You just want to show your team profile pictures, don't you?
Thanks for your mod!Mashed wrote:
NM for you
[All Difficulties]
I automatically see you have a negative offset. This is a big problem please change the offset to 78. No, negative offset is rankable. The BIG WHITE TICKS are like Sol keys in a musical notation, they mark the start of measures. If you want positive offset, it must be at least 810, but there will be a problem with the timing point at 00:00:078
[Easy]
00:03:737 (1) - Shorten this slider 2 lines to make it fit better with the song and make it a bit easier for new players. Nice
00:04:834 (2) - Optional circle here, sounds nice in my opinion I like mine
00:15:444 (1) - Shorten this slider 2 lines as well Done
00:16:541 (2) - Put a circle here Already?
[Hard]
Looks good so far other than the offset. Thanks, no problem
[Valentine]
00:05:932 (1) - New combo here to make it easier to read stack? No, it's already easy
Looking pretty good.
Thank you for your mod!DefendeRDjulus wrote:
from my queueEasy00:12:517 (1,2,3) - similar spacings is neccesary (i think) They are already
00:37:395 (2,3,1) - ^ ^
00:47:547 (1) - nc DoneHard00:08:676 (2) -don't rotate
00:11:786 (3,4,5) - spacing What's the problem?
00:40:688 (2,1) - not same sliders Fixed
00:44:768 (1,1,1,1) - nc? DoneValentine00:01:542 (2,3,1) - spacing as well so farWhat should I do? I don't know what you want
00:10:505 (2,3,4,1,2,3,4) - play this is so hard i think. Me too. Let it be
00:15:078 (2,3,1) - why not a same spacing? I mostly always make increasing space for that kind of sound
00:31:542 (1) -don't rotate pls
00:35:200 (3,1) - fix blanket Not that visual, no need to
00:41:786 (1) -don't rotate
00:43:249 (1) -^
00:44:388 (2,3,1) - same spacing? No, I like mine
00:44:767 (1) - nc? Already
00:47:548 (1) - nc Okay
Oh, but I found no reason to reverse them. So I don't apply.DefendeRDjulus wrote:
Oh lol i mean "reverse". my bad,sorry for that but im bad in english..
- raspy wrote:
Here's the mod:
Easy is fine.
HardSPOILER00:24:225 (1,2,3) - This will obviously take some tweaking (or ignoring), but 3 isn't properly blanketing 2 but is blanketed by 1. Your choice which matters more. No more curve 3
00:41:786 (1,2,3) - This looks similar to a triangle, but isn't one, try to make it one Good idea
Here are the wide angles I found, which might not matter on such low bpm: Aren't they popular in Hard diffs?
00:05:932 (2,3,4) -
00:07:212 (2,3,4,5) -
00:10:505 (2,3,4,1) -
00:17:639 (2,3,4) -
00:18:920 (2,3,4,5) -
00:20:383 (2,3,4,5) -
00:32:639 (2,3,1) -
ValentineSPOILER00:10:505 (2,3,4,1,2,3,4) - That's a lot of wide angles in a row, but it might not matter on such low bpm. I aim on that to make this diff hard, btw I don't think they are strange, I see it on a lot of maps
00:44:388 (2,3,1) - Make this a triangle if you want No, I want to make it's space increasing
It's all I could find, great mapping man! Hope to see it ranked, calm songs like this are a thing I like! Thanks!
- raspy wrote:
Yamicchi's NormalSPOILER00:30:078 (1,2) - The end of slider 1 isn't properly blanketed by the curvature of slider 2. it's not a blanket
00:33:737 (2,3,4) - Another wide angle, but it's really your choice if these wide angles matter. wide angle is not a problem though
00:37:395 (2,3) - The blanketing of 3 is actually just a few pixels off of the curvature of slider 2. no one would actually see that tbh
Here are the wide angles I found, which might not matter on such low bpm:
00:26:786 (3,1,2) -
00:38:859 (1,2,3,4) -
00:39:956 (4,1,2,3,1) -
Thanks for taking your timejosh1024 wrote:
Normal
- 00:08:676 (2) doesn't quite fit rhythm. maybe change this. I would like to know why
Thank youManu028 wrote:
Hi, M4M from my queue
[General]
Negative offset is most of the times a bad thing, if you want to fix it but keep the big white ticks in the same notes, put 2 timing points like these (don't forget to resnap every note) AGAIN, NAGATIVE OFFSET IS NOT A PROBLEM. Check this: https://osu.ppy.sh/s/580994
[Valentine]Okay that's all, hope to see this ranked ^^
- 00:00:078 (1,2) - fix blanket Done
- 00:11:784 (5) - should nc this imo Not necessary, it's not a jump
- 00:04:284 (3,4) - another blanket to be fixed Wow, nice
- 00:22:760 (1,2,3) - 90° flow? hmm.. ? The song is now slow, whatever flow, they are all okay
- 00:31:540 (1) - A red anchor doesn't feel right for this type of song, it's too calm Done
also sorry but i suck at modding less than 4 stars maps, so i decided to mod only the last diff Oh, okay, however your mod is good
Thanksjosh1024 wrote:
From the queue:
Looks pretty good.
Easy
Neatest of all.
HardInsane
- 00:45:594 (1,1) just a suggestion maybe lower sv of 2nd slider so the two sliders are the same length. Fixed in another way
I don't mind wide angles at this spacing but maybe make the notes look neater (by keeping angles constant etc.) I will fix if they are pointed specifically in further mod
- titan wrote:
heyy, from my queue.easy SPOILERnice map. gl Thanks mate00:00:078 (1,1) - blanket is slightly off Fixed
00:04:834 - would be good if you put a circle here (for flow and rhythm stuff) No, I used to, and feel this better
00:05:200 (2,3) - think the blanket might be slightly off No need to do it so hard, I feel this okay
00:09:590 (1,2) - same here ^
00:15:078 (4,1) - this is like 1 pixel off or something Wow, nice
00:16:542 - if you take my suggestion to add a circle earlier, you'd also have to add one here of course
00:19:468 (2,3) - blanket Done
00:28:981 (4,1) - ^ Done
00:34:834 (4,1) - ^ Done
Thanks, I cannot be sure, but I would try my bestManu028 wrote:
ok really want this ranked so i shooted a star \O3O/, don't disappoint me uwu
Hjhj, short but worth. Thank you for your modUniqueBlock11 wrote:
Hello, from my queue.easy
00:00:810 (1) - Blanket is a bit too tall, move middle gray anchor to x:164 y:76 and slider end to x:252 y:96 (i'm picky ) Fixed a bit different
00:21:298 (1) - Are you sure new players can follow this slider rhythm? You can follow a simple arc or a complex but easier slider such as 00:24:225 (1) I am sure, I always ask newbies for testplay on my difficulties. A 13pp player can play this diff without miss at his first try.
00:35:932 (1) - ^hard
What happened to your unique slider shapes? While modding easy difficulty I noticed a good amount of varying slider shapes but here you just use arcs and the occasional red anchor. Try to add some variety to your sliders, you can use the slider shapes in the easy difficulty for reference. Because the sliders in this diff is not long enough to make art, or it just me don't know how to make art with them...
00:47:554 (1) - The slider end is missing a clap hitsound. Donevalentine
00:47:554 (1) - The slider end is also missing a clap hitsound. Already has...
Sorry for this short mod, your mapset looks really well designed so I couldn't find a lot of issues.
noz NC dum tui 00:34:834 (3) - nhe thank you )UniqueBlock11 wrote:
.yamicchi's normal
00:23:127 (1,2,3) - You use a rhythm like this throughout the rest of the song here, since the song gradually slows down, it would probably make sense to change every similar rhythm from 00:34:834 (3,4,5) on to a single repeat slider to emphasize this. basically you can't judge the intensity in most of the R3 music box songs, it's just the density. I believe having circles would be better to avoid slider-heavy section
00:34:834 (3,4,5) - There's also a NC inconsistency, sometimes this rhythm is NCed, other times not. For example, this rhythm is the same but has no NC: 00:28:981 (1,2,3) fixed
Wow 1 line thanksUnderforest wrote:
[yamicchi's normal]
00:35:200 (2,3) - move to x:290 y:63 for better shape I prefer mine
Thank you for your mod!Underforest wrote:
quick m4m return
[general]
why is bpm doubled? Because I believe my BPM analyzer
[easy]
really good Thanks!
[hard]
there's some jumps you need to polish but i think it's still good Er, okay, fixed some
[valentine]
00:11:054 (1,2,3,4) - give some variety and jump to this pattern for emphasis No, I want to keep them the same with 00:10:505 (2,3,4) -
sorry for short mod, it's a nice map, gl~
Thanks for your mod!CookieBite wrote:
hi from my q
[Easy]
- 00:46:457 (1) - just a suggestion: change the slider like this for better visual (at least for me) Okay
p well made tbh, not much to say
[Hard]
- the beginning of the spacing seems too big i highly recommend lower it (eg. 00:03:005 (2,3,1,2) - ) I use that DS throughly. And 00:03:737 (1,2) - is 1 beat spacing, so it should be stack or clearly farther.
- look ok enough
[Valentine]
- 00:01:542 (2) - copy 00:00:810 (1) - and rotate it clockwise 270 degree, replace the slider and blanket with 00:02:090 (3) - so it doesn't feel like a random curve slider there Their DS seem fine to me, so I fixed in another way
- 00:10:505 (2,3,4,1,2,3,4) - too much circle imo, recommend change some of it to be sliders No, I want to impress their sound
- 00:11:786 (5) - NC? Not necessary, I prefer consistance
- 00:12:517 (1,2,3) - the spacing here seems too similar compare to each other, stacking 00:13:615 (2) - onto the slider 1 should solve the problem I don't think it as a problem, because it use the same rhythm with the previous section
- 00:13:981 (1,2,3) - ^ ^
- 00:22:029 (2,1) - the sound at the circle seems very weak while the spacing is almost the same as 00:23:127 (2,3) - , lower the spacing may help Done
- 00:32:639 (2,3) - the spacing here seems similar to the 1/1 part before, this may lead to some player's confusion I will notice this, and will decided to fix or not after a testplay
- 00:40:322 (1,2) - the spacing is just unreasonable here, while the spacing of the previous part is huge, the spacing here is reduced so suddenly, consider larger the spacing here or lower the spacing at the 1/1 part before this Fixed
good luck with your map!
mod my map back
Thank you man (or women, I still don't know, sorry ). It's more useful than some mod =]]]]]]]]Shortthu wrote:
give kudos for cb and you'll have 12SP :^)
change bg pls btw ;w;
missing hs (prob) in top diff: 00:08:676 - , 00:14:712 -
00:16:176 - no need clap
no kudos
IT HURTSnoz1995 wrote:
Thank you man (or women, I still don't know, sorry ).
Savage afnoz1995 wrote:
Thank you man (or women, I still don't know, sorry ).
Thanks for the mod. Btw you should consider if it's an issue or is it intentional if you found it out throughout the map because sometimes it's the mapper's ideal imo.CookieBite wrote:
[Yamicchi's Normal]
- 00:00:444 (2,3,4) - i feel like having 3 stacks for that seems too much pressure for the player, unstack them would be a better choice imo
- 00:01:908 (2,3,4) - 00:03:371 (2,3,4) - ^ I don't feel like it's too much pressure
- 00:03:737 (4) - what if you try to make the ding sound on the white tick (00:04:103 - ) to be clickable? the sound where you started the slider seems weaker than the next white tick so moving it onto the next white would be better well I prefer my rhythm choice for aesthetics and also not to make patterns too complicated. The clickable thingy doesn't really a matter in Normal diffs sometimes
- 00:08:676 (2) - again, the sound here seems weak, try not to start a slider at a sound like this. don't feel like it's weak
- 00:12:151 (2,3,4) - 00:13:614 (2,3,4) - 00:15:078 (2,3,4) - mentioned before, feels too many stacks same
not gonna list more problem about the stacks since it's through out the whole difficulty- 00:15:444 (4) - same as what i mentioned before, the sound is weaker than the next white tick same
not gonna list more problem about the weaker sound thing since it's through out the whole difficulty- 00:20:566 (3) - ctrl+j so it can lead the direction to the next slider better adjusted
- 00:24:225 (1,2) - these two sliders feels undermapped, try to make the rhythm to be more complex here originally this part of the song is after the kiai, so I don't feel like there's any problem simplifying the rhythm a bit here
- 00:30:078 (1,2) - ^
- 00:33:737 (2) - undermapped (at least make it like a 1/1 reverse slider so it adds up the rhythm)
- 00:35:932 (1,2) - undermapped
not gonna list more problem about the undermapped thing since it's through out the whole difficulty
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Noi Nay Co Anh
TitleUnicode:Nơi Này Có Anh
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:noz1995
Version:Yamicchi's Normal
Source:
Tags:Son Tung MTP Yamicchi
BeatmapID:1367875
BeatmapSetID:644192
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Thank you for your mod... This map need a lot of improvement I thinkShortthu wrote:
Since you requestedGeneral
- Please change bg ;w; CHANGED OKAY?
- Offset sounds off? Will check later
- Better place hitsound in one diff (last diff would be great) and use the hitsound copier (search in the forums) I don't think there is hitsound problem. Btw thanks for the copier
Easy
- 00:03:737 (1) - Make this as a 3/2 repeat slider would be great because you choose the same pattern + rhythm with 00:05:200 (2) - but they not sound the same Used to be, and now be back XD
- 00:15:444 (1) - ^ ^
- 00:18:371 (1,2) - eww blanket No need to care about
Hard
- 00:44:388 (4,1) - blanket eww Okay
look p goodValentineye maybe that's all
- 00:12:517 (1) - 00:19:834 (1) - not a fan of these sliders tbh, draw them like below Not the way I like
- 00:12:517 (1) - 00:13:981 (1) - reverse slider end in the strong sound Fixed
- 00:44:388 (2,3) - i suggest making this as a slider or stacking them No, I don't see the reason
- 00:40:322 (1,2) - you didn't use this pattern before in the map, also it's kinda hard to read in a 3* diff What? No no, just testplay
rank when when my time comes forget the wrong that i've done.
FINALLYnoz1995 wrote:
Shortthu wrote:
Please change bg ;w; CHANGED OKAY?
Cảm ơn nhéLMT wrote:
- [top]
- 00:22:029 (2,1) - cái (1) làm loãng mất câu của 2 3 4 . https://osu.ppy.sh/ss/8931221 để như này thì rõ 2 câu hơn. Ừ
- 00:34:468 (3,1) - đổi NC với nhau? Rõ câu hơn, ý tưởng giống cái trên Ừ
- 00:40:322 (1,2) - che cái reverse arrow làm khó read hơn tí, mang ra blanket được không? Đã sửa
- 00:09:042 - nốt này cũng quan trọng, để đuôi reverse yếu quá. https://osu.ppy.sh/ss/8931260 thế này được không? Mình thấy không cần thiết vì nốt sau đó rất nổi rồi
[hard]- 00:00:078 (1,2,1) - ctrl+j thế này thì cái cặp 00:00:810 (1,2) - trông ra pattern hơn hiện giờ. Không, mình thích của mình hiện tại hơn
- 00:33:737 (2,1) - giống top diff cái này làm thành reverse slider thì cái câu của 00:34:834 (2,3,4) - rõ ràng hơn. Ừ
- 00:22:029 (2,1) - ^ Ừ
[easy]
thật ra thì ko có gì sai, nhưng không thích 1/1 nối liền nhau lắm vì ít có chỗ để bắt nhịp. Em nghĩ khi làm easy thì nên dùng 2/1 gap nhiều hơn để pattern riêng biệt nhau rõ ràng hơn. Ban đầu mình cũng làm gap, nhưng sau thấy không cần thiết vì note đều, map cũng rất ngắn.
LMT wrote:
[yami mặt lò]
- 00:22:029 (2,3) - để reverse hông, tại cái câu 1 2 3 kia rõ hơn. 00:21:298 (1,2,3) - cục này đang theo 1 chuỗi âm ở 2/1 beat, nên phải map 1 cái circle đó thôi, dù đúng là bỏ đi thì nó emphasize đoạn sau tốt hơn thật, nhưng kh hợp lí lắm
gud