here with whistle or change the previous pattern up a bit. fixed
  3. 01:10:770 (1,2,3,4,5) - I think it sounds better if u follow the previous hitsound pattern. Whistle on 1, 4, and the end of 5. nice idea
  4. 01:58:127 (1) to 02:01:342 (4) - The beat placement looks really ugly here, like you just placed them anywhere. indeed, fixed
  5. 02:28:770 (1) to 02:31:770 (13) - ^fixed
  6. 02:56:413 (2,4,6,8) - Make these aligned like 1,3,5,7. Plays better imo. http://osu.ppy.sh/ss/434799 hmmm changed a bit but i still insist to have an increase in distance
  7. 02:59:627 (1) to 03:11:199 (8) - Not sure if this was intentional, but the patterns just go in a circle during this part. I never thought excessive circle patterns were that interesting. This is just my opinion though, you might really like going in a circle like this. i found my habit of placing around too lol, but i think it won't be a problem for gameplay so i'll just leave it here
  8. 03:17:413 (1) to 03:20:306 (1) - Beat placement looks random again.
fixed

:)
thx a lot! really helpful. also changed some other parts which were ugly
James
nice map 8-)
[DBF]

James wrote:

nice map 8-)
Sooo tricky.

Btw, yes, nice map.
y u c a
if nice map, go play with hidden and get S
James

y u c a wrote:

if nice map, go play with hidden and get S
i take it back, bad map
Low
i giggled a bit
Ibuki Suika

James wrote:

bad map
[DBF]
[Dream End]
At end of the map you need to fix spacing because it was like "ohhh i'm so lazy, fuck spacing!" or it's just hard for me to play it, i don't know! Make it more playable if you can, because it's look a littlebit chaos!

No kudosu, please.

I do it not because yuca ask, only for you! ♥
AngelHoney
SPOILER
AngelHoney 23:40:43
123
盒饭 23:40:54
321
AngelHoney 23:41:16
为啥我觉得你这图2暴了
什么时候的图
这哨子听的蛋疼._.
盒饭 23:41:58
大概半年前的图吧
AngelHoney 23:42:08
.
00:42:485 (1,2,3,4,5,6) - 这尼玛什么间距啊 坑人么 这不是
00:44:842 (1,1,1,1,1,1,1,2,3,4,1) - 这一段我蛋碎了._. 节奏音效排列..
01:00:592 (1) - 意义不明
AngelHoney 23:43:47
这一段newcombo意义不明 纯粹是想到了铁斧?
盒饭 23:43:41

AngelHoney 23:43:49
01:04:985 (1,2,3,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,3,1,1,2,3,4,5,1,2,1,2,3) -
盒饭 23:44:03

AngelHoney 23:45:06
01:25:342 (1) - 貌似3个点都加哨子还行?
01:28:127 (7,8,9) - 这种8+9排列纯粹是想坑人吧._.?
盒饭 23:45:59
大多数人都读出来了 0,0
AngelHoney 23:46:15
没说读不出 , 是按法
或者说玩法?
01:41:627 (1,2,3,1) - 坑人排列
AngelHoney 23:47:39
01:47:199 (1,2,3,4) - 134哨子? 然后4个这滑条的节奏略诡异?
盒饭 23:49:24
34连一起哨子好像有点吵
AngelHoney 23:49:40
01:51:056 (1) - 到2分10秒哪里 是不是没梗了
感觉节奏会略醒目点? 随你
盒饭 23:50:54
01:58:127 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - 这两小节的确是凑出来的

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AngelHoney 23:51:53
02:09:913 (1,1,1,1,1) - 这段滑条开头都用70%音量?
盒饭 23:52:28

AngelHoney 23:53:00
02:11:627 (1) - 这个音量提升? or + finish
02:14:627 (1,2,3) - 你敢别像我一样这么懒么0_0
盒饭 23:54:14
233
AngelHoney 23:54:39
02:17:199 (1,2,3,4) - 不能改成123 都1/2拍么
02:24:056 (1,2,3,4) - ^ or 其他
02:25:342 (1) - finish?
盒饭 23:55:32

.
原来2:24那我改了以为前面的一样
AngelHoney 23:55:53
02:37:342 (1) - 这一段敢提升音量么
AngelHoney 23:57:05
02:45:485 (13) - 哨子?
02:48:913 (4) - ^
02:50:842 (6) - ^
盒饭 23:58:20
提音量是指后面都提吗
AngelHoney 23:58:25
02:52:342 (8) - ^ (02:51:913 (5) - ^)
02:37:342 (1,2,3,4,5,6) - 明显为了突出这段啊0_0
或123
盒饭 23:58:59

123456好了
AngelHoney 23:59:18
你全场50% 搞毛啊._.
02:56:199 (1,2,3,4,5,6,7,8) - 敢删了重来么
AngelHoney 0:00:21
02:59:627 (1,2,3,4) - 个人觉得改成略串 有趣点
03:05:627 (1,2,1,2) - 随便你
盒饭 0:01:41
02:56:199 (1,2,3,4,5,6,7,8) - 敢删了重来么
是指排列吗
AngelHoney 0:01:58
节奏和排列
kiai的真那啥
kiai的哨子*
惨不忍睹
盒饭 0:02:51
0_0 我感觉哨子的思路和你不一样
AngelHoney 0:03:07
你是全后不一样好不
全面能听 , 后面完全就是单一思路
还是说不合适 . 反正kiai后半段哨子...0_0
AngelHoney 0:06:40
看了以前的图 , 发觉自己真善良
真善美说的就是我吧0.0
盒饭 0:06:54

