forum

Silver Forest - Saishuu Kessen Kero (9) revolution [Taiko]

posted
Total Posts
73
show more
Justin5021
blue=change
red=keep
green=comment

IControl wrote:

[Justin5021's Kantan]

00:01:442 (2) - move to 00:02:838 - delete 00:02:140 (3) - to follow the vocals? the rest of the section seems repetitive so this might add some vairty :arrow: Naw I think I'd rather keep it like this to keep a consistent pattern (?) if that's how it's said
00:09:117 (9,10,11) - remove these and replace with slider ending here 00:11:210 - to follow the small drum roll at this part :arrow: This pattern 00:09:117 (10,11,12) - has the same pattern as 00:06:326 (7,8,9) - since it follows has a similar sound I'd like to keep it the same
00:21:326 - add d here 00:21:326 - and here 00:22:372 - I think this isn't to hard for a kantan player and makes the map a bit more challenging and fun to play imo :arrow: Ok I agree this feels like a good build up before it stops for a break
00:34:233 - to 00:44:000 - needs more breaks for the spread you could delete these notes 00:36:326 (37) - :arrow: Ok
00:37:024 (37,38) - change these to d because the bass sounds lower and it add mores variety to the section instead of all kats :arrow: I'm following that jingling sound which has a high pitch so it should be okay
00:44:000 - slider would be good here till here 00:45:047 - to follow drum roll again :arrow: Not enough break after the slider finishes for the player to recover so keep
00:54:117 (62) - del :arrow: keep and move 00:55:861 (65) - to over here 00:56:210 - I think following the vocals here would sound nice :arrow: Well a previous mod pointed this out but I disagreed but I've done some thinking, so ok I'll change
00:58:303 (67) - move 00:58:303 (67) - to over here 00:57:605 - to follow vocal and for variety :arrow: Actually I will add a
d at 00:57:256 - based on your idea
Thanks for the mod!
Topic Starter
raii

IControl wrote:

[Justin5021's Kantan]



[Collab muzu]

00:00:745 - start mapping here? all diffs must start at the same place changed
00:06:326 (8,9,10,11,12,13,14) - streams like this are to long for muzu try to stick to a maximum of 5 notes make changes through out the rest of the diff since they are simple and repetitive i think they are okay
00:07:198 (13) - you could del this to help the curve changed anyway because i like this idea
00:11:384 (33,34,35) - this part triple doesn't really fit the vocals would change back to 1/2 notes keep i think does fit
00:11:907 (35) - should be a finisher changed
00:11:907 - to 00:33:884 - hard to tell if you are mapping to bass or vocals try sticking to one instrument and make this part more consistent
00:45:396 - ok so doubles like dk are not allowed in muzukashii also this kai time is way to all over place plz try being consistent. Also it needs to be way less dense try sticking to 5 notes maximum like i said b4 i will work on this
The rest of the sections should be mapped similar to the beginning parts of the song so please try to make it so.

[Keroni]

This is very much like an inner oni with all the stream patterns. I would add one more diff to balance the curve between muzu and keroni. So I will be modding this like an inner oni

00:10:512 (29,30,31,32) - swap following your previous k d k d pattern every k should start an white tic and every d should start on a red line. Apply to rest of the stream if you agree keep
00:11:907 (1) - sounds like a finsher added
00:12:605 (5,6,7) - change to dkd because every k starts on 2nd white tic like at 00:12:256 - keep
00:12:954 (8) - k^ ^
00:13:128 (9) - d to make the k stand out more ^
00:13:477 (11,12,13,14) - these don't really follow anything would remove them and stick to vocals i think they make the map more entertaining this way
00:14:349 (14) - change to k ^
00:14:524 (15,16,17) - swap becauase k isnt comeing after the 2nd white tic ^
00:15:047 (19) - k ^
apply similar changes to rest of section
00:59:611 - add a note here to follow your previous patterns ty i am going to add 5 note stream for consistency :D
01:04:756 (378) - change to K ^ ^

ty mod helped me reconsider other stuff :3
Cactie

IControl wrote:

[cactusthegreat's Futsuu]

00:00:745 - start mapping here? All diffs must start at the same place added notes
00:11:907 - to 00:32:838 - its hard to tell if you are mapping too becuase you switch from vocals to instruments a lot. try sticking to one and use similar breaks changed/added some notes to fit vocals
00:34:582 (61) - move this to here 00:34:931 - to follow the bass. Apply to rest of section if you agree changed
00:45:396 - I think kai time could use some more notes because there's to many breaks. added some notes
00:45:919 - add k added
00:46:442 - add d ^
00:47:314 - add k ^
00:47:663 - add k d ^
00:50:454 - add k k here another modder told me to remove the notes i added here because its switching the vocals
00:51:326 (100) - change to d for consistency changed
00:52:896 (104) - k ^ changed
00:53:245 - add k d again here added
00:56:035 - k k again same as above
apply changes to rest of the map
thanks for mod ^^
Cactie

JarvisGaming YT wrote:

From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map

[Futsuu]
Maybe change HP to 6? changed
00:22:372 (37) - K changed
00:24:989 (42) - k because of higher pitch ^
00:28:651 (50) - D because the pitch difference with the next note ^
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals ^
00:34:233 (61,62,63,64) - change this, it doesn't fit the music i think its fine
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music added one note on white tick and another on red bacuse i feel like its more fitting
00:51:326 (94) - d, lower pitch changed
00:52:896 (98) - k, higher pitch ^
00:57:954 (107,108) - delete or add 2 notes on white ticks after them changed same as above
01:02:663 (116) - k for higher pitch changed
01:35:279 (186,187) - ctrl+g^
01:39:378 (198) - move 1/4 beat backwards to fit vocals^
01:42:605 (204,205,206) - again, doesn't fit music^
01:53:768 (228,229,230) - ^^
02:20:279 (272,273,274) - ^^
02:25:861 (283,284,285,286) - ^ ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there) ^
02:52:896 - add a d ^
ty for mod! it was very helpful ^^
JarvisGaming

cactusthegreat wrote:

JarvisGaming YT wrote:

From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map

[Futsuu]
Maybe change HP to 6? changed
00:22:372 (37) - K changed
00:24:989 (42) - k because of higher pitch ^
00:28:651 (50) - D because the pitch difference with the next note ^
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals ^
00:34:233 (61,62,63,64) - change this, it doesn't fit the music i think its fine
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music added one note on white tick and another on red bacuse i feel like its more fitting
00:51:326 (94) - d, lower pitch changed
00:52:896 (98) - k, higher pitch ^
00:57:954 (107,108) - delete or add 2 notes on white ticks after them changed same as above
01:02:663 (116) - k for higher pitch changed
01:35:279 (186,187) - ctrl+g^
01:39:378 (198) - move 1/4 beat backwards to fit vocals^
01:42:605 (204,205,206) - again, doesn't fit music^
01:53:768 (228,229,230) - ^^
02:20:279 (272,273,274) - ^^
02:25:861 (283,284,285,286) - ^ ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there) ^
02:52:896 - add a d ^
ty for mod! it was very helpful ^^
np :3
frukoyurdakul
Hello there.

