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Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS!

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Topic Starter
Ohwow

joker- wrote:

sry for late owo

General

  1. why does the girl wear bikini in a classroom? maybe it's undies not bikini... oh well... jk off cuz anime
  2. i noticed the difference of NC pattern per diffs(H,I,Ex). for example 00:57:062 - 00:59:482 - and 01:08:353 - 01:11:256 - do you have particular reasons? i feel kinda weird for them. i seem top diff is the best neat about NC pattern imo. then i recommend you recheck NC pattern at all aaa fixed some

Easy

  1. 00:43:030 (1) - stack error fixed
  2. 01:07:708 (3) - touching HP bar, should avoid it on lower diff fixed
  3. 01:13:998 (5,1) - swap NC? fixed
  4. 01:15:127 - missing Addiction:N? fixed
  5. 01:27:224 (4) - i suggest you replace 3/2 slider on 01:27:062 - since i feel more comfortable for beginners to follow main melodies. fixed

Normal

  1. 01:07:385 (4) - add NC for comsistency with 00:57:062 (1) - fixed
  2. 01:12:546 (4,5) - i feel weird rhythm then can you replace 1/1 slider at first on 01:12:546 - secondary, place a circle on 01:13:030 -
    and NC on 01:12:546 - fixed

Hard

  1. 00:55:288 (1) - dont need to insert NC i guess fixed

Insane

  1. 00:08:030 (1) - can you extend the slider to 1/1? cuz i think 00:08:353 (2) - doesnt need clickable and it's a just hard to play for noob like me no I feel like it should be clickable because that's where the vocal starts.
  2. 00:13:917 - add green like 00:13:272 - and 00:13:595 - since it's silence no, the reason why I silenced the first 2 is because the music has the pause there, however 00:13:837 (1) - there isn't any pause like the previous 2.
  3. 00:44:643 (1) - dont need to NC like Ex 00:13:837 (1) -
  4. 00:46:901 (3) - add NC in term of visually stuff 00:13:837 (1) -
  5. 00:59:643 (1,4,7) - unsnapped 01:09:966 (1,1,4) - o fuq i forgot to fix all these

Extra

  1. 00:43:675 (1,2,3,4) - you would be better to unify the sliders shape imo. a state of curve is different (00:43:675 (1,3) - vs 00:43:837 (2,4) - ) o shit wtf ur right how that happen i thought i copy pasted all of em xD
  2. 01:28:030 (4) - add NC and slider end is unsnapped on 01:29:159 - fixed
  3. 01:16:175 - 01:16:337 - 01:16:498 - overmapped i suggest to replace circles or add green lines that reduce Volume to 5% done

overall the mapset is very neat and fun to play on the whole.
i really hope to rank it! Good Luck☆ Thank you!!! will return mod soon!
Arphimigon
Lab Aesthetic MOD
[Easy]
Object at 00:57:385 - should be placed at: [66, 329] currently at: [65, 330] to move in line with slider at time 00:57:708 -
Object at 01:22:385 - should be placed at: [475, 288] currently at: [474, 289] to move in line with slider at time 01:21:740 -

[Extra]
Object at 00:37:546 - should be placed at: [225, 325] currently at: [226, 326] to move in line with slider at time 00:37:869 -
Object at 00:37:708 - should be placed at: [355, 317] currently at: [356, 318] to move in line with slider at time 00:37:546 -
Object at 00:39:482 - should be placed at: [26, 184] currently at: [27, 185] to move in line with slider at time 00:39:159 -
Object at 00:40:772 - should be placed at: [148, 291] currently at: [149, 290] to move in line with slider at time 00:40:449 -
Object at 00:54:966 - should be placed at: [168, 187] currently at: [167, 188] to move in line with slider at time 00:54:804 -
Object at 01:03:998 - should be placed at: [47, 195] currently at: [46, 200] to blanket slider body at time 01:03:514 -
Object at 01:17:224 - should be placed at: [112, 9] currently at: [111, 10] to move in line with slider at time 01:17:546 -
Object at 01:18:676 - should be placed at: [386, 364] currently at: [387, 365] to move in line with slider at time 01:18:514 -
Object at 01:23:514 - should be placed at: [410, 213] currently at: [409, 212] to move in line with slider at time 01:23:353 -

[Hard]
Object at 00:17:546 - should be placed at: [408, 104] currently at: [407, 107] to blanket slider body at time 00:17:869 -
Object at 00:31:901 - should be placed at: [132, 174] currently at: [131, 175] to move in line with slider at time 00:32:062 -
Object at 00:43:030 - should be placed at: [342, 289] currently at: [343, 290] to move in line with slider at time 00:42:385 -
Object at 00:48:030 - should be placed at: [182, 365] currently at: [181, 366] to move in line with slider at time 00:48:514 -
Object at 00:58:675 - should be placed at: [233, 256] currently at: [234, 257] to move in line with slider at time 00:58:353 -
Object at 01:06:579 - should be placed at: [123, 350] currently at: [124, 349] to move in line with slider at time 01:06:095 -

[Insane]
Object at 00:13:191 - should be placed at: [307, 257] currently at: [308, 258] to move in line with slider at time 00:13:514 -
Object at 00:14:159 - should be placed at: [293, 347] currently at: [294, 348] to move in line with slider at time 00:14:320 -
Object at 00:14:320 - should be placed at: [404, 342] currently at: [405, 343] to move in line with slider at time 00:13:998 -
Object at 00:24:320 - should be placed at: [135, 102] currently at: [136, 101] to move in line with slider at time 00:23:837 -
Object at 00:39:482 - should be placed at: [103, 167] currently at: [104, 168] to move in line with slider at time 00:39:159 -
Object at 00:41:579 - should be placed at: [288, 261] currently at: [289, 260] to move in line with slider at time 00:41:256 -
Object at 00:51:417 - should be placed at: [376, 183] currently at: [376, 187] to blanket slider body at time 00:51:901 -
Object at 00:56:740 - should be placed at: [0, 252] currently at: [0, 247] to blanket slider body at time 00:57:062 -
Object at 00:58:675 - should be placed at: [506, 36] currently at: [507, 37] to move in line with slider at time 00:58:353 -
Object at 01:27:546 - should be placed at: [405, 54] currently at: [406, 55] to move in line with slider at time 01:27:385 -

[Normal]
Object at 00:56:256 - should be placed at: [16, 178] currently at: [15, 179] to move in line with slider at time 00:55:772 -
Object at 00:59:643 - should be placed at: [202, 312] currently at: [203, 311] to move in line with slider at time 00:59:320 -

I hope I didn't malfunction!

The result was so long that I had to lower some settings so it wouldnt post a massive log SORRY
Electoz
[Easy]

  1. 00:39:159 (3,4) - Could use a different rhythm from 00:36:579 (3,4) - 00:41:740 (3,4) according to how you made 00:28:837 (3,4) different from 00:26:256 (3) - 00:31:417 (3) .
  2. 00:44:966 (4,1) - Stack with low stack leniency in lower diffs is really uhhh not friendly to players
  3. 01:12:062 (2,3,4) - Not sure what rhythm you're focusing compared to 01:01:740 (2,3,4) and I also was expecting a circle or two since 3 sliders play pretty dull atm
[Normal]

  1. 00:28:837 (1,2) - 01:12:062 (3,1) - Should clean DS up a bit
  2. 01:11:095 (4,1) - Would be better to not group them up when they're not in the same stanza (especially when you're following vocals) , I would go for something like https://puu.sh/xcceD/96867aca67.png so you can differentiate/ungroup things while focusing on vocals but up to you I guess, same applies to 01:00:127 (2,3,4,1) .
  3. 01:17:708 - Hello I would like to know what happened with your NCs in this part compared to 00:14:482 .
[Hard]

  1. 00:38:353 (2,3) - 00:39:643 (2,4) - Any reason for doing different aesthetics other than slider pairs where you always made them the same shape?
[Insane]

  1. 00:26:901 (1) - Remove NC?
  2. 00:42:546 (4) - Shouldn't be grouped with 00:42:708 (5,6) cuz those two circles are much more prominent with circles, solutions here would be either not making 00:42:546 (4) clickable or just add a circle at 00:42:466 and make it a triplet.
  3. 00:53:191 (1,2,3,4,5,1,2,3) - These are too underwhelming considering you made this part a lot harder in Extra. (aka these aren't intense enough for a build-up)
  4. 00:59:966 (2,3,4) - Kinda unnecessarily stand out cuz most of your jumps in kiai are either based on rotation/wide angles, actually you could do wide angles just like other places you did with a similar rhythm 00:59:320 (2,3,1) - 01:09:643 (2,3,1) - 01:10:288 (2,3,4) instead of back-and-forth movement currently.
  5. 01:11:256 - Was wondering why SV slightly decreased here and you didn't do this in other diffs but whatever
  6. 01:13:514 (5) - 2 circles instead? Just like 01:03:191 (5,6) .
[Extra]

  1. 00:47:546 (3,4) - mmm minor but could've used the same shape as 00:46:901 (1,2) like what you did in Insane to make aesthetics more differentiable on stanzas/vocals or whatever
Also could bump HP a bit in both Insane and Extra, at least higher than Hard lol
oh yeah I guess you improved a lot from the last time I modded your map which is probably like 98496841 months ago
good luck!
Topic Starter
Ohwow

Electoz wrote:

[Easy]

  1. 00:39:159 (3,4) - Could use a different rhythm from 00:36:579 (3,4) - 00:41:740 (3,4) according to how you made 00:28:837 (3,4) different from 00:26:256 (3) - 00:31:417 (3) . K
  2. 00:44:966 (4,1) - Stack with low stack leniency in lower diffs is really uhhh not friendly to players fixed
  3. 01:12:062 (2,3,4) - Not sure what rhythm you're focusing compared to 01:01:740 (2,3,4) and I also was expecting a circle or two since 3 sliders play pretty dull atm I changed the rhythm because the beat of the drums changed from every red tick to every other white tick, so I want to be able have those drums mapped. Since the beat of the drums has also slowed down in half, I decided to go for a simpler rhythm.
[Normal]

  1. 00:28:837 (1,2) - 01:12:062 (3,1) - Should clean DS up a bit o god fixed
  2. 01:11:095 (4,1) - Would be better to not group them up when they're not in the same stanza (especially when you're following vocals) , I would go for something like https://puu.sh/xcceD/96867aca67.png so you can differentiate/ungroup things while focusing on vocals but up to you I guess, same applies to 01:00:127 (2,3,4,1) . I actually like this, changed
  3. 01:17:708 - Hello I would like to know what happened with your NCs in this part compared to 00:14:482 .fuk LOL
[Hard]

  1. 00:38:353 (2,3) - 00:39:643 (2,4) - Any reason for doing different aesthetics other than slider pairs where you always made them the same shape? fixed
[Insane]

  1. 00:26:901 (1) - Remove NC? fixed
  2. 00:42:546 (4) - Shouldn't be grouped with 00:42:708 (5,6) cuz those two circles are much more prominent with circles, solutions here would be either not making 00:42:546 (4) clickable or just add a circle at 00:42:466 and make it a triplet. Mmm I made the 2 notes into 1/4 slideres to make them stand out more.
  3. 00:53:191 (1,2,3,4,5,1,2,3) - These are too underwhelming considering you made this part a lot harder in Extra. (aka these aren't intense enough for a build-up)
  4. 00:59:966 (2,3,4) - Kinda unnecessarily stand out cuz most of your jumps in kiai are either based on rotation/wide angles, actually you could do wide angles just like other places you did with a similar rhythm 00:59:320 (2,3,1) - 01:09:643 (2,3,1) - 01:10:288 (2,3,4) instead of back-and-forth movement currently. Idk When I was mapping, I was thinking about how that part of the music rhymes a lot, so back and forth jump should be appropriate xD. Tbh I don't think it's that big of a problem, but it does become a problem for modders, I guess I'll fix.
  5. 01:11:256 - Was wondering why SV slightly decreased here and you didn't do this in other diffs but whatever xD I mapped Extra first,
    and didn't think about having an SV change until I mapped Insane. xD I hope it's not too big of a problem.
  6. 01:13:514 (5) - 2 circles instead? Just like 01:03:191 (5,6) k .
[Extra]

  1. 00:47:546 (3,4) - mmm minor but could've used the same shape as 00:46:901 (1,2) like what you did in Insane to make aesthetics more differentiable on stanzas/vocals or whatever k
Also could bump HP a bit in both Insane and Extra, at least higher than Hard lol k
oh yeah I guess you improved a lot from the last time I modded your map which is probably like 98496841 months ago
good luck! Thanks for the mod and the kind and motivating words! :D
CrystilonZ
hi
best op


HS volume in the kiais feels a bit low

[Insane]
  1. For a 6 digit scrub like me 01:27:062 (1,2,1,2) - is a really huge spike lol
  2. 00:07:708 (5) - may this be 2 circles for the drumroll and the vocals? <3
  3. 00:21:901 (4) - feels a bit too small compare to (3) rn. How about putting (3) at somewhere around 465/55
  4. 00:24:804 (3,1) - the cursor moves a bit too fast here for a transition into a slow-ish verse. The acceleration feels nice but imo it's too huge rn. Just move (3)
    closer to (1)
  5. 00:48:837 (3) - space variation is a bit random. Doesn't appear in 00:47:546 (3) - either
  6. 01:04:804 (1) - feels rly rly small and underrepresented. Compare this to 01:15:127 (1) - . The 01:15:127 (1) - is even in a less intense part lol
  7. 00:58:030 (1,2,1) - and similar stuff: I don't really agree with these but uuh at least they seem fun and consistent i guess xd
  8. 01:03:837 (2,3) - spacing drop here is a bit weird. Compare this to 01:13:191 (4,5,6) -
  9. 01:03:191 (5,6,1) - seems inconsistent with the map so far. This is inconsistent with both the vocal pitch and how you emphasize snares.
  10. 00:58:030 (1,2,1,1,2,1,2,3) - nc and color hax feel a bit random. idk if these are random
  11. 01:13:837 (1) - imo splitting this into a 1/2 slider and a circle is probably better. Making longer sliders (1/1 and 3/4) exclusive to spots like 00:55:772 (1) - 01:04:804 (1) - 01:11:256 (1) - is good for emphasizing and contrast
[Hard]
  1. 00:07:708 (5) - same as insane
  2. Jumps are hardly noticeable lol
  3. 00:13:837 (3) - shorten this slider by a reverse and add a jump at 00:14:482 (1) - works better imo. Need some lovely emphasis on that slider <3
  4. 00:23:837 (1,2) - normal spacing is better i think xd. There's nothing to emphasize here
  5. 00:44:320 (1) - 1.4x pls. like 00:43:030 (1) -
  6. 00:43:675 (3) - maybe this one too ^
  7. 00:55:288 (3) - this part is more like a pause/sharp intensity drop before the kiai imo. 1.4x works better
  8. 01:15:933 (3) - 1.3x is probably more fitting.
  9. 00:58:353 (2) - 00:58:998 (5) - and 01:08:675 (2) - 01:09:320 (5) - choose one. 1.3 or 1.2
  10. 01:22:869 (1) - this is even bigger than the kiai lol. around 1.4x is more fitting to the rest of the map
[Easy]
  1. some stuff touch the interface. Fix them if you're able to and aren't too much of a hassle: 00:16:579 (4) - 00:52:708 (2) - 01:10:288 (4) -
  2. 00:34:966 (4) - deleting this circle is better imo. Having a consistent pause before the start of each section is a pretty good idea. Ref: 00:13:191 (1,1) - 00:23:514 (3,1) - 00:44:966 (4,1) - 00:49:482 (3,1) -
  3. 00:50:611 (1,2,1) - 00:51:901 (1,2,1) - 00:53:191 (1,2,1) - quick aesthetics tip: make the tail-circle and tail-distance equal. Look much better
  4. imo adding some 1/2s to the kiai should be great to increase the density according to intensity and stuff, but most ppl hate 1/2s in easy so idk XD
  5. 00:59:643 (3,4,5) - 01:09:966 (3,4,5) - imo 1/1 slider > circle > circle works better. It gives the same slider-circle contrast that 01:04:482 (2,3) - does.
    Also it fits better with the vocal and the drumroll
I can't play extra at all lol. The only thing i'd complain is 00:14:966 (2,3,4,5) - 00:04:159 (1,2) - 00:09:320 (1,2) - 00:36:579 (1,2) - these all different 1/4 spacings are so tilting lol. Can you at least stick with 2 versions ?

p good
GL~
Simuzax
M4M from your queue

[General]
Could be me, but offset seems to be very off, should be smth between 420~425
Remove ''Gamers!'' from tags since its already in title
There's a lot of useless green lines in almost every diff so check that

[Easy]
I'd reduce SV to smth like 0,80, feels a lil too fast rn

[Normal]
01:04:482 (4,1) - this is a bit weird to play, maybe turning that into a single reverse slider would fit the song better
01:14:804 (4,1) - ^
01:05:127 (2,3) - here the bg sound becomes more intense after (3) so why is the reverse on the (2)?

[Hard]
00:32:062 (3,1) - maybe stack
00:33:998 (1,3) - stack
01:05:288 (2,3,4,5) - this is a bit confusing to read, maybe doing that would be better


[Insane]
00:21:095 (1,3) - maybe stack
00:29:643 (3,1) - ^
00:31:256 (4,4) - ^

[Extra]
Looks clean to me.

This is all i can find tbh, map is really good. GL with your map here onward :D
Topic Starter
Ohwow

CrystilonZ wrote:

hi
best op


HS volume in the kiais feels a bit low

[Insane]
  1. For a 6 digit scrub like me 01:27:062 (1,2,1,2) - is a really huge spike lol Hmm using modding assistant i don't really see a huge spike.
    I'll look more into it
  2. 00:07:708 (5) - may this be 2 circles for the drumroll and the vocals? <3 same as 00:05:127 (6) - i feel like the vocals are a bit weaker compared to the rest of the vocals, so I just use a slider so I don't over emphasize.
  3. 00:21:901 (4) - feels a bit too small compare to (3) rn. How about putting (3) at somewhere around 465/55 increased
  4. 00:24:804 (3,1) - the cursor moves a bit too fast here for a transition into a slow-ish verse. The acceleration feels nice but imo it's too huge rn. Just move (3) closer to (1) rearranged the pattern, it's a bit closer now.
  5. 00:48:837 (3) - space variation is a bit random. Doesn't appear in 00:47:546 (3) - either fixed
  6. 01:04:804 (1) - feels rly rly small and underrepresented. Compare this to 01:15:127 (1) - . The 01:15:127 (1) - is even in a less intense part lol fixed
  7. 00:58:030 (1,2,1) - and similar stuff: I don't really agree with these but uuh at least they seem fun and consistent i guess xd i like them
  8. 01:03:837 (2,3) - spacing drop here is a bit weird. Compare this to 01:13:191 (4,5,6) - Different parts you're comparing with, but fixed anyway
  9. 01:03:191 (5,6,1) - seems inconsistent with the map so far. This is inconsistent with both the vocal pitch and how you emphasize snares. increased spacing of 1-6
  10. 00:58:030 (1,2,1,1,2,1,2,3) - nc and color hax feel a bit random. idk if these are random on purpose
  11. 01:13:837 (1) - imo splitting this into a 1/2 slider and a circle is probably better. Making longer sliders (1/1 and 3/4) exclusive to spots like 00:55:772 (1) - 01:04:804 (1) - 01:11:256 (1) - is good for emphasizing and contrast calmer part of the kiai, so i wanted to make the rhythm less dense. Also why I made 01:11:256 (1) - a 1/1 slider instead of a 3/4 slider + a circle.
[Hard]
  1. 00:07:708 (5) - same as insane same reason same as 00:05:127 (6) -
  2. Jumps are hardly noticeable lol ehh it's only hard anyway.
  3. 00:13:837 (3) - shorten this slider by a reverse and add a jump at 00:14:482 (1) - works better imo. Need some lovely emphasis on that slider <3 k
  4. 00:23:837 (1,2) - normal spacing is better i think xd. There's nothing to emphasize here k
  5. 00:44:320 (1) - 1.4x pls. like 00:43:030 (1) - k
  6. 00:43:675 (3) - maybe this one too ^ k
  7. 00:55:288 (3) - this part is more like a pause/sharp intensity drop before the kiai imo. 1.4x works better I partially stacked them because there's a pause there.
  8. 01:15:933 (3) - 1.3x is probably more fitting. I want to emphasize those high pitch electric sound.
  9. 00:58:353 (2) - 00:58:998 (5) - and 01:08:675 (2) - 01:09:320 (5) - choose one. 1.3 or 1.2 suppose to be 1.2, fixed
  10. 01:22:869 (1) - this is even bigger than the kiai lol. around 1.4x is more fitting to the rest of the map Made it 1.5 to match 00:19:643 (1) - it's a big sound so ya
[Easy]
  1. some stuff touch the interface. Fix them if you're able to and aren't too much of a hassle: 00:16:579 (4) - 00:52:708 (2) - 01:10:288 (4) - k tried
  2. 00:34:966 (4) - deleting this circle is better imo. Having a consistent pause before the start of each section is a pretty good idea. Ref: 00:13:191 (1,1) - 00:23:514 (3,1) - 00:44:966 (4,1) - 00:49:482 (3,1) - k
  3. 00:50:611 (1,2,1) - 00:51:901 (1,2,1) - 00:53:191 (1,2,1) - quick aesthetics tip: make the tail-circle and tail-distance equal. Look much better Hopefully i know what you mean and changed accordingly.
  4. imo adding some 1/2s to the kiai should be great to increase the density according to intensity and stuff, but most ppl hate 1/2s in easy so idk XD Add one at the end 01:16:579 (1) - lol
  5. 00:59:643 (3,4,5) - 01:09:966 (3,4,5) - imo 1/1 slider > circle > circle works better. It gives the same slider-circle contrast that 01:04:482 (2,3) - does.
    Also it fits better with the vocal and the drumroll focusing on the vocals, 01:00:611 - is the weakest of the group so it's mapped to a sliderend.
I can't play extra at all lol. The only thing i'd complain is 00:14:966 (2,3,4,5) - 00:04:159 (1,2) - 00:09:320 (1,2) - 00:36:579 (1,2) - these all different 1/4 spacings are so tilting lol. Can you at least stick with 2 versions ? Should be okay because they are all in different sections of the music.
Wouldn't be okay if different spacing was in the same section.


p good
GL~
Topic Starter
Ohwow

Simuzax wrote:

M4M from your queue

[General]
Could be me, but offset seems to be very off, should be smth between 420~425 Offset is fine
Remove ''Gamers!'' from tags since its already in title k
There's a lot of useless green lines in almost every diff so check that I checked and all of the greenlines serve a purpose.

[Easy]
I'd reduce SV to smth like 0,80, feels a lil too fast rn Feels fine to me, it's a hard Easy xD

[Normal]
01:04:482 (4,1) - this is a bit weird to play, maybe turning that into a single reverse slider would fit the song better I don't want to map that finish sound with a sliderend.
01:14:804 (4,1) - ^
01:05:127 (2,3) - here the bg sound becomes more intense after (3) so why is the reverse on the (2)? fixed

[Hard]
00:32:062 (3,1) - maybe stack Want to have space emphasis
00:33:998 (1,3) - stack ^
01:05:288 (2,3,4,5) - this is a bit confusing to read, maybe doing that would be better Spaced out 3&4, but the rest is the same.


[Insane]
00:21:095 (1,3) - maybe stack Spaced them instead
00:29:643 (3,1) - ^ na
00:31:256 (4,4) - ^ na

[Extra]
Looks clean to me.

This is all i can find tbh, map is really good. GL with your map here onward :D
Thanks, will return m4m soon
ItashaS13
hi owo

  • 00:04:804 (4,5,6) - move this a little bit to the right to line it perfect with 00:04:643 (3,7) -
    00:06:740 (1) - any reason why is this slidershape straight, different from the rest?
    00:09:643 (2,3,4,5,6,7,8) - I like this but... I think it could be better if you decrease the spacing as how every sound does, like http://osu.ppy.sh/ss/8879353 but better ofc, I see that you just make them go down in the screen and it works but ehh I just think it could be better, its on you :p
    00:23:837 (1,2,3) - something similar could be done here with sv
    00:25:449 (2,3) - feel like spacing here its too much
    00:26:901 (4,5) - same, in this case ctrl+g on 5 could work, and maybe make it a curve slider? for better contrast with 00:26:256 (1,4) - just like 00:32:062 (4,5) -
    00:44:482 (2,3,4) - spacing should be equal to 00:43:675 (1,2,3,4) - or even higher, or use the kicksliders on 00:44:320 (1,2,3,4) - because imo these beats are more intense than 00:43:675 (1,2,3,4) -
    00:46:901 (1) - 00:47:224 (2) - ctrl+g? 00:46:095 (2,3) - to keep flow like this which in my opinion is better
    00:52:224 (2,3,4) - maybe rearrange this into a perfect triangle? would fit better with overall structure being like perfect, but this looks a little bit messy compared with the rest of the map
    01:04:159 (4) - any reason why is this slider different? looks kinda ugly imo xd
    01:18:191 (2,3,4,5) - maybe add more spacing? feels too weak imo
    01:28:030 (1) - This square isnt perfect and looks ugly imo, maybe make a cute slidershape like 00:09:320 (1) - on insane diff? I liked it but I didn't liked that.. square? looks weird
I feel like this mod wasn't really helpful and thats why I won't ask you for m4m since my map is a marathon, feel free to ask me for more mods in the future, I really enjoyed this map :ok_hand::skin-tone-589675:
Topic Starter
Ohwow

Itasha_S13 wrote:

hi owo

  • 00:04:804 (4,5,6) - move this a little bit to the right to line it perfect with 00:04:643 (3,7) - woops thx
    00:06:740 (1) - any reason why is this slidershape straight, different from the rest? fixed
    00:09:643 (2,3,4,5,6,7,8) - I like this but... I think it could be better if you decrease the spacing as how every sound does, like http://osu.ppy.sh/ss/8879353 but better ofc, I see that you just make them go down in the screen and it works but ehh I just think it could be better, its on you :p I did think about that at one point, but it just felt messy. I thing it's good enough as it is
    00:23:837 (1,2,3) - something similar could be done here with sv hm ok
    00:25:449 (2,3) - feel like spacing here its too much k
    00:26:901 (4,5) - same, in this case ctrl+g on 5 could work, and maybe make it a curve slider? for better contrast with 00:26:256 (1,4) - just like 00:32:062 (4,5) - k
    00:44:482 (2,3,4) - spacing should be equal to 00:43:675 (1,2,3,4) - or even higher, or use the kicksliders on 00:44:320 (1,2,3,4) - because imo these beats are more intense than 00:43:675 (1,2,3,4) - increased spacing
    00:46:901 (1) - 00:47:224 (2) - ctrl+g? 00:46:095 (2,3) - to keep flow like this which in my opinion is better hm ok remapped pattern
    00:52:224 (2,3,4) - maybe rearrange this into a perfect triangle? would fit better with overall structure being like perfect, but this looks a little bit messy compared with the rest of the map fixed
    01:04:159 (4) - any reason why is this slider different? looks kinda ugly imo xd changed
    01:18:191 (2,3,4,5) - maybe add more spacing? feels too weak imo it's the same spacing as the others
    01:28:030 (1) - This square isnt perfect and looks ugly imo, maybe make a cute slidershape like 00:09:320 (1) - on insane diff? I liked it but I didn't liked that.. square? looks weird it's a perfect square slider, what's wrong with it? XD XD made it bigger btw.
I feel like this mod wasn't really helpful and thats why I won't ask you for m4m since my map is a marathon, feel free to ask me for more mods in the future, I really enjoyed this map :ok_hand::skin-tone-589675:
Thank you!! I will check over your map if I have time
josh1024
From the queue:

Easy
  1. Consider lowering star diff.
  2. 00:07:546 (4,1) maybe make 4 a circle and start 1 1/2 earlier.
  3. 00:26:256 (3) - 00:31:417 (3) maybe not reverse these.
  4. 01:26:740 (3,4) maybe delete 4 or put a slider starting on 3 and end on 4's end.
Normal
  1. 00:13:191 (1) I prefer 2 circles.
  2. 00:39:159 (1,2,3) I prefer rhythm like this (timeline). Drum is prioritized anyway.
Hard
Uh looks good to me.

The rest is beyond me.
Topic Starter
Ohwow

josh1024 wrote:

From the queue:

Easy
  1. Consider lowering star diff.
  2. 00:07:546 (4,1) maybe make 4 a circle and start 1 1/2 earlier. I don't want to implement 3/2 rhythm yet, I'd rather just map to the drum beat
  3. 00:26:256 (3) - 00:31:417 (3) maybe not reverse these. Why not? I reversed them so I could keep the density of this section low (since the music of the section is less intense than the next section)
  4. 01:26:740 (3,4) maybe delete 4 or put a slider starting on 3 and end on 4's end.I think it's fine.
Normal
  1. 00:13:191 (1) I prefer 2 circles. I prefer a 1/2 repeating slider. There's 3 loud sounds anyways
  2. 00:39:159 (1,2,3) I prefer rhythm like this (timeline). Drum is prioritized anyway. I don't wan the chain of objects to be long, I want a circle to have a space there.
Hard
Uh looks good to me.

The rest is beyond me.
Sorry, didn't take any of ur suggestions. Thank you though.
Faputa

M4M reply from your queue :D
[Easy]
◇00:17:869 (2) - This leads players to the left, but the next note is on the right. For the sake of new players, please change this slider
◆00:26:256 (3,1) - It feels rather untidy visually
◇00:50:611 (1) - This lands on red tick. It is backed up by the vocal for sure. However, even the vocals enter is unexpected to appear before the next white tick because the vocals start every new lines at white tick before (and that you mapped those at white tick before). Consider extending the previous slider, or change something here. After this part, the vocal keeps enter like so, and players should be familiar with it, so there will not have any problem afterwards.
◆00:56:579 (2,3) - This is too complicated for an easy
◇00:56:579 (2,3,4) - fix triangle
◆01:20:288 (1,2) - fix angle of slider end of 1 so it slides to 2 better
[Normal]
◇00:22:385 (1,2,1) - Observable overlap of 1 and 1 which makes it a little ugly
◆01:03:191 (4,1) - This can be placed better
[Hard]
◇00:41:256 (3,4,1) - Fix triangle
◆01:08:998 (3,4,5) - Same as above ^
◇01:13:191 (4) - move it so 01:12:869 (2,3,4,5) forms a rhombus
[Insane]
◆00:01:740 (1,2) - This jump is actually further than any other jumps at the very beginning of the song (You can check top-right-hand corner)
Everything else seems fine
[Extra]
◇00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - Why these jumps are slightly less further apart compared to insane? Shouldn't they be more further apart than insane's?
◆01:17:708 (1,2,3) - fix triangle

I hope the above mods help you.
Good luck with the map :)
Alisia
I from M4M your queue

General
For Easy and Normal it is recommended to use 1/2 snap. Because you should not use 1/4.

Easy
00:28:837 (3) Since vocal continues to the next white scale, the end point of the slider should be 00: 29: 482
01:16:579 (1) It is better to avoid using this length slider in Easy. It is difficult for beginners.

Normal
00:56:256 (2) Because there is a mismatch from the song, you should erase this circle.Then extend 00: 55: 772 (1)  to the next white scale.
01:00:933 (1) ^
01:28:030 (1) I think spinners may be used instead.

Hard
00:13:837 (3)  The beginning of this should be 00: 13: 998 (3)   It starts from here with songs.
00:19:159 (3)  It is better to use normal sliders without folding.
01:00:611 (4)  I think that it should be adjusted to Vocal here.
01:10:933 (4)  ^
01:22:385 (3) It is better to use normal sliders without folding.
01:28:030 (1) I think spinners may be used instead.

Good luck.
Topic Starter
Ohwow

jack1817 wrote:


M4M reply from your queue :D
[Easy]
◇00:17:869 (2) - This leads players to the left, but the next note is on the right. For the sake of new players, please change this slider this happens plenty of times in my map so having this one shouldn't be a problem
◆00:26:256 (3,1) - It feels rather untidy visually Ehh I think it's fine
◇00:50:611 (1) - This lands on red tick. It is backed up by the vocal for sure. However, even the vocals enter is unexpected to appear before the next white tick because the vocals start every new lines at white tick before (and that you mapped those at white tick before). Consider extending the previous slider, or change something here. After this part, the vocal keeps enter like so, and players should be familiar with it, so there will not have any problem afterwards. I'd rather not skip any loud vocals
◆00:56:579 (2,3) - This is too complicated for an easy How
◇00:56:579 (2,3,4) - fix triangle I want the objects to line up with each other.
◆01:20:288 (1,2) - fix angle of slider end of 1 so it slides to 2 better it's already doing that?
[Normal]
◇00:22:385 (1,2,1) - Observable overlap of 1 and 1 which makes it a little ugly will consider
◆01:03:191 (4,1) - This can be placed better cool
[Hard]
◇00:41:256 (3,4,1) - Fix triangle spacing emphasis. plus not everything has to be a perfect triangle
◆01:08:998 (3,4,5) - Same as above ^ ^
◇01:13:191 (4) - move it so 01:12:869 (2,3,4,5) forms a rhombus that would mess up my spacing between 4 & 5
[Insane]
◆00:01:740 (1,2) - This jump is actually further than any other jumps at the very beginning of the song (You can check top-right-hand corner) only a little bit but fixed
Everything else seems fine
[Extra]
◇00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - Why these jumps are slightly less further apart compared to insane? Shouldn't they be more further apart than insane's? good point, fixed
◆01:17:708 (1,2,3) - fix triangle

I hope the above mods help you. Thank you!
Good luck with the map :)

sers zgk wrote:

I from M4M your queue

General
For Easy and Normal it is recommended to use 1/2 snap. Because you should not use 1/4. Ehh I use 1/4 beatsnapping divisor because when i use 1/2 i end up scrolling too fast in the timeline. As long as the actual map does not have 1/4 rhythm, then it's fine.

Easy
00:28:837 (3) Since vocal continues to the next white scale, the end point of the slider should be 00: 29: 482 I don't want to miss the miss the start of the vocal by mapping the end of the vocal. Start of vocal > end of vocal
01:16:579 (1) It is better to avoid using this length slider in Easy. It is difficult for beginners. too bad :D

Normal
00:56:256 (2) Because there is a mismatch from the song, you should erase this circle.Then extend 00: 55: 772 (1)  to the next white scale. That would be undermapping the kiai, which is the most intense part of the song.
01:00:933 (1) ^ ^
01:28:030 (1) I think spinners may be used instead. I personally would rather have slider than spinners if i can. just my preference.

Hard
00:13:837 (3)  The beginning of this should be 00: 13: 998 (3)   It starts from here with songs. following the electric sound
00:19:159 (3)  It is better to use normal sliders without folding. you mean repeating sliders? i use it so i could map the 1/4 notes...
01:00:611 (4)  I think that it should be adjusted to Vocal here. Vocal is kinda weak there, so i followed the drums instead. It also better transitions into 01:00:933 (1) - imo than 2 notes to follow the vocal.
01:10:933 (4)  ^ ^
01:22:385 (3) It is better to use normal sliders without folding. same as before
01:28:030 (1) I think spinners may be used instead. spinners are dull

Good luck. looks like i didn't take any of your suggestions. Thank you though, will consider on what you said.
Monstrata
Extra

00:30:127 (1,3) - Looks kinda bad considering your structure.
00:39:966 (1,2,3) - These felt quite forced. You don't map the hihats very regularly so doing kicksliders here feels out of place.
00:55:127 (3) - Try Ctrl+G'ing it and arranging it like this: Makes it more interesting imo.
01:10:611 (4) - This goes offscreen.
01:28:030 (1) - This could be better. Set it up using grid snap, and when you're done, rotate it 15 degrees.

Insane

00:10:208 - Kinda lame that you make this a break xP. You could do something like Extra, that was pretty creative.
00:26:256 (1,2,3) - Flowbreak here felt kinda poor to play. I think you could improve the movement here by not having such a sharp angle from 1>2>3
01:08:353 (1,2,1,1,2,1,2,3,1,2,3,4) - NC'ing is quite inconsistent here :P

Hard

00:33:998 (1,3) - Could be easier to read xP. The overlap doesn't look clean like 00:32:062 (3,1) - :C you're overlapping slider bodies instead of just tails.

Normal

Looks good.

Easy

00:21:095 (3,4) - This could be arranged a bit more symmetrically imo...
00:26:256 (3,1) - Same here. Make the curves more similar

[]

Impressive. Call me back when you're ready. Also link me metadata if you have it (and don't forget to check my map thx ^^).
Topic Starter
Ohwow

Monstrata wrote:

Extra

00:30:127 (1,3) - Looks kinda bad considering your structure. rearranged the patterns
00:39:966 (1,2,3) - These felt quite forced. You don't map the hihats very regularly so doing kicksliders here feels out of place. I personally like these sliders because it makes the vocals here stand out. It also give this flow that leads into 00:40:449 (1) - pretty nicely imo. 3 circles instead like 00:29:643 (4,5,6) - would feel kinda undermapped since this section is more intense with 1/4 background sounds.
00:55:127 (3) - Try Ctrl+G'ing it and arranging it like this: Makes it more interesting imo. hm ok
01:10:611 (4) - This goes offscreen. fixed
01:28:030 (1) - This could be better. Set it up using grid snap, and when you're done, rotate it 15 degrees. ah k

Insane

00:10:208 - Kinda lame that you make this a break xP. You could do something like Extra, that was pretty creative. I'd rather have it exclusive to extra. Putting it in this diff is probably a bit overkill in clicking density for such a calm part. :D
00:26:256 (1,2,3) - Flowbreak here felt kinda poor to play. I think you could improve the movement here by not having such a sharp angle from 1>2>3 fixed
01:08:353 (1,2,1,1,2,1,2,3,1,2,3,4) - NC'ing is quite inconsistent here :P aaa made it the same as extra lul

Hard

00:33:998 (1,3) - Could be easier to read xP. The overlap doesn't look clean like 00:32:062 (3,1) - :C you're overlapping slider bodies instead of just tails. rearranged

Normal

Looks good.

Easy

00:21:095 (3,4) - This could be arranged a bit more symmetrically imo... erm i tried.
00:26:256 (3,1) - Same here. Make the curves more similar I did something different instead, curves look horrible and couldn't improve it xD

[]

Impressive. Call me back when you're ready. Also link me metadata if you have it (and don't forget to check my map thx ^^).
Thanks! Here's the source: http://www.gamers-anime.com/music/index.html
Kyle Y
sorry that I forget this modding request, but seems this map can be bubbled soon
although I think some place can map more than that

Anyway, thanks your modding on my map and I have modified already.
Hope I can mod for you next time. (or map gd)
--------------

Monstrata, I am back haha. I think I will get your bubble one day.
You ranked other's Haru Modoki but not mine.
You said I can call you back for the song Fuyu ga Kureta Yokan, but I don't have motivation on that mapset.
So... I will find you for checking next time. Wait me !!!
Topic Starter
Ohwow

Kyle Y wrote:

sorry that I forget this modding request, but seems this map can be bubbled soon
although I think some place can map more than that

Anyway, thanks your modding on my map and I have modified already.
Hope I can mod for you next time. (or map gd)
--------------

Monstrata, I am back haha. I think I will get your bubble one day.
You ranked other's Haru Modoki but not mine.
You said I can call you back for the song Fuyu ga Kureta Yokan, but I don't have motivation on that mapset.
So... I will find you for checking next time. Wait me !!!
thanks bro :D :D
Underforest
ranking too faster than me huh

you improved a lot since sakurairo diary, nice :3
Topic Starter
Ohwow

Underforest wrote:

ranking too faster than me huh

you improved a lot since sakurairo diary, nice :3

ayy thanksur set is twice the size of mine, it'll be the next hitorigoto maybe :p :p
Battle


[Easy]
00:28:837 (3,4) - tbh ending it either on the next white tick or making 3 a repeat would work better, the pause here just sounds awkward especially since you use repeats on the other times. Sure there's a strong vocal here but the current way of trying to get the other vocal before the loli girl vocal is really weird to hear


[Normal]
00:53:675 (2,3,1) - could probably move 1 down and toward the left more, just to avoid any confusion for people trying to hit 3 after 2


[Hard]
00:28:030 (2,3) - kinda ugly but w/e

[Insane]
00:24:804 (3,1) - i'd be triggered if this got ranked with the stack not perfect tbh
00:36:095 (4,5,6) - and 00:41:256 (4,5,6) - both sound pretty awkward, probably cuz the triplet is on the white tick and not a red tick, if anything change the latter one cuz it sounds pretty off in gameplay

[Extra]
00:15:933 (1,2,3,4) - tbh for these straight line ones, it would feel a nicer if they were a bit more spaced, while stuff like 00:17:546 (2,3,4,5) - and 00:20:127 (2,3,4,5) - feels nice and smooth, the straight line ones are pretty sharp in gameplay, applies to all instances like 01:18:191 (2,3,4,5,6) -
01:26:095 (1,2,3) - Could be a little more spaced to indicate the 1/1 gaps better, after the 1/2 jumps it's kinda easy to mistake them as 1/2 and screw up here

call me back when u call monstrata back
background is kinda meh with the bikini thing even though it's about video games but at the same time the colors are really nice lol, if you have another bg to substitute that's great though but ya know, this bg is pretty aesthetic color-wise
Topic Starter
Ohwow

Battle wrote:



[Easy]
00:28:837 (3,4) - tbh ending it either on the next white tick or making 3 a repeat would work better, the pause here just sounds awkward especially since you use repeats on the other times. Sure there's a strong vocal here but the current way of trying to get the other vocal before the loli girl vocal is really weird to hear Few reasons why i don't want to changes this. 1st i don't want to make it a repeating slider like the other 2 sliders because the vocals change up a bit in this part. Also if I made it a 3/2 repeat slider like the other 2, it'd be too consistent and less exciting to play. 2nd, I don't want to extend to the white tick solely because I don't want to miss out on the vocal on the red tick. I'd rather have this 3/2 pause than to skip the vocal, even though it's just a sliderend.


[Normal]
00:53:675 (2,3,1) - could probably move 1 down and toward the left more, just to avoid any confusion for people trying to hit 3 after 2 k


[Hard]
00:28:030 (2,3) - kinda ugly but w/e I think it's okayyy :(

[Insane]
00:24:804 (3,1) - i'd be triggered if this got ranked with the stack not perfect tbh fixed? 1 pixel off :(
00:36:095 (4,5,6) - and 00:41:256 (4,5,6) - both sound pretty awkward, probably cuz the triplet is on the white tick and not a red tick, if anything change the latter one cuz it sounds pretty off in gameplay tbh I don't find anything awkward in those triples. I thought the triples sound better than on the red ticks, hence I also mapped a triple at 00:37:546 (5,6,7) -

[Extra]
00:15:933 (1,2,3,4) - tbh for these straight line ones, it would feel a nicer if they were a bit more spaced, while stuff like 00:17:546 (2,3,4,5) - and 00:20:127 (2,3,4,5) - feels nice and smooth, the straight line ones are pretty sharp in gameplay, applies to all instances like 01:18:191 (2,3,4,5,6) - increased spacing a bit and Remapped 00:17:546 - 01:18:191 - 01:20:772 - 01:23:353 - 01:24:320 - I'm actually happier with this remap.
Cleaner, less awkward, and more fun to play.

01:26:095 (1,2,3) - Could be a little more spaced to indicate the 1/1 gaps better, after the 1/2 jumps it's kinda easy to mistake them as 1/2 and screw up here hope it's enough

call me back when u call monstrata back
background is kinda meh with the bikini thing even though it's about video games but at the same time the colors are really nice lol, if you have another bg to substitute that's great though but ya know, this bg is pretty aesthetic color-wise Tiddies = more plays I literally can't find another good wallpaper/bg for this anime.
I'd use this one, but Underforest is using that bg for his mapset and I don't want to straight up copy him. So I ended up using this glorious bg I found at https://wall.alphacoders.com/big.php?i=860410.
Monstrata
Easy - HP 2 and OD 2 is better. Current settings are a bit too high imo... especially HP.
Topic Starter
Ohwow

Monstrata wrote:

Easy - HP 2 and OD 2 is better. Current settings are a bit too high imo... especially HP.

k changed
Battle
01:18:191 (2,3,4,5,6,7,1,2,3,4,5,6) - plays pretty awkwardly on the top diff
Topic Starter
Ohwow

Battle wrote:

01:18:191 (2,3,4,5,6,7,1,2,3,4,5,6) - plays pretty awkwardly on the top diff
I don't think it's awkward to play; it's all acute angle jumps, so jumps shouldn't be that awkward. Plus I want to keep that spiral pattern, I think it's pretty interesting.
Battle
mk i guess

acute angles don't always mean easy movement but w/e
Underforest
nvm
Kaifin
i like this map
Affirmation
Gratz!!!
bite you death
hoyl that was fast gz
Eir_DELETED
fkn fast LOL
anyway congrats!
FiddleBlue
Welp map is already qualified lol. If you have other maps that need a mod, just message me. :D
dmeza95
Incredible map, nice job to everyone :D

Are you considering make the whole song beatmap? :P
coco
congrats
Shikuso
this map is quallifed , first Congrats but a tv sized tech map :thinking: idk dood :P
Seijiro

Shikuso wrote:

this map is quallifed , first Congrats but a tv sized tech map :thinking: idk dood :P
It's still anime mapping, dw. Just using straight lines more than curved ones doesn't make it tech :P
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