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xi - Solar Storm [Osu|Taiko]

posted
Total Posts
3
Topic Starter
Mashed
This beatmap was submitted using in-game submission on Wednesday, August 9, 2017 at 11:01:16 AM

Artist: xi
Title: Solar Storm
Source: SOUND VOLTEX III GRAVITY WARS
Tags: xi evolved chronicles
BPM: 200
Filesize: 5622kb
Play Time: 01:48
Difficulties Available:
  1. FOUR DIMENSIONS (7 stars, 748 notes)
  2. Nightcrawler's FLARE (5.48 stars, 721 notes)
Download: xi - Solar Storm
Information: Scores/Beatmap Listing
---------------
Need guest difficulties, Easy, Normal, Hard, Insane, Expert, Another

FOUR DIMENSIONS - Mashed
Nightcrawler's FLARE - Nightcrawler
Simuzax
M4M from your queue

HP 6 is kinda low for a 7* like that, 7 ~ 7.5 would be better i think
I'd also increase AR to 9.8 ~ 10, its sometimes hard to read with so much stuff in the screen at once
Check AiMod

00:06:020 (1) - this spinner starts on a important beat, must have something clickable there
00:22:070 - missed sound here, feels weird without something there
00:24:470 - ^
00:26:870 - ^
00:28:670 (3) - i think a reverse slider from 00:28:520 to 00:28:820 would fill the spot better since theres sound in all the ticks
00:28:970 (4) - timing off, supposed to start on blue tick
00:29:045 (4,5,6) - i think a higher SV here would represent the song better
00:51:020 (2) - ending this slider here 00:51:320 would be better, since theres a stronger sound than the one in that red tick
00:51:020 (2) - also do something like that for better flow


00:52:670 (4) - thats rly unconfortable, use a straight slider here leading torwards (1)
00:53:120 (3,1) - this jump is really exaggerated imo, maybe reduce the spacing here
00:53:420 (2,1) - ^
00:53:720 (2,1) - ^
00:54:620 (1,2,3) - this is the only time you spaced the double, its really unexpected and breaks flow, consider changing
00:59:345 (9) - sliderends should have equal or weaker sounds than sliderheads, put 2 circles instead of that
01:27:095 (5,8) - this sound are really weak, shouldnt have such large spacing with objects around them imo
01:39:470 - missed sound here

This is everything i could find, GL with your map here onward :D
Topic Starter
Mashed

Simuzax wrote:

M4M from your queue

HP 6 is kinda low for a 7* like that, 7 ~ 7.5 would be better i think I just put it HP 6 based on every other FOUR DIMENSIONS map
I'd also increase AR to 9.8 ~ 10, its sometimes hard to read with so much stuff in the screen at once Done
Check AiMod

00:06:020 (1) - this spinner starts on a important beat, must have something clickable there Put a circle on the tick the spinner was originally on and moved spinner forward 1 tick
00:22:070 - missed sound here, feels weird without something there Fixed
00:24:470 - ^ Fixed
00:26:870 - ^ Fixed
00:28:670 (3) - i think a reverse slider from 00:28:520 to 00:28:820 would fill the spot better since theres sound in all the ticks Very unnoticeable with the previous slider, would be overmapping
00:28:970 (4) - timing off, supposed to start on blue tick Fixed
00:29:045 (4,5,6) - i think a higher SV here would represent the song better Done, changed the pattern a bit too
00:51:020 (2) - ending this slider here 00:51:320 would be better, since theres a stronger sound than the one in that red tick Done
00:51:020 (2) - also do something like that for better flow Looks better now


00:52:670 (4) - thats rly unconfortable, use a straight slider here leading torwards (1) Changed it and added a circle for a sound.
00:53:120 (3,1) - this jump is really exaggerated imo, maybe reduce the spacing here
00:53:420 (2,1) - ^
00:53:720 (2,1) - ^ Slightly changed all of them
00:54:620 (1,2,3) - this is the only time you spaced the double, its really unexpected and breaks flow, consider changing Ended up making them all spaced but less space in between
00:59:345 (9) - sliderends should have equal or weaker sounds than sliderheads, put 2 circles instead of that Changed, but instead of last circle I used a slider
01:27:095 (5,8) - this sound are really weak, shouldnt have such large spacing with objects around them imo Fixed
01:39:470 - missed sound here Oops.

This is everything i could find, GL with your map here onward :D
Just realized I didn't do hitsounds heh.
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