irc
Topic Starter
Heatherfield
fixed spacing and AHO's mod :)
avira0922
star支援(ノ´∀`*) まーべらす!
KogumaX
log
14:59 kogumano-putaro: ~normal~
15:00 kogumano-putaro: 00:33:806 - ここから始まるnormal hitsoundの音量が少し大きく感じます 
15:00 kogumano-putaro: 少しでいいので音量を下げたほうがいいと思いました:D
15:00 Heatherfield: ok
15:03 kogumano-putaro: 全体的にnewconboが多いと思ったのでもうちょっと減らしてもいいと思います
15:04 kogumano-putaro: 03:17:627 (1) -
15:04 Heatherfield: hmm
15:04 kogumano-putaro: 03:18:485 (1) -
15:04 Heatherfield: i'll change some
15:05 kogumano-putaro: normalで気になったのはこのくらいですね~以上です>_<
15:05 Heatherfield: ok > <
15:05 kogumano-putaro: yucaさんno
15:06 kogumano-putaro: yucaさんの難易度もmodしたほうがよろしいのでしょうか?
15:07 Heatherfield: un
15:07 kogumano-putaro: 了解です
15:09 kogumano-putaro: hardの難易度を作ったことがないので難しい...+_+
15:11 Heatherfield: ~-~
15:12 kogumano-putaro: 00:47:627
15:13 kogumano-putaro: ここから始まるnormal whistleの音に違和感があります
15:13 kogumano-putaro: ほんの少しでいいのでhitsoundの音量を下げたほうがいいと思います
15:14 Heatherfield: hmm
15:14 Heatherfield: i'll tell her about it
15:16 kogumano-putaro: 02:11:627 ^
15:17 kogumano-putaro: 以上です
15:18 Heatherfield: ooo
15:18 kogumano-putaro: ~Dream End~
15:19 kogumano-putaro: 00:37:342 (1) -
15:19 kogumano-putaro: このスライダーの形が気になります
15:20 Heatherfield: wwww
15:20 kogumano-putaro: 赤点をもう少し右側にずらすと綺麗に見えるかな?
15:20 Heatherfield: un
15:21 kogumano-putaro: http://puu.sh/1ejX7
15:21 kogumano-putaro: こんな感じに!
15:21 Heatherfield: ok fixed
15:21 kogumano-putaro: 00:44:842
15:21 kogumano-putaro: 三倍アイスクリーム!?!?!?
15:22 Heatherfield: ww
15:22 Heatherfield: un
15:22 Heatherfield: sb sound effect
15:22 kogumano-putaro: nice idea, good sound lol
15:23 Heatherfield: arigato ww
15:23 kogumano-putaro: 01:01:770 (2,3,4,5,6,7) -
15:24 kogumano-putaro: ここの五角形・・・個人的に苦手な配置なのでもう少しだけスペーシングを狭くしてほしいです><
15:24 Heatherfield: hmmm
15:25 Heatherfield: i'll make it smaller
15:25 kogumano-putaro: oh...
15:25 kogumano-putaro: i 'm noob player i 'm hetakuso
15:26 Heatherfield: hmm but you are right, spacing after break should be smaller
15:27 Heatherfield: fixed!
15:28 kogumano-putaro: thx~>_<
15:29 kogumano-putaro: 01:29:842 (3) - 01:31:556 (2) -
15:29 kogumano-putaro: 01:31:556 (2) -
15:30 kogumano-putaro: ここの二つ、clapとwhistleを両方使うと音が大きすぎると思います
15:30 Heatherfield: hmm
15:31 Heatherfield: i think i'll find a lower sound clap
15:32 kogumano-putaro: o.o
15:34 kogumano-putaro: i think remove clap o.o;
15:34 Heatherfield: o.o;
15:35 Heatherfield: i'll think about it
15:35 kogumano-putaro: 大きいと思っただけですので
15:36 kogumano-putaro: 判断はそちらにお任せします><
15:37 kogumano-putaro: 01:52:770 (1,2,3,4) -
15:37 kogumano-putaro: ここの4つ、
15:38 kogumano-putaro: 今までの譜面のパターンだとこの配置は違和感があると思うので少しずらしたほうがいいと思います
15:39 Heatherfield: hmm
15:39 kogumano-putaro: http://puu.sh/1ek7N
15:40 kogumano-putaro: こんな感じに少しずらすだけでいいと思いますのでo.o
15:40 Heatherfield: ok
15:41 kogumano-putaro: 02:09:913 (1,1,1,1,1) -
15:41 kogumano-putaro: awesome slider
15:41 Heatherfield: > <
15:42 kogumano-putaro: do you respect tieff?
15:42 Heatherfield: un
15:42 kogumano-putaro: wow
15:42 Heatherfield: tieff san pro da
15:43 kogumano-putaro: tieff is god mapper i respect ><
15:43 Heatherfield: ><
15:45 kogumano-putaro: 03:04:985 (2) -
15:46 kogumano-putaro: ここのスライダーは曲げないほうがいいと思います・・・
15:47 Heatherfield: hmm
15:47 kogumano-putaro: 曲げるなら赤点の方ではなく白点の方で曲げたほうが統一感があると思いました。
15:48 Heatherfield: ok
15:52 kogumano-putaro: 気になったところは以上ですね!
15:52 kogumano-putaro: 素晴らしい譜面でした!がんばってください>< awsome map! fight ranked~ Xd
15:53 Heatherfield: thank you!
jogfi2002
[General]

我这皮肤的紫色和粉色COMBO看着很容易混淆,默认的皮肤下还好些。
然后貌似没看见SB,.osb删掉?



[Normal]

02:18:485 (1,2,3,4) - 把slider排成45度角倾斜如何?垂直的看着有些死板。
02:25:342 (1,2,3,4) - 同上,可以改变一下转向。

其他的没看出什么


[yuca]

总体感觉:前半段的节奏有点难掌握,哨子的声音稍微吵了点。

00:21:485 - 感觉在这加个CIRCLE会舒服点
01:22:235 (2,3,4,5) - 这一段的这种组合都空了一个拍子,但背景音乐里空掉的拍子其实有打击乐……?感觉有点怪,在空掉的白线上加个

CIRCLE试试?像后面的01:42:485 (1,2,3,4)这种就是四个拍(两个有打击两个无打击)的都放了CIRCLE的说……
02:11:413 (3) - 去掉这个CIRCLE,在02:11:306放一个1/4拍的slider,回转一次如何?

然后这个难度最后为啥不放个spinner呢- -?


[Dream End]

这个难度略触!
AIMOD说有大于三种slider speed,不过不能大于三这条是写在GuideLine里的,应该没问题。

第一段音乐结束的时候那个效果音,有点囧……是游戏里的语音?

01:16:770 (5,6) - 这里的音乐主旋律在往上走,只放一个CIRCLE好像有种突然空了的感觉。把5缩短成1/2长,然后删掉6,在原本5结束的地

方再拉一条1/2的slider如何?
01:27:270 (5) - 这里应该是跟了鼓声?建议把这个CIRCLE去掉,在01:27:163加一个3/4的slider
02:27:377 - 加一个CIRCLE,叠上。
03:10:985 (7,8) - 换成slider试试?
03:11:842 (2,3) - 同上
03:12:270 (4,5) - 同上,然后这段的排列可以做成slider对称那种,像这样 => image001

这个难度最后也没spinner?



