[rio's]and sorry for my stupid caps
a lot of streams in this map have very underwhelming hitsounding, because you are just using drum hitnormals to highlight sounds which have almost no audible difference to soft hitnormals when the music is loud. examples: 01:30:693 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 01:35:057 (2,3,4,5,6,7,8,1,2,3,4) - 01:38:330 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and more. would be nice if you can do something with drum additions or normal sampleset there.
most of these samples were used for reflecting the pitch changes, and to make a ...momentum? idk how to describe it, just to make the stream sounds gradually more powerful, which fits the pitch well.
and except the last example. it is because that stream was actually following a new drum track.
besides hitsounds may have different effect with different equipment. because to my earphone these drum samples works well...
- 00:40:856 (3,4,5,1) - why is there no hitsounding to support the drums here, sounds empty yeah, kind of empty. i tried the drum sample but it feels overemphasized to me. i guess different ppl got different standards then.
- 00:42:308 (4,5,1,2) - same here save above
- 01:12:489 - the pause from here on feels too long, since there is still piano beats in the music that you are usually following. if you don't wanna follow the piano sounds here 01:13:170 - you could try following the echo at 01:12:761 - and 01:13:034 - adding something to following the echo could be a good idea. if Krotyz thinks it's necessary i'll make this change.
i'd like to see the 1/6 introduction in the highest diff and the hitsounding in rio's diff to get fixed before this goes to rank