You'd find that it's due to that particular sound. The actual loudest hit that I'm mapping is a fraction later than when the sound technically starts (like a quick fade-in). If you listen to the other sounds around it, they fit the snap. Changing the offset for that one sound will put everything else out of sync.
DDMythical wrote:yo your offset is too early
like; bout 30-50ms off.
listen from 00:05:864 (5864|1,5864|2) - with 25%. You can hear its pretty early
I'm glad you liked the map. Thanks for checking it anyway, and for those 3 stars!
NM (?) From My Mod Que
purple NM (?) you got bonus >.> i will mod both SV and pattern cuz this map just so good >.>
lol nicee mapp
After i testplayed, i went to editor, tried to mod, but seems like nothing to mod there >.> i only found this
01:54:546 (114546|2) - move to 2 cuz different sound from next doubleLN, then move 01:54:613 (114613|1) - to 3
01:55:269 (115269|2) - move to 2 same reason like above I'm unfortunately going to deny these, even though I like what you're trying to do.
Though it would be good to get even more pitch accurate, I'm just trying to avoid too much mess in the first two columns because of the uncomfortable polyrhythm that the player already has to concentrate on. I found that keeping doubles on the same hand helped with this.
no kudosu >.>