[General]

  1. I don't think usage of soft hitsounds are appropriate. On a song like that, I think it should be changed.
  2. The hitsounds' volume are too low, it should be equal or louder judging by the base music-effect volume setting. 2 things can change that: Either change the soft samples to normal, or decrease the .mp3 volume by using an editing program like Audacity.
[Oni]

  1. 00:00:745 - I don't get the reason about leaving a 8/1 space, on such a loud spot. I get that it's intro, but it should at least contain 1/1 notes more.
  2. 00:06:326 - Starting from this spot, you can add some 1/4 notes. All in all, this is the highest diff. Hitting kdkdkdkdkdkd constantly makes people boring at the very beginning. Some recommendations: 00:06:936 - add don, 00:07:460 - add don. These should help. You also need the similiar additions on the 2nd stanza.
  3. 00:10:512 - Musically, it's basically the same part compared to the rest. Having a stream there feels wrong to me. Divided patterns could work better, for example: 00:10:948 (34) - delete, 00:11:035 (35,36,37,38,39) - kkddk, 00:11:471 (40) - delete.
  4. 00:17:489 (39) - Emphasizing vocals with finishers are understandable, but you've missed their main usage. This note needs a finisher due to the crash cymbal on it, which occasionally you should follow drums.
  5. 00:24:378 (84,85) - This doublet doesn't emphasize a vocal sound like you did on 00:21:239 (64,65) - this spot. You can move 00:24:378 (84) - this one 1/4 back and make it don, and after that 00:24:465 (85) - changing this one to kat will help you to emphasize the background vocals.
  6. 00:28:651 (113) - Finisher issue, as stated before.
  7. 00:34:233 - This part is pretty good to create various ones. Due to the keyboard sounds, I recommend 00:34:233 - kddkddk for this, 00:34:931 - kkdkddk for this, 00:35:628 - kkdkkdk for this, 00:36:326 - kddkkdk for this, 00:37:721 - kdkkddk for this etc. etc. Actually, after the last one, it looks good.
  8. 00:50:977 - Finisher issue, as stated before.
  9. 00:55:425 (320) - Instead of k ddk, I think kdkkd suits better due to the vocals.
  10. <-- There are similiar issues throughout your diff, so please check all of them because I didn't mention all of them. -->
  11. 02:03:535 - The structure from this point seems a bit random. Intensity is changing without no reason, for example: 02:04:407 - 02:04:931 - this two gap seems weird while you have a series of notes starting from 02:05:279 - this spot. 1/1 breaks are fine on this kind of spot, but I don't support more of them.
    Also, try to use them consistently in order to have a better structure.
  12. 02:27:256 - Patterns like kddkd, kkdkd work well on these kinds of vocals sounds. These sound good as well, but my suggestions will fit the map better,
    since your patterns are mostly following the vocals.
  13. 02:41:210 - End kiai on that spot. No reason to end it on the blue grid snap.
  14. 02:53:942 (1) - You can extend the spinner to 02:56:558 - here, it'll end better and won't change anything.
All in all, I think this map should be improved further, that's my opinion about it. I will check the other diffs, if I see Oni would be good enough. Good luck!
Topic Starter
raii

frukoyurdakul wrote:

Hello there.

[General]

  1. I don't think usage of soft hitsounds are appropriate. On a song like that, I think it should be changed.
  2. The hitsounds' volume are too low, it should be equal or louder judging by the base music-effect volume setting. 2 things can change that: Either change the soft samples to normal, or decrease the .mp3 volume by using an editing program like Audacity.
[Oni]

  1. 00:00:745 - I don't get the reason about leaving a 8/1 space, on such a loud spot. I get that it's intro, but it should at least contain 1/1 notes more. I added notes here
  2. 00:06:326 - Starting from this spot, you can add some 1/4 notes. All in all, this is the highest diff. Hitting kdkdkdkdkdkd constantly makes people boring at the very beginning. Some recommendations: 00:06:936 - add don, 00:07:460 - add don. These should help. You also need the similiar additions on the 2nd stanza.
    good idea ! used
  3. 00:10:512 - Musically, it's basically the same part compared to the rest. Having a stream there feels wrong to me. Divided patterns could work better, for example: 00:10:948 (34) - delete, 00:11:035 (35,36,37,38,39) - kkddk, 00:11:471 (40) - delete. i divided the patterns
  4. 00:17:489 (39) - Emphasizing vocals with finishers are understandable, but you've missed their main usage. This note needs a finisher due to the crash cymbal on it, which occasionally you should follow drums. added finisher
  5. 00:24:378 (84,85) - This doublet doesn't emphasize a vocal sound like you did on 00:21:239 (64,65) - this spot. You can move 00:24:378 (84) - this one 1/4 back and make it don, and after that 00:24:465 (85) - changing this one to kat will help you to emphasize the background vocals. changed
  6. 00:28:651 (113) - Finisher issue, as stated before.
  7. 00:34:233 - This part is pretty good to create various ones. Due to the keyboard sounds, I recommend 00:34:233 - kddkddk for this, 00:34:931 - kkdkddk for this, 00:35:628 - kkdkkdk for this, 00:36:326 - kddkkdk for this, 00:37:721 - kdkkddk for this etc. etc. Actually, after the last one, it looks good. i changed around the patterns but didnt use exactly these
  8. 00:50:977 - Finisher issue, as stated before. changed
  9. 00:55:425 (320) - Instead of k ddk, I think kdkkd suits better due to the vocals. changed
  10. <-- There are similiar issues throughout your diff, so please check all of them because I didn't mention all of them. -->
  11. 02:03:535 - The structure from this point seems a bit random. Intensity is changing without no reason, for example: 02:04:407 - 02:04:931 - this two gap seems weird while you have a series of notes starting from 02:05:279 - this spot. 1/1 breaks are fine on this kind of spot, but I don't support more of them.
    Also, try to use them consistently in order to have a better structure. added stuff here
  12. 02:27:256 - Patterns like kddkd, kkdkd work well on these kinds of vocals sounds. These sound good as well, but my suggestions will fit the map better,
    since your patterns are mostly following the vocals. keep i like these patterns in this spot, simple and can keep consistent.
  13. 02:41:210 - End kiai on that spot. No reason to end it on the blue grid snap. changed
  14. 02:53:942 (1) - You can extend the spinner to 02:56:558 - here, it'll end better and won't change anything. changed
All in all, I think this map should be improved further, that's my opinion about it. I will check the other diffs, if I see Oni would be good enough. Good luck!



ty for mod it helped me alot ><
Fuel
quick keroni mod that i promised to do a while back but never did lol

mod
General
You could unify the ending spinners in the difficulties at the end so they don't all start and end at different places.

Keroni
Seems like quite a jump in pattern difficulty from the previous diff, no?
  1. 00:10:512 (34,35,36,37,38,39,40,41,42,43,44,45,46) - Consider inverting these patterns (ddkkd kkddk ddk -> kkddk ddkkd kkd, or use kdd if you prefer)? I find it odd to change from the kdkdkd... to a dkdkdk... rhythm on the 1/2 beats given there is nothing in the music to suggest the rhythm has shifted (and the kdkdkd... appears to be the general theme in this opening section).
  2. 00:13:739 (13,14) - Ctrl+g? If you're following the vocals here I think kd dk fits the changing pitch better (high -> low -> medium)
  3. 00:21:849 (68,69,70,71) - Change to d kdd? I think having the k's on the white ticks helps with emphasising the higher pitched vocal sounds.
  4. 00:32:140 (136,137,138,139,140) - Ctrl+g? There isn't really a double sound but I guess this section would be sorta boring otherwise. Even so, I don't see the necessity to change the rhythm of the doubles by a 1/2 tick (compared to the previous similar section at 00:20:977 - )
  5. 01:50:977 (659,660,661,662,663) - Ctrl+g? No reason for this to be the only usage of dkkdk, when you've used kdkkd in all the other corresponding sections (i.e. 02:02:140 (737,738,739,740,741) - and the same sections in the first and third kiai).
  6. 01:57:256 - Add a note here? Seems to be missing based on how you mapped the other parts with the double finisher.
  7. 02:06:500 (768,769,770,771,772,773,774,775) - Try ddk d ddk d instead? Aligns the k's with the 'kyu' or whatever that high pitched sound is (which matches the rhythm from 02:03:535 - )

Hope it helps :D
Topic Starter
raii

Invective wrote:

quick keroni mod that i promised to do a while back but never did lol

mod
General
You could unify the ending spinners in the difficulties at the end so they don't all start and end at different places.

Keroni
Seems like quite a jump in pattern difficulty from the previous diff, no? true w
  1. 00:10:512 (34,35,36,37,38,39,40,41,42,43,44,45,46) - Consider inverting these patterns (ddkkd kkddk ddk -> kkddk ddkkd kkd, or use kdd if you prefer)? I find it odd to change from the kdkdkd... to a dkdkdk... rhythm on the 1/2 beats given there is nothing in the music to suggest the rhythm has shifted (and the kdkdkd... appears to be the general theme in this opening section). good idea ~ changed
  2. 00:13:739 (13,14) - Ctrl+g? If you're following the vocals here I think kd dk fits the changing pitch better (high -> low -> medium) changed
  3. 00:21:849 (68,69,70,71) - Change to d kdd? I think having the k's on the white ticks helps with emphasising the higher pitched vocal sounds. keep
  4. 00:32:140 (136,137,138,139,140) - Ctrl+g? There isn't really a double sound but I guess this section would be sorta boring otherwise. Even so, I don't see the necessity to change the rhythm of the doubles by a 1/2 tick (compared to the previous similar section at 00:20:977 - ) keep
  5. 01:50:977 (659,660,661,662,663) - Ctrl+g? No reason for this to be the only usage of dkkdk, when you've used kdkkd in all the other corresponding sections (i.e. 02:02:140 (737,738,739,740,741) - and the same sections in the first and third kiai). hmm.. kinda repetitive and this fits but i will change
  6. 01:57:256 - Add a note here? Seems to be missing based on how you mapped the other parts with the double finisher. added
  7. 02:06:500 (768,769,770,771,772,773,774,775) - Try ddk d ddk d instead? Aligns the k's with the 'kyu' or whatever that high pitched sound is (which matches the rhythm from 02:03:535 ) i didnt use this but changed


Hope it helps :D
Backfire
[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly.

[Kantan]
Also try to use clap in the future for kat, whistle does not make a sound on many skins.
00:37:024 - I think it'd be a good idea to alternate here so it goes ddd then at 00:42:605 - you can do the same too.
01:27:256 - Definitely not a noise i'd use finisher on.
02:09:117 - But maybe a finisher here is nice.

[Futsuu]
00:36:326 - Kat? I think it follows a sequence of sounds, and kat makes sense here.
00:38:070 - To fit it, kkd, since that follows the same sequence.
00:50:454 - idk this might make it too difficult but I think it'd be fun for a futsuu to let the player to play the claps here, so kat kat here. It fills a LOT of empty space tho so it might even be necesary? I'll list every single instance for convenience. 00:56:035 - 01:01:617 - 01:07:198 - 01:46:268 - 01:51:849 - 01:57:431 - 02:03:012 - 02:23:942 - 02:29:524 - 02:35:105 - 02:40:686 -
02:41:558 (2,4) - Delete these, they will conflict with one of my mods (the kat kat one), but also, it's just unfitting.
02:42:605 - The whole kiai feels sparse. In the LONG breaks, put a don on something like 02:46:093 - 02:51:675 - ?

[Muzu]
00:43:477 - You can't do this, I'm like 95% sure, so figure out a way to make it a triplet or get rid of it
00:45:134 (133,134) - delete this, it's just too much for a muzu. Give them a little break.
Ok I got into the kiai and I realize why this is such high rating. You cannot use doublets like this. Please cut them all, this is a downright re-map suggestion. Not what you wanna hear, but it's just something you cannot do. Call me back when you address this if you want.
02:16:093 - this is insane for a muzu, too
Way too dense...you gotta cut a lot of this stuff. Or rename it oni and very slightly change some of your triplets to like ddk or kkd, call your current oni : inner oni, and then make a new muzukashii. Your call. If you do that, you can ignore most of my suggestions, but it means you have to make another difficulty.

[Oni]
You know what? This is definitely an inner oni. I have little to no complaints on it other than it's too hard to be an oni and the muzu is too hard to be a muzu. Refer to my post, call me back when you make an actual muzu, because the spread is just really too high. Biggest issue for me.

Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.
Topic Starter
raii

Backfire wrote:

[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly.

[Muzu]
00:43:477 - You can't do this, I'm like 95% sure, so figure out a way to make it a triplet or get rid of it changed
00:45:134 (133,134) - delete this, it's just too much for a muzu. Give them a little break. changed, i delete 1 of the triples
Ok I got into the kiai and I realize why this is such high rating. You cannot use doublets like this. Please cut them all, this is a downright re-map suggestion. Not what you wanna hear, but it's just something you cannot do. Call me back when you address this if you want. okay.. i didnt realise w
02:16:093 - this is insane for a muzu, too
Way too dense...you gotta cut a lot of this stuff. Or rename it oni and very slightly change some of your triplets to like ddk or kkd, call your current oni : inner oni, and then make a new muzukashii. Your call. If you do that, you can ignore most of my suggestions, but it means you have to make another difficulty.

