Ekcle - The Impulsive State [OsuMania]

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Topic Starter
Parachor

Litharrale wrote:

my turn for the redwall

Warm Greetings, Parachor. I will be your resident BN for this evening to assist you in ranking this exquisite piece of """""""""""art""""""""""". tips beret and twirls moustache

Second mod on this set so it probably wont be that long

1|2|3|4

Folder stuff:

BG is solid, mp3 is rankable but you didn't use my one :rage: :X

Hitsounds are all ok although some have an oddly long tail of complete silence https://i.imgur.com/0nSFRQh.png not really a big issue but i mean, it's a thing Yeah I'll cut that off.

Map metadata stuff:

HP rate of 8.8 is cool, I'd say change the OD to be a weird decimal too to fit the maps theme but that might be pushing it a bit too much
https://i.imgur.com/hnPj5tr.png (to future QATs checking if my bubble mods are bad, I swear this isnt padding) Cool idea. 7 seems to be hitting the speet spot at the moment though, I'll see if some other values work.

Lack of kiai is an odd choice to me as there are sections that could definitely be kiai'd e.g 02:24:704 (144704|0) to 03:34:101 (214101|3) Added some mini kiai for the quad LN smashes. Hopefully that doesn't break some kind of RC.

Double red line at the beginning? Could remove the first. The second line is the true beginning, the first one is only there because of some weird bug(?) where SV changes are ignored by the editor before the first timing point and note.

rest looks good.

Snaps, hitsounds and missing/ghost notes

Just pointing this out for anyone checking the map in the future. notes like these 00:05:969 (5969|3,6210|3) - feel mistimed to me but the justification give were that they are mapped to the peak of the sound rather than the beginning and that's acceptable imo

00:17:595 - sound here that seems as strong as the one preceding it, maybe add a note Yeah, seems to work well enough. Added in the 4 similar places in this section as well. (Note: I put it on the 1/16 snap before the one you pointed out because it was just a liiiiitle bit earlier.)

00:17:746 (17746|1,17994|3,18243|3) - Looks like you're using the stickhit.wav in this section for the brush sounds(?) which form the regular beat here. Although here 00:18:499 (18499|3) - it's used despite the "beat" stopping" and not used here 00:18:649 (18649|1) - when it should be (assuming the pattern is true) Ah it's representing the same sound as the section before, the thing that almost sounds like a clock ticking. It's a little more faint in this part,
but I still wanted to keep that polyrhythm beat going.


00:21:481 (21481|2) - sounds like it should be 1/12th back Yeah I agree.

00:21:933 - another hi hat miss. I'll stop mentioning them here just in case they are intentional Oh god there's more.

00:23:378 - one more Okay *now* I think I've added them all. At first I was hesitant because it's made the patterning more dense, but it ended up working with the chaotic vibe after all.

00:23:378 (23378|0,43649|2) - starts on the 1/6 before it Misslinked? Got Lith to clarify. I think that note is timed correctly though.

00:49:342 (49342|2) - I understand why you havent mapped this hits but I think you should. Up until this point they've all been mapped and I was so used to having them mapped that I thought there was a storyboard hitsound here or something. Not mapping it is creating false feedback for such a basic sound Okay both you, protastic and raveille pointed this out, so I think I'll change it. hs applied to it as well.

00:52:475 (52475|0) - should end on the 1/6 tick before it. Agreed

00:52:927 (52927|1) - Not sure what this is mapped too. If its the metal hit, they should be the same note, if its the "uhn" its way too long.
I'm guessing it is the "uhn" because 00:53:408 (53408|3,53890|3) - these are mapped to the same sound, they're also way too long (this repeats a lot throughout the map) Yeah this is more of a design choice than anything. My aim for this part was to have the 'uhn's as inverse releases, so most of them are stretched forward until there's a 1/6 gap, so that the player has to consciously think about the gap.

00:57:324 (57324|2,57445|1,57535|2,57625|1) - These all feel slightly too late I thought so at first. Though in this case they're mapped ever so slightly early, where the note starts at the bottom of each wub. It sounds late if you compare it to the height of the wub before it. At 100% speed, the notes sounded off when I attempted to tweak it, so I think it's fine as is.

01:06:421 (66421|2,66428|3) - 1/48 snap. I think it's extremely likely that these 01:06:247 (66247|3,66338|3,66428|3) - are just on the 1/12 snaps. Super hard to tell though since at this point, i might as well measure the gap in pixels rather than ms Aww you don't like my edgy 1/48 snap :(

01:06:933 - Significant sound here Added.

01:06:511 - significant sound here, add something (pref col 2 for PR) Added. There's a sound in col4 that I could map as well, but it ends up making this pattern way too clumsy to play, so I'll just add this one.

01:07:580 (67580|3) - if you're gonna map this sound you should map the one here too 01:08:288 - Added.

01:07:866 (67866|3,68348|3) - https://i.imgur.com/imMKvPO.png It's a good thing that it's all mapped to PR isn't it. Same column doesn't have to signify same pitch in certain cases, which becomes especially evident when you look at this entire section as a whole.

