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Anastacia - Paid My Dues

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BOUYAAA
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2017-08-19 00:20 BOUYAAA: yo
2017-08-19 00:20 BOUYAAA: are you gonna respond to my post
2017-08-19 00:39 Voli: I don't get whats there to reply about? I read your post but I still don't see a reason to change the map, your interest seems more in arguing/taking the map down than helping me with it either way, your entire mod revolves around forcing some kind of 100% consistency concept onto a map that wasn't even made with that in its design in the first place
2017-08-19 00:40 Voli: and seeing your initial approach too, it's kinda =.= you know
2017-08-19 00:41 BOUYAAA: My entire mod is about rythm
2017-08-19 00:41 BOUYAAA: 100%
2017-08-19 00:41 BOUYAAA: idk man
2017-08-19 00:42 Voli: like from my mod response it seems pretty obvious i don't want to apply those ideas because they don't correlate with what i wanted the map tobe
2017-08-19 00:42 BOUYAAA: if you're confident about what you did i'd assue you would have no isse proving me wrong
2017-08-19 00:42 Voli: and then you write another reply replying to each of my mod reply points
2017-08-19 00:42 Voli: i could write another essay but what's the point besides just arguing
2017-08-19 00:42 Voli: at this point
2017-08-19 00:42 BOUYAAA: Well I can't figure that out if the only response i get is unrelated to what i said in the first place
2017-08-19 00:43 BOUYAAA: idk
2017-08-19 00:43 BOUYAAA: i though modding was about giving opinions with the idea of improving it
2017-08-19 00:43 Voli: yes, it is
2017-08-19 00:43 BOUYAAA: maybe i'm wrong
2017-08-19 00:43 Voli: no it definitely is lol
2017-08-19 00:44 Voli: but well
2017-08-19 00:44 Voli: there are a lot of things to be said from different perspectives on every map
2017-08-19 00:44 BOUYAAA: if you can explaion me why you did things a certain way i'd be totally fine with it
2017-08-19 00:44 BOUYAAA: when you justify every point on normal
2017-08-19 00:44 BOUYAAA: with simplification
2017-08-19 00:45 BOUYAAA: when nothing i said implied any kind of density change
2017-08-19 00:45 Voli: so thats why, when i give you a reply to your mod saying that i dont want to apply those ideas why do you keep trying to force it lol
2017-08-19 00:45 Voli: it just makes me think you're more interested in just taking it down
2017-08-19 00:45 BOUYAAA: Why would you think that
2017-08-19 00:45 BOUYAAA: i have NOTHING against you
2017-08-19 00:45 Voli: because you initially approached me very aggressively
2017-08-19 00:46 Voli: lol
2017-08-19 00:46 BOUYAAA: I was pissed
2017-08-19 00:46 BOUYAAA: for several other reasons
2017-08-19 00:46 BOUYAAA: i thought i already apologised
2017-08-19 00:46 Voli: yea you were pissed and from that state of emotion you decided to mod my map in qualified
2017-08-19 00:46 Voli: can't you see the relation lol
2017-08-19 00:46 BOUYAAA: This just feels like that "all no change" meme
2017-08-19 00:46 Voli: its not that weird that i didnt really get your message
2017-08-19 00:46 BOUYAAA: i was gonna mod it anyways
2017-08-19 00:46 BOUYAAA: pissed or not
2017-08-19 00:47 BOUYAAA: i taked with several people about your map
2017-08-19 00:47 BOUYAAA: we kinda agreed it had issues
2017-08-19 00:47 Voli: who
2017-08-19 00:47 BOUYAAA: bonsai
2017-08-19 00:47 BOUYAAA: exote
2017-08-19 00:47 BOUYAAA: rohit
2017-08-19 00:47 BOUYAAA: w/e
2017-08-19 00:47 BOUYAAA: why does it matter
2017-08-19 00:48 BOUYAAA: I know i should have handled it better
2017-08-19 00:48 BOUYAAA: and that's 100% my bad
2017-08-19 00:48 Voli: its just a persuasion thing you know
2017-08-19 00:48 Voli: if you approach me like
2017-08-19 00:48 BOUYAAA: but the fact that you decide to completely ignore what i said is bleh
2017-08-19 00:48 Voli: ''HELLO WTF IS THIS JOKE WTF IS THIS SHIT''
2017-08-19 00:49 Voli: instead of ''yo i think this could potentially be better''
2017-08-19 00:49 BOUYAAA: I know
2017-08-19 00:49 Voli: well i didn't ignore what you said? lol
2017-08-19 00:49 Voli: i replied to all of your points
2017-08-19 00:49 BOUYAAA: i'm sorry about that
2017-08-19 00:49 BOUYAAA: I'm usually pretty calm and this time you got my bad mood
2017-08-19 00:50 BOUYAAA: I was not gonna ask for a DQ or anything
2017-08-19 00:50 Voli: well it's the first time i interacted with you
2017-08-19 00:50 Voli: XD
2017-08-19 00:50 Voli: but
2017-08-19 00:50 Voli: im looking through your post again now
2017-08-19 00:50 Voli: and well
2017-08-19 00:51 BOUYAAA: If you had responded with a red wall explaining your ideas i'd be happy
2017-08-19 00:51 Voli: i still don't see how applying these would better my map
2017-08-19 00:52 BOUYAAA: :/
2017-08-19 00:52 Voli: in your first point you nitpick a few patterns across the entire map and you say
2017-08-19 00:52 Voli: ''well why arent they EXACTLY the same''
2017-08-19 00:52 BOUYAAA: ignore first point
2017-08-19 00:52 BOUYAAA: it's unimportant
2017-08-19 00:56 Voli: your second point focuses on something that i already explained
2017-08-19 00:56 Voli: i already said that i'm switching between lines rather than just
2017-08-19 00:56 Voli: mapping to ONLY vocals
2017-08-19 00:57 Voli: when theres a long vocal i switch to drums because otherwise i'd just have to use super extended sliders all the time which would make the rhythm bland
2017-08-19 00:57 Voli: i dont know what else you want XD
2017-08-19 00:57 BOUYAAA: but i mean
2017-08-19 00:57 BOUYAAA: whi not at least make it clickable
2017-08-19 00:57 Voli: just because we have different concepts in mind it doesn't mean either one of them is 100% right or the true way to mapping
2017-08-19 00:57 BOUYAAA: i'm not saying that
2017-08-19 00:58 BOUYAAA: i'm saying things could be better
2017-08-19 00:58 Voli: because making the blue tick vocal clickable there would conflict with the drum line afterwards
2017-08-19 00:58 Voli: it would worsen the playability
2017-08-19 00:58 Voli: yeah but im saying i did those things with an intent
2017-08-19 00:58 Voli: that i already explained
2017-08-19 00:59 Voli: if they were mistakes then sure thing
2017-08-19 00:59 Voli: i'll give you that
2017-08-19 00:59 BOUYAAA: http://puu.sh/xdDRu/972062eaa4.jpg
2017-08-19 00:59 BOUYAAA: idk man
2017-08-19 01:00 Voli: whats that
2017-08-19 01:00 Voli: the screenshot
2017-08-19 01:00 BOUYAAA: nothing
2017-08-19 01:00 BOUYAAA: ignore
2017-08-19 01:00 Voli: o
2017-08-19 01:02 Voli: i just don't see how making the odd blue vocal clickable is ''better'' than how i mapped it currently
2017-08-19 01:02 BOUYAAA: Because you continue aknowledging the layer you focused on previously
2017-08-19 01:02 Voli: because from my pov this rhythm is way better to the player
2017-08-19 01:02 BOUYAAA: it makes things less wat to play
2017-08-19 01:03 BOUYAAA: the way you put objects down changes how a player listens to the song
2017-08-19 01:03 BOUYAAA: take it that way
2017-08-19 01:03 BOUYAAA: if you map 100% vocals the player will forget underlying drum patterns or at least not focus on them
2017-08-19 01:03 BOUYAAA: the other way around
2017-08-19 01:03 BOUYAAA: if you map 100% drums
2017-08-19 01:03 Voli: but the entire map hasnt been 100% vocals
2017-08-19 01:03 BOUYAAA: the player will focus on drum patterns
2017-08-19 01:04 Voli: i never map 100% to one instrument
2017-08-19 01:04 BOUYAAA: your shorus starts by ignoring stuff to map vocals
2017-08-19 01:04 Voli: man this reminds me of doyak modding my map to say
2017-08-19 01:04 Voli: ''you should follow the same instrumental line over the ENTIRE map''
2017-08-19 01:04 Voli: i really cant agree with that philosophy
2017-08-19 01:04 BOUYAAA: I never said that
2017-08-19 01:04 Voli: its not a random change in instrument lines
2017-08-19 01:04 BOUYAAA: i said please aknowledge the strongest vocal in the whole song
2017-08-19 01:04 Voli: its consistently everytime on that blue tick vocal
2017-08-19 01:05 Voli: which is pretty logical
2017-08-19 01:05 BOUYAAA: if i consistently map offbeat if doesn't make my map good
2017-08-19 01:05 Voli: well that entirely depends on context XD
2017-08-19 01:06 BOUYAAA: Do you agree that this vocal is strong tho
2017-08-19 01:06 Voli: 01:03:745 - this?
2017-08-19 01:06 BOUYAAA: 00:51:374 -
2017-08-19 01:07 BOUYAAA: and yea the other one too
2017-08-19 01:08 Voli: https://voli.s-ul.eu/k3MYgPkk.png
2017-08-19 01:08 Voli: you'd want me to follow something like this
2017-08-19 01:08 Voli: right
2017-08-19 01:08 BOUYAAA: http://puu.sh/xdEeG/afa32c4651.jpg
2017-08-19 01:08 Voli: and well the vocal is as strong as the rest of those vocals
2017-08-19 01:09 BOUYAAA: or this if you really want to emphasize drums
2017-08-19 01:09 Voli: but since it starts on an odd beat (blue) i really dont see why it HAS to be clickable
2017-08-19 01:09 Voli: it is not consistent with the rest of those vocal rhythms
2017-08-19 01:10 BOUYAAA: but why make it consistent if the song isn't
2017-08-19 01:10 Voli: and it's not like the vocal is completely ignored
2017-08-19 01:10 Voli: since there's still an object on it
2017-08-19 01:10 Voli: just not a clickable one
2017-08-19 01:10 BOUYAAA: i mean that's the whole point
2017-08-19 01:10 BOUYAAA: if every other vocal is mapped with active hitobjects
2017-08-19 01:10 BOUYAAA: why map this one passive
2017-08-19 01:11 BOUYAAA: passive objects don't do anything for the player
2017-08-19 01:11 BOUYAAA: all a slider body and slider and do is direct the player's cursor
2017-08-19 01:11 BOUYAAA: it adds nothing to rythm
2017-08-19 01:12 Voli: wut
2017-08-19 01:12 Voli: they don't do anything for the player lol?
2017-08-19 01:12 Voli: why do sliderends exist then even
2017-08-19 01:12 Voli: and why can you hitsound them
2017-08-19 01:12 BOUYAAA: well explain me
2017-08-19 01:12 BOUYAAA: what does it do
2017-08-19 01:12 Voli: it's a gameplay object
2017-08-19 01:13 BOUYAAA: do you do anything with it tho
2017-08-19 01:13 Voli: well you follow the slider through
2017-08-19 01:13 BOUYAAA: because when i see players play they don't even follow the slider to the end
2017-08-19 01:13 BOUYAAA: they exit it midway because of slider liniency and put their cursor on the next object
2017-08-19 01:14 Voli: 00:23:075 (3) -
2017-08-19 01:14 Voli: so by your logic this is wrong as well
2017-08-19 01:14 Voli: because
2017-08-19 01:15 Voli: the repeat isn't clickablke
2017-08-19 01:15 BOUYAAA: i'm ok with that because
2017-08-19 01:15 Voli: while the other vocals are clickable there
2017-08-19 01:15 BOUYAAA: you focus on bass sounds mainly
2017-08-19 01:15 Voli: 00:24:003 (3) - and the end of this isnt either
2017-08-19 01:15 Voli: 00:26:787 (3) -
2017-08-19 01:15 BOUYAAA: so the bass sound is clickable
2017-08-19 01:15 Voli: and this isnt eitrher
2017-08-19 01:15 Voli: i follow both bass and vocals
2017-08-19 01:16 BOUYAAA: whatever follow your bass concept is fine
2017-08-19 01:16 Voli: besides
2017-08-19 01:16 Voli: 00:51:529 (5) -
2017-08-19 01:16 Voli: these sliders do follow the hold sound on the vocal
2017-08-19 01:16 Voli: just the initial vocal isnt clickable and its rather muffled under the other vocal either way
2017-08-19 01:16 BOUYAAA: yea they do indeed
2017-08-19 01:17 BOUYAAA: to me this is the most important vocal if the song
2017-08-19 01:17 BOUYAAA: this is what makes paid my dues
2017-08-19 01:17 Voli: what
2017-08-19 01:17 Voli: to me it's ''i paid my dues''
2017-08-19 01:17 Voli: lol
2017-08-19 01:18 BOUYAAA: i ment the song title xd
2017-08-19 01:18 Voli: omg
2017-08-19 01:18 Voli: do you have the bn test map
2017-08-19 01:18 BOUYAAA: i don't
2017-08-19 01:18 Voli: i didnt even notice it tbh but even in that map they follow the same rhythm as i do
2017-08-19 01:18 Voli: not that it validates my rhythm
2017-08-19 01:18 Voli: but
2017-08-19 01:18 Voli: it's still a mapper choice lol
2017-08-19 01:19 Voli: are you seriously not familiar with instrument line changes on odd beats?
2017-08-19 01:19 BOUYAAA: maybe it is
2017-08-19 01:19 Voli: i really think it's a perfectly fine concept
2017-08-19 01:19 Voli: and its not some mistake that i accidentally made
2017-08-19 01:20 BOUYAAA: i mean if mods were only about mistakes every map following rc would be ranked
2017-08-19 01:20 BOUYAAA: but doesn't matter
2017-08-19 01:20 Voli: yeah obviously
2017-08-19 01:20 BOUYAAA: maybe it's just different opinions after all
2017-08-19 01:21 Voli: but well these are just two different concept
2017-08-19 01:21 Voli: concepts
2017-08-19 01:21 Voli: that we're comparing to each other
2017-08-19 01:21 Voli: i see both of them frequently
2017-08-19 01:21 BOUYAAA: to me a concept is something you build your map around
2017-08-19 01:22 Voli: yea, a main concept
2017-08-19 01:22 Voli: like the 1/8 holds in my map
2017-08-19 01:23 Voli: i mean concept as in a mapper's choice in how to map a rhythm
2017-08-19 01:23 Voli: in this sentence
2017-08-19 01:24 BOUYAAA: ye
2017-08-19 01:24 Voli: can i ask btw
2017-08-19 01:24 Voli: like
2017-08-19 01:24 Voli: whats your deal with this map anyways? im just curious
2017-08-19 01:24 Voli: but why are you hyperfocusing on it so much
2017-08-19 01:24 Voli: do you hate it that much or
2017-08-19 01:24 BOUYAAA: I only looked at it because i liked the song
2017-08-19 01:25 Voli: ah i see
2017-08-19 01:25 BOUYAAA: stop thinking i have something against you
2017-08-19 01:25 BOUYAAA: it's not the case
2017-08-19 01:26 Voli: no, i was just curious lol
2017-08-19 01:26 Voli: since usually these kinda n-h sets just get ignored by everyone
2017-08-19 01:26 Voli: which i think is dumb
2017-08-19 01:26 BOUYAAA: i know it probably felt weird
2017-08-19 01:27 Voli: well i dont think its bad to give sets like this attention too
2017-08-19 01:27 Voli: but i was just curious what motivated you
2017-08-19 01:27 Voli: but yea you liked the song
2017-08-19 01:28 BOUYAAA: i usually like old song like this one
2017-08-19 01:28 BOUYAAA: I blame my parents
2017-08-19 01:28 Voli: ACTION is listening to [https://osu.ppy.sh/b/1211561 Boney M - Daddy Cool]
2017-08-19 01:28 Voli: lol
2017-08-19 01:28 Voli: way older tbh
2017-08-19 01:28 BOUYAAA: yea I know about that map lol
2017-08-19 01:29 Voli: if you dont mind
2017-08-19 01:29 Voli: do you wanna look at something in this map?
2017-08-19 01:29 Voli: just because i wanna see if you think the same about how i mapped vocal rhythms here
2017-08-19 01:30 Voli: 00:46:300 (1,2,3,4,5,6,7,1) -
2017-08-19 01:30 Voli: i did the same thing here (mixing up vocals and drums in a (imo) comprehensible pattern)
2017-08-19 01:31 BOUYAAA: well
2017-08-19 01:31 Voli: so i wonder if its just my mapping style that conflicts with your views
2017-08-19 01:31 BOUYAAA: maybe it is lol
2017-08-19 01:31 BOUYAAA: 00:46:300 (1) - should definately be clickable imo
2017-08-19 01:31 BOUYAAA: the end i mean
2017-08-19 01:31 Voli: yea i thought you'd say that
2017-08-19 01:31 BOUYAAA: the rest is ok for me
2017-08-19 01:32 Voli: 00:50:610 (3) -
2017-08-19 01:32 Voli: basically i treat slider ends on vocals that are of similar/lower strength than the previous vocal the same as slider starts
2017-08-19 01:32 Voli: if there is another instrument line involved
2017-08-19 01:33 BOUYAAA: 00:50:610 (3) - this one is fine with me seeing they're kinda connected
2017-08-19 01:34 Voli: mhm
2017-08-19 01:34 BOUYAAA: btw why did you separate those 00:59:035 (4,5) -
2017-08-19 01:34 BOUYAAA: oh right bg synth
2017-08-19 01:34 BOUYAAA: nvm
2017-08-19 01:35 Voli: im thinking about it
2017-08-19 01:35 Voli: 01:02:875 (5,6) - since these are separated too
2017-08-19 01:36 Voli: but this was mapped kinda long ago so i'm thinking about why i chose those rhythms
2017-08-19 01:36 BOUYAAA: well you do those 1/4 sliders when there is that background synth
2017-08-19 01:36 Voli: yea seems like synth+direction change
2017-08-19 01:36 Voli: on the ''cool'' vocal
2017-08-19 01:37 Voli: that both should be clickable
2017-08-19 01:37 Voli: 00:57:835 (1) - but where i would def agree with you is this one
2017-08-19 01:37 BOUYAAA: yea
2017-08-19 01:37 Voli: since the entire pattern is focused on vocals and yet the second one is just ignored
2017-08-19 01:37 Voli: idk why i did that
2017-08-19 01:38 BOUYAAA: (i mean you kinda do that on paid my dues too xd)
2017-08-19 01:38 Voli: well but there the vocal was consistently on another beat than all the previous vocals, and there was a drum line involved
2017-08-19 01:39 BOUYAAA: i guess yea

we only talked about insane
Naxess
logs
2017-08-20 04:01 Naxess: o sup
2017-08-20 04:01 Naxess: uh so bouyaaa just sort of threw me into the whole thing lol
2017-08-20 04:01 Naxess: Wasn't planning to do any wallmod or anything
2017-08-20 04:02 Voli: LOL
2017-08-20 04:02 Naxess: Basically just thought that since the vocals happen on 00:51:374 - , which is different from how 00:49:673 (1,2,3) - were done
2017-08-20 04:02 Voli: yeah well any opinion is valued atm since my map was kinda rush-dq'd even though i stated already that i disagree with the concerns
2017-08-20 04:02 Naxess: You could make that part clickable, to show that it's different
2017-08-20 04:03 Naxess: anyway I suggested this thing to bouyaaa https://imgur-archive.ppy.sh/jr0CkTK.jpg
2017-08-20 04:03 Naxess: which he said he had already suggested to you xd
2017-08-20 04:03 Voli: yeah he did
2017-08-20 04:03 Naxess: basically logic I was using here is that
2017-08-20 04:03 Naxess: 00:50:756 - has nothing
2017-08-20 04:04 Naxess: 00:51:220 - has something
2017-08-20 04:04 Naxess: and since the gap between 00:50:601 - and 00:51:065 - is longer than 00:51:065 - to 00:51:374 - , you could reflect that through the slider length
2017-08-20 04:04 Voli: i just think that rhythm feels overloaded
2017-08-20 04:04 Naxess: This way you still switch instrumental layer, and allow that difference to be highlighted more
2017-08-20 04:04 Voli: 00:51:065 (4) - will have a sliderend and a slider jump and THEN switch instrumental lines
2017-08-20 04:05 Naxess: hm I see
2017-08-20 04:05 Naxess: What if
2017-08-20 04:05 Naxess: You stacked the circle under the tail of the 1/4 slider
2017-08-20 04:05 Voli: while my rhythm allows for way more time and clarity to see when i switch instrument lines
2017-08-20 04:05 Voli: and plays less jarring imo
2017-08-20 04:05 Naxess: Yeah that's true
2017-08-20 04:05 Naxess: I wonder how the hard looks like
2017-08-20 04:05 Voli: and thats basically how i always divide my rhythms
2017-08-20 04:05 Voli: the hard is a gd
2017-08-20 04:06 Voli: but you can still compare it yea
2017-08-20 04:06 Naxess: ye since it sort of goes into your diff spread-wise
2017-08-20 04:06 Naxess: hm seems like it's all the same almost
2017-08-20 04:06 Voli: that last vocal in the hard also goes on a sliderend
2017-08-20 04:06 Voli: and then a circle for the drum
2017-08-20 04:07 Naxess: Mhm, you have the ability to make it more elaborate actually
2017-08-20 04:07 Naxess: Considering that hard already uses this kind of rhythm
2017-08-20 04:07 Voli: i basically always switch instrument lines when theres an unexpected change in the rhythm that'd negatively impact how the map plays
2017-08-20 04:07 Voli: i don't think its an odd or wrong thing to do tbh
2017-08-20 04:07 Voli: but well opinions differ
2017-08-20 04:07 Naxess: Well, it might make it slightly less comfortable to play, but is it worth sacrificing the song's representation for?
2017-08-20 04:07 Voli: evidently
2017-08-20 04:07 Voli: XD
2017-08-20 04:08 Naxess: I mean this is a really weird thing to dq for imo
2017-08-20 04:08 Naxess: but uh
2017-08-20 04:08 Naxess: /shrug
2017-08-20 04:08 Voli: but the thing is i dont really see how it impacts the representation of the song so much
2017-08-20 04:08 Voli: i mean, the vocal is still under on object
2017-08-20 04:08 Voli: even if its not a clickable one
2017-08-20 04:08 Voli: it isn't as if its completely ignored
2017-08-20 04:08 Naxess: Well, it's not much different from any other slider there
2017-08-20 04:08 Voli: i still took it into account while designing the pattern
2017-08-20 04:08 Naxess: what makes 00:53:539 (4) -
2017-08-20 04:09 Naxess: any different from 00:53:075 (3) -
2017-08-20 04:09 Naxess: It breaks flow I guess but...
2017-08-20 04:09 Voli: 00:54:003 (5) - also it might sound weird
2017-08-20 04:09 Voli: but i think that note actually does express that vocal in some way
2017-08-20 04:09 Voli: combined with the sliderend
2017-08-20 04:09 Voli: 00:54:003 (5,6) -
2017-08-20 04:10 Naxess: It's true that a circle into a circle would be a bit strange
2017-08-20 04:10 Naxess: I mean if one were to be placed at 00:53:848 -
2017-08-20 04:10 Naxess: you'd need to make the spacing between it and (5) noticeably different from (5) and (6)
2017-08-20 04:10 Voli: 00:53:539 (4) - i also value mapping this vocal the same way as 00:53:075 (3) -
2017-08-20 04:11 Naxess: Hm maybe
2017-08-20 04:11 Naxess: if you listen to 00:53:694 -
2017-08-20 04:11 Naxess: The vocal sort of continues
2017-08-20 04:11 Naxess: while it stops at 00:51:220 -
2017-08-20 04:11 Naxess: same sort of thing can be observed between 01:01:116 - and 01:03:591 -
2017-08-20 04:12 Voli: yea
2017-08-20 04:12 Naxess: So if you were to change things
2017-08-20 04:12 Naxess: I'd suggest doing the ones where the vocals stop
2017-08-20 04:12 Voli: right now
2017-08-20 04:12 Voli: the only one i'd consider changing is
2017-08-20 04:12 Voli: 01:00:962 (4) -
2017-08-20 04:12 Voli: because the vocal gets noticably more intense
2017-08-20 04:12 Voli: at the end
2017-08-20 04:13 Voli: while the rest of those cases seem perfectly fine if theyre connected to each other in the form of a slider
2017-08-20 04:13 Voli: to me
2017-08-20 04:13 Naxess: Hm well
2017-08-20 04:13 Naxess: That last one can be reflected through spacing if you do make it a circle
2017-08-20 04:13 Naxess: to make it different from 00:51:065 (4) -
2017-08-20 04:13 Naxess: if it were to use the same rhythm
2017-08-20 04:13 Voli: what i'd maybe do is
2017-08-20 04:13 Voli: https://voli.s-ul.eu/u6vgw3td.png
2017-08-20 04:13 Naxess: Problem with only changing that last one is that 00:51:065 (4) - would seem like it's the same as 00:53:539 (4) - and 01:03:436 (4) -
2017-08-20 04:14 Voli: yeah
2017-08-20 04:14 Voli: thats why i didnt change it so far
2017-08-20 04:14 Voli: exactly
2017-08-20 04:14 Naxess: wait SV change?
2017-08-20 04:14 Naxess: oh wait
2017-08-20 04:14 Voli: hm?
2017-08-20 04:14 Voli: no
2017-08-20 04:14 Voli: i shortened the straight one
2017-08-20 04:14 Voli: and moved the wave back one tick
2017-08-20 04:14 Voli: from white to blue
2017-08-20 04:14 Naxess: But then you completely ignore the drums
2017-08-20 04:14 Naxess: which you use for the others lol
2017-08-20 04:14 Voli: yeah
2017-08-20 04:14 Voli: :/
2017-08-20 04:14 Naxess: That'd make it even more inconsistent xd
2017-08-20 04:15 Naxess: just do this
2017-08-20 04:15 Voli: ideally i'd rather just
2017-08-20 04:15 Naxess: 01:01:271 - place a circle here
2017-08-20 04:15 Voli: make another difficulty
2017-08-20 04:15 Voli: with this vocal concept
2017-08-20 04:15 Voli: and keep this the way i intended it to be
2017-08-20 04:15 Naxess: So two insane diffs in the same set?
2017-08-20 04:15 Voli: yeah
2017-08-20 04:15 Voli: because well it's not for nothing that people complain
2017-08-20 04:15 Voli: they want to see a difficulty following the vocals i guess(?)
2017-08-20 04:16 Naxess: I mean imo the only thing you need to do
2017-08-20 04:16 Naxess: 01:00:962 (4) -
2017-08-20 04:16 Voli: but i've heard feedback from others that they really liked this idea too
2017-08-20 04:16 Voli: and i do myself too
2017-08-20 04:16 Naxess: https://imgur-archive.ppy.sh/vn5qOrB.png
2017-08-20 04:16 Naxess: same with 00:51:065 (4) -
2017-08-20 04:16 Voli: and stack the circle underneath the sliderend?
2017-08-20 04:17 Naxess: I wouldn't, since it would stop motion and place emphasis through that
2017-08-20 04:17 Naxess: Just using regular spacing would maintain the motion
2017-08-20 04:17 Naxess: or well
2017-08-20 04:17 Naxess: both works
2017-08-20 04:17 Naxess: It just empahsizes different things
2017-08-20 04:17 Naxess: If you want to emphasize that the vocals stop
2017-08-20 04:17 Naxess: then stack
2017-08-20 04:17 Voli: i think stacking it underneath actually would work
2017-08-20 04:17 Voli: but i'll have to give it some thought
2017-08-20 04:18 Voli: when im not tired af
2017-08-20 04:18 Naxess: But ye just make sure that
2017-08-20 04:18 Naxess: 00:51:065 (4) - 00:53:539 (4) - don't become ambigous
2017-08-20 04:18 Naxess: same for the other two
2017-08-20 04:18 Naxess: If you do decide to differentiate one, that is
2017-08-20 04:19 Voli: 00:53:539 (4,5,6) -
2017-08-20 04:19 Voli: eh
2017-08-20 04:20 Naxess: hm
2017-08-20 04:20 Voli: i really like how this works with the direction change and all that
2017-08-20 04:20 Naxess: Well yeah
2017-08-20 04:20 Voli: and the jump to the drum line
2017-08-20 04:20 Voli: towards
2017-08-20 04:20 Naxess: You can keep that one
2017-08-20 04:20 Voli: but if i dont change it
2017-08-20 04:20 Voli: and i would change the others
2017-08-20 04:20 Voli: it would be weirdly inconsistent
2017-08-20 04:20 Naxess: Well no because they work in a 12 12 pattern
2017-08-20 04:20 Naxess: where both 1s are the same
2017-08-20 04:20 Naxess: both 2s are the same
2017-08-20 04:21 Voli: but still the vocal would technically go ignored
2017-08-20 04:21 Naxess: I mean you even did this in your rhythm
2017-08-20 04:21 Voli: (sliderend)
2017-08-20 04:21 Voli: yeah i do it everywhere
2017-08-20 04:21 Naxess: well yeah but these don't actually stop
2017-08-20 04:21 Naxess: 00:53:694 -
2017-08-20 04:21 Naxess: unlike 00:51:220 -
2017-08-20 04:21 Voli: hmm
2017-08-20 04:21 Voli: i guess yea
2017-08-20 04:22 Naxess: Changing 00:51:065 (4) - would mean you need to change 01:00:962 (4) - , but it doesn't mean you need to change 00:53:539 (4) - or 01:03:436 (4) -
2017-08-20 04:22 Naxess: as those last two are their own pattern
2017-08-20 04:22 Naxess: visa versa

unbiased person at your service (was randomly asked about the rhythm in the chorus)

tl;dr: Changing the first of each two to 1/4s with stacked circles could work pretty well as it'd reflect the vocals more accurately while maintaining the concept of extended sliders. Either way would work, though.
Venix
Just a small polishing mod since it got DQ :/

[Unstoppable]
00:28:178 (3) - Don't you think this sider is a bit unreasonable in comparsion to the rest of map? 00:28:333 - This sound is strongly important I think. What are you think about rythm like this instead of 00:28:024 (2,3) - this one?

00:54:622 (1,2) - I think this spacing is too small in comparsion to 00:55:859 (1,2) - 01:04:518 (1,2,3) - 01:05:756 (1,2,3) - these ones with the same rythm. I think composition like this would looks nice and works better for spacing. (You know just copy paste 00:54:622 (1) - this and rotate by 90)

01:02:044 (1,2,3,4) - What are you think about increasing SV here to emphasise stronger pitch in comparsion to the rest of kiai part?

01:08:694 - This beat needs higher spacing I think. What are you think about ctrl+g on 01:08:230 (1) - this slider. It'll fix this issue and won't destroy symmetry.
[]
Map and song is fine, good luck~
Topic Starter
Voli

Venix wrote:

Just a small polishing mod since it got DQ :/

[Unstoppable]
00:28:178 (3) - Don't you think this sider is a bit unreasonable in comparsion to the rest of map? 00:28:333 - This sound is strongly important I think. What are you think about rythm like this instead of 00:28:024 (2,3) - this one? nahh, it visualizes this vocal well i think.


00:54:622 (1,2) - I think this spacing is too small in comparsion to 00:55:859 (1,2) - 01:04:518 (1,2,3) - 01:05:756 (1,2,3) - these ones with the same rythm. I think composition like this would looks nice and works better for spacing. (You know just copy paste 00:54:622 (1) - this and rotate by 90) yknow theres not even that much difference when you take leniency into account for those patterns - also the thing you proposed doesnt really match the way i made these patterns

01:02:044 (1,2,3,4) - What are you think about increasing SV here to emphasise stronger pitch in comparsion to the rest of kiai part? see where you're coming from but since no sv gimmicks are used throughout this entire section, it would just stand out as rather random

01:08:694 - This beat needs higher spacing I think. What are you think about ctrl+g on 01:08:230 (1) - this slider. It'll fix this issue and won't destroy symmetry. why do you think it needs higher spacing?
[]
Map and song is fine, good luck~
ty for checkin!
Krfawy
TBH I am not sure why people keep complaining on the notes being clickable, not clickable or not following some particular sounds since the map is mainly focused on the vocals in a way that still highlights particular instruments going along with them. Now the maps follow the vocals' rhythms, mostly, that's true, but the way it's executed is quite fun and enjoyable for sure. Undeniably, the map could've been mapped differently just as Voli could have ignored the vocals and mapped the beats only or instruments only or he could've ignored ever aspect of the song and mapped it with full-screen jumps but the point of mapping is to focus on something and show how the rhythm of the instruments work and I am sure that Voli's done it in a very good way. Simply I am having a feeling that people are trying to change the mapping style of the mapper's and not trying to just improve it nor what he's mapped so far which is, ughm, let's say not the most pleasing feeling to be experienced? :V
Seijiro
Remind me what didn't work here?
I find this sort of mapping choice similar to what I do: switching instruments to catch interesting rhythms or in general picking up some rather obscure rhythms , like the bass, just because they can be more unique considering the huge mass of anime maps out there.

Not sure how much the version I'm seeing has been changed from the DQ, but it doesn't look like something bad nor objectively wrong.
Unless you don't like the overall choice to ignore the vocals (that's just a personal issue if you ask me tho).


If you need an icon just let me know
Topic Starter
Voli
thanks for the support guys, yeah I also think the DQ was rather rushed/forced without good reason but what can you do I guess. Thanks MrSergio, will keep in mind!
squirrelpascals
bn test song was doomed for dq all along

This set was brought to my attention again, i think voli explained his rhythm choices and their reasoning pretty well + i heard the okay from bonsai to bring the map back up. try number THREE :o
Pachiru
Indeed, as Voli said, having a DQ on the map without waiting for his answer was bit unfair, but anyway it's better to have a discussion during qualified period, so everyone can share their opinion, instead of having complains from everyone once the set is ranked :)

If you want to suggest some stuffs on my diff, even if it's minor, feel free~
I'm glad to see this mapset back on the track!
Seijiro
Pachiru, what about using a slightly higher SV in the kiai time? Your diff is the only one not doing it and the difference in the song is quite clear there
Monstrata
Nice heart
Topic Starter
Voli
I'm not sure if the SV change is needed on Pachiru's diff since he didn't really build his diff around sliders as much as mine are. Ofc if Pachiru feels like he wants to change it, he can go ahead and do that.
Seijiro
I find even just a x1.10 SV enough to accentuate an increase in intensity tho, which surely doesn't hurt in a map ¯\_(ツ)_/¯
Pachiru

MrSergio wrote:

Pachiru, what about using a slightly higher SV in the kiai time? Your diff is the only one not doing it and the difference in the song is quite clear there
say no more master



If you feel like it's better to change something else, tell me, I'm open to other's opinion. I added 1.15x, cause at 1.10x, I didn't really noticed any difference in SV.

At first I didn't wanted to add SV, cause when I made the map, I was thinking about adding difficulty in the kiai by making some tricky patterns. But now that you told me that, I looked at it again the begining, and then at the kiai, and I told myself... "It's not spicy enough."

EXTENDEEEEEED REAAAAAALITTYYYYYYYYY (saints row 3 reference, i know you got it)
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Title:Paid My Dues
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64,132,59261,1,0,3:0:0:0:
164,48,59570,6,0,L|268:56,1,100.62500191927,4|0,3:1|0:0,0:0:0:0:
276,88,60034,2,0,L|380:96,1,100.62500191927,2|0,0:0|0:0,0:0:0:0:
396,128,60498,2,0,L|496:136,1,100.62500191927,2|0,0:0|3:0,0:0:0:0:
504,172,60962,2,0,P|492:224|496:292,1,100.62500191927,2|0,0:0|3:0,0:0:0:0:
492,304,61426,2,0,P|488:347|444:380,1,100.62500191927,2|0,0:0|3:0,0:0:0:0:
368,268,62044,6,0,L|260:272,1,100.62500191927,0|0,3:0|0:0,0:0:0:0:
248,300,62508,2,0,L|143:306,1,100.62500191927,2|0,0:0|0:0,0:0:0:0:
128,336,62972,2,0,L|20:344,1,100.62500191927,2|0,0:0|3:0,0:0:0:0:
0,320,63436,2,0,P|12:280|0:216,1,100.62500191927,2|0,0:0|3:0,0:0:0:0:
24,196,63900,1,0,1:0:0:0:
72,92,64209,1,0,3:0:0:0:
152,180,64518,5,4,1:0:0:0:
240,180,64828,1,4,3:0:0:0:
376,136,65137,2,0,P|364:184|380:240,1,100.62500191927,0|0,1:0|0:0,0:0:0:0:
288,312,65756,1,4,1:0:0:0:
200,312,66065,1,4,3:0:0:0:
64,348,66374,2,0,P|76:304|64:252,1,100.62500191927,0|0,1:0|0:0,0:0:0:0:
120,148,66993,6,0,P|108:104|124:48,1,100.62500191927,4|0,3:0|3:0,0:0:0:0:
240,108,67611,1,0,1:0:0:0:
312,60,67921,1,0,3:0:0:0:
420,128,68230,2,0,L|444:228,1,100.62500191927,4|0,3:0|3:0,0:0:0:0:
404,240,68694,2,0,L|424:344,1,100.62500191927,4|0,3:0|3:0,0:0:0:0:
456,348,69158,1,4,3:0:0:0:
256,300,69467,5,4,3:1:0:0:
Topic Starter
Voli
alright, updated
Seijiro
ayo


kd plz
Topic Starter
Voli
thnx squirrel, irre and mrsergio ^^

and the modderz
Mao
dat BN test
Pachiru

Mao wrote:

dat BN test
"avoid 1/8 slider spam on Dues"

memoriiiies
Xinnoh
please do not trigger my ptsd thanks
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