Thanks a lot for your mod! Sorry about the amount of denied ones, some of the things you found were well spotted though.
Setup: you can decrease OD even lower, snaps are really hard, especially with SVs Given the amount of people telling me to both raise and lower it, I think I hit a good middle-ground here.
00:16:345 (16345|0,16345|1) - sounds like 1/16 or 1/8 later Not quite. That sound has a fairly vague beginning, but you can hear it play at the note.
00:16:707 - ^ This one is actually a tiiiiiny bit early, but moving it 1/12 would make it too late, and 1/16 would throw the release out of sync.
So the best compromise is where it is at the moment.
00:17:008 - ^yep a bit later This one is fine.
00:19:960 - why no note here Nothing worth mapping there.
00:22:129 - ^ Map a sound ending?
00:25:720 - (?)^ Nothing worth mapping there.
00:52:851 - maybe a note here for consistency with 00:55:743 I see what you mean, but the second one has a sound that the first one doesn't (at least clearly).
00:53:725 - ^ Yeah, there's lots of these tiny little glitches and noises throughout the song. I don't think they're important enough to map in this case, especially given the current layering scheme. It would end up overcrowding the patterns and making it feel mildly dumpy (even though it's technically not). I think I'd rather keep these as unmapped.
01:04:388 - a note?
01:06:496 - missed note Technically yes, although you can see the patterning issues it would cause (I went through this in an earlier mod). Will consider this one if need be though.
01:13:092 - 01:13:092 - 01:11:647 - 01:15:984 - and so on, I think these are missed sounds, I can clearly hear the sound, like echo, but strong enough for a note, and imo a single is too weak for such a sound Yes to the first. No for the others.
01:22:580 - LN maybeNah. I went through this a lot in an earlier mod.
01:45:623 (105623|1,105623|0,105871|2,105871|3,106052|3,106052|2,106413|2,106413|3,106594|3,106594|2,106775|2,106775|1) - You can mirror these double-LNs (ctrl+h) for emphasize that they differ from previous double-LN sounds - 01:42:731 (102731|1,102731|2,102979|3,102979|2,103160|3,103160|2,103522|2,103522|3,103702|3,103702|2,103883|2,103883|1) Which would mess with the pitch relevancy, column layering scheme, and general patterning.
02:26:104 - why no some SV effects here? I don't think it needs it. I would do it if it was one-off, but that same effect would have to be applied everywhere in this section.
02:34:418 - maybe LN Probably doesn't need it.
02:49:237 - ohh it's really weird snapping, I don't feel the sound when I play it.
02:49:960 (169960|2) - 02:50:683 (170683|2) - 02:51:406 (171406|2) - I guess this sounds really start on white ticks, but they are tooo quiet by the start and player can't hear the sound till it increases enough (this increases enough on red ticks)
So my suggestions are either start them by red lines or add one more LN on red lines (there's actually one more sound on red lines so it's ok I think). Don't worry, I spent a lot of time on getting those rhythms right, it's intentionally weird and off-beat in the song.
First variant snaps:
Second variant snaps:
03:05:863 (185863|3,185863|0) - move to 03:05:818 Changed.
03:17:610 - add a note, for consistency with 03:06:044 (186044|1) Aaaaa I was so ready to accept this and then I realised it would conflict with my consistency. Notice that the one you linked as an example is before the piano short-LN comes in. As soon as that piano arrives, I stop mapping everything except the main percussion, to avoid overcrowding the polyrhythms, including the sound you linked. Otherwise I would accept this.
04:09:478 (249478|2) - hm I think you can delete it for emphasize that piano 04:09:839 - is stronger That's for the quiet clap.
05:18:213 - add a note for piano
05:19:824 - ^ These sound close enough together in comparison I think.
05:20:080 (320080|3) - I guess it's on 05:20:095 Thanks!
I'm glad to see such unique map, but it feels too cancerous to me because of snaps, but it's just my taste. Cancerous lmao. Welcome to technical maps I guess
I hope it gets ranked, good luck! :eyes: