Thanks for the mod and star!
Unpredictable wrote:6 AM and I'm wide awake lets go >:]- One thing starting off the bat with map that strikes me first is the HP and OD. Maybe you've gotten suggestions (unsure) but let me tell you what I think about it. To start it off, ima just say that this map is a seriously nice change of pace we see in the mania mapping today. It's challenging for sure. It challenges even the top players who wish to get a good score with these unexpected SVs. It's amazingly good, yet I feel it's too challenging towards the HP (we can get to the OD in a sec). The HP is problem I have with the map to begin with. It's too devastating. Even though I want this to be challenge, I want it to be for everyone. Especially people who have just got a feel for mania and want to give this map a try. It's extremely hard I feel from the beginning, having LNs come at you at high rapid speeds or points it feels as though map stopped for a split second. And even though the map towards the end does seem to tone down on the difficulty, I don't think it's good enough to want to give it a 9. One map that sorta comes to mind of this sort of situation is sakuraburst - skyshifter vip (for reference: https://osu.ppy.sh/s/529155 ). The map is heavily SV'd, more than this one but in a way I guess you could say they're different from what we see today. The map has a nice 8 which imo this map should somewhat have, somewhere in the 8 area. The map Evening has is challenging but yet passable for people who struggle and understand the SVs. Moving onto the OD, I think this should definitely be above the HP for sure. This map with no doubt WILL be hard to acc and giving it something like and 8.2-8.5 will do. It gives the implication to the player that this map will harder than the typical TV Size map and shouldn't be taken too lightly as the may have a harder chance at accing the map. I hope you see my reasoning and holy shit I didn't think it be this long. If you're unsure, PM me and I guess we can hash things out Talked through this in irc and decided with the compromise of OD 7 HP 8.8 for now. These values will likely be tweaked more over time.
Ok onto the actual map LOL
- 00:40:562 (40562|1) - I really think that moving it to 00:40:653 and ending it at 00:40:833 should be how the sound is played here using the LN. I know it sounds like it starts there, but likely what's going on is that the attack is delayed due to some kind of sidechaining. I think the ending of the LN is kind of arbitrary to begin with given the way the sound fades out. It's mainly to match the length of the LN a bit later in this column.
- 00:43:604 (43604|2) - I think that this LN should start at 00:43:574 instead of 00:43:604 . Oh yeah I see what you mean. It would make the gaps between the notes equal. Though the 'shhhhhh' noise that that LN is mapped to actually does start where I mapped it (as far as I can hear).
- 00:52:882 (52882|1) - I believe that the LN start 00:52:851 here instead of what you have right now Nah it definitely starts where it does now, it stays consistent with the timing of the rest of those noises as well.
Honestly, this is all I could find. I was trying to keep my mind to every detail the map had and like a lot of things you had in the map. Take a star~ Enjoy!