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Silver Forest - Saishuu Kessen Kero (9) revolution [Taiko]

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mcwc2307

cactusthegreat wrote:

AceIn wrote:

Hi~
My mod's pretty crappy but I'll try my best!
Just like AceIn, my mods is crappy like crap. Please feel free to even ignore this if you think its really crappy.

Justin5021's Kantan

1. 00:37:024 (39,40,41) - Although its supposed to be easy. I feel that these work better with dons

2. 00:39:814 (42,43,44,45) - These would work nicely with dons so that it acts as a reverse pattern from the first similar pattern i suggested

3. 01:14:000 (93) - A don please.

4. 01:16:791 (96) - Now a katsu please

5. 01:23:070 (103) - That gap infront of this note. It can be filled.,.. with a kat

6. 01:28:652 (108) - Same goes for this?...that gap? Could be a don

7. 01:34:931 (115,116) - Reverse roles?... first can be a kat then the second a don

8. 01:36:675 (117,118) - Such beat. Much odd. Could use a little change to those other normal beats. Move it a white timing tick backwards? Then add a little note behind?

9. 02:14:000 (2,4) - Is it wrong to add an alternating note? maybe a donkatdonkat pattern seems to sound nice and play out better. IDK what do you think?

Thats one for Kantan.

Next

goku5901's Muzukashii

Okay woah woah woah. Is this really a muzukashii? it looks more like a... What do you call it... oh right an Oni diff. Its filled with a lot of triple patterns and 5 note patterns. And they even have an alternating pattern within it, which i remember is supposed to fit in an Oni only. Anyways ill get started.
Ill just point out the obvious first, any other trival errors will be handled by other people who see better than me.

1. 00:19:756 (4,5,6) - Whats a dondonkat doing here. A dondondon would be more fitting for this level.

2. 00:22:024 (18,19,20,21,22) - Heres a even more interesting pattern here. a ddkkd. I think not all muzukashii players are ready to handle this. could be shorted to a triple don note.

3. 00:39:117 (94,95,96,97,98) - Another one... Same as before. Should be shortened to a triple repeat no- Wait scrap that. Make it a d space ddd. I see now why you add that five note streak.

4. 00:40:686 (104,105,106,112,113,114) - These pair of notes. I know you want to make it a little challenging, but the level criteria.. You just cant have these... They should both be just kkk.

5. 00:44:698 (129,130,131,132,133,134,135) - WHAAAAAAT? THIS. THIS... streak it doesnt even belong in an Oni level, it belongs to an INNER Oni level.
REMOVE IMMEDIATELY.
(jeez, at least replace it with two triple notes I dont even know why a muzukashii player needs to even see THAT)

6. 01:24:989 (284,285,286) - I know I know its fits with the song , But it has to be a triple single colour note. Or maybe a don and a kat.

7. 01:28:390 (301) - Okay maybe this note could move to the right a little , not only will it fit in the critirea, it sounds more in place.

8. 01:36:151 (330,331,332) - Read 6 again.

9. OKay you know what Im gonna list the rest of the tri notes that need to be changed to a single coloured triple streak
01:47:663 (381,382,383) - 01:49:058 (389,390,391) - 01:58:826 (432,433,434) -

10. 02:16:093 (485,486,487,488,489,490,491,492,493,494,495,496) - Specifying on this one. Would be nice to go for a ddd kkk ddd kkk instead.

11. 02:17:489 (497,498,499,500,501,502,503,504,505) - Im sorry but this is not even allowed even thought its a single coloured streak, the number of notes together is too much. Try breaking it down to the other triple notes before that.

12. Back to listing the rest of the triple notes that neeed to be changed to a single coloured triple streak
02:21:151 (520,521,522) - 02:25:338 (538,539,540) - 02:26:733 (547,548,549) -

13. Listing the five note streaks that need to be changed to triple notes.
02:30:745 (564,565,566,567,568) - 02:32:140 (573,574,575,576,577) - 02:36:326 (591,592,593,594,595) - 02:37:721 (600,601,602,603,604) -

Well thats it. Like i said, if you wanna ignore this, i dont mind.
mcwc2307
Hi there. You requested a mod for the futsuu diff. Sure why not?

*after looking... Wow seems well modded. I guess ill add the small details

cactusthegreat's Futsuu

1. 00:23:768 (39,40) - Do a reverse role. First can be a kat and the second a don.

2. 00:30:221 (53) - hmm i noticed an addition sound was added to this specific note. Why is that? Doesnt sound in place. Sounds more out of place.

3.01:02:140 (116) - After a bunch of proper set of beats, i see this lonely note all of a sudden, why os it so isolated? Maybe try adding a few notes after it? At least 2 beats...

Also after looking, i noticed something odd. There was more 1/4 beats placed in the diff rather than the 1/2. This shouldnt be the case. The futsuu player would be suprised by the sudden out burst of constant 1/4 notes. Try adding more 1/2 notes. It wouldnt hurt to try right?

Okay maybe ill try showing an example.
This


Could rather become this


Alright. Thats it from me. Hope to see something good comes out of this map. :)

Btw raii. I could use a mod for my taiko map. :D
Justin5021
blue=change
red=keep
green=comment

Justin5021's Kantan

1. 00:37:024 (39,40,41) - Although its supposed to be easy. I feel that these work better with dons :arrow: I want to keep it simple

2. 00:39:814 (42,43,44,45) - These would work nicely with dons so that it acts as a reverse pattern from the first similar pattern i suggested :arrow: ^
^
3. 01:14:000 (93) - A don please. :arrow: ^

4. 01:16:791 (96) - Now a katsu please :arrow: ^

5. 01:23:070 (103) - That gap infront of this note. It can be filled.,.. with a kat :arrow: Since it's out of kiai, I'd like to keep it simple and less dense than kiai

6. 01:28:652 (108) - Same goes for this?...that gap? Could be a don :arrow: ^

7. 01:34:931 (115,116) - Reverse roles?... first can be a kat then the second a don :arrow: 01:35:628 (116) - sounds fits with big K so keep

8. 01:36:675 (117,118) - Such beat. Much odd. Could use a little change to those other normal beats. Move it a white timing tick backwards? Then add a little note behind? :arrow: Ok changed

9. 02:14:000 (2,4) - Is it wrong to add an alternating note? maybe a donkatdonkat pattern seems to sound nice and play out better. IDK what do you think? :arrow: Since it's a kantan I should stick to simpler patterns since kantans are what new players play so they can get used to taiko, dkdk might be confusing since throughout the map most similar sounds I mapped with katsu's

Thats one for Kantan.
Ceryuia
Hi! I have come to mod~


General

--> From 02:18:884 to 02:40:861 maybe extend this kiai to 02:41:210 ? The long sound here doesn't finish till here so I feel maybe extending it to there would be a better choice.
--> Uncheck Widescreen Support on all difficulties except Keroni
--> I think maybe all the difficulties should start at the same time. For example, Justin5021's Kantan starts at 00:00:745 and everyone else's starts much later. Since there is sound here that you are able to map to, I think starting from where Justin5021 started his is good. This is only a suggestion ;w;.

