Thanks! (holy my first icon ever)Sinnoh wrote:
clean map
General
You can probably lower your NC usage on Normal and Hard from once every 1/1 to once every 2/1. Most of the time the combo never goes above 3-4, so would look a bit nicer if there was more numbers seen. Fixed on normal diff, it feels too inconsistent on the hard diff since wub parts have a lot of NCs due to SV changes and it would kinda ruin my concept of emphasizing every new measure with a jump since you wouldn't rly notice the new measure without the NC
I think a louder soft-hitclap would work, since the song's snare is really loud Fixed
Hard
AR 7.5 would probably be much easier to read Fixed
01:50:199 (4,1) - Spacing is a bit excessive, not much sound here I think someone mentioned it before but the spacing is smaller than here 01:51:636 (4,1) - so it's not that big imo, maybe it looks big because of the way the sliders are arranged
01:57:924 (1) - This section just has too many 1/4 rhythms for a hard diff, not all of them need to be mapped. You can interpret the song how you want and change some parts to 1/2. I'd suggest going through a couple ranked sets sets that are stream heavy with a hard diff. Try having a look at some of their ideas for how to reduce the note density on parts with lots of 1/4. If you need further help with this feel free to ask me. hmm I don't rly know how to fix that tbh, anyways wouldn't it make the gap in the spread between hard and insane too big if I reduce the density? :thinking: so ye I don't think it's a big problem since almost all streams are kicksliders which are pretty easy to play imo but I'm willing to change the rhythm if you have a good suggestion
Normal
01:10:498 (1) - + 01:12:295 (2) - Having objects overlapping while the other is not fully faded out is really discouraged for a normal diff, as it's quite difficult to read. If you want to overlap things, you need to have at least 4/1 between each object. eg 01:13:014 (3,2) - is fine. This applies for the whole diff ehh idk how to fix that since the whole diff is based on stacking for clean structure rip, I increased the AR tho since it was kinda low/for a better spread so maybe now it's less noticeable?
Otherwise it looks mostly fine
Just read the mods from before about the timing. As a note for the future, you can highlight all timing points, set the thing to 10, click move, and everything's done! https://puu.sh/yax8y/069e1ccdd1.png (There's also the 4th tool here that does it http://zardoru.github.io/sv-tools/ ) oh thanks I didn't know about that lmao it would've saved me some time yea
Call me back after you've lowered your usage of overlaps in normal, and decreased rhythm density on hard's kiai!