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posted
This beatmap was submitted using in-game submission on sábado, 19 de agosto de 2017 at 14:24:14

Artist: Dreamcatcher
Title: Fly high
Tags: 지유 수아 시연 한동 유현 다미 가현 Ji-U Su-A SiYeon Handong YooHyun DaMi Gahyeon Happy Face Entertainment Prequel 1st mini album kpop k-pop rock
BPM: 69,8
Filesize: 32702kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1,5 stars, 247 notes)
  2. Hard (3,22 stars, 519 notes)
  3. Insane (4,24 stars, 697 notes)
  4. Normal (1,98 stars, 368 notes)
  5. Rainbow (5,09 stars, 823 notes)


Download: Dreamcatcher - Fly high
Download: Dreamcatcher - Fly high (no video)
Information: Scores/Beatmap Listing
---------------
GOOD NIGHT: https://osu.ppy.sh/s/603905
Chase Me: https://osu.ppy.sh/s/586144
Fly high: https://osu.ppy.sh/s/645657
Sleep-walking: https://osu.ppy.sh/s/645655
Lullaby: https://osu.ppy.sh/s/605622
Wake up: https://osu.ppy.sh/s/645662
Regret of the Times: https://osu.ppy.sh/s/656133
posted
wow,You are so fond of them ,shoot satr, I like them too
posted

Pink Agate wrote:

wow,You are so fond of them ,shoot satr, I like them too
yeah :D, thanks!~
posted
more please
posted
thanks for the map, starrrrrrr



~Mod~

[General]

  1. drum-hitfinish.wav is unused

    [Rainbow]

    There is a lot of notes that actually are offscreen/and/or touches hiterror/colour meter. Same happens on Insane:
  2. 00:12:735 (1,2,3) -
  3. 00:15:657 (2) -
  4. 00:20:333 (2) -
  5. 00:20:722 (4,2) -
  6. 00:55:203 (1) -
  7. 01:15:267 (1) -
  8. 01:16:631 (1) -
  9. 01:43:708 (3) -
  10. 02:04:554 (4) -
  11. 02:38:839 (1,2,3) -
  12. 02:46:631 (1,2) -
  13. 02:47:605 (1) -
  14. 02:48:579 (2,1) -
  15. 03:14:489 (3,6) -
  16. 03:15:852 (4,5,6) -

    --
  17. 00:15:657 (2) - I think you messed up sliderstart Sampleset. If not, it sounds really weird while playing
  18. 00:24:228 (1) - and 00:24:813 (1) - Feels more interesting to play with a Ctrl+G
  19. 00:29:488 (6) - NC? Maintain combo could cause missread since the beat stop and changes
  20. 00:32:021 (1) - Ctrl+G helps since then you doesn't breaks your current hand move unnecessarily
  21. 00:59:293 (5,6) - If you could change Circle + Slider for Silder + Circle and invert hitsounding on them, you still follows the rhythm that you wanted and emphasizes "meomchul". I know that you're not following vocals atm, but that actual arrangement feels weird to play, since you're starting a second note (the slider) on the same syllabe, and ending this second note when the second syllabe starts ("chul")
  22. 01:20:332 (1,2,1,2,1,1,2,1) - Some sliders lands on a bass/snare drum while others lands on ride/hi-hat cymbals (not sure which one) or something like that. You could change sliders (and notes) positions to match these differents sounds. Ex:
    - 01:20:917 (1) - Ctrl+G
    - 01:21:306 (2) - Move to 01:21:501 (1) - end
    - 01:22:475 (1) - Ctrl+G

    It wouldn't work on 02:25:787 (1) - and 03:10:982 (1) - tho
  23. 01:31:436 (1) - and 01:32:021 (1) - Feels more interesting to play if Ctrl+G'd
  24. 01:40:397 (1,2) - Seems better if you move circle to (2) start and Ctrl+G slider, or just Ctrl+G slider
  25. 01:54:229 (2,4,2,4) - These notes could be moved a little on X axis to line up with slider better
  26. 02:06:306 (1) - At least to me it fits instrumentals better if you put a circle where this slider begins, reducing the same on 1 or 2 ticks, like:

  27. 02:53:644 (2) - and 02:54:034 (3) - could be Ctrl+G'd


Also change diffname to SuA is Amazing, thanks

Boa sorte!
posted
star <3
posted
What's up doc

Rainbow
  1. 00:02:102 (2) - I can see that you're making the important piano beats clickable during these parts. And the beat at 00:02:396 - is quite loud, so it would be cool to have it clickable too.
  2. 00:06:606 (1) - I can't hear any beats between (1) and (2). How about converting it into a regular slider instead as the piano beat is a long dark note.
  3. 02:41:371 (3) - and 02:44:878 (4) - The entire map is pretty much free of overlaps. Imo, you should stick to that. Or am I missing something here? Sorry about my OCD :(


Insane
  1. 00:02:396 - and 00:06:606 (1) - Same as Rainbow
  2. 00:37:280 (5,1,2,3) - How about forming a diamond shape just to improve the aestetics.
  3. 00:44:683 (1,2,3,1,2,3) - These doesn't look so pretty together. Since both beats are pretty much the same sound - How about using the same shape? https://puu.sh/x7KdS/3fa79fe85c.jpg
  4. 00:51:307 (5,1,2,3) - Shape could be polished to form a diamond or a parallelogram. Same for 03:08:449 (1,2,3,1) -
  5. 01:08:839 (1,2,3,4) - These look a bit clumped up that makes it stand out from the rest of the kiai. How about spacing out (3) and (4). Same at 02:14:293 (1,2,3,4) -
  6. 02:09:812 (1,2,3,4,5,6,7) - Ahhhhh not aligned properly.