Justin5021's Kantan

--> 00:24:465 (25) - Why does this have a finisher? I don't feel as though this sound is strong enough to be putting a finisher sound onto it.
--> 01:36:675 (117,118) - Move this 1 beat forward as this would make flow easier for newer players as you've only left 2 beats rest whereas before you left 3 beats. (I hope that makes sense >w<)
--> 01:42:605 (2,3,4) - Consider changing this part to be d d d k as this will mirror the pattern you had during the start of the last kiai.
--> 02:22:024 (13) - Move this to 02:22:721 and change to a kat as this sound here is more prominent then the sound you originally has the note on.
--> 02:39:814 (1) - Change this spinner length to end at 02:41:210 ? The long sound here finishes here so it would be better to make it finish here instead.
--> 02:48:186 (11) - Change this to a kat and add a finisher? This is to make it flow better for new players.

cactusthegreat's Futsuu

--> 01:50:047 (223) - Change this to a don to make it play a little better
--> 02:09:117 - Add a kat here?

goku5901's Muzukashii

--> 00:06:326 - Maybe change up the the patterns used here. For example doing kkddkkd then dkdkdkd
--> 00:44:698 (129,130,131,132,133,134,135) - I think you should really stick to simple patterns in a Muzukashii like kkddk or ddkkd, so maybe changing this to ddkkddk, would make it a lot smoother and would flow better.
--> 01:36:762 (334,337,340) - These notes shouldn't be on blue ticks, moving them to 1/4 forward (Or to the next red line) would make it match up to the singing.
--> In the last kiai, include some breaks so that it's not all 1/4

Keroni

mutual when? ;w;.
--> 00:22:896 - Add two dons here to make a ddk pattern? There's a strong drum sound here.
--> 00:50:628 (278) - Change this to a kat & finisher? You have done k k or kk for every other sound like this, so having a kd doesn't fit here.

I hope this helps a bit, good luck with the mapset! :3
Topic Starter
raii
Keroni

mutual when? ;w;.
--> 00:22:896 - Add two dons here to make a ddk pattern? There's a strong drum sound here. done ty !
--> 00:50:628 (278) - Change this to a kat & finisher? You have done k k or kk for every other sound like this, so having a kd doesn't fit here. ^


I hope this helps a bit, good luck with the mapset! :3

ty for mod ~~~~~ > / / <
Cactie

mcwc2307 wrote:

Hi there. You requested a mod for the futsuu diff. Sure why not?

*after looking... Wow seems well modded. I guess ill add the small details

cactusthegreat's Futsuu

1. 00:23:768 (39,40) - Do a reverse role. First can be a kat and the second a don. changed

2. 00:30:221 (53) - hmm i noticed an addition sound was added to this specific note. Why is that? Doesnt sound in place. Sounds more out of place.tbh idk why its there but I deleted it so its not there

3.01:02:140 (116) - After a bunch of proper set of beats, i see this lonely note all of a sudden, why os it so isolated? Maybe try adding a few notes after it? At least 2 beats... added

Also after looking, i noticed something odd. There was more 1/4 beats placed in the diff rather than the 1/2. This shouldnt be the case. The futsuu player would be suprised by the sudden out burst of constant 1/4 notes. Try adding more 1/2 notes. It wouldnt hurt to try right? tried adding some but I left some as it is

Okay maybe ill try showing an example.
This


Could rather become this


Alright. Thats it from me. Hope to see something good comes out of this map. :)

Btw raii. I could use a mod for my taiko map. :D
Cactie
cactusthegreat's Futsuu

--> 01:50:047 (223) - Change this to a don to make it play a little better there's no note there owo I'm lost
--> 02:09:117 - Add a kat here?added
Plua-
irc mod request (wow, I'll try my best)
Keroni
00:00:745 - why not start from here?
00:13:303 (10) - d? lower pitch from prev note
00:32:140 (136) - ^ also for better spread
00:45:396 (244,251) - k? for better kat spread
00:51:151 (282) - d? lower pitch than next and prev notes
00:52:372 (291) - d? lower pitch
00:52:547 (292) - k or 00:52:547 (292,293,294,295,296) - kkddk if you decided to change ^
00:53:070 - add d? feels empty here
01:04:931 (372) - d? lower pitch
01:20:977 (443) - d? for consistency 00:14:000 (15) - here is d
01:28:477 (494,499) - d? lower pitch
02:24:465 (62) - k? higher pitch, and this sounds the same with 02:30:047 (99) -
02:32:140 (114) - d? better spread
02:35:279 (133) - K? because of 02:24:117 (61) - this

goku5901's Muzukashii
00:00:745 - the same as Keroni
01:03:012 (213) - d? better spread and sounding
01:20:628 - add k? better than to leave it empty
01:21:151 (270) - delete? sounds better with d ddk
01:23:768 - add k?
01:28:390 (297) - move to 01:28:477 - ? that triplet sound really weird
01:34:931 - add k?
01:37:372 (331) - move to 01:37:198 - and 01:38:070 (334) - move to 01:37:983 - ? so the beat matches the vocals and 01:24:989 - these parts
01:50:279 (391) - d? lower pitch
01:58:303 (424) - or 01:58:477 (425) - d? better spread
02:00:047 (435) - k? better spread

nice song but sadly, some parts are still inconsistent with others
I still have a lot to say but I think those are sufficient enough
good luck for ranked!
Justin5021
blue=change
red=keep
green=comment

Ceryuia wrote:

Hi! I have come to mod~


General

--> From 02:18:884 to 02:40:861 maybe extend this kiai to 02:41:210 ? The long sound here doesn't finish till here so I feel maybe extending it to there would be a better choice. :arrow: Possible but since there aren't any important beats during that time section I don't think kiai is needed there, doesn't really matter I think? but I personally would've extended it to there as well but let's leave it like that :)
--> Uncheck Widescreen Support on all difficulties except Keroni :arrow: yep
--> I think maybe all the difficulties should start at the same time. For example, Justin5021's Kantan starts at 00:00:745 and everyone else's starts much later. Since there is sound here that you are able to map to, I think starting from where Justin5021 started his is good. This is only a suggestion ;w;. :arrow: I think the way a mapper starts their map is completely up to them unless they have have mapped 2/more diffs or so I've heard (?) not too sure myself but it depends on what they want I guess


Justin5021's Kantan

--> 00:24:465 (25) - Why does this have a finisher? I don't feel as though this sound is strong enough to be putting a finisher sound onto it. :arrow: changed
--> 01:36:675 (117,118) - Move this 1 beat forward as this would make flow easier for newer players as you've only left 2 beats rest whereas before you left 3 beats. (I hope that makes sense >w<) yep changed
--> 01:42:605 (2,3,4) - Consider changing this part to be d d d k as this will mirror the pattern you had during the start of the last kiai. :arrow: changed
--> 02:22:024 (13) - Move this to 02:22:721 and change to a kat as this sound here is more prominent then the sound you originally has the note on. :arrow: changed but I wouldn't say its because it's more prominent I think what you meant was that it would flip the previous 3 notes in that phrase like a mirror, so it would definitely be easier to read I agree
--> 02:39:814 (1) - Change this spinner length to end at 02:41:210 ? The long sound here finishes here so it would be better to make it finish here instead. :arrow: wouldn't that be too short? but changed anyway :D
--> 02:48:186 (11) - Change this to a kat and add a finisher? This is to make it flow better for new players.
:arrow: changed no clue how I missed that sound it's pretty clear as well :?
I hope this helps a bit, good luck with the mapset! :3

Thank you for modding!
Topic Starter
raii

Plua- wrote:

irc mod request (wow, I'll try my best)
Keroni
00:00:745 - why not start from here? just added 1 note..
00:13:303 (10) - d? lower pitch from prev note changed
00:32:140 (136) - ^ also for better spread ^
00:45:396 (244,251) - k? for better kat spread^
00:51:151 (282) - d? lower pitch than next and prev notes^
00:52:372 (291) - d? lower pitch^
00:52:547 (292) - k or 00:52:547 (292,293,294,295,296) - kkddk if you decided to change ^ ^
00:53:070 - add d? feels empty here ^
01:04:931 (372) - d? lower pitch ^
01:20:977 (443) - d? for consistency 00:14:000 (15) - here is d ^
01:28:477 (494,499) - d? lower pitch ^
02:24:465 (62) - k? higher pitch, and this sounds the same with 02:30:047 (99) - ^
02:32:140 (114) - d? better spread ^
02:35:279 (133) - K? because of 02:24:117 (61) - this ^


goku5901's Muzukashii
00:00:745 - the same as Keroni added 1 note
01:03:012 (213) - d? better spread and sounding changed
01:20:628 - add k? better than to leave it empty ^
01:21:151 (270) - delete? sounds better with d ddk ^
01:23:768 - add k? ^
01:28:390 (297) - move to 01:28:477 - ? that triplet sound really weird ^
01:34:931 - add k? ^
01:37:372 (331) - move to 01:37:198 - and 01:38:070 (334) - move to 01:37:983 - ? so the beat matches the vocals and 01:24:989 - these parts ^
01:50:279 (391) - d? lower pitch ^
01:58:303 (424) - or 01:58:477 (425) - d? better spread ^
02:00:047 (435) - k? better spread ^

nice song but sadly, some parts are still inconsistent with others
I still have a lot to say but I think those are sufficient enough
good luck for ranked!


Thanks for mod ~ Helped me with spread > / / <
acid
Hello, first mod here please be gentle :D


Keroni
00:13:826 (14) - change from kat to don
00:38:419 (185,186,187,188,189,190,191) - change from kkdkddk to maybe kddkddk
00:47:834 - add don
00:58:999 - add don
01:20:715 (442) - change from kat to don
02:07:721 (764,765,766,767,768,769) - change from ddk ddk to kkd kkd
02:21:316 - add don
02:26:919 - add don

Everything else looks great, good luck on getting it ranked :DD
Topic Starter
raii

remii wrote:

Hello, first mod here please be gentle :D


Keroni
00:13:826 (14) - change from kat to don changed
00:38:419 (185,186,187,188,189,190,191) - change from kkdkddk to maybe kddkddk ^
00:47:834 - add don keep
00:58:999 - add don ^
01:20:715 (442) - change from kat to don changed
02:07:721 (764,765,766,767,768,769) - change from ddk ddk to kkd kkd ^
02:21:316 - add don keep
02:26:919 - add don ^

Everything else looks great, good luck on getting it ranked :DD

ty for mod ~~~~
owatabito00
hi
I'm a mod sense 0, but please refer to it.


d=don D=big don k=kat K=big kat

[Keroni]
00:35:018 - add k
00:35:715 - add k
00:36:411 - add k
00:36:500 - change d
00:36:588 - change k
00:40:250 - add k
00:40:948 - add k
00:43:041 - add k
00:43:739 - add k
00:44:262 - add k
00:44:436 - add k
00:44:611 - add k
00:44:885 - add k
00:44:960 - add k
rank ganbatte ~ :3 /
Topic Starter
raii

owatabito00 wrote:

hi
I'm a mod sense 0, but please refer to it.

d=don D=big don k=kat K=big kat

[Keroni]
00:35:018 - add k added
00:35:715 - add k ^
00:36:411 - add k added d
00:36:500 - change d used different pattern for this stream
00:36:588 - change k ^
00:40:250 - add k added
00:40:948 - add k ^
00:43:041 - add k added d
00:43:739 - add k ^
00:44:262 - add k keep
00:44:436 - add k ^
00:44:611 - add k ^
00:44:885 - add k ^
00:44:960 - add k ^
rank ganbatte ~ :3 /

thank you for mod!!

i was unsure about this bit, so you helped me > / / <
IControl
[Justin5021's Kantan]

00:01:442 (2) - move to 00:02:838 - delete 00:02:140 (3) - to follow the vocals? the rest of the section seems repetitive so this might add some vairty
00:09:117 (9,10,11) - remove these and replace with slider ending here 00:11:210 - to follow the small drum roll at this part
00:21:326 - add d here 00:21:326 - and here 00:22:372 - I think this isn't to hard for a kantan player and makes the map a bit more challenging and fun to play imo
00:34:233 - to 00:44:000 - needs more breaks for the spread you could delete these notes 00:36:326 (37) -
00:37:024 (37,38) - change these to d because the bass sounds lower and it add mores variety to the section instead of all kats
00:44:000 - slider would be good here till here 00:45:047 - to follow drum roll again
00:54:117 (62) - del and move 00:55:861 (65) - to over here 00:56:210 - I think following the vocals here would sound nice
00:58:303 (67) - move 00:58:303 (67) - to over here 00:57:605 - to follow vocal and for variety

[cactusthegreat's Futsuu]

00:00:745 - start mapping here? All diffs must start at the same place
00:11:907 - to 00:32:838 - its hard to tell if you are mapping too becuase you switch from vocals to instruments a lot. try sticking to one and use similar breaks
00:34:582 (61) - move this to here 00:34:931 - to follow the bass. Apply to rest of section if you agree
00:45:396 - I think kai time could use some more notes because there's to many breaks.
00:45:919 - add k
00:46:442 - add d
00:47:314 - add k
00:47:663 - add k d
00:50:454 - add k k here
00:51:326 (100) - change to d for consistency
00:52:896 (104) - k ^
00:53:245 - add k d again here
00:56:035 - k k again
apply changes to rest of the map

[Collab muzu]

00:00:745 - start mapping here? all diffs must start at the same place
00:06:326 (8,9,10,11,12,13,14) - streams like this are to long for muzu try to stick to a maximum of 5 notes make changes through out the rest of the diff
00:07:198 (13) - you could del this to help the curve
00:11:384 (33,34,35) - this part triple doesn't really fit the vocals would change back to 1/2 notes
00:11:907 (35) - should be a finisher
00:11:907 - to 00:33:884 - hard to tell if you are mapping to bass or vocals try sticking to one instrument and make this part more consistent
00:45:396 - ok so doubles like dk are not allowed in muzukashii also this kai time is way to all over place plz try being consistent. Also it needs to be way less dense try sticking to 5 notes maximum like i said b4
The rest of the sections should be mapped similar to the beginning parts of the song so please try to make it so.

[Keroni]

This is very much like an inner oni with all the stream patterns. I would add one more diff to balance the curve between muzu and keroni. So I will be modding this like an inner oni

00:10:512 (29,30,31,32) - swap following your previous k d k d pattern every k should start an white tic and every d should start on a red line. Apply to rest of the stream if you agree
00:11:907 (1) - sounds like a finsher
00:12:605 (5,6,7) - change to dkd because every k starts on 2nd white tic like at 00:12:256 -
00:12:954 (8) - k^
00:13:128 (9) - d to make the k stand out more
00:13:477 (11,12,13,14) - these don't really follow anything would remove them and stick to vocals
00:14:349 (14) - change to k
00:14:524 (15,16,17) - swap becauase k isnt comeing after the 2nd white tic
00:15:047 (19) - k
apply similar changes to rest of section
00:59:611 - add a note here to follow your previous patterns
01:04:756 (378) - change to K ^
JarvisGaming
From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map

[Futsuu]
Maybe change HP to 6?
00:22:372 (37) - K
00:24:989 (42) - k because of higher pitch
00:28:651 (50) - D because the pitch difference with the next note
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals
00:34:233 (61,62,63,64) - change this, it doesn't fit the music
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music
00:51:326 (94) - d, lower pitch
00:52:896 (98) - k, higher pitch
00:57:954 (107,108) - delete or add 2 notes on white ticks after them
01:02:663 (116) - k for higher pitch
01:35:279 (186,187) - ctrl+g
01:39:378 (198) - move 1/4 beat backwards to fit vocals
01:42:605 (204,205,206) - again, doesn't fit music
01:53:768 (228,229,230) - ^
02:20:279 (272,273,274) - ^
02:25:861 (283,284,285,286) - ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there)
02:52:896 - add a d

[Muzu]
PLEASE USE SUITABLE GAPS TO FIT THE MUSIC
00:03:535 (1,2,3,4,5,6,7) - feels weird to start here, either start at the very beginning of the song, or delete this
00:12:256 (38,39,40) - ddk because of pitch
00:12:954 (41,42,43) - kdk ^
00:18:012 (4,5,6,7,8) - doesn't fit music, i suggest using 1/3 gaps to fit the music
00:20:628 - add k, same for next one
00:20:803 (11) - d
00:23:070 - why is it easier here?
00:29:349 (45,46,47) - 1/3 gaps
00:45:134 (131,132) - delete, its just one sound, just beacuse its long doesn't mean adding more k's will be fitting, instead add finish on the first note(or whistle)
01:19:931 (266,267,268) - pls add something after this
01:22:372 (274,275,276,277) - use 1/2 gaps instead to fit the music
01:31:442 (310,311,312,313,314) - 1/3 gaps
01:36:326 (329,330,331,332) - ^
02:42:605 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - god at least add some small breaks, there are definetly enough places for you to do that

[Oni]
I can't give any opinion about this.
Topic Starter
raii

JarvisGaming YT wrote:

From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map



[Muzu]
PLEASE USE SUITABLE GAPS TO FIT THE MUSIC ww
00:03:535 (1,2,3,4,5,6,7) - feels weird to start here, either start at the very beginning of the song, or delete this started at beginning
00:12:256 (38,39,40) - ddk because of pitch changed
00:12:954 (41,42,43) - kdk ^ used different pattern
00:18:012 (4,5,6,7,8) - doesn't fit music, i suggest using 1/3 gaps to fit the music keep for now
00:20:628 - add k, same for next one changed
00:20:803 (11) - d
00:23:070 - why is it easier here?
00:29:349 (45,46,47) - 1/3 gaps keep for now
00:45:134 (131,132) - delete, its just one sound, just beacuse its long doesn't mean adding more k's will be fitting, instead add finish on the first note(or whistle) i think its good keep
01:19:931 (266,267,268) - pls add something after this added
01:22:372 (274,275,276,277) - use 1/2 gaps instead to fit the music keep
01:31:442 (310,311,312,313,314) - 1/3 gaps keep
01:36:326 (329,330,331,332) - ^ ^
02:42:605 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64) - god at least add some small breaks, there are definetly enough places for you to do that keep i like this bit,
its not hard but consisent so i will keep.


[Oni]
I can't give any opinion about this.
Justin5021
blue=change
red=keep
green=comment

IControl wrote:

[Justin5021's Kantan]

00:01:442 (2) - move to 00:02:838 - delete 00:02:140 (3) - to follow the vocals? the rest of the section seems repetitive so this might add some vairty :arrow: Naw I think I'd rather keep it like this to keep a consistent pattern (?) if that's how it's said
00:09:117 (9,10,11) - remove these and replace with slider ending here 00:11:210 - to follow the small drum roll at this part :arrow: This pattern 00:09:117 (10,11,12) - has the same pattern as 00:06:326 (7,8,9) - since it follows has a similar sound I'd like to keep it the same
00:21:326 - add d here 00:21:326 - and here 00:22:372 - I think this isn't to hard for a kantan player and makes the map a bit more challenging and fun to play imo :arrow: Ok I agree this feels like a good build up before it stops for a break
00:34:233 - to 00:44:000 - needs more breaks for the spread you could delete these notes 00:36:326 (37) - :arrow: Ok
00:37:024 (37,38) - change these to d because the bass sounds lower and it add mores variety to the section instead of all kats :arrow: I'm following that jingling sound which has a high pitch so it should be okay
00:44:000 - slider would be good here till here 00:45:047 - to follow drum roll again :arrow: Not enough break after the slider finishes for the player to recover so keep
00:54:117 (62) - del :arrow: keep and move 00:55:861 (65) - to over here 00:56:210 - I think following the vocals here would sound nice :arrow: Well a previous mod pointed this out but I disagreed but I've done some thinking, so ok I'll change
00:58:303 (67) - move 00:58:303 (67) - to over here 00:57:605 - to follow vocal and for variety :arrow: Actually I will add a
d at 00:57:256 - based on your idea
Thanks for the mod!
Topic Starter
raii

IControl wrote:

[Justin5021's Kantan]



[Collab muzu]

00:00:745 - start mapping here? all diffs must start at the same place changed
00:06:326 (8,9,10,11,12,13,14) - streams like this are to long for muzu try to stick to a maximum of 5 notes make changes through out the rest of the diff since they are simple and repetitive i think they are okay
00:07:198 (13) - you could del this to help the curve changed anyway because i like this idea
00:11:384 (33,34,35) - this part triple doesn't really fit the vocals would change back to 1/2 notes keep i think does fit
00:11:907 (35) - should be a finisher changed
00:11:907 - to 00:33:884 - hard to tell if you are mapping to bass or vocals try sticking to one instrument and make this part more consistent
00:45:396 - ok so doubles like dk are not allowed in muzukashii also this kai time is way to all over place plz try being consistent. Also it needs to be way less dense try sticking to 5 notes maximum like i said b4 i will work on this
The rest of the sections should be mapped similar to the beginning parts of the song so please try to make it so.

[Keroni]

This is very much like an inner oni with all the stream patterns. I would add one more diff to balance the curve between muzu and keroni. So I will be modding this like an inner oni

00:10:512 (29,30,31,32) - swap following your previous k d k d pattern every k should start an white tic and every d should start on a red line. Apply to rest of the stream if you agree keep
00:11:907 (1) - sounds like a finsher added
00:12:605 (5,6,7) - change to dkd because every k starts on 2nd white tic like at 00:12:256 - keep
00:12:954 (8) - k^ ^
00:13:128 (9) - d to make the k stand out more ^
00:13:477 (11,12,13,14) - these don't really follow anything would remove them and stick to vocals i think they make the map more entertaining this way
00:14:349 (14) - change to k ^
00:14:524 (15,16,17) - swap becauase k isnt comeing after the 2nd white tic ^
00:15:047 (19) - k ^
apply similar changes to rest of section
00:59:611 - add a note here to follow your previous patterns ty i am going to add 5 note stream for consistency :D
01:04:756 (378) - change to K ^ ^

ty mod helped me reconsider other stuff :3
Cactie

IControl wrote:

[cactusthegreat's Futsuu]

00:00:745 - start mapping here? All diffs must start at the same place added notes
00:11:907 - to 00:32:838 - its hard to tell if you are mapping too becuase you switch from vocals to instruments a lot. try sticking to one and use similar breaks changed/added some notes to fit vocals
00:34:582 (61) - move this to here 00:34:931 - to follow the bass. Apply to rest of section if you agree changed
00:45:396 - I think kai time could use some more notes because there's to many breaks. added some notes
00:45:919 - add k added
00:46:442 - add d ^
00:47:314 - add k ^
00:47:663 - add k d ^
00:50:454 - add k k here another modder told me to remove the notes i added here because its switching the vocals
00:51:326 (100) - change to d for consistency changed
00:52:896 (104) - k ^ changed
00:53:245 - add k d again here added
00:56:035 - k k again same as above
apply changes to rest of the map
thanks for mod ^^
Cactie

JarvisGaming YT wrote:

From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map

[Futsuu]
Maybe change HP to 6? changed
00:22:372 (37) - K changed
00:24:989 (42) - k because of higher pitch ^
00:28:651 (50) - D because the pitch difference with the next note ^
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals ^
00:34:233 (61,62,63,64) - change this, it doesn't fit the music i think its fine
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music added one note on white tick and another on red bacuse i feel like its more fitting
00:51:326 (94) - d, lower pitch changed
00:52:896 (98) - k, higher pitch ^
00:57:954 (107,108) - delete or add 2 notes on white ticks after them changed same as above
01:02:663 (116) - k for higher pitch changed
01:35:279 (186,187) - ctrl+g^
01:39:378 (198) - move 1/4 beat backwards to fit vocals^
01:42:605 (204,205,206) - again, doesn't fit music^
01:53:768 (228,229,230) - ^^
02:20:279 (272,273,274) - ^^
02:25:861 (283,284,285,286) - ^ ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there) ^
02:52:896 - add a d ^
ty for mod! it was very helpful ^^
JarvisGaming

cactusthegreat wrote:

JarvisGaming YT wrote:

From queue, sry for late reply (Forgive me for my English, first time reasoning) Remember to mod my map

[Futsuu]
Maybe change HP to 6? changed
00:22:372 (37) - K changed
00:24:989 (42) - k because of higher pitch ^
00:28:651 (50) - D because the pitch difference with the next note ^
00:32:489 (58) - move 1/4 of a beat backwards to fit the vocals ^
00:34:233 (61,62,63,64) - change this, it doesn't fit the music i think its fine
00:46:791 (88,89) - delete it or add 2 notes on white ticks after them, doesn't fit the music added one note on white tick and another on red bacuse i feel like its more fitting
00:51:326 (94) - d, lower pitch changed
00:52:896 (98) - k, higher pitch ^
00:57:954 (107,108) - delete or add 2 notes on white ticks after them changed same as above
01:02:663 (116) - k for higher pitch changed
01:35:279 (186,187) - ctrl+g^
01:39:378 (198) - move 1/4 beat backwards to fit vocals^
01:42:605 (204,205,206) - again, doesn't fit music^
01:53:768 (228,229,230) - ^^
02:20:279 (272,273,274) - ^^
02:25:861 (283,284,285,286) - ^ ^
02:31:442 (295,296,297) - ^ (Ok, I know you're following the other vocals, but at least add something after that, they're a lot of sounds there) ^
02:52:896 - add a d ^
ty for mod! it was very helpful ^^
np :3
frukoyurdakul
Hello there.

[General]

  1. I don't think usage of soft hitsounds are appropriate. On a song like that, I think it should be changed.
  2. The hitsounds' volume are too low, it should be equal or louder judging by the base music-effect volume setting. 2 things can change that: Either change the soft samples to normal, or decrease the .mp3 volume by using an editing program like Audacity.
[Oni]

  1. 00:00:745 - I don't get the reason about leaving a 8/1 space, on such a loud spot. I get that it's intro, but it should at least contain 1/1 notes more.
  2. 00:06:326 - Starting from this spot, you can add some 1/4 notes. All in all, this is the highest diff. Hitting kdkdkdkdkdkd constantly makes people boring at the very beginning. Some recommendations: 00:06:936 - add don, 00:07:460 - add don. These should help. You also need the similiar additions on the 2nd stanza.
  3. 00:10:512 - Musically, it's basically the same part compared to the rest. Having a stream there feels wrong to me. Divided patterns could work better, for example: 00:10:948 (34) - delete, 00:11:035 (35,36,37,38,39) - kkddk, 00:11:471 (40) - delete.
  4. 00:17:489 (39) - Emphasizing vocals with finishers are understandable, but you've missed their main usage. This note needs a finisher due to the crash cymbal on it, which occasionally you should follow drums.
  5. 00:24:378 (84,85) - This doublet doesn't emphasize a vocal sound like you did on 00:21:239 (64,65) - this spot. You can move 00:24:378 (84) - this one 1/4 back and make it don, and after that 00:24:465 (85) - changing this one to kat will help you to emphasize the background vocals.
  6. 00:28:651 (113) - Finisher issue, as stated before.
  7. 00:34:233 - This part is pretty good to create various ones. Due to the keyboard sounds, I recommend 00:34:233 - kddkddk for this, 00:34:931 - kkdkddk for this, 00:35:628 - kkdkkdk for this, 00:36:326 - kddkkdk for this, 00:37:721 - kdkkddk for this etc. etc. Actually, after the last one, it looks good.
  8. 00:50:977 - Finisher issue, as stated before.
  9. 00:55:425 (320) - Instead of k ddk, I think kdkkd suits better due to the vocals.
  10. <-- There are similiar issues throughout your diff, so please check all of them because I didn't mention all of them. -->
  11. 02:03:535 - The structure from this point seems a bit random. Intensity is changing without no reason, for example: 02:04:407 - 02:04:931 - this two gap seems weird while you have a series of notes starting from 02:05:279 - this spot. 1/1 breaks are fine on this kind of spot, but I don't support more of them.
    Also, try to use them consistently in order to have a better structure.
  12. 02:27:256 - Patterns like kddkd, kkdkd work well on these kinds of vocals sounds. These sound good as well, but my suggestions will fit the map better,
    since your patterns are mostly following the vocals.
  13. 02:41:210 - End kiai on that spot. No reason to end it on the blue grid snap.
  14. 02:53:942 (1) - You can extend the spinner to 02:56:558 - here, it'll end better and won't change anything.
All in all, I think this map should be improved further, that's my opinion about it. I will check the other diffs, if I see Oni would be good enough. Good luck!
Topic Starter
raii

frukoyurdakul wrote:

Hello there.

[General]

  1. I don't think usage of soft hitsounds are appropriate. On a song like that, I think it should be changed.
  2. The hitsounds' volume are too low, it should be equal or louder judging by the base music-effect volume setting. 2 things can change that: Either change the soft samples to normal, or decrease the .mp3 volume by using an editing program like Audacity.
[Oni]

