Thanks for the mod!
Abraxos wrote:look whos going to be the tiebreaker for mwc Unfortunately not D:
a few things
01:03:333 (63333|3,63394|3) - i dont really feel like the sound here justifies a jack, right now it kinda seems like just a clunky transition between differing sounds
id understand more if the jack were at 01:03:243 (63243|1,63243|2) - Yeah good point. Deleted the first note.
01:04:237 (64237|0) - makes more sense to have more/similar emphasis here as with 01:03:966 (63966|1,63966|3) - maybe you can look into cutting 01:03:966 (63966|3) - short and making a chord at 01:04:237 - I couldn't quite get the patterning to feel the way I wanted it to with these changes (thanks to the clang kinda noise needing to be mapped to one hand), so I settled for adding a bit of SV to emphasize those two points. Hopefully it gives it something close to the desired effect.
01:49:388 (109388|1) - move to 1 the synths are kinda opening up in pitch so ya Yeah this is cool.
03:22:641 (202641|2) - not really sure if you should include this with 03:22:761 (202761|2,202882|2,203002|2,203123|2) - cause its moreso the leading wub into the stronger ones Nah I think it's still prominent enough to map the same as the rest.
no further complaints other than your diff name isnt edgy enough try 3nT_%@R0(||Py xX_3.nT*r0P-y_Xx
cool map ty
edit: also pls no OD above 8 its gonna get messy agreed
Thank you very much ^^
Pachiru wrote:the description is to a god like level
i really love your maps, good job!!!