[Oni]
You know what? This is definitely an inner oni. I have little to no complaints on it other than it's too hard to be an oni and the muzu is too hard to be a muzu. Refer to my post, call me back when you make an actual muzu, because the spread is just really too high. Biggest issue for me. i will change this to inner oni and get an oni ~

Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.

ty for mod :3
Cactie

Backfire wrote:

[Futsuu]
00:36:326 - Kat? I think it follows a sequence of sounds, and kat makes sense here. changed
00:38:070 - To fit it, kkd, since that follows the same sequence. changed
00:50:454 - idk this might make it too difficult but I think it'd be fun for a futsuu to let the player to play the claps here, so kat kat here. It fills a LOT of empty space tho so it might even be necesary? I'll list every single instance for convenience. 00:56:035 - 01:01:617 - 01:07:198 - 01:46:268 - 01:51:849 - 01:57:431 - 02:03:012 - 02:23:942 - 02:29:524 - 02:35:105 - 02:40:686 - yes its fun-added (but if someone complains its too hard i might do smth about them idk xd)
02:41:558 (2,4) - Delete these, they will conflict with one of my mods (the kat kat one), but also, it's just unfitting.deleted~
02:42:605 - The whole kiai feels sparse. In the LONG breaks, put a don on something like 02:46:093 - 02:51:675 - ? DONe ba dum tss (get it? bc don?and drums?)im hilarious xd sry xd added (but only the ones you mentioned bc i dont want to make it too dense or hard for futsuu players)~
ty for mod c:
Justin5021
blue=change
red=keep
green=comment

Backfire wrote:

[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly. Mistake on our part, have corrected the problem for Keroni and Kantan

[Kantan]
Also try to use clap in the future for kat, whistle does not make a sound on many skins. :arrow: Sorry, I will keep that in mind in the future.
00:37:024 - I think it'd be a good idea to alternate here so it goes ddd then at 00:42:605 - you can do the same too. :arrow: Well many have suggested this and I was dead-set on keeping it as kat all the way but many people have told me to alternate it so I guess I will and Deleted 00:41:907 for consistency in pattern
01:27:256 - Definitely not a noise i'd use finisher on. :arrow: Damn... I never noticed this
02:09:117 - But maybe a finisher here is nice. :arrow: Ok changed

Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.
Thank you for modding!
Topic Starter
raii
Due to lots of suggestions, I have changed Keroni to Inner Keroni, Nardo will be replacing my Oni.
Jaye
Hello; good set.
Topic Starter
raii

Jaye wrote:

Hello; good set.

ty ?_?
Nardoxyribonucleic
Hi, here is the Oni as requested. Sorry for the dalay :|

https://puu.sh/ytPco.rar

Please add my name to tags, thank you :3
Topic Starter
raii
since nardo finished diff, will be asking for mods again :3
Fuel
no kds

mod
Muzukashii
  1. 00:16:093 - Add a note here? It's awkward to leave out the ending vocal sound when you started the 1/2 pattern on the red tick corresponding to the vocal sounds.
  2. 00:16:617 - Could add a note here too as it fits with the instrumentals, the gap between notes seems a bit big, same idea throughout the map.
  3. 00:17:838 (1) - Since you left out a note at 00:15:047 - (guessing due to the lack of vocal) you could delete this to differentiate this first section from the other one starting at 00:23:070 - where you added the notes on the white ticks.
  4. 00:26:210 (1) - Delete this note or add one to 00:15:047 - for consistency.
  5. 00:39:117 - You could use a kkk here like you did for the similar sounds at 00:16:791 - and 00:27:954 -
  6. 01:05:803 (2) - Change to d? To mirror the three 1/2 notes from 01:04:931 - similar to the 1/2 patterns from 00:53:768 - . Applicable to other kiais.
  7. 01:07:721 - Unify the first four notes after the kiai with those at the start of the song, since the sounds are basically the same.
  8. 01:22:721 (4,5) - Ctrl+g? The dip in vocal pitch is more prominent on the fifth 1/2 note.
  9. 01:24:814 (1) - Same idea as 00:17:838 (1) -
  10. 01:39:117 - I think it sounds better to map the 3/4 sounds from here and start the spinner from 01:39:814 - where the held vocal sound is.
  11. 02:14:000 (4,5) - Ctrl+g? I think repetition fits better here as this is a simple descending pattern.
  12. 02:47:663 (1,2) - Add finishers? You've generally emphasised the hai-hai every time it's occurred.
  13. 02:49:058 (1,2,3) - Change to monocolor k? For consistency with 02:43:477 (1,2,3) -
  14. 02:49:407 - Add a note here?
Nardo's Oni
  1. 02:17:314 (21) - Change to k? I think alternating the note color fits the 'ticking' sound better.

Hope it helps :)
Nardoxyribonucleic

Invective wrote:

no kds

mod
Nardo's Oni
  1. 02:17:314 (21) - Change to k? I think alternating the note color fits the 'ticking' sound better. I think keeping the note as d would help emphasize the high-pitched note at 02:17:489 (22) -

Hope it helps :)
Thanks for your mod though~ :)
Topic Starter
raii

Invective wrote:

no kds

mod
Muzukashii
  1. 00:16:093 - Add a note here? It's awkward to leave out the ending vocal sound when you started the 1/2 pattern on the red tick corresponding to the vocal sounds. added don
  2. 00:16:617 - Could add a note here too as it fits with the instrumentals, the gap between notes seems a bit big, same idea throughout the map. ^
  3. 00:17:838 (1) - Since you left out a note at 00:15:047 - (guessing due to the lack of vocal) you could delete this to differentiate this first section from the other one starting at 00:23:070 - where you added the notes on the white ticks. changed
  4. 00:26:210 (1) - Delete this note or add one to 00:15:047 - for consistency. added small k
  5. 00:39:117 - You could use a kkk here like you did for the similar sounds at 00:16:791 - and 00:27:954 - no change, following the sounds coming from the xylophone ( if that's what the instrument is called making that sound)
  6. 01:05:803 (2) - Change to d? To mirror the three 1/2 notes from 01:04:931 - similar to the 1/2 patterns from 00:53:768 - . Applicable to other kiais. 01:05:803 (2) - keep at k and 01:05:105 (3) - change to d to mimic the pattern, changing this pattern in all other kiai's as well
  7. 01:07:721 - Unify the first four notes after the kiai with those at the start of the song, since the sounds are basically the same. actually the octave is lower than the ones at the start hence why it has a different pattern (willing to change if someone elese thinks it's a good idea)
  8. 01:22:721 (4,5) - Ctrl+g? The dip in vocal pitch is more prominent on the fifth 1/2 note. changed
  9. 01:24:814 (1) - Same idea as 00:17:838 (1) - keep
  10. 01:39:117 - I think it sounds better to map the 3/4 sounds from here and start the spinner from 01:39:814 - where the held vocal sound is. changed
  11. 02:14:000 (4,5) - Ctrl+g? I think repetition fits better here as this is a simple descending pattern. ^
  12. 02:47:663 (1,2) - Add finishers? You've generally emphasised the hai-hai every time it's occurred. im emphasising the ha---ha not the hai hai. all hai hai sounds dont have a finisher unless i forgot some :3
  13. 02:49:058 (1,2,3) - Change to monocolor k? For consistency with 02:43:477 (1,2,3) - changed
  14. 02:49:407 - Add a note here? added small don

Hope it helps :)

ty !!~ this reply consists of post mine and other muzu mappers reply
frukoyurdakul
Hi again.

