Okay time for some mass mod applying, done in reverse chronological order because yeah.
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Thanks rave.Raveille wrote:
lets do some things
|1|2|3|4|box of odsfhisdou00:49:538 - 00:49:779 - 00:50:020 - 00:50:382 - dk if these click sounds need to be mapped but I can hear them significantly Yeah I'm note sure about this one. I've mapped that click sound earlier, but it also feels a bit weak compared to everything going on around it.
I'll consider it.
01:06:473 - think theres one more sound on col 4 but you shd go check in case I got the snap wrong Yeah this annoyed the crap out of me when mapping this part. I'm just going to chalk it up to the fact that it's not the same sound that was mapped before it (less of a klok and more of a faint tick),
because mapping another sound in column 4 there would make even harder to hit properly.
05:09:455 - YES I FOUND A WRONG SNAP HA SUK IT AUSSIE GUY (jk the snap is legit here tho 1/16) Nice catch.
05:15:735 - here too This one is fine.
05:16:210 - ^ yep
05:22:648 - ^ yeah I think this is right
05:33:537 - ^ fixed
05:34:260 - ^ fixed
funny how the end of the mod was just snap fixing
good luck dude :3
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Thanks for your mod! Lots of great changes here; very comprehensive. Also thanks for all those stars (even if most of them were unintentional lmao)!Litharrale wrote:
m4m
1|2|3|4
sweet song indeed.
audio is unrankable, if you need help making it rankable just hmu on discord. Set size is too big as well but this would probably be fixed by fixing the audio Ah right, forgot about this. I'll fix this soon.
my god this bg is orgasmic ty C:
Hitsound it already smDh But moooom.
kappa I think Widescreen needs a bit of support once in a while. Gotta encourage him to do his best.
I do think OD6.6 is a little low. Even my sub 1.5 star maps aren't that low. sub 1.5 star maps don't tend to have this much technical mapping and LN/SV trickery, so it's set that low to compensate for the fact that this map is very hard to acc. I am thinking of raising the OD/HP though, I just have to work out how high I'm going to take it. Stay tuned.
Remove the genre tags. I mean they wont harm being there but it'll be added in when it's ranked anyway so a BN will probably mention it anyway I mean, I can remove 'electronic' but the rest are fine.
FUARK Can't be a Parachor map without having to switch between 1/12 and 1/16 constantly!
00:17:309 (17309|0,17430|0) - In the interests of playability, I'd remove this reverse shield. move the SN to 4 and 00:17:490 (17490|3) - to 1 For a map absolutely filled with LN lifts like these, I think this is going to be the least of the player's worries. The SN is in column 4 because it's mapped to a sound that always resides in column 4 for this pattern, otherwise this would be an easy fix.
00:18:062 (18062|0,18333|0) - I think these two notes should be shifted back 1/12 (I think one of the notes you linked doesn't exist.) The notes in column one tend to sound earlier than they actually are, because there's a weird kind of fake hit beforehand. Inspecting it really closely though, you can tell that it definitely doesn't hit that early.
00:26:104 (26104|0,26165|3,26285|0,26376|3,26526|0,26624|3,26767|0,26873|3,27008|0) - Seems this 1-4 alternating theme is used a lot from 00:17:490 (17490|3) to 00:27:430 (27430|0). Maybe mix it up and change the 1-4 to a 2-3 or some other two hand combo? Super intentional.
00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - my god does this play weird with SVs. Without any other reference it's impossible to tell how far apart these notes are. I'm not saying remove it because that'd be even weirder but maybe try to smooth out the SVs a bit more to make it super obvious how to play these notes. The SV's in this section are actually normalized to 1.0x (I did this very intentionally for the very reason you stated). So the distance is exactly what is shown. The stutters can be weakened a little, but the distance is still normalized regardless.
00:49:237 (49237|1) - I think this should start here 00:48:876 . It gradually increases in intensity and so starting it anyway but the very beginning feels a bit arbitrary. Oh yeah, that was part of a change that came from a previous mod. I agree with what you're saying though so I'm changing that note back.
00:54:267 (54267|1) - pre loud sound. definitely as intense as the other doubles in this bit, make it a double ploxerino Oh this is a weird one actually. It's technically a double, but staggered slightly because of the delayed sound. You can see this done a lot in the first half of the song when this sound appears. If I changed it here, I would need to do that everywhere else (and there's a lot), which would cause problems. Though something you did make me realise, is that this staggered double is meant to be on the same hand, like it is elsewhere, so I fixed that!
The only map in history where I can say "this is ok" Ehuehueheue
01:10:924 (70924|1,70924|2) - if this is mapping the bass sound then it's very mistimed, should be placed slightly later (i can confidently say this one yay) Oh I missed this one. Ty.
01:19:915 (79915|1,79915|0) - if dis and 01:21:586 (81586|0,81586|1) - dis double then 01:21:044 (81044|0) - dis a double too Agreed!
01:21:737 (81737|2) - super strong long lasting sound, i'd double this too (I really think you should do this but if you do there's like 1650 other instances of this sound only being a single so if you do change it then you should probably do all those other ones too) Yeah see my last explanation about the staggered doubles. At least I remembered to put this one on the same hand this time lol.
01:23:936 (83936|2) - look at the relative densities. col 3 empty as fuck yo Yeah, comes from a weird mix of PR and just being a col1|4 heavy map in general.
02:05:141 (125141|1) - ghost note? Nah there's a sound there. Left side.
02:24:659 (144659|1) - I mean, kiai could be good for this section Completely forgot about kiai. Am I even allowed to have a kiai section that short? If I am, I'm totally doing that.
02:31:165 (151165|2,151165|0,151165|1) - some snares are tripled and some are doubled, 02:32:610 (152610|0,152610|1) - is there a pattern/reason for this? (this continues for a while but other than that this 'chorus' section is fucking incredible) Ah I see. Looks like all of the layering problems regarding the snare are in the first small part, as I was probably still trying to work out my layering system. The snare is meant to be a double, though it is turned into a triple if there is another sound playing with the snare, which explains the triples later on. But yeah the first 2 or so snares are wrongly mapped to triples. (Though I liked the emphasis for those few notes in particular so I'm sad to see them go lol)
02:35:954 (155954|0,155984|1,156014|2,156044|3) - ok LOL heh
03:42:008 (222008|3) - this note is very questionable. I dont hear any distinct sound here Piano.
03:48:695 (228695|1,228755|3,228876|2,228996|1,229056|3) - All the SNs in this section feel off but ill use these as an example. I dont see what you're mapping here, there's a clear instrument playing but they're not mapping to that, the irregular notes kind of match to the piano so are you mapping both? either way it feels weird as hell and doesnt play smoothly at all. I would just go for the piano if i was mapping this, half measures ruin any form of rhythm It's simply a polyrhythm. You have the piano playing at 1/3 and the other sound playing at 1/2, so they're going to create some weird timings.
Removing the piano seems weird to me because I won't avoid a polyrhythm just for the sake of having it make sense or whatever. The rest of this song has very similar polyrhythms, usually when the piano is involved, so it's not like this is out of place. It probably just sounds weird because of the default hitsounds or something.
03:58:273 (238273|0) - FUCK THIS SECTION IN THE SONG IS SO GOOD UGNN. When you hitsound this, you should keysound this section for extra impact. Yeah maybe. I'm only apprehensive about piano keysounding this because I don't like the idea of overlaying the lovely atmospheric piano in the song that blends in perfectly, with some terrible piano sample with no nuance whatsoever. Might just be from my piano background but I hate sound of midi-like piano samples lol.
04:26:104 (266104|1) - Not gonna map the clear arpeggio here? makes no sense to not map it Yes I noticed this earlier when I was playtesting!
I'm going to go through this section and map all of those piano chords accurately. It'll definitely make this section a bit more interesting.
04:28:996 (268996|1) - here too (etc) Yeah.
04:46:586 (286586|0,286767|0,286948|0,287129|0,287279|0,287430|0) -What's this anchor mapping and why is it alone in this section? I'm all for theme mapping and if you wanna use anchors for a specific sound (like you did before) that's great but this is the only anchor here and I cant hear anything distinct about this one little bit that warrants it. If it's mapping what i think it is, I think you should continue it further on but in different columns.I see what you're doing now, you already have done it but it doesn't feel clear. Yeah this is intentional. The reasoning behind it is probably more clear after really closely looking at how that particular sound is mapped in this section (it's a really odd one to map). It has these staggering moments before it resets,
and those I've mapped around the same column (every two groups of 3 or so share the same column regardless).
I'd make these strong kicks 04:54:237 (294237|3) - doubles to separate them a bit more Maybe...? I'll take a look at it more, but in general it's mapped to a single because the actual kick is mapped to a double, and it's a lighter sound. Also it's to fit it around all the polyrhythms and anchors in this section.
I'll double check the consistency though.
Fantastic map, if you dont keysound the piano ill be very disappointed.
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...okay?KcHecKa wrote:
such very controversial mapping
i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
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Some really nice fixes in there, very helpful. Thank you!dkingo wrote:
Hi NM from my queue, dam this map stumped me... understandable haha>.<Good luck with rank!EntropyThis really made me headache... But I like it
- 00:17:610 (17610|0,17851|0,18092|0,18333|0,18559|2,18830|1) - I think there are some timing issues on these notes, or maybe the other notes in this section as well, most of them are a bit later than the sounds Sounds on time to me. Even playing at 25% speed, and with louder hitsound volumes.
- 00:18:936 (18936|3) - It should be an 1/8 note I think perhaps you're hearing a different sound there. That note is for the small click in your left earphone. Though I realise I didn't map the hi hat just before the note (maybe this is what you were taking about?), so I fixed that!
- 00:20:020 (20020|2) - at 00:19:990 - , well there are more similar issues so I'll stop pointing them out Fixed! I also found some other slightly off-time and missing notes in this section too, so those have been fixed. Though I still think the notes in column 1 feel fine.
- 00:58:544 (58544|0) - I guess it's better to be on the white line It's... on the white line?
- 00:59:448 (59448|3) - 1/6 note The sound starts earlier than that, so 1/8 works. It's the same timing as the rest of the notes of this kind in this section too., and 00:59:629 - is another sound Thanks!
- 01:12:912 - Add a note for the drum? No idea how I missed this. Well spotted.
- 02:08:755 (128755|3) - A suggestion, this LN can start with the previous LN at 02:08:574 - For some reason it seems like that second LN starts there. You can hear the kind of dip in volume where I placed it (likely due to the attack of the sound), suggesting that there's a slight change in pitch.
- 03:23:213 (203213|0,203213|3) - should be at 03:23:153 - Okay, I see what you mean here. That sound could potentially be places 1/12 earlier. I tested this out and it works fine, so I tried it everywhere else that noise appeared, and realised that elsewhere, it is actually snapped to that original point. I'm going to leave this how it is for consistency, because I think the confusion around where that sound starts probably comes from the fact that the actual start of the sound is a little vague, given that it builds up to the hit instead of just starting with the hit.
- 04:33:333 - Remove a note, that sound isn't strong enough for double Oh that's a good point.