00:10:718 (4) - what's this mapped to? vocals are strong at 00:10:575 (3,5,6) so would make more sense to have note at 3 and map 5,6 as slider. Like on 00:09:861 (2) - and 00:11:575 (7) -
00:15:289 (3,4) -why are there 2 notes here when song has piano note lasting over both all the way until 00:16:147 (1).
00:19:004 (1) - i assume this is mapped to vocals but vocals last until 00:19:290 so it stops short.
00:19:432 (2) -not sure about this slider since white tick at end starts piano note and vocal lasting till 00:20:004 (3). In general i found rhythm choice for this part odd.
00:24:432 (3) - you follow piano here but switch to vocal on very next note 00:24:718 (4) which is confusing. I feel like doing 1/2 slider on
00:24:432 and 00:24:861 would make more sense and switch back to vocals from 00:25:289 (1) - onwards.
00:45:861 (4) - this sounds too short, vocals last till 00:46:147.
00:49:718 (4,5) - and 00:50:147 (2,3) - are mapped to nothing and i disagree with placing jumps here. However, if you want jumps here it might be better to have some sort of pairing where strong beats start a pattern 00:49:575 (3,1,4) - and notes not mapped to any sounds are seperate. current pattern has equal "weight" to notes mapped to sounds and improvised ones.
Same to this pattern 00:54:147 (3,4,5,1,2,3,4). 3 starts pattern, neat. but "mirrored" pattern doesn't follow same logic and you start pattern with same piano sound as 3, but then you stack improvised note on top. If anything, i expected this to be symmetrical pattern end final note 00:55:003 (4) - being stacked.
Flow over here was potato 01:03:289 (4,1,2,3).
https://puu.sh/wWWRm/ca5a0cea12.png The repeat slider 4 didn't setup angle to follow to 1. 1-2 flow was at awkward wide angle and 1 was straight which didn't encourage one to follow it in circular fashion.
Something like
https://puu.sh/wWWRn/0215df9716.png would flow better imo. You jump to 4 which starts going opposite of direction of 1, so when returning you simply don't stop momentum from repeat into 1. 1,2 would be perpendicular to each other so it plays at sharp angles.
This 01:11:004 (1,2,3,4,1,2,3,4,5) - jump pattern isn't consistent. On section 1 you have direction change at 01:11:289 (3,4). On section 2 you change direction right away 01:11:718 (2,3) which led me to expect 01:11:575 (1,3,5) - all return to same spot. Personally I would prefer either 4 follow triangle, 5th returns on 2nd section or 2nd section being 1,3,5 all go to same place instead of mix.
This 01:31:289 (5) - slider goes againts the jump flow and end up being tough. Smoother option would be having it curve other way around
https://osu.ppy.sh/ss/8718692Difficulty spikes up at end of map and not sure if my comments will be helpful there.