这种有点自创节奏感觉的咱还是第一次MOD,希望不会MOD得太蠢> <
y u c a
sry no change them :(

i didnt add circle because some part need own sound.
if add circle,just play 4/4 rhythm. soo boring
also last spinner is really weird. 03:20:627 (1) - have sound. if add spiner, it will be no sound.

anyway thanks modding :) also thanks baka飯 to translate!
edit: Orz so many typo
jogfi2002

y u c a wrote:

sry no change them :(

i didnt add circle because some part need own sound.
if add circle,just play 4/4 rhythm. soo boring
also last spinner is really weird. 03:20:627 (1) - have sound. if add spiner, it will ne no sound.

anyway thanks modding :) also thanks baka飯 to traslate!
aha it's ok~

やっぱり助けになれなかったね…また今度で頑張りますw
Topic Starter
Heatherfield
SPOILER

jogfi2002 wrote:

[General]

我这皮肤的紫色和粉色COMBO看着很容易混淆,默认的皮肤下还好些。唔好像是有点 我回头调点亮度
然后貌似没看见SB,.osb删掉?现在这个好像没关系了吧,其实是有sb的,不过写进diff specific里了,我记得的话下次full submit的时候删掉好了



[Normal]

02:18:485 (1,2,3,4) - 把slider排成45度角倾斜如何?垂直的看着有些死板。fixed
02:25:342 (1,2,3,4) - 同上,可以改变一下转向。fixed

其他的没看出什么

[Dream End]

这个难度略触!
AIMOD说有大于三种slider speed,不过不能大于三这条是写在GuideLine里的,应该没问题。

第一段音乐结束的时候那个效果音,有点囧……是游戏里的语音? bemani梗 觉得好玩就加上了 觉得也不太违和就先放着了

01:16:770 (5,6) - 这里的音乐主旋律在往上走,只放一个CIRCLE好像有种突然空了的感觉。把5缩短成1/2长,然后删掉6,在原本5结束的地
方再拉一条1/2的slider如何? 这几个小节长白线都是1/1slider 这样是为了保持节奏上一定的对称
01:27:270 (5) - 这里应该是跟了鼓声?建议把这个CIRCLE去掉,在01:27:163加一个3/4的slider 这里跟的是红线音 蛮清楚的吧
02:27:377 - 加一个CIRCLE,叠上。fixed
03:10:985 (7,8) - 换成slider试试?
03:11:842 (2,3) - 同上
03:12:270 (4,5) - 同上,然后这段的排列可以做成slider对称那种,像这样 => image001 这几个地方的几个音好像没有slider的延续感吧..感觉note挺好的..(其实note多了难点好玩啊233

这个难度最后也没spinner?这里放spinner的话没什么好跟的音,觉得在哪结尾都有点违和,normal只是感觉为了降低坑爹程度所以才硬加了一个,也不是没考虑过,最后还是决定不加了..



这种有点自创节奏感觉的咱还是第一次MOD,希望不会MOD得太蠢> <
暂时不上传因为绫仓盟的mod还没结束...
thx for modding :)
jamxx
I'm a y u c a's fan<3

Normal
  • 00:41:627 (3) - suggestion 01:30:913 (3,4,5) - make a triangle 01:31:770 (5) - move to x:60 y:233 02:21:913 (x) - add a note
    02:28:770 (x) - ^
    02:37:985 (3) - move to x:439 y:138

yuca

  • 00:00:270 (1) - 他2つの難易度と同じで00:03:699 (1) - から?
    00:06:806 (1) - スピン直後なのでもう少し中央寄りでもいいかもしれません
    01:08:413 (2,5) - どちらかに形を統一したほうが綺麗だと思いました
    01:48:913 (6) - ここは01:47:627 (2) - このスライダーをコピー&左右反転して置くと綺麗に見えると思います(その場合01:49:342 (1) - は削除)
Dream End
  • 00:40:342 (6) - make length into a half.
    01:00:592 (1) - too short
    02:51:270 (2) - hidden by score bar 03:20:306 (1) - finish at slider end
short mod...sry ;w;

edit : star~!
y u c a

jamxx wrote:


yuca

  • 00:00:270 (1) - 他2つの難易度と同じで00:03:699 (1) - から? 曲がここから始まってるのでここからスピン入れてます!
    00:06:806 (1) - スピン直後なのでもう少し中央寄りでもいいかもしれませんHard diffなので大丈夫です!
    01:08:413 (2,5) - どちらかに形を統一したほうが綺麗だと思いました直しました~!
    01:48:913 (6) - ここは01:47:627 (2) - このスライダーをコピー&左右反転して置くと綺麗に見えると思います(その場合01:49:342 (1) - は削除)
今の音取りが好きなのでこのままで(´;д;`)
Modありがとうございました★プレイもしていただいてうれしかったです(○´∀`○)

@飯 fix version here :arrow: http://puu.sh/1cQM8
Topic Starter
Heatherfield

jamxx wrote:

I'm a y u c a's fan<3

Normal
  • 00:41:627 (3) - suggestion fixed
    01:30:913 (3,4,5) - make a triangle 01:31:770 (5) - move to x:60 y:233 fixed
    02:21:913 (x) - add a note i'll just leave this one here since it looks fine
    02:28:770 (x) - ^
    02:37:985 (3) - move to x:439 y:138
fixed

yuca

  • 00:00:270 (1) - 他2つの難易度と同じで00:03:699 (1) - から?
    00:06:806 (1) - スピン直後なのでもう少し中央寄りでもいいかもしれません
    01:08:413 (2,5) - どちらかに形を統一したほうが綺麗だと思いました
    01:48:913 (6) - ここは01:47:627 (2) - このスライダーをコピー&左右反転して置くと綺麗に見えると思います(その場合01:49:342 (1) - は削除)
Dream End
  • 00:40:342 (6) - make length into a half. no change here too
    01:00:592 (1) - too short auto can spin 1000 so i think it's ok
    02:51:270 (2) - hidden by score bar fixed
    03:20:306 (1) - finish at slider end
added

short mod...sry ;w;

