Ekcle - The Impulsive State [OsuMania]

posted
Total Posts
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Topic Starter
Parachor
This beatmap was submitted using in-game submission on Saturday, 21 October 2017 at 2:58:10 PM

Artist: Ekcle
Title: The Impulsive State
Tags: powered by inspected 2 deshoda ep experimental abstract downtempo glitch
BPM: 166
Filesize: 10659kb
Play Time: 05:34
Difficulties Available:
  1. Entropy_ - 4Key (3.54 stars, 2475 notes)


Download: Ekcle - The Impulsive State
Information: Scores/Beatmap Listing
---------------
31.68557% L_N | H_eav//vy SV / Ma r a_ t .h� _- .n

*Wel/�ome to the spi.ri&tual su��essor_ of Finger ΛIP. 28671.03888888 Prepa:re� yoursǝlf for five555-and---a-½ -half -half min;�tes of polʎrhʎthms�, comple_X LN, tecɥnical pa��erning, � and SΛ's.... . ..
three three three three 74 68 72 65 65 three threeee3

4f 6e 6c 79 20 65 6e 74 72 6f 70 79 20 63 6f 6d 65 73 20 65 61 73 79 2e

Here's some mi|dly interesti#ng fac____ts:
- Around 000000.3168557536426 6 76 6 7766 7% of all of the n01100tes are l_ng �otes====
- There are šest set šed�esát devět SV changes?� Or are we truly 736¿
- Co mplet ing th e map won 't pu t you ba ck toge the r.
Arzenvald

| MOD | STAR |

Abraxos

| MOD |

ChochoaLatte-

| MOD | STAR x2 |

CrumpetFiddler

| MOD | STAR |

dkingo

| MOD |

Envory

| MOD |

eyes

| MOD x2 |

genkicho

| MOD | STAR x3 |

Litharrale

| MOD | STAR x6 |

Pope Gadget

| HELP | STAR |

Protastic101

| MOD x2 | BUBBLE |

Raveille

| MOD |

riunosk

| MOD |

Ryzen

| STAR x2 |

TheNewBungping

| MOD |

Todestrieb

| STAR |

Unpredictable

| MOD | STAR |

Wonki

| STAR |
ENTROPY_ -=- FIFTEEN -=-
Arzenvald
dank

00:11:647 (11647|1) - i'd stop this LN at 00:14:290 - (around there)

01:03:966 (63966|1,64056|2) - no 1/8? 166 bpm is fairly slow

01:37:671 (97671|3,97784|1,97874|3,97964|1) - sv would looking good in here

01:58:544 - missing a thing?

02:35:909 - i dunno how to be precise but this would more 'accurate'? https://puu.sh/wStTz/6d804635aa.png because 02:35:909 - should be start at 02:35:931 -


the snapping is definitely.. wild.. expecting wilder SV though..
also OD 6.6 and hp 9 is too forgiving tbh, A'd this and yet barely got my hp bar decreased that contrast even i mash some unreadable sv at the beginning

gl!
CrumpetFiddler
As requested in Crumpey's Mod Queue! (it wasn't)

Whew long song XD

00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - personally i would spread these across the cols not being used up by the ln something like (https://osu.ppy.sh/forum/t/620962) maybe

00:35:502 (35502|3,35562|2,35623|3,35683|2,35743|3,35833|2,35924|3,36014|2,36135|3,37189|2,37189|3) - same here, spread some notes on the second col

00:50:321 (50321|2) - start this ln here 00:50:683 - (you can hear a different sound come in at that point)

00:53:363 (53363|3,53845|3,54327|3) - i dont like these, especially in a map thats 3.5*, they make sense but eeeh i dunno

00:58:725 (58725|3) - make a short ln

00:59:448 (59448|3) - make a short ln

01:00:171 (60171|3) - make a short ln

01:00:894 (60894|3) - make a short ln

01:01:617 (61617|3) - make a short ln

01:04:357 (64357|2,64418|3) - move these one col to the left imo

01:09:568 (69568|3,70291|3,71737|3,73183|1) - make short lns

01:24:839 (84839|0) - i dont think this is mapped to anything, might wanna check it over

01:29:719 (89719|0,89719|1) - probably just one ln would make more sense

01:29:719 (89719|0,89719|1,95592|3,96315|3,97038|3) - make short lns

01:39:546 (99546|2) - move one col to the left

01:59:832 (119832|3) - not sure if this note makes sense or not. id say delete it but check it over

02:25:291 - put a note here

02:25:653 (145653|2) - delete this?

02:47:791 (167791|0,167791|1,167791|2,167791|3,168153|0,168153|1,168153|3,168153|2) - id say use triples instead of quads here

03:22:641 (202641|2,202761|2,202882|2,203002|2,203123|2) - make this like https://osu.ppy.sh/ss/8677293

04:05:442 (245442|2,245562|1) - move these one col to the right

04:17:008 (257008|2,257129|1) - same with this, but move the single not over so that notes arnt overlapping

04:50:321 (290321|1,290321|2,290321|3) - make a double note imo

04:55:020 (295020|2,295020|1,295020|3) - make a double note

04:56:104 (296104|1,296104|0,296104|2) - make a double note

05:01:888 (301888|2,301888|1,301888|3) - make a double note

05:26:195 (326195|1,326195|2) - this would sound better as 2 seperate notes, but how it is makes sense


Ho shit so many svs.
I didnt comment about any of the svs because i dont really understand how svs work with mapping i just made my opinions about what i already know
Hard song but hell fun, Gj ma man.
riunosk
from queue 1234
01:16:888 - this part feels uncomfortable to play considering the focus on col 1 and 4 with "unnatural snapping" (if you could call them those) and differing snaps in general, may want to simplify this somewhat?
01:18:153 (78153|1,78153|0,78333|2) - is the LN end snapping intended?
01:24:478 (84478|1,84568|1) - this minijack seems to come out of nowhere, inconsistent with patterns
01:28:273 (88273|1,88273|0,88273|2) - if i can hear correctly (probably not with my budget earbuds), im only hearing a strong kick which doesnt accomodate a triple
01:49:508 (109508|3,109508|2) - this is slightly lower pitched than 01:49:629 (109629|2,109629|3,109749|2,109749|3,109870|3,109870|2) -
01:51:406 (111406|3,111406|2,111406|0,111406|1) - i dont think i hear any sound strong enough to warrant a quad here
01:58:273 (118273|3,118363|3,118454|3) - im assuming this pattern is to emphasize the repeating triple sound?
02:14:357 - to 02:15:623 - col 2 and 4 seems more emptier than the other columns, may want to rearrange some notes?
02:25:653 (145653|2,145743|2) - refer to above minijack thing
(unrelated) 02:35:909 - wot xd
02:40:080 (160080|1,160201|1,160321|1) - i'll assume this is intended?
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) -
05:23:996 (323996|0,324056|2,324086|3) - are these for the soft piano sounds? they're pretty soft in normal gameplay though
Great chart ! Beautiful SV
sorry if my mods aren't helpful, not very experienced in this kind of unconventional charting :b
gud luk for renk !
Topic Starter
Parachor

Arzenvald wrote:

dank

00:11:647 (11647|1) - i'd stop this LN at 00:14:290 - (around there) Sound still continues, just grows in volume a bit.

01:03:966 (63966|1,64056|2) - no 1/8? 166 bpm is fairly slow Matches the sound.

01:37:671 (97671|3,97784|1,97874|3,97964|1) - sv would looking good in here I'll mess around with some stuff and see if I find anything I like.

01:58:544 - missing a thing? Added.

02:35:909 - i dunno how to be precise but this would more 'accurate'? https://puu.sh/wStTz/6d804635aa.png because 02:35:909 - should be start at 02:35:931 - This is great! Though I snapped your suggestion to 1/12 instead of 1/16. Same effect, easier to hit.


the snapping is definitely.. wild.. expecting wilder SV though..
also OD 6.6 and hp 9 is too forgiving tbh, A'd this and yet barely got my hp bar decreased that contrast even i mash some unreadable sv at the beginning I might take a look at increasing the values.

gl!
Thanks for the mod and star!

--------------------------------------------------------------------------------------------------------------------------------

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue! (it wasn't)

Whew long song XD

00:30:442 (30442|3,30502|2,30562|3,30623|2,30683|3,30773|2,30863|3,30954|2,31074|3) - personally i would spread these across the cols not being used up by the ln something like (https://osu.ppy.sh/forum/t/620962) maybe Nah the one handed trill is what I'm after. It's a repeated motif throughout the map.

00:35:502 (35502|3,35562|2,35623|3,35683|2,35743|3,35833|2,35924|3,36014|2,36135|3,37189|2,37189|3) - same here, spread some notes on the second col ^

00:50:321 (50321|2) - start this ln here 00:50:683 - (you can hear a different sound come in at that point) Ooo nicely spotted.

00:53:363 (53363|3,53845|3,54327|3) - i dont like these, especially in a map thats 3.5*, they make sense but eeeh i dunno The SR is a terrible indicator of the map's difficulty in the first place. This map has inverses all over the place, so it's not unjustified here.

00:58:725 (58725|3) - make a short ln Originally there were all short LN. After a while I actually ended up enjoying the disjointed rhythm that came with the long-short-long pattern. The second noise in each is considerably shorter (and quieter), and though I could make them extremely short LN to compensate, this would result in the section being unreasonably hard to acc. I think this is fine how it is.

00:59:448 (59448|3) - make a short ln ^

01:00:171 (60171|3) - make a short ln ^

01:00:894 (60894|3) - make a short ln ^

01:01:617 (61617|3) - make a short ln ^

01:04:357 (64357|2,64418|3) - move these one col to the left imo That "clash" kinda sound is always played on one hand (unless forced not to), as they're both somewhat merged into the same sound.

01:09:568 (69568|3,70291|3,71737|3,73183|1) - make short lns As above.

01:24:839 (84839|0) - i dont think this is mapped to anything, might wanna check it over The tsss you can hear on the left side. It's the same sound as the notes in front of it.

01:29:719 (89719|0,89719|1) - probably just one ln would make more sense That sound is mapped to 2 everywhere. It's a powerful hit.

01:29:719 (89719|0,89719|1,95592|3,96315|3,97038|3) - make short lns Errr, might have linked the wrong thing here. I'm guessing it's the same as before though. Same explanation applies.

01:39:546 (99546|2) - move one col to the left This column is more accurate PR.

01:59:832 (119832|3) - not sure if this note makes sense or not. id say delete it but check it over At this point the sound I was mapping this this section has faded out a lot. You should still be able to hear it on the left side. I don't entirely mind if this is deleted or not though, so we'll see if someone else takes issue with it.

02:25:291 - put a note here Done.

02:25:653 (145653|2) - delete this? Voice sample.

02:47:791 (167791|0,167791|1,167791|2,167791|3,168153|0,168153|1,168153|3,168153|2) - id say use triples instead of quads here Not powerful enough. Also the previous time this sound came in it was a quad. One less note adds nothing of value.

03:22:641 (202641|2,202761|2,202882|2,203002|2,203123|2) - make this like https://osu.ppy.sh/ss/8677293 Repeating sound, repeating column. Also a motif in this section.

04:05:442 (245442|2,245562|1) - move these one col to the right no?

04:17:008 (257008|2,257129|1) - same with this, but move the single not over so that notes arnt overlapping not sure why these would be moved at all.

04:50:321 (290321|1,290321|2,290321|3) - make a double note imo It follows the layering. Plus, this section is easy enough as it is.

04:55:020 (295020|2,295020|1,295020|3) - make a double note ^

04:56:104 (296104|1,296104|0,296104|2) - make a double note ^

05:01:888 (301888|2,301888|1,301888|3) - make a double note ^

05:26:195 (326195|1,326195|2) - this would sound better as 2 seperate notes, but how it is makes sense Not sure how it would sound better?


Ho shit so many svs. Ye boiiii
I didnt comment about any of the svs because i dont really understand how svs work with mapping i just made my opinions about what i already know No problem
Hard song but hell fun, Gj ma man.
Thanks for your mod ^^ and star : o

--------------------------------------------------------------------------------------------------------------------------------

riunosk wrote:

from queue 1234
01:16:888 - this part feels uncomfortable to play considering the focus on col 1 and 4 with "unnatural snapping" (if you could call them those) and differing snaps in general, may want to simplify this somewhat? Yeah this part is definitely unnatural on purpose. Surprisingly though, you'd find that this layout is easier than if it was on other columns. Column 1 and 4 kind of play off each other here (one is only lagging a little behind the other), so it's not too hard to get used to. I understand the concern though!
01:18:153 (78153|1,78153|0,78333|2) - is the LN end snapping intended? Only to match the length in the other times this is used. Later you can see it stops early as there's usually a double right after it.
01:24:478 (84478|1,84568|1) - this minijack seems to come out of nowhere, inconsistent with patterns Happens elsewhere. Even a little bit earlier in column 1. The BPM is slow enough that this is viable.
01:28:273 (88273|1,88273|0,88273|2) - if i can hear correctly (probably not with my budget earbuds), im only hearing a strong kick which doesnt accomodate a triple I'd say that the fact that it's a strong kick after a brief period of quiet (and at the start of a new section) deserves this much emphasis.
01:49:508 (109508|3,109508|2) - this is slightly lower pitched than 01:49:629 (109629|2,109629|3,109749|2,109749|3,109870|3,109870|2) - Ooo yeah it's more interesting if it's one column to the left. Fixed.
01:51:406 (111406|3,111406|2,111406|0,111406|1) - i dont think i hear any sound strong enough to warrant a quad here Same reason as my triple explanation above, though this time there's that small LN which is not part of the kick, resulting in the quad. Helps that there's an especially long quiet part before this.
01:58:273 (118273|3,118363|3,118454|3) - im assuming this pattern is to emphasize the repeating triple sound? Yes.
02:14:357 - to 02:15:623 - col 2 and 4 seems more emptier than the other columns, may want to rearrange some notes? This is likely the result of having the fit the minijacks around the pitch relevant LN. This area was shuffled many times before coming to this pattern as I found it to be the most comfortable.
02:25:653 (145653|2,145743|2) - refer to above minijack thing Definitely intentional here. It's imitating the voice.
(unrelated) 02:35:909 - wot xd Lmao. I ended up changing this pattern because of the mod before yours if you're wondering about that also.
02:40:080 (160080|1,160201|1,160321|1) - i'll assume this is intended? Yup.
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) - Not sure what the problem is here :X
05:23:996 (323996|0,324056|2,324086|3) - are these for the soft piano sounds? they're pretty soft in normal gameplay though Yeah. I find them pretty noticeable. Especially in such a quiet section.
Great chart ! Beautiful SV Thanks so much c:
sorry if my mods aren't helpful, not very experienced in this kind of unconventional charting :b Haha that's okay. It's really cool that you gave this kind of chart a go anyway.
gud luk for renk !
Thanks for your mod C:
riunosk

Parachor wrote:

riunosk wrote:

from queue 1234
04:02:972 (242972|1,242972|2) - why not continue this pattern from before? 03:58:273 (238273|0,241526|0,241526|2) -Not sure what the problem is here :X
Thanks for your mod C:
the one at 03:58:273 (238273|0,241526|0,241526|2) - refers to the example for 04:02:972 (242972|1,242972|2) - iirc what i was doing
dkingo
Hi NM from my queue, dam this map stumped me...

Entropy
  1. 00:17:610 (17610|0,17851|0,18092|0,18333|0,18559|2,18830|1) - I think there are some timing issues on these notes, or maybe the other notes in this section as well, most of them are a bit later than the sounds
  2. 00:18:936 (18936|3) - It should be an 1/8 note
  3. 00:20:020 (20020|2) - at 00:19:990 - , well there are more similar issues so I'll stop pointing them out
  4. 00:58:544 (58544|0) - I guess it's better to be on the white line
  5. 00:59:448 (59448|3) - 1/6 note, and 00:59:629 - is another sound
  6. 01:12:912 - Add a note for the drum?
  7. 02:08:755 (128755|3) - A suggestion, this LN can start with the previous LN at 02:08:574 -
  8. 03:23:213 (203213|0,203213|3) - should be at 03:23:153 -
  9. 04:33:333 - Remove a note, that sound isn't strong enough for double

This really made me headache... But I like it :)
Good luck with rank!
KcHecKa
such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
DDMythical

KcHecKa wrote:

such very controversial mapping

i dont rlly know what to say, i mean its clear that youre mapping like this on purpose ehghg sorry..
tengaku
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