01:31:421 (91421|3) - significant sound here, add something to col 4 Added. (your link is wrong btw)

01:38:687 (98687|2,98868|3) - I really do think these are 1/12. start playing the music from 3 points.
A) The current snap,
B) the 1/12 snap behind it, and
C) the 1/16th snap behind that.

If you work from the earliest point in time, C) sounds too early. B) sounds just right and A) sounds right as well. But since B) sounds right and it's
before A)
I think that it's the correct snap Was confused about this for a sec too, but if you look at the ones a bit later, the sound is slightly late on a few odd ones, so it's likely just a catch-all for oddities like that. I think the consequence is minimal enough that the current snap works fine.

01:40:088 (100088|1) - Not sure what this is mapped to. There are sounds here but this doesn't seem to be mapped to anything distinct Similar to the sounds frequently mapped in col 1 in this area. Yeah it's pretty unnoticable, but it fits well with the patterning.

01:57:573 (117573|1) - starts at 1:57:535 Moved, but to a different snap.

01:59:018 (119018|1) - this too. The repeat here makes me think it's intentional but I think it's far too late in both cases. ^

02:08:280 (128280|0) - starts at 2:08:258 Agreed.

02:14:583 (134583|3,134824|2,135065|1,135306|0) - keysound opportunity Get your midi piano away from my ekcle.

02:37:942 (157942|1,158047|2,158198|0,158574|1,158680|0,158890|2) - These here are super questionable. I can't tell what they're mapped to at all otherwise than .mp3 noise artifacts
applies to all similiar notes further on too These are absolutely fine. Also worth pointing out that without these, this *entire* section would be incredibly empty.

02:49:779 (169779|2,170005|2) - plays really weirdly because the first LN carries into the second. the sound the double is mapped to is mistimed as well. Shorten the second LN and move it up a few ticks There's a few things at play here. The double was put there so that it's mapped to the actual 'break' of the sample instead of the attack, which neatly tied together the rhythm for the player to anchor themselves to. The LN stuff is the result of what seems like heavy sidechaining, so even though the sound is incredibly dimmed, the general rhythm of the synth stays constant, which you can obvserve elsewhere in this area.

02:54:553 (174553|2) - ghost note? The same as the noises you pointed out two suggestions back.

03:03:951 (183951|3) - there's a tonne of complete ghost notes in this section. This is one example Same as above and etc.

03:25:427 (205427|2,205427|3) - LNs like these make me super uneasy because the sound they're mapped too doesn't actually kick in until about halfway through which is inconsistent with LNs like these 03:25:878 (205878|2,205878|3) - See the second half of my response three suggestions up^

03:48:740 (228740|1) - more ghosts Reversed piano sample.

04:50:366 (290366|1,290366|2,290366|3) - Out of place triple, what's your justification? The kick is the souble in col 3 and 4. The note in col 2 is part of the "shh shh shh" noise triplets everywhere. Combining them loses the effect.

Patterns and misc

Patterning is actually fairly decent. Most of what i would say, other people have already mentioned and you gave acceptable responses to

mentioned it before but this 00:52:866 (52866|3,52927|1) - feels very off to me. The metalhit is the start of the sound, then there's a gap, then there's an LN that follows the echo of the sound. It's a very unconventional mapping technique that I'm not sure I agree with. Consider adding a note between the rice and the noodle to "connect" them a bit more. Alternatively turn the metalhit into an LN and shortern the existing one It's connected to the note before it.
That kind of cracking cymbal sound is mapped to two notes in this section, usually placed on the same hand, so they're actually unrelated to the LN (which is for the uhn instead). The reason why there isn't a note in the middle, but is later on, I covered in Prot's mod response.


01:04:463 (64463|3) - move this to col 2. It plays better due to removing the quick release and hold and also follows the pattern of the preceding LNs and more importantly, other rice-rice-LN stair patterns throughout the map e.g 01:05:818 (65818|3,65878|2,65939|1) - As mentioned in the previous one,
that sound is placed on the same hand wherever possible. Gives a stringer connection between the two.


01:04:975 (64975|1,65427|0,65457|1) - This is really weird and difficult, I think it'd play better if either it was on two different hands or you flipped them so the LNs are on col 1 I justified this in prot's mod response as well. Looks hard, plays simple.

01:26:149 (86149|0) - This LN seems to be representing two different sounds AND an increase in intensity, I think you should add another LN either at the start of preferably half way to reflect this Don't forget I use the SV to show the varying intensity as well. (also in prot's mod response)

02:55:652 (175652|3) - this sound is repeated again almost immediately, scrap this 02:56:195 (176195|0) and put an LN in col 1 that follows it I hear the extra sound you're talking about, but I'd rather follow the more prominent (and PR'd) melody here 02:55:652 (175652|3,175788|1,176195|0,176375|1) - , the extra high note would create a jumpled mess and would result in other things being deleted.

03:25:427 (205427|1) - not sure what the point of this quad is (or the previous ones). Seems pretty overkill Well with only 4 columns maps are bound to use all 4 at some point, I think people attach a stigma towards quads when they're really not much different than a triple. The reasoning for this one in particular is because of the layering scheme used here. 2 for synth, 1 for piano, the other for the kick.