edit : star~!
Thx for modding, busy playing galgame these two days, late fix gomen :P
Topic Starter
Heatherfield
thx for putaro's irc mod
log
14:59 kogumano-putaro: ~normal~
15:00 kogumano-putaro: 00:33:806 - ここから始まるnormal hitsoundの音量が少し大きく感じます 
15:00 kogumano-putaro: 少しでいいので音量を下げたほうがいいと思いました:D
15:00 Heatherfield: ok
15:03 kogumano-putaro: 全体的にnewconboが多いと思ったのでもうちょっと減らしてもいいと思います
15:04 kogumano-putaro: 03:17:627 (1) -
15:04 Heatherfield: hmm
15:04 kogumano-putaro: 03:18:485 (1) -
15:04 Heatherfield: i'll change some
15:05 kogumano-putaro: normalで気になったのはこのくらいですね~以上です>_<
15:05 Heatherfield: ok > <
15:05 kogumano-putaro: yucaさんno
15:06 kogumano-putaro: yucaさんの難易度もmodしたほうがよろしいのでしょうか?
15:07 Heatherfield: un
15:07 kogumano-putaro: 了解です
15:09 kogumano-putaro: hardの難易度を作ったことがないので難しい...+_+
15:11 Heatherfield: ~-~
15:12 kogumano-putaro: 00:47:627
15:13 kogumano-putaro: ここから始まるnormal whistleの音に違和感があります
15:13 kogumano-putaro: ほんの少しでいいのでhitsoundの音量を下げたほうがいいと思います
15:14 Heatherfield: hmm
15:14 Heatherfield: i'll tell her about it
15:16 kogumano-putaro: 02:11:627 ^
15:17 kogumano-putaro: 以上です
15:18 Heatherfield: ooo
15:18 kogumano-putaro: ~Dream End~
15:19 kogumano-putaro: 00:37:342 (1) -
15:19 kogumano-putaro: このスライダーの形が気になります
15:20 Heatherfield: wwww
15:20 kogumano-putaro: 赤点をもう少し右側にずらすと綺麗に見えるかな?
15:20 Heatherfield: un
15:21 kogumano-putaro: http://puu.sh/1ejX7
15:21 kogumano-putaro: こんな感じに!
15:21 Heatherfield: ok fixed
15:21 kogumano-putaro: 00:44:842
15:21 kogumano-putaro: 三倍アイスクリーム!?!?!?
15:22 Heatherfield: ww
15:22 Heatherfield: un
15:22 Heatherfield: sb sound effect
15:22 kogumano-putaro: nice idea, good sound lol
15:23 Heatherfield: arigato ww
15:23 kogumano-putaro: 01:01:770 (2,3,4,5,6,7) -
15:24 kogumano-putaro: ここの五角形・・・個人的に苦手な配置なのでもう少しだけスペーシングを狭くしてほしいです><
15:24 Heatherfield: hmmm
15:25 Heatherfield: i'll make it smaller
15:25 kogumano-putaro: oh...
15:25 kogumano-putaro: i 'm noob player i 'm hetakuso
15:26 Heatherfield: hmm but you are right, spacing after break should be smaller
15:27 Heatherfield: fixed!
15:28 kogumano-putaro: thx~>_<
15:29 kogumano-putaro: 01:29:842 (3) - 01:31:556 (2) -
15:29 kogumano-putaro: 01:31:556 (2) -
15:30 kogumano-putaro: ここの二つ、clapとwhistleを両方使うと音が大きすぎると思います
15:30 Heatherfield: hmm
15:31 Heatherfield: i think i'll find a lower sound clap
15:32 kogumano-putaro: o.o
15:34 kogumano-putaro: i think remove clap o.o;
15:34 Heatherfield: o.o;
15:35 Heatherfield: i'll think about it
15:35 kogumano-putaro: 大きいと思っただけですので
15:36 kogumano-putaro: 判断はそちらにお任せします><
15:37 kogumano-putaro: 01:52:770 (1,2,3,4) -
15:37 kogumano-putaro: ここの4つ、
15:38 kogumano-putaro: 今までの譜面のパターンだとこの配置は違和感があると思うので少しずらしたほうがいいと思います
15:39 Heatherfield: hmm
15:39 kogumano-putaro: http://puu.sh/1ek7N
15:40 kogumano-putaro: こんな感じに少しずらすだけでいいと思いますのでo.o
15:40 Heatherfield: ok
15:41 kogumano-putaro: 02:09:913 (1,1,1,1,1) -
15:41 kogumano-putaro: awesome slider
15:41 Heatherfield: > <
15:42 kogumano-putaro: do you respect tieff?
15:42 Heatherfield: un
15:42 kogumano-putaro: wow
15:42 Heatherfield: tieff san pro da
15:43 kogumano-putaro: tieff is god mapper i respect ><
15:43 Heatherfield: ><
15:45 kogumano-putaro: 03:04:985 (2) -
15:46 kogumano-putaro: ここのスライダーは曲げないほうがいいと思います・・・
15:47 Heatherfield: hmm
15:47 kogumano-putaro: 曲げるなら赤点の方ではなく白点の方で曲げたほうが統一感があると思いました。
15:48 Heatherfield: ok
15:52 kogumano-putaro: 気になったところは以上ですね!
15:52 kogumano-putaro: 素晴らしい譜面でした!がんばってください>< awsome map! fight ranked~ Xd
15:53 Heatherfield: thank you!
-Neipezi
Hi M4M~
aiaiclala eaters' Modding Queue [m4m available]

[General]
BPM Offset a losing feel..
Somehow I seem to feel the high places. :lol:

[Normal]
CS -1??
00:35:627 (3) - NC?
00:39:056 (3) - NC?
01:00:699 (1) - Slide until 01:00:485 increasing boneunge What about you?
01:15:056 (1) - Slide starting point Finish Add?
01:15:913 (2) - Slide starting point Whistle Add?
01:17:199 (3,4) - Whistle Add?
01:18:056 (5) - Slide starting point Whistle and End Finish add?
01:20:199 (4) - Slide starting point Whistle Add?
01:25:342 (6) - NC?
01:39:057 (6) - ^?
02:21:056 (4) - Slide endpoint Clap Add?
02:25:342 (1) - Slide starting point
02:32:199 (1) - Finish Add?
02:33:913 (5) - NC and Whistle Add?
03:03:056 (1,1) - Finish Add?
03:08:199 (1,1) - Whistle Add?
03:11:627 (1) - Slide starting point Whistle Add?
03:13:342 (1) - Whistle Add?
03:15:056 (1) - ^?
03:16:770 (1) - ^?
03:18:485 (1) - ^?

[yuca]
Is it hard?
00:20:199 (1) - Slide starting point Finish and End Finish add?
00:25:342 (4) - NC and Slide starting point Whistle Add?
00:28:770 (5) - ^?
00:39:056 (6) - ^?
01:50:627 (4) - NC?
01:57:913 (6) - NC?
02:08:199 (5) - NC?
02:27:056 (4) - NC?
02:33:913 (4) - NC?
03:03:056 (1,2,1,2) - Normal -> 03:03:056 (1,1) - Finish Add?

[Dream End]
01:00:592 (1) - Spinner is too short. :( I'd like to speak to a slide.
01:08:413 (1,2,3) - The distance between nodes far away. :(
01:10:127 (1,2,3) - ^
01:37:342 (7) - NC?
02:02:199 (6) - NC?
02:09:913 (1,1,1,1,1) - wow~ :shock:
02:11:627 (1) - Finishi Add?
02:25:342 (1) - Slide starting point Finish Add?
02:32:199 (1) - ^
02:33:913 (7) - NC?

Nice maps :D
Ranked hope.~~ :)
[CSGA]Ar3sgice
Topic Starter
Heatherfield
SPOILER

-Kirito wrote:

Hi M4M~
aiaiclala eaters' Modding Queue [m4m available]

[General]
BPM Offset a losing feel..
Somehow I seem to feel the high places. :lol:

[Normal]
CS -1?? would be too hard for the easiest diff :o
I think note number is too small if i use NC on every long white line so I kept some NC stuff
also whistle using with clap could be noisy so I didn't add too much, finishes added though
00:35:627 (3) - NC?
00:39:056 (3) - NC?
01:00:699 (1) - Slide until 01:00:485 increasing boneunge What about you?
01:15:056 (1) - Slide starting point Finish Add?
01:15:913 (2) - Slide starting point Whistle Add?
01:17:199 (3,4) - Whistle Add?
01:18:056 (5) - Slide starting point Whistle and End Finish add?
01:20:199 (4) - Slide starting point Whistle Add?
01:25:342 (6) - NC?
01:39:057 (6) - ^?
02:21:056 (4) - Slide endpoint Clap Add?
02:25:342 (1) - Slide starting point
02:32:199 (1) - Finish Add?
02:33:913 (5) - NC and Whistle Add?
03:03:056 (1,1) - Finish Add?
03:08:199 (1,1) - Whistle Add?
03:11:627 (1) - Slide starting point Whistle Add?
03:13:342 (1) - Whistle Add?
03:15:056 (1) - ^?
03:16:770 (1) - ^?
03:18:485 (1) - ^?

[yuca]
I'll ask about her idea
Is it hard?
00:20:199 (1) - Slide starting point Finish and End Finish add?
00:25:342 (4) - NC and Slide starting point Whistle Add?
00:28:770 (5) - ^?
00:39:056 (6) - ^?
01:50:627 (4) - NC?
01:57:913 (6) - NC?
02:08:199 (5) - NC?
02:27:056 (4) - NC?
02:33:913 (4) - NC?
03:03:056 (1,2,1,2) - Normal -> 03:03:056 (1,1) - Finish Add?

[Dream End]
01:00:592 (1) - Spinner is too short. :( I'd like to speak to a slide. don't know how to make it long enough.. It's not aganst the guidelines right now though
01:08:413 (1,2,3) - The distance between nodes far away. :( I like it hard > <
01:10:127 (1,2,3) - ^
01:37:342 (7) - NC? fixed
02:02:199 (6) - NC? fixed
02:09:913 (1,1,1,1,1) - wow~ :shock: > < my favorite part
02:11:627 (1) - Finishi Add? fixed
02:25:342 (1) - Slide starting point Finish Add? fixed
02:32:199 (1) - ^ fixed
02:33:913 (7) - NC? fixed

Nice maps :D
Ranked hope.~~ :)
thanks for modding :)
Topic Starter
Heatherfield

[CSGA]Ar3sgice wrote:

star
thanks
yeahyeahyeahhh
Forum mod since you keep DISCONNECTING lol.

General:
"370.ogg" I don't think that this file fits your music lol. It sounds really weird wth xD I think you should remove it.

Dream End:
00:00:270 - Maybe start spinner here? Similar to Yuca's.
00:16:984 (2,3) - I think that maybe don't have 2 and keep the same rhythm. Since this is still relatively "calm" part of the song, and not much is in the background, would be best to keep subtle.
00:18:699 (2,3) - ^
00:40:770 (1) - Continue with the clap pattern here? When you stop the clap, it feels kind of sudden. Since the music hasn't changed much, I don't think you should get rid of the claps yet.
02:46:556 (3) - Try this rhythmn, sounds kind of good
03:10:556 (5,6) - I still think this is better as just normal ^^
03:16:985 (2,3) - ^

yuca:
Nice diff, but I think some parts in the beginning are hard to hear. Maybe starting 00:20:199 (1) - you way to raise volume a little. :idea:

Normal:
Fine, maybe add the spinner at beginning too!
Topic Starter
Heatherfield
SPOILER

yeahyeahyeahhh wrote:

Forum mod since you keep DISCONNECTING lol.

General:
"370.ogg" I don't think that this file fits your music lol. It sounds really weird wth xD I think you should remove it.
i don't know.. some guys says this is epic, some don't, i'll ask more people about this one lol
Dream End:
00:00:270 - Maybe start spinner here? Similar to Yuca's. ok
00:16:984 (2,3) - I think that maybe don't have 2 and keep the same rhythm. Since this is still relatively "calm" part of the song, and not much is in the background, would be best to keep subtle. dbf said they are sweet so i kept them on purpose > < if others mention this again i'll turn them into sliders
00:18:699 (2,3) - ^
00:40:770 (1) - Continue with the clap pattern here? When you stop the clap, it feels kind of sudden. Since the music hasn't changed much, I don't think you should get rid of the claps yet. nice point
02:46:556 (3) - Try this rhythmn, sounds kind of good kinda good
03:10:556 (5,6) - I still think this is better as just normal ^^ this is also controversial.. I'll collect more opinions
03:16:985 (2,3) - ^

yuca:
Nice diff, but I think some parts in the beginning are hard to hear. Maybe starting 00:20:199 (1) - you way to raise volume a little. :idea:

Normal:
Fine, maybe add the spinner at beginning too! ok!
thank you dude :)
yeahyeahyeahhh
NP baka net :D
y u c a
i changed volume from 00:20:199 (1) - :)
no need NC there and whistle and finish sound weird.
so i didnt change those mod

thanks mod guys xD

/me hugs yyy >3 <

@飯 fixed file here~ :arrow: http://puu.sh/1frBa
and Lead-in should be 2! (insane diff and normal diff both ne!)
Wafu
Hi
M4M (Your queue)
[Dream End]

00:43:127 (3,4,5,6) - This is unconsistent and doesn't fit the map so resnap it properly.
00:44:199 (6) - NC here for consistency
00:44:842 (1,1,1,1,1,1) - NC is unnecessary and doesn't fit at all
01:08:413 (1,2,3) - Changing distance snap on this is unnecessary, use the same snap like 01:07:342 (1,2,3,4,5)
01:10:127 (1,2,3) - ^ (Don't tell me it's "pattern", I'll still say it's unnecessary and sudden)
01:11:627 (6) - NC because new instrumental starts
01:28:449 (8,9,1) - Distance snap..
01:50:842 (4,1) - ^
02:46:770 (4,5,6) - ^... totally unnecessary
02:49:770 (2) - Move on 424;204 to keep consistency with 02:47:627 (1,2)
03:00:913 (4) - Since it's kiai time, you can already change this snap, but also avoid overlaps and keep the same distance between sliders so move this on 80;112
03:03:485 (2) - Move on 264;348 to keep the same distance between sliders
03:03:699 (3) - 364;308 ^
03:04:556 (4) - Delete, copy 03:04:342 (3), make CTRL+H, CTRL+J and move on 304;104 ^ and for symmetry

I would use progressive volume on start spinner.

