General
Did you even add hitsounds everywhere? Sometimes it seems really bland. In easy for example, there is no hitsound for the whole combo here: 00:16:179 (1,2,1,2,1,2,3,1,2) - . I think you could add a custom clap which would suit that subtle clap perfectly. I'm sure you can find something.
Easy
00:01:346 - Speaking of the green lines here: Why is that one 1/2 and the other one 1/4? Anyways, cool idea, it really emphasizes the vocals while spinning haha
00:38:179 (1,2,3,1) - I perceive this combo as structured very badly. First of all, 00:42:179 (1) - shouldn't belong into that combo. That leaves back those 00:38:179 (1,2,3) - , which don't reaally pull off something cool in the shape they are right now (if you just take them as three). How about trying to get something with a 120° degree pattern, and then start a new pattern with 00:42:179 (1) - (also with another shape?)
OR
00:42:179 (1,2) - Swap NC, I think that'd also fit (because you can simplify it like this, and then you'd at least have one fitting combo). If you adjust that, 00:47:513 (1,2) - please also swap NC here for consistency.
01:08:846 (4,1) - So far everything has been on one axis when you had patterns like this, why did it suddenly change here? Could go for something like that, as you've always did it as the following: http://puu.sh/xa5y5/04476641c8.jpg
01:25:513 (1,1) - I'm not sure how the rule is being handled right now, but afaik that might be too short recovery time for easy (4/1 is prefered)
Normal
00:09:513 (1,2,3,4,1,2,3) - Also, I again have a bit of an issue with the combopatterning. Somehow I do feel like it would be cool if you could make a pentagon out of 00:09:513 (1,2,3,4,1) - , so you can have a justified 00:11:179 - NC here. Reason for that is, well, you've always had those two as one combo, without having something additional beforehand. I am aware that 00:10:846 - doesn't necessarily belong with 00:09:513 (1,2,3,4) - , but I feel like it's better to have 00:11:179 (2,3) - those as one combo.
00:15:846 - Hm, I think just a circle 00:16:013 - will compliment the vocals better, no? The slider doesn't reaally follow something
01:01:346 - Wouldn't this rhythm follow your logic better? I've adjusted the slider 4 and 5 in my picture: http://puu.sh/xa5KJ/eb2177bc96.jpg After all, 01:00:679 - sliders like this also intensively follow the vocal.
01:09:513 (1) - NC?
Hard
00:40:179 (1) - I find that slider incredibly bland. The first half of it is cool, but after the reverse it really doesn't follow the vocal or anything. Try getting rid off the reverse possibly, and add some more objects?
00:42:846 - Here too, i find this pretty bland for what the beautiful vocals have to offer D: I suggest this rhythm: http://puu.sh/xa5ST/293244d5bc.jpg
00:50:846 (1) - ^
Good diff, but I'm not a fan of that slow part as of right now!
Insane
nothing to say
Extra
00:20:179 (1,2,3,4,5) - There's something I don't necessarily like about this pattern but I couldn't tell you what. I feel like the movement on this slider 00:20:846 (5) - just isn't in the favor of the gameplay, as you awkwardly need to reach out a bit further to get the curve.. maybe you'll understand what I mean and can adjust it a bit
00:38:013 (2,3) - Those two circles felt really unintuitive and unnatural to me. Would be good if you could handle it like in hard for example, where you only had circle 3 in this case. 2 seems completely unnecessary.
It's remarkable that you didn't use PP-jumps at any time possible, nice to see that there are still maps like that around haha
Biggest concerns are some pattern structures on the lower diffs, and only some smaller issues on the higher diffs. Would be good if you could fix them! What certainly needs a biiit more effort are the hitsounds imo, sometimes it's just so incredibly bland. But generally, I really think you did a good job~
Did you even add hitsounds everywhere? Sometimes it seems really bland. In easy for example, there is no hitsound for the whole combo here: 00:16:179 (1,2,1,2,1,2,3,1,2) - . I think you could add a custom clap which would suit that subtle clap perfectly. I'm sure you can find something.
Easy
00:01:346 - Speaking of the green lines here: Why is that one 1/2 and the other one 1/4? Anyways, cool idea, it really emphasizes the vocals while spinning haha
00:38:179 (1,2,3,1) - I perceive this combo as structured very badly. First of all, 00:42:179 (1) - shouldn't belong into that combo. That leaves back those 00:38:179 (1,2,3) - , which don't reaally pull off something cool in the shape they are right now (if you just take them as three). How about trying to get something with a 120° degree pattern, and then start a new pattern with 00:42:179 (1) - (also with another shape?)
OR
00:42:179 (1,2) - Swap NC, I think that'd also fit (because you can simplify it like this, and then you'd at least have one fitting combo). If you adjust that, 00:47:513 (1,2) - please also swap NC here for consistency.
01:08:846 (4,1) - So far everything has been on one axis when you had patterns like this, why did it suddenly change here? Could go for something like that, as you've always did it as the following: http://puu.sh/xa5y5/04476641c8.jpg
01:25:513 (1,1) - I'm not sure how the rule is being handled right now, but afaik that might be too short recovery time for easy (4/1 is prefered)
Normal
00:09:513 (1,2,3,4,1,2,3) - Also, I again have a bit of an issue with the combopatterning. Somehow I do feel like it would be cool if you could make a pentagon out of 00:09:513 (1,2,3,4,1) - , so you can have a justified 00:11:179 - NC here. Reason for that is, well, you've always had those two as one combo, without having something additional beforehand. I am aware that 00:10:846 - doesn't necessarily belong with 00:09:513 (1,2,3,4) - , but I feel like it's better to have 00:11:179 (2,3) - those as one combo.
00:15:846 - Hm, I think just a circle 00:16:013 - will compliment the vocals better, no? The slider doesn't reaally follow something
01:01:346 - Wouldn't this rhythm follow your logic better? I've adjusted the slider 4 and 5 in my picture: http://puu.sh/xa5KJ/eb2177bc96.jpg After all, 01:00:679 - sliders like this also intensively follow the vocal.
01:09:513 (1) - NC?
Hard
00:40:179 (1) - I find that slider incredibly bland. The first half of it is cool, but after the reverse it really doesn't follow the vocal or anything. Try getting rid off the reverse possibly, and add some more objects?
00:42:846 - Here too, i find this pretty bland for what the beautiful vocals have to offer D: I suggest this rhythm: http://puu.sh/xa5ST/293244d5bc.jpg
00:50:846 (1) - ^
Good diff, but I'm not a fan of that slow part as of right now!
Insane
nothing to say
Extra
00:20:179 (1,2,3,4,5) - There's something I don't necessarily like about this pattern but I couldn't tell you what. I feel like the movement on this slider 00:20:846 (5) - just isn't in the favor of the gameplay, as you awkwardly need to reach out a bit further to get the curve.. maybe you'll understand what I mean and can adjust it a bit
00:38:013 (2,3) - Those two circles felt really unintuitive and unnatural to me. Would be good if you could handle it like in hard for example, where you only had circle 3 in this case. 2 seems completely unnecessary.
It's remarkable that you didn't use PP-jumps at any time possible, nice to see that there are still maps like that around haha
Biggest concerns are some pattern structures on the lower diffs, and only some smaller issues on the higher diffs. Would be good if you could fix them! What certainly needs a biiit more effort are the hitsounds imo, sometimes it's just so incredibly bland. But generally, I really think you did a good job~