Epica - Victims Of Contingency

posted
Total Posts
9
Topic Starter
Gus
This beatmap was submitted using in-game submission on Thursday, April 19, 2018 at 3:54:12 PM

Artist: Epica
Title: Victims Of Contingency
BPM: 210
Filesize: 7582kb
Play Time: 03:26
Difficulties Available:
  1. Collab Normal (2.23 stars, 294 notes)
  2. Extra (6.17 stars, 1191 notes)
  3. Hard (3.68 stars, 481 notes)
  4. Ignorance (7.07 stars, 1331 notes)
  5. Insane (5.15 stars, 862 notes)


Download: Epica - Victims Of Contingency
Information: Scores/Beatmap Listing
---------------
normal - Einja/me (Einja mapped the first min30s)

background credit: "My Heart is Dead but Still Red"
by nanomortis: http://nanomortis.deviantart.com/art/My ... -513470020

to do:

still need to hs normal[past 1min]/hard [whistles only].
Celektus
hi random mod from #modreq

add tags soon pls

[ Ignorance]
  1. I think these patterns 00:50:339 (1,2,3,1,2,3,1,2,3,1,2,3) - or at least the jumps at the start of each could be more spaced since the choir sound on them is quite intense
  2. here you sort of tried to prioritize the Vocals overs the drums with small and big jumps 01:15:911 (3,4,5,6,7) - though later on you don't do that any more, jumps just stay the same size no matter what and I can't really tell which of these was intended since, overall your small jumps seem very weird if they don't relate to the song clearly
  3. why is this one so spaced out? 01:42:911 (1,2,3,4,5,6,7,8,9) - as far as I can tell you're trying to represent the toms than only this half would be spaced 01:43:196 (5,6,7,8,9) - since only here are those drums (toms) I talked about. You might also wanna hitsound those with drum-hitfinishes or drum-hitclaps
  4. those 2 could be symmetrical 01:44:339 (5,3) - example
  5. spacing these out differently while the sound doesn't change, doesn't really make sense to me 01:45:054 (1,2,3) -
  6. You skip a Kick sound here 01:51:054 - here it makes a bit more sense 01:55:482 (1) - since there's this choir, so expressing the slider as extended makes more sense, but I still think that mapping that kick passively makes the most sense overall
  7. changing direction on 8 here 01:59:410 (8) - doesn't make sense with how you emphasized downbeats inside of stream before like here 01:40:625 (1) -
    before you always changed direction on
    the downbeat, but the direction change on 8 is earlier
  8. why does this start higher up than 1? 02:05:267 (2,3,4,5,6,7,8) - shouldn't the direction change on 1
  9. those sounds are a bit different form the following ones 02:16:054 (1,2,1,2) - why not make them stand out more like only stacking them while the rest is not stacked or the other way around same for these sounds 02:22:482 (2,1,2) -
  10. I think the NC spam is sort of unnecessary 02:24:054 (1,1,1,1) - same goes for all the stacks in my opinion, like you could remove every 2nd NC so some of the stacks are more grouped together and don't have any unnecessary emphasis
  11. why not blanket 03:26:625 (3) - with the stream?

hope this helps a bit, gl with the set~
Celektus
oh also I think the preview point would be better at around 01:05:054 - since putting it at the climax kinda sucks since it reveals the the most interesting part instead of just showing the most essential part which would be a normal chorus and makes the song play not very long in the sing selection screen
Topic Starter
Gus

Celektus wrote:

hi random mod from #modreq

add tags soon pls

[ Ignorance]
  1. I think these patterns 00:50:339 (1,2,3,1,2,3,1,2,3,1,2,3) - or at least the jumps at the start of each could be more spaced since the choir sound on them is quite intense considering its just the beginning i dont want to go too crazy with the spacing
  2. here you sort of tried to prioritize the Vocals overs the drums with small and big jumps 01:15:911 (3,4,5,6,7) - though later on you don't do that any more, jumps just stay the same size no matter what and I can't really tell which of these was intended since, overall your small jumps seem very weird if they don't relate to the song clearly fixed
  3. why is this one so spaced out? 01:42:911 (1,2,3,4,5,6,7,8,9) - as far as I can tell you're trying to represent the toms than only this half would be spaced 01:43:196 (5,6,7,8,9) - since only here are those drums (toms) I talked about. You might also wanna hitsound those with drum-hitfinishes or drum-hitclaps its spaced to emphasize the climax of this part of the music
  4. those 2 could be symmetrical 01:44:339 (5,3) - example fixed
  5. spacing these out differently while the sound doesn't change, doesn't really make sense to me 01:45:054 (1,2,3) - fixed
  6. You skip a Kick sound here 01:51:054 - here it makes a bit more sense 01:55:482 (1) - since there's this choir, so expressing the slider as extended makes more sense, but I still think that mapping that kick passively makes the most sense overall im mapping 01:51:196 (2) - and extending (1) to the blue tick everywhere in the map, I think it adds to the emphasis of the vocal on (2).
  7. changing direction on 8 here 01:59:410 (8) - doesn't make sense with how you emphasized downbeats inside of stream before like here 01:40:625 (1) -
    before you always changed direction on
    the downbeat, but the direction change on 8 is earlier I think it doesnt make sense considering they are different parts entirely, music wise
  8. why does this start higher up than 1? 02:05:267 (2,3,4,5,6,7,8) - shouldn't the direction change on 1 im a little confused as to what you mean here?
  9. those sounds are a bit different form the following ones 02:16:054 (1,2,1,2) - why not make them stand out more like only stacking them while the rest is not stacked or the other way around same for these sounds 02:22:482 (2,1,2) - sure done
  10. I think the NC spam is sort of unnecessary 02:24:054 (1,1,1,1) - same goes for all the stacks in my opinion, like you could remove every 2nd NC so some of the stacks are more grouped together and don't have any unnecessary emphasis eh I think the NCs are best this way so there is no confusion with consistency or anything
  11. why not blanket 03:26:625 (3) - with the stream? the stream is huge it would barely look like a blanket, I tried to fit it in the middle anyways.

hope this helps a bit, gl with the set~
tyvm!

also went thru fixed inconsistency w stacks + overlaps
plus changed preview point
sdolnicek
Greetings ! Random mod coming in:

Collab Normal:

- 00:18:339 (1,2), 00:31:054 (2,3) Tiny distance snapping adjusts here please
- 00:21:768 (2,1) It is reccommended to use consistent spacing on Normal diffs. , fix please
- 00:34:054 (3,4,1) same problem.
- 01:08:625 (1,2) Improve this blanket please
- 03:09:768 (1,2,3,4) Fix spacing please , same for 03:18:911 (5,6,7,8,1) and 03:25:768 (5,6,7,8)

Hard

This map is quite uncomfortable to read, When I tested it with AR 8 I had much more fun. Overall looks quite clean.


That´s all I have atm. (Sry, I cannot mod harder diffs. :) )
Btw. I am not sure if 5.15* would pass as an Insane diff. , ask a BN about it. (And please, turn this to modding V2...)
Topic Starter
Gus

sdolnicek wrote:

Greetings ! Random mod coming in:

Collab Normal:

- 00:18:339 (1,2), 00:31:054 (2,3) Tiny distance snapping adjusts here please
- 00:21:768 (2,1) It is reccommended to use consistent spacing on Normal diffs. , fix please
- 00:34:054 (3,4,1) same problem.
- 01:08:625 (1,2) Improve this blanket please
- 03:09:768 (1,2,3,4) Fix spacing please , same for 03:18:911 (5,6,7,8,1) and 03:25:768 (5,6,7,8)

Hard

This map is quite uncomfortable to read, When I tested it with AR 8 I had much more fun. Overall looks quite clean.


That´s all I have atm. (Sry, I cannot mod harder diffs. :) )
Btw. I am not sure if 5.15* would pass as an Insane diff. , ask a BN about it. (And please, turn this to modding V2...)
Thanks for the random mod. I'll look into these issues in a bit... but before I do... how do I turn this to modding V2? I was on hiatus while all of that transition went down lol
sdolnicek
I do not know tbh...( I started mapping at the point when it would go modding V2 automatically...) It is not that big of a deal, it is just that it may be harder to find modders for this map, since they prefer V2 instead.
sdolnicek
Update: From what I was told, you have to contact the osu! staff to have the map transferred to V2.
BanchoBot
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