[General]
  1. 02:09:117 ~ 02:12:954 - It's kinda interesting that on the highest diff the section has a break, while on other diffs there is no break. Considering the length of it, you should add breaks on other diffs too.
  2. Kiai is ending early at Collab Muzukashii, Futsuu and Kantan at 02:40:861 - this spot. Remember to fix it.
  3. A volume step-by-step down would be better on the ending spinner at Futsuu, Muzukashii and Inner Oni like in the Oni and Kantan. Consider them adding, it will sound better.

[Inner Keroni]
  1. 02:41:210 - The SV slowdown is a bit too high: It causes an issue about overlapping with the previous two finishers, so I think you should use 0.9x or something at that point to avoid this situation.
  2. 00:33:099 (142,143) - These 3/4 snaps don't really fit the rhythm, maybe continue with 1/2 1/4 like you did the rest of this map? Something along kd kd will fit better there.
  3. 02:15:570 (21) - You can change this to kat due to the hi-hat sound on it and keeping the kkd k ddk kind of rhythm consistent.
  4. 02:45:308 (203) - Hmm, how about deleting this and 02:45:396 - starting from here a rhythm of kkdk dk or something? Fits well in my opinion with the vocals.
Other than that the diff is fine for me.

[Nardo's Oni]
  1. 00:22:372 (109) - I guess a finisher will work well here, the vocal pitch is pretty high. If you agree, to create a better flow 00:23:070 (110) - change this to DON aswell.
  2. 00:55:163 - I think starting from here you can turn this kkd k into kkdkd due to the vocals and to lower the density 00:55:774 - you can delete this note if you agree. The 2nd one has no sound in it while the first one will support the vocals better. It will also match the structure on 01:50:977 - this spot.
[Collab Muzukashii]
  1. 00:10:686 (2) - This can be changed to kat in order to create all different 5-plets, since the first 3 are already different in themselves.
  2. 00:27:779 - To make it consistent with 00:16:617 - this, add a note there too.
  3. 02:40:861 (1) - This shouldn't have a finisher, because the ending of the 1st and 2nd kiai (and also all these kinds of vocal sounds that are in 1/2) don't have finishers on them. I recommend deleting it because of this reason and, there is no special sound on it to support a finisher there too.
  4. 02:44:872 (1,1) - 02:46:791 (1,2) - I know this section is different from the others but still those are put to emphasize vocal sounds which are same as the other kiai sections. And, on other ones while the first ones have finisher on them, on this one they don't. And, it's also reversed on the 2nd one, they have finishers on them while the other kiai ones have not. This breaks consistency on this diff, they should be similiar. Same goes for every occurence on this section.
[cactusthegreat's Futsuu]
  1. 00:20:977 - While you followed the background rhythm there, 00:32:140 - you followed vocals on this section, music-wise they sound pretty much the same and yet the rhythm is too different. I suggest changing the first one like 2nd one, because it fits better.
  2. 01:09:465 (4,5,6) - This triplet made the futsuu harder than the muzukashii at that section, you should remove the middle note.
  3. 01:35:279 (60) - Finisher is not neccessary on this, it also breaks consistency with the first part.
Okay, futsuu has some problems now. 00:13:826 - 00:20:454 - 00:21:151 - Notes like these are not emphasizing anything and it's unneccesssarily hard, I mean the song doesn't support it to have some difficulty spike on these sections. Plus, there are too many inconsistent parts such as the first thing I've mentioned, and now I look at the 2nd kiai and saw that the structure is completely different between this and the first kiai when the music is the same. 01:42:605 - Starting from here, I think you'll understand what I mean. These issues need to be fixed and generally this diff should be more consistent and not overmapped.

[Justin5021's Kantan]
  1. 00:09:814 (11) - Maybe you can change this to kat in order to create a difference between this and the previous pattern, since 1st and 2nd one are ddd and kkk which are different.
  2. 00:41:210 - 00:44:000 - I think on the first one, don works better and on the 2nd one, kat works better. These changes will also create a small difference between the patterns at that section.
  3. 00:48:186 (53) - I don't really support this finisher for 2 reasons: 1) It doesn't have a crash cymbal sound, 2) It's inconsistent with 00:59:349 (73) - this one. Simply removing the finisher will solve the problem and create a better flow.
  4. 01:10:512 - Hmm, you can add a finisher on this and 01:11:907 - remove from this one. While the 1st one has a strong crash cymbal, 2nd one has nothing to emphasize with a finisher.
  5. 01:26:558 - I think you can change this to kat in order to create some variation between the 2/1 triplets.
  6. 01:28:651 - The initial sound is pretty high on this note, so I recommend changing this to kat. (This suggestion is general, you should change some of the notes to kats on the first vocal parts, I mean non-kiai parts. Dons are too much on these sections.
  7. 01:38:419 - I don't think you should use a spinner here. 00:31:442 - Considering you used notes on the first section, 2nd section is inconsistent now. You can put something similiar to it.
  8. 01:51:675 (18) - Move this note to 01:52:024 - here to create a break and match the structure between this and first kiai.
  9. 01:56:558 (27) - Finisher seems inconsistent with the other high-vocals since the other notes don't have a finisher on them. Simply removing the finisher from it will solve the problem.
  10. 02:02:838 (37) - Same as 2 above.
  11. 02:04:931 (39) - Finisher is too much on this note, there is nothing to emphasize.
  12. 02:23:070 - Changing this to kat will make it consistent comparing the other kiai sections.
  13. 02:34:233 - Finisher is too much again, you haven't used on any other part of this vocal.
  14. 02:49:233 (13) - This kind of rhythm (d D d) is kinda hard for a kantan, so removing the finisher on this note is a good idea.
  15. 02:50:279 (15) - Remove finisher from this one as well.
Aloda
No kds thanks.

Just letting you know, the ranking criteria requires you to add all guest mappers' names to the tags for all diffs.



So yeah, you should add them in.

Happy mapping.
Cactie

frukoyurdakul wrote:

Hi again.
[cactusthegreat's Futsuu]
  1. 00:20:977 - While you followed the background rhythm there, 00:32:140 - you followed vocals on this section, music-wise they sound pretty much the same and yet the rhythm is too different. I suggest changing the first one like 2nd one, because it fits better. changed
  2. 01:09:465 (4,5,6) - This triplet made the futsuu harder than the muzukashii at that section, you should remove the middle note. removed
  3. 01:35:279 (60) - Finisher is not neccessary on this, it also breaks consistency with the first part.
removed finisher

Okay, futsuu has some problems now. 00:13:826 - 00:20:454 - 00:21:151 - Notes like these are not emphasizing anything and it's unneccesssarily hard, I mean the song doesn't support it to have some difficulty spike on these sections. Plus, there are too many inconsistent parts such as the first thing I've mentioned, and now I look at the 2nd kiai and saw that the structure is completely different between this and the first kiai when the music is the same. 01:42:605 - Starting from here, I think you'll understand what I mean. These issues need to be fixed and generally this diff should be more consistent and not overmapped. okie ty c:
ty for mod ^^
Topic Starter
raii

Aloda wrote:

No kds thanks.

Just letting you know, the ranking criteria requires you to add all guest mappers' names to the tags for all diffs.



So yeah, you should add them in.

Happy mapping.

thanks for letting me know !~
Topic Starter
raii

frukoyurdakul wrote:

Hi again.

[General]
  1. 02:09:117 ~ 02:12:954 - It's kinda interesting that on the highest diff the section has a break, while on other diffs there is no break. Considering the length of it, you should add breaks on other diffs too. okay... i will ask for more opinins on this
  2. Kiai is ending early at Collab Muzukashii, Futsuu and Kantan at 02:40:861 - this spot. Remember to fix it. okai
  3. A volume step-by-step down would be better on the ending spinner at Futsuu, Muzukashii and Inner Oni like in the Oni and Kantan. Consider them adding, it will sound better.

[Inner Keroni]
  1. 02:41:210 - The SV slowdown is a bit too high: It causes an issue about overlapping with the previous two finishers, so I think you should use 0.9x or something at that point to avoid this situation. okai ~ changed
  2. 00:33:099 (142,143) - These 3/4 snaps don't really fit the rhythm, maybe continue with 1/2 1/4 like you did the rest of this map? Something along kd kd will fit better there. hm okay i just added triple
  3. 02:15:570 (21) - You can change this to kat due to the hi-hat sound on it and keeping the kkd k ddk kind of rhythm consistent. okai
  4. 02:45:308 (203) - Hmm, how about deleting this and 02:45:396 - starting from here a rhythm of kkdk dk or something? Fits well in my opinion with the vocals.
    keep, i want to keep the consistency here and i feel like what i have fits better


Other than that the diff is fine for me. :DD


[Collab Muzukashii]
  1. 00:10:686 (2) - This can be changed to kat in order to create all different 5-plets, since the first 3 are already different in themselves. good idea!
  2. 00:27:779 - To make it consistent with 00:16:617 - this, add a note there too. added d
  3. 02:40:861 (1) - This shouldn't have a finisher, because the ending of the 1st and 2nd kiai (and also all these kinds of vocal sounds that are in 1/2) don't have finishers on them. I recommend deleting it because of this reason and, there is no special sound on it to support a finisher there too. changed
  4. 02:44:872 (1,1) - 02:46:791 (1,2) - I know this section is different from the others but still those are put to emphasize vocal sounds which are same as the other kiai sections. And, on other ones while the first ones have finisher on them, on this one they don't. And, it's also reversed on the 2nd one, they have finishers on them while the other kiai ones have not. This breaks consistency on this diff, they should be similiar. Same goes for every occurence on this section. i see what you mean... i change some of the vocals to finishers, and deleted some triples


ty so much for mod !!!!!! very helpful~~~~
Nardoxyribonucleic

frukoyurdakul wrote:

Hi again.

[Nardo's Oni]
  1. 00:22:372 (109) - I guess a finisher will work well here, the vocal pitch is pretty high. If you agree, to create a better flow 00:23:070 (110) - change this to DON aswell. I would prefer keeping it as k as the instrumental sound is not prominent and the vocal is beyond the scope of the rhythm.
  2. 00:55:163 - I think starting from here you can turn this kkd k into kkdkd due to the vocals and to lower the density 00:55:774 - you can delete this note if you agree. The 2nd one has no sound in it while the first one will support the vocals better. It will also match the structure on 01:50:977 - this spot. Retained for pattern consistency as 01:06:326 - . I would like to keep the first kiai simpler. In addition, the resultant structure of the third kiai at 02:28:651 - is formed by the ones in the first and second kiais.
Thanks for your mod fruko~ :)
@raii: I think the difficulty gap between Futsuu and Muzukashii is a bit wide. You may discuss with the guests to try to fix it.
Topic Starter
raii

Nardoxyribonucleic wrote:

@raii: I think the difficulty gap between Futsuu and Muzukashii is a bit wide. You may discuss with the guests to try to fix it.



thank you for this~ i have changed muzu by making it easier. im not sure how this will effect the spread from muzu -> oni
Justin5021
blue=change
red=keep
green=comment

frukoyurdakul wrote:

Hi again.

[General]
  1. 02:09:117 ~ 02:12:954 - It's kinda interesting that on the highest diff the section has a break, while on other diffs there is no break. Considering the length of it, you should add breaks on other diffs too. :arrow:
  2. Kiai is ending early at Collab Muzukashii, Futsuu and Kantan at 02:40:861 - this spot. Remember to fix it. :arrow: Changed
  3. A volume step-by-step down would be better on the ending spinner at Futsuu, Muzukashii and Inner Oni like in the Oni and Kantan. Consider them adding, it will sound better.
:arrow: I will add this for muzukashii