[yuca]

Kiai is missing!
Other is fine

[Normal]

Well.. normal is so linear... and there is missing some blanketing.
Topic Starter
Heatherfield

dragonxcz wrote:

Hi
M4M (Your queue)
[Dream End]
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
00:43:127 (3,4,5,6) - This is unconsistent and doesn't fit the map so resnap it properly. decreased a little
00:44:199 (6) - NC here for consistency
00:44:842 (1,1,1,1,1,1) - NC is unnecessary and doesn't fit at all no, this part needs to be highlighted for attention
01:08:413 (1,2,3) - Changing distance snap on this is unnecessary, use the same snap like 01:07:342 (1,2,3,4,5)
01:10:127 (1,2,3) - ^ (Don't tell me it's "pattern", I'll still say it's unnecessary and sudden)
01:11:627 (6) - NC because new instrumental startsfixed
01:28:449 (8,9,1) - Distance snap..
01:50:842 (4,1) - ^ bigger distance before bar line is cool, and fun to play
02:46:770 (4,5,6) - ^... totally unnecessary i don't see any problem here, just trying to make it look better
02:49:770 (2) - Move on 424;204 to keep consistency with 02:47:627 (1,2) fixed
03:00:913 (4) - Since it's kiai time, you can already change this snap, but also avoid overlaps and keep the same distance between sliders so move this on 80;112
03:03:485 (2) - Move on 264;348 to keep the same distance between sliders no i'm increasing distance here on purpose, crescendo part
03:03:699 (3) - 364;308 ^
03:04:556 (4) - Delete, copy 03:04:342 (3), make CTRL+H, CTRL+J and move on 304;104 ^ and for symmetry this is ok but doesn't seem better so I'll leave it as it is

I would use progressive volume on start spinner. ok

[yuca]

Kiai is missing!
Other is fine

[Normal]

Well.. normal is so linear... and there is missing some blanketing. i think what works is the times i break, not the length of the breaks, i think it's fine right now
DarkDunskin
Hi, an uxepected Mod 4 Mod for you~

[Generel]
    1. Either Remove "370.ogg" or use it on every diff. I'd remove it because it sounds rather odd.

    [Normal]
      1. 00:33:913 (1) - Add Finish on Sliderstart.
      2. 01:28:770 (1) - ^
      3. 01:42:485 (1) - ^
      4. 01:56:199 (1) - ^
      5. 02:39:056 (1) - ^
      6. 02:59:627 (1) - Add Finish.

      Nothing else to say, Normal is perfect.

      [yuca]
        1. 01:10:556 (6) - This doesn't look right somehow, move it one grid down.
        2. 01:14:199 (7,1) - This isn't stacked correctly, disable grid snap to do so.
        3. 01:28:770 (1) - Add Finish?
        4. 02:10:449 (2,1) - Spacing isn't correct. I don't see a good reason to have a Jump here either :/

        Looks cool too~

        [Dream End]
          1. 00:09:485 (4,5) - Move them 2 grids up.
          2. 01:00:592 (1) - This Spinner is too short (below 1000 Points in auto-mode), which is unrankable as I remember.
          3. 01:15:056 (1) - Finish on Sliderstart?
          4. 01:28:770 (1) - ^
          5. 01:56:199 (1) - ^
          6. 02:16:342 (3) - Slidertail crosses lifebar, move it a bit down.
          7. 02:47:092 (5,6) - Please don't stack them like this.

          Okay that's all I found.
          I had to look rly close to find something, well done~
Wafu

Heatherfield wrote:

uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.
Topic Starter
Heatherfield

dragonxcz wrote:

Heatherfield wrote:

uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
Topic Starter
Heatherfield
why can't i quote DarkDunskin's post o___o
anyway, almost fixed everything, the spinner is ok i think since my auto had 1000 on it, thx for modding!
Wafu

Heatherfield wrote:

Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3
Topic Starter
Heatherfield

dragonxcz wrote:

Heatherfield wrote:

Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3
feel free to rate 1 or whatever when this get ranked, i don't give a soar.
wantuole
:3 from your queue
for M4M
中文mod?
[Generel]
Title?
第一个大写 每个单词空格
00:00:270 (1) - 都从00:00:913开始更好
这种soft向的Nor难度不需要这么直来直去
[Normal]
00:21:056~00:32:199 长白还是来点音效的好soft whistle
00:44:199 (1) - 蓝线上的whistle remove
00:43:342 (3) - 感觉这个copy设计有点偏向右边,这个3面向左边的00:44:199 (1)
01:55:770 (6,1) - 只需要短kiai喷泉的话 kiai可以更短点 不要牵扯到1了
02:06:485 (1,2,3,4,1,2) - 太拥挤了 我觉得还ok 但很显然我不说别人也会挑
02:46:770 (2) - ctrl+g 这里掉头不好玩
[yuca]
整体音效不错
00:06:806 (1) - 很长的转圈后不适合那么早的出现note
00:09:485 (5) - 想象中应该适合00:06:806 (1,2) 这样间距的大跳会比较一致
00:17:413 (2,3,4) - 应该有其他主意,我觉得00:16:770 (1,2,3,4) 这个就直接上下反转更好
00:25:342 (4,5) - 随着音效 这两个滑条形状应该相近
00:26:627 (6) - 嗯~ 这个才应该是直的
00:47:199 (1,2,3,4,1) - 5个note叠加的偏移会比你预想的要远太多了.靠近前面的9一点
01:24:699 (3,4,5,1,2,3,4,1) - 设计上太直爽了 但是音乐缺没有,旋转-15~30°左右 给人点向左下移动的感觉
01:54:485 (6) - :roll: 设计可能是需要很小巧 不过我感觉有点短小 6的end在01:54:806这里结束会更好 01:54:913 (7) 这个也没必要设计在中间位子
02:07:342 (3,4) - 渐升的感觉 旋转30~45° 拉大间距
[Dream End]
cs-1?感觉这样会更好(鬼畜的我自重
01:00:592 (1) - atuo转不到2000是unrank的
01:02:413 (5,6) - 改成三连
01:55:663 (3) - 保持前后距离一致
02:06:485 (1,2,1,2,1,2,1) - 这里sv渐渐减小会更好
02:15:485 (2) - ctrl+g 看起来是没问题 还是改改好 实际玩起来右边有点太空荡了
02:46:770 (4,5,6) - spacing

