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Bubble Bobble Arcade OST - Hurry Up!

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Topic Starter
pingal1ty
This beatmap was submitted using in-game submission on miércoles, 30 de enero de 2019 at 15:15:26

Artist: Bubble Bobble Arcade OST
Title: Hurry Up!
BPM: 171,25
Filesize: 2520kb
Play Time: 01:08
Difficulties Available:
  1. gary00737's diff (4,87 stars, 330 notes)
  2. Insane pattern change (5,21 stars, 307 notes)
  3. Insane (5 stars, 307 notes)
  4. Normal (1,35 stars, 14 notes)
  5. testing (5,04 stars, 307 notes)
  6. trying to make senpai proud (4,82 stars, 150 notes)
Download: Bubble Bobble Arcade OST - Hurry Up!
Information: Scores/Beatmap Listing
---------------
Need quality mods.
Dizick

00:03:329 (5) - move to x:181 y:123
00:08:935 (5) - move to x:290 y:96
00:33:285 (1,2,3) - https://puu.sh/wRDq7/4e3e25dd6b.png
00:35:825 (10) - move to x:140 y:260
00:36:964 (5) - x:330 y:123
00:42:570 (5) - move to x:221 y:96
Topic Starter
pingal1ty

My Angel DanyL wrote:


00:03:329 (5) - move to x:181 y:123
00:08:935 (5) - move to x:290 y:96
00:33:285 (1,2,3) - https://puu.sh/wRDq7/4e3e25dd6b.png
00:35:825 (10) - move to x:140 y:260
00:36:964 (5) - x:330 y:123
00:42:570 (5) - move to x:221 y:96
Accepted all changes, still not happy with the map result, could you give any more advice? Thanks!
CXu
Free kds
19.47 pingal1ty: hey CXu, are you around?
20.11 CXu: yes
20.13 pingal1ty: hey :)
20.13 pingal1ty: would you like to do a quick mod to my map? its only 1min length
20.15 CXu: I can take a quick look, but don't really have the motivation to do a mod right no
20.15 CXu: w
20.16 pingal1ty: well, whatever does help I guess
20.16 *pingal1ty is listening to [https://osu.ppy.sh/b/1365129 Bubble Bobble Arcade OST - Hurry Up!]
20.16 pingal1ty: only insane diff
20.17 CXu: try avoiding copy pasting too much.
20.18 CXu: 00:10:337 (2) - should probably end at 00:10:424 -
20.19 pingal1ty: hmmmm that sound in reality
20.20 pingal1ty: its a double in 1/8
20.20 pingal1ty: and I didn't want to put the double, too annoying
20.21 CXu: no it's 1/4
20.21 pingal1ty: nope, listen at 25%
20.21 CXu: I did
20.21 CXu: it's 1/4
20.22 pingal1ty: ah no you're right
20.22 CXu: 00:00:868 (4) - this part is 1/8
20.22 pingal1ty: sorry the 1/8 is here 00:00:876 (4) -
20.22 CXu: yeah :p
20.23 pingal1ty: ok now I remember why I did it like that
20.23 CXu: 00:10:687 - btw, your stars here don't fit too well with how the song is going, since the song is divided into 4 beats, you should create patterns that are in 4s as well. you do it 00:22:074 - here
20.23 pingal1ty: 00:10:337 (2) -
20.23 pingal1ty: if I put 2 circles, its too much dense singletapping
20.23 pingal1ty: that's why I chose a slider
20.24 pingal1ty: and then making the slider too short wasn't looking good
20.24 pingal1ty: Yes, the star pattern... I remade that part like 10 times already :\
20.24 CXu: but you use 1/4's 00:07:533 (8,9) - here, so it's not any faster than that
20.24 pingal1ty: I know its groups of 4 beats
20.24 pingal1ty: I could just NC at #5 of each and that's it
20.25 CXu: no, the other problem is that the song is fairly different on each of those 4 note sections in terms of how it sounds, so you should reflect that somehow
20.25 CXu: the 2nd time you did small spacing -> big spacing
20.25 CXu: which is better than constant spacing
20.26 pingal1ty: ok so I should keep the first star
20.27 pingal1ty: because it does really 5 beats there
20.27 pingal1ty: and then just remake the whole 4/4 area
20.27 pingal1ty: into something different
20.27 pingal1ty: right?
20.27 CXu: somethig like that, gimme a sec need to fix some stuff in my map xd
20.28 pingal1ty: kay
21.05 CXu: https://osu.ppy.sh/b/1251769
21.05 CXu: :d
21.18 pingal1ty: oh wow
21.18 pingal1ty: qualified
21.18 pingal1ty: you made it!
21.20 *pingal1ty is playing [https://osu.ppy.sh/b/1251769 BL-Records - Midway Colors [Urakaze]] -NoFail
21.20 pingal1ty: xD
21.27 pingal1ty: wow
21.27 pingal1ty: that killed my arm
21.28 pingal1ty: good one tho
21.31 CXu: xd
21.32 pingal1ty: I got a D rank
21.32 pingal1ty: XD
21.34 CXu: 00:22:074 (1,2,3,4,1,2,3,4) - hwne making patterns like this try to avoid making the overlap kinda randomly. If you look http://i.imgur.com/zhijt1A.png you can see that the small spacing notes are overlapping to various degrees the notes in the high spacing part
21.34 CXu: keep the overlapping consistent, or don't overlap at all
21.34 CXu: otherwise the map looks sloppy
21.36 CXu: turn off hit animations under "view" if you have it on
21.36 CXu: makes it easier to see where you've already placed notes previously and making your patterns work together
21.41 pingal1ty: I've that option off already
21.41 pingal1ty: hmm the thing with the overlap
21.41 pingal1ty: let me see...
21.42 pingal1ty: see it like this
21.42 pingal1ty: 00:22:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
21.43 pingal1ty: I just created 2 circles, one internal and one external
21.43 pingal1ty: its the same thing but just used ctrl shift S
21.43 pingal1ty: then arranged it in the way that 1 half circle goes into the other half circle rinse and repeat
21.43 CXu: it's not really noticeable while you're playing though
21.44 pingal1ty: also I did ctrl shift R if I don't remember bad
21.44 CXu: but yeah, look at how 00:22:074 (1,2,3,4,1,2,3,4) - and 00:23:475 (1,2,3,4,1,2,3,4) - looks very different from each other
21.45 CXu: just picked a random map, but look at how the overlaps hre http://i.imgur.com/ts3PDJg.png are very similar in spacing
21.45 pingal1ty: and what can I do about it
21.46 CXu: http://i.imgur.com/5rZgm73.png
21.46 CXu: http://i.imgur.com/lECQPsH.png
21.46 CXu: http://i.imgur.com/v4xtDLo.png
21.46 CXu: being deliberate in how you place notes in relation to each other makes the map look much cleaner
21.46 CXu: well
21.47 CXu: http://osu.ppy.sh/ss/8673753 why not just this
21.48 CXu: http://i.imgur.com/xMolgGa.png
21.48 pingal1ty: well that's how it was in the beginning but I was trying to avoid making it like that
21.48 pingal1ty: so it would be fine?
21.49 CXu: why wouldn't it be fine?
21.49 pingal1ty: idk
21.49 pingal1ty: while I played I didn't like something
21.50 pingal1ty: 00:23:300 (4,1) -
21.50 pingal1ty: the spacing is still nice
21.50 pingal1ty: if I rerotate to original position
21.50 pingal1ty: 4 and 1 were overlapping or too close to each other
21.50 pingal1ty: and destroyed the experience
21.50 pingal1ty: how you fixed so fast btw?
21.51 pingal1ty: I wanna try the way you say, tell me what you did :o
21.53 CXu: https://puu.sh/wS1Ji.mp4
21.53 pingal1ty: how the hell you get that shape on top of the other so perfect :??
21.54 pingal1ty: oh ok interesting
21.55 pingal1ty: I worked with the smallest circle
21.55 pingal1ty: and then by copy/pasting like you did
21.55 pingal1ty: I made the outercircle
21.55 pingal1ty: by resizing just like you did
21.55 pingal1ty: but it looks like doing the same process from bigger to smaller has better result? o_O
21.56 CXu: you probably didn't use selelection center
21.56 CXu: during scaling
21.57 pingal1ty: I used selection center
21.57 pingal1ty: but maybe you are right and forgot it that time
21.57 pingal1ty: all I know is I had to rotate blablabla
21.57 pingal1ty: the outercircle was rotated
21.57 pingal1ty: like 45 degree or so
21.57 pingal1ty: I don't remember exact now
21.57 pingal1ty: :C
21.58 pingal1ty: also
21.58 CXu: well the fact that the two weren
21.58 pingal1ty: I feel like this
21.58 pingal1ty: 00:24:176 (1,2,3,4,1,2,3,4) -
21.58 CXu: t inside each other exactly
21.58 pingal1ty: was a good idea but then when I play it I feel it isn't
21.58 CXu: probably means you didn't use selection center
21.58 pingal1ty: what do you think about it?
21.58 CXu: well I can't play anything right now
21.58 CXu: not at home
21.58 pingal1ty: yep, I might made a mistake.
21.58 CXu: but in general if you feel it doesn't play right, just reconsider if the pattern is good or not
21.58 CXu: try out other patterns
21.58 CXu: stuff like that
21.59 pingal1ty: well I mean its just the pattern change ....
21.59 pingal1ty: no need you play it :X
21.59 CXu: also pishi made a video about workflow and a video of himself mapping
21.59 pingal1ty: I watched it yesterday
21.59 pingal1ty: xD
21.59 CXu: both?
21.59 pingal1ty: I watched his whole channel
21.59 pingal1ty: both?
21.59 pingal1ty: he made two yesterday?
22.00 CXu: https://www.youtube.com/watch?v=LXqAZlqJW9g
22.00 CXu: might be useful maybe
22.00 CXu: idk I haent watched the whole thing
22.00 CXu: xd
22.01 pingal1ty: oh wow I didn't had the link to that one
22.01 pingal1ty: that's almost 2 hours of mapping lol
22.01 CXu: he linked it in the description
22.02 pingal1ty: well will have a look later I guess when relax time....
22.02 pingal1ty: just tell me if the idea
22.02 pingal1ty: innercircle -> outercircle = good but what happen when I suddenly outercircle -> outercircle again, I thought it was good idea but playing it I found a bit too intense, its k or I should keep the same stuff innter->outer the whole pattern duration?
22.03 CXu: you shouldn't change the pattern like that
22.03 CXu: keep it inner -> outer or outer -> inner, don't mix them
22.03 CXu: because the song isn't changing the order of the instruments
22.03 CXu: you shouldn't change the order of the patterns either
22.03 pingal1ty: ok going to change that then
22.03 pingal1ty: ^^
22.05 pingal1ty: its very far from being ranked, right?
22.06 CXu: probably yeah :p
22.06 CXu: you also copy pasted a lot, and it's generally not too good to do that, esp. in such a short song
22.07 CXu: having to map the same bit of the song but in different ways for the map could also be good practice to coming up with more patterns and whatnot
22.07 pingal1ty: yeah my friend got his first ranked map few days ago.... and I always look what he does and stuff, the difference between how he map and how I do is like hell and heaven :P
22.07 CXu: xd
22.07 CXu: well
22.08 CXu: just keep on mapping I guess
22.08 CXu: also don't get stuck trying to improve one map all the time, try mapping other songs
22.08 CXu: because you already have a foundation when you try to improve maps, you might end up never really getting anywhere because you're stuck with improving something that really should be remapped
22.10 pingal1ty: you told me last time we talked =))
22.10 pingal1ty: I want to mod this one a bit tho and see
22.10 pingal1ty: but short song is ideal for now I guess
22.10 pingal1ty: later will probably jump onto another thing, haven't thought what still
22.11 CXu: yeah I dont remember what things I said last time ad what I didnt xd
22.11 pingal1ty: also I think I have problem on the bpm but unsure
22.11 CXu: bpm sounded right
22.11 pingal1ty: but there's some part where it feels off
22.12 pingal1ty: could it be that the bpm is wrong on 171,25
22.12 pingal1ty: that in reality is like 170 but at some part goes to 172 or 175 or something
22.12 CXu: try 171
22.12 pingal1ty: no :<
22.12 pingal1ty: I tried already
22.12 pingal1ty: with 171,15 (bpm analizer)
22.12 pingal1ty: then I tried 171
22.12 pingal1ty: 171,50
22.12 pingal1ty: blablabla
22.12 CXu: well what part
22.12 CXu: did you feel wasoff?
22.13 pingal1ty: made like copy/paste map on different bpm setting and no.. it plays best at 171,25
22.13 pingal1ty: but still feels off something
22.13 pingal1ty: I think the innercircle->outer is off
22.14 CXu: sounds right to me
22.14 pingal1ty: just basically
22.14 pingal1ty: during kiai
22.14 pingal1ty: during kiai feels like off
22.18 pingal1ty: I'm not even sure anymore
22.18 pingal1ty: perhaps its because of bad mapping quality xD
22.18 CXu: idk sounds fine for me
22.20 pingal1ty: well then its probably fine
22.22 pingal1ty: well I guess that's it for today
22.22 pingal1ty: do you want to savelog and post for a cookie?
22.23 CXu: uh sure why not xd
Gero
Modded via IRC.

Log (Spanish)
19:13 pingal1ty: Andas por aqui Gero?
19:13 Gero: Holitas
19:13 Gero: Si aqui ando dalskfjksalfa
19:13 pingal1ty: :))
19:13 Gero: Se me cerro osu! y ya no supe encontrarte en el buscador xD
19:13 pingal1ty: Puedo pedirte un mod bien rapido?
19:14 Gero: No estoy de humor ultimamente pero bueno, si es un check rapido creo que puedo hacerlo
19:14 pingal1ty: valep a ver
19:14 pingal1ty: es rapidito, de 1:10min
19:14 Gero: sure sure
19:14 *pingal1ty is listening to [https://osu.ppy.sh/b/1365129 Bubble Bobble Arcade OST - Hurry Up!]
19:14 pingal1ty: Insane diff
19:15 Gero: lo jugare a ver que tal
19:15 Gero: ovo
19:15 pingal1ty: si quieres mira solo hasta los 30 sec q es donde hace loop
19:15 Gero: oh yo conozco esta song
19:15 Gero: <3
19:15 pingal1ty: oh ok pues te veo
19:15 Gero: que recuerdos
19:15 Gero: salkjfas
19:19 Gero: okay, veamos
19:19 pingal1ty: la diff de gary la hizo para darme algunas ideas
19:19 pingal1ty: no pierdas tiempo modeandola xD
19:20 pingal1ty: he recibido 1 mod y la primera parte del loop es lo que está un poco mejor, la segunda es copia/pega de como lo tenia antes y ctrl+h, con que mires el primer loop me dará ya bastante para trastear supongo
19:21 Gero: si es lo que note
19:21 *Gero is editing [http://osu.ppy.sh/b/1365129 Bubble Bobble Arcade OST - Hurry Up! [Insane]]
19:22 Gero: 00:00:789 - 00:06:395 - 00:10:424 - En primer lugar me gustaria añadir unas notas en estas secciones ya que por lo general sigues ese sonido de fondo y en estas partes los ignoras completamente
19:22 Gero: Lo cual hace que se sienta vacio al jugar de alguna manera
19:22 Gero: Tendras que mover un poco las notas
19:23 pingal1ty: si a ver
19:23 pingal1ty: en este de aqui 00:00:876 (4) -
19:23 pingal1ty: tendria que haber una nota antes
19:23 pingal1ty: pero hay que bajar a 1/8 entonces
19:24 pingal1ty: y lo que hice fue obviarla porque sino se hacia muy complicado / denso
19:24 pingal1ty: en la siguiente, lo mismo
19:25 pingal1ty: y este 00:10:337 (2) - debia de acabar 1 tick antes
19:25 pingal1ty: pero por estetica lo deje igual que el otro slider sino quedaba feo
19:25 pingal1ty: deberia quitarle 1 tick?
19:25 Gero: 00:00:526 (3,4,5) - La idea que tienes es muy buena, pero hay un error bastante inconsistente en este patron. Yo te recomendaria 00:00:526 (3) - copiar este slider y rotarlo a 90 grados para tener algo mas o menos asi
19:25 Gero: https://osu.ppy.sh/ss/8675564
19:25 Gero: 00:10:424 - Ese deberia terminar en azul
19:25 Gero: Acerca de los 1/8 podrias usar repeticiones para evitar que sea incomodo o dificil
19:26 pingal1ty: repeticiones?
19:28 Gero: Si o usar un slider desde 00:00:526 - hasta 00:00:832 - aqui para seguir correctamente el ritmo
19:29 Gero: 00:02:190 (10,11) - Nazi* Considera apilarlos bien, ya que no afecta en nada hacer un stacking manual aqui
19:29 pingal1ty: está mal apilado? como lo hago bien ?
19:30 Gero: 00:05:081 (4) - Yo añadiria un NC aqui para indicar al jugador que el ritmo sera 1/2 en lugar de 1/4
19:30 Gero: Solo mueve el slider un poco y automaticamente se apilara
19:30 Gero: o mueve la nota, los dos funcionan xD
19:30 Gero: 00:07:796 (10,11) - Lo mismo
19:30 pingal1ty: y moviendo el circulo en vez de slider? o no vale?
19:30 Gero: 00:10:687 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3) - Esto esta cool
19:31 pingal1ty: ah vale ya lo has contestado
19:31 Gero: Si, funciona :3
19:31 pingal1ty: Pues justo eso lo quiero cambiar :\
19:31 pingal1ty: porque va de 4 en 4 no 5 en 5
19:31 pingal1ty: tengo que meter NCs pero aparte de eso
19:31 pingal1ty: no me gusta.....
19:31 pingal1ty: al jugarlo hay algo en la mano que no me gusta
19:31 pingal1ty: el flow no me acaba de......
19:31 pingal1ty: no se hay algo que está mal y no se el que
19:31 Gero: Cierto xD
19:32 Gero: pero en general esta bastante bien
19:32 Gero: 00:16:993 (4,5,6,7,8) - En cuestion de estetica no me convencen los sliders asi, podrias añadir variedad? curvearlos un poco o hacer alguna forma diferente para brindar algo diferente al mapa
19:33 Gero: 00:22:074 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Esto tambien esta cool
19:33 pingal1ty: los sliders al ser .... de diferente duración y eso
19:33 pingal1ty: me da miedo jugar demasiado con las formas por si hago una aberración
19:34 pingal1ty: mejor dicho no se me ocurre
19:34 pingal1ty: como hacerlo con florituras
19:34 pingal1ty: en plan curvas y todo eso y que quede bonito, espaciado, etc
19:34 pingal1ty: por eso elegí hacerlo 2008 style todo recto
19:34 pingal1ty: pero tomo nota que lo intentaré hacer
19:35 pingal1ty: esa parte de 1234 la hice hoy, la tenia un poco diferente y despues de un mod la decidí hacer así
19:35 pingal1ty: el tema es que haya una parte de singletap / jumps que esté guay pero que la densidad no te destruya los dedos (como pasa en la diff de gary que lo habrás notado)
19:35 Gero: https://osu.ppy.sh/ss/8675612 / http://osu.ppy.sh/ss/8675619 for example
19:37 Gero: Eso seria todo, en general esta bastante bien y divertido pero de alguna manera algunos jumps no estan muy bien estructurados ya que parece como si solo hubieras puesto notas a lo random xD
19:38 pingal1ty: ah lo del slider 4 de la primera imagen no se como hiciste o_O
19:38 Gero: 00:55:709 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Pero esto esta muy bien, la estrucura es genial y el flujo igual
19:38 Gero: El primer slider?
19:38 pingal1ty: si
19:38 Gero: añade dos puntos blancos y juntarlos
19:38 pingal1ty: le pusiste 4 puntos rojos veo
19:39 Gero: Si
19:39 pingal1ty: la última parte es copia pega de como estaba antes
19:39 Gero: es simple pero da variedad y asi no tienes que cambiar la estrucura xD
19:39 pingal1ty: y estaba mal
19:40 Gero: Pues eso seria todo :3
pacsu
hi my mod
ps : you forget to the link of your map in my queu , it s my fault , anyways i find your map

the first impression when i play your map : it s repetitive as fukk , use the same pathern is cool sometimes but not when your song short like that
00:50:629 (4,5,6,7,8,1,2,3,4,1,2,3,4) - same 01:01:841 (4,5,6,7,1,2,3,4,1,2,3,4,5) - it s better to use the same idea but not the same pathern , for example https://osu.ppy.sh/ss/8677537 ( dont do exactely like that but you got it )

00:00:832 (4,5) - im not fan of double sound like that and that 00:01:927 (9,10) - , i think a bit spaced would be better https://osu.ppy.sh/ss/8677549
00:02:190 (11,12) - you cant double like the others because the 3 sound here 00:02:278 (12) - are not like the others , you map a sound all the begining and just for this reverse slider you map an other sound , you should ignore it
00:07:796 - same probleme , you should make a long slider just for the 11
00:10:687 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - here you can here 4 sound and after 4 sound and after ... , so you should make jumps whis the same pathern and here for example 00:12:963 (1) - space the 1 more to make the difference like that for example https://osu.ppy.sh/ss/8677591 (dont do exactely like that , create your own pathern )
00:34:424 - forgot a sound
00:40:030 - same
00:43:972 (2) - you should make this slider shorter because it dont respect the sounds
Topic Starter
pingal1ty

pacsu wrote:

hi my mod
ps : you forget to the link of your map in my queu , it s my fault , anyways i find your map sorry my bad too

the first impression when i play your map : it s repetitive as fukk , use the same pathern is cool sometimes but not when your song short like that
00:50:629 (4,5,6,7,8,1,2,3,4,1,2,3,4) - same 01:01:841 (4,5,6,7,1,2,3,4,1,2,3,4,5) - it s better to use the same idea but not the same pathern , for example https://osu.ppy.sh/ss/8677537 ( dont do exactely like that but you got it ) you are right I shouldn't copy/paste that much and try to innovate more, the problem is I don't know how to build structure for that part

00:00:832 (4,5) - im not fan of double sound like that and that 00:01:927 (9,10) - , i think a bit spaced would be better https://osu.ppy.sh/ss/8677549 I will try, but this circle prior to the slider is in 1/8 therefore I wouldn't suggest much spacing into it
00:02:190 (11,12) - you cant double like the others because the 3 sound here 00:02:278 (12) - are not like the others , you map a sound all the begining and just for this reverse slider you map an other sound , you should ignore it I disagree, if you hear carefully at 25% there's 2 differents instruments here and therefore I made it in 2 different objects to emphasize that.
00:07:796 - same probleme , you should make a long slider just for the 11
00:10:687 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - here you can here 4 sound and after 4 sound and after ... , so you should make jumps whis the same pathern and here for example 00:12:963 (1) - space the 1 more to make the difference like that for example https://osu.ppy.sh/ss/8677591 (dont do exactely like that , create your own pathern ) Right,
the actual pattern is a 5 point star divided in groups of 4 combo but I should map in a 4 circle pattern

00:34:424 - forgot a sound Right, second part of the loop (starts at 33sec) its copy/paste from before modding the map and therefore there's a lot of errors
00:40:030 - same same
00:43:972 (2) - you should make this slider shorter because it dont respect the sounds
same

thanks for modding :)
gary00737
hello :D short mod.


00:00:832 (4,5) - i think it will confusion 00:01:927 (9,10,11,12) -

00:31:534 (3) - ^ why not same i think you can use 00:07:533 (9,10) - or 00:10:337 (2) -


00:11:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think you try to use triangle / square , it will be better,


00:33:460 (2,3,1) - and i think this flow not good , becasce it is new cycle , so the flow i think you can make it prominent.


00:28:030 (3,4) - i think it no overlap will be better,

too short
Miutrex
Por fin una vez, a la mierda el traductor de google :v

Desde mi cola de mods (LoL que raro decirlo en español sdfsdfsds)
En General

Bajaria el sonido en un 20% y cambiaria los efectos de sonidos normales por los de soft
El mapa necesita hitsounding! Tambien, creo que unos efectos de sonido personalizados vendrian de maravilla, si bien me gusta la cancion por el factor nostalgia, hay que admitir que es bastante simple en lo que 8 bit se refiere, efectos de claps, hitfinish, y whistle personalizados (quizas de 8 bits tambien c:) resolverian este problema casi en su totalidad
No olvides de agregar colores personalizados a los combos!
Bien, esto no lo considero un problema, pero si tiene que ver en que tan "accesible" es tu mapa para los jugadores menos experimentados:
En algunas secciones haces largas cadenas de solo hitcircles, si bien esto no deberia ser un problema ya que son 171BPM, el que pongas estos objetos de manera tan prolongada hace que sea facil de cansar a un jugador que no este experimentado en el singletaping, asi tambien, por la tasa de HP drain, puede que le cueste mucho el recuperarse cuando llega a estas secciones y morir facilmente, lo cual puede resultarle frustrante, pero no se a que tipo de publico quieres dirigir tu mapa, asi que solo digo esto por si las moscas c:

Especificamente

El punto de vista previa de las 2 dificultades son diferentes (Chequea el AiMod)

00:18:920 (2,3,4) - Hacer que estos jumps sean largos lo veo innecesario, el spacing y el momento de la cancion no lo piden

00:29:957 (1,2,3,4) - Lo mismo aqui

01:03:592 (1,2,3) - Y aca

00:11:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - etc, en algunas secciones del kiai (Tanto en esta sección kiai como en el otro) hay patrones que se repiten mucho, recomiendo que trates de hacer patrones con NC cada 2 objetos, o que formes cuadrados que se escalen y/o giren etc, el punto es que hay que variar de patrones lo mas posible, asi no aburrir al jugador

Ejemplos Basicos (Espero que se entienda >.<) https://osu.ppy.sh/ss/8723828 l https://osu.ppy.sh/ss/8723922

00:34:511 (4) - Se que es intencional, pero queda mejor si le pones el hitcircle 1/8

00:40:117 (4) - Aqui tambien

00:43:972 (2) - Te comiste una nota en el tick azul :v

01:05:169 (3) - Aca tambien

01:07:446 (1) - Añade un cambio SV (Slider Velocity) al final del spinner con un 5% de volumen, asi no se escucha el sonido fuerte y concuerda con el final de la musica

UFFF, modear en español es mucho mas facil -.-

Bueno, eso es todo lo que encontre relevante, espero que te sirva c:

Buena suerte!

Topic Starter
pingal1ty

Miutrex wrote:

Por fin una vez, a la mierda el traductor de google :v

Desde mi cola de mods (LoL que raro decirlo en español sdfsdfsds)
En General

Bajaria el sonido en un 20% y cambiaria los efectos de sonidos normales por los de soft ok de acuerdo
El mapa necesita hitsounding! Tambien, creo que unos efectos de sonido personalizados vendrian de maravilla, si bien me gusta la cancion por el factor nostalgia, hay que admitir que es bastante simple en lo que 8 bit se refiere, efectos de claps, hitfinish, y whistle personalizados (quizas de 8 bits tambien c:) resolverian este problema casi en su totalidad ya tengo bastante dificultad para montar el mapa y la estructura y todo.. pasito a pasito
No olvides de agregar colores personalizados a los combos! ok aunque no sabria ni cuales elegir, pero gracias
Bien, esto no lo considero un problema, pero si tiene que ver en que tan "accesible" es tu mapa para los jugadores menos experimentados:
En algunas secciones haces largas cadenas de solo hitcircles, si bien esto no deberia ser un problema ya que son 171BPM, el que pongas estos objetos de manera tan prolongada hace que sea facil de cansar a un jugador que no este experimentado en el singletaping, asi tambien, por la tasa de HP drain, puede que le cueste mucho el recuperarse cuando llega a estas secciones y morir facilmente, lo cual puede resultarle frustrante, pero no se a que tipo de publico quieres dirigir tu mapa, asi que solo digo esto por si las moscas c: En verdad me gustaria que diese pp mas de 150, por lo tanto yo diria que dirigido a gente que tenga +3000

Especificamente

El punto de vista previa de las 2 dificultades son diferentes (Chequea el AiMod) La dificultad de gary es como referencia, él la hizo para darme alguna idea, no va a estar en el set y por eso en la mod queue especifiqué que solo se modee Insane

00:18:920 (2,3,4) - Hacer que estos jumps sean largos lo veo innecesario, el spacing y el momento de la cancion no lo piden de acuerdo,
buscaré la manera de colocarlos mejor.


00:29:957 (1,2,3,4) - Lo mismo aqui idem

01:03:592 (1,2,3) - Y aca idem

00:11:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - etc, en algunas secciones del kiai (Tanto en esta sección kiai como en el otro) hay patrones que se repiten mucho, recomiendo que trates de hacer patrones con NC cada 2 objetos, o que formes cuadrados que se escalen y/o giren etc, el punto es que hay que variar de patrones lo mas posible, asi no aburrir al jugador Estoy buscando como montar una estructura durante el Kiai que no sea demasiado dificil ni aburrida, pero aún tengo problemas para hacerlo, gracias por las ideas, me ayudan mucho

Ejemplos Basicos (Espero que se entienda >.<) https://osu.ppy.sh/ss/8723828 l https://osu.ppy.sh/ss/8723922

00:34:511 (4) - Se que es intencional, pero queda mejor si le pones el hitcircle 1/8 apartir del segundo 33 la cancion hace loop y es copia/pega de lo que tenia anterior a modear el mapa, por lo tanto hay errores y demás

00:40:117 (4) - Aqui tambien idem

00:43:972 (2) - Te comiste una nota en el tick azul :v idem

01:05:169 (3) - Aca tambien idem

01:07:446 (1) - Añade un cambio SV (Slider Velocity) al final del spinner con un 5% de volumen, asi no se escucha el sonido fuerte y concuerda con el final de la musica Ok buen truco no sabia, lo haré

UFFF, modear en español es mucho mas facil -.-

Bueno, eso es todo lo que encontre relevante, espero que te sirva c:

Buena suerte!

Gracias por modear! :)
SawySavvy
I dont know how to post in a nice manner in these forums!
But i'll write down my thoughts anyhow :)
Thoughts
00:22:074 (1,2,3,4,1,2,3,4) -

^
I think the idea you got going here is good.
The music makes a 4 beat sound that really feels good being an arc.
Then it's an echo repeat of that sound so it makes sense to loop it as you did. I do however think it does not look very nice when it overlap like it does?
And since the second ''wave'' is a different sound, i think it would make sense to make some other pattern for the second 4. Then repeat the Arc 1-2-3-4 with the ''other pattern'' 1-2-3-4 over and over with different positions and rotations.
So basically i suggest changing this pattern: 00:22:774 (1,2,3,4) -
And every time that sound repeats.

-----

00:10:687 (1,2,3,4,5,1,2,3,4) -

^
This is very similar to what i talked about above, same sort of sound/Kiai.
But you start the Kiai on the nr1 here, it should start on the nr2.
And here you have a more of a up and down pattern?
I think it would benefit the theme of your mapping if you kinda mirror what you do in both Kiai moments.
Arc+Pattern would be ace. You could keep the arc but do a different pattern for the 00:11:563 (1,2,3,4) - parts
This way you create a theming and teaches the player what is to come. This would give you more room to up the difficulty on the second Kiai if you so pleasd since you tought the player what's to come and the patterns during the first Kiai.


----


00:00:176 (1,2,3,4,5,6,1,2,3,4,5,6) -

^
On this part you have a tendency to stack doubles to reflect the sudden sounds in the song wich is fine.
But..
00:33:811 (1,2,3,4,5) -
^ There you do not?
But then just after you go back to it? 00:35:562 (8,9,10,11) -
I think, again, it would help your theme if you tried to reflect the same sound with the same rythm since this is basicaly the same song looped 2 times :)



------


More theming!
I think this could be an arc: 01:06:920 (1,2,3) -
Just a nice lil last feel good moment for the player after having learnt that pattern in the two Kiai moments.
Feeling rewarded as they get that FC!


----

Opinion...

00:05:081 (4,5) -
^I think those two should be on top of eachother, reflecting on how the same note is played twice in the song.
Then leading into these 00:05:431 (6,7,1) -
Who i think could be an arc (theming yey) leading into the jump section that comes.
If you would do a change like this it really binds the whole theme together with you ending eacn part of a loop with that arc movement that later comes to life in the Kiai
...I also really think the music is trying to tell you that the arc should go upwards like a rising sun :p It's a very upwards scale imo.


-----

00:16:993 (4) -
^This slider.
I kinda like it!
But why is it so lonlely?
It's not in the same spot when the exakt sound repeats during the second Kiai?
I think you should either make that a normal slider like the rest, or perhaps embrace it and make more sliders like it on other spots where it could fit?
00:19:796 (2,3) -
00:21:198 (5) -
00:28:205 (4) -
00:31:008 (2) -

^
Just to name a few, ofc these kinda repeats in the second Kiai.
Perhaps make a similar lil bump in all of them to make your map stand out a lil more visually :) ? Cute lil touch imo that i think you could embrace.

-----

00:33:285 (1,2,3) -
^ I really think those could be a small arc leading into the rest of the jump section :D
Theming + fits the sound once more imo.

00:38:716 (4,5,6,7,1,2) -
Same thing again.
I think 4+5 should be on top of eachtother to reflect the sound, then keep on that arc theme after!


---

00:43:972 (2) -
This is a repeat soud of:
00:10:337 (2) -

Either make both long or both short.
I question the different lengths :)


---

00:44:322 (3,4,5,6,7) -
Should stick to the arch style of: 00:22:074 (1,2,3,4) -
Keep that theme running :D
I think the arch should remain roughly the same each time?
The variation should imo be in the: 00:22:774 (1,2,3,4) -

----

These are just mainly my opinion however.
Sorry for the uggly post!
I hope some of my thoughts might have helped you :)
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