  1. 00:00:745 - I don't get the reason about leaving a 8/1 space, on such a loud spot. I get that it's intro, but it should at least contain 1/1 notes more. I added notes here
  2. 00:06:326 - Starting from this spot, you can add some 1/4 notes. All in all, this is the highest diff. Hitting kdkdkdkdkdkd constantly makes people boring at the very beginning. Some recommendations: 00:06:936 - add don, 00:07:460 - add don. These should help. You also need the similiar additions on the 2nd stanza.
    good idea ! used
  3. 00:10:512 - Musically, it's basically the same part compared to the rest. Having a stream there feels wrong to me. Divided patterns could work better, for example: 00:10:948 (34) - delete, 00:11:035 (35,36,37,38,39) - kkddk, 00:11:471 (40) - delete. i divided the patterns
  4. 00:17:489 (39) - Emphasizing vocals with finishers are understandable, but you've missed their main usage. This note needs a finisher due to the crash cymbal on it, which occasionally you should follow drums. added finisher
  5. 00:24:378 (84,85) - This doublet doesn't emphasize a vocal sound like you did on 00:21:239 (64,65) - this spot. You can move 00:24:378 (84) - this one 1/4 back and make it don, and after that 00:24:465 (85) - changing this one to kat will help you to emphasize the background vocals. changed
  6. 00:28:651 (113) - Finisher issue, as stated before.
  7. 00:34:233 - This part is pretty good to create various ones. Due to the keyboard sounds, I recommend 00:34:233 - kddkddk for this, 00:34:931 - kkdkddk for this, 00:35:628 - kkdkkdk for this, 00:36:326 - kddkkdk for this, 00:37:721 - kdkkddk for this etc. etc. Actually, after the last one, it looks good. i changed around the patterns but didnt use exactly these
  8. 00:50:977 - Finisher issue, as stated before. changed
  9. 00:55:425 (320) - Instead of k ddk, I think kdkkd suits better due to the vocals. changed
  10. <-- There are similiar issues throughout your diff, so please check all of them because I didn't mention all of them. -->
  11. 02:03:535 - The structure from this point seems a bit random. Intensity is changing without no reason, for example: 02:04:407 - 02:04:931 - this two gap seems weird while you have a series of notes starting from 02:05:279 - this spot. 1/1 breaks are fine on this kind of spot, but I don't support more of them.
    Also, try to use them consistently in order to have a better structure. added stuff here
  12. 02:27:256 - Patterns like kddkd, kkdkd work well on these kinds of vocals sounds. These sound good as well, but my suggestions will fit the map better,
    since your patterns are mostly following the vocals. keep i like these patterns in this spot, simple and can keep consistent.
  13. 02:41:210 - End kiai on that spot. No reason to end it on the blue grid snap. changed
  14. 02:53:942 (1) - You can extend the spinner to 02:56:558 - here, it'll end better and won't change anything. changed
All in all, I think this map should be improved further, that's my opinion about it. I will check the other diffs, if I see Oni would be good enough. Good luck!



ty for mod it helped me alot ><
Fuel
quick keroni mod that i promised to do a while back but never did lol

mod
General
You could unify the ending spinners in the difficulties at the end so they don't all start and end at different places.

Keroni
Seems like quite a jump in pattern difficulty from the previous diff, no?
  1. 00:10:512 (34,35,36,37,38,39,40,41,42,43,44,45,46) - Consider inverting these patterns (ddkkd kkddk ddk -> kkddk ddkkd kkd, or use kdd if you prefer)? I find it odd to change from the kdkdkd... to a dkdkdk... rhythm on the 1/2 beats given there is nothing in the music to suggest the rhythm has shifted (and the kdkdkd... appears to be the general theme in this opening section).
  2. 00:13:739 (13,14) - Ctrl+g? If you're following the vocals here I think kd dk fits the changing pitch better (high -> low -> medium)
  3. 00:21:849 (68,69,70,71) - Change to d kdd? I think having the k's on the white ticks helps with emphasising the higher pitched vocal sounds.
  4. 00:32:140 (136,137,138,139,140) - Ctrl+g? There isn't really a double sound but I guess this section would be sorta boring otherwise. Even so, I don't see the necessity to change the rhythm of the doubles by a 1/2 tick (compared to the previous similar section at 00:20:977 - )
  5. 01:50:977 (659,660,661,662,663) - Ctrl+g? No reason for this to be the only usage of dkkdk, when you've used kdkkd in all the other corresponding sections (i.e. 02:02:140 (737,738,739,740,741) - and the same sections in the first and third kiai).
  6. 01:57:256 - Add a note here? Seems to be missing based on how you mapped the other parts with the double finisher.
  7. 02:06:500 (768,769,770,771,772,773,774,775) - Try ddk d ddk d instead? Aligns the k's with the 'kyu' or whatever that high pitched sound is (which matches the rhythm from 02:03:535 - )

Hope it helps :D
Topic Starter
raii

Invective wrote:

quick keroni mod that i promised to do a while back but never did lol

mod
General
You could unify the ending spinners in the difficulties at the end so they don't all start and end at different places.

Keroni
Seems like quite a jump in pattern difficulty from the previous diff, no? true w
  1. 00:10:512 (34,35,36,37,38,39,40,41,42,43,44,45,46) - Consider inverting these patterns (ddkkd kkddk ddk -> kkddk ddkkd kkd, or use kdd if you prefer)? I find it odd to change from the kdkdkd... to a dkdkdk... rhythm on the 1/2 beats given there is nothing in the music to suggest the rhythm has shifted (and the kdkdkd... appears to be the general theme in this opening section). good idea ~ changed
  2. 00:13:739 (13,14) - Ctrl+g? If you're following the vocals here I think kd dk fits the changing pitch better (high -> low -> medium) changed
  3. 00:21:849 (68,69,70,71) - Change to d kdd? I think having the k's on the white ticks helps with emphasising the higher pitched vocal sounds. keep
  4. 00:32:140 (136,137,138,139,140) - Ctrl+g? There isn't really a double sound but I guess this section would be sorta boring otherwise. Even so, I don't see the necessity to change the rhythm of the doubles by a 1/2 tick (compared to the previous similar section at 00:20:977 - ) keep
  5. 01:50:977 (659,660,661,662,663) - Ctrl+g? No reason for this to be the only usage of dkkdk, when you've used kdkkd in all the other corresponding sections (i.e. 02:02:140 (737,738,739,740,741) - and the same sections in the first and third kiai). hmm.. kinda repetitive and this fits but i will change
  6. 01:57:256 - Add a note here? Seems to be missing based on how you mapped the other parts with the double finisher. added
  7. 02:06:500 (768,769,770,771,772,773,774,775) - Try ddk d ddk d instead? Aligns the k's with the 'kyu' or whatever that high pitched sound is (which matches the rhythm from 02:03:535 ) i didnt use this but changed


Hope it helps :D
Backfire
[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly.

[Kantan]
Also try to use clap in the future for kat, whistle does not make a sound on many skins.
00:37:024 - I think it'd be a good idea to alternate here so it goes ddd then at 00:42:605 - you can do the same too.
01:27:256 - Definitely not a noise i'd use finisher on.
02:09:117 - But maybe a finisher here is nice.

[Futsuu]
00:36:326 - Kat? I think it follows a sequence of sounds, and kat makes sense here.
00:38:070 - To fit it, kkd, since that follows the same sequence.
00:50:454 - idk this might make it too difficult but I think it'd be fun for a futsuu to let the player to play the claps here, so kat kat here. It fills a LOT of empty space tho so it might even be necesary? I'll list every single instance for convenience. 00:56:035 - 01:01:617 - 01:07:198 - 01:46:268 - 01:51:849 - 01:57:431 - 02:03:012 - 02:23:942 - 02:29:524 - 02:35:105 - 02:40:686 -
02:41:558 (2,4) - Delete these, they will conflict with one of my mods (the kat kat one), but also, it's just unfitting.
02:42:605 - The whole kiai feels sparse. In the LONG breaks, put a don on something like 02:46:093 - 02:51:675 - ?

[Muzu]
00:43:477 - You can't do this, I'm like 95% sure, so figure out a way to make it a triplet or get rid of it
00:45:134 (133,134) - delete this, it's just too much for a muzu. Give them a little break.
Ok I got into the kiai and I realize why this is such high rating. You cannot use doublets like this. Please cut them all, this is a downright re-map suggestion. Not what you wanna hear, but it's just something you cannot do. Call me back when you address this if you want.
02:16:093 - this is insane for a muzu, too
Way too dense...you gotta cut a lot of this stuff. Or rename it oni and very slightly change some of your triplets to like ddk or kkd, call your current oni : inner oni, and then make a new muzukashii. Your call. If you do that, you can ignore most of my suggestions, but it means you have to make another difficulty.