[Justin5021's Kantan]
  1. 00:09:814 (11) - Maybe you can change this to kat in order to create a difference between this and the previous pattern, since 1st and 2nd one are ddd and kkk which are different. :arrow: Changed
  2. 00:41:210 - 00:44:000 - I think on the first one, don works better and on the 2nd one, kat works better. These changes will also create a small difference between the patterns at that section. :arrow: Ah I see what you mean, I didn't notice the change in pitch
  3. 00:48:186 (53) - I don't really support this finisher for 2 reasons: 1) It doesn't have a crash cymbal sound, 2) It's inconsistent with 00:59:349 (73) - this one. Simply removing the finisher will solve the problem and create a better flow. :arrow: My Bad
  4. 01:10:512 - Hmm, you can add a finisher on this and 01:11:907 - remove from this one. While the 1st one has a strong crash cymbal, 2nd one has nothing to emphasize with a finisher. :arrow: Changed
  5. 01:26:558 - I think you can change this to kat in order to create some variation between the 2/1 triplets. :arrow: 01:25:861 (106,108) - I think I will change these to 2 kats instead
  6. 01:28:651 - The initial sound is pretty high on this note, so I recommend changing this to kat. (This suggestion is general, you should change some of the notes to kats on the first vocal parts, I mean non-kiai parts. Dons are too much on these sections. :arrow: I agree with this
  7. 01:38:419 - I don't think you should use a spinner here. 00:31:442 - Considering you used notes on the first section, 2nd section is inconsistent now. You can put something similiar to it. :arrow: Actually the reason for this is because in the part before 1st kiai only the synthesizers noise is playing and where as in the part because the 2nd kiai there are vocals there, I used a different approach for each to create a difference I am willing to change if appropriate
  8. 01:51:675 (18) - Move this note to 01:52:024 - here to create a break and match the structure between this and first kiai. :arrow: Changed
  9. 01:56:558 (27) - Finisher seems inconsistent with the other high-vocals since the other notes don't have a finisher on them. Simply removing the finisher from it will solve the problem. :arrow: Oke
  10. 02:02:838 (37) - Same as 2 above. :arrow: Changed the ending of the first kiai to match the structure
  11. 02:04:931 (39) - Finisher is too much on this note, there is nothing to emphasize. :arrow: Sorry this was a mistake!
  12. 02:23:070 - Changing this to kat will make it consistent comparing the other kiai sections. :arrow: Oke
  13. 02:34:233 - Finisher is too much again, you haven't used on any other part of this vocal. Sorry a lot of the finisher mistakes were a mistake on my part!
  14. 02:49:233 (13) - This kind of rhythm (d D d) is kinda hard for a kantan, so removing the finisher on this note is a good idea. :arrow: changed it to small k to match previous pattern
  15. 02:50:279 (15) - Remove finisher from this one as well. :arrow: Yep
Thank you so much for modding!
I have been very busy the past week sorry for the late reply!
Cinnamon_54
Hi,no excuse for late.SORRY ;w;
NO KD

[Metadata]
Change title:最終決戦 ケロ⑨revolution
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil
Tag:おてんば恋娘 諏訪子 チルノ
https://en.touhouwiki.net/wiki/Lyrics:_ ... revolution

おてんば恋娘 is the original song so that why we need this tag here.
Suwako and Cirno sing this song together so we need their name.

I will continue mod asap ;w;

EDIT:stupid me forgot to put link
Topic Starter
raii
sorry for late reply~

i will change this now >w<
Cinnamon_54
As requested,sorry for late 4 months fml

[General]

seem you only fix tag in inner oni.pls fix tag in ALL DIFF also :3

[justin]
fix SliderMultiplier:1.2 -> 1.4 ,1.2 is unrankable in taiko
after this fix green line speed
idk how to mod kantan,sorri ;w;

[cactusthegreat]

fix unsnapped note
fix SliderMultiplier:1.3 -> 1.4 ,1.3 is unrankable in taiko
fml sorri cant mod futsuu too

[inner]
01:51:675 (674) - change d to emphasize the "hai hai" after it
02:02:838 (753) - ^
02:02:838 (753) to 02:02:838 (753) - try to follow vocal?the two d is quite weird since the vocal sings continuously.

umm sorry for short mod..
Topic Starter
raii

Consified wrote:

As requested,sorry for late 4 months fml

[General]

seem you only fix tag in inner oni.pls fix tag in ALL DIFF also :3

fixed~


[inner]
01:51:675 (674) - change d to emphasize the "hai hai" after it changed~
02:02:838 (753) - ^ changedd
02:02:838 (753) to 02:02:838 (753) - try to follow vocal?the two d is quite weird since the vocal sings continuously. keep

umm sorry for short mod..

ty for mod~
Poii
aloo aloo

dont use wiki as a metadata
according to http://www.silver--forest.com/nostalgia.htm & http://www.silver--forest.com/lyrics/18-10.htm it uses themes from 2 differ games, so 東方Project would be more fitting for the source, and your romanised title is incorrect, you just cut the 最終決戦
Unicode Title: 最終決戦 ケロ⑨revolution
Romanised Title: Saishuu Kessen Kero (9) revolution
Unicode Artist: Silver Forest
Source: 東方Project

goodluck
Topic Starter
raii

Poii wrote:

aloo aloo

dont use wiki as a metadata
according to http://www.silver--forest.com/nostalgia.htm & http://www.silver--forest.com/lyrics/18-10.htm it uses themes from 2 differ games, so 東方Project would be more fitting for the source, and your romanised title is incorrect, you just cut the 最終決戦
Unicode Title: 最終決戦 ケロ⑨revolution
Romanised Title: Saishuu Kessen Kero (9) revolution
Unicode Artist: Silver Forest
Source: 東方Project

goodluck


thank you for unexpected check ^_^


also thanks for help :D~
Cactie

Consified wrote:

[cactusthegreat]

fix unsnapped notefixed
fix SliderMultiplier:1.3 -> 1.4 ,1.3 is unrankable in taiko fixed
fml sorri cant mod futsuu too its okie c: ty for mod~
Gemu-
Heey! :3 Finally here is my mod! apologize for delay :c (You know the reason)

I have bad English sorry ;w;


Taiko Mod

Beatmap: Silver Forest - Saishuu Kessen Kero (9) revolution



d
k
D (Big d)
K (Big k)


  • Difficulty: Justin5021's Kantan
  1. 00:32:489 - Add a d to keep consistency with 00:20:279 (21,22,23,24) -
  2. 00:34:233 (37,38,39,40,41,42) - Ctrl G because the sound increase in 00:37:024 (40,41,42) -
  3. 00:39:814 (43,44,45) - Change to d d k because from this part the sound is low and increase in 00:41:210 (45) -
  4. 00:42:605 (46,47,48) - Change to d k k the sound is increases and to emphasize the finish K 00:45:396 (49) -
  5. 00:56:210 (67) - Remove for keep a bit the break for the long pattern you have it previously.
  6. 01:07:372 (86) - ^
  7. 01:18:884 - , 01:40:861 - I recommend keep the structure you have it here 00:11:907 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36) - for balance and consistency in both part with the rhythm and voices.
  8. 02:03:186 (37) - Remove to emphaisze the finish K 02:03:535 (38) -
  9. 02:50:628 - Add a k, sound very nice with the sound and voices.
  10. 02:52:372 (18,20) - Remove the finish because the sound and the voice is not high compared with 02:53:768 (21) -


  • Difficulty: cactusthegreat's Futsuu
  1. Change the SV to 1,40.

  2. 00:03:535 (5,6,7,8,9,10,11,12,1) - This pattern can be a bit repetitive, I think is better remove this note for ends of the voice 00:05:279 (10) -
  3. 00:06:326 (1) - Change to finish K because the voices and the sound is high.
  4. 00:32:838 (57) - Fix the slider because is in a bad position, the slider should be here 00:33:535 - and remove 00:33:710 (58) - for the voices start from here 00:33:884 (59) -
  5. 00:44:000 (22) - Fix this slider too, this should end here 00:45:047 -
  6. 00:49:582 (14) - Same, should end 00:50:279 - and remove 00:50:454 (15) -
  7. 00:55:512 (30,31) - Change to d, sounds much better with 00:56:035 (32,33) -
  8. 01:00:744 (47) - Same , should end 01:01:442 - and remove 01:01:616 (48) -
  9. 01:06:674 (14,15) - Change to d, sounds much better with 01:07:197 (16,17) - and to keep consistency with 00:55:512 (30,31) -
  10. 01:39:814 (58) - Fix the slider, this ends here 01:40:861 -
  11. 01:45:396 (14,15) - Fix this slider, this should be here 01:46:093 - and remove 01:46:268 (15) -
  12. 01:51:326 (30,31) - Change to d to variate a bit and sounds very good with 01:51:849 (32,33) -
  13. 01:56:558 (47,48) - Same here, the slider end here 01:57:256 - and remove the blue note 48
  14. 02:02:488 (1,2) - Change to d to keep consistency with 01:51:326 (30,31) -
  15. 02:15:745 (19) - Change to a finish K and move to 02:16:093 - , then move this note 02:16:442 (20) - here 02:16:791 - and remove 02:17:140 (21) - to have a better structure and sounds much better.
  16. 02:18:884 - I suggest you variate with the patterns from this kiai, because the previous kiais is the same structure and consistency, so is better have variation in kiais for much fun.



  • Difficulty: Collab Muzukashii



    OD: 4
  1. 00:44:698 (4,5) - Change to d sounds much better.
  2. 00:52:024 (1,2,3,1,1,2,3,4) - Is better variate this part, move this 00:52:634 (2) - to 00:52:460 - and remove 00:52:111 (2) - the pattern must be k k ddd d d, sound very nice.
  3. 01:03:186 (1,2,3,1,1,2,3) - Make the same for consistency in both parts.
  4. 01:10:512 (1,2,3,4) - Change to d d k k because the voice is low here 01:10:512 (1,2) - and high here 01:11:210 (3,4) - Please make the same here 01:16:093 (1,2,3,4) -
  5. 01:22:198 (1,2,3) - Sounds much better if you move 01:22:198 (1) - to 01:22:024 - and move this note 01:22:547 (3) - to 01:22:721
  6. 01:42:256 (1,2,3,1,1,2,3) - If you apply this suggestion 00:52:024 (1,2,3,1,1,2,3,4) - I suggest apply here too for variation and balance with both kiais.
  7. 01:53:419 (1,2,3,4,1,2,3) - Same here ^


I hope that my mod has helped you, any questions about the mod can you write me for PM, great map! Good Luck :3
Topic Starter
raii

Gemu- wrote:

Heey! :3 Finally here is my mod! apologize for delay :c (You know the reason)

I have bad English sorry ;w;


Taiko Mod

Beatmap: Silver Forest - Saishuu Kessen Kero (9) revolution



d
k
D (Big d)
K (Big k)







  • Difficulty: Collab Muzukashii



    OD: 4
  1. 00:44:698 (4,5) - Change to d sounds much better. changed~
  2. 00:52:024 (1,2,3,1,1,2,3,4) - Is better variate this part, move this 00:52:634 (2) - to 00:52:460 - and remove 00:52:111 (2) - the pattern must be k k ddd d d, sound very nice. changed
  3. 01:03:186 (1,2,3,1,1,2,3) - Make the same for consistency in both parts.
  4. 01:10:512 (1,2,3,4) - Change to d d k k because the voice is low here 01:10:512 (1,2) - and high here 01:11:210 (3,4) - Please make the same here 01:16:093 (1,2,3,4) - changed~
  5. 01:22:198 (1,2,3) - Sounds much better if you move 01:22:198 (1) - to 01:22:024 - and move this note 01:22:547 (3) - to 01:22:721 changed~
  6. 01:42:256 (1,2,3,1,1,2,3) - If you apply this suggestion 00:52:024 (1,2,3,1,1,2,3,4) - I suggest apply here too for variation and balance with both kiais.
  7. 01:53:419 (1,2,3,4,1,2,3) - Same here ^


I hope that my mod has helped you, any questions about the mod can you write me for PM, great map! Good Luck :3


thank you for mod ~ it was very helpful ;D
Cactie

Gemu- wrote:

Heey! :3 Finally here is my mod! apologize for delay :c (You know the reason)

I have bad English sorry ;w;


Taiko Mod

Beatmap: Silver Forest - Saishuu Kessen Kero (9) revolution



d
k
D (Big d)
K (Big k)


  • Difficulty: cactusthegreat's Futsuu
  1. Change the SV to 1,40.

  2. 00:03:535 (5,6,7,8,9,10,11,12,1) - This pattern can be a bit repetitive, I think is better remove this note for ends of the voice 00:05:279 (10) - changed~
  3. 00:06:326 (1) - Change to finish K because the voices and the sound is high.changed~
  4. 00:32:838 (57) - Fix the slider because is in a bad position, the slider should be here 00:33:535 - and remove 00:33:710 (58) - for the voices start from here 00:33:884 (59) -
  5. 00:44:000 (22) - Fix this slider too, this should end here 00:45:047 -
  6. 00:49:582 (14) - Same, should end 00:50:279 - and remove 00:50:454 (15) -
  7. 00:55:512 (30,31) - Change to d, sounds much better with 00:56:035 (32,33) - changed~
  8. 01:00:744 (47) - Same , should end 01:01:442 - and remove 01:01:616 (48) -
  9. 01:06:674 (14,15) - Change to d, sounds much better with 01:07:197 (16,17) - and to keep consistency with 00:55:512 (30,31) -changed~
  10. 01:39:814 (58) - Fix the slider, this ends here 01:40:861 -
  11. 01:45:396 (14,15) - Fix this slider, this should be here 01:46:093 - and remove 01:46:268 (15) -
  12. 01:51:326 (30,31) - Change to d to variate a bit and sounds very good with 01:51:849 (32,33) - changed~
  13. 01:56:558 (47,48) - Same here, the slider end here 01:57:256 - and remove the blue note 48
  14. 02:02:488 (1,2) - Change to d to keep consistency with 01:51:326 (30,31) -changed~
  15. 02:15:745 (19) - Change to a finish K and move to 02:16:093 - , then move this note 02:16:442 (20) - here 02:16:791 - and remove 02:17:140 (21) - to have a better structure and sounds much better.changed~
  16. 02:18:884 - I suggest you variate with the patterns from this kiai, because the previous kiais is the same structure and consistency, so is better have variation in kiais for much fun.i agree~
I hope that my mod has helped you, any questions about the mod can you write me for PM, great map! Good Luck :3
ty for mod c:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply