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annapantsu - Teen Titans Theme

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Topic Starter
Yudragen
This beatmap was submitted using in-game submission on środa, 9 sierpnia 2017 at 13:12:01

Artist: annapantsu
Title: Teen Titans Theme
Source: Teen Titans
Tags: robin, starfire, raven, cyborg, beast, tv, anna, teen titans, cover
BPM: 165
Filesize: 2065kb
Play Time: 00:58
Difficulties Available:
  1. Hard (3,06 stars, 178 notes)
  2. Insane (4,26 stars, 211 notes)
  3. Normal (1,98 stars, 102 notes)
  4. Titans, Go! (5,28 stars, 214 notes)
Download: annapantsu - Teen Titans Theme
Information: Scores/Beatmap Listing
---------------
Nostalgia incoming!
Don't really have much to say about this map. I just felt like doing it. Mods, GD's, everything really welcome and appreciated. Would like to go ranked but not even hoping for this one :P.

Titans, Go! - done
Insane - done
Hard - done
Normal - done

Thanks for modding: My Angel DanyL, Fursum, UselessXD, Mismagius. Love ya all <3.
Dizick
00:08:211 (3) - do this slider like 00:07:484 (1,2,4) -
00:11:847 (1,2,3,4,5,6,7,8) - https://puu.sh/wQYnF/d08c9a1f55.png
00:13:302 (1,2,3,4) - reverse selection (ctrl + G) and do 00:14:029 (3) - like 00:13:302 (1) -
00:22:393 (3,4) - https://puu.sh/wQYso/6550e16285.png
00:36:938 (2) - not nice slider
00:43:847 (1,2,3,4) - https://puu.sh/wQYwu/a549690c5f.png
Topic Starter
Yudragen

My Angel DanyL wrote:

00:08:211 (3) - do this slider like 00:07:484 (1,2,4) - Changed
00:11:847 (1,2,3,4,5,6,7,8) - https://puu.sh/wQYnF/d08c9a1f55.png Tried to alter it a bit, I think it will work ok right now.
00:13:302 (1,2,3,4) - reverse selection (ctrl + G) and do 00:14:029 (3) - like 00:13:302 (1) - I think I've done it.
00:22:393 (3,4) - https://puu.sh/wQYso/6550e16285.png Changed
00:36:938 (2) - not nice slider Changed
00:43:847 (1,2,3,4) - https://puu.sh/wQYwu/a549690c5f.png Also tried to alter, It's nearly the same as you sent
Thanks for modding!
Fursum
hi

Hitsounds are way too loud for the song, maybe 30 at max is enough.

[Insane]

The rythm is mostly fine but;

Antijumps (not really antijumps but rather 1/2 very low spacing) feel random
Lets see whats wrong:

00:12:938 (6) - This is the first antijump, this is mapped to a vocal note before a stronger one, and a kick.

00:19:484 (2) - Second antijump, mapped to a snare with no vocal.

00:24:938 (1) - Third one, mapped to a held vocal with a strong kick.

See the problem?

Slider entries are sloppy and random. Not sure how to put this but almost every slider has a different entry angle.

00:12:574 (5,6) - Visual spacing on this blanket is different each time, maybe copy paste for the other ones because this blanket is fine.

00:04:029 - Drumroll starts here, having something clickable instead of slider repeat and end would be better.

[Titans, Go!]

This difficulty is heavily overmapped spacing wise.

Same thing about the antijumps applies here as well

You tend to increase the spacing before the vocals high point then drop it at the highest point like in this pattern 00:11:847 - not really intuitive.

00:44:211 (3,4,5) - Use wide angle jumps to emphasize something even more, nothing to emphasize here.
UselessXD
Hello.

Insane
00:27:847 (1,2,3) - https://osu.ppy.sh/ss/8668083 - how about making this pattern?
00:35:665 (4) - Move to x:152 y:48
00:35:847 (5) - ctrl +g this slider
00:36:211 (6) - Move this to x:336 y:336
00:36:574 (1) - Move this to x:400 y:296
00:44:756 (4) - Move to x:304 y:296 and 00:44:938 (5) - ctrl+g this slider - better flow
00:51:847 (3,4,5) - You can move this objects, cuz they are really near to 00:51:484 (2)
00:56:211 (4) - ctrl+g or just change spacing in this part: 00:55:484 (1,2,3,4,5,6)

Titans, Go!
00:05:120 (4) - This circle might be in better place i think, especially spacing on this diff is really large
00:12:938 (7,8) - This jump is exaggerated, just make it smaller
00:24:574 (7,8) - same^
00:26:029 (4) - ctrl+g this slider
00:30:029 (4) - You should change this slider for better flow in this way : https://osu.ppy.sh/ss/8667984
00:38:938 (6,7,8) - A bit smaller plzz
00:48:393 (2,3,4,5) - Something like that would be more comfortable: https://osu.ppy.sh/ss/8668023
00:50:574 (6,7,8) - Again, make it smaller - those jumps are too big
00:54:938 (4,5) - Make some spacing between slider and circle
00:55:484 (1,2) - Those are uncomfortable, try to make them more pleasant

GL! :)
Topic Starter
Yudragen

Fursum wrote:

hi

Hitsounds are way too loud for the song, maybe 30 at max is enough. Changed, though I think it's just the case of song being too low volumed.

[Insane]

The rythm is mostly fine but;

Antijumps (not really antijumps but rather 1/2 very low spacing) feel random
Lets see whats wrong:

00:12:938 (6) - This is the first antijump, this is mapped to a vocal note before a stronger one, and a kick. Changed

00:19:484 (2) - Second antijump, mapped to a snare with no vocal. Changed

00:24:938 (1) - Third one, mapped to a held vocal with a strong kick. This one is fine for me.

See the problem?

For a beginner, this was really hard to get what you meant. I don't really know if i fixed it in a right way. Would like you to check and confirm.

Slider entries are sloppy and random. Not sure how to put this but almost every slider has a different entry angle. You mean, that i should make every slider same as the others, right? Can do, just gimme some more time.

00:12:574 (5,6) - Visual spacing on this blanket is different each time, maybe copy paste for the other ones because this blanket is fine. Made all blankets the same as this one

00:04:029 - Drumroll starts here, having something clickable instead of slider repeat and end would be better. Made it a stream.

[Titans, Go!]

This difficulty is heavily overmapped spacing wise. I know, but I really wanted to make it an extra difficulty, so as not to make another insane one. I'll try to change some patterns but then i might have to make CS higher to make up for the difficulty. If u have any ideas, thanks for sharing them.

Same thing about the antijumps applies here as well. In the previous one, I think I understood where were the issues, as though in this one I am not able to do so. Could you point me exact moments, where an issue is, and tell me how to fix it?
You tend to increase the spacing before the vocals high point then drop it at the highest point like in this pattern 00:11:847 - not really intuitive. Swapped two patterns places with each other

00:44:211 (3,4,5) - Use wide angle jumps to emphasize something even more, nothing to emphasize here.
Tightened the distances

Thanks for modding! This was taken as M4M, yeah? PM me whenever you want and ask me to mod your map. I'll be grateful if u do. I'd prefer to do it with your assistance, as you could correct me if I'm wrong. Thanks again.
Topic Starter
Yudragen

UselessXD wrote:

Hello.

Insane
00:27:847 (1,2,3) - https://osu.ppy.sh/ss/8668083 - how about making this pattern?
00:35:665 (4) - Move to x:152 y:48
00:35:847 (5) - ctrl +g this slider
00:36:211 (6) - Move this to x:336 y:336
00:36:574 (1) - Move this to x:400 y:296
00:44:756 (4) - Move to x:304 y:296 and 00:44:938 (5) - ctrl+g this slider - better flow
00:51:847 (3,4,5) - You can move this objects, cuz they are really near to 00:51:484 (2)
00:56:211 (4) - ctrl+g or just change spacing in this part: 00:55:484 (1,2,3,4,5,6)

Everything in this diff changed as pointed out above :)

Titans, Go!
00:05:120 (4) - This circle might be in better place i think, especially spacing on this diff is really large
00:12:938 (7,8) - This jump is exaggerated, just make it smaller
00:24:574 (7,8) - same^
00:26:029 (4) - ctrl+g this slider
00:30:029 (4) - You should change this slider for better flow in this way : https://osu.ppy.sh/ss/8667984
00:38:938 (6,7,8) - A bit smaller plzz
00:48:393 (2,3,4,5) - Something like that would be more comfortable: https://osu.ppy.sh/ss/8668023
00:50:574 (6,7,8) - Again, make it smaller - those jumps are too big
00:54:938 (4,5) - Make some spacing between slider and circle
00:55:484 (1,2) - Those are uncomfortable, try to make them more pleasant

Again, everything changed as the above. But, I have only one thing that I don't like. The difficulty is being lowered by quite a bit with those changes. Do you have any ideas how to increase it while not making the jumps strongly spaced out nor making the CS smaller?

GL! :)
Thanks for modding!
UselessXD
You can achieve that by making longer jump sequence. There is a good place for it - before the T pattern ( 00:41:302 (1,2) ). Voice rises from 00:38:029 (1) to 00:40:756 (2) Difficulty of jumps (spacing between them) shall increase with time in sequence. I made something like that:
https://osu.ppy.sh/ss/8671962
https://osu.ppy.sh/ss/8671967
https://osu.ppy.sh/ss/8671971
https://osu.ppy.sh/ss/8672003
https://osu.ppy.sh/ss/8672008

After these changes, difficulty has 5,26*
I hope I've been helpful :)
Topic Starter
Yudragen

UselessXD wrote:

You can achieve that by making longer jump sequence. There is a good place for it - before the T pattern ( 00:41:302 (1,2) ). Voice rises from 00:38:029 (1) to 00:40:756 (2) Difficulty of jumps (spacing between them) shall increase with time in sequence. I made something like that:
https://osu.ppy.sh/ss/8671962
https://osu.ppy.sh/ss/8671967
https://osu.ppy.sh/ss/8671971
https://osu.ppy.sh/ss/8672003
https://osu.ppy.sh/ss/8672008

After these changes, difficulty has 5,26*
I hope I've been helpful :)
May the god bless you with children and kudos. Made those patterns twice (one inverted horizontally) when the voice rises and it's 5.3*. If I could I would have given you 5 kudos :). Thanks!
Mismagius
got asked to mod insane diff & higher so ye

[General]
  1. no need to put commas in your tags, they are separated automatically
[Insane]
  1. 00:01:665 (1,2,3,4,5,6,1) - this kind of pattern just doesn't flow well, look at the movement the player has to do between (1) and (2), then the spacing between (3) and (4) doesn't respect spacing emphasis and then the awkward movement happens again. this seems to happen throughout the map and the mapset so just pay attention where this kind of movement/spacing happens.
  2. 00:04:574 (1,2,3) - this kind of pattern looks ugly because you're using 3 different sliders here. copypasting a slider and rotating it would give the same result but in a much cleaner way. also happens throughout the map
  3. 00:07:302 (5,1) - awkward movement, as said in the first issue
  4. 00:08:211 (3,5) - weird blanket, something like this would work better
  5. 00:13:484 (2,3) - really weird spacing emphasis, no reason for the spacing to be so low here. also happens throughout the map.
  6. 00:23:484 (1,2,3,4,5,6,7,8) - this pattern would look much better using polygon circles (ctrl+shift+d)

    the map also seems to just be 1/2 constant rhythm, there's really not a point where you take a break from it to emphasize some vocals or rhythm and make 1/1 sliders and stuff, it just feels... boring
the extra diff has pretty much the same issues. check the youtube video i linked & the other videos from pishifat for a better take on how mapping concepts work & how to apply them in your map. sorry for not helping much, but one of the rules in the queue was that i wouldn't really be good at helping new mappers.
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