Hard

  1. 00:02:396 - and 00:06:606 (1) - Same as Rainbow and Insane
  2. 00:08:420 (1,1) - f i x b l a n k e t
  3. 00:12:151 (2,3,4,1) - Fix diamond shape by spacing (1) out slightly. Same with 01:28:904 (4,1,2,3) -


------------------------------------------

Lower difficulties are good.
I liked the simularities between the difficulties. And still had their own characteristics.
posted
m4m xd

Easy
00:51:112 (4,1) - blanket xd
01:03:774 (4) - Maybe you can change this to a single note ? Or give it another shape since the intensity & rhythm is not the same (you did it right here 02:09:228 (4) - )
01:15:462 (3) - Maybe that 01:02:995 (3,4) - rhythm would fit better ? follows the vocals and music better imo
01:41:566 (1,2) - blanket xd
02:09:228 (4) - single note ? same thing as above xd
02:20:917 (3) - Same suggestion as above (giving it 02:08:449 (3,4) - rhythm)
02:24:423 (2,3) - blanket xd
02:42:151 (4,5,1,2) - Weird rhythm right here, you should focus on vocals or try to start all sliderdebut on kicks, would be alot better imo
02:43:904 (2,3) - blanket xd


Normal
00:47:021 (4,5) - Maybe you can make the 4 a 1/2 slider, move the 5 here 00:47:410 - and make a note here 00:47:995 - for the kick, follows the vocals alot better
01:03:384 (5) - Doesn't follow the vocals very well here, maybe a 1/2 slider here 01:03:384 - , moving the 5 here 01:03:774 - and making a note here 01:04:553 - would fit better ?
01:43:904 (5) - Maybe you can delete the reverse and make it stop here 01:44:293 -
01:52:475 (4,5) - Same suggestion as I said before
02:08:839 (5) - Same suggestion as I said before
02:55:008 (1) - 1/2 slider, reducing 02:55:203 (2) - to a 1/2 reverse slider and moving it 02:55:592 - here would be better


Hard
00:06:606 (1) - What is this mapped on ? xdd
00:14:683 (1) - Reverse on the 1/4 tick is not needed, there's no sound on it
01:24:228 (5,1) - blanket xd
01:38:059 (2) - A single note would fit better imo for the vocals
02:50:722 - That should be clickable because of the intensity of the sound
03:07:475 (2) - Why is it snapped on a 1/4 tick, it should be snapped on a 1/2 (you did it here 02:22:281 (2,3) - )


Insane
00:06:606 (1,2) - dunno if that's rankable tho, slider-reverse arrow hides the 2's sliderdebut
01:00:267 (2,1) - blanket xd


Rainbow
00:06:606 (1,2) - same as the insane diff
01:00:852 (1,1) - Don't think that's rankable, you should overlap them
02:03:969 (1,2,3,4,5) - Don't think thoses should have the same distance as 02:05:722 (2,3,4) - since they are less intense


Good luck xd
posted
hey

[General]
  • I personally struggled a bit to notice the reverse arrow in the yellow combo using the default skin, it's white on a really light yellow


[Easy]
  1. 00:16:241 (1,2) - these aren't exactly parallel, really nazi thing but :V since your mapping style is more aesthetic-focused then it might be good to mention
  2. 00:28:514 (1) - maybe move to 397;220 to make a nicer triangle?
  3. 00:43:904 (2) - blanket could be better, if you don't want to remake the sliders then moving (2) to 307;105 should make things good
  4. 00:51:696 (1) - blanket could be improved a bit, moving 2nd point to 286;183 and third point to 332;143 should work well
  5. 00:56:956 (3) - blanket can be improved, moving this slider to 389;161 works nicely
  6. 00:58:514 (1,2) - maybe ctrl+c (1) and use it as (2)? currently they're slightly different
  7. 01:14:099 (1) - blanket can be improved by moving 3rd sliderpoint to 408;320
  8. 01:20:332 (1,2) - same as 00:58:514
  9. 01:32:800 (1,2,3,4) - ok so i just realized they're like 1 degree changes from each other... oh lol won't be mentioning these again
  10. 02:13:319 (1) - blanket can be improved a bit by moving 2nd sliderpoint to 186;151 and 3rd to 242;182 (make sure (3) isn't overlapping after fixing this if you do)
  11. 02:19:553 (1) - blanket can be improving by moving 3rd sliderpoint to 148;211
  12. 02:24:812 (3) - blanket can be improved by moving this slider to 159;185
  13. 02:28:903 (1) - this wave slider would look nicer if you moved the 2nd sliderpoint to 104;309 and 3rd to 100;236
  14. 02:36:696 (1) - either remove NC from this or add a NC to 02:33:579 (3), currently inconsistent
  15. 03:01:631 (1) - this slider would look better if you moved 2nd sliderpoint to 183;333
  16. 03:02:897 (2) - maybe try making the ticks quieter here, since the slider starts at a blue tick then the ticks sound really offbeat
  17. 03:10:008 (3) - blanket can be improved if you move 3rd sliderpoint to 327;155
  18. 03:17:215 (1) - maybe move to 110;317 to make a nicer triangle?


[Normal]
  1. 01:01:436 (1) - moving second sliderpoint to 205;70 makes this slider look nicer
  2. 01:03:384 (5) - well considering all wave sliders are probably similar then... rip, won't mention them again, but imo they look a bit off
  3. 01:06:891 (6) - this pattern would flow better if the wave slider was starting upwards, something like this
  4. 01:21:891 (4,5) - i'd make these completely the same angle, currently it looks kinda ugly
  5. 01:25:203 (5) - this pattern would look/play better if this slider was facing left instead of right
  6. 01:43:319 (4,5) - this sounds really off even on vocals, using this rhythm would be much better instead:
  7. 02:27:345 (4,5) - same as 01:21:891, these look ugly imo
  8. 03:12:541 (4,5) - ^


[Hard]
  • AR felt a bit too low imo, maybe 7.5 would be better to play especially with the spacing changes and stacks in places such as 00:58:514 (1,2,1,2,3,1,2,3,4,5)
  1. 00:08:420 (1,1) - blanket is a bit off, moving the red note 1-2px down makes it a bit nicer but it won't be perfect without remaking the slider
  2. 02:07:865 (3) - move to 457;313 to improve blanket
  3. 02:39:813 (1) - i think this would flow better if ctrl+g'd


[Insane]
  1. 00:04:667 (1,2,3) - idk if intentional but they're not stacked perfectly
  2. 00:48:969 (3,5) - same as ^
  3. 01:11:371 (1,2) - i think this would be fine for extra but might be a bit too hard to read for insane, maybe manually stack 01:11:371 (1) to make it clearer
  4. 01:11:956 (1,2) - ^
  5. 01:16:826 (2,4) - blanket maybe? if it's blanketed then you might wanna take a look at the approach circle for reference
  6. 02:09:228 (4) - blanket can be improved a little by moving sliderend to 163;283
  7. 02:16:825 (1,2,1,2) - same as before
  8. 02:39:813 (1) - move 2px right to stack perfectly?
  9. 03:02:897 (1) - ^ 1px right


[Rainbow]
  1. 02:44:488 (2,4) - not stacked perfectly :(
  2. 03:02:605 (4,1) - sliderpaths aren't stacking perfectly as well


nice map
posted
Heyo m4m

General
  • you can make 00:01:606 (1) - 121bpm and delete the red line at 00:01:873 - if the piano rhythm gets brought up so you can make stuff like 00:02:396 - clickable but not really a big issue


Easy
  1. 00:15:657 (4) - looks like this is the only normal sample clap, not really hearing anything in particular in the music tho so just checking if this is intentional
  2. 01:03:774 (4) - control+g would be nice so you have the change on direction on the new vocal sentence
  3. 01:12:735 (3,4) - and similar like 02:18:189 (3,4) - rhythm sounded a bit off here, feel like a white to white rythm at 01:13:319 - like 2 circles/slider would fit alot better with what you started with (3) since those lesser cymbals are kinda standalone in the music at that red tick
  4. 01:41:566 (1,3,5) - hs on (3) sounds off, should be clap like the other offbeats I think
  5. 02:37:475 (2) - looks like it was meant to snap to the prev white looking at hitsounds
  6. 03:02:897 (2) - maybe better to start 1/4 later for this diff, 3/4 gap might be a bit hard to judge for newbies and you got the guitar shred anyway there
  7. 03:28:125 (2) - could maybe remove the finish from the tail here since it has no cymbals and it gives the extended ones at (3) a bit better feedback


Normal
  1. 00:16:047 (1,2) - bit odd rhythm here, prob for diversity but maybe instead of a return on (2) use just a 1/2 slider starting on the downbeat? Gives that same pause for the new musical sentence like 00:18:774 (8,1) - and since the red tick is so weak there
  2. 00:23:839 (3,1) - minor ds stuff but bit noticable due to the overlap
  3. 01:31:436 (1,2,3) - would make all the finishes clickable here goes well with the vocals too changin (2) into circle + 1/2 slider for example since the sound your following has its high on the white tick aswell
  4. 01:43:319 (4,5) - delete reverse on 4 and move 5 to downbeat here, kinda offbeat atm
  5. 02:55:203 (2,3) - just and idea here but you could delete 3 here and extend (2) if you want goes well with the intensity and its one whole sentence, maybe bit similar here 02:53:644 (3,4) - like making (3) a return instead and deleting (4) just something to reflect that 'break' in the music a bit more with easier rhythm for this diff


Hard
  1. 01:22:475 (1) -, 02:27:930 (1) - kinda feel this should be a reverse too for that beat on the red tick and the contrast with 01:20:332 (1,1) - with what your following or maybe shortening 01:20:917 (1) - could also work
  2. 01:57:151 (1,2) - seems like your mainly following the vocals for 01:54:034 (1,2,3,4,1,2,3,4,1,2,3) - so maybe change this into slider instead since its a hold vocal?
  3. 02:39:423 (1,1) - kinda lose some impact here with continuing the same flow direction, could maybe control + g 02:39:813 (1) - and rotate a bit for that more of a kick feeling since it kinda plays a bit stop-and-go ish


Insane
  1. 00:07:019 (2,1) - bit heavy on the spacing for that 1/3 ish gap, harder then the top diff even, would reduce this ds a bit since its quite a speedup
  2. 01:00:267 (2,1) - minor stack issue
  3. 02:30:267 (1,2,3) - maybe rotate these on place with like -30 degrees so you have a better angle at 02:30:072 (7,1) - bit hard to adjust compared to all the similar patterns where you can safely still slow down in the slider
  4. 02:42:735 (4,1) - might be mistaken here for 1/2 since its not that noticalbe from spacing and you got some leniency too, if you can maybe move this 02:41:956 (1,2,3,4) - to the left so its stacked with the head of (3) instead for more spacing it'd be better I think


Rainbow
  1. 01:00:852 (1,1) - think I saw stuff get dq'd for this with stack leniency 0, looks good tho but prob best to get another check if its alright nowadays
  2. 02:04:554 (4,5) - would reduce ds a bit here for better buildup towards next combo, kinda similar in ds atm unlike you did at 00:59:099 (4,5,2,3,4) -
  3. 02:40:787 (1) - no need to NC here imo since its back to the chill part
  4. 03:25:592 (1,2,3) - triangle that goes horizontal compared to the others, could also make this flow the same by control g 2-3 for instance if it throws people off
  5. solid diff, might get an issue for this and insane diff on the intro sliders tho since you got those 5% volume sliderticks with silenced sliderslide so prob best to check if its acceptable since its not that audible so maybe 15% on the ticks would be good


solid clean set, good luck!
posted
posted
okay, will not write a bunch of useless subjective and nazi stuff

[Easy]
  1. First of all, I can't get which sounds are you following at the very beginning. As far as I can judge it's this kind of violin sound, isn't it? In that case 00:16:241 (1) - having it snapped on vocals feels weird to me. As there's pretty prominent violin sound 00:16:436 - which have to be clickable. Fir instance, 00:22:670 - there's no such sound. I don't know why you're prioritize vocals over instumentals there, makes zero sense so far.
  2. 00:43:904 (2,3) - as far as I can hear vocals are preffered here by you, according to that it's pretty lacks emphasis having 00:44:293 - unclickable. I'd recommend you to move 00:43:904 (2) - by 1/1 and place a circle at 00:43:904 - and delete this one 00:44:683 (3) - of course.
    note:01:49:358 (2,3) - the same
  3. I'm not sure but I heard that newbies don't like back'n'forth patterns such as 01:17:021 (4,1,2,3) - they just panic and start missing and stuff... but I like it, so...
  4. 01:29:683 - violin. I'm sure there are few more such things in the map.
  5. 03:02:897 (2) - huh, pretty insane for easy lol
  6. 00:46:047 - / 00:49:164 - / 00:50:722 - etc. have no clap with normal addition on them. Here as well 01:54:618 - / 01:57:735 - etc.


[Normal]
  1. 00:31:631 (3) - a reverse would fit vocals much better.
  2. 00:34:553 (4) - for fitting with the previous point would you like to make two sliders without a curve, instead. I like how it goes.


[Hard]
  1. 00:23:644 - skipping here looks a but weird. The two previous ones weren't that strange because there was violin and it's kinda natural to make stop before such prominent sound, but this one feels sorta undermapped.
  2. 01:22:475 (1) - I think it's was meant here already, I think it's worth to make extra effort to rearrange this patter with 01:22:475 (1) - reverse. 02:27:930 (1) - the same, I guess.