就这些
:) good luck and star~
Topic Starter
Heatherfield
SPOILER

wantuole wrote:

:3 from your queue
for M4M
中文mod?
[Generel]
Title?
第一个大写 每个单词空格 原曲名就是这样
00:00:270 (1) - 都从00:00:913开始更好 声音大概是377ms的时候开始的 不过蓝线起不太好就提前了
这种soft向的Nor难度不需要这么直来直去 还好吧 也不算soft向啊
[Normal]
00:21:056~00:32:199 长白还是来点音效的好soft whistle ok
00:44:199 (1) - 蓝线上的whistle remove 没必要吧,这声音本来就很小了
00:43:342 (3) - 感觉这个copy设计有点偏向右边,这个3面向左边的00:44:199 (1) 改了下后面slider的位置

01:55:770 (6,1) - 只需要短kiai喷泉的话 kiai可以更短点 不要牵扯到1了 保持自己diff kiai一致而已 防挑
02:06:485 (1,2,3,4,1,2) - 太拥挤了 我觉得还ok 但很显然我不说别人也会挑 没什么更好的摆法 就这样吧,而且实际打起来object消失很快
02:46:770 (2) - ctrl+g 这里掉头不好玩 感觉没所谓
[yuca] 这个其实是日本人的gd..我回头翻给她好了
整体音效不错
00:06:806 (1) - 很长的转圈后不适合那么早的出现note
00:09:485 (5) - 想象中应该适合00:06:806 (1,2) 这样间距的大跳会比较一致
00:17:413 (2,3,4) - 应该有其他主意,我觉得00:16:770 (1,2,3,4) 这个就直接上下反转更好
00:25:342 (4,5) - 随着音效 这两个滑条形状应该相近
00:26:627 (6) - 嗯~ 这个才应该是直的
00:47:199 (1,2,3,4,1) - 5个note叠加的偏移会比你预想的要远太多了.靠近前面的9一点
01:24:699 (3,4,5,1,2,3,4,1) - 设计上太直爽了 但是音乐缺没有,旋转-15~30°左右 给人点向左下移动的感觉
01:54:485 (6) - :roll: 设计可能是需要很小巧 不过我感觉有点短小 6的end在01:54:806这里结束会更好 01:54:913 (7) 这个也没必要设计在中间位子
02:07:342 (3,4) - 渐升的感觉 旋转30~45° 拉大间距
[Dream End]
cs-1?感觉这样会更好(鬼畜的我自重 这个风格的海猫map全都是大圈,其实是沿袭而已,我也觉得中圈稍微好看点不过我自己都hid不掉还是算了
01:00:592 (1) - atuo转不到2000是unrank的 早改成1000了吧
Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts.
01:02:413 (5,6) - 改成三连 这里节奏比较散 感觉没必要 说起来其实12 34之间有音 56之间还真没
01:55:663 (3) - 保持前后距离一致 感觉这样好读一点而已 往上稍微挪一点好了
02:06:485 (1,2,1,2,1,2,1) - 这里sv渐渐减小会更好 渐小好看一点但不合音乐 倒不如把slider翻过来sv加大,但是这样又不符合被抄的铁斧原梗 所以还是懒得改了233
02:15:485 (2) - ctrl+g 看起来是没问题 还是改改好 实际玩起来右边有点太空荡了 换了个位置拖到右边了
02:46:770 (4,5,6) - spacing ..不太明白这个为什么好几个人说 改成stack好了

就这些
:) good luck and star~
thx for modding :)
Ibuki Suika
不rank赔我一倍kd啊
abalee
yuca那邊好像有一個 unsnapped note...
flow差點...不過也許是我要求太高了 Orz
其他沒什麼了...
Topic Starter
Heatherfield

abalee wrote:

yuca那邊好像有一個 unsnapped note...
flow差點...不過也許是我要求太高了 Orz
其他沒什麼了...
resnapped
稍微调整了一下insane和normal
offset都往前推了一小节,都给开头spinner加了渐强.
开头改了几个slider形状 另外改小了sb音效的音量
Kawayi Rika
Hi ~ Heatherfield ~ a super old map ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 02:11:627 - Unsnapped kiai time end point.
  2. 03:20:627 - ^
  3. yuca's diff no kiai time,are you sure?

[Dream End]


  1. 01:00:592 (1) - This spinner too short and suddenly,how about change a slider?
  2. 01:27:270 (5) - Add new combo,looks better.
  3. 01:36:913 - Why not add a circle? follow with music.
  4. 02:31:985 - ^
  5. 01:47:199 (1,2,3) - Increase spacing or change a repeat slider.
  6. 02:00:913 (1,2,3) - ^
  7. 01:55:663 (3) - Remove this circle,much better to here,because confused spacing and no fitting.
  8. 02:44:627 (9) - Add new combo,too long combo IMO.
  9. 02:52:127 (6) - ^,spacing change to here.
  10. 03:12:485 (5) - ^
  11. 03:04:556 (4,1) - Change same spacing.
  12. 03:07:235 (6) - Remove thi circle,sound better to me.
  13. 03:18:056 (1) - Remove short new combo.

[yuca]


  1. OD+1 much better.
  2. Change AudioLeadIn to 2000.
  3. 03:20:627 (1) - I suggest don't stack this circle on slider end,
    because of hitbrust hidden by circle,it's kinda suddenly.

[Normal]


  1. 00:33:270 (4) - Move 1/2 rhythm later,much better.
  2. 01:13:770 (1,1,1) - Remove short new combo.
  3. 02:04:770 (5,8) - Make a symmetry to here.
  4. 02:11:413 (2) - I guess if change a circle on 02:11:628,it's more easy playable.

That's all ~ Kinda nice for old map ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Heatherfield

Kawayi Rika wrote:

Hi ~ Heatherfield ~ a super old map ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 02:11:627 - Unsnapped kiai time end point. fixed
  2. 03:20:627 - ^ fixed
  3. yuca's diff no kiai time,are you sure?

[Dream End]


  1. 01:00:592 (1) - This spinner too short and suddenly,how about change a slider? though over and over again, ok changed
  2. 01:27:270 (5) - Add new combo,looks better. fixed
  3. 01:36:913 - Why not add a circle? follow with music. intended to be like this
  4. 02:31:985 - ^
  5. 01:47:199 (1,2,3) - Increase spacing or change a repeat slider. increased some spacing, too big would be bad looking
  6. 02:00:913 (1,2,3) - ^
  7. 01:55:663 (3) - Remove this circle,much better to here,because confused spacing and no fitting. i got a great way to fix this one
  8. 02:44:627 (9) - Add new combo,too long combo IMO. fixed
  9. 02:52:127 (6) - ^,spacing change to here. changed spacing but i think new combo is kinda weird.. i 'll keep as it is
  10. 03:12:485 (5) - ^
  11. 03:04:556 (4,1) - Change same spacing. fixed
  12. 03:07:235 (6) - Remove thi circle,sound better to me. i'll reserve this one
  13. 03:18:056 (1) - Remove short new combo. this part has crescendo and this note is the start of repating so i think this one makes sense


[yuca]

I'll ask for her ideas about this

  1. OD+1 much better.
  2. Change AudioLeadIn to 2000.
  3. 03:20:627 (1) - I suggest don't stack this circle on slider end,
    because of hitbrust hidden by circle,it's kinda suddenly.

[Normal]


  1. 00:33:270 (4) - Move 1/2 rhythm later,much better. ok, also changed to circles
  2. 01:13:770 (1,1,1) - Remove short new combo. removed second and third, kept first because these three notes are for different sound
  3. 02:04:770 (5,8) - Make a symmetry to here. fixed
  4. 02:11:413 (2) - I guess if change a circle on 02:11:628,it's more easy playable.i know it's kinda hard here but change to note feels weird... i think i'll keep this one


That's all ~ Kinda nice for old map ~

Call me back recheck ~ when you are ready ~
;)
y u c a
i asked to frineds and random people to test play.
almost people said its fine :) so i keep 03:20:627 (1) - :)
changed leadin to 2000~

thanks mod :)

http://puu.sh/1ja7p
Kawayi Rika
Normal diff kiai time should end to 03:20:627 ?
Topic Starter
Heatherfield

Kawayi Rika wrote:

Normal diff kiai time should end to 03:20:627 ?
it looks the same though.. anyway fixed for consistency
Kawayi Rika
OK ~ Much better now ~

Here you go :3


Aurele
Oh shiet.
That map♥
Topic Starter
Heatherfield

Kawayi Rika wrote:

OK ~ Much better now ~

Here you go :3
thank you very much :)

ok let's go
Niva
[General]

-> Hmm, it's better imo if your purple combo color is made darker (to extinguish it more from the pink) - try R:191 G:126 B:231~
-> Use PreviewTime: 159000 for more accurate preview point (sounds on the beat correctly)

[Normal]

-> Drag the two breaks' start to 02:21:913 and 02:28:770 manually (:

[yuca]

-> AR +1? (unlike Dream End, for me it's much better to read this diff in AR8...)

  1. 02:38:413 (7) - New combo (because of the spacing change)? Also for me personally it's better if this slider is made facing right...
  2. 03:10:556 (3,4,5) - Err, it's 1/6 here, use repeating 1/6 slider instead...
[Dream End]

-> AR +1? (AR9 may feel to fast, this one is up to you though)

  1. 00:27:056 (1) - Due to stacking's nature, move a bit upward (~x:76 y:248) so (1,2) shows correct spacing in play mode~
  2. 01:00:699 (1) - Hmm, I get your point here but this slider definitely can be made tidier though:
    SPOILER
    69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274
  3. 01:21:913 (1,1,2,3) - Personally I don't really like how this looks in play mode orz... Can't suggest a better pattern though >_<
My main concern is 03:10:556 on yuca's diff, and the combo colors...
Otherwise it's fine (:
y u c a
fixed new combo :)
1/6 didnt fix.
because i never used 1/6 in this map.
its strange to play :(
also didnt fix AR too!

thaks mod :)

http://puu.sh/1jCTj
Garven
@Niva:

yuca asked me to take a quick look, and having a 1/6 snap there would play awkwardly considering the rhythms used for the majority of the rest of the map, along with the cellos in the background still providing the backbone rhythm with the rhythm she used, I'm okay with it at 1/4.
James
@ niva

about AR +1. its your preference. it doesnt needed to be followed if the mapper preferred not adding another tick to the AR since that is basically the mapper's discresion (wrong word?)

1/6 is weird as well. agreed with garven (for the first time LOL)
Topic Starter
Heatherfield

Niva wrote:

[General]

-> Hmm, it's better imo if your purple combo color is made darker (to extinguish it more from the pink) - try R:191 G:126 B:231~ cool
-> Use PreviewTime: 159000 for more accurate preview point (sounds on the beat correctly) ok

[Normal]

-> Drag the two breaks' start to 02:21:913 and 02:28:770 manually (: fixed

[yuca]

-> AR +1? (unlike Dream End, for me it's much better to read this diff in AR8...)

  1. 02:38:413 (7) - New combo (because of the spacing change)? Also for me personally it's better if this slider is made facing right...
  2. 03:10:556 (3,4,5) - Err, it's 1/6 here, use repeating 1/6 slider instead...
[Dream End]

-> AR +1? (AR9 may feel to fast, this one is up to you though) AR9 is too fast for 140bpm imo..

  1. 00:27:056 (1) - Due to stacking's nature, move a bit upward (~x:76 y:248) so (1,2) shows correct spacing in play mode~ nice one!
  2. 01:00:699 (1) - Hmm, I get your point here but this slider definitely can be made tidier though: great
    SPOILER
    69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274
  3. 01:21:913 (1,1,2,3) - Personally I don't really like how this looks in play mode orz... Can't suggest a better pattern though >_<
chaged to something great

My main concern is 03:10:556 on yuca's diff, and the combo colors...
Otherwise it's fine (:
great mod, thank you very much!
also updated yuca's fixes
Niva
Well, it's fine though~ (talked to Garven in-game, and yep AR is just my preference, I'm just suggesting though :3)
I also understand the reasons above (:

Rechecking this now, please wait...

----------------------------------------------------

EDIT: Submitted 16 Sep 2011 - after more than a year, ranked now xD

Ranked ~
Topic Starter
Heatherfield
\o/
y u c a
yattaaaaaa♪ヾ(・∀・`*)ノomedetooo
Ibuki Suika
号召大家一起来刷1分
bossandy
恭喜~
Kawayi Rika
Finally omedeto :3
UnderminE
WHY ERIKA WHY, IT HAS TO BE BATTLER OR SOMETHING ;_;
[CSGA]Ar3sgice
...
716 Girl
gavno
KogumaX
omedetou!! :)
alacat
congrats \^^/
yeahyeahyeahhh
Konei
Congratz ~
Strawberry
umineko
NoHitter

UnderminE wrote:

WHY ERIKA WHY, IT HAS TO BE BATTLER OR SOMETHING ;_;
This.

Congrats anyway though.
jamxx
omedetou :3!
恭喜恭喜?
show more
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