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SCREEN Mode - Rough Diamonds

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Topic Starter
coco
This beatmap was submitted using in-game submission on Saturday, August 5, 2017 at 5:33:14 PM

Artist: SCREEN Mode
Title: Rough Diamonds
Source: Shokugeki no Soma
Tags: shokugeki no soma rough diamonds screen mode food wars
BPM: 190
Filesize: 1554kb
Play Time: 01:26
Difficulties Available:
  1. Doj's Insane (4.93 stars, 385 notes)
  2. Extra (5.18 stars, 394 notes)
  3. Hard (3.07 stars, 206 notes)
  4. Insane (4.5 stars, 323 notes)
  5. Normal (1.87 stars, 128 notes)
Download: SCREEN Mode - Rough Diamonds
Information: Scores/Beatmap Listing
---------------
Extra - me (hitsounding done)
Insane - me (hitsounding done)
Insane - Doj
Hard - me
Normal - me
thanks Doj for offset <3
need to do hitsounds
thanks modders :3
LwL
Acnos
Crypthesis
-titan
*yukihira style is now [Insane]
LwL
Hi from q/memehelp

yukihira style
  1. Your offset is wrong, try 1246
  2. Your rhythm choice is... weird. You overmap 1/4 in places they don't exist (00:06:420 (1,2,3,4,5) - , 00:08:157 (2,3,4,5,6,7,8) - ), and undermap them where they do (00:03:263 (5,6) - ), try to map what's actually there, and emphasize what you want to emphasize with spacing and clicking rhythm.
  3. For example for 00:06:420 (1,2) - a rhythm like this would represent the song much better, having clicks on the important sounds, and both emphasizing the held sound on (2) with a slider, while simultaneously catching the less important percussion sound with a sliderend.
  4. Also emphasis, 00:02:631 (1,2,3,4,5,6) - , the song picks up a lot at (4), keeping the same super low spacing doesn't seem quite fitting, and I think you should definitely map the 1/4 drums here (for example like this)
  5. 00:37:246 (2,3,4) - Don't just switch between SVs with no indicator that it's going to happen, you have the exact same slidershape as before and it's not even NC'd.

    Pretty much all of this applies throughout the song (aside from the last point I think). if you have trouble pinpointing where exactly feel free to pm me.

    I highly recommend you watch pishi's videos on rhythm and filler rhythm if you haven't, since that appears to be the main problem with the map.

GL!

EDIT: You might have to go to some of the timestamps manually since I realized the offset thing halfway through, not sure how well that plays with editor linking. Sorry about that.
Topic Starter
coco

LwL wrote:

Hi from q/memehelp

yukihira style
  1. Your offset is wrong, try 1246 Fixed
  2. Your rhythm choice is... weird. You overmap 1/4 in places they don't exist (00:06:420 (1,2,3,4,5) - , 00:08:157 (2,3,4,5,6,7,8) - ), and undermap them where they do (00:03:263 (5,6) - ), try to map what's actually there, and emphasize what you want to emphasize with spacing and clicking rhythm. I'll make adjustments
  3. For example for 00:06:420 (1,2) - a rhythm like this would represent the song much better, having clicks on the important sounds, and both emphasizing the held sound on (2) with a slider, while simultaneously catching the less important percussion sound with a sliderend. I agree that the stream is overmapped, but using your solution is a big difference in rhythm density so I'll try to fix that a different way.
  4. Also emphasis, 00:02:631 (1,2,3,4,5,6) - , the song picks up a lot at (4), keeping the same super low spacing doesn't seem quite fitting, and I think you should definitely map the 1/4 drums here (for example like this) The circles in that section are following the guitar, and the guitar rhythm doesn't change. Unchanged.
  5. 00:37:246 (2,3,4) - Don't just switch between SVs with no indicator that it's going to happen, you have the exact same slidershape as before and it's not even NC'd. Added NC

    Pretty much all of this applies throughout the song (aside from the last point I think). if you have trouble pinpointing where exactly feel free to pm me.

    I highly recommend you watch pishi's videos on rhythm and filler rhythm if you haven't, since that appears to be the main problem with the map.

GL!

EDIT: You might have to go to some of the timestamps manually since I realized the offset thing halfway through, not sure how well that plays with editor linking. Sorry about that.
Thanks for mod!
Akunosu
From my queue


 General :
  1. Do you change the offset, you don't?, if so, then, you have click in the Timing -> Resnap all notes, Example
  2. I think you haven't read the Ranking Criteria, read it :3
  3. The "flow" is essential in the Difficults Easy/Normal, in Hard is a bit necessary, if you want to know more about flow, enter here
  4. You check the AImod ( You can avoid the problem with the kaia time) :D
 Normal :
  1. Decreases the amount of breaks pls
  2. Check this rule: Image, IMO you should not change the SV
  3. Check this rule: Image, You have to make Just like this, 00:02:660 (3) - there are mistakes like these:
    00:04:396 (3) - 00:05:660 (2) - 00:06:923 (2) - ... and others, fix it pls
  4. 00:54:291 (1,2) - Avoid the double note o.o
  5. 01:04:396 (1,2) - Avoid the double note o.o
 Hard :
  1. The SV is very fast for Hard :?,IMO change beetween 1.2 to 1.3
  2. The DS have to be constant ( except in un jump short )

I help you with mistakes that Any mapper is starting a map :3, if you want, you can request me other mod :D

GL!
Topic Starter
coco

Acnos wrote:

From my queue


 General :
  1. Do you change the offset, you don't?, if so, then, you have click in the Timing -> Resnap all notes, Example firetuck this song i cant time lol
  2. I think you haven't read the Ranking Criteria, read it :3
  3. The "flow" is essential in the Difficults Easy/Normal, in Hard is a bit necessary, if you want to know more about flow, enter here
  4. You check the AImod ( You can avoid the problem with the kaia time) :D
 Normal :
  1. Decreases the amount of breaks pls probably will if more ppl say
  2. Check this rule: Image, IMO you should not change the SV kiai is more intense so sv ch ange. if more ppl say it isnt allowed in normal i'll fix
  3. Check this rule: Image, You have to make Just like this, 00:02:660 (3) - there are mistakes like these:
    00:04:396 (3) - 00:05:660 (2) - 00:06:923 (2) - ... and others, fix it pls they're guidlines not rules. also there's a 1/1 gap so there's plenty of time to react
  4. 00:54:291 (1,2) - Avoid the double note o.ooh shit my timing points were off 3 ms
  5. 01:04:396 (1,2) - Avoid the double note o.o^
 Hard :
  1. The SV is very fast for Hard :?,IMO change beetween 1.2 to 1.3 ...um
  2. The DS have to be constant ( except in un jump short ) DS is already constant lol

I help you with mistakes that Any mapper is starting a map :3, if you want, you can request me other mod :D

GL!
ty lol
Crypthesis
Hi!

From my modding queue:

Global
much yum food

(nothing helpful here)

I forgot the character's name so I'll just write Soma Style
00:02:662 (1,2,3,4,5,6) - I'd make this small jumps instead of antijumps.

00:12:925 (2) - This is kinda fast. I'd also make it longer and stop at 00:13:240.

00:13:398 (1,2,3,4,5,6,1) - Make this one whole stream. (Space 6 and 1 closer.)

00:27:609 (2) - Put this in front of the slider end.

00:28:871 (1,2) - Make this a jump.

00:34:082 - I'll be pretty honest here. This section just feels too undermapped. There are many things other than the vocals you can map.

00:42:767 (1) - There's really no reason for a low SV.

00:52:951 (4,1) - Too close.

00:57:135 (2,3,4,5,6) - Just do the same thing. This looks like a stream.

01:07:240 (2,3,4,5) - ^

01:07:240 (2,3,4,5,6) - Equal spacing.

01:15:135 (1,2,3,4,5,6,7,8) - No spaced streams for this diff. It's against the ranking criteria.

01:24:609 (1,1) - Make this a slider.

Hard
Sry I was really lazy and didn't look hard >_>

01:10:239 (3,4) - Just make this a slider.

Okay .01:23:818 (1,2,3,4,5,1,1) is just way to hard to read.

01:24:607 (1,1) - Slider?

Normal
There is just way too much unmapped parts.

01:23:030 (1) - Don't put 1/4 repeating sliders.
Topic Starter
coco

Crypthesis wrote:

Hi!

From my modding queue:

Global
much yum food

(nothing helpful here)

I forgot the character's name so I'll just write Soma Style
00:02:662 (1,2,3,4,5,6) - I'd make this small jumps instead of antijumps.

00:12:925 (2) - This is kinda fast. I'd also make it longer and stop at 00:13:240. sv is fine. imo it feels better when playing when the slider ends here

00:13:398 (1,2,3,4,5,6,1) - Make this one whole stream. (Space 6 and 1 closer.) sure

00:27:609 (2) - Put this in front of the slider end. it's just following the pattern like the rest of them

00:28:871 (1,2) - Make this a jump. no thanks

00:34:082 - I'll be pretty honest here. This section just feels too undermapped. There are many things other than the vocals you can map. I think it's good like this because it gives the kiai more impact yenno

00:42:767 (1) - There's really no reason for a low SV. it's to stress it more, i even have it NC'd. if more ppl note this i will probably change it tho

00:52:951 (4,1) - Too close. oops fixed

00:57:135 (2,3,4,5,6) - Just do the same thing. This looks like a stream. sure

01:07:240 (2,3,4,5) - ^

01:07:240 (2,3,4,5,6) - Equal spacing. will be fixed with ^

01:15:135 (1,2,3,4,5,6,7,8) - No spaced streams for this diff. It's against the ranking criteria. dw im getting an Insane diff

01:24:609 (1,1) - Make this a slider. but then the last note wont feel as strong


Hard
Sry I was really lazy and didn't look hard >_>

01:10:239 (3,4) - Just make this a slider. cool

Okay .01:23:818 (1,2,3,4,5,1,1) is just way to hard to read. tru i got a little lazy there xd

01:24:607 (1,1) - Slider? same as above

Normal
There is just way too much unmapped parts. will probs map 3rd break when i stop feeling lazy

01:23:030 (1) - Don't put 1/4 repeating sliders. ok
thanks for mod : )
- titan
hi, from my queue (i think we had m4m or something)
general stuff

SPOILER
-change combo colors
-lower hitsound volume
-use whistle sound less (it gets kinda annoying to here it on basically every note in some parts)
-recheck timing (some stuff sounds off, might just be the super loud hitsounds idk)
Normal

SPOILER
why are there so many breaks in this diff?
00:01:240 (1,2,3,4,5) - why are there claps on like every object here?
00:04:398 (3) - so many back and forth arrows may be hard for players to react to
00:03:767 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - the whistles ;w;
00:13:083 - break ?
00:21:293 (1) - ugly slider. try a more vanilla slider like this

00:22:556 (3) -

00:23:976 - another break ;w;
00:31:398 (1) - same ugly slider
00:32:662 (3) - oh hey this looks familiar
00:34:082 - break again :(
00:44:188 (1,2,3) - these sound/feel incorrectly timed
00:46:714 (1,2,3) - ^
00:44:977 (3,4) 00:47:504 (3,4) - bad blankets (posted on the same like because they're like the same thing)
00:54:293 (1) - ncs here seem inconsistent
01:21:767 (2,1) - missing a slider in between these
01:24:529 (1,2) - why are these stacked

Hard

SPOILER
lower hp to 5-ish please
00:05:107 (1,2) - why are these 1/4 ? it works a lot better if you put the circles on red ticks
00:08:186 (3,4) - don't stack this
00:12:765 (1,2) - this would work better if 1 was a 1/2 slider and 2 was just a circle
00:13:870 (1) - this part is way too slow
00:23:975 (1) - ^
00:23:975 (1,2,3,4) - imperfect square
00:26:502 (1,2) - fix the blanket
00:37:239 (2,1) - why are these so close together
00:43:396 (1,2) - oh hey nice perfect blanket :)
00:43:396 (1,3) - :(
00:45:133 (3) - too slow (and very unexpected)
00:47:660 (3) - ^
00:55:159 (1,2) - both a quarter beat early
00:57:765 (7) - woah this slider is pretty wild (also its kinda ugly so please change it)
00:59:344 (1,2,3,4) - timing for all of this sounds off
01:02:264 (4) - move to red tick
01:04:396 (1,2,1,2) - blankets
01:07:870 (7) - slider ugly fix
01:10:318 (3) - timed wrong (also shouldn't there be a circle before this?)
01:12:370 (4) - move to red tick
01:13:396 (2) - ugly slider
01:15:764 - why is there a break here lol
01:18:607 (1) - same issue as the start because its the same thing
01:23:818 (1,2,3,4,5,1,1) - please don't add jumps like this in a hard diff (especially when it's so unexpected like this and you haven't used these jumps before)
top diff whatever the name thing is lol


SPOILER
not gonna do a full mod for this diff i just have a few things to point out
00:13:872 (1) - way too slow in places like this (just like the hard diff)
00:21:293 (7) - ugly slider
00:31:398 (7) - ^
whistles everywhere ahh
00:49:240 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1) - these stream shapes are ugly tbh
01:14:188 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - please don't put all clap hitsounds on a stream
01:15:135 (1,2,3,4,5,6,7,8) - no need for spaced streams in an insane diff (i failed here lol)

this doesn't seem like a very good song choice for an early mapper (like both of us :p) and it's really complex. however, if you do somehow time this correctly, good luck with it!
Topic Starter
coco

- titan wrote:

hi, from my queue (i think we had m4m or something)
general stuff

SPOILER
-change combo colors
-lower hitsound volume lol sorry im shit at hitsounds thanks for pointing them out
-use whistle sound less (it gets kinda annoying to here it on basically every note in some parts)
-recheck timing (some stuff sounds off, might just be the super loud hitsounds idk)
Normal

SPOILER
why are there so many breaks in this diff? i'll map 1st and 2nd breaks when i stop being lazy
00:01:240 (1,2,3,4,5) - why are there claps on like every object here? sorry shit at hitsounds will try to fix xd
00:04:398 (3) - so many back and forth arrows may be hard for players to react to but theres always a 1/1 before the next note so there's enough time to react
00:03:767 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - the whistles ;w; owo
00:13:083 - break ?
00:21:293 (1) - ugly slider. try a more vanilla slider like this gotcha

00:22:556 (3) - i think this one is fine

00:23:976 - another break ;w;
00:31:398 (1) - same ugly slider
00:32:662 (3) - oh hey this looks familiar
00:34:082 - break again :(
00:44:188 (1,2,3) - these sound/feel incorrectly timed you felt right
00:46:714 (1,2,3) - ^
00:44:977 (3,4) 00:47:504 (3,4) - bad blankets (posted on the same like because they're like the same thing) it's the best i can do with DS
00:54:293 (1) - ncs here seem inconsistent ?
01:21:767 (2,1) - missing a slider in between these oops was half asleep when mapping this
01:24:529 (1,2) - why are these stacked to contrast them from the rest and make them feel stronger (but it kinda makes it feel weaker idk i might change if more ppl point it out

Hard

SPOILER
lower hp to 5-ish please ok
00:05:107 (1,2) - why are these 1/4 ? it works a lot better if you put the circles on red ticks good call
00:08:186 (3,4) - don't stack this y
00:12:765 (1,2) - this would work better if 1 was a 1/2 slider and 2 was just a circle yep
00:13:870 (1) - this part is way too slow it's a longer held note that rly stands out i think it's ok
00:23:975 (1) - ^
00:23:975 (1,2,3,4) - imperfect square not anymore
00:26:502 (1,2) - fix the blanket
00:37:239 (2,1) - why are these so close together dont know
00:43:396 (1,2) - oh hey nice perfect blanket :)
00:43:396 (1,3) - :(
00:45:133 (3) - too slow (and very unexpected) not unexpected any more (NC)
00:47:660 (3) - ^
00:55:159 (1,2) - both a quarter beat early shit
00:57:765 (7) - woah this slider is pretty wild (also its kinda ugly so please change it)
00:59:344 (1,2,3,4) - timing for all of this sounds off
01:02:264 (4) - move to red tick
01:04:396 (1,2,1,2) - blankets
01:07:870 (7) - slider ugly fix
01:10:318 (3) - timed wrong (also shouldn't there be a circle before this?)
01:12:370 (4) - move to red tick
01:13:396 (2) - ugly slider
01:15:764 - why is there a break here lol ok i fixed everything above^^^ but didnt want to tab in except for sliders i think they're ok
01:18:607 (1) - same issue as the start because its the same thing
01:23:818 (1,2,3,4,5,1,1) - please don't add jumps like this in a hard diff (especially when it's so unexpected like this and you haven't used these jumps before) oops
top diff whatever the name thing is lol


SPOILER
not gonna do a full mod for this diff i just have a few things to point out
00:13:872 (1) - way too slow in places like this (just like the hard diff)
00:21:293 (7) - ugly slider
00:31:398 (7) - ^
whistles everywhere ahh
00:49:240 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1) - these stream shapes are ugly tbh
01:14:188 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - please don't put all clap hitsounds on a stream
01:15:135 (1,2,3,4,5,6,7,8) - no need for spaced streams in an insane diff (i failed here lol)

this doesn't seem like a very good song choice for an early mapper (like both of us :p) and it's really complex. however, if you do somehow time this correctly, good luck with it! lol fuck i will never time this correctly
ty for mod u caught a bunch of my shitty mistakes
edit: i'll try to return the mod tmr
ReFaller
M4M from my queue.

I think i'm unable to mod this, because of very unnatural rhythms in probably every your difficulty (excluding guest difficulty)

Link for very useful tutorials: https://www.youtube.com/playlist?list=P ... GGoLIrQtOx

This playlist have lots of explained well concepts which will help you in future mapping

===================================================

In this case it's everything what i could help. Good luck.
Topic Starter
coco

ReFaller wrote:

M4M from my queue.

I think i'm unable to mod this, because of very unnatural rhythms in probably every your difficulty (excluding guest difficulty)

Link for very useful tutorials: https://www.youtube.com/playlist?list=P ... GGoLIrQtOx

This playlist have lots of explained well concepts which will help you in future mapping

===================================================

In this case it's everything what i could help. Good luck.
can u tell me which sections feel unnatural cuz imo they all play fine ty
ReFaller
It's a simple example on Normal difficulty on almost start of map. The way how you used 00:04:376 (3) was used in 2007 year when most people cam't map good. I just pointed one of them, but in whole difficulty are lots of these sliders.
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