04:45:668 (285668|1) - There's an arpeggio here that you could map. Would fit well since all the other piano is mapped Same reasoning as in prot's mod. Intentionally ignored to focus on the polyrhythms.

05:02:294 (302294|1) - should be on 3 to reflect the "every new bar has a new col stack" pattern I'm glad you noticed that, though that's just for the "shh shh shh" sound, not the kicks.

second (almost certainly more to come) check completo
What an awesome mod. Changed quite a lot, especially with the intro section. Sorry it started to turn into a redwall lmao.
eyes
Hey, you might be interested in this
I was listening this song from different sites and looks like I've found another interesting variant of audio file
>Download< (offset is off a bit, change it if you will replace audio file)
Major differences are in this part 02:24:704 -
Obvious examples of differences are here 02:29:041 - and 03:29:764
-----------------------
some suggestions:
01:26:149 - deceleration looks really weak effect, acceleration would be nice or you might want to place some lagging effects
01:28:318 - it's really strong sound, I think it should fall on high speed, not 1.0x speed, you can start speed uping by this moment 01:27:595 - or here 01:27:866
01:27:866 (87866|0) - I don't really understand what sound it is snapped for, if it is the voice, then it should be here 01:27:836
01:46:639 (106639|3) - this should be on 2 for pitch relevance, 01:46:639 (106639|2,106639|3,106820|2,106820|1) - are same.
you can use this as proof 01:48:085 (108085|2,108265|2)
01:58:047 - missed sound maybe
04:20:366 - you might want use this effect
260366,-10,4,2,1,15,0,0
260385,-117.647058823529,4,2,1,15,0,0
noise sounds suddenly stops and by this you can emphasize the sudden transition from noise sounds to no background sounds
Topic Starter
Parachor

eyes wrote:

Hey, you might be interested in this
I was listening this song from different sites and looks like I've found another interesting variant of audio file
>Download< (offset is off a bit, change it if you will replace audio file)
Major differences are in this part 02:24:704 -
Obvious examples of differences are here 02:29:041 - and 03:29:764
Oh that's interesting! You might have an earlier version of it. I'm using the one from Powered by Inspected 2.
-----------------------
some suggestions:
01:26:149 - deceleration looks really weak effect, acceleration would be nice or you might want to place some lagging effects It probably seems weak because I had to nerf it a lot because of the notes in the other columns. Heavier SV kept stretching out the LN lengths and made it really award to play.
01:28:318 - it's really strong sound, I think it should fall on high speed, not 1.0x speed, you can start speed uping by this moment 01:27:595 - or here 01:27:866 Cool idea, though still works how it is (the harder-hitting ones have SV effects so it balances out).
01:27:866 (87866|0) - I don't really understand what sound it is snapped for, if it is the voice, then it should be here 01:27:836 Made the snap earlier. Thanks.
01:46:639 (106639|3) - this should be on 2 for pitch relevance, 01:46:639 (106639|2,106639|3,106820|2,106820|1) - are same.
you can use this as proof 01:48:085 (108085|2,108265|2) Used to be like this, before the trill stuff in column 1 and 2 started making it really wonky.
01:58:047 - missed sound maybe Ehhh, it's pretty unimportant and quiet compared to the stuff around it.
04:20:366 - you might want use this effect At this point the SV has been toned down a lot. I think the slowjam does the job well enough.
Might look into this a bit later though if I change my mind.

260366,-10,4,2,1,15,0,0
260385,-117.647058823529,4,2,1,15,0,0
noise sounds suddenly stops and by this you can emphasize the sudden transition from noise sounds to no background sounds
Thank you.
eyes
it is the latest (6 month ago) version from his EP https://soundcloud.com/inspected/ekcle- ... ve-state-2
(just info)
Protastic101
00:28:860 (28860|3) - This should end at 00:28:951 - and start at 00:28:830 - if you're following the white noise.

01:09:071 - I think these three LNs are actually just 1/6 (or 1/3 I cant tell with my beatsnap divisor anymore) long as they all seem to have an equal amount of time between each other, but you can probably argue that their starts are delayed I guess. Still think 1/3 would be better in this case as it's a bit easier to time and feels more natural to hit https://osu.ppy.sh/ss/9326271

01:36:993 - Im a bit surprised you didn't have an SV here tbh cause the sound seems to power down a bit. I might suggest adding a gradual slow down SV here then in that case similar to what you did at 01:16:052 - with the averages that were less than 1x.

03:58:318 (238318|1) - I think the shield here is nice to play but a bit unjustified with the music as the sound doesn't have a quick cutoff or anything; it just continues on into the next note at 03:58:318 - and fades away instead, so I feel that having the shield there isn't representative of the music in that case.
03:58:318 (238318|0,241571|0) - ^ To add also, it seems that the LN at 04:01:571 (241571|3) - didn't have a shield, and you could probs argue that it's cause it's a repeat of the first chord, but I think for consistency in this section, it would be better to leave out all shields in general.

04:05:186 - For this, I don't think a stutter is appropriate for the SV. The sound is less a scratchy kind of broken record thing and more so a lurching sound similar to 01:26:149 -
04:10:969 - ^

04:09:523 (249523|2) - I dunno why this is a jump tbh, if you're trying to catch that stick kind of sound, it's at 04:09:433 - on the 1/4 before

04:33:378 (273378|2) - Missing a hat? Im not sure tho cause the whole rhythm of this song confuses me lol

04:40:246 - Imo, this speed up is too tame for the sound and really hard to notice. Since the sound kind of wobbles a bit, I was thinking a stutter might be better. Snap is smth like this http://osu.ppy.sh/ss/9326306

05:07:445 - I think a simple bump here would be nice to represent the repeating sound. Could do something like 05:07:445 - 2x and 05:07:490 - 0.6x to average out to 0.95x, then end it with a 0.95x at 05:07:625 - to normalize it again.
Topic Starter
Parachor

Protastic101 wrote:

00:28:860 (28860|3) - This should end at 00:28:951 - and start at 00:28:830 - if you're following the white noise. I'm so confused x_x. This is snapped correctly though? If anything, the ending might instead be the blue tick in front (in 1/16 snap), but the start and the end definitely aren't earlier than they are.

01:09:071 - I think these three LNs are actually just 1/6 (or 1/3 I cant tell with my beatsnap divisor anymore) long as they all seem to have an equal amount of time between each other, but you can probably argue that their starts are delayed I guess. Still think 1/3 would be better in this case as it's a bit easier to time and feels more natural to hit https://osu.ppy.sh/ss/9326271 The gap between 01:09:207 (69207|1) - and 01:09:252 (69252|0) - is a lot shorter than the others. Might help to play at 25% speed, turn music volume down and hitsounds way up to hear that they hit exactly on the sound. I agree that it's a bit weird, though not surprised when it comes to Ekcle lmao.

01:36:993 - Im a bit surprised you didn't have an SV here tbh cause the sound seems to power down a bit. I might suggest adding a gradual slow down SV here then in that case similar to what you did at 01:16:052 - with the averages that were less than 1x. SV Added! Made it a gradual slowdown, ending with a slight rush back into 1.00x in the following LN.

03:58:318 (238318|1) - I think the shield here is nice to play but a bit unjustified with the music as the sound doesn't have a quick cutoff or anything; it just continues on into the next note at 03:58:318 - and fades away instead, so I feel that having the shield there isn't representative of the music in that case.
03:58:318 (238318|0,241571|0) - ^ To add also, it seems that the LN at 04:01:571 (241571|3) - didn't have a shield, and you could probs argue that it's cause it's a repeat of the first chord, but I think for consistency in this section, it would be better to leave out all shields in general. The shields are there so it feels like each chord is falling into the next. Instead of the kind of motion your hands make if it was, for example, |24| to |13|, which is like just sliding across right into the next chord; this way forces the player to pay attention to the release and re-press. I guess it's my way of emulating a real piano?
Like, playing it irl, you don't make a finger movement for chords like these, but you make a hand movement instead, if that makes sense. The LN without a shield is there as a reset, and also because the notes making up the chord vary more than the previous changes (which share pitches). Hope that makes sense, because I really do love how this section plays with the shields. Edit: I also realised that this shield pattern comes up everywhere in the last section of the song too, and changing all of those would result in an entire section remap lol.


04:05:186 - For this, I don't think a stutter is appropriate for the SV. The sound is less a scratchy kind of broken record thing and more so a lurching sound similar to 01:26:149 -
04:10:969 - ^ It's imitating a sub-bass wobble. I feel it's a nicer effect in such a calm section, given that the LN lengths stay the same with a stutter, unlike a lurching SV that warps the lengths.

04:09:523 (249523|2) - I dunno why this is a jump tbh, if you're trying to catch that stick kind of sound, it's at 04:09:433 - on the 1/4 before Oh you're right! Although I think it might be 3/16 before instead of 1/4 before (only a 1/16 difference). I've moved all of the stick-kinda sounding notes back 3/16.

04:33:378 (273378|2) - Missing a hat? Im not sure tho cause the whole rhythm of this song confuses me lol Here I mainly kept the hihat hitsound for every off-beat so the player can anchor themselves to the rhythm a bit (with the exception of the little gallop bits at the start). I can add one here if you want though!

04:40:246 - Imo, this speed up is too tame for the sound and really hard to notice. Since the sound kind of wobbles a bit, I was thinking a stutter might be better. Snap is smth like this http://osu.ppy.sh/ss/9326306 I partially accepted this. My issue was that the noise this SV is mapped to appears at least another 7 times in this section, and putting wobble SV on all of them would mess with some of the note lengths (they're all different durations as well).
Instead, I made the speed increase more obvious (but still keeping it as subtle as intended), and also added more of them to the places that I missed!


05:07:445 - I think a simple bump here would be nice to represent the repeating sound. Could do something like 05:07:445 - 2x and 05:07:490 - 0.6x to average out to 0.95x, then end it with a 0.95x at 05:07:625 - to normalize it again. Cool idea. Modified your suggestion a little, but kept the averages the same.
Protastic101
Impulsive state, aka me at the mall when I walk out with 50 bags.
juankristal
so i guess its my turn now, reeeee
Raveille
FULL THROTTLE PARA THERES NO MORE BRAKES ANYMORE
juankristal
23:17 Parachor: [This message has been blocked in your country]
23:17 juankristal: [This icon has been blocked in your country]
23:17 Parachor: Saaaaaaad
23:20 juankristal: i think i will play this before checking
23:20 juankristal: spec pls
23:28 Parachor: Wheeew
23:28 juankristal: could you please
23:28 juankristal: follow the most relevant sounds
23:28 juankristal: in your maps
23:28 juankristal: for the love of urmom
23:28 Parachor: never :D
23:28 Parachor: para follows eveeeeryyythingggg
23:28 juankristal: thats not always a good idea
23:28 juankristal: seriously
23:34 Parachor: that was an exaggeration
23:34 Parachor: I don't actually follow everything lol
23:34 Parachor: Also most of the mods I get are "you missed a sound here, add a note", so it ends up being more like that.
23:34 juankristal: lul
23:34 juankristal: you are lucky i really like this map
23:34 juankristal: and i like you
23:34 juankristal: :v
23:34 Parachor: I am lucky :D
23:34 juankristal: first thing i will complain about
23:35 juankristal: 01:16:963 (76963|3,77143|3,77505|3,77686|3,78047|3,78228|3,78589|3,78770|3,79131|3,79312|3,79674|3,79854|3,80216|3,80396|3,80758|3,80969|3) -
23:35 juankristal: you will hate me but
23:36 Parachor: better not be removing the inverses lmao
23:36 juankristal: just making it less shieldy
23:36 Parachor: oh?
23:36 juankristal: 01:19:915 - also
23:36 juankristal: there is probably a kick there
23:36 juankristal: thats kinda confusing
23:37 Parachor: i think that kick really comes in at 01:19:960 (79960|1,79960|0) -
23:37 Parachor: but kinda fades in a little before it
23:37 juankristal: i think its clear on the point i mentioned
23:37 juankristal: but i mean
23:37 juankristal: its fine if its delayed? i guesS?
23:37 Parachor: Me and prot were talking about how weird it was that the kick sample in this song is like very slightly delayed past everything else
23:39 Parachor: But yeah the BOOM of the kick itself is like, 1/32 snap behind what it is now. Shame 1/32 doesn't exist tho.
23:39 juankristal: anyways
23:39 juankristal: my point is not that
23:39 juankristal: my points are the LNs
23:40 juankristal: 01:17:143 (77143|3,77686|3,78228|3,78770|3,79312|3,79854|3,80396|3) - i would make those shorter
23:40 Parachor: Isn't that the gimmick of this whole section though?
23:40 Parachor: The voice thing is always mapped to inverse releases
23:41 juankristal: i wouldnt make them much shorter
23:41 Parachor: Though before it was gradually rising, this time it's on the same pitch, causing the player to try and get into the rhythm.
23:41 juankristal: just 1/6 shorter
23:41 Parachor: Doesn;t that come under inconsistent release times?
23:42 juankristal: why is so?
23:42 juankristal: if you make them all consistent with themselves it should be fine
23:42 juankristal: 01:15:306 (75306|3,75848|3) - also the spacing here is the same as the one i propose
23:42 Parachor: Ah I mean like, everywhere in the first two minutes, they're spaced with 1/6
23:42 juankristal: my reasoning behind it is that it makes it just more intuitive to nail
23:43 juankristal: like, even when I know the gimmick I cant hit your map properly
23:43 juankristal: thats like
23:43 juankristal: the only section I am confident I cant hit
23:43 Parachor: Though the player would be doing the exact same rhythm, but just with more complex releases?
23:43 juankristal: because the releases feel unintuitive and thats because of the spacing
23:43 juankristal: they arent as complex releases imoi
23:43 Parachor: Making this 01:17:143 (77143|3) - shorter means it no longer falls on the kick
23:43 juankristal: because the release would reflect the consistency previously noted in the map
23:44 juankristal: and also the sound slightly more audible feedback
23:44 juankristal: if that makes sense
23:44 Parachor: I'll edit it and give it a play
23:44 Parachor: brb
23:46 Parachor: Okay it's pretty distracting to have to now remember two different release timings https://puu.sh/y3eRc/0f1f6ea67b.png
23:46 Parachor: Especially when the new ones fall on nothing.
23:46 juankristal: but doenst the same argument apply
23:46 juankristal: to whats right now
23:47 Parachor: A single release timing?
23:47 Parachor: Everything is the same, so the player doesn't have to focus on how long to release.
23:48 Parachor: It's also short enough that you can just release and repress immediately to hit it correctly
23:48 Parachor: Thus only having to worry about the repress, and not the release
23:49 Parachor: Gives the player some room to worry about what's happening in the other 3 columns at the same time.
23:49 juankristal: i think it completely mind blocks ther est
23:49 juankristal: 01:17:384 (77384|1) - because of that note most likely
23:49 Parachor: I think the problem would be with column 1 instead of 4 in that case
23:49 Parachor: you have two conflicting rhythms
23:50 Parachor: oh that note?
23:50 Parachor: would it make more sense to ctrh+h 01:17:384 (77384|1,77445|2) -
23:50 juankristal: that note is i think the main reason of why i cant hit the whole pattern completely
23:50 Parachor: ctrl*
23:51 Parachor: yeah try it with those two notes flipped
23:51 Parachor: Same with 01:18:830 (78830|2,78890|1) - as well
23:51 juankristal: with the notes flipped I can now hit the pattern
23:51 juankristal: lmao
23:52 Parachor: yeah that's much nicer now
23:52 Parachor: is 01:20:336 (80336|1,80396|2) - still okay?
23:52 Parachor: There's no note in column 1 to anchor it to like the previous two examples
23:52 juankristal: that is fine imo
23:52 juankristal: the one you just linked
23:52 Parachor: alright cool
23:53 juankristal: like this is way easier to just focus on the left hand shenanigans
23:53 Parachor: yeah
23:53 juankristal: my option was to shorten the LNs because the audio feedback was easier to notice with shorter LNs and because the note I linked earlier kills the movement of it
23:53 juankristal: like, having the release to be snapped with that first note
23:53 juankristal: makes it so the rest is more intuitive to play
23:54 juankristal: usually when doing LN patterns the first release is the most important one
23:54 juankristal: as it usually dictates the flow of the following ones
23:54 Parachor: mmhm
23:54 juankristal: thats likely the reason why i sucked at that pattern
23:54 juankristal: anyways
23:54 juankristal: man modding is fun
23:54 Parachor: sarcastically? :P
23:54 juankristal: no
23:54 juankristal: actually fun
23:54 Parachor: I think it's pretty fun in general
23:54 Parachor: Oh cool lol
23:55 Parachor: The whole bouncing ideas off each other thing is fun
23:55 juankristal: also
23:55 juankristal: call me crazy
23:55 juankristal: but i literally hear your map way earlier than what it plays
23:55 Parachor: hi crazy
23:55 Parachor: Try listen without any hitsounds on as well
23:55 Parachor: might be messing with it
23:56 juankristal: i never use hitsounds
23:56 juankristal: so dw about that
23:56 Parachor: AW
23:56 juankristal: i hear everything 1/12 or 1/6 ñate
23:56 juankristal: {ate
23:56 juankristal: jfc
23:56 juankristal: late
23:56 Parachor: yeah you're crazy then
23:56 juankristal: lemme use headphones
23:56 Parachor: I think Prot would've picked up on that if it was a delay as huge as 1/12 or 1/6 haha
23:57 juankristal: is the mp3 modified
23:57 juankristal: or anything
23:57 juankristal: like
23:57 juankristal: do i have to redownlaod
23:57 juankristal: i have this map since a loooong time
23:57 Parachor: yeah
23:57 Parachor: you do
23:57 Parachor: NO WONDER
23:57 Parachor: we changed the mp3 with another one
23:57 juankristal: that might explain why i suck at that map
23:57 Parachor: so the offset changed
23:57 Parachor: Ahahaha
23:57 juankristal: okey i was not crazy
23:58 juankristal: thank god i am a visual player
23:58 Parachor: ok I believe you now
23:58 Parachor: I won't book you into a psych ward yet
23:58 juankristal: OH SHIT
23:58 juankristal: NOW ITS ACCURATE
23:58 Parachor: OH SHIT
23:58 Parachor: God I can't imagine what it sounded like before lmao
23:58 Parachor: No wonder you thought the kick was off
23:59 Parachor: because it literally was
23:59 juankristal: lmfao
23:59 juankristal: give me a sec
23:59 Parachor: yep
00:14 juankristal: (sorry i am taking long, having some furious conversation about java coding with halogen fuck)
00:14 Parachor: oh lmao
00:15 Parachor: I'm setting up the qualify bingo in the meantime
00:15 juankristal: lul
00:17 juankristal: alright so
00:17 juankristal: lets see
00:17 juankristal: now with proper offset
00:17 Parachor: wew
00:20 juankristal: 01:47:362 (107362|2,107543|3) - arent those same pitch
00:21 juankristal: or those 01:47:113 (107113|1,107362|2) - actually
00:21 juankristal: anyways doesnt matter much tbh
00:21 juankristal: not that it could be better lel
00:21 Parachor: Nah those are different
00:22 Parachor: The main pitch 'problem' in this area is 01:48:085 (108085|2,108265|2) -
00:22 Parachor: Which is only like that because having the second one in column 2 made things messy later
00:22 juankristal: yeah but fuck column 2
00:22 juankristal: because column 1
00:22 Parachor: yeah
00:25 juankristal: i was considering adding notes 02:36:872 (156872|0,157023|3) - here
00:25 juankristal: but idk if they are necesary either
00:25 Parachor: Hmmm I see what you mean.
00:25 juankristal: kinda like the background and crash
00:25 juankristal: or whatever that is
00:25 Parachor: I hear like that crunch sound
00:25 juankristal: nom
00:26 Parachor: at 02:36:993 -
00:26 Parachor: I'm pretty sure
00:26 Parachor: I can add a note there if you'd like
00:26 juankristal: that would be pain to play
00:26 Parachor: Maybe col1
00:26 juankristal: prob
00:26 Parachor: True
00:26 Parachor: in the middle of a tiny LN lmao
00:26 juankristal: actually not that bad
00:26 juankristal: if column 1
00:26 Parachor: yeah
00:26 Parachor: was about to say, works quite okay
00:27 Parachor: Yeah I like it
00:27 juankristal: then I have my doubts about 02:48:830 (168830|0) - that not being a jack on either 2 or 4
00:27 juankristal: but again, i dont mint it
00:28 Parachor: Ooo
00:28 Parachor: I did that jack earlier too didn't I
00:28 juankristal: yes you did
00:28 Parachor: 02:25:427 (145427|2,145698|2,145788|2,146059|2) -
00:28 Parachor: yeah I did
00:28 Parachor: Column 2 work for you?
00:29 juankristal: if you 02:48:559 (168559|2,168559|3) - ctrl+h that sure
00:29 juankristal: actually
00:29 juankristal: that would probably make it worse
00:29 juankristal: but it would be similar to the previous time
00:29 juankristal: i think just column 2 is alright on its own
00:30 Parachor: yeah it might
00:30 Parachor: Alrighty cool
00:32 juankristal: that shouldnt be double 04:46:390 (286390|3,286390|0,286390|2) - ?
00:33 juankristal: or one of this 04:47:475 (287475|0,287475|1,287836|1,287836|0) - triples
00:33 juankristal: idk
00:33 juankristal: probably this a triple though 04:47:475 -
00:34 Parachor: Wait what even is my layering for the kick LOL
00:34 Parachor: Lemme figure this out
00:34 juankristal: yeah
00:34 Parachor: Should I just change all triples to doubles?
00:34 juankristal: i mean
00:34 juankristal: thats the easy fix
00:34 juankristal: i think it would work
00:34 Parachor: Yeah hmm
00:35 Parachor: Okay I think I got it
00:35 juankristal: 04:22:535 (262535|1,262535|0) - vs 04:31:149 (271149|3,271149|1,271149|2) -
00:35 Parachor: the kick is a double, unless it's on the mini-LN piano note, which in that case is just a single
00:35 Parachor: Which means I need to change things like 04:50:366 (290366|1,290366|2,290366|3) -
00:36 Parachor: to be a double
00:36 juankristal: with that reasoning yep
00:36 Parachor: Though this is fine I think 04:43:499 (283499|1,283499|0,283499|2) -
00:36 Parachor: nbecause start of the section and all
00:36 Parachor: do you think?
00:36 juankristal: ye
00:36 juankristal: thats fine
00:36 juankristal: good delimitator
00:37 juankristal: 04:44:583 (284583|1) -
00:37 juankristal: thats alright right?
00:37 juankristal: with your reasoning at least
00:37 Parachor: yeah because the long LN isn't apart of it
00:37 juankristal: ye
00:38 Parachor: But damn, 04:46:390 (286390|3,286390|0,286390|2) - works so well
00:38 Parachor: but technically breaks it
00:38 Parachor: I've noticed that in this section, the kick is always on 12 or 34
00:38 Parachor: So maybe it still stays a double even if there's a piano note
00:39 Parachor: Unless something complex is happening like a long Ln taking up a column
00:39 Parachor: which explains 04:44:945 (284945|0,284945|2) -
00:39 Parachor: Still means 04:50:366 (290366|1,290366|2,290366|3) - should be a double
00:39 juankristal: 04:47:836 (287836|0,287836|1) - how you explain this
00:39 juankristal: :p
00:39 Parachor: Same thing
00:39 juankristal: that shouldnt be triple with that logic?
00:40 Parachor: It is a triple?
00:40 Parachor: I EDITED THAT
00:40 Parachor: OH WAIT
00:40 Parachor: Yeah it's a triple now hahaha
00:40 juankristal: win win
00:40 juankristal: so basically
00:40 Parachor: Forgot I turned a whole bunch of them into triples before when we were talking
00:40 juankristal: its a triple if it has a mini ln
00:40 juankristal: and not a big ln
00:40 juankristal: otherwise is a double
00:40 Parachor: yes
00:40 juankristal: simple logic
00:40 juankristal: so this is a triple 04:52:174 -
00:40 juankristal: 04:53:619 -
00:41 juankristal: 04:55:065 - this is a double
00:41 Parachor: How do you feel about 04:55:065 (295065|1,295065|3,295065|2) - ?
00:41 juankristal: 04:56:149 - same
00:41 juankristal: 4:55 can stay
00:41 juankristal: imo
00:41 juankristal: because its the same shape as the other we allowed
00:41 juankristal: but 4:56 is probably rip
00:41 Parachor: This should be a triple 04:57:957 (297957|0,297957|2) -
00:41 juankristal: 04:56:511 -
00:41 juankristal: triple
00:41 juankristal: yes
00:42 juankristal: just ctrl
00:42 juankristal: +a
00:42 juankristal: deklte
00:42 Parachor: 05:01:933 (301933|2,301933|3,301933|1) - dis double
00:42 juankristal: yes
00:42 juankristal: after that i am done with patterns
00:42 juankristal: maybe a touch on svs and we cool
00:42 juankristal: but prolly not
00:43 Parachor: okay I'll update what I did to the last section
00:43 Parachor: so we can check if it's all ok
00:43 juankristal: alright
00:43 Parachor: Oh wait that resets the bubble lmao
00:43 juankristal: that doesnt matter
00:43 Parachor: I just get prot to rebubble right?
00:43 juankristal: no
00:43 Parachor: oh
00:43 juankristal: how long since you ranked a map
00:43 Parachor: okay cool
00:43 juankristal: smh
00:44 Parachor: too long
00:44 juankristal: i updated 12 times before blocko qualified FIRST
00:44 juankristal: so i popped it like 12 times
00:44 Parachor: ok updated
00:44 Parachor: let's check muh layering
00:44 Parachor: I forgot to change this 04:50:366 (290366|1,290366|2,290366|0) - to a double
00:45 Parachor: doing that now
00:45 Parachor: keeping this 04:55:065 (295065|3,295065|2) - and removing note in col 2
00:45 Parachor: keeping this 04:56:149 (296149|1,296149|0) - and removing note in col 3
00:45 Parachor: woe I missed a whole bunch lol
00:45 Parachor: Wait wtf I changed most of these. Where did they go
00:46 Parachor: Seriously what
00:46 juankristal: curious about 04:27:234 (267234|0,267234|1,267234|3,267595|1,267595|0) - those too
00:46 juankristal: welcome to oss
00:48 juankristal: i guess you reupdate again
00:48 juankristal: before i do anything
00:48 juankristal: lmao
00:48 Parachor: Double if it has an LN, triple if not
00:48 Parachor: Yeah
00:48 juankristal: 04:30:125 (270125|0,270125|1,270125|3,270487|3,270487|1,270487|0) -
00:48 juankristal: :Thinking:
00:48 juankristal: 04:31:149 (271149|3,271149|1,271149|2) -
00:48 juankristal: 04:33:017 (273017|1,273017|0,273017|3) -
00:48 Parachor: updated
00:49 juankristal: 04:37:716 (277716|1,277716|2,277716|0) -
00:49 Parachor: wow I'm inconsistent
00:49 juankristal: hi inconsistent
00:49 Parachor: hi crazy
00:49 juankristal: nice to meet u
00:49 Parachor: Okay so to fix this
00:49 Parachor: 04:27:595 (267595|1,267595|0) - this to a triple
00:50 juankristal: 05:02:294 (302294|1,302294|0) - thats a triple
00:50 Parachor: I'm avoiding them 04:29:041 (269041|1,269041|0) - because of the piano
00:50 Parachor: 04:40:607 (280607|1,280607|0) - dis a triple
00:50 juankristal: so for the first part, triples when there is no piano
00:50 juankristal: else triple
00:50 juankristal: i mean
00:50 Parachor: okay that clears it up
00:50 juankristal: else double
00:50 Parachor: yeah
00:50 juankristal: alright cool
00:50 juankristal: 05:02:294 (302294|1,302294|0) - remember thats a triple
00:51 Parachor: oh yep
00:53 juankristal: well update again
00:54 Parachor: done
00:55 juankristal: 04:31:149 (271149|1,271149|2,271149|3) - should that be double?
00:55 juankristal: its not a kick so
00:55 juankristal: 04:25:427 (265427|1,265427|2) - comparable
00:56 Parachor: I think the clap always tries to end as a double, but that first one was to avoid a jack
00:57 juankristal: 04:22:535 (262535|1,262535|0) -
00:57 Parachor: This one is weird 04:31:149 (271149|2) - because it's the only one with an LN coming out of it like that
00:57 Parachor: I think
00:57 Parachor: added note in col 3
00:57 juankristal: thats it
00:58 Parachor: coolio
00:58 juankristal: update and pray i get an SS
00:58 juankristal: else i dont rank

Not done much other than 2 minor pattern changes and some consistency fixes.
juankristal
o
Topic Starter
Parachor
Thanks a lot everyone! :)
Tofu1222
Thanks for mapping this! Congratz!!! ;)
eyes
05:18:258 - missed sound?
05:13:544 - I don't know but I feel like here is a sound too
05:19:884 - here might be sound too
05:26:195 - maybe here too
05:30:396 (330396|0,332384|2) - and why these LNs are so long, there's no any sound (maybe piano echo but it doesn't seem to be for that)

I'm glad such a map is on ranked section, congratz!!!
Topic Starter
Parachor

eyes wrote:

05:18:258 - missed sound? I think this blends in behind the previous note enough for it be fine, especially as the layering starts to decrease as the song finishes.
05:13:544 - I don't know but I feel like here is a sound too Not quite. Or at least, not clear enough to need a note for it.
05:19:884 - here might be sound too ^
05:26:195 - maybe here too ^
05:30:396 (330396|0,332384|2) - and why these LNs are so long, there's no any sound (maybe piano echo but it doesn't seem to be for that) Nah this is fine. It's a very gradual fade out, so the LN doesn't really have any specific area it *has* to finish.

I'm glad such a map is on ranked section, congratz!!! Thanks :)
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