[Insane]
  1. 00:58:514 (1,2,3,4,5) - your map is straightforward, right? I ain't found any logical reason why did you put this pattern there. It's complex and pretty hard to read comparing the rest of the diff. (Honesly, it triggers me while playing)
    02:03:968 (1,2,3,4,5) - the same, I believe.
  2. 02:03:968 (1,2,3,4,5,1) - isn't that breaking RC? Buzz sliders must have 1/4 gap if they're made in 1/8 snapping.
  3. And the main thing which I'm disagree with: stacks.
    For instance, this one 01:18:384 (2,3) - is there really a reason to stop flow there? Song, honestly, doesn't support it, either. Such kind of stuff plays just super weird to be honest. Not to be rude, but I really want to see that diff that enjoyable to play as possible because the song is pretty. But this thing doesn't give that experience which I expect to have.
    On the other hand, 01:20:332 (1,2,1,2,1,1,2,1) - stacks here are brilliant because they're mapped in the "system" of few stacks in a row.
    The second kiai has it as well 02:15:462 (1,2) - and so on.
    That's pretty it for Insane. The rest is just awesome


[Rainbow]
  1. 00:35:138 (1) - the player is exepting here to have two bnw jumps instead of a stack. ctrl+g would be really nice.
  2. 01:28:709 (1,2) - the small spacing looks pretty strange here, song hasn't lost its intensity so that's quite makes no sense.
  3. 02:06:306 (1) - the pretty same as for Insane.
    That's decent.


gl~ owo
posted

Pulse wrote:

[Rainbow]
  • There is a lot of notes that actually are offscreen/and/or touches hiterror/colour meter. Same happens on Insane: there are not offscreen objects, and the ones with the hiterror thing are fine, I'd have to destroy my patterns and tbh that thing is off by default
  1. 00:24:228 (1) - and 00:24:813 (1) - Feels more interesting to play with a Ctrl+G the movement it's intended, tbh there is not movement neither at it is nor with ctrl g
  2. 00:29:488 (6) - NC? Maintain combo could cause missread since the beat stop and changes ncs don't help with readability at all
  3. 00:32:021 (1) - Ctrl+G helps since then you doesn't breaks your current hand move unnecessarily it's intended
  4. 00:59:293 (5,6) - If you could change Circle + Slider for Silder + Circle and invert hitsounding on them, you still follows the rhythm that you wanted and emphasizes "meomchul". I know that you're not following vocals atm, but that actual arrangement feels weird to play, since you're starting a second note (the slider) on the same syllabe, and ending this second note when the second syllabe starts ("chul") my current rhythm it's better
  5. 01:20:332 (1,2,1,2,1,1,2,1) - Some sliders lands on a bass/snare drum while others lands on ride/hi-hat cymbals (not sure which one) or something like that. You could change sliders (and notes) positions to match these differents sounds. the point of the sliders is to HL the cymbals the other beats are secondary
  6. 01:31:436 (1) - and 01:32:021 (1) - Feels more interesting to play if Ctrl+G'd same as before
  7. 01:40:397 (1,2) - Seems better if you move circle to (2) start and Ctrl+G slider, or just Ctrl+G slider it's intended
  8. 02:06:306 (1) - At least to me it fits instrumentals better if you put a circle where this slider begins, reducing the same on 1 or 2 ticks, like: too hard o.O
  9. 02:53:644 (2) - and 02:54:034 (3) - could be Ctrl+G'd I like my current way

DavidEd wrote:

Rainbow
  1. 00:02:102 (2) - I can see that you're making the important piano beats clickable during these parts. And the beat at 00:02:396 - is quite loud, so it would be cool to have it clickable too. tbh I just added sliders to avoid hit 100s and I'm still thinking about removing the piano part
  2. 00:06:606 (1) - I can't hear any beats between (1) and (2). How about converting it into a regular slider instead as the piano beat is a long dark note. there are 4 beats
  3. 02:41:371 (3) - and 02:44:878 (4) - The entire map is pretty much free of overlaps. Imo, you should stick to that. Or am I missing something here? Sorry about my OCD :(I like them, since they are more like stacks

Insane
  1. 00:02:396 - and 00:06:606 (1) - Same as Rainbow same
  2. 00:51:307 (5,1,2,3) - Shape could be polished to form a diamond or a parallelogram. Same for 03:08:449 (1,2,3,1) ah i like the current one-
  3. 01:08:839 (1,2,3,4) - These look a bit clumped up that makes it stand out from the rest of the kiai. How about spacing out (3) and (4). Same at 02:14:293 (1,2,3,4) - don't feels like making big jumps there

Hard
  1. 00:02:396 - and 00:06:606 (1) - Same as Rainbow and Insane same

Kyuukai wrote:

Easy
01:03:774 (4) - Maybe you can change this to a single note ? Or give it another shape since the intensity & rhythm is not the same (you did it right here 02:09:228 (4) - ) kist for visuals and a single note will cause a polarity issue, so no
01:15:462 (3) - Maybe that 01:02:995 (3,4) - rhythm would fit better ? follows the vocals and music better imo there are no vocals in 01:04:164 (1) - at the second spot
02:09:228 (4) - single note ? same thing as above xd same
02:20:917 (3) - Same suggestion as above (giving it 02:08:449 (3,4) - rhythm) same
02:42:151 (4,5,1,2) - Weird rhythm right here, you should focus on vocals or try to start all sliderdebut on kicks, would be alot better imo they are following vocals
Normal
00:47:021 (4,5) - Maybe you can make the 4 a 1/2 slider, move the 5 here 00:47:410 - and make a note here 00:47:995 - for the kick, follows the vocals alot better the current rhythm fits the vocal better
01:03:384 (5) - Doesn't follow the vocals very well here, maybe a 1/2 slider here 01:03:384 - , moving the 5 here 01:03:774 - and making a note here 01:04:553 - would fit better ? it does follows the hold vocal and allow me to avoid a polarity issue
01:52:475 (4,5) - Same suggestion as I said before
02:08:839 (5) - Same suggestion as I said before
02:55:008 (1) - 1/2 slider, reducing 02:55:203 (2) - to a 1/2 reverse slider and moving it 02:55:592 - here would be better vocals
Hard
00:06:606 (1) - What is this mapped on ? xdd there are four sounds in the background
00:14:683 (1) - Reverse on the 1/4 tick is not needed, there's no sound on it there is a clear sound on it, which is part of the main melody
01:38:059 (2) - A single note would fit better imo for the vocals the vocal has a hold
03:07:475 (2) - Why is it snapped on a 1/4 tick, it should be snapped on a 1/2 (you did it here 02:22:281 (2,3) - ) vocal is snapped at blue on that one while the other is on red
Insane
00:06:606 (1,2) - dunno if that's rankable tho, slider-reverse arrow hides the 2's sliderdebut it's
Rainbow
00:06:606 (1,2) - same as the insane diff same
01:00:852 (1,1) - Don't think that's rankable, you should overlap them it's

Mismagius wrote:

p
[General]
  • I personally struggled a bit to notice the reverse arrow in the yellow combo using the default skin, it's white on a really light yellow I think it's fie, gonna ask to the bns

[Easy]
  1. 03:02:897 (2) - maybe try making the ticks quieter here, since the slider starts at a blue tick then the ticks sound really offbeat sounds fine I think


[Normal]
  1. 01:25:203 (5) - this pattern would look/play better if this slider was facing left instead of right I prefer the current pattern it flows better imo


[Hard]
  • AR felt a bit too low imo, maybe 7.5 would be better to play especially with the spacing changes and stacks in places such as 00:58:514 (1,2,1,2,3,1,2,3,4,5) I prefer how it plays with 7 tbh, 7,5 feels too fast


[Insane]
  1. 01:11:371 (1,2) - i think this would be fine for extra but might be a bit too hard to read for insane, maybe manually stack 01:11:371 (1) to make it clearer I think reading stacks is fun, also it's part of the beatmap concept and that's why I made every diff a bit borderline of their respective lvls to allow more leniency for cool patterns
  2. 01:11:956 (1,2) - ^

Wishkey wrote:

Heyo m4m

General
  • you can make 00:01:606 (1) - 121bpm and delete the red line at 00:01:873 - if the piano rhythm gets brought up so you can make stuff like 00:02:396 - clickable but not really a big issue I'm going to check with other people, since I may delete the intro


Easy
  1. 01:03:774 (4) - control+g would be nice so you have the change on direction on the new vocal sentence too hard
  2. 01:12:735 (3,4) - and similar like 02:18:189 (3,4) - rhythm sounded a bit off here, feel like a white to white rythm at 01:13:319 - like 2 circles/slider would fit alot better with what you started with (3) since those lesser cymbals are kinda standalone in the music at that red tick I only want to follow the cymbals
  3. 01:41:566 (1,3,5) - hs on (3) sounds off, should be clap like the other offbeats I think i like how it sounds
  4. 02:37:475 (2) - looks like it was meant to snap to the prev white looking at hitsounds nop
  5. 03:02:897 (2) - maybe better to start 1/4 later for this diff, 3/4 gap might be a bit hard to judge for newbies and you got the guitar shred anyway there ah it's fine, since is a slider to slider transition
  6. 03:28:125 (2) - could maybe remove the finish from the tail here since it has no cymbals and it gives the extended ones at (3) a bit better feedback it does fit the song properly


Normal
  1. 00:16:047 (1,2) - bit odd rhythm here, prob for diversity but maybe instead of a return on (2) use just a 1/2 slider starting on the downbeat? Gives that same pause for the new musical sentence like 00:18:774 (8,1) - and since the red tick is so weak there it does follows the melody properly
  2. 02:55:203 (2,3) - just and idea here but you could delete 3 here and extend (2) if you want goes well with the intensity and its one whole sentence, maybe bit similar here 02:53:644 (3,4) - like making (3) a return instead and deleting (4) just something to reflect that 'break' in the music a bit more with easier rhythm for this diff I like my current rhythm


Hard
  1. 01:22:475 (1) -, 02:27:930 (1) - kinda feel this should be a reverse too for that beat on the red tick and the contrast with 01:20:332 (1,1) - with what your following or maybe shortening 01:20:917 (1) - could also work some pauses are nice for hard diff
  2. 01:57:151 (1,2) - seems like your mainly following the vocals for 01:54:034 (1,2,3,4,1,2,3,4,1,2,3) - so maybe change this into slider instead since its a hold vocal? there are vocals on both circles


Insane
  1. 00:07:019 (2,1) - bit heavy on the spacing for that 1/3 ish gap, harder then the top diff even, would reduce this ds a bit since its quite a speedup it's fine to play for an insane
  2. 02:30:267 (1,2,3) - maybe rotate these on place with like -30 degrees so you have a better angle at 02:30:072 (7,1) - bit hard to adjust compared to all the similar patterns where you can safely still slow down in the slider they are pointing to each other
  3. 02:42:735 (4,1) - might be mistaken here for 1/2 since its not that noticalbe from spacing and you got some leniency too, if you can maybe move this 02:41:956 (1,2,3,4) - to the left so its stacked with the head of (3) instead for more spacing it'd be better I think I don't think that would happen tbh


Rainbow
  1. 01:00:852 (1,1) - think I saw stuff get dq'd for this with stack leniency 0, looks good tho but prob best to get another check if its alright nowadays the next slider body is visible so it's fine
  2. 02:40:787 (1) - no need to NC here imo since its back to the chill part vocals are different
  3. 03:25:592 (1,2,3) - triangle that goes horizontal compared to the others, could also make this flow the same by control g 2-3 for instance if it throws people off select all the triangles and u will see the structure of them
  4. solid diff, might get an issue for this and insane diff on the intro sliders tho since you got those 5% volume sliderticks with silenced sliderslide so prob best to check if its acceptable since its not that audible so maybe 15% on the ticks would be good 5% is audible, plus there are no beats in the music for those ticks


solid clean set, good luck!

Namki wrote:

[Easy]
  1. First of all, I can't get which sounds are you following at the very beginning. As far as I can judge it's this kind of violin sound, isn't it? In that case 00:16:241 (1) - having it snapped on vocals feels weird to me. As there's pretty prominent violin sound 00:16:436 - which have to be clickable. Fir instance, 00:22:670 - there's no such sound. I don't know why you're prioritize vocals over instumentals there, makes zero sense so far. if you listento to the melody instead of the bpm you will notice that those sliders are starting at the main melody, the downbeats are stronger only because of the drums, but the melody it's starting at the red tick and I really don't want to make an easy mapped to the bpm
  2. 00:43:904 (2,3) - as far as I can hear vocals are preffered here by you, according to that it's pretty lacks emphasis having 00:44:293 - unclickable. I'd recommend you to move 00:43:904 (2) - by 1/1 and place a circle at 00:43:904 - and delete this one 00:44:683 (3) - of course. each one is following a full word
  3. I'm not sure but I heard that newbies don't like back'n'forth patterns such as 01:17:021 (4,1,2,3) - they just panic and start missing and stuff... but I like it, so... it's fine, people think newbies are dumb or something, they get used to this stuff after 4 or 5 plays, and it's nice to introduce different flow at easy diffs
  4. 01:29:683 - violin. I'm sure there are few more such things in the map. the melody is clearly starting at the red
  5. 03:02:897 (2) - huh, pretty insane for easy lol slider to slider transiton and the gap is bigger than 1/2


[Normal]
  1. 00:31:631 (3) - a reverse would fit vocals much better. there are no vocals on the next tick
  2. 00:34:553 (4) - for fitting with the previous point would you like to make two sliders without a curve, instead. I like how it goes. I don't have any reason for the straigh sliders and also I don't have any strong reason to make them curved


[Hard]
  1. 00:23:644 - skipping here looks a but weird. The two previous ones weren't that strange because there was violin and it's kinda natural to make stop before such prominent sound, but this one feels sorta undermapped. it's consistent and having pauses on a hard diff is cool, havin a full constant rhythm isn't cool
  2. 01:22:475 (1) - I think it's was meant here already, I think it's worth to make extra effort to rearrange this patter with 01:22:475 (1) - reverse. 02:27:930 (1) - the same, I guess. same I really like the pause


[Insane]
  1. 00:58:514 (1,2,3,4,5) - your map is straightforward, right? I ain't found any logical reason why did you put this pattern there. It's complex and pretty hard to read comparing the rest of the diff. (Honesly, it triggers me while playing) reading is fun and there are a lot of stack patterns in this map
    02:03:968 (1,2,3,4,5) - the same, I believe.
  2. 02:03:968 (1,2,3,4,5,1) - isn't that breaking RC? Buzz sliders must have 1/4 gap if they're made in 1/8 snapping. the bpm is really low and my main argument it does fit the music a 1/4 wouldn't fit it nicely
  3. And the main thing which I'm disagree with: stacks.
    For instance, this one 01:18:384 (2,3) - is there really a reason to stop flow there? Song, honestly, doesn't support it, either. Such kind of stuff plays just super weird to be honest. Not to be rude, but I really want to see that diff that enjoyable to play as possible because the song is pretty. But this thing doesn't give that experience which I expect to have. I do love playing stacks and reading patterns, the reason for that one is that 3 isn't a heavy beat and I don't want to bring movement to it
    On the other hand, 01:20:332 (1,2,1,2,1,1,2,1) - stacks here are brilliant because they're mapped in the "system" of few stacks in a row.
    The second kiai has it as well 02:15:462 (1,2) - and so on.
    That's pretty it for Insane. The rest is just awesome


[Rainbow]
  1. 00:35:138 (1) - the player is exepting here to have two bnw jumps instead of a stack. ctrl+g would be really nice. I can't if I do that then the repeat will be cover by the hitburst and I don't want movement also, because it doesn't have vocals
  2. 02:06:306 (1) - the pretty same as for Insane. same
    That's decent.


gl~ owo
thanks everyone
posted
Rainbow

00:06:606 (1) - Not really sure about using 1/4 repeats. Felt kinda weird since it's a held sound and the blue ticks aren't mapped xP .
00:07:337 (1) - The slider should begin on 00:07:402 - if you only plan on mapping the arpeggio. The note before is part of the previous bar. Imagine 00:07:019 - being the last white tick. If you remove 00:07:337 - it makes the timing easier to visualize I guess. But ye if you don't plan on mapping the notes, then all you really need is to begin there :D.
00:11:761 (1,2) - Not really sure 1/4 repeats are good here. I think they make the rhythm feel more dense than it actually is, and you end up not emphasizing the red ticks. Maybe just use 1/2 sliders instead?
01:20:722 (2) - How about stacking them on the tails instead? Creates a really nice flow and emphasis onto the heads
02:26:177 (2) - Could do that here too if you like the idea.

Insane

I think AR 8 is too low when you use a lot of 1/4 rhythms. AR 8.5 or something?
00:06:606 (1,2,1) - Same as highest diff
00:35:138 (4,3) - Structure seemed a bit off here. Maybe you can make the visual spacing more similar to 00:36:112 (1,2) - ?
01:47:411 (1,2,3,4) - Could be a bit more equidistant i think. I just moved the pattern up a bit.


Hard

AR 7.5? I guess AR 7 is okay, but still feels a bit low personally.
00:06:606 (1,2,1) - Same as highest diff. I'm just writing this so my mod looks longer.
00:17:215 - Kinda weird to put a gap here xP.
00:28:514 (1,2) - Kinda sounds better as a slider... Idk if star is a good pattern here cuz 00:28:904 (3,4,5) - definitely have drum beats, but I don't think 2 does.
02:46:047 (1,1,1,1,1,1,1) - Man, I really like how the colors create a rainbow here haha.

Normal

Looks good.

Easy

01:47:605 (2) - Spacing is slightly inconsistent here.

[]

!!
posted

Monstrata wrote:

Rainbow

01:20:722 (2) - How about stacking them on the tails instead? Creates a really nice flow and emphasis onto the heads it plays weird imo,
I think the stacks also provide emphasis to the sliders


Hard

00:17:215 - Kinda weird to put a gap here xP. it's for people to notice that I'm following the melody 00:16:826 (3,1,2,3) - instead of drums,
if I add a circle then the rhythms will be mixed and if I add a repeat to the slider then also the 2 hits of the melody would be merged with a drum

00:28:514 (1,2) - Kinda sounds better as a slider... Idk if star is a good pattern here cuz 00:28:904 (3,4,5) - definitely have drum beats, but I don't think 2 does. the guitar has 5 sounds :(
02:46:047 (1,1,1,1,1,1,1) - Man, I really like how the colors create a rainbow here haha. 8-)


!!
posted
Bubble high
posted
hi, this is gonna sound weird but don't reply to this mod with the usual "fixed/not fixed because x". apply the things that you think actually make the map better, then call me back when you've done that

insane/ex
00:10:300 (1) - should silence the end tbh. makes the hitsound on the downbeat seem less important when there's noise 1/4 before it

ex
01:31:826 (1,1) - stack is barely off lol
02:39:813 (1,1) - would go with smaller spacing. whole section's 1/2 is smaller than this 1/4 spacing (plus spacing emphasis bs makes it seem more important than 02:39:423 (1,1) - )
03:28:125 (1,2,1,2) - isn't quite in line :( should move the circles to the right

insa
00:58:514 (1,2,3,4,5) - 02:03:968 (1,2,3,4,5) - ^same line stuff zzzz linear follow points make this stuff stand out a lot lol
01:20:332 (1,2,1,2,1,1,2,1,2) - seems like spacing between each slider shrunk as you got closer to the edge of the screen. might wanna even it out
02:38:936 (1,2) - should swap combos so strong sound is given deserved importance
03:20:917 (4) - mistakenly curved too mcuh? like it's curved a bit more than anything else in this section

hard
00:34:553 (1) - removing nc so the phrases of 00:34:164 (5,1,2,3) - 00:31:047 (2,3,4,5) - are consistent (as they are in the music) would be good
02:38:936 (1,2) - same as insane

normal
00:29:683 (4,1) - spacing mistake
01:18:384 (4,5) - would be neater if things were parallel/symmetrical in some way. being barely off is kinda ew

ez
01:50:916 (1) - vs 00:45:462 (1) - tail hitsounsd should be consistent
02:37:476 (4) - 1/1 slider would fit more since like much more important sound than the following red tick
posted
all done
posted
ok
posted
Gratz Natsu~~
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