[Oni]
You know what? This is definitely an inner oni. I have little to no complaints on it other than it's too hard to be an oni and the muzu is too hard to be a muzu. Refer to my post, call me back when you make an actual muzu, because the spread is just really too high. Biggest issue for me.

Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.
Topic Starter
raii

Backfire wrote:

[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly.

[Muzu]
00:43:477 - You can't do this, I'm like 95% sure, so figure out a way to make it a triplet or get rid of it changed
00:45:134 (133,134) - delete this, it's just too much for a muzu. Give them a little break. changed, i delete 1 of the triples
Ok I got into the kiai and I realize why this is such high rating. You cannot use doublets like this. Please cut them all, this is a downright re-map suggestion. Not what you wanna hear, but it's just something you cannot do. Call me back when you address this if you want. okay.. i didnt realise w
02:16:093 - this is insane for a muzu, too
Way too dense...you gotta cut a lot of this stuff. Or rename it oni and very slightly change some of your triplets to like ddk or kkd, call your current oni : inner oni, and then make a new muzukashii. Your call. If you do that, you can ignore most of my suggestions, but it means you have to make another difficulty.

[Oni]
You know what? This is definitely an inner oni. I have little to no complaints on it other than it's too hard to be an oni and the muzu is too hard to be a muzu. Refer to my post, call me back when you make an actual muzu, because the spread is just really too high. Biggest issue for me. i will change this to inner oni and get an oni ~

Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.

ty for mod :3
Cactie

Backfire wrote:

[Futsuu]
00:36:326 - Kat? I think it follows a sequence of sounds, and kat makes sense here. changed
00:38:070 - To fit it, kkd, since that follows the same sequence. changed
00:50:454 - idk this might make it too difficult but I think it'd be fun for a futsuu to let the player to play the claps here, so kat kat here. It fills a LOT of empty space tho so it might even be necesary? I'll list every single instance for convenience. 00:56:035 - 01:01:617 - 01:07:198 - 01:46:268 - 01:51:849 - 01:57:431 - 02:03:012 - 02:23:942 - 02:29:524 - 02:35:105 - 02:40:686 - yes its fun-added (but if someone complains its too hard i might do smth about them idk xd)
02:41:558 (2,4) - Delete these, they will conflict with one of my mods (the kat kat one), but also, it's just unfitting.deleted~
02:42:605 - The whole kiai feels sparse. In the LONG breaks, put a don on something like 02:46:093 - 02:51:675 - ? DONe ba dum tss (get it? bc don?and drums?)im hilarious xd sry xd added (but only the ones you mentioned bc i dont want to make it too dense or hard for futsuu players)~
ty for mod c:
Justin5021
blue=change
red=keep
green=comment

Backfire wrote:

[General]
The hitsounds should not be soft, change them to normal. Not exactly a rule but a suggestion, since soft is ugly. Mistake on our part, have corrected the problem for Keroni and Kantan

[Kantan]
Also try to use clap in the future for kat, whistle does not make a sound on many skins. :arrow: Sorry, I will keep that in mind in the future.
00:37:024 - I think it'd be a good idea to alternate here so it goes ddd then at 00:42:605 - you can do the same too. :arrow: Well many have suggested this and I was dead-set on keeping it as kat all the way but many people have told me to alternate it so I guess I will and Deleted 00:41:907 for consistency in pattern
01:27:256 - Definitely not a noise i'd use finisher on. :arrow: Damn... I never noticed this
02:09:117 - But maybe a finisher here is nice. :arrow: Ok changed

Good luck ranking it, I'll do my best to help further if you need it. Hopefully you understand what I am saying.
Thank you for modding!
Topic Starter
raii
Due to lots of suggestions, I have changed Keroni to Inner Keroni, Nardo will be replacing my Oni.
Jaye
Hello; good set.
Topic Starter
raii

Jaye wrote:

Hello; good set.

ty ?_?
Nardoxyribonucleic
Hi, here is the Oni as requested. Sorry for the dalay :|

https://puu.sh/ytPco.rar

Please add my name to tags, thank you :3
Topic Starter
raii
since nardo finished diff, will be asking for mods again :3
Fuel
no kds

mod
Muzukashii
  1. 00:16:093 - Add a note here? It's awkward to leave out the ending vocal sound when you started the 1/2 pattern on the red tick corresponding to the vocal sounds.
  2. 00:16:617 - Could add a note here too as it fits with the instrumentals, the gap between notes seems a bit big, same idea throughout the map.
  3. 00:17:838 (1) - Since you left out a note at 00:15:047 - (guessing due to the lack of vocal) you could delete this to differentiate this first section from the other one starting at 00:23:070 - where you added the notes on the white ticks.
  4. 00:26:210 (1) - Delete this note or add one to 00:15:047 - for consistency.
  5. 00:39:117 - You could use a kkk here like you did for the similar sounds at 00:16:791 - and 00:27:954 -
  6. 01:05:803 (2) - Change to d? To mirror the three 1/2 notes from 01:04:931 - similar to the 1/2 patterns from 00:53:768 - . Applicable to other kiais.
  7. 01:07:721 - Unify the first four notes after the kiai with those at the start of the song, since the sounds are basically the same.
  8. 01:22:721 (4,5) - Ctrl+g? The dip in vocal pitch is more prominent on the fifth 1/2 note.
  9. 01:24:814 (1) - Same idea as 00:17:838 (1) -
  10. 01:39:117 - I think it sounds better to map the 3/4 sounds from here and start the spinner from 01:39:814 - where the held vocal sound is.
  11. 02:14:000 (4,5) - Ctrl+g? I think repetition fits better here as this is a simple descending pattern.
  12. 02:47:663 (1,2) - Add finishers? You've generally emphasised the hai-hai every time it's occurred.
  13. 02:49:058 (1,2,3) - Change to monocolor k? For consistency with 02:43:477 (1,2,3) -
  14. 02:49:407 - Add a note here?
Nardo's Oni
  1. 02:17:314 (21) - Change to k? I think alternating the note color fits the 'ticking' sound better.

Hope it helps :)
Nardoxyribonucleic

Invective wrote:

no kds

mod
Nardo's Oni
  1. 02:17:314 (21) - Change to k? I think alternating the note color fits the 'ticking' sound better. I think keeping the note as d would help emphasize the high-pitched note at 02:17:489 (22) -

Hope it helps :)
Thanks for your mod though~ :)
Topic Starter
raii

Invective wrote:

no kds

mod
Muzukashii
  1. 00:16:093 - Add a note here? It's awkward to leave out the ending vocal sound when you started the 1/2 pattern on the red tick corresponding to the vocal sounds. added don
  2. 00:16:617 - Could add a note here too as it fits with the instrumentals, the gap between notes seems a bit big, same idea throughout the map. ^
  3. 00:17:838 (1) - Since you left out a note at 00:15:047 - (guessing due to the lack of vocal) you could delete this to differentiate this first section from the other one starting at 00:23:070 - where you added the notes on the white ticks. changed
  4. 00:26:210 (1) - Delete this note or add one to 00:15:047 - for consistency. added small k
  5. 00:39:117 - You could use a kkk here like you did for the similar sounds at 00:16:791 - and 00:27:954 - no change, following the sounds coming from the xylophone ( if that's what the instrument is called making that sound)
  6. 01:05:803 (2) - Change to d? To mirror the three 1/2 notes from 01:04:931 - similar to the 1/2 patterns from 00:53:768 - . Applicable to other kiais. 01:05:803 (2) - keep at k and 01:05:105 (3) - change to d to mimic the pattern, changing this pattern in all other kiai's as well
  7. 01:07:721 - Unify the first four notes after the kiai with those at the start of the song, since the sounds are basically the same. actually the octave is lower than the ones at the start hence why it has a different pattern (willing to change if someone elese thinks it's a good idea)
  8. 01:22:721 (4,5) - Ctrl+g? The dip in vocal pitch is more prominent on the fifth 1/2 note. changed
  9. 01:24:814 (1) - Same idea as 00:17:838 (1) - keep
  10. 01:39:117 - I think it sounds better to map the 3/4 sounds from here and start the spinner from 01:39:814 - where the held vocal sound is. changed
  11. 02:14:000 (4,5) - Ctrl+g? I think repetition fits better here as this is a simple descending pattern. ^
  12. 02:47:663 (1,2) - Add finishers? You've generally emphasised the hai-hai every time it's occurred. im emphasising the ha---ha not the hai hai. all hai hai sounds dont have a finisher unless i forgot some :3
  13. 02:49:058 (1,2,3) - Change to monocolor k? For consistency with 02:43:477 (1,2,3) - changed
  14. 02:49:407 - Add a note here? added small don

Hope it helps :)

ty !!~ this reply consists of post mine and other muzu mappers reply
frukoyurdakul
Hi again.

[General]
  1. 02:09:117 ~ 02:12:954 - It's kinda interesting that on the highest diff the section has a break, while on other diffs there is no break. Considering the length of it, you should add breaks on other diffs too.
  2. Kiai is ending early at Collab Muzukashii, Futsuu and Kantan at 02:40:861 - this spot. Remember to fix it.
  3. A volume step-by-step down would be better on the ending spinner at Futsuu, Muzukashii and Inner Oni like in the Oni and Kantan. Consider them adding, it will sound better.

[Inner Keroni]
  1. 02:41:210 - The SV slowdown is a bit too high: It causes an issue about overlapping with the previous two finishers, so I think you should use 0.9x or something at that point to avoid this situation.
  2. 00:33:099 (142,143) - These 3/4 snaps don't really fit the rhythm, maybe continue with 1/2 1/4 like you did the rest of this map? Something along kd kd will fit better there.
  3. 02:15:570 (21) - You can change this to kat due to the hi-hat sound on it and keeping the kkd k ddk kind of rhythm consistent.
  4. 02:45:308 (203) - Hmm, how about deleting this and 02:45:396 - starting from here a rhythm of kkdk dk or something? Fits well in my opinion with the vocals.
Other than that the diff is fine for me.

[Nardo's Oni]
  1. 00:22:372 (109) - I guess a finisher will work well here, the vocal pitch is pretty high. If you agree, to create a better flow 00:23:070 (110) - change this to DON aswell.
  2. 00:55:163 - I think starting from here you can turn this kkd k into kkdkd due to the vocals and to lower the density 00:55:774 - you can delete this note if you agree. The 2nd one has no sound in it while the first one will support the vocals better. It will also match the structure on 01:50:977 - this spot.
[Collab Muzukashii]
  1. 00:10:686 (2) - This can be changed to kat in order to create all different 5-plets, since the first 3 are already different in themselves.
  2. 00:27:779 - To make it consistent with 00:16:617 - this, add a note there too.
  3. 02:40:861 (1) - This shouldn't have a finisher, because the ending of the 1st and 2nd kiai (and also all these kinds of vocal sounds that are in 1/2) don't have finishers on them. I recommend deleting it because of this reason and, there is no special sound on it to support a finisher there too.
  4. 02:44:872 (1,1) - 02:46:791 (1,2) - I know this section is different from the others but still those are put to emphasize vocal sounds which are same as the other kiai sections. And, on other ones while the first ones have finisher on them, on this one they don't. And, it's also reversed on the 2nd one, they have finishers on them while the other kiai ones have not. This breaks consistency on this diff, they should be similiar. Same goes for every occurence on this section.
[cactusthegreat's Futsuu]
  1. 00:20:977 - While you followed the background rhythm there, 00:32:140 - you followed vocals on this section, music-wise they sound pretty much the same and yet the rhythm is too different. I suggest changing the first one like 2nd one, because it fits better.
  2. 01:09:465 (4,5,6) - This triplet made the futsuu harder than the muzukashii at that section, you should remove the middle note.
  3. 01:35:279 (60) - Finisher is not neccessary on this, it also breaks consistency with the first part.
Okay, futsuu has some problems now. 00:13:826 - 00:20:454 - 00:21:151 - Notes like these are not emphasizing anything and it's unneccesssarily hard, I mean the song doesn't support it to have some difficulty spike on these sections. Plus, there are too many inconsistent parts such as the first thing I've mentioned, and now I look at the 2nd kiai and saw that the structure is completely different between this and the first kiai when the music is the same. 01:42:605 - Starting from here, I think you'll understand what I mean. These issues need to be fixed and generally this diff should be more consistent and not overmapped.

[Justin5021's Kantan]
  1. 00:09:814 (11) - Maybe you can change this to kat in order to create a difference between this and the previous pattern, since 1st and 2nd one are ddd and kkk which are different.
  2. 00:41:210 - 00:44:000 - I think on the first one, don works better and on the 2nd one, kat works better. These changes will also create a small difference between the patterns at that section.
  3. 00:48:186 (53) - I don't really support this finisher for 2 reasons: 1) It doesn't have a crash cymbal sound, 2) It's inconsistent with 00:59:349 (73) - this one. Simply removing the finisher will solve the problem and create a better flow.
  4. 01:10:512 - Hmm, you can add a finisher on this and 01:11:907 - remove from this one. While the 1st one has a strong crash cymbal, 2nd one has nothing to emphasize with a finisher.
  5. 01:26:558 - I think you can change this to kat in order to create some variation between the 2/1 triplets.
  6. 01:28:651 - The initial sound is pretty high on this note, so I recommend changing this to kat. (This suggestion is general, you should change some of the notes to kats on the first vocal parts, I mean non-kiai parts. Dons are too much on these sections.
  7. 01:38:419 - I don't think you should use a spinner here. 00:31:442 - Considering you used notes on the first section, 2nd section is inconsistent now. You can put something similiar to it.
  8. 01:51:675 (18) - Move this note to 01:52:024 - here to create a break and match the structure between this and first kiai.
  9. 01:56:558 (27) - Finisher seems inconsistent with the other high-vocals since the other notes don't have a finisher on them. Simply removing the finisher from it will solve the problem.
  10. 02:02:838 (37) - Same as 2 above.
  11. 02:04:931 (39) - Finisher is too much on this note, there is nothing to emphasize.
  12. 02:23:070 - Changing this to kat will make it consistent comparing the other kiai sections.
  13. 02:34:233 - Finisher is too much again, you haven't used on any other part of this vocal.
  14. 02:49:233 (13) - This kind of rhythm (d D d) is kinda hard for a kantan, so removing the finisher on this note is a good idea.
  15. 02:50:279 (15) - Remove finisher from this one as well.
Aloda
No kds thanks.

Just letting you know, the ranking criteria requires you to add all guest mappers' names to the tags for all diffs.



So yeah, you should add them in.

Happy mapping.
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