forum

Tatsuya Kato - The Secret Ingredient That's Called Victory

posted
Total Posts
5
Topic Starter
coco
This map has been deleted on the request of its creator. It is no longer available.
josh1024
From the queue:

Man this is harder than the star diff says lol.

00:01:103 (1) - 00:21:245 (6)
First part of the map seems a bit monotonous.
Mapping the drum to me is a more interesting rhythm choice than just the guitar.

00:21:245 (6) make this not perfectly straight for better reading.
00:21:674 (1,2,3) it's best to keep them the same distance apart.
00:39:460 (6) interesting shape but might not be easy to rank cuz someone would probably be like, there's not a drastic change of the music then why should you use a slider shape like this.
00:50:603 (1) ^ anything but perfect shapes is usually considered peculiar.
01:11:388 (1,2) doesn't rly matter if the object before a slider lines up with it but 01:11:603 (2,3) if a slider points into an object after it (especially when using straight lines) it's best line them up.
01:13:317 (1,2) or at an angle, this is fine too.
01:14:817 (1) this is close to unreadable, consider changing this.

01:18:245 (1) starting here gaps are large.
01:27:674 (6) suddenly there are small gaps. make it consistent.
Also unlike the first part that I mentioned, using mostly 1/2 notes here works because it matches both drum and strings. In the first part it would be better to keep that light feel of the drums since it's just the intro.

01:31:531 (6) weird newcombo.
01:33:674 (6,7,1) maybe keep 1 close to 7 as well to better imply slider velocity change.
01:40:960 (2,3,4) kinda like what you did here to signal a sv change.
Topic Starter
coco

josh1024 wrote:

From the queue:

Man this is harder than the star diff says lol.

00:01:103 (1) - 00:21:245 (6)
First part of the map seems a bit monotonous.
Mapping the drum to me is a more interesting rhythm choice than just the guitar. I was thinking the same. I'll remap that section when I get time

00:21:245 (6) make this not perfectly straight for better reading. Just made it an angled slider
00:21:674 (1,2,3) it's best to keep them the same distance apart. Fixed
00:39:460 (6) interesting shape but might not be easy to rank cuz someone would probably be like, there's not a drastic change of the music then why should you use a slider shape like this. I'll keep this in mind
00:50:603 (1) ^ anything but perfect shapes is usually considered peculiar. Fixed
01:11:388 (1,2) doesn't rly matter if the object before a slider lines up with it but 01:11:603 (2,3) if a slider points into an object after it (especially when using straight lines) it's best line them up. Fixed
01:13:317 (1,2) or at an angle, this is fine too. Fixed
01:14:817 (1) this is close to unreadable, consider changing this. Fixed

01:18:245 (1) starting here gaps are large.
01:27:674 (6) suddenly there are small gaps. make it consistent. I switched it to smaller spacing to give the player a break from the jumps. Should I still change it?
Also unlike the first part that I mentioned, using mostly 1/2 notes here works because it matches both drum and strings. In the first part it would be better to keep that light feel of the drums since it's just the intro.

01:31:531 (6) weird newcombo. Fixed
01:33:674 (6,7,1) maybe keep 1 close to 7 as well to better imply slider velocity change.
01:40:960 (2,3,4) kinda like what you did here to signal a sv change. thanks bro
Thanks for the mod!
Acme Deizd Void
Hi, from M4M

Light Insane
Since this is Light Insane, I'm more into the spacing.
Missing preview point

00:01:745 (3) Check the placing of that note
00:04:103 (6,7,1) Check the spacing
00:05:817 (6,7,1,2) Check the spacing
00:13:531 (2,3) Check the spacing
00:21:674 (1,2) Check the spacing between the slider's end to next notes
00:22:424 (2,3) Stack them up
00:25:103 (1) 00:37:961 (5) - Like I mention from Insane, repetition can cause boredom for gameplay experience
00:37:961 (5,1) Check the spacing, it's too wide


Insane
Also missing preview point

00:06:460 (2,3,4) Those sliders are quite fast for the music, not to mention the reversion same as 00:13:103 (2,3,4,5)
00:07:745 (5) Not sure if it's your intention, but shouldn't it be noted right at the end of the last reversed slider? like how you did with 00:14:388 (5)
00:30:567 (2,3) The volume change between two sliders is redundant
00:33:031 (4,5) Check the spacing
00:48:245 (6) I know you're trying to follow the rhythm but you should be consistent. Besides, shifting from 2x to 0.5x is quite a big change (at least for me)
00:50:603 (1) Unsnapped at spinner's end point
00:38:817 (1) From this slider, for gameplay experience, it can get bored due to repetitions.
Topic Starter
coco

Acme Deizd Void wrote:

Hi, from M4M

Light Insane
Since this is Light Insane, I'm more into the spacing.
Missing preview point I'll get to that eventually :P

00:01:745 (3) Check the placing of that note Fixed
00:04:103 (6,7,1) Check the spacing If you mean that the 7 isn't in line then fixed
00:05:817 (6,7,1,2) Check the spacing It's a 1/4 from a 1/2 so I think there should be a spacing difference
00:13:531 (2,3) Check the spacing
00:21:674 (1,2) Check the spacing between the slider's end to next notes I just stacked them to the sliderend
00:22:424 (2,3) Stack them up ^^
00:25:103 (1) 00:37:961 (5) - Like I mention from Insane, repetition can cause boredom for gameplay experience However the music is repeating. Might add another variation if more people point this out.
00:37:961 (5,1) Check the spacing, it's too wide Fixed


Insane
Also missing preview point

00:06:460 (2,3,4) Those sliders are quite fast for the music, not to mention the reversion same as 00:13:103 (2,3,4,5) Fixed
00:07:745 (5) Not sure if it's your intention, but shouldn't it be noted right at the end of the last reversed slider? like how you did with 00:14:388 (5) Fixed
00:30:567 (2,3) The volume change between two sliders is redundant Fixed
00:33:031 (4,5) Check the spacing Fixed
00:48:245 (6) I know you're trying to follow the rhythm but you should be consistent. Besides, shifting from 2x to 0.5x is quite a big change (at least for me) I think the change is fine because it emphasizes that longer note
00:50:603 (1) Unsnapped at spinner's end point Fixed
00:38:817 (1) From this slider, for gameplay experience, it can get bored due to repetitions. Like I said above
